1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
32 X = None # To be determined
39 P = OpaquePointer(Void)
42 # TODO: This table and the one on glenum.py should be unified
44 # (functions, type, count, name) # value
45 ("", X, 1, "GL_ZERO"), # 0x0000
46 ("", X, 1, "GL_ONE"), # 0x0001
48 #("", X, 1, "GL_POINTS"), # 0x0000
49 #("", X, 1, "GL_LINES"), # 0x0001
50 #("", X, 1, "GL_LINE_LOOP"), # 0x0002
51 #("", X, 1, "GL_LINE_STRIP"), # 0x0003
52 #("", X, 1, "GL_TRIANGLES"), # 0x0004
53 #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
54 #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
55 #("", X, 1, "GL_QUADS"), # 0x0007
56 #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
57 #("", X, 1, "GL_POLYGON"), # 0x0009
58 #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
59 #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
60 #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
61 #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
62 #("", X, 1, "GL_PATCHES"), # 0x000E
64 ("", X, 1, "GL_ACCUM"), # 0x0100
65 ("", X, 1, "GL_LOAD"), # 0x0101
66 ("", X, 1, "GL_RETURN"), # 0x0102
67 ("", X, 1, "GL_MULT"), # 0x0103
68 ("", X, 1, "GL_ADD"), # 0x0104
69 ("", X, 1, "GL_NEVER"), # 0x0200
70 ("", X, 1, "GL_LESS"), # 0x0201
71 ("", X, 1, "GL_EQUAL"), # 0x0202
72 ("", X, 1, "GL_LEQUAL"), # 0x0203
73 ("", X, 1, "GL_GREATER"), # 0x0204
74 ("", X, 1, "GL_NOTEQUAL"), # 0x0205
75 ("", X, 1, "GL_GEQUAL"), # 0x0206
76 ("", X, 1, "GL_ALWAYS"), # 0x0207
77 ("", X, 1, "GL_SRC_COLOR"), # 0x0300
78 ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
79 ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
80 ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
81 ("", X, 1, "GL_DST_ALPHA"), # 0x0304
82 ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
83 ("", X, 1, "GL_DST_COLOR"), # 0x0306
84 ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
85 ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
86 ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
87 ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
88 ("", X, 1, "GL_BACK_LEFT"), # 0x0402
89 ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
90 ("", X, 1, "GL_FRONT"), # 0x0404
91 ("", X, 1, "GL_BACK"), # 0x0405
92 ("", X, 1, "GL_LEFT"), # 0x0406
93 ("", X, 1, "GL_RIGHT"), # 0x0407
94 ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
95 ("", X, 1, "GL_AUX0"), # 0x0409
96 ("", X, 1, "GL_AUX1"), # 0x040A
97 ("", X, 1, "GL_AUX2"), # 0x040B
98 ("", X, 1, "GL_AUX3"), # 0x040C
99 ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
100 ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
101 ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
102 ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
103 ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
104 ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
105 ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
106 ("", X, 1, "GL_2D"), # 0x0600
107 ("", X, 1, "GL_3D"), # 0x0601
108 ("", X, 1, "GL_3D_COLOR"), # 0x0602
109 ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
110 ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
111 ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
112 ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
113 ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
114 ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
115 ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
116 ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
117 ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
118 ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
119 ("", X, 1, "GL_EXP"), # 0x0800
120 ("", X, 1, "GL_EXP2"), # 0x0801
121 ("", X, 1, "GL_CW"), # 0x0900
122 ("", X, 1, "GL_CCW"), # 0x0901
123 ("", X, 1, "GL_COEFF"), # 0x0A00
124 ("", X, 1, "GL_ORDER"), # 0x0A01
125 ("", X, 1, "GL_DOMAIN"), # 0x0A02
126 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
127 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
128 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
129 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
130 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
131 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
132 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
133 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
134 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
135 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
136 ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
137 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
138 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
139 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
140 ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
141 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
142 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
143 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
144 ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
145 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
146 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
147 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
148 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
149 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
150 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
151 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
152 ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
153 ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
154 ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
155 ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
156 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
157 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
158 ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
159 ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
160 ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
161 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
162 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
163 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
164 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
165 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
166 ("glGet", I, 1, "GL_FOG"), # 0x0B60
167 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
168 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
169 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
170 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
171 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
172 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
173 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
174 ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
175 ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
176 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
177 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
178 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
179 ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
180 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
181 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
182 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
183 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
184 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
185 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
186 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
187 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
188 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
189 ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
190 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
191 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
192 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
193 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
194 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
195 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
196 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
197 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
198 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
199 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
200 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
201 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
202 ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
203 ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
204 ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
205 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
206 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
207 ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
208 ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
209 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
210 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
211 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
212 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
213 ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
214 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
215 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
216 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
217 ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
218 ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
219 ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
220 ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
221 ("glGet", I, 1, "GL_STEREO"), # 0x0C33
222 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
223 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
224 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
225 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
226 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
227 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
228 ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
229 ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
230 ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
231 ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
232 ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
