1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
29 from glenum import GLenum
32 X = None # To be determined
38 P = OpaquePointer(Void)
41 # TODO: This table and the one on glenum.py should be unified
43 # (function, type, count, name) # value
44 (None, X, 1, "GL_POINTS"), # 0x0000
45 (None, X, 1, "GL_LINES"), # 0x0001
46 (None, X, 1, "GL_LINE_LOOP"), # 0x0002
47 (None, X, 1, "GL_LINE_STRIP"), # 0x0003
48 (None, X, 1, "GL_TRIANGLES"), # 0x0004
49 (None, X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
50 (None, X, 1, "GL_TRIANGLE_FAN"), # 0x0006
51 (None, X, 1, "GL_QUADS"), # 0x0007
52 (None, X, 1, "GL_QUAD_STRIP"), # 0x0008
53 (None, X, 1, "GL_POLYGON"), # 0x0009
54 (None, X, 1, "GL_LINES_ADJACENCY"), # 0x000A
55 (None, X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
56 (None, X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
57 (None, X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
58 (None, X, 1, "GL_PATCHES"), # 0x000E
59 (None, X, 1, "GL_ACCUM"), # 0x0100
60 (None, X, 1, "GL_LOAD"), # 0x0101
61 (None, X, 1, "GL_RETURN"), # 0x0102
62 (None, X, 1, "GL_MULT"), # 0x0103
63 (None, X, 1, "GL_ADD"), # 0x0104
64 (None, X, 1, "GL_NEVER"), # 0x0200
65 (None, X, 1, "GL_LESS"), # 0x0201
66 (None, X, 1, "GL_EQUAL"), # 0x0202
67 (None, X, 1, "GL_LEQUAL"), # 0x0203
68 (None, X, 1, "GL_GREATER"), # 0x0204
69 (None, X, 1, "GL_NOTEQUAL"), # 0x0205
70 (None, X, 1, "GL_GEQUAL"), # 0x0206
71 (None, X, 1, "GL_ALWAYS"), # 0x0207
72 (None, X, 1, "GL_SRC_COLOR"), # 0x0300
73 (None, X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
74 (None, X, 1, "GL_SRC_ALPHA"), # 0x0302
75 (None, X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
76 (None, X, 1, "GL_DST_ALPHA"), # 0x0304
77 (None, X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
78 (None, X, 1, "GL_DST_COLOR"), # 0x0306
79 (None, X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
80 (None, X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
81 (None, X, 1, "GL_FRONT_LEFT"), # 0x0400
82 (None, X, 1, "GL_FRONT_RIGHT"), # 0x0401
83 (None, X, 1, "GL_BACK_LEFT"), # 0x0402
84 (None, X, 1, "GL_BACK_RIGHT"), # 0x0403
85 (None, X, 1, "GL_FRONT"), # 0x0404
86 (None, X, 1, "GL_BACK"), # 0x0405
87 (None, X, 1, "GL_LEFT"), # 0x0406
88 (None, X, 1, "GL_RIGHT"), # 0x0407
89 (None, X, 1, "GL_FRONT_AND_BACK"), # 0x0408
90 (None, X, 1, "GL_AUX0"), # 0x0409
91 (None, X, 1, "GL_AUX1"), # 0x040A
92 (None, X, 1, "GL_AUX2"), # 0x040B
93 (None, X, 1, "GL_AUX3"), # 0x040C
94 (None, X, 1, "GL_INVALID_ENUM"), # 0x0500
95 (None, X, 1, "GL_INVALID_VALUE"), # 0x0501
96 (None, X, 1, "GL_INVALID_OPERATION"), # 0x0502
97 (None, X, 1, "GL_STACK_OVERFLOW"), # 0x0503
98 (None, X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
99 (None, X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
100 (None, X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
101 (None, X, 1, "GL_2D"), # 0x0600
102 (None, X, 1, "GL_3D"), # 0x0601
103 (None, X, 1, "GL_3D_COLOR"), # 0x0602
104 (None, X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
105 (None, X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
106 (None, X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
107 (None, X, 1, "GL_POINT_TOKEN"), # 0x0701
108 (None, X, 1, "GL_LINE_TOKEN"), # 0x0702
109 (None, X, 1, "GL_POLYGON_TOKEN"), # 0x0703
110 (None, X, 1, "GL_BITMAP_TOKEN"), # 0x0704
111 (None, X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
112 (None, X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
113 (None, X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
114 (None, X, 1, "GL_EXP"), # 0x0800
115 (None, X, 1, "GL_EXP2"), # 0x0801
116 (None, X, 1, "GL_CW"), # 0x0900
117 (None, X, 1, "GL_CCW"), # 0x0901
118 (None, X, 1, "GL_COEFF"), # 0x0A00
119 (None, X, 1, "GL_ORDER"), # 0x0A01
120 (None, X, 1, "GL_DOMAIN"), # 0x0A02
121 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
122 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
123 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
124 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
125 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
126 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
127 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
128 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
129 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
130 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
131 ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
132 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
133 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
134 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
135 ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
136 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
137 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
138 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
139 ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
140 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
141 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
142 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
143 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
144 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
145 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
146 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
147 ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
148 ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
149 ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
150 ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
151 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
152 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
153 ("glGet", I, 1, "GL_LIGHTING"), # 0x0B50
154 ("glGet", I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
155 ("glGet", I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
156 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
157 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
158 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
159 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
160 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
161 ("glGet", I, 1, "GL_FOG"), # 0x0B60
162 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
163 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
164 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
165 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
166 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
167 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
168 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
169 ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
170 ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
171 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
172 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
173 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
174 ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
175 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
176 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
177 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
178 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
179 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
180 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
181 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
182 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
183 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
184 ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
185 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
186 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
187 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
188 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
189 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
190 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
191 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
192 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
193 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
194 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
195 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
196 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
197 ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
198 ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
199 ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
200 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
201 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
202 ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
203 ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
204 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
205 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
206 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
207 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
208 ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
209 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
210 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
211 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
212 ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
213 ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
214 ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
215 ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
216 ("glGet", I, 1, "GL_STEREO"), # 0x0C33
217 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
218 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
219 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
220 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
221 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
222 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
223 ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
224 ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
225 ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
226 ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
227 ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
228 ("glGet", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
229 ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
230 ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
231 ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
232 ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
233 ("glGet", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
234 ("glGet", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
235 ("glGet", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
236 ("glGet", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
237 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
238 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
239 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
240 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
241 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
242 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
243 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
244 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
245 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
246 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
247 ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
248 ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
249 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
250 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
251 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
252 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
253 ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
254 ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
255 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
256 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
257 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
258 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
259 ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
260 ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
261 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
262 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
263 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
264 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
265 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
266 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
267 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
268 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
269 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
270 ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
271 ("glGet", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
272 ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
273 ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
274 ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
275 ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
276 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
277 ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
278 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
279 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
280 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
281 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
282 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
283 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
284 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
285 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
286 ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
287 ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
288 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
289 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
290 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
291 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
292 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
293 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
294 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
295 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
296 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
297 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
298 ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
299 ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
300 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
301 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
302 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
303 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
304 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
305 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
306 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
307 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
308 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
309 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
310 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
311 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
312 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
313 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
314 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
315 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
316 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
317 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
318 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
319 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
320 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
321 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
322 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
323 ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
324 ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
325 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
326 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
327 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
328 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
329 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
330 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
331 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
332 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
333 ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
334 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
335 ("glGet", X, 1, "GL_DONT_CARE"), # 0x1100
336 ("glGet", X, 1, "GL_FASTEST"), # 0x1101
337 ("glGet", X, 1, "GL_NICEST"), # 0x1102
338 ("glGet", X, 1, "GL_AMBIENT"), # 0x1200
339 ("glGet", X, 1, "GL_DIFFUSE"), # 0x1201
340 ("glGet", X, 1, "GL_SPECULAR"), # 0x1202
341 ("glGet", X, 1, "GL_POSITION"), # 0x1203
342 ("glGet", X, 1, "GL_SPOT_DIRECTION"), # 0x1204
343 ("glGet", X, 1, "GL_SPOT_EXPONENT"), # 0x1205
344 ("glGet", X, 1, "GL_SPOT_CUTOFF"), # 0x1206
345 ("glGet", X, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
346 ("glGet", X, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
347 ("glGet", X, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
348 ("glGet", X, 1, "GL_COMPILE"), # 0x1300
349 ("glGet", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
350 ("glGet", X, 1, "GL_BYTE"), # 0x1400
351 ("glGet", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
352 ("glGet", X, 1, "GL_SHORT"), # 0x1402
353 ("glGet", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
354 ("glGet", X, 1, "GL_INT"), # 0x1404
355 ("glGet", X, 1, "GL_UNSIGNED_INT"), # 0x1405
356 ("glGet", X, 1, "GL_FLOAT"), # 0x1406
357 ("glGet", X, 1, "GL_2_BYTES"), # 0x1407
358 ("glGet", X, 1, "GL_3_BYTES"), # 0x1408
359 ("glGet", X, 1, "GL_4_BYTES"), # 0x1409
360 ("glGet", X, 1, "GL_DOUBLE"), # 0x140A
361 ("glGet", X, 1, "GL_HALF_FLOAT"), # 0x140B
362 ("glGet", X, 1, "GL_FIXED"), # 0x140C
363 ("glGet", X, 1, "GL_INT64_NV"), # 0x140E
364 ("glGet", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
365 ("glGet", X, 1, "GL_CLEAR"), # 0x1500
366 ("glGet", X, 1, "GL_AND"), # 0x1501
367 ("glGet", X, 1, "GL_AND_REVERSE"), # 0x1502
368 ("glGet", X, 1, "GL_COPY"), # 0x1503
369 ("glGet", X, 1, "GL_AND_INVERTED"), # 0x1504
370 ("glGet", X, 1, "GL_NOOP"), # 0x1505
371 ("glGet", X, 1, "GL_XOR"), # 0x1506
372 ("glGet", X, 1, "GL_OR"), # 0x1507
373 ("glGet", X, 1, "GL_NOR"), # 0x1508
374 ("glGet", X, 1, "GL_EQUIV"), # 0x1509
375 ("glGet", X, 1, "GL_INVERT"), # 0x150A
376 ("glGet", X, 1, "GL_OR_REVERSE"), # 0x150B
377 ("glGet", X, 1, "GL_COPY_INVERTED"), # 0x150C
378 ("glGet", X, 1, "GL_OR_INVERTED"), # 0x150D
379 ("glGet", X, 1, "GL_NAND"), # 0x150E
380 ("glGet", X, 1, "GL_SET"), # 0x150F
381 ("glGet", X, 1, "GL_EMISSION"), # 0x1600
382 ("glGet", X, 1, "GL_SHININESS"), # 0x1601
383 ("glGet", X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
384 ("glGet", X, 1, "GL_COLOR_INDEXES"), # 0x1603
385 ("glGet", X, 1, "GL_MODELVIEW"), # 0x1700
386 ("glGet", X, 1, "GL_PROJECTION"), # 0x1701
387 ("glGet", X, 1, "GL_TEXTURE"), # 0x1702
388 ("glGet", X, 1, "GL_COLOR"), # 0x1800
389 ("glGet", X, 1, "GL_DEPTH"), # 0x1801
390 ("glGet", X, 1, "GL_STENCIL"), # 0x1802
391 ("glGet", X, 1, "GL_COLOR_INDEX"), # 0x1900
392 ("glGet", X, 1, "GL_STENCIL_INDEX"), # 0x1901
393 ("glGet", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
394 ("glGet", X, 1, "GL_RED"), # 0x1903
395 ("glGet", X, 1, "GL_GREEN"), # 0x1904
396 ("glGet", X, 1, "GL_BLUE"), # 0x1905
397 ("glGet", X, 1, "GL_ALPHA"), # 0x1906
398 ("glGet", X, 1, "GL_RGB"), # 0x1907
399 ("glGet", X, 1, "GL_RGBA"), # 0x1908
400 ("glGet", X, 1, "GL_LUMINANCE"), # 0x1909
401 ("glGet", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
402 ("glGet", X, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
403 ("glGet", X, 1, "GL_BITMAP"), # 0x1A00
404 ("glGet", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
405 ("glGet", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
406 ("glGet", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
407 ("glGet", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
408 ("glGet", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
409 ("glGet", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
410 ("glGet", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
411 ("glGet", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
412 ("glGet", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
413 ("glGet", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
414 ("glGet", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
415 ("glGet", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
416 ("glGet", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
417 ("glGet", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
418 ("glGet", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
419 ("glGet", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
420 ("glGet", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
421 ("glGet", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
422 ("glGet", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
423 ("glGet", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
424 ("glGet", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
425 ("glGet", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
426 ("glGet", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
427 ("glGet", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
428 ("glGet", X, 1, "GL_POINT"), # 0x1B00
429 ("glGet", X, 1, "GL_LINE"), # 0x1B01
430 ("glGet", X, 1, "GL_FILL"), # 0x1B02
431 ("glGet", X, 1, "GL_RENDER"), # 0x1C00
432 ("glGet", X, 1, "GL_FEEDBACK"), # 0x1C01
433 ("glGet", X, 1, "GL_SELECT"), # 0x1C02
434 ("glGet", X, 1, "GL_FLAT"), # 0x1D00
435 ("glGet", X, 1, "GL_SMOOTH"), # 0x1D01
436 ("glGet", X, 1, "GL_KEEP"), # 0x1E00
437 ("glGet", X, 1, "GL_REPLACE"), # 0x1E01
438 ("glGet", X, 1, "GL_INCR"), # 0x1E02
439 ("glGet", X, 1, "GL_DECR"), # 0x1E03
440 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
441 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
442 ("glGet", S, 1, "GL_VERSION"), # 0x1F02
443 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
444 ("glGet", X, 1, "GL_S"), # 0x2000
445 ("glGet", X, 1, "GL_T"), # 0x2001
446 ("glGet", X, 1, "GL_R"), # 0x2002
447 ("glGet", X, 1, "GL_Q"), # 0x2003
448 ("glGet", X, 1, "GL_MODULATE"), # 0x2100
449 ("glGet", X, 1, "GL_DECAL"), # 0x2101
450 ("glGet", X, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
451 ("glGet", X, 1, "GL_TEXTURE_ENV_COLOR"), # 0x2201
452 ("glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
453 ("glGet", X, 1, "GL_EYE_LINEAR"), # 0x2400
454 ("glGet", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
455 ("glGet", X, 1, "GL_SPHERE_MAP"), # 0x2402
456 ("glGet", X, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
457 ("glGet", X, 1, "GL_OBJECT_PLANE"), # 0x2501
458 ("glGet", X, 1, "GL_EYE_PLANE"), # 0x2502
459 ("glGet", X, 1, "GL_NEAREST"), # 0x2600
460 ("glGet", X, 1, "GL_LINEAR"), # 0x2601
461 ("glGet", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
462 ("glGet", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
463 ("glGet", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
464 ("glGet", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
465 ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
466 ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
467 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
468 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
469 ("glGet", X, 1, "GL_CLAMP"), # 0x2900
470 ("glGet", X, 1, "GL_REPEAT"), # 0x2901
471 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
472 ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
473 ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
474 ("glGet", X, 1, "GL_R3_G3_B2"), # 0x2A10
475 ("glGet", X, 1, "GL_V2F"), # 0x2A20
476 ("glGet", X, 1, "GL_V3F"), # 0x2A21
477 ("glGet", X, 1, "GL_C4UB_V2F"), # 0x2A22
478 ("glGet", X, 1, "GL_C4UB_V3F"), # 0x2A23
479 ("glGet", X, 1, "GL_C3F_V3F"), # 0x2A24
480 ("glGet", X, 1, "GL_N3F_V3F"), # 0x2A25
481 ("glGet", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
482 ("glGet", X, 1, "GL_T2F_V3F"), # 0x2A27
483 ("glGet", X, 1, "GL_T4F_V4F"), # 0x2A28
484 ("glGet", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
485 ("glGet", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
486 ("glGet", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
487 ("glGet", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
