1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
37 #include "glstate.hpp"
42 #include <Carbon/Carbon.h>
48 OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
54 #endif /* __APPLE__ */
61 resetPixelPackState(void) {
62 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
63 glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
64 glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
65 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
66 glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
67 glPixelStorei(GL_PACK_SKIP_ROWS, 0);
68 glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
69 glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
70 glPixelStorei(GL_PACK_ALIGNMENT, 1);
71 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
76 restorePixelPackState(void) {
81 // Mapping from shader type to shader source, used to accumulated the sources
82 // of different shaders with same type.
83 typedef std::map<std::string, std::string> ShaderMap;
87 getShaderSource(ShaderMap &shaderMap, GLuint shader)
93 GLint shader_type = 0;
94 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
99 GLint source_length = 0;
100 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
101 if (!source_length) {
105 GLchar *source = new GLchar[source_length];
108 glGetShaderSource(shader, source_length, &length, source);
110 shaderMap[enumToString(shader_type)] += source;
117 getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj)
123 GLint shader_type = 0;
124 glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type);
129 GLint source_length = 0;
130 glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
131 if (!source_length) {
135 GLcharARB *source = new GLcharARB[source_length];
138 glGetShaderSource(shaderObj, source_length, &length, source);
140 shaderMap[enumToString(shader_type)] += source;
147 dumpCurrentProgram(JSONWriter &json)
150 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
155 GLint attached_shaders = 0;
156 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
157 if (!attached_shaders) {
163 GLuint *shaders = new GLuint[attached_shaders];
165 glGetAttachedShaders(program, attached_shaders, &count, shaders);
166 for (GLsizei i = 0; i < count; ++ i) {
167 getShaderSource(shaderMap, shaders[i]);
171 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
172 json.beginMember(it->first);
173 json.writeString(it->second);
180 dumpCurrentProgramObj(JSONWriter &json)
182 GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
187 GLint attached_shaders = 0;
188 glGetProgramivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
189 if (!attached_shaders) {
195 GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
197 glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
198 for (GLsizei i = 0; i < count; ++ i) {
199 getShaderObjSource(shaderMap, shaderObjs[i]);
201 delete [] shaderObjs;
203 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
204 json.beginMember(it->first);
205 json.writeString(it->second);
212 dumpArbProgram(JSONWriter &json, GLenum target)
214 if (!glIsEnabled(target)) {
218 GLint program_length = 0;
219 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
220 if (!program_length) {
224 GLchar *source = new GLchar[program_length + 1];
226 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
227 source[program_length] = 0;
229 json.beginMember(enumToString(target));
230 json.writeString(source);
238 dumpShaders(JSONWriter &json)
240 json.beginMember("shaders");
242 dumpCurrentProgram(json);
243 dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
244 dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
246 json.endMember(); //shaders
251 dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
253 GLint width, height = 1, depth = 1;
256 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
258 if (target != GL_TEXTURE_1D) {
260 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
261 if (target == GL_TEXTURE_3D) {
263 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
267 if (width <= 0 || height <= 0 || depth <= 0) {
272 GLint active_texture = GL_TEXTURE0;
273 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
274 snprintf(label, sizeof label, "%s, %s, level = %i", enumToString(active_texture), enumToString(target), level);
276 json.beginMember(label);
280 // Tell the GUI this is no ordinary object, but an image
281 json.writeStringMember("__class__", "image");
283 json.writeNumberMember("__width__", width);
284 json.writeNumberMember("__height__", height);
285 json.writeNumberMember("__depth__", depth);
287 // Hardcoded for now, but we could chose types more adequate to the
288 // texture internal format
289 json.writeStringMember("__type__", "uint8");
290 json.writeBoolMember("__normalized__", true);
291 json.writeNumberMember("__channels__", 4);
293 GLubyte *pixels = new GLubyte[depth*width*height*4];
295 resetPixelPackState();
297 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
299 restorePixelPackState();
301 json.beginMember("__data__");
304 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
305 json.writeBase64(pngBuffer, pngBufferSize);
307 json.endMember(); // __data__
316 dumpTexture(JSONWriter &json, GLenum target, GLenum binding)
318 GLint texture_binding = 0;
319 glGetIntegerv(binding, &texture_binding);
320 if (!glIsEnabled(target) && !texture_binding) {
326 GLint width = 0, height = 0;
327 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
328 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
329 if (!width || !height) {
333 if (target == GL_TEXTURE_CUBE_MAP) {
334 for (int face = 0; face < 6; ++face) {