233 ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
234 ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
235 ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
236 ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
237 ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
238 ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
239 ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
240 ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
241 ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
242 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
243 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
244 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
245 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
246 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
247 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
248 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
249 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
250 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
251 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
252 ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
253 ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
254 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
255 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
256 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
257 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
258 ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
259 ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
260 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
261 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
262 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
263 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
264 ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
265 ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
266 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
267 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
268 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
269 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
270 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
271 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
272 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
273 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
274 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
275 ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
276 ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
277 ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
278 ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
279 ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
280 ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
281 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
282 ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
283 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
284 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
285 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
286 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
287 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
288 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
289 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
290 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
291 ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
292 ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
293 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
294 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
295 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
296 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
297 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
298 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
299 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
300 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
301 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
302 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
303 ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
304 ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
305 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
306 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
307 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
308 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
309 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
310 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
311 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
312 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
313 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
314 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
315 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
316 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
317 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
318 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
319 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
320 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
321 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
322 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
323 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
324 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
325 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
326 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
327 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
328 ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
329 ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
330 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
331 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
332 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
333 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
334 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
335 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
336 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
337 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
338 ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
339 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
340 ("", X, 1, "GL_DONT_CARE"), # 0x1100
341 ("", X, 1, "GL_FASTEST"), # 0x1101
342 ("", X, 1, "GL_NICEST"), # 0x1102
343 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
344 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
345 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
346 ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
347 ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
348 ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
349 ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
350 ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
351 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
352 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
353 ("", X, 1, "GL_COMPILE"), # 0x1300
354 ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
355 ("", X, 1, "GL_BYTE"), # 0x1400
356 ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
357 ("", X, 1, "GL_SHORT"), # 0x1402
358 ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
359 ("", X, 1, "GL_INT"), # 0x1404
360 ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
361 ("", X, 1, "GL_FLOAT"), # 0x1406
362 ("", X, 1, "GL_2_BYTES"), # 0x1407
363 ("", X, 1, "GL_3_BYTES"), # 0x1408
364 ("", X, 1, "GL_4_BYTES"), # 0x1409
365 ("", X, 1, "GL_DOUBLE"), # 0x140A
366 ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
367 ("", X, 1, "GL_FIXED"), # 0x140C
368 ("", X, 1, "GL_INT64_NV"), # 0x140E
369 ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
370 ("", X, 1, "GL_CLEAR"), # 0x1500
371 ("", X, 1, "GL_AND"), # 0x1501
372 ("", X, 1, "GL_AND_REVERSE"), # 0x1502
373 ("", X, 1, "GL_COPY"), # 0x1503
374 ("", X, 1, "GL_AND_INVERTED"), # 0x1504
375 ("", X, 1, "GL_NOOP"), # 0x1505
376 ("", X, 1, "GL_XOR"), # 0x1506
377 ("", X, 1, "GL_OR"), # 0x1507
378 ("", X, 1, "GL_NOR"), # 0x1508
379 ("", X, 1, "GL_EQUIV"), # 0x1509
380 ("", X, 1, "GL_INVERT"), # 0x150A
381 ("", X, 1, "GL_OR_REVERSE"), # 0x150B
382 ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
383 ("", X, 1, "GL_OR_INVERTED"), # 0x150D
384 ("", X, 1, "GL_NAND"), # 0x150E
385 ("", X, 1, "GL_SET"), # 0x150F
386 ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
387 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
388 ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
389 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
390 ("", X, 1, "GL_MODELVIEW"), # 0x1700
391 ("", X, 1, "GL_PROJECTION"), # 0x1701
392 ("", X, 1, "GL_TEXTURE"), # 0x1702
393 ("", X, 1, "GL_COLOR"), # 0x1800
394 ("", X, 1, "GL_DEPTH"), # 0x1801
395 ("", X, 1, "GL_STENCIL"), # 0x1802
396 ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
397 ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
398 ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
399 ("", X, 1, "GL_RED"), # 0x1903
400 ("", X, 1, "GL_GREEN"), # 0x1904
401 ("", X, 1, "GL_BLUE"), # 0x1905
402 ("", X, 1, "GL_ALPHA"), # 0x1906
403 ("", X, 1, "GL_RGB"), # 0x1907
404 ("", X, 1, "GL_RGBA"), # 0x1908
405 ("", X, 1, "GL_LUMINANCE"), # 0x1909
406 ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
407 ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
408 ("", X, 1, "GL_BITMAP"), # 0x1A00
409 ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
410 ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
411 ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
412 ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
413 ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
414 ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
415 ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
416 ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
417 ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
418 ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
419 ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
420 ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