488 ("glGet", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
489 ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
490 ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
491 ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
492 ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
493 ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
494 ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
495 ("glGet", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
496 ("glGet", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
497 ("glGet", I, 1, "GL_LIGHT0"), # 0x4000
498 ("glGet", I, 1, "GL_LIGHT1"), # 0x4001
499 ("glGet", I, 1, "GL_LIGHT2"), # 0x4002
500 ("glGet", I, 1, "GL_LIGHT3"), # 0x4003
501 ("glGet", I, 1, "GL_LIGHT4"), # 0x4004
502 ("glGet", I, 1, "GL_LIGHT5"), # 0x4005
503 ("glGet", I, 1, "GL_LIGHT6"), # 0x4006
504 ("glGet", I, 1, "GL_LIGHT7"), # 0x4007
505 ("glGet", X, 1, "GL_ABGR_EXT"), # 0x8000
506 ("glGet", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
507 ("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
508 ("glGet", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
509 ("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
510 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
511 ("glGet", X, 1, "GL_FUNC_ADD"), # 0x8006
512 ("glGet", X, 1, "GL_MIN"), # 0x8007
513 ("glGet", X, 1, "GL_MAX"), # 0x8008
514 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
515 ("glGet", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
516 ("glGet", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
517 ("glGet", X, 1, "GL_CMYK_EXT"), # 0x800C
518 ("glGet", X, 1, "GL_CMYKA_EXT"), # 0x800D
519 ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
520 ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
521 ("glGet", I, 1, "GL_CONVOLUTION_1D"), # 0x8010
522 ("glGet", I, 1, "GL_CONVOLUTION_2D"), # 0x8011
523 ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
524 ("glGet", X, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
525 ("glGet", X, 1, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
526 ("glGet", X, 1, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
527 ("glGet", X, 1, "GL_REDUCE"), # 0x8016
528 ("glGet", X, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
529 ("glGet", X, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
530 ("glGet", X, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
531 ("glGet", X, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
532 ("glGet", X, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
533 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
534 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
535 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
536 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
537 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
538 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
539 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
540 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
541 ("glGet", I, 1, "GL_HISTOGRAM"), # 0x8024
542 ("glGet", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
543 ("glGet", X, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
544 ("glGet", X, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
545 ("glGet", X, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
546 ("glGet", X, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
547 ("glGet", X, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
548 ("glGet", X, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
549 ("glGet", X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
550 ("glGet", X, 1, "GL_HISTOGRAM_SINK"), # 0x802D
551 ("glGet", I, 1, "GL_MINMAX"), # 0x802E
552 ("glGet", X, 1, "GL_MINMAX_FORMAT"), # 0x802F
553 ("glGet", X, 1, "GL_MINMAX_SINK"), # 0x8030
554 ("glGet", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
555 ("glGet", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
556 ("glGet", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
557 ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
558 ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
559 ("glGet", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
560 ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
561 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
562 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
563 ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
564 ("glGet", X, 1, "GL_ALPHA4"), # 0x803B
565 ("glGet", X, 1, "GL_ALPHA8"), # 0x803C
566 ("glGet", X, 1, "GL_ALPHA12"), # 0x803D
567 ("glGet", X, 1, "GL_ALPHA16"), # 0x803E
568 ("glGet", X, 1, "GL_LUMINANCE4"), # 0x803F
569 ("glGet", X, 1, "GL_LUMINANCE8"), # 0x8040
570 ("glGet", X, 1, "GL_LUMINANCE12"), # 0x8041
571 ("glGet", X, 1, "GL_LUMINANCE16"), # 0x8042
572 ("glGet", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
573 ("glGet", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
574 ("glGet", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
575 ("glGet", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
576 ("glGet", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
577 ("glGet", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
578 ("glGet", X, 1, "GL_INTENSITY"), # 0x8049
579 ("glGet", X, 1, "GL_INTENSITY4"), # 0x804A
580 ("glGet", X, 1, "GL_INTENSITY8"), # 0x804B
581 ("glGet", X, 1, "GL_INTENSITY12"), # 0x804C
582 ("glGet", X, 1, "GL_INTENSITY16"), # 0x804D
583 ("glGet", X, 1, "GL_RGB2_EXT"), # 0x804E
584 ("glGet", X, 1, "GL_RGB4"), # 0x804F
585 ("glGet", X, 1, "GL_RGB5"), # 0x8050
586 ("glGet", X, 1, "GL_RGB8"), # 0x8051
587 ("glGet", X, 1, "GL_RGB10"), # 0x8052
588 ("glGet", X, 1, "GL_RGB12"), # 0x8053
589 ("glGet", X, 1, "GL_RGB16"), # 0x8054
590 ("glGet", X, 1, "GL_RGBA2"), # 0x8055
591 ("glGet", X, 1, "GL_RGBA4"), # 0x8056
592 ("glGet", X, 1, "GL_RGB5_A1"), # 0x8057
593 ("glGet", X, 1, "GL_RGBA8"), # 0x8058
594 ("glGet", X, 1, "GL_RGB10_A2"), # 0x8059
595 ("glGet", X, 1, "GL_RGBA12"), # 0x805A
596 ("glGet", X, 1, "GL_RGBA16"), # 0x805B
597 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
598 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
599 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
600 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
601 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
602 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
603 ("glGet", X, 1, "GL_REPLACE_EXT"), # 0x8062
604 ("glGet", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
605 ("glGet", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
606 ("glGet", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
607 ("glGetTexParameter", I, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
608 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
609 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
610 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
611 ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
612 ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
613 ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
614 ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
615 ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
616 ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
617 ("glGet", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
618 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
619 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
620 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
621 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
622 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
623 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
624 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
625 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
626 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
627 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
628 ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
629 ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
630 ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
631 ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
632 ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
633 ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
634 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
635 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
636 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
637 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
638 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
639 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
640 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
641 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
642 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
643 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
644 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
645 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
646 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
647 ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
648 ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
649 ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
650 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
651 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
652 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
653 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
654 ("glGet", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
655 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
656 ("glGet", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
657 ("glGet", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
658 ("glGet", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
659 ("glGet", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
660 ("glGet", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
661 ("glGet", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
662 ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
663 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
664 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
665 ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
666 ("glGet", X, 1, "GL_1PASS_EXT"), # 0x80A1
667 ("glGet", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
668 ("glGet", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
669 ("glGet", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
670 ("glGet", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
671 ("glGet", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
672 ("glGet", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
673 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
674 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
675 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
676 ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
677 ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
678 ("glGet", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
679 ("glGet", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
680 ("glGet", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
681 ("glGet", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
682 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
683 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
684 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
685 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
686 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
687 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
688 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
689 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
690 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
691 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
692 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
693 ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
694 ("glGet", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
695 ("glGet", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
696 ("glGet", X, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
697 ("glGet", X, 1, "GL_BLEND_DST_RGB"), # 0x80C8
698 ("glGet", X, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
699 ("glGet", X, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
700 ("glGet", X, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
701 ("glGet", X, 1, "GL_422_EXT"), # 0x80CC
702 ("glGet", X, 1, "GL_422_REV_EXT"), # 0x80CD
703 ("glGet", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
704 ("glGet", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
705 ("glGet", I, 1, "GL_COLOR_TABLE"), # 0x80D0
706 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
707 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
708 ("glGet", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
709 ("glGet", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
710 ("glGet", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
711 ("glGet", X, 1, "GL_COLOR_TABLE_SCALE"), # 0x80D6
712 ("glGet", X, 1, "GL_COLOR_TABLE_BIAS"), # 0x80D7
713 ("glGet", X, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
714 ("glGet", X, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
715 ("glGet", X, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
716 ("glGet", X, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
717 ("glGet", X, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
718 ("glGet", X, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
719 ("glGet", X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
720 ("glGet", X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
721 ("glGet", X, 1, "GL_BGR"), # 0x80E0
722 ("glGet", X, 1, "GL_BGRA"), # 0x80E1
723 ("glGet", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
724 ("glGet", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
725 ("glGet", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
726 ("glGet", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
727 ("glGet", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
728 ("glGet", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
729 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
730 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
731 ("glGet", X, 1, "GL_PHONG_WIN"), # 0x80EA
732 ("glGet", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
733 ("glGet", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
734 ("glGet", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
735 ("glGet", X, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
736 ("glGet", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
737 ("glGet", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
738 ("glGet", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
739 ("glGet", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
740 ("glGet", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
741 ("glGet", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
742 ("glGet", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
743 ("glGet", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
744 ("glGet", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
745 ("glGet", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
746 ("glGet", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
747 ("glGet", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
748 ("glGet", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
749 ("glGet", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
750 ("glGet", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
751 ("glGet", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
752 ("glGet", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
753 ("glGet", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
754 ("glGet", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
755 ("glGet", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
756 ("glGet", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
757 ("glGet", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
758 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
759 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
760 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
761 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
762 ("glGet", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
763 ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
764 ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
765 ("glGet", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
766 ("glGet", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
767 ("glGet", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
768 ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
769 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
770 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
771 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
772 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
773 ("glGet", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
774 ("glGet", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
775 ("glGet", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
776 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
777 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
778 ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
779 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
780 ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
781 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
782 ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
783 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
784 ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
785 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
786 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
787 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
788 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
789 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
790 ("glGet", X, 1, "GL_FILTER4_SGIS"), # 0x8146
791 ("glGet", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
792 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
793 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
794 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
795 ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
796 ("glGet", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
797 ("glGet", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
798 ("glGet", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
799 ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
800 ("glGet", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
801 ("glGet", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
802 ("glGet", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
803 ("glGet", X, 1, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
804 ("glGet", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
805 ("glGet", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
806 ("glGet", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
807 ("glGet", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
808 ("glGet", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
809 ("glGet", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
810 ("glGet", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
811 ("glGet", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
812 ("glGet", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
813 ("glGet", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
814 ("glGet", X, 1, "GL_CUBIC_HP"), # 0x815F
815 ("glGet", X, 1, "GL_AVERAGE_HP"), # 0x8160
816 ("glGet", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
817 ("glGet", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
818 ("glGet", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
819 ("glGet", X, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
820 ("glGet", X, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
821 ("glGet", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
822 ("glGet", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
823 ("glGet", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
824 ("glGet", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
825 ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
826 ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
827 ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
828 ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
829 ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
830 ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
831 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
832 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
833 ("glGet", X, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
834 ("glGet", X, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
835 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
836 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
837 ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
838 ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
839 ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
840 ("glGet", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
841 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
842 ("glGet", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
843 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
844 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
845 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
846 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
847 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
848 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
849 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
850 ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
851 ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
852 ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
853 ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
854 ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
855 ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
856 ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
857 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
858 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
859 ("glGet", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
860 ("glGet", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
861 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
862 ("glGet", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
863 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
864 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
865 ("glGet", X, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
866 ("glGet", X, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
867 ("glGet", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
868 ("glGet", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
869 ("glGet", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
870 ("glGet", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
871 ("glGet", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
872 ("glGet", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
873 ("glGet", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
874 ("glGet", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
875 ("glGet", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
876 ("glGet", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
877 ("glGet", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
878 ("glGet", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
879 ("glGet", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
880 ("glGet", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
881 ("glGet", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
882 ("glGet", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
883 ("glGet", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
884 ("glGet", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
885 ("glGet", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
886 ("glGet", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
887 ("glGet", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
888 ("glGet", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
889 ("glGet", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
