1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
37 #include "glstate.hpp"
42 #include <Carbon/Carbon.h>
48 OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
54 #endif /* __APPLE__ */
61 resetPixelPackState(void) {
62 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
63 glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
64 glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
65 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
66 glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
67 glPixelStorei(GL_PACK_SKIP_ROWS, 0);
68 glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
69 glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
70 glPixelStorei(GL_PACK_ALIGNMENT, 1);
71 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
76 restorePixelPackState(void) {
81 // Mapping from shader type to shader source, used to accumulated the sources
82 // of different shaders with same type.
83 typedef std::map<std::string, std::string> ShaderMap;
87 getShaderSource(ShaderMap &shaderMap, GLuint shader)
93 GLint shader_type = 0;
94 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
99 GLint source_length = 0;
100 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
101 if (!source_length) {
105 GLchar *source = new GLchar[source_length];
108 glGetShaderSource(shader, source_length, &length, source);
110 shaderMap[enumToString(shader_type)] += source;
117 getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj)
123 GLint shader_type = 0;
124 glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type);
129 GLint source_length = 0;
130 glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
131 if (!source_length) {
135 GLcharARB *source = new GLcharARB[source_length];
138 glGetShaderSource(shaderObj, source_length, &length, source);
140 shaderMap[enumToString(shader_type)] += source;
147 dumpCurrentProgram(JSONWriter &json)
150 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
155 GLint attached_shaders = 0;
156 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
157 if (!attached_shaders) {
163 GLuint *shaders = new GLuint[attached_shaders];
165 glGetAttachedShaders(program, attached_shaders, &count, shaders);
166 for (GLsizei i = 0; i < count; ++ i) {
167 getShaderSource(shaderMap, shaders[i]);
171 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
172 json.beginMember(it->first);
173 json.writeString(it->second);
180 dumpCurrentProgramObj(JSONWriter &json)
182 GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
187 GLint attached_shaders = 0;
188 glGetProgramivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
189 if (!attached_shaders) {
195 GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
197 glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
198 for (GLsizei i = 0; i < count; ++ i) {
199 getShaderObjSource(shaderMap, shaderObjs[i]);
201 delete [] shaderObjs;
203 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
204 json.beginMember(it->first);
205 json.writeString(it->second);
212 dumpArbProgram(JSONWriter &json, GLenum target)
214 if (!glIsEnabled(target)) {
218 GLint program_length = 0;
219 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
220 if (!program_length) {
224 GLchar *source = new GLchar[program_length + 1];
226 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
227 source[program_length] = 0;
229 json.beginMember(enumToString(target));
230 json.writeString(source);
238 dumpShaders(JSONWriter &json)
240 json.beginMember("shaders");
242 dumpCurrentProgram(json);
243 dumpCurrentProgramObj(json);
244 dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
245 dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
247 json.endMember(); //shaders
252 dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
254 GLint width, height = 1, depth = 1;
257 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
259 if (target != GL_TEXTURE_1D) {
261 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
262 if (target == GL_TEXTURE_3D) {
264 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
268 if (width <= 0 || height <= 0 || depth <= 0) {
273 GLint active_texture = GL_TEXTURE0;
274 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
275 snprintf(label, sizeof label, "%s, %s, level = %i", enumToString(active_texture), enumToString(target), level);
277 json.beginMember(label);
281 // Tell the GUI this is no ordinary object, but an image
282 json.writeStringMember("__class__", "image");
284 json.writeNumberMember("__width__", width);
285 json.writeNumberMember("__height__", height);
286 json.writeNumberMember("__depth__", depth);
288 // Hardcoded for now, but we could chose types more adequate to the
289 // texture internal format
290 json.writeStringMember("__type__", "uint8");
291 json.writeBoolMember("__normalized__", true);
292 json.writeNumberMember("__channels__", 4);
294 GLubyte *pixels = new GLubyte[depth*width*height*4];
296 resetPixelPackState();
298 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
300 restorePixelPackState();
302 json.beginMember("__data__");
305 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
306 json.writeBase64(pngBuffer, pngBufferSize);
308 json.endMember(); // __data__
317 dumpTexture(JSONWriter &json, GLenum target, GLenum binding)
319 GLint texture_binding = 0;
320 glGetIntegerv(binding, &texture_binding);
321 if (!glIsEnabled(target) && !texture_binding) {
327 GLint width = 0, height = 0;
328 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
329 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
330 if (!width || !height) {
334 if (target == GL_TEXTURE_CUBE_MAP) {
335 for (int face = 0; face < 6; ++face) {