421 ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
422 ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
423 ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
424 ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
425 ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
426 ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
427 ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
428 ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
429 ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
430 ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
431 ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
432 ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
433 ("", X, 1, "GL_POINT"), # 0x1B00
434 ("", X, 1, "GL_LINE"), # 0x1B01
435 ("", X, 1, "GL_FILL"), # 0x1B02
436 ("", X, 1, "GL_RENDER"), # 0x1C00
437 ("", X, 1, "GL_FEEDBACK"), # 0x1C01
438 ("", X, 1, "GL_SELECT"), # 0x1C02
439 ("", X, 1, "GL_FLAT"), # 0x1D00
440 ("", X, 1, "GL_SMOOTH"), # 0x1D01
441 ("", X, 1, "GL_KEEP"), # 0x1E00
442 ("", X, 1, "GL_REPLACE"), # 0x1E01
443 ("", X, 1, "GL_INCR"), # 0x1E02
444 ("", X, 1, "GL_DECR"), # 0x1E03
445 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
446 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
447 ("glGet", S, 1, "GL_VERSION"), # 0x1F02
448 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
449 ("", X, 1, "GL_S"), # 0x2000
450 ("", X, 1, "GL_T"), # 0x2001
451 ("", X, 1, "GL_R"), # 0x2002
452 ("", X, 1, "GL_Q"), # 0x2003
453 ("", X, 1, "GL_MODULATE"), # 0x2100
454 ("", X, 1, "GL_DECAL"), # 0x2101
455 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
456 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
457 ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
458 ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
459 ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
460 ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
461 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
462 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
463 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
464 ("", X, 1, "GL_NEAREST"), # 0x2600
465 ("", X, 1, "GL_LINEAR"), # 0x2601
466 ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
467 ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
468 ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
469 ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
470 ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
471 ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
472 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
473 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
474 ("", X, 1, "GL_CLAMP"), # 0x2900
475 ("", X, 1, "GL_REPEAT"), # 0x2901
476 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
477 ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
478 ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
479 ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
480 ("", X, 1, "GL_V2F"), # 0x2A20
481 ("", X, 1, "GL_V3F"), # 0x2A21
482 ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
483 ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
484 ("", X, 1, "GL_C3F_V3F"), # 0x2A24
485 ("", X, 1, "GL_N3F_V3F"), # 0x2A25
486 ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
487 ("", X, 1, "GL_T2F_V3F"), # 0x2A27
488 ("", X, 1, "GL_T4F_V4F"), # 0x2A28
489 ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
490 ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
491 ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
492 ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
493 ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
494 ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
495 ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
496 ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
497 ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
498 ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
499 ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
500 ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
501 ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
502 ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
503 ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
504 ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
505 ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
506 ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
507 ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
508 ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
509 ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
510 ("", X, 1, "GL_ABGR_EXT"), # 0x8000
511 ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
512 ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
513 ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
514 ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
515 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
516 ("", X, 1, "GL_FUNC_ADD"), # 0x8006
517 ("", X, 1, "GL_MIN"), # 0x8007
518 ("", X, 1, "GL_MAX"), # 0x8008
519 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
520 ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
521 ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
522 ("", X, 1, "GL_CMYK_EXT"), # 0x800C
523 ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
524 ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
525 ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
526 ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
527 ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
528 ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
529 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
530 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
531 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
532 ("", X, 1, "GL_REDUCE"), # 0x8016
533 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
534 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
535 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
536 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
537 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
538 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
539 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
540 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
541 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
542 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
543 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
544 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
545 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
546 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
547 ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
548 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
549 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
550 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
551 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
552 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
553 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
554 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
555 ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
556 ("glGet", B, 1, "GL_MINMAX"), # 0x802E
557 ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
558 ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
559 ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
560 ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
561 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
562 ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
563 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
564 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
565 ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
566 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
567 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
568 ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
569 ("", X, 1, "GL_ALPHA4"), # 0x803B
570 ("", X, 1, "GL_ALPHA8"), # 0x803C
571 ("", X, 1, "GL_ALPHA12"), # 0x803D
572 ("", X, 1, "GL_ALPHA16"), # 0x803E
573 ("", X, 1, "GL_LUMINANCE4"), # 0x803F
574 ("", X, 1, "GL_LUMINANCE8"), # 0x8040
575 ("", X, 1, "GL_LUMINANCE12"), # 0x8041
576 ("", X, 1, "GL_LUMINANCE16"), # 0x8042
577 ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
578 ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
579 ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
580 ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
581 ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
582 ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
583 ("", X, 1, "GL_INTENSITY"), # 0x8049
584 ("", X, 1, "GL_INTENSITY4"), # 0x804A
585 ("", X, 1, "GL_INTENSITY8"), # 0x804B
586 ("", X, 1, "GL_INTENSITY12"), # 0x804C
587 ("", X, 1, "GL_INTENSITY16"), # 0x804D
588 ("", X, 1, "GL_RGB2_EXT"), # 0x804E
589 ("", X, 1, "GL_RGB4"), # 0x804F
590 ("", X, 1, "GL_RGB5"), # 0x8050
591 ("", X, 1, "GL_RGB8"), # 0x8051
592 ("", X, 1, "GL_RGB10"), # 0x8052
593 ("", X, 1, "GL_RGB12"), # 0x8053
594 ("", X, 1, "GL_RGB16"), # 0x8054
595 ("", X, 1, "GL_RGBA2"), # 0x8055
596 ("", X, 1, "GL_RGBA4"), # 0x8056
597 ("", X, 1, "GL_RGB5_A1"), # 0x8057
598 ("", X, 1, "GL_RGBA8"), # 0x8058
599 ("", X, 1, "GL_RGB10_A2"), # 0x8059
600 ("", X, 1, "GL_RGBA12"), # 0x805A
601 ("", X, 1, "GL_RGBA16"), # 0x805B
602 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
603 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
604 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
605 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
606 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
607 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
608 ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
609 ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
610 ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
611 ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
612 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
613 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
614 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
615 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