890 ("glGet", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
891 ("glGet", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
892 ("glGet", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
893 ("glGet", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
894 ("glGet", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
895 ("glGet", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
896 ("glGet", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
897 ("glGet", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
898 ("glGet", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
899 ("glGet", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
900 ("glGet", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
901 ("glGet", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
902 ("glGet", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
903 ("glGet", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
904 ("glGet", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
905 ("glGet", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
906 ("glGet", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
907 ("glGet", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
908 ("glGet", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
909 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
910 ("glGet", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
911 ("glGet", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
912 ("glGet", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
913 ("glGet", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
914 ("glGet", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
915 ("glGet", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
916 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
917 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
918 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
919 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
920 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
921 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
922 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
923 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
924 ("glGet", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
925 ("glGet", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
926 ("glGet", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
927 ("glGet", X, 1, "GL_MAJOR_VERSION"), # 0x821B
928 ("glGet", X, 1, "GL_MINOR_VERSION"), # 0x821C
929 ("glGet", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
930 ("glGet", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
931 ("glGet", X, 1, "GL_INDEX"), # 0x8222
932 ("glGet", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
933 ("glGet", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
934 ("glGet", X, 1, "GL_COMPRESSED_RED"), # 0x8225
935 ("glGet", X, 1, "GL_COMPRESSED_RG"), # 0x8226
936 ("glGet", X, 1, "GL_RG"), # 0x8227
937 ("glGet", X, 1, "GL_RG_INTEGER"), # 0x8228
938 ("glGet", X, 1, "GL_R8"), # 0x8229
939 ("glGet", X, 1, "GL_R16"), # 0x822A
940 ("glGet", X, 1, "GL_RG8"), # 0x822B
941 ("glGet", X, 1, "GL_RG16"), # 0x822C
942 ("glGet", X, 1, "GL_R16F"), # 0x822D
943 ("glGet", X, 1, "GL_R32F"), # 0x822E
944 ("glGet", X, 1, "GL_RG16F"), # 0x822F
945 ("glGet", X, 1, "GL_RG32F"), # 0x8230
946 ("glGet", X, 1, "GL_R8I"), # 0x8231
947 ("glGet", X, 1, "GL_R8UI"), # 0x8232
948 ("glGet", X, 1, "GL_R16I"), # 0x8233
949 ("glGet", X, 1, "GL_R16UI"), # 0x8234
950 ("glGet", X, 1, "GL_R32I"), # 0x8235
951 ("glGet", X, 1, "GL_R32UI"), # 0x8236
952 ("glGet", X, 1, "GL_RG8I"), # 0x8237
953 ("glGet", X, 1, "GL_RG8UI"), # 0x8238
954 ("glGet", X, 1, "GL_RG16I"), # 0x8239
955 ("glGet", X, 1, "GL_RG16UI"), # 0x823A
956 ("glGet", X, 1, "GL_RG32I"), # 0x823B
957 ("glGet", X, 1, "GL_RG32UI"), # 0x823C
958 ("glGet", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
959 ("glGet", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
960 ("glGet", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
961 ("glGet", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
962 ("glGet", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
963 ("glGet", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
964 ("glGet", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
965 ("glGet", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
966 ("glGet", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
967 ("glGet", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
968 ("glGet", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
969 ("glGet", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
970 ("glGet", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
971 ("glGet", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
972 ("glGet", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
973 ("glGet", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
974 ("glGet", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
975 ("glGet", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
976 ("glGet", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
977 ("glGet", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
978 ("glGet", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
979 ("glGet", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
980 ("glGet", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
981 ("glGet", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
982 ("glGet", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
983 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
984 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
985 ("glGet", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
986 ("glGet", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
987 ("glGet", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
988 ("glGet", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
989 ("glGet", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
990 ("glGet", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
991 ("glGet", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
992 ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
993 ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
994 ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
995 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
996 ("glGet", X, 1, "GL_YCRCB_SGIX"), # 0x8318
997 ("glGet", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
998 ("glGet", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
999 ("glGet", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
1000 ("glGet", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
1001 ("glGet", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
1002 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
1003 ("glGet", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
1004 ("glGet", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1005 ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
1006 ("glGet", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
1007 ("glGet", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
1008 ("glGet", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
1009 ("glGet", X, 1, "GL_CUBIC_EXT"), # 0x8334
1010 ("glGet", X, 1, "GL_AVERAGE_EXT"), # 0x8335
1011 ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
1012 ("glGet", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
1013 ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
1014 ("glGet", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
1015 ("glGet", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
1016 ("glGet", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
1017 ("glGet", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
1018 ("glGet", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
1019 ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
1020 ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
1021 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
1022 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
1023 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
1024 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
1025 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1026 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
1027 ("glGet", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
1028 ("glGet", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
1029 ("glGet", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
1030 ("glGet", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1031 ("glGet", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
1032 ("glGet", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
1033 ("glGet", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
1034 ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
1035 ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1036 ("glGet", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
1037 ("glGet", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
1038 ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1039 ("glGet", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
1040 ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1041 ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1042 ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1043 ("glGet", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
1044 ("glGet", X, 1, "GL_RGB_S3TC"), # 0x83A0
1045 ("glGet", X, 1, "GL_RGB4_S3TC"), # 0x83A1
1046 ("glGet", X, 1, "GL_RGBA_S3TC"), # 0x83A2
1047 ("glGet", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
1048 ("glGet", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
1049 ("glGet", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1050 ("glGet", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
1051 ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
1052 ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
1053 ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
1054 ("glGet", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
1055 ("glGet", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
1056 ("glGet", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
1057 ("glGet", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
1058 ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
1059 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
1060 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
1061 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
1062 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
1063 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1064 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
1065 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
1066 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
1067 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
1068 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
1069 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
1070 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
1071 ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
1072 ("glGet", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
1073 ("glGet", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
1074 ("glGet", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
1075 ("glGet", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
1076 ("glGet", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
1077 ("glGet", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
1078 ("glGet", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
1079 ("glGet", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
1080 ("glGet", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
1081 ("glGet", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
1082 ("glGet", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
1083 ("glGet", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
1084 ("glGet", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
1085 ("glGet", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
1086 ("glGet", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
1087 ("glGet", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
1088 ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
1089 ("glGet", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1090 ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
1091 ("glGet", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
1092 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
1093 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
1094 ("glGet", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
1095 ("glGet", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
1096 ("glGet", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
1097 ("glGet", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
1098 ("glGet", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
1099 ("glGet", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
1100 ("glGet", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
1101 ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
1102 ("glGet", X, 1, "GL_FOG_COORD"), # 0x8451
1103 ("glGet", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
1104 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
1105 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
1106 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
1107 ("glGet", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
1108 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
1109 ("glGet", I, 1, "GL_COLOR_SUM"), # 0x8458
1110 ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
1111 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
1112 ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
1113 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
1114 ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
1115 ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
1116 ("glGet", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
1117 ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1118 ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1119 ("glGet", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
1120 ("glGet", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
1121 ("glGet", X, 1, "GL_TEXTURE0"), # 0x84C0
1122 ("glGet", X, 1, "GL_TEXTURE1"), # 0x84C1
1123 ("glGet", X, 1, "GL_TEXTURE2"), # 0x84C2
1124 ("glGet", X, 1, "GL_TEXTURE3"), # 0x84C3
1125 ("glGet", X, 1, "GL_TEXTURE4"), # 0x84C4
1126 ("glGet", X, 1, "GL_TEXTURE5"), # 0x84C5
1127 ("glGet", X, 1, "GL_TEXTURE6"), # 0x84C6
1128 ("glGet", X, 1, "GL_TEXTURE7"), # 0x84C7
1129 ("glGet", X, 1, "GL_TEXTURE8"), # 0x84C8
1130 ("glGet", X, 1, "GL_TEXTURE9"), # 0x84C9
1131 ("glGet", X, 1, "GL_TEXTURE10"), # 0x84CA
1132 ("glGet", X, 1, "GL_TEXTURE11"), # 0x84CB
1133 ("glGet", X, 1, "GL_TEXTURE12"), # 0x84CC
1134 ("glGet", X, 1, "GL_TEXTURE13"), # 0x84CD
1135 ("glGet", X, 1, "GL_TEXTURE14"), # 0x84CE
1136 ("glGet", X, 1, "GL_TEXTURE15"), # 0x84CF
1137 ("glGet", X, 1, "GL_TEXTURE16"), # 0x84D0
1138 ("glGet", X, 1, "GL_TEXTURE17"), # 0x84D1
1139 ("glGet", X, 1, "GL_TEXTURE18"), # 0x84D2
1140 ("glGet", X, 1, "GL_TEXTURE19"), # 0x84D3
1141 ("glGet", X, 1, "GL_TEXTURE20"), # 0x84D4
1142 ("glGet", X, 1, "GL_TEXTURE21"), # 0x84D5
1143 ("glGet", X, 1, "GL_TEXTURE22"), # 0x84D6
1144 ("glGet", X, 1, "GL_TEXTURE23"), # 0x84D7
1145 ("glGet", X, 1, "GL_TEXTURE24"), # 0x84D8
1146 ("glGet", X, 1, "GL_TEXTURE25"), # 0x84D9
1147 ("glGet", X, 1, "GL_TEXTURE26"), # 0x84DA
1148 ("glGet", X, 1, "GL_TEXTURE27"), # 0x84DB
1149 ("glGet", X, 1, "GL_TEXTURE28"), # 0x84DC
1150 ("glGet", X, 1, "GL_TEXTURE29"), # 0x84DD
1151 ("glGet", X, 1, "GL_TEXTURE30"), # 0x84DE
1152 ("glGet", X, 1, "GL_TEXTURE31"), # 0x84DF
1153 ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
1154 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
1155 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
1156 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
1157 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
1158 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1159 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
1160 ("glGet", X, 1, "GL_SUBTRACT"), # 0x84E7
1161 ("glGet", X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
1162 ("glGet", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
1163 ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
1164 ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
1165 ("glGet", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
1166 ("glGet", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
1167 ("glGet", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
1168 ("glGet", X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
1169 ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
1170 ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
1171 ("glGet", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
1172 ("glGet", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
1173 ("glGet", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
1174 ("glGet", X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
1175 ("glGet", X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
1176 ("glGet", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
1177 ("glGet", X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
1178 ("glGet", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
1179 ("glGet", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
1180 ("glGet", X, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
1181 ("glGet", X, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
1182 ("glGet", X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
1183 ("glGet", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
1184 ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
1185 ("glGet", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
1186 ("glGet", X, 1, "GL_COMBINE4_NV"), # 0x8503
1187 ("glGet", X, 1, "GL_MAX_SHININESS_NV"), # 0x8504
1188 ("glGet", X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
1189 ("glGet", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
1190 ("glGet", X, 1, "GL_INCR_WRAP"), # 0x8507
1191 ("glGet", X, 1, "GL_DECR_WRAP"), # 0x8508
1192 ("glGet", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
1193 ("glGet", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
1194 ("glGet", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
1195 ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
1196 ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
1197 ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
1198 ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
1199 ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
1200 ("glGet", X, 1, "GL_NORMAL_MAP"), # 0x8511
1201 ("glGet", X, 1, "GL_REFLECTION_MAP"), # 0x8512
1202 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
1203 ("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
1204 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
1205 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
1206 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
1207 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
1208 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
1209 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
1210 ("glGet", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
1211 ("glGet", X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
1212 ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
1213 ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
1214 ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
1215 ("glGet", X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
1216 ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
1217 ("glGet", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
1218 ("glGet", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
1219 ("glGet", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
1220 ("glGet", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
1221 ("glGet", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
1222 ("glGet", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
1223 ("glGet", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
1224 ("glGet", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
1225 ("glGet", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
1226 ("glGet", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
1227 ("glGet", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
1228 ("glGet", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
1229 ("glGet", X, 1, "GL_SPARE0_NV"), # 0x852E
1230 ("glGet", X, 1, "GL_SPARE1_NV"), # 0x852F
1231 ("glGet", X, 1, "GL_DISCARD_NV"), # 0x8530
1232 ("glGet", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
1233 ("glGet", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
1234 ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
1235 ("glGet", X, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
1236 ("glGet", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
1237 ("glGet", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
1238 ("glGet", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
1239 ("glGet", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
1240 ("glGet", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
1241 ("glGet", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
1242 ("glGet", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
1243 ("glGet", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
1244 ("glGet", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
1245 ("glGet", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
1246 ("glGet", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
1247 ("glGet", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
1248 ("glGet", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
1249 ("glGet", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
1250 ("glGet", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
1251 ("glGet", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
1252 ("glGet", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
1253 ("glGet", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
1254 ("glGet", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
1255 ("glGet", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
1256 ("glGet", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
1257 ("glGet", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
1258 ("glGet", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
1259 ("glGet", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
1260 ("glGet", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1261 ("glGet", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1262 ("glGet", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
1263 ("glGet", X, 1, "GL_COMBINER0_NV"), # 0x8550
1264 ("glGet", X, 1, "GL_COMBINER1_NV"), # 0x8551
1265 ("glGet", X, 1, "GL_COMBINER2_NV"), # 0x8552
1266 ("glGet", X, 1, "GL_COMBINER3_NV"), # 0x8553
1267 ("glGet", X, 1, "GL_COMBINER4_NV"), # 0x8554
1268 ("glGet", X, 1, "GL_COMBINER5_NV"), # 0x8555
1269 ("glGet", X, 1, "GL_COMBINER6_NV"), # 0x8556
1270 ("glGet", X, 1, "GL_COMBINER7_NV"), # 0x8557
1271 ("glGet", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
1272 ("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
1273 ("glGet", X, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
1274 ("glGet", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
1275 ("glGet", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
1276 ("glGet", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
1277 ("glGet", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
1278 ("glGet", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
1279 ("glGet", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
1280 ("glGet", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
1281 ("glGet", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
1282 ("glGet", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
1283 ("glGet", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
1284 ("glGet", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
1285 ("glGet", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
1286 ("glGet", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