336 dumpTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
339 dumpTextureImage(json, target, level);
348 dumpTextures(JSONWriter &json)
350 json.beginMember("textures");
352 GLint active_texture = GL_TEXTURE0;
353 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
354 GLint max_texture_coords = 0;
355 glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
356 GLint max_combined_texture_image_units = 0;
357 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
358 GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
359 for (GLint unit = 0; unit < max_units; ++unit) {
360 GLenum texture = GL_TEXTURE0 + unit;
361 glActiveTexture(texture);
362 dumpTexture(json, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
363 dumpTexture(json, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
364 dumpTexture(json, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
365 dumpTexture(json, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
366 dumpTexture(json, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
368 glActiveTexture(active_texture);
370 json.endMember(); // textures
375 getDrawableBounds(GLint *width, GLint *height) {
378 HDC hDC = wglGetCurrentDC();
383 HWND hWnd = WindowFromDC(hDC);
386 if (!GetClientRect(hWnd, &rect)) {
390 *width = rect.right - rect.left;
391 *height = rect.bottom - rect.top;
393 #elif defined(__APPLE__)
395 CGLContextObj ctx = CGLGetCurrentContext();
404 if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
410 if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
414 *width = rect.size.width;
415 *height = rect.size.height;
423 unsigned int w, h, bw, depth;
425 display = glXGetCurrentDisplay();
430 drawable = glXGetCurrentDrawable();
431 if (drawable == None) {
435 if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
448 static const GLenum texture_bindings[][2] = {
449 {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
450 {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
451 {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
452 {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
453 {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
458 bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
461 for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
462 target = texture_bindings[i][0];
464 GLenum binding = texture_bindings[i][1];
466 while (glGetError() != GL_NO_ERROR)
469 glGetIntegerv(binding, &bound_texture);
470 glBindTexture(target, texture);
472 if (glGetError() == GL_NO_ERROR) {
476 glBindTexture(target, bound_texture);
486 getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
492 GLint bound_texture = 0;
493 if (!bindTexture(texture, target, bound_texture)) {
497 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
498 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
500 glBindTexture(target, bound_texture);
502 return *width > 0 && *height > 0;
507 getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
509 GLint bound_renderbuffer = 0;
510 glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
511 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
515 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
516 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
518 glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
520 return *width > 0 && *height > 0;
525 getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
527 GLint object_type = GL_NONE;
528 glGetFramebufferAttachmentParameteriv(target, attachment,
529 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
531 if (object_type == GL_NONE) {
535 GLint object_name = 0;
536 glGetFramebufferAttachmentParameteriv(target, attachment,
537 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
539 if (object_name == 0) {
543 if (object_type == GL_RENDERBUFFER) {
544 return getRenderbufferSize(object_name, width, height);
545 } else if (object_type == GL_TEXTURE) {
546 GLint texture_level = 0;
547 glGetFramebufferAttachmentParameteriv(target, attachment,
548 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
550 return getTextureLevelSize(object_name, texture_level, width, height);
552 std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
559 getDrawBufferImage(GLenum format) {
560 GLint channels = __gl_format_channels(format);
565 GLint draw_framebuffer = 0;
566 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);
568 GLint draw_buffer = GL_NONE;
570 if (draw_framebuffer) {
571 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
572 if (draw_buffer == GL_NONE) {
576 if (!getFramebufferAttachmentSize(GL_DRAW_FRAMEBUFFER, draw_buffer, &width, &height)) {
580 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
581 if (draw_buffer == GL_NONE) {
585 if (!getDrawableBounds(&width, &height)) {
590 Image::Image *image = new Image::Image(width, height, channels, true);
595 while (glGetError() != GL_NO_ERROR) {}
597 GLint read_framebuffer = 0;
598 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
599 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
601 GLint read_buffer = 0;
602 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
603 glReadBuffer(draw_buffer);
605 // TODO: reset imaging state too
606 resetPixelPackState();
608 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, image->pixels);
610 restorePixelPackState();
611 glReadBuffer(read_buffer);
612 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
614 GLenum error = glGetError();
615 if (error != GL_NO_ERROR) {
617 std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
618 error = glGetError();
619 } while(error != GL_NO_ERROR);
629 * Dump the image of the currently bound read buffer.