616 ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
617 ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
618 ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
619 ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
620 ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
621 ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
622 ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
623 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
624 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
625 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
626 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
627 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
628 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
629 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
630 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
631 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
632 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
633 ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
634 ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
635 ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
636 ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
637 ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
638 ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
639 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
640 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
641 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
642 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
643 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
644 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
645 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
646 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
647 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
648 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
649 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
650 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
651 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
652 ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
653 ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
654 ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
655 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
656 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
657 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
658 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
659 ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
660 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
661 ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
662 ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
663 ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
664 ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
665 ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
666 ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
667 ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
668 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
669 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
670 ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
671 ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
672 ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
673 ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
674 ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
675 ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
676 ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
677 ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
678 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
679 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
680 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
681 ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
682 ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
683 ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
684 ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
685 ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
686 ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
687 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
688 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
689 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
690 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
691 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
692 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
693 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
694 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
695 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
696 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
697 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
698 ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
699 ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
700 ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
701 ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
702 ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8
703 ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
704 ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
705 ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
706 ("", X, 1, "GL_422_EXT"), # 0x80CC
707 ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
708 ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
709 ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
710 ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
711 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
712 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
713 ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
714 ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
715 ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
716 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
717 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
718 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
719 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
720 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
721 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
722 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
723 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
724 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
725 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
726 ("", X, 1, "GL_BGR"), # 0x80E0
727 ("", X, 1, "GL_BGRA"), # 0x80E1
728 ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
729 ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
730 ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
731 ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
732 ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
733 ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
734 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
735 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
736 ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
737 ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
738 ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
739 ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
740 ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
741 ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
742 ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
743 ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
744 ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
745 ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
746 ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
747 ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
748 ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
749 ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
750 ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
751 ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
752 ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
753 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
754 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
755 ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
756 ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
757 ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
758 ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
759 ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
760 ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
761 ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
762 ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
763 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
764 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
765 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
766 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
767 ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
768 ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
769 ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
770 ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
771 ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
772 ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
773 ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
774 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
775 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
776 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
777 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
778 ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
779 ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
780 ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
781 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
782 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
783 ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
784 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
785 ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
786 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
787 ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
788 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
789 ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