1287 ("glGet", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
1288 ("glGet", X, 1, "GL_COMBINE"), # 0x8570
1289 ("glGet", X, 1, "GL_COMBINE_RGB"), # 0x8571
1290 ("glGet", X, 1, "GL_COMBINE_ALPHA"), # 0x8572
1291 ("glGet", X, 1, "GL_RGB_SCALE"), # 0x8573
1292 ("glGet", X, 1, "GL_ADD_SIGNED"), # 0x8574
1293 ("glGet", X, 1, "GL_INTERPOLATE"), # 0x8575
1294 ("glGet", X, 1, "GL_CONSTANT"), # 0x8576
1295 ("glGet", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
1296 ("glGet", X, 1, "GL_PREVIOUS"), # 0x8578
1297 ("glGet", X, 1, "GL_SRC0_RGB"), # 0x8580
1298 ("glGet", X, 1, "GL_SRC1_RGB"), # 0x8581
1299 ("glGet", X, 1, "GL_SRC2_RGB"), # 0x8582
1300 ("glGet", X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
1301 ("glGet", X, 1, "GL_SRC0_ALPHA"), # 0x8588
1302 ("glGet", X, 1, "GL_SRC1_ALPHA"), # 0x8589
1303 ("glGet", X, 1, "GL_SRC2_ALPHA"), # 0x858A
1304 ("glGet", X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
1305 ("glGet", X, 1, "GL_OPERAND0_RGB"), # 0x8590
1306 ("glGet", X, 1, "GL_OPERAND1_RGB"), # 0x8591
1307 ("glGet", X, 1, "GL_OPERAND2_RGB"), # 0x8592
1308 ("glGet", X, 1, "GL_OPERAND0_ALPHA"), # 0x8598
1309 ("glGet", X, 1, "GL_OPERAND1_ALPHA"), # 0x8599
1310 ("glGet", X, 1, "GL_OPERAND2_ALPHA"), # 0x859A
1311 ("glGet", X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
1312 ("glGet", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1313 ("glGet", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
1314 ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
1315 ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
1316 ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
1317 ("glGet", X, 1, "GL_PERTURB_EXT"), # 0x85AE
1318 ("glGet", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
1319 ("glGet", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
1320 ("glGet", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
1321 ("glGet", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
1322 ("glGet", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
1323 ("glGet", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
1324 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
1325 ("glGet", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
1326 ("glGet", X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
1327 ("glGet", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
1328 ("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
1329 ("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
1330 ("glGet", X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
1331 ("glGet", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
1332 ("glGet", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
1333 ("glGet", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
1334 ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
1335 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
1336 ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
1337 ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
1338 ("glGet", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
1339 ("glGet", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
1340 ("glGet", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1341 ("glGet", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1342 ("glGet", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
1343 ("glGet", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1344 ("glGet", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
1345 ("glGet", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1346 ("glGet", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
1347 ("glGet", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
1348 ("glGet", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
1349 ("glGet", X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
1350 ("glGet", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
1351 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
1352 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1353 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
1354 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1355 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
1356 ("glGet", X, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
1357 ("glGet", X, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
1358 ("glGet", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
1359 ("glGet", X, 1, "GL_IDENTITY_NV"), # 0x862A
1360 ("glGet", X, 1, "GL_INVERSE_NV"), # 0x862B
1361 ("glGet", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
1362 ("glGet", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
1363 ("glGet", X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
1364 ("glGet", X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1365 ("glGet", X, 1, "GL_MATRIX0_NV"), # 0x8630
1366 ("glGet", X, 1, "GL_MATRIX1_NV"), # 0x8631
1367 ("glGet", X, 1, "GL_MATRIX2_NV"), # 0x8632
1368 ("glGet", X, 1, "GL_MATRIX3_NV"), # 0x8633
1369 ("glGet", X, 1, "GL_MATRIX4_NV"), # 0x8634
1370 ("glGet", X, 1, "GL_MATRIX5_NV"), # 0x8635
1371 ("glGet", X, 1, "GL_MATRIX6_NV"), # 0x8636
1372 ("glGet", X, 1, "GL_MATRIX7_NV"), # 0x8637
1373 ("glGet", X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
1374 ("glGet", X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641
1375 ("glGet", X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
1376 ("glGet", X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
1377 ("glGet", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
1378 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
1379 ("glGet", X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
1380 ("glGet", X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
1381 ("glGet", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
1382 ("glGet", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
1383 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
1384 ("glGet", X, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
1385 ("glGet", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
1386 ("glGet", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
1387 ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1388 ("glGet", X, 1, "GL_DEPTH_CLAMP"), # 0x864F
1389 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
1390 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
1391 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
1392 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
1393 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
1394 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
1395 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
1396 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
1397 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
1398 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
1399 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1400 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1401 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1402 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1403 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1404 ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1405 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1406 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1407 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1408 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1409 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1410 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1411 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1412 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1413 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1414 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1415 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
1416 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
1417 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
1418 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
1419 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
1420 ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
1421 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1422 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1423 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1424 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1425 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1426 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1427 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1428 ("glGet", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
1429 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1430 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1431 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
1432 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
1433 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
1434 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
1435 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
1436 ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
1437 ("glGet", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
1438 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
1439 ("glGet", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
1440 #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
1441 #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
1442 ("glGet", X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
1443 ("glGet", X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
1444 ("glGet", X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
1445 ("glGet", X, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
1446 ("glGet", X, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
1447 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
1448 ("glGet", X, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
1449 ("glGet", X, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
1450 ("glGet", X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1451 ("glGet", X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1452 ("glGet", X, 1, "GL_DOT3_RGB"), # 0x86AE
1453 ("glGet", X, 1, "GL_DOT3_RGBA"), # 0x86AF
1454 ("glGet", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1455 ("glGet", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
1456 ("glGet", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
1457 ("glGet", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
1458 ("glGet", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
1459 ("glGet", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
1460 ("glGet", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
1461 ("glGet", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
1462 ("glGet", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
1463 ("glGet", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
1464 ("glGet", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
1465 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
1466 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
1467 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
1468 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
1469 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
1470 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
1471 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
1472 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
1473 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
1474 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
1475 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
1476 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
1477 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
1478 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
1479 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
1480 ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
1481 ("glGet", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
1482 ("glGet", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
1483 ("glGet", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
1484 ("glGet", X, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
1485 ("glGet", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
1486 ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
1487 ("glGet", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
1488 ("glGet", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
1489 ("glGet", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
1490 ("glGet", X, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
1491 ("glGet", X, 1, "GL_CULL_MODES_NV"), # 0x86E0
1492 ("glGet", X, 1, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1493 ("glGet", X, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
1494 ("glGet", X, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
1495 ("glGet", X, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
1496 ("glGet", X, 1, "GL_CONST_EYE_NV"), # 0x86E5
1497 ("glGet", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
1498 ("glGet", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
1499 ("glGet", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
1500 ("glGet", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
1501 ("glGet", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
1502 ("glGet", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
1503 ("glGet", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
1504 ("glGet", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
1505 ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
1506 ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
1507 ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
1508 ("glGet", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
1509 ("glGet", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
1510 ("glGet", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
1511 ("glGet", X, 1, "GL_HILO_NV"), # 0x86F4
1512 ("glGet", X, 1, "GL_DSDT_NV"), # 0x86F5
1513 ("glGet", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
1514 ("glGet", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
1515 ("glGet", X, 1, "GL_HILO16_NV"), # 0x86F8
1516 ("glGet", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
1517 ("glGet", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
1518 ("glGet", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
1519 ("glGet", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
1520 ("glGet", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
1521 ("glGet", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
1522 ("glGet", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
1523 ("glGet", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
1524 ("glGet", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
1525 ("glGet", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
1526 ("glGet", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
1527 ("glGet", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
1528 ("glGet", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
1529 ("glGet", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
1530 ("glGet", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
1531 ("glGet", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
1532 ("glGet", X, 1, "GL_DSDT8_NV"), # 0x8709
1533 ("glGet", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
1534 ("glGet", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1535 ("glGet", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
1536 ("glGet", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
1537 ("glGet", X, 1, "GL_HI_SCALE_NV"), # 0x870E
1538 ("glGet", X, 1, "GL_LO_SCALE_NV"), # 0x870F
1539 ("glGet", X, 1, "GL_DS_SCALE_NV"), # 0x8710
1540 ("glGet", X, 1, "GL_DT_SCALE_NV"), # 0x8711
1541 ("glGet", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
1542 ("glGet", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
1543 ("glGet", X, 1, "GL_HI_BIAS_NV"), # 0x8714
1544 ("glGet", X, 1, "GL_LO_BIAS_NV"), # 0x8715
1545 ("glGet", X, 1, "GL_DS_BIAS_NV"), # 0x8716
1546 ("glGet", X, 1, "GL_DT_BIAS_NV"), # 0x8717
1547 ("glGet", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
1548 ("glGet", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
1549 ("glGet", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1550 ("glGet", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
1551 ("glGet", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
1552 ("glGet", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
1553 ("glGet", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
1554 ("glGet", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
1555 ("glGet", X, 1, "GL_MODELVIEW2_ARB"), # 0x8722
1556 ("glGet", X, 1, "GL_MODELVIEW3_ARB"), # 0x8723
1557 ("glGet", X, 1, "GL_MODELVIEW4_ARB"), # 0x8724
1558 ("glGet", X, 1, "GL_MODELVIEW5_ARB"), # 0x8725
1559 ("glGet", X, 1, "GL_MODELVIEW6_ARB"), # 0x8726
1560 ("glGet", X, 1, "GL_MODELVIEW7_ARB"), # 0x8727
1561 ("glGet", X, 1, "GL_MODELVIEW8_ARB"), # 0x8728
1562 ("glGet", X, 1, "GL_MODELVIEW9_ARB"), # 0x8729
1563 ("glGet", X, 1, "GL_MODELVIEW10_ARB"), # 0x872A
1564 ("glGet", X, 1, "GL_MODELVIEW11_ARB"), # 0x872B
1565 ("glGet", X, 1, "GL_MODELVIEW12_ARB"), # 0x872C
1566 ("glGet", X, 1, "GL_MODELVIEW13_ARB"), # 0x872D
1567 ("glGet", X, 1, "GL_MODELVIEW14_ARB"), # 0x872E
1568 ("glGet", X, 1, "GL_MODELVIEW15_ARB"), # 0x872F
1569 ("glGet", X, 1, "GL_MODELVIEW16_ARB"), # 0x8730
1570 ("glGet", X, 1, "GL_MODELVIEW17_ARB"), # 0x8731
1571 ("glGet", X, 1, "GL_MODELVIEW18_ARB"), # 0x8732
1572 ("glGet", X, 1, "GL_MODELVIEW19_ARB"), # 0x8733
1573 ("glGet", X, 1, "GL_MODELVIEW20_ARB"), # 0x8734
1574 ("glGet", X, 1, "GL_MODELVIEW21_ARB"), # 0x8735
1575 ("glGet", X, 1, "GL_MODELVIEW22_ARB"), # 0x8736
1576 ("glGet", X, 1, "GL_MODELVIEW23_ARB"), # 0x8737
1577 ("glGet", X, 1, "GL_MODELVIEW24_ARB"), # 0x8738
1578 ("glGet", X, 1, "GL_MODELVIEW25_ARB"), # 0x8739
1579 ("glGet", X, 1, "GL_MODELVIEW26_ARB"), # 0x873A
1580 ("glGet", X, 1, "GL_MODELVIEW27_ARB"), # 0x873B
1581 ("glGet", X, 1, "GL_MODELVIEW28_ARB"), # 0x873C
1582 ("glGet", X, 1, "GL_MODELVIEW29_ARB"), # 0x873D
1583 ("glGet", X, 1, "GL_MODELVIEW30_ARB"), # 0x873E
1584 ("glGet", X, 1, "GL_MODELVIEW31_ARB"), # 0x873F
1585 ("glGet", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
1586 ("glGet", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
1587 ("glGet", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
1588 ("glGet", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
1589 ("glGet", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
1590 ("glGet", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
1591 ("glGet", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
1592 ("glGet", X, 1, "GL_YCBCR_MESA"), # 0x8757
1593 ("glGet", X, 1, "GL_PACK_INVERT_MESA"), # 0x8758
1594 ("glGet", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
1595 ("glGet", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
1596 ("glGet", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
1597 ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
1598 ("glGet", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
1599 ("glGet", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
1600 ("glGet", X, 1, "GL_STATIC_ATI"), # 0x8760
1601 ("glGet", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
1602 ("glGet", X, 1, "GL_PRESERVE_ATI"), # 0x8762
1603 ("glGet", X, 1, "GL_DISCARD_ATI"), # 0x8763
1604 ("glGet", X, 1, "GL_BUFFER_SIZE"), # 0x8764
1605 ("glGet", X, 1, "GL_BUFFER_USAGE"), # 0x8765
1606 ("glGet", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
1607 ("glGet", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
1608 ("glGet", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
1609 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
1610 ("glGet", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
1611 ("glGet", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
1612 ("glGet", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
1613 ("glGet", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
1614 ("glGet", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
1615 ("glGet", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
1616 ("glGet", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
1617 ("glGet", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
1618 ("glGet", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
1619 ("glGet", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
1620 ("glGet", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
1621 ("glGet", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
1622 ("glGet", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1623 ("glGet", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
1624 ("glGet", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
1625 ("glGet", X, 1, "GL_DUDV_ATI"), # 0x8779
1626 ("glGet", X, 1, "GL_DU8DV8_ATI"), # 0x877A
1627 ("glGet", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
1628 ("glGet", X, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
1629 ("glGet", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
1630 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
1631 ("glGet", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
1632 ("glGet", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
1633 ("glGet", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
1634 ("glGet", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
1635 ("glGet", X, 1, "GL_OP_MUL_EXT"), # 0x8786
1636 ("glGet", X, 1, "GL_OP_ADD_EXT"), # 0x8787
1637 ("glGet", X, 1, "GL_OP_MADD_EXT"), # 0x8788
1638 ("glGet", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
1639 ("glGet", X, 1, "GL_OP_MAX_EXT"), # 0x878A
1640 ("glGet", X, 1, "GL_OP_MIN_EXT"), # 0x878B
1641 ("glGet", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
1642 ("glGet", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
1643 ("glGet", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
1644 ("glGet", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
1645 ("glGet", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
1646 ("glGet", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
1647 ("glGet", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
1648 ("glGet", X, 1, "GL_OP_POWER_EXT"), # 0x8793
1649 ("glGet", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
1650 ("glGet", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
1651 ("glGet", X, 1, "GL_OP_SUB_EXT"), # 0x8796
1652 ("glGet", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
1653 ("glGet", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
1654 ("glGet", X, 1, "GL_OP_MOV_EXT"), # 0x8799
1655 ("glGet", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
1656 ("glGet", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
1657 ("glGet", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
1658 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
1659 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
1660 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
1661 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
1662 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
1663 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
1664 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
1665 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
1666 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
1667 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
1668 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
1669 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
1670 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
1671 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
1672 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
1673 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
1674 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
1675 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
1676 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
1677 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
1678 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
1679 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
1680 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
1681 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
1682 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