632 dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format)
634 GLint channels = __gl_format_channels(format);
638 // Tell the GUI this is no ordinary object, but an image
639 json.writeStringMember("__class__", "image");
641 json.writeNumberMember("__width__", width);
642 json.writeNumberMember("__height__", height);
643 json.writeNumberMember("__depth__", 1);
645 // Hardcoded for now, but we could chose types more adequate to the
646 // texture internal format
647 json.writeStringMember("__type__", "uint8");
648 json.writeBoolMember("__normalized__", true);
649 json.writeNumberMember("__channels__", channels);
651 GLubyte *pixels = new GLubyte[width*height*channels];
653 // TODO: reset imaging state too
654 resetPixelPackState();
656 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
658 restorePixelPackState();
660 json.beginMember("__data__");
663 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
664 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
665 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
666 json.writeBase64(pngBuffer, pngBufferSize);
668 json.endMember(); // __data__
676 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
677 GLint colorRb, GLint depthRb, GLint stencilRb,
678 GLuint *rbs, GLint *numRbs)
686 glGenFramebuffers(1, &fbo);
687 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
689 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
690 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
691 GL_RENDERBUFFER_WIDTH, &w);
692 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
693 GL_RENDERBUFFER_HEIGHT, &h);
694 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
695 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
697 glGenRenderbuffers(1, &rbs[*numRbs]);
698 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
699 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
700 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
701 GL_RENDERBUFFER, rbs[*numRbs]);
703 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
704 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
705 glDrawBuffer(drawbuffer);
706 glReadBuffer(drawbuffer);
707 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
708 GL_COLOR_BUFFER_BIT, GL_NEAREST);
709 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
712 if (stencilRb == depthRb && stencilRb) {
713 //combined depth and stencil buffer
714 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
715 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
716 GL_RENDERBUFFER_WIDTH, &w);
717 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
718 GL_RENDERBUFFER_HEIGHT, &h);
719 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
720 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
722 glGenRenderbuffers(1, &rbs[*numRbs]);
723 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
724 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
725 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
726 GL_RENDERBUFFER, rbs[*numRbs]);
727 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
728 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
729 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
730 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
731 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
735 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
736 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
737 GL_RENDERBUFFER_WIDTH, &w);
738 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
739 GL_RENDERBUFFER_HEIGHT, &h);
740 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
741 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
743 glGenRenderbuffers(1, &rbs[*numRbs]);
744 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
745 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
746 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
748 GL_RENDERBUFFER, rbs[*numRbs]);
749 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
750 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
751 glDrawBuffer(GL_DEPTH_ATTACHMENT);
752 glReadBuffer(GL_DEPTH_ATTACHMENT);
753 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
754 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
758 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
759 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
760 GL_RENDERBUFFER_WIDTH, &w);
761 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
762 GL_RENDERBUFFER_HEIGHT, &h);
763 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
764 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
766 glGenRenderbuffers(1, &rbs[*numRbs]);
767 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
768 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
769 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
770 GL_STENCIL_ATTACHMENT,
771 GL_RENDERBUFFER, rbs[*numRbs]);
772 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
773 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
774 glDrawBuffer(GL_STENCIL_ATTACHMENT);
775 glReadBuffer(GL_STENCIL_ATTACHMENT);
776 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
777 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
787 * Dump images of current draw drawable/window.