790 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
791 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
792 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
793 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
794 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
795 ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
796 ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
797 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
798 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
799 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
800 ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
801 ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
802 ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
803 ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
804 ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
805 ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
806 ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
807 ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
808 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
809 ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
810 ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
811 ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
812 ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
813 ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
814 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
815 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
816 ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
817 ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
818 ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
819 ("", X, 1, "GL_CUBIC_HP"), # 0x815F
820 ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
821 ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
822 ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
823 ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
824 ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
825 ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
826 ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
827 ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
828 ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
829 ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
830 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
831 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
832 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
833 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
834 ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
835 ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
836 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
837 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
838 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
839 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
840 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
841 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
842 ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
843 ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
844 ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
845 ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
846 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
847 ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
848 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
849 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
850 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
851 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
852 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
853 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
854 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
855 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
856 ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
857 ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
858 ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
859 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
860 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
861 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
862 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
863 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
864 ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
865 ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
866 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
867 ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
868 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
869 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
870 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
871 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
872 ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
873 ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
874 ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
875 ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
876 ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
877 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
878 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
879 ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
880 ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
881 ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
882 ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
883 ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
884 ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
885 ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
886 ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
887 ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
888 ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
889 ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
890 ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
891 ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
892 ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
893 ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
894 ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
895 ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
896 ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
897 ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
898 ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
899 ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
900 ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
901 ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
902 ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
903 ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
904 ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
905 ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
906 ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
907 ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
908 ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
909 ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
910 ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
911 ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
912 ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
913 ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
914 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
915 ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
916 ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
917 ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
918 ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
919 ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
920 ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
921 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
922 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
923 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
924 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
925 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
926 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
927 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
928 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
929 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
930 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
931 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
932 ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B
933 ("", X, 1, "GL_MINOR_VERSION"), # 0x821C
934 ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
935 ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
936 ("", X, 1, "GL_INDEX"), # 0x8222
937 ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
938 ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
939 ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
940 ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
941 ("", X, 1, "GL_RG"), # 0x8227
942 ("", X, 1, "GL_RG_INTEGER"), # 0x8228
943 ("", X, 1, "GL_R8"), # 0x8229
944 ("", X, 1, "GL_R16"), # 0x822A
945 ("", X, 1, "GL_RG8"), # 0x822B
946 ("", X, 1, "GL_RG16"), # 0x822C
947 ("", X, 1, "GL_R16F"), # 0x822D
948 ("", X, 1, "GL_R32F"), # 0x822E
949 ("", X, 1, "GL_RG16F"), # 0x822F
950 ("", X, 1, "GL_RG32F"), # 0x8230
951 ("", X, 1, "GL_R8I"), # 0x8231
952 ("", X, 1, "GL_R8UI"), # 0x8232
953 ("", X, 1, "GL_R16I"), # 0x8233
954 ("", X, 1, "GL_R16UI"), # 0x8234
955 ("", X, 1, "GL_R32I"), # 0x8235
956 ("", X, 1, "GL_R32UI"), # 0x8236
957 ("", X, 1, "GL_RG8I"), # 0x8237
958 ("", X, 1, "GL_RG8UI"), # 0x8238
959 ("", X, 1, "GL_RG16I"), # 0x8239
960 ("", X, 1, "GL_RG16UI"), # 0x823A
961 ("", X, 1, "GL_RG32I"), # 0x823B
962 ("", X, 1, "GL_RG32UI"), # 0x823C
963 ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
964 ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
965 ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
966 ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
967 ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
968 ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
969 ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
970 ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
971 ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