1683 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
1684 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
1685 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
1686 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
1687 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
1688 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
1689 ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
1690 ("glGet", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
1691 ("glGet", X, 1, "GL_SCALAR_EXT"), # 0x87BE
1692 ("glGet", X, 1, "GL_VECTOR_EXT"), # 0x87BF
1693 ("glGet", X, 1, "GL_MATRIX_EXT"), # 0x87C0
1694 ("glGet", X, 1, "GL_VARIANT_EXT"), # 0x87C1
1695 ("glGet", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
1696 ("glGet", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
1697 ("glGet", X, 1, "GL_LOCAL_EXT"), # 0x87C4
1698 ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
1699 ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
1700 ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1701 ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
1702 ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
1703 ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
1704 ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1705 ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
1706 ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
1707 ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
1708 ("glGet", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
1709 ("glGet", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
1710 ("glGet", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
1711 ("glGet", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
1712 ("glGet", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1713 ("glGet", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
1714 ("glGet", X, 1, "GL_X_EXT"), # 0x87D5
1715 ("glGet", X, 1, "GL_Y_EXT"), # 0x87D6
1716 ("glGet", X, 1, "GL_Z_EXT"), # 0x87D7
1717 ("glGet", X, 1, "GL_W_EXT"), # 0x87D8
1718 ("glGet", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
1719 ("glGet", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
1720 ("glGet", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
1721 ("glGet", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
1722 ("glGet", X, 1, "GL_ZERO_EXT"), # 0x87DD
1723 ("glGet", X, 1, "GL_ONE_EXT"), # 0x87DE
1724 ("glGet", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1725 ("glGet", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
1726 ("glGet", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
1727 ("glGet", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
1728 ("glGet", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
1729 ("glGet", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
1730 ("glGet", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
1731 ("glGet", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1732 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
1733 ("glGet", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
1734 ("glGet", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
1735 ("glGet", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
1736 ("glGet", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
1737 ("glGet", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1738 ("glGet", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
1739 ("glGet", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
1740 ("glGet", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
1741 ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
1742 ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
1743 ("glGet", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
1744 ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
1745 ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
1746 ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
1747 ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
1748 ("glGet", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
1749 ("glGet", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
1750 ("glGet", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
1751 ("glGet", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
1752 ("glGet", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
1753 ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
1754 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
1755 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
1756 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
1757 ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
1758 ("glGet", X, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
1759 ("glGet", X, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
1760 ("glGet", X, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
1761 ("glGet", X, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
1762 ("glGet", X, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
1763 ("glGet", X, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
1764 ("glGet", X, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1765 ("glGet", X, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1766 ("glGet", X, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1767 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
1768 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
1769 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
1770 ("glGet", X, 1, "GL_RGBA32F"), # 0x8814
1771 ("glGet", X, 1, "GL_RGB32F"), # 0x8815
1772 ("glGet", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
1773 ("glGet", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
1774 ("glGet", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
1775 ("glGet", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
1776 ("glGet", X, 1, "GL_RGBA16F"), # 0x881A
1777 ("glGet", X, 1, "GL_RGB16F"), # 0x881B
1778 ("glGet", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
1779 ("glGet", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
1780 ("glGet", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
1781 ("glGet", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
1782 ("glGet", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
1783 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
1784 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
1785 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
1786 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
1787 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
1788 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
1789 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
1790 ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
1791 ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
1792 ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
1793 ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
1794 ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
1795 ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
1796 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
1797 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
1798 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
1799 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
1800 ("glGet", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
1801 ("glGet", X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
1802 ("glGet", X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
1803 ("glGet", X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
1804 ("glGet", X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1805 ("glGet", X, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
1806 ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
1807 ("glGet", X, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
1808 ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
1809 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
1810 ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
1811 ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
1812 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
1813 ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
1814 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
1815 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
1816 (None, X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
1817 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
1818 ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
1819 ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
1820 ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
1821 ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
1822 ("glGet", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
1823 ("glGet", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
1824 ("glGet", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
1825 ("glGet", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
1826 ("glGet", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
1827 ("glGet", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
1828 ("glGet", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
1829 ("glGet", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
1830 ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
1831 ("glGet", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
1832 ("glGet", X, 1, "GL_HILO8_NV"), # 0x885E
1833 ("glGet", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
1834 ("glGet", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
1835 ("glGet", X, 1, "GL_POINT_SPRITE"), # 0x8861
1836 ("glGet", X, 1, "GL_COORD_REPLACE"), # 0x8862
1837 ("glGet", X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
1838 ("glGet", X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
1839 ("glGet", X, 1, "GL_CURRENT_QUERY"), # 0x8865
1840 ("glGet", X, 1, "GL_QUERY_RESULT"), # 0x8866
1841 ("glGet", X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
1842 ("glGet", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
1843 ("glGet", X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
1844 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
1845 ("glGet", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
1846 ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
1847 ("glGet", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
1848 ("glGet", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
1849 ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
1850 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
1851 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
1852 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
1853 ("glGet", X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
1854 ("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
1855 ("glGet", X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
1856 ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
1857 ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
1858 ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
1859 ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
1860 ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
1861 ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
1862 ("glGet", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
1863 ("glGet", X, 1, "GL_FLOAT_R_NV"), # 0x8880
1864 ("glGet", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
1865 ("glGet", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
1866 ("glGet", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
1867 ("glGet", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
1868 ("glGet", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
1869 ("glGet", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
1870 ("glGet", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
1871 ("glGet", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
1872 ("glGet", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
1873 ("glGet", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
1874 ("glGet", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
1875 ("glGet", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
1876 ("glGet", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
1877 ("glGet", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
1878 ("glGet", X, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
1879 ("glGet", X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
1880 ("glGet", X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
1881 ("glGet", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
1882 ("glGet", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
1883 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
1884 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
1885 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
1886 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
1887 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
1888 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
1889 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
1890 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
1891 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
1892 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
1893 ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
1894 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
1895 ("glGet", X, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
1896 ("glGet", X, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
1897 ("glGet", X, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
1898 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
1899 ("glGet", X, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
1900 ("glGet", X, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
1901 ("glGet", X, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
1902 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
1903 ("glGet", X, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
1904 ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
1905 ("glGet", X, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
1906 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
1907 ("glGet", X, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
1908 ("glGet", X, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
1909 ("glGet", X, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
1910 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
1911 ("glGet", X, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
1912 ("glGet", X, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
1913 ("glGet", X, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
1914 ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
1915 ("glGet", X, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
1916 ("glGet", X, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
1917 ("glGet", X, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
1918 ("glGet", X, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
1919 ("glGet", X, 1, "GL_READ_ONLY"), # 0x88B8
1920 ("glGet", X, 1, "GL_WRITE_ONLY"), # 0x88B9
1921 ("glGet", X, 1, "GL_READ_WRITE"), # 0x88BA
1922 ("glGet", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
1923 ("glGet", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
1924 ("glGet", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
1925 ("glGet", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
1926 ("glGet", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
1927 ("glGet", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
1928 ("glGet", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
1929 ("glGet", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
1930 ("glGet", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
1931 ("glGet", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
1932 ("glGet", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
1933 ("glGet", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
1934 ("glGet", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
1935 ("glGet", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
1936 ("glGet", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
1937 ("glGet", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
1938 ("glGet", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
1939 ("glGet", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
1940 ("glGet", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
1941 ("glGet", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
1942 ("glGet", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
1943 ("glGet", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
1944 ("glGet", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
1945 ("glGet", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
1946 ("glGet", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
1947 ("glGet", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
1948 ("glGet", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
1949 ("glGet", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
1950 ("glGet", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
1951 ("glGet", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
1952 ("glGet", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
1953 ("glGet", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
1954 ("glGet", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
1955 ("glGet", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
1956 ("glGet", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
1957 ("glGet", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
1958 ("glGet", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
1959 ("glGet", X, 1, "GL_STREAM_DRAW"), # 0x88E0
1960 ("glGet", X, 1, "GL_STREAM_READ"), # 0x88E1
1961 ("glGet", X, 1, "GL_STREAM_COPY"), # 0x88E2
1962 ("glGet", X, 1, "GL_STATIC_DRAW"), # 0x88E4
1963 ("glGet", X, 1, "GL_STATIC_READ"), # 0x88E5
1964 ("glGet", X, 1, "GL_STATIC_COPY"), # 0x88E6
1965 ("glGet", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
1966 ("glGet", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
1967 ("glGet", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
1968 ("glGet", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
1969 ("glGet", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
1970 ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
1971 ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
1972 ("glGet", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
1973 ("glGet", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
1974 ("glGet", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
1975 ("glGet", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
1976 ("glGet", X, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
1977 ("glGet", X, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
1978 ("glGet", X, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
1979 ("glGet", X, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
1980 ("glGet", X, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
1981 ("glGet", X, 1, "GL_SRC1_COLOR"), # 0x88F9
1982 ("glGet", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
1983 ("glGet", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
1984 ("glGet", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
1985 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
1986 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
1987 ("glGet", X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
1988 ("glGet", X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
1989 ("glGet", X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
1990 ("glGet", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
1991 ("glGet", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
1992 ("glGet", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
1993 ("glGet", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
1994 ("glGet", X, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
1995 ("glGet", X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
1996 ("glGet", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
1997 ("glGet", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
1998 ("glGet", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
1999 ("glGet", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
2000 ("glGet", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
2001 ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
2002 ("glGet", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
2003 ("glGet", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
2004 ("glGet", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
2005 ("glGet", X, 1, "GL_FIXED_ONLY"), # 0x891D
2006 ("glGet", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
2007 ("glGet", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
2008 ("glGet", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
2009 ("glGet", X, 1, "GL_REG_0_ATI"), # 0x8921
2010 ("glGet", X, 1, "GL_REG_1_ATI"), # 0x8922
2011 ("glGet", X, 1, "GL_REG_2_ATI"), # 0x8923
2012 ("glGet", X, 1, "GL_REG_3_ATI"), # 0x8924
2013 ("glGet", X, 1, "GL_REG_4_ATI"), # 0x8925
2014 ("glGet", X, 1, "GL_REG_5_ATI"), # 0x8926
2015 ("glGet", X, 1, "GL_REG_6_ATI"), # 0x8927
2016 ("glGet", X, 1, "GL_REG_7_ATI"), # 0x8928
2017 ("glGet", X, 1, "GL_REG_8_ATI"), # 0x8929
2018 ("glGet", X, 1, "GL_REG_9_ATI"), # 0x892A
2019 ("glGet", X, 1, "GL_REG_10_ATI"), # 0x892B
2020 ("glGet", X, 1, "GL_REG_11_ATI"), # 0x892C
2021 ("glGet", X, 1, "GL_REG_12_ATI"), # 0x892D
2022 ("glGet", X, 1, "GL_REG_13_ATI"), # 0x892E
2023 ("glGet", X, 1, "GL_REG_14_ATI"), # 0x892F
2024 ("glGet", X, 1, "GL_REG_15_ATI"), # 0x8930
2025 ("glGet", X, 1, "GL_REG_16_ATI"), # 0x8931
2026 ("glGet", X, 1, "GL_REG_17_ATI"), # 0x8932
2027 ("glGet", X, 1, "GL_REG_18_ATI"), # 0x8933
2028 ("glGet", X, 1, "GL_REG_19_ATI"), # 0x8934
2029 ("glGet", X, 1, "GL_REG_20_ATI"), # 0x8935
2030 ("glGet", X, 1, "GL_REG_21_ATI"), # 0x8936
2031 ("glGet", X, 1, "GL_REG_22_ATI"), # 0x8937
2032 ("glGet", X, 1, "GL_REG_23_ATI"), # 0x8938
2033 ("glGet", X, 1, "GL_REG_24_ATI"), # 0x8939
2034 ("glGet", X, 1, "GL_REG_25_ATI"), # 0x893A
2035 ("glGet", X, 1, "GL_REG_26_ATI"), # 0x893B
2036 ("glGet", X, 1, "GL_REG_27_ATI"), # 0x893C
2037 ("glGet", X, 1, "GL_REG_28_ATI"), # 0x893D
2038 ("glGet", X, 1, "GL_REG_29_ATI"), # 0x893E
2039 ("glGet", X, 1, "GL_REG_30_ATI"), # 0x893F
2040 ("glGet", X, 1, "GL_REG_31_ATI"), # 0x8940
2041 ("glGet", X, 1, "GL_CON_0_ATI"), # 0x8941
2042 ("glGet", X, 1, "GL_CON_1_ATI"), # 0x8942
2043 ("glGet", X, 1, "GL_CON_2_ATI"), # 0x8943
2044 ("glGet", X, 1, "GL_CON_3_ATI"), # 0x8944
2045 ("glGet", X, 1, "GL_CON_4_ATI"), # 0x8945
2046 ("glGet", X, 1, "GL_CON_5_ATI"), # 0x8946
2047 ("glGet", X, 1, "GL_CON_6_ATI"), # 0x8947
2048 ("glGet", X, 1, "GL_CON_7_ATI"), # 0x8948
2049 ("glGet", X, 1, "GL_CON_8_ATI"), # 0x8949
2050 ("glGet", X, 1, "GL_CON_9_ATI"), # 0x894A
2051 ("glGet", X, 1, "GL_CON_10_ATI"), # 0x894B
2052 ("glGet", X, 1, "GL_CON_11_ATI"), # 0x894C
2053 ("glGet", X, 1, "GL_CON_12_ATI"), # 0x894D
2054 ("glGet", X, 1, "GL_CON_13_ATI"), # 0x894E
2055 ("glGet", X, 1, "GL_CON_14_ATI"), # 0x894F
2056 ("glGet", X, 1, "GL_CON_15_ATI"), # 0x8950
2057 ("glGet", X, 1, "GL_CON_16_ATI"), # 0x8951
2058 ("glGet", X, 1, "GL_CON_17_ATI"), # 0x8952
2059 ("glGet", X, 1, "GL_CON_18_ATI"), # 0x8953
2060 ("glGet", X, 1, "GL_CON_19_ATI"), # 0x8954
2061 ("glGet", X, 1, "GL_CON_20_ATI"), # 0x8955
2062 ("glGet", X, 1, "GL_CON_21_ATI"), # 0x8956
2063 ("glGet", X, 1, "GL_CON_22_ATI"), # 0x8957
2064 ("glGet", X, 1, "GL_CON_23_ATI"), # 0x8958
2065 ("glGet", X, 1, "GL_CON_24_ATI"), # 0x8959
2066 ("glGet", X, 1, "GL_CON_25_ATI"), # 0x895A
2067 ("glGet", X, 1, "GL_CON_26_ATI"), # 0x895B
2068 ("glGet", X, 1, "GL_CON_27_ATI"), # 0x895C
2069 ("glGet", X, 1, "GL_CON_28_ATI"), # 0x895D
2070 ("glGet", X, 1, "GL_CON_29_ATI"), # 0x895E
2071 ("glGet", X, 1, "GL_CON_30_ATI"), # 0x895F
2072 ("glGet", X, 1, "GL_CON_31_ATI"), # 0x8960
2073 ("glGet", X, 1, "GL_MOV_ATI"), # 0x8961
2074 ("glGet", X, 1, "GL_ADD_ATI"), # 0x8963
2075 ("glGet", X, 1, "GL_MUL_ATI"), # 0x8964
2076 ("glGet", X, 1, "GL_SUB_ATI"), # 0x8965
2077 ("glGet", X, 1, "GL_DOT3_ATI"), # 0x8966
2078 ("glGet", X, 1, "GL_DOT4_ATI"), # 0x8967
2079 ("glGet", X, 1, "GL_MAD_ATI"), # 0x8968
2080 ("glGet", X, 1, "GL_LERP_ATI"), # 0x8969
2081 ("glGet", X, 1, "GL_CND_ATI"), # 0x896A
2082 ("glGet", X, 1, "GL_CND0_ATI"), # 0x896B