335 dumpTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
338 dumpTextureImage(json, target, level);
347 dumpTextures(JSONWriter &json)
349 json.beginMember("textures");
351 GLint active_texture = GL_TEXTURE0;
352 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
353 GLint max_texture_coords = 0;
354 glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
355 GLint max_combined_texture_image_units = 0;
356 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
357 GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
358 for (GLint unit = 0; unit < max_units; ++unit) {
359 GLenum texture = GL_TEXTURE0 + unit;
360 glActiveTexture(texture);
361 dumpTexture(json, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
362 dumpTexture(json, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
363 dumpTexture(json, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
364 dumpTexture(json, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
365 dumpTexture(json, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
367 glActiveTexture(active_texture);
369 json.endMember(); // textures
374 getDrawableBounds(GLint *width, GLint *height) {
377 HDC hDC = wglGetCurrentDC();
382 HWND hWnd = WindowFromDC(hDC);
385 if (!GetClientRect(hWnd, &rect)) {
389 *width = rect.right - rect.left;
390 *height = rect.bottom - rect.top;
392 #elif defined(__APPLE__)
394 CGLContextObj ctx = CGLGetCurrentContext();
403 if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
409 if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
413 *width = rect.size.width;
414 *height = rect.size.height;
422 unsigned int w, h, bw, depth;
424 display = glXGetCurrentDisplay();
429 drawable = glXGetCurrentDrawable();
430 if (drawable == None) {
434 if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
447 static const GLenum texture_bindings[][2] = {
448 {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
449 {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
450 {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
451 {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
452 {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
457 bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
460 for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
461 target = texture_bindings[i][0];
463 GLenum binding = texture_bindings[i][1];
465 while (glGetError() != GL_NO_ERROR)
468 glGetIntegerv(binding, &bound_texture);
469 glBindTexture(target, texture);
471 if (glGetError() == GL_NO_ERROR) {
475 glBindTexture(target, bound_texture);
485 getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
491 GLint bound_texture = 0;
492 if (!bindTexture(texture, target, bound_texture)) {
496 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
497 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
499 glBindTexture(target, bound_texture);
501 return *width > 0 && *height > 0;
506 getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
508 GLint bound_renderbuffer = 0;
509 glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
510 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
514 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
515 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
517 glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
519 return *width > 0 && *height > 0;
524 getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
526 GLint object_type = GL_NONE;
527 glGetFramebufferAttachmentParameteriv(target, attachment,
528 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
530 if (object_type == GL_NONE) {
534 GLint object_name = 0;
535 glGetFramebufferAttachmentParameteriv(target, attachment,
536 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
538 if (object_name == 0) {
542 if (object_type == GL_RENDERBUFFER) {
543 return getRenderbufferSize(object_name, width, height);
544 } else if (object_type == GL_TEXTURE) {
545 GLint texture_level = 0;
546 glGetFramebufferAttachmentParameteriv(target, attachment,
547 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
549 return getTextureLevelSize(object_name, texture_level, width, height);
551 std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
558 getDrawBufferImage(GLenum format) {
559 GLint channels = __gl_format_channels(format);
564 GLint draw_framebuffer = 0;
565 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);
567 GLint draw_buffer = GL_NONE;
569 if (draw_framebuffer) {
570 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
571 if (draw_buffer == GL_NONE) {
575 if (!getFramebufferAttachmentSize(GL_DRAW_FRAMEBUFFER, draw_buffer, &width, &height)) {
579 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
580 if (draw_buffer == GL_NONE) {
584 if (!getDrawableBounds(&width, &height)) {
589 Image::Image *image = new Image::Image(width, height, channels, true);
594 while (glGetError() != GL_NO_ERROR) {}
596 GLint read_framebuffer = 0;
597 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
598 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
600 GLint read_buffer = 0;
601 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
602 glReadBuffer(draw_buffer);
604 // TODO: reset imaging state too
605 resetPixelPackState();
607 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, image->pixels);
609 restorePixelPackState();
610 glReadBuffer(read_buffer);
611 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
613 GLenum error = glGetError();
614 if (error != GL_NO_ERROR) {
616 std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
617 error = glGetError();
618 } while(error != GL_NO_ERROR);
628 * Dump the image of the currently bound read buffer.