972 ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
973 ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
974 ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
975 ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
976 ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
977 ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
978 ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
979 ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
980 ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
981 ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
982 ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
983 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
984 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
985 ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
986 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
987 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
988 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
989 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
990 ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
991 ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
992 ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
993 ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
994 ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
995 ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
996 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
997 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
998 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
999 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
1000 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
1001 ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
1002 ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
1003 ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
1004 ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
1005 ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
1006 ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
1007 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
1008 ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
1009 ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1010 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
1011 ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
1012 ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
1013 ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
1014 ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
1015 ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
1016 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
1017 ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
1018 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
1019 ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
1020 ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
1021 ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
1022 ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
1023 ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
1024 ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
1025 ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
1026 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
1027 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
1028 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
1029 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
1030 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1031 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
1032 ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
1033 ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
1034 ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
1035 ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1036 ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
1037 ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
1038 ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
1039 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
1040 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1041 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
1042 ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
1043 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1044 ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
1045 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1046 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1047 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1048 ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
1049 ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
1050 ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
1051 ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
1052 ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
1053 ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
1054 ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1055 ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
1056 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
1057 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
1058 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
1059 ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
1060 ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
1061 ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
1062 ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
1063 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
1064 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
1065 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
1066 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
1067 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
1068 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1069 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
1070 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
1071 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
1072 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
1073 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
1074 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
1075 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
1076 ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
1077 ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
1078 ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
1079 ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
1080 ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
1081 ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
1082 ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
1083 ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
1084 ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
1085 ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
1086 ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
1087 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
1088 ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
1089 ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
1090 ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
1091 ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
1092 ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
1093 ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
1094 ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1095 ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
1096 ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
1097 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
1098 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
1099 ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
1100 ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
1101 ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
1102 ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
1103 ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
1104 ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
1105 ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
1106 ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
1107 ("", X, 1, "GL_FOG_COORD"), # 0x8451
1108 ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
1109 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
1110 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
1111 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
1112 ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
1113 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
1114 ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
1115 ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
1116 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
1117 ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
1118 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
1119 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
1120 ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
1121 ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
1122 ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1123 ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1124 ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
1125 ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
1126 ("", X, 1, "GL_TEXTURE0"), # 0x84C0
1127 ("", X, 1, "GL_TEXTURE1"), # 0x84C1
1128 ("", X, 1, "GL_TEXTURE2"), # 0x84C2
1129 ("", X, 1, "GL_TEXTURE3"), # 0x84C3
1130 ("", X, 1, "GL_TEXTURE4"), # 0x84C4
1131 ("", X, 1, "GL_TEXTURE5"), # 0x84C5
1132 ("", X, 1, "GL_TEXTURE6"), # 0x84C6
1133 ("", X, 1, "GL_TEXTURE7"), # 0x84C7
1134 ("", X, 1, "GL_TEXTURE8"), # 0x84C8
1135 ("", X, 1, "GL_TEXTURE9"), # 0x84C9
1136 ("", X, 1, "GL_TEXTURE10"), # 0x84CA
1137 ("", X, 1, "GL_TEXTURE11"), # 0x84CB
1138 ("", X, 1, "GL_TEXTURE12"), # 0x84CC
1139 ("", X, 1, "GL_TEXTURE13"), # 0x84CD
1140 ("", X, 1, "GL_TEXTURE14"), # 0x84CE
1141 ("", X, 1, "GL_TEXTURE15"), # 0x84CF
1142 ("", X, 1, "GL_TEXTURE16"), # 0x84D0
1143 ("", X, 1, "GL_TEXTURE17"), # 0x84D1
1144 ("", X, 1, "GL_TEXTURE18"), # 0x84D2
1145 ("", X, 1, "GL_TEXTURE19"), # 0x84D3
1146 ("", X, 1, "GL_TEXTURE20"), # 0x84D4
1147 ("", X, 1, "GL_TEXTURE21"), # 0x84D5
1148 ("", X, 1, "GL_TEXTURE22"), # 0x84D6
1149 ("", X, 1, "GL_TEXTURE23"), # 0x