2083 ("glGet", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
2084 ("glGet", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
2085 ("glGet", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
2086 ("glGet", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
2087 ("glGet", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
2088 ("glGet", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
2089 ("glGet", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
2090 ("glGet", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
2091 ("glGet", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
2092 ("glGet", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
2093 ("glGet", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
2094 ("glGet", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
2095 ("glGet", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
2096 ("glGet", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
2097 ("glGet", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2098 ("glGet", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
2099 ("glGet", X, 1, "GL_INTERLACE_OML"), # 0x8980
2100 ("glGet", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
2101 ("glGet", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
2102 ("glGet", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
2103 ("glGet", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
2104 ("glGet", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
2105 ("glGet", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
2106 ("glGet", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
2107 ("glGet", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
2108 ("glGet", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
2109 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2110 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2111 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
2112 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
2113 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
2114 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
2115 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
2116 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
2117 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
2118 ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
2119 ("glGet", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
2120 ("glGet", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
2121 ("glGet", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
2122 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2123 ("glGet", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
2124 ("glGet", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
2125 ("glGet", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
2126 ("glGet", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
2127 ("glGet", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
2128 ("glGet", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
2129 ("glGet", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
2130 ("glGet", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
2131 ("glGet", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
2132 ("glGet", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
2133 ("glGet", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
2134 ("glGet", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
2135 ("glGet", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
2136 ("glGet", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
2137 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
2138 ("glGet", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
2139 ("glGet", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
2140 ("glGet", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
2141 ("glGet", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
2142 ("glGet", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
2143 ("glGet", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
2144 ("glGet", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
2145 ("glGet", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
2146 ("glGet", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
2147 ("glGet", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2148 ("glGet", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2149 ("glGet", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
2150 ("glGet", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
2151 ("glGet", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
2152 ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
2153 ("glGet", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
2154 ("glGet", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
2155 ("glGet", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
2156 ("glGet", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
2157 ("glGet", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
2158 ("glGet", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
2159 ("glGet", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
2160 ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
2161 ("glGet", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
2162 ("glGet", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
2163 ("glGet", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
2164 ("glGet", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
2165 ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
2166 ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
2167 ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
2168 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
2169 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
2170 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
2171 ("glGet", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
2172 ("glGet", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
2173 ("glGet", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
2174 ("glGet", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
2175 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
2176 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
2177 ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
2178 ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
2179 ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
2180 ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
2181 ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
2182 ("glGet", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
2183 ("glGet", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
2184 ("glGet", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
2185 ("glGet", X, 1, "GL_INT_VEC2"), # 0x8B53
2186 ("glGet", X, 1, "GL_INT_VEC3"), # 0x8B54
2187 ("glGet", X, 1, "GL_INT_VEC4"), # 0x8B55
2188 ("glGet", X, 1, "GL_BOOL"), # 0x8B56
2189 ("glGet", X, 1, "GL_BOOL_VEC2"), # 0x8B57
2190 ("glGet", X, 1, "GL_BOOL_VEC3"), # 0x8B58
2191 ("glGet", X, 1, "GL_BOOL_VEC4"), # 0x8B59
2192 ("glGet", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
2193 ("glGet", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
2194 ("glGet", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
2195 ("glGet", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
2196 ("glGet", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
2197 ("glGet", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
2198 ("glGet", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
2199 ("glGet", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
2200 ("glGet", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
2201 ("glGet", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
2202 ("glGet", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
2203 ("glGet", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
2204 ("glGet", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
2205 ("glGet", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
2206 ("glGet", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
2207 ("glGet", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
2208 ("glGet", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
2209 ("glGet", X, 1, "GL_DELETE_STATUS"), # 0x8B80
2210 ("glGet", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
2211 ("glGet", X, 1, "GL_LINK_STATUS"), # 0x8B82
2212 ("glGet", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
2213 ("glGet", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
2214 ("glGet", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
2215 ("glGet", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
2216 ("glGet", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
2217 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
2218 ("glGet", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
2219 ("glGet", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
2220 ("glGet", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
2221 ("glGet", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
2222 ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
2223 ("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
2224 ("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
2225 ("glGet", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2226 ("glGet", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
2227 ("glGet", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
2228 ("glGet", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
2229 ("glGet", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
2230 ("glGet", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
2231 ("glGet", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
2232 ("glGet", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
2233 ("glGet", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
2234 ("glGet", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
2235 ("glGet", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
2236 ("glGet", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
2237 ("glGet", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
2238 ("glGet", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
2239 ("glGet", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
2240 ("glGet", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
2241 ("glGet", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
2242 ("glGet", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
2243 ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
2244 ("glGet", X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2245 ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
2246 ("glGet", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
2247 ("glGet", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
2248 ("glGet", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
2249 ("glGet", X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
2250 ("glGet", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
2251 ("glGet", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
2252 ("glGet", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
2253 ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
2254 ("glGet", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
2255 ("glGet", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
2256 ("glGet", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
2257 ("glGet", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
2258 ("glGet", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
2259 ("glGet", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
2260 ("glGet", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
2261 ("glGet", X, 1, "GL_RGB9_E5"), # 0x8C3D
2262 ("glGet", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2263 ("glGet", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
2264 ("glGet", X, 1, "GL_SRGB"), # 0x8C40
2265 ("glGet", X, 1, "GL_SRGB8"), # 0x8C41
2266 ("glGet", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
2267 ("glGet", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
2268 ("glGet", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
2269 ("glGet", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
2270 ("glGet", X, 1, "GL_SLUMINANCE"), # 0x8C46
2271 ("glGet", X, 1, "GL_SLUMINANCE8"), # 0x8C47
2272 ("glGet", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
2273 ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
2274 ("glGet", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
2275 ("glGet", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
2276 ("glGet", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
2277 ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
2278 ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
2279 ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
2280 ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
2281 ("glGet", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
2282 ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
2283 ("glGet", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
2284 ("glGet", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2285 ("glGet", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
2286 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
2287 ("glGet", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
2288 ("glGet", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
2289 ("glGet", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
2290 ("glGet", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2291 ("glGet", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
2292 ("glGet", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
2293 ("glGet", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
2294 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
2295 ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
2296 ("glGet", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
2297 ("glGet", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
2298 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
2299 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
2300 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
2301 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
2302 ("glGet", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
2303 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
2304 ("glGet", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
2305 ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
2306 ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
2307 ("glGet", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
2308 ("glGet", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2309 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
2310 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
2311 ("glGet", X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
2312 ("glGet", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
2313 ("glGet", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
2314 ("glGet", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
2315 ("glGet", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
2316 ("glGet", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
2317 ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
2318 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
2319 ("glGet", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
2320 ("glGet", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
2321 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
2322 ("glGet", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
2323 ("glGet", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
2324 ("glGet", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
2325 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
2326 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
2327 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
2328 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
2329 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
2330 ("glGet", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
2331 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
2332 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
2333 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
2334 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
2335 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
2336 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
2337 ("glGet", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
2338 ("glGet", X, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
2339 ("glGet", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
2340 ("glGet", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
2341 ("glGet", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
2342 ("glGet", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
2343 ("glGet", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
2344 ("glGet", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
2345 ("glGet", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
2346 ("glGet", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
2347 ("glGet", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
2348 ("glGet", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
2349 ("glGet", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
2350 ("glGet", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
2351 ("glGet", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
2352 ("glGet", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
2353 ("glGet", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
2354 ("glGet", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
2355 ("glGet", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
2356 ("glGet", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
2357 ("glGet", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
2358 ("glGet", X, 1, "GL_RENDERBUFFER"), # 0x8D41
2359 ("glGet", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
2360 ("glGet", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
2361 ("glGet", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
2362 ("glGet", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
2363 ("glGet", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
2364 ("glGet", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
2365 ("glGet", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
2366 ("glGet", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
2367 ("glGet", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
2368 ("glGet", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
2369 ("glGet", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
2370 ("glGet", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
2371 ("glGet", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
2372 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
2373 ("glGet", X, 1, "GL_MAX_SAMPLES"), # 0x8D57
2374 ("glGet", X, 1, "GL_RGBA32UI"), # 0x8D70
2375 ("glGet", X, 1, "GL_RGB32UI"), # 0x8D71
2376 ("glGet", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
2377 ("glGet", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
2378 ("glGet", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
2379 ("glGet", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
2380 ("glGet", X, 1, "GL_RGBA16UI"), # 0x8D76
2381 ("glGet", X, 1, "GL_RGB16UI"), # 0x8D77
2382 ("glGet", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
2383 ("glGet", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
2384 ("glGet", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
2385 ("glGet", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
2386 ("glGet", X, 1, "GL_RGBA8UI"), # 0x8D7C
2387 ("glGet", X, 1, "GL_RGB8UI"), # 0x8D7D
2388 ("glGet", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
2389 ("glGet", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
2390 ("glGet", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
2391 ("glGet", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
2392 ("glGet", X, 1, "GL_RGBA32I"), # 0x8D82
2393 ("glGet", X, 1, "GL_RGB32I"), # 0x8D83
2394 ("glGet", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
2395 ("glGet", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
2396 ("glGet", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
2397 ("glGet", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
2398 ("glGet", X, 1, "GL_RGBA16I"), # 0x8D88
2399 ("glGet", X, 1, "GL_RGB16I"), # 0x8D89
2400 ("glGet", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
2401 ("glGet", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
2402 ("glGet", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
2403 ("glGet", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
2404 ("glGet", X, 1, "GL_RGBA8I"), # 0x8D8E
2405 ("glGet", X, 1, "GL_RGB8I"), # 0x8D8F
2406 ("glGet", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
2407 ("glGet", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
2408 ("glGet", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
2409 ("glGet", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
2410 ("glGet", X, 1, "GL_RED_INTEGER"), # 0x8D94
2411 ("glGet", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
2412 ("glGet", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
2413 ("glGet", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
2414 ("glGet", X, 1, "GL_RGB_INTEGER"), # 0x8D98
2415 ("glGet", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
2416 ("glGet", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
2417 ("glGet", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
2418 ("glGet", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
2419 ("glGet", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
2420 ("glGet", X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
2421 ("glGet", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
2422 ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2423 ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
2424 ("glGet", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
2425 ("glGet", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
2426 ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
2427 ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
2428 ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
2429 ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
2430 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
2431 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
2432 ("glGet", X, 1, "GL_LAYER_NV"), # 0x8DAA
2433 ("glGet", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
2434 ("glGet", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
2435 ("glGet", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
2436 ("glGet", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
2437 ("glGet", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
2438 ("glGet", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2439 ("glGet", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
2440 ("glGet", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
2441 ("glGet", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
2442 ("glGet", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
2443 ("glGet", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
2444 ("glGet", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2445 ("glGet", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2446 ("glGet", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
2447 ("glGet", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
2448 ("glGet", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
2449 ("glGet", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
2450 ("glGet", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
2451 ("glGet", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
2452 ("glGet", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
2453 ("glGet", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
2454 ("glGet", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
2455 ("glGet", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
2456 ("glGet", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2457 ("glGet", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
2458 ("glGet", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