631 dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format)
633 GLint channels = __gl_format_channels(format);
637 // Tell the GUI this is no ordinary object, but an image
638 json.writeStringMember("__class__", "image");
640 json.writeNumberMember("__width__", width);
641 json.writeNumberMember("__height__", height);
642 json.writeNumberMember("__depth__", 1);
644 // Hardcoded for now, but we could chose types more adequate to the
645 // texture internal format
646 json.writeStringMember("__type__", "uint8");
647 json.writeBoolMember("__normalized__", true);
648 json.writeNumberMember("__channels__", channels);
650 GLubyte *pixels = new GLubyte[width*height*channels];
652 // TODO: reset imaging state too
653 resetPixelPackState();
655 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
657 restorePixelPackState();
659 json.beginMember("__data__");
662 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
663 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
664 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
665 json.writeBase64(pngBuffer, pngBufferSize);
667 json.endMember(); // __data__
675 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
676 GLint colorRb, GLint depthRb, GLint stencilRb,
677 GLuint *rbs, GLint *numRbs)
685 glGenFramebuffers(1, &fbo);
686 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
688 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
689 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
690 GL_RENDERBUFFER_WIDTH, &w);
691 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
692 GL_RENDERBUFFER_HEIGHT, &h);
693 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
694 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
696 glGenRenderbuffers(1, &rbs[*numRbs]);
697 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
698 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
699 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
700 GL_RENDERBUFFER, rbs[*numRbs]);
702 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
703 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
704 glDrawBuffer(drawbuffer);
705 glReadBuffer(drawbuffer);
706 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
707 GL_COLOR_BUFFER_BIT, GL_NEAREST);
708 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
711 if (stencilRb == depthRb && stencilRb) {
712 //combined depth and stencil buffer
713 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
714 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
715 GL_RENDERBUFFER_WIDTH, &w);
716 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
717 GL_RENDERBUFFER_HEIGHT, &h);
718 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
719 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
721 glGenRenderbuffers(1, &rbs[*numRbs]);
722 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
723 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
724 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
725 GL_RENDERBUFFER, rbs[*numRbs]);
726 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
727 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
728 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
729 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
730 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
734 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
735 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
736 GL_RENDERBUFFER_WIDTH, &w);
737 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
738 GL_RENDERBUFFER_HEIGHT, &h);
739 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
740 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
742 glGenRenderbuffers(1, &rbs[*numRbs]);
743 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
744 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
745 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
747 GL_RENDERBUFFER, rbs[*numRbs]);
748 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
749 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
750 glDrawBuffer(GL_DEPTH_ATTACHMENT);
751 glReadBuffer(GL_DEPTH_ATTACHMENT);
752 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
753 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
757 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
758 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
759 GL_RENDERBUFFER_WIDTH, &w);
760 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
761 GL_RENDERBUFFER_HEIGHT, &h);
762 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
763 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
765 glGenRenderbuffers(1, &rbs[*numRbs]);
766 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
767 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
768 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
769 GL_STENCIL_ATTACHMENT,
770 GL_RENDERBUFFER, rbs[*numRbs]);
771 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
772 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
773 glDrawBuffer(GL_STENCIL_ATTACHMENT);
774 glReadBuffer(GL_STENCIL_ATTACHMENT);
775 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
776 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
786 * Dump images of current draw drawable/window.