790 dumpDrawableImages(JSONWriter &json)
794 if (!getDrawableBounds(&width, &height)) {
798 GLint draw_buffer = GL_NONE;
799 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
800 glReadBuffer(draw_buffer);
802 if (draw_buffer != GL_NONE) {
803 GLint read_buffer = GL_NONE;
804 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
806 GLint alpha_bits = 0;
807 glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
808 GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
809 json.beginMember(enumToString(draw_buffer));
810 dumpReadBufferImage(json, width, height, format);
813 glReadBuffer(read_buffer);
816 GLint depth_bits = 0;
817 glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
819 json.beginMember("GL_DEPTH_COMPONENT");
820 dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
824 GLint stencil_bits = 0;
825 glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
827 json.beginMember("GL_STENCIL_INDEX");
828 dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
833 * Dump the specified framebuffer attachment.
835 * In the case of a color attachment, it assumes it is already bound for read.
838 dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
840 GLint width = 0, height = 0;
841 if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
845 json.beginMember(enumToString(attachment));
846 dumpReadBufferImage(json, width, height, format);
852 dumpFramebufferAttachments(JSONWriter &json, GLenum target)
854 GLint read_framebuffer = 0;
855 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
857 GLint read_buffer = GL_NONE;
858 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
860 GLint max_draw_buffers = 1;
861 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
862 GLint max_color_attachments = 0;
863 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
865 for (GLint i = 0; i < max_draw_buffers; ++i) {
866 GLint draw_buffer = GL_NONE;
867 glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
868 if (draw_buffer != GL_NONE) {
869 glReadBuffer(draw_buffer);
871 if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
872 attachment = draw_buffer;
874 std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
875 attachment = GL_COLOR_ATTACHMENT0;
877 GLint alpha_size = 0;
878 glGetFramebufferAttachmentParameteriv(target, attachment,
879 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
881 GLenum format = alpha_size ? GL_RGBA : GL_RGB;
882 dumpFramebufferAttachment(json, target, attachment, format);
886 glReadBuffer(read_buffer);
888 dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
889 dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
891 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
896 dumpFramebuffer(JSONWriter &json)
898 json.beginMember("framebuffer");
901 GLint boundDrawFbo = 0, boundReadFbo = 0;
902 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
903 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
905 dumpDrawableImages(json);
907 GLint colorRb = 0, stencilRb = 0, depthRb = 0;
908 GLint draw_buffer0 = GL_NONE;
909 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
910 bool multisample = false;
913 glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
916 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
917 if (object_type == GL_RENDERBUFFER) {
918 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
919 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
921 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
927 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
928 if (object_type == GL_RENDERBUFFER) {
929 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
930 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
932 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
938 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
939 if (object_type == GL_RENDERBUFFER) {
940 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
941 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
943 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
949 glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
956 // glReadPixels doesnt support multisampled buffers so we need
957 // to blit the fbo to a temporary one
958 fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
959 colorRb, depthRb, stencilRb,
963 dumpFramebufferAttachments(json, GL_DRAW_FRAMEBUFFER);
966 glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
967 glDeleteRenderbuffers(numRbs, rbs);
968 glDeleteFramebuffers(1, &fboCopy);
971 glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
972 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
976 json.endMember(); // framebuffer
980 static const GLenum bindings[] = {
983 GL_PIXEL_PACK_BUFFER_BINDING,
984 GL_PIXEL_UNPACK_BUFFER_BINDING,
985 GL_TEXTURE_BINDING_1D,
986 GL_TEXTURE_BINDING_2D,
987 GL_TEXTURE_BINDING_3D,
988 GL_TEXTURE_BINDING_RECTANGLE,
989 GL_TEXTURE_BINDING_CUBE_MAP,
990 GL_DRAW_FRAMEBUFFER_BINDING,
991 GL_READ_FRAMEBUFFER_BINDING,
992 GL_RENDERBUFFER_BINDING,
1004 #define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
1007 void dumpCurrentContext(std::ostream &os)
1009 JSONWriter json(os);
1012 GLint old_bindings[NUM_BINDINGS];
1013 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1014 old_bindings[i] = 0;
1015 glGetIntegerv(bindings[i], &old_bindings[i]);
1019 dumpParameters(json);
1022 dumpFramebuffer(json);
1025 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1026 GLint new_binding = 0;
1027 glGetIntegerv(bindings[i], &new_binding);
1028 if (new_binding != old_bindings[i]) {
1029 std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
1037 } /* namespace glstate */