2459 ("glGet", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
2460 ("glGet", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
2461 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
2462 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
2463 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
2464 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
2465 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
2466 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
2467 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
2468 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
2469 ("glGet", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
2470 ("glGet", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
2471 ("glGet", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
2472 ("glGet", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
2473 ("glGet", X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
2474 ("glGet", X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
2475 ("glGet", X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
2476 ("glGet", X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
2477 ("glGet", X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
2478 ("glGet", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2479 ("glGet", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
2480 ("glGet", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
2481 ("glGet", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
2482 ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
2483 ("glGet", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
2484 ("glGet", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
2485 ("glGet", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
2486 ("glGet", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
2487 ("glGet", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
2488 ("glGet", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
2489 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
2490 ("glGet", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
2491 ("glGet", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
2492 ("glGet", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
2493 ("glGet", X, 1, "GL_LOW_INT"), # 0x8DF3
2494 ("glGet", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
2495 ("glGet", X, 1, "GL_HIGH_INT"), # 0x8DF5
2496 ("glGet", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
2497 ("glGet", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
2498 ("glGet", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
2499 ("glGet", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
2500 ("glGet", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
2501 ("glGet", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
2502 ("glGet", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
2503 ("glGet", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
2504 ("glGet", X, 1, "GL_QUERY_WAIT"), # 0x8E13
2505 ("glGet", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
2506 ("glGet", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
2507 ("glGet", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
2508 ("glGet", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
2509 ("glGet", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
2510 ("glGet", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
2511 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
2512 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2513 ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
2514 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
2515 ("glGet", X, 1, "GL_FRAME_NV"), # 0x8E26
2516 ("glGet", X, 1, "GL_FIELDS_NV"), # 0x8E27
2517 ("glGet", X, 1, "GL_TIMESTAMP"), # 0x8E28
2518 ("glGet", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
2519 ("glGet", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
2520 ("glGet", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
2521 ("glGet", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
2522 ("glGet", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
2523 ("glGet", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
2524 ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
2525 ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
2526 ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
2527 ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
2528 ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
2529 ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
2530 ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
2531 ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
2532 ("glGet", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
2533 ("glGet", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
2534 ("glGet", X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2535 ("glGet", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
2536 ("glGet", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
2537 ("glGet", X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
2538 ("glGet", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
2539 ("glGet", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
2540 ("glGet", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
2541 ("glGet", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
2542 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
2543 ("glGet", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
2544 ("glGet", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
2545 ("glGet", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
2546 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
2547 ("glGet", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
2548 ("glGet", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
2549 ("glGet", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
2550 ("glGet", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
2551 ("glGet", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
2552 ("glGet", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
2553 ("glGet", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
2554 ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
2555 ("glGet", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
2556 ("glGet", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
2557 ("glGet", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
2558 ("glGet", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
2559 ("glGet", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
2560 ("glGet", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
2561 ("glGet", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
2562 ("glGet", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
2563 ("glGet", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
2564 ("glGet", X, 1, "GL_ISOLINES"), # 0x8E7A
2565 ("glGet", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
2566 ("glGet", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
2567 ("glGet", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
2568 ("glGet", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
2569 ("glGet", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
2570 ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
2571 ("glGet", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
2572 ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
2573 ("glGet", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
2574 ("glGet", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
2575 ("glGet", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2576 ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
2577 ("glGet", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
2578 ("glGet", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
2579 ("glGet", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
2580 ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
2581 ("glGet", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
2582 ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
2583 ("glGet", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
2584 ("glGet", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
2585 ("glGet", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
2586 ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
2587 ("glGet", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2588 ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
2589 ("glGet", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
2590 ("glGet", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
2591 ("glGet", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
2592 ("glGet", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
2593 ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
2594 ("glGet", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
2595 ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2596 ("glGet", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
2597 ("glGet", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2598 ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
2599 ("glGet", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
2600 ("glGet", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
2601 ("glGet", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
2602 ("glGet", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
2603 ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
2604 ("glGet", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
2605 ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
2606 ("glGet", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
2607 ("glGet", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
2608 ("glGet", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
2609 ("glGet", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
2610 ("glGet", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
2611 ("glGet", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
2612 ("glGet", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
2613 ("glGet", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
2614 ("glGet", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
2615 ("glGet", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
2616 ("glGet", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
2617 ("glGet", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
2618 ("glGet", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
2619 ("glGet", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
2620 ("glGet", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2621 ("glGet", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2622 ("glGet", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
2623 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
2624 ("glGet", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
2625 ("glGet", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
2626 ("glGet", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
2627 ("glGet", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
2628 ("glGet", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
2629 ("glGet", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
2630 ("glGet", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
2631 ("glGet", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
2632 ("glGet", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
2633 ("glGet", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
2634 ("glGet", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
2635 ("glGet", X, 1, "GL_RED_SNORM"), # 0x8F90
2636 ("glGet", X, 1, "GL_RG_SNORM"), # 0x8F91
2637 ("glGet", X, 1, "GL_RGB_SNORM"), # 0x8F92
2638 ("glGet", X, 1, "GL_RGBA_SNORM"), # 0x8F93
2639 ("glGet", X, 1, "GL_R8_SNORM"), # 0x8F94
2640 ("glGet", X, 1, "GL_RG8_SNORM"), # 0x8F95
2641 ("glGet", X, 1, "GL_RGB8_SNORM"), # 0x8F96
2642 ("glGet", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
2643 ("glGet", X, 1, "GL_R16_SNORM"), # 0x8F98
2644 ("glGet", X, 1, "GL_RG16_SNORM"), # 0x8F99
2645 ("glGet", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
2646 ("glGet", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
2647 ("glGet", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
2648 ("glGet", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
2649 ("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
2650 ("glGet", X, 1, "GL_INT8_NV"), # 0x8FE0
2651 ("glGet", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
2652 ("glGet", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
2653 ("glGet", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
2654 ("glGet", X, 1, "GL_INT16_NV"), # 0x8FE4
2655 ("glGet", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
2656 ("glGet", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
2657 ("glGet", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
2658 ("glGet", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
2659 ("glGet", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
2660 ("glGet", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
2661 ("glGet", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2662 ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
2663 ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
2664 ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
2665 ("glGet", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
2666 ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
2667 ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
2668 ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
2669 ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
2670 ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
2671 ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
2672 ("glGet", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
2673 ("glGet", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
2674 ("glGet", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
2675 ("glGet", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
2676 ("glGet", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
2677 ("glGet", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
2678 ("glGet", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
2679 ("glGet", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
2680 ("glGet", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
2681 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
2682 ("glGet", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
2683 ("glGet", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
2684 ("glGet", X, 1, "GL_DISCRETE_AMD"), # 0x9006
2685 ("glGet", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
2686 ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
2687 ("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
2688 ("glGet", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
2689 ("glGet", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
2690 ("glGet", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
2691 ("glGet", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
2692 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
2693 ("glGet", X, 1, "GL_ALPHA_SNORM"), # 0x9010
2694 ("glGet", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
2695 ("glGet", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
2696 ("glGet", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
2697 ("glGet", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
2698 ("glGet", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
2699 ("glGet", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
2700 ("glGet", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
2701 ("glGet", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
2702 ("glGet", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
2703 ("glGet", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
2704 ("glGet", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
2705 ("glGet", X, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
2706 ("glGet", X, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
2707 ("glGet", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
2708 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
2709 ("glGet", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
2710 ("glGet", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
2711 ("glGet", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
2712 ("glGet", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
2713 ("glGet", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
2714 ("glGet", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
2715 ("glGet", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
2716 ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
2717 ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
2718 ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
2719 ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
2720 ("glGet", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
2721 ("glGet", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
2722 ("glGet", X, 1, "GL_SUCCESS_NV"), # 0x902F
2723 ("glGet", X, 1, "GL_FAILURE_NV"), # 0x9030
2724 ("glGet", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
2725 ("glGet", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
2726 ("glGet", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
2727 ("glGet", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
2728 ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
2729 ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
2730 ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
2731 ("glGet", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
2732 ("glGet", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
2733 ("glGet", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
2734 ("glGet", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
2735 ("glGet", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
2736 ("glGet", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
2737 ("glGet", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
2738 ("glGet", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
2739 ("glGet", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
2740 ("glGet", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
2741 ("glGet", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
2742 ("glGet", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
2743 ("glGet", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
2744 ("glGet", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
2745 ("glGet", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
2746 ("glGet", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
2747 ("glGet", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
2748 ("glGet", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
2749 ("glGet", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
2750 ("glGet", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
2751 ("glGet", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
2752 ("glGet", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
2753 ("glGet", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
2754 ("glGet", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
2755 ("glGet", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
2756 ("glGet", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
2757 ("glGet", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
2758 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
2759 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
2760 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
2761 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
2762 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
2763 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
2764 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
2765 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
2766 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
2767 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
2768 ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
2769 ("glGet", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
2770 ("glGet", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
2771 ("glGet", X, 1, "GL_RGB10_A2UI"), # 0x906F
2772 ("glGet", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
2773 ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
2774 ("glGet", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
2775 ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
2776 ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
2777 ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
2778 ("glGet", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
2779 ("glGet", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
2780 ("glGet", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
2781 ("glGet", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
2782 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
2783 ("glGet", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
2784 ("glGet", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
2785 ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
2786 ("glGet", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
2787 ("glGet", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
2788 ("glGet", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
2789 ("glGet", X, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
2790 ("glGet", X, 1, "GL_OBJECT_TYPE"), # 0x9112
2791 ("glGet", X, 1, "GL_SYNC_CONDITION"), # 0x9113
2792 ("glGet", X, 1, "GL_SYNC_STATUS"), # 0x9114
2793 ("glGet", X, 1, "GL_SYNC_FLAGS"), # 0x9115
2794 ("glGet", X, 1, "GL_SYNC_FENCE"), # 0x9116
2795 ("glGet", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
2796 ("glGet", X, 1, "GL_UNSIGNALED"), # 0x9118
2797 ("glGet", X, 1, "GL_SIGNALED"), # 0x9119
2798 ("glGet", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
2799 ("glGet", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
2800 ("glGet", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
2801 ("glGet", X, 1, "GL_WAIT_FAILED"), # 0x911D
2802 ("glGet", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
2803 ("glGet", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
2804 ("glGet", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
2805 ("glGet", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
2806 ("glGet", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
2807 ("glGet", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
2808 ("glGet", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
2809 ("glGet", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
2810 ("glGet", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
2811 ("glGet", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
2812 ("glGet", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
2813 ("glGet", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
2814 ("glGet", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
2815 ("glGet", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
2816 ("glGet", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
2817 ("glGet", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
2818 ("glGet", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
2819 ("glGet", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
2820 ("glGet", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
2821 ("glGet", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
2822 ("glGet", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
2823 ("glGet", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
2824 ("glGet", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
2825 ("glGet", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
2826 ("glGet", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
2827 ("glGet", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
2828 ("glGet", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
2829 (None, X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
2833 ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
2834 ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
2835 ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
2836 #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
2840 class GlGetter(Visitor):