789 dumpDrawableImages(JSONWriter &json)
793 if (!getDrawableBounds(&width, &height)) {
797 GLint draw_buffer = GL_NONE;
798 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
799 glReadBuffer(draw_buffer);
801 if (draw_buffer != GL_NONE) {
802 GLint read_buffer = GL_NONE;
803 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
805 GLint alpha_bits = 0;
806 glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
807 GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
808 json.beginMember(enumToString(draw_buffer));
809 dumpReadBufferImage(json, width, height, format);
812 glReadBuffer(read_buffer);
815 GLint depth_bits = 0;
816 glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
818 json.beginMember("GL_DEPTH_COMPONENT");
819 dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
823 GLint stencil_bits = 0;
824 glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
826 json.beginMember("GL_STENCIL_INDEX");
827 dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
832 * Dump the specified framebuffer attachment.
834 * In the case of a color attachment, it assumes it is already bound for read.
837 dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
839 GLint width = 0, height = 0;
840 if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
844 json.beginMember(enumToString(attachment));
845 dumpReadBufferImage(json, width, height, format);
851 dumpFramebufferAttachments(JSONWriter &json, GLenum target)
853 GLint read_framebuffer = 0;
854 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
856 GLint read_buffer = GL_NONE;
857 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
859 GLint max_draw_buffers = 1;
860 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
861 GLint max_color_attachments = 0;
862 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
864 for (GLint i = 0; i < max_draw_buffers; ++i) {
865 GLint draw_buffer = GL_NONE;
866 glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
867 if (draw_buffer != GL_NONE) {
868 glReadBuffer(draw_buffer);
870 if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
871 attachment = draw_buffer;
873 std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
874 attachment = GL_COLOR_ATTACHMENT0;
876 GLint alpha_size = 0;
877 glGetFramebufferAttachmentParameteriv(target, attachment,
878 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
880 GLenum format = alpha_size ? GL_RGBA : GL_RGB;
881 dumpFramebufferAttachment(json, target, attachment, format);
885 glReadBuffer(read_buffer);
887 dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
888 dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
890 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
895 dumpFramebuffer(JSONWriter &json)
897 json.beginMember("framebuffer");
900 GLint boundDrawFbo = 0, boundReadFbo = 0;
901 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
902 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
904 dumpDrawableImages(json);
906 GLint colorRb = 0, stencilRb = 0, depthRb = 0;
907 GLint draw_buffer0 = GL_NONE;
908 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
909 bool multisample = false;
912 glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
915 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
916 if (object_type == GL_RENDERBUFFER) {
917 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
918 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
920 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
926 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
927 if (object_type == GL_RENDERBUFFER) {
928 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
929 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
931 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
937 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
938 if (object_type == GL_RENDERBUFFER) {
939 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
940 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
942 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
948 glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
955 // glReadPixels doesnt support multisampled buffers so we need
956 // to blit the fbo to a temporary one
957 fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
958 colorRb, depthRb, stencilRb,
962 dumpFramebufferAttachments(json, GL_DRAW_FRAMEBUFFER);
965 glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
966 glDeleteRenderbuffers(numRbs, rbs);
967 glDeleteFramebuffers(1, &fboCopy);
970 glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
971 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
975 json.endMember(); // framebuffer
979 static const GLenum bindings[] = {
982 GL_PIXEL_PACK_BUFFER_BINDING,
983 GL_PIXEL_UNPACK_BUFFER_BINDING,
984 GL_TEXTURE_BINDING_1D,
985 GL_TEXTURE_BINDING_2D,
986 GL_TEXTURE_BINDING_3D,
987 GL_TEXTURE_BINDING_RECTANGLE,
988 GL_TEXTURE_BINDING_CUBE_MAP,
989 GL_DRAW_FRAMEBUFFER_BINDING,
990 GL_READ_FRAMEBUFFER_BINDING,
991 GL_RENDERBUFFER_BINDING,
1003 #define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
1006 void dumpCurrentContext(std::ostream &os)
1008 JSONWriter json(os);
1011 GLint old_bindings[NUM_BINDINGS];
1012 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1013 old_bindings[i] = 0;
1014 glGetIntegerv(bindings[i], &old_bindings[i]);
1018 dumpParameters(json);
1021 dumpFramebuffer(json);
1024 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1025 GLint new_binding = 0;
1026 glGetIntegerv(bindings[i], &new_binding);
1027 if (new_binding != old_bindings[i]) {
1028 std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
1036 } /* namespace glstate */