2842 Determine which glGet*v function that matches the specified type.'''
2844 def __init__(self, prefix = 'glGet', long_suffix = True):
2845 self.prefix = prefix
2846 self.long_suffix = long_suffix
2848 if prefix == 'glGet':
2850 'GLboolean': 'Booleanv',
2852 'GLfloat': 'Floatv',
2853 'GLdouble': 'Doublev',
2854 'GLstring': 'String',
2860 'GLdouble': 'Doublev',
2861 'GLstring': 'String',
2865 def visit_const(self, const):
2866 return self.visit(const.type)
2868 def visit_alias(self, alias):
2869 if alias.expr == 'GLboolean':
2870 if self.long_suffix:
2871 return self.prefix + 'Booleanv', alias.expr
2873 return self.prefix + 'iv', 'GLint'
2874 elif alias.expr == 'GLdouble':
2875 if self.long_suffix:
2876 return self.prefix + 'Doublev', alias.expr
2878 return self.prefix + 'dv', alias.expr
2879 elif alias.expr == 'GLfloat':
2880 if self.long_suffix:
2881 return self.prefix + 'Floatv', alias.expr
2883 return self.prefix + 'fv', alias.expr
2884 elif alias.expr in ('GLint', 'GLuint', 'GLsizei'):
2885 if self.long_suffix:
2886 return self.prefix + 'Integerv', 'GLint'
2888 return self.prefix + 'iv', 'GLint'
2893 def visit_enum(self, enum):
2894 return self.visit(glapi.GLint)
2896 def visit_bitmask(self, bitmask):
2897 return self.visit(glapi.GLint)
2899 def visit_opaque(self, pointer):
2900 return self.prefix + 'Pointerv', 'GLvoid *'
2903 class JsonWriter(Visitor):
2904 '''Type visitor that will dump a value of the specified type through the
2907 It expects a previously declared JSONWriter instance named "json".'''
2909 def visit_literal(self, literal, instance):
2910 if literal.format == 'Bool':
2911 print ' json.writeBool(%s);' % instance
2912 elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
2913 print ' json.writeNumber(%s);' % instance
2915 raise NotImplementedError
2917 def visit_string(self, string, instance):
2918 assert string.length is None
2919 print ' json.writeString((const char *)%s);' % instance
2921 def visit_enum(self, enum, instance):
2922 if enum.expr == 'GLenum':
2923 print ' writeEnum(json, %s);' % instance
2925 print ' json.writeNumber(%s);' % instance
2927 def visit_bitmask(self, bitmask, instance):
2928 raise NotImplementedError
2930 def visit_alias(self, alias, instance):
2931 self.visit(alias.type, instance)
2933 def visit_opaque(self, opaque, instance):
2934 print ' json.writeNumber((size_t)%s);' % instance
2938 def visit_array(self, array, instance):
2939 index = '__i%u' % JsonWriter.__index
2940 JsonWriter.__index += 1
2941 print ' json.beginArray();'
2942 print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
2943 self.visit(array.type, '%s[%s]' % (instance, index))
2945 print ' json.endArray();'
2955 print '#include <string.h>'
2956 print '#include <iostream>'
2958 print '#include "json.hpp"'
2959 print '#include "glimports.hpp"'
2960 print '#include "glproc.hpp"'
2961 print '#include "glretrace.hpp"'
2965 print 'writeEnum(JSONWriter &json, GLenum pname)'
2967 print ' switch(pname) {'
2968 for name in GLenum.values:
2969 print ' case %s:' % name
2970 print ' json.writeString("%s");' % name
2973 print ' json.writeNumber(pname);'
2980 print 'writeShader(JSONWriter &json, GLuint shader)'
2982 print ' if (!shader) {'
2983 print ' json.writeNull();'
2987 print ' json.beginObject();'
2988 print ' GLint source_length = 0;'
2989 print ' glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);'
2990 print ' json.beginMember("source");'
2991 print ' if (source_length) {'
2992 print ' GLchar *source = new GLchar[source_length];'
2993 print ' GLsizei length = 0;'
2994 print ' source[0] = 0;'
2995 print ' glGetShaderSource(shader, source_length, &length, source);'
2996 print ' json.writeString(source);'
2997 print ' delete [] source;'
2999 print ' json.writeNull();'
3001 print ' json.endMember(); // source'
3002 print ' json.endObject();'
3007 print 'static inline void'
3008 print 'writeProgram(JSONWriter &json, GLuint program)'
3010 print ' if (!program) {'
3011 print ' json.writeNull();'
3015 print ' json.beginObject();'
3016 print ' json.beginMember("attached_shaders");'
3017 print ' GLint attached_shaders = 0;'
3018 print ' glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);'
3019 print ' json.beginArray();'
3020 print ' if (attached_shaders) {'
3021 print ' GLuint *shaders = new GLuint[attached_shaders];'
3022 print ' GLsizei count = 0;'
3023 print ' glGetAttachedShaders(program, attached_shaders, &count, shaders);'
3024 print ' for (GLsizei i = 0; i < count; ++ i) {'
3025 print ' writeShader(json, shaders[i]);'
3027 print ' delete [] shaders;'
3029 print ' json.endArray();'
3030 print ' json.endMember();'
3031 print ' json.endObject();'
3038 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
3040 GLint width, height = 1, depth = 1;
3043 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
3045 if (target != GL_TEXTURE_1D) {
3047 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
3048 if (target == GL_TEXTURE_3D) {
3050 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
3054 if (width <= 0 || height <= 0 || depth <= 0) {
3059 // Tell the GUI this is no ordinary object, but an image
3060 json.writeStringMember("__class__", "image");
3062 json.writeNumberMember("__width__", width);
3063 json.writeNumberMember("__height__", height);
3064 json.writeNumberMember("__depth__", depth);
3066 // Hardcoded for now, but we could chose types more adequate to the
3067 // texture internal format
3068 json.writeStringMember("__type__", "uint8");
3069 json.writeBoolMember("__normalized__", true);
3070 json.writeNumberMember("__channels__", 4);
3072 GLubyte *pixels = new GLubyte[depth*width*height*4];
3074 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
3076 json.writeStringMember("__encoding__", "base64");
3077 json.beginMember("__data__");
3078 json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
3079 json.endMember(); // __data__
3087 writeDrawBufferImage(JSONWriter &json)
3089 GLint width = glretrace::window_width;
3090 GLint height = glretrace::window_height;
3092 if (!width || !height) {
3097 // Tell the GUI this is no ordinary object, but an image
3098 json.writeStringMember("__class__", "image");
3100 json.writeNumberMember("__width__", width);
3101 json.writeNumberMember("__height__", height);
3102 json.writeNumberMember("__depth__", 1);
3104 // Hardcoded for now, but we could chose types more adequate to the
3105 // texture internal format
3106 json.writeStringMember("__type__", "uint8");
3107 json.writeBoolMember("__normalized__", true);
3108 json.writeNumberMember("__channels__", 4);
3110 GLubyte *pixels = new GLubyte[width*height*4];
3112 GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3113 GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3114 glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
3115 glGetIntegerv(GL_READ_BUFFER, &readbuffer);
3116 glReadBuffer(drawbuffer);
3117 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
3118 glReadBuffer(readbuffer);
3120 json.writeStringMember("__encoding__", "base64");
3121 json.beginMember("__data__");
3122 json.writeBase64(pixels, width * height * 4 * sizeof *pixels);
3123 json.endMember(); // __data__
3133 print 'static inline void'
3134 print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
3136 print ' GLint texture = 0;'
3137 print ' glGetIntegerv(binding, &texture);'
3138 print ' if (!glIsEnabled(target) && !texture) {'
3139 print ' json.writeNull();'
3143 print ' json.beginObject();'
3145 print ' GLfloat param;'
3146 for function, type, count, name in parameters:
3147 if function != 'glGetTexParameter' or count != 1:
3149 print ' glGetTexParameterfv(target, %s, ¶m);' % name
3150 print ' json.beginMember("%s");' % name
3151 JsonWriter().visit(type, 'param')
3152 print ' json.endMember();'
3155 print ' json.beginMember("levels");'
3156 print ' json.beginArray();'
3157 print ' GLint level = 0;'
3159 print ' GLint width = 0, height = 0;'
3160 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
3161 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
3162 print ' if (!width || !height) {'
3165 print ' json.beginObject();'
3167 # FIXME: This is not the original texture name in the trace -- we need
3168 # to do a reverse lookup of the texture mappings to find the original one
3169 print ' json.beginMember("binding");'
3170 print ' json.writeNumber(texture);'
3171 print ' json.endMember();'
3173 # TODO: Generalize this
3174 for function, type, count, name in parameters:
3175 if function != 'glGetTexLevelParameter' or count != 1:
3177 print ' glGetTexLevelParameterfv(target, level, %s, ¶m);' % name
3178 print ' json.beginMember("%s");' % name
3179 JsonWriter().visit(type, 'param')
3180 print ' json.endMember();'
3182 print ' json.beginMember("image");'
3183 print ' writeTextureImage(json, target, level);'
3184 print ' json.endMember();'
3186 print ' json.endObject();'
3188 print ' } while(true);'
3189 print ' json.endArray();'
3190 print ' json.endMember(); // levels'
3192 print ' json.endObject();'
3196 print 'void glretrace::state_dump(std::ostream &os)'
3198 print ' JSONWriter json(os);'
3199 self.dump_parameters()
3200 self.dump_current_program()
3201 self.dump_textures()
3202 self.dump_framebuffer()
3206 def dump_parameters(self):
3207 print ' const GLubyte * sparams[1];'
3208 print ' GLboolean bparams[16];'
3209 print ' GLint iparams[16];'
3210 print ' GLfloat fparams[16];'
3211 print ' GLdouble dparams[16];'
3212 print ' GLvoid * pparams[16];'
3214 print ' (void)dparams;'
3216 print ' json.beginMember("parameters");'
3217 print ' json.beginObject();'
3218 for function, type, count, name in parameters:
3219 if function != 'glGet':
3225 getter = 'glGetBooleanv'
3228 getter = 'glGetIntegerv'
3231 getter = 'glGetIntegerv'
3234 getter = 'glGetFloatv'
3237 getter = 'glGetDoublev'
3240 getter = 'glGetPointerv'
3243 getter = 'glGetString'
3245 raise NotImplementedError
3246 print ' memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf)
3247 if getter.endswith('v'):
3248 print ' %s(%s, %s);' % (getter, name, buf)
3251 print ' %s[0] = %s(%s);' % (buf, getter, name)
3252 print ' if (glGetError() != GL_NO_ERROR) {'
3253 #print ' std::cerr << "warning: %s(%s) failed\\n";' % (getter, name)
3255 print ' json.beginMember("%s");' % name
3257 JsonWriter().visit(type, '%s[0]' % buf)
3259 JsonWriter().visit(Array(type, str(count)), buf)
3260 print ' json.endMember();'
3262 print ' json.endObject();'
3263 print ' json.endMember(); // parameters'
3266 def dump_current_program(self):
3267 print ' GLint current_program = 0;'
3268 print ' glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program);'
3269 print ' json.beginMember("current_program");'
3270 print ' writeProgram(json, current_program);'
3271 print ' json.endMember();'
3274 def dump_textures(self):
3275 print ' json.beginMember("textures");'
3276 print ' json.beginArray();'
3277 print ' GLint active_texture = GL_TEXTURE0;'
3278 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3279 print ' GLint max_texture_coords = 0;'
3280 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3281 print ' for (GLint unit = 0; unit < max_texture_coords; ++unit) {'
3282 print ' glActiveTexture(GL_TEXTURE0 + unit);'
3283 print ' json.beginObject();'
3284 for target, binding in texture_targets:
3285 print ' json.beginMember("%s");' % target
3286 print ' writeTexture(json, %s, %s);' % (target, binding)
3287 print ' json.endMember();'
3288 print ' json.endObject();'
3290 print ' glActiveTexture(active_texture);'
3291 print ' json.endArray();'
3292 print ' json.endMember(); // texture'
3295 def dump_framebuffer(self):
3296 print ' json.beginMember("framebuffer");'
3297 print ' json.beginObject();'
3298 print ' json.beginMember("GL_DRAW_BUFFER");'
3300 print ' writeDrawBufferImage(json);'
3301 print ' json.endMember();'
3302 print ' json.endObject();'
3303 print ' json.endMember(); // framebuffer'
3307 self.write(' '*self.level + s + '\n')
3320 if __name__ == '__main__':
3321 StateDumper().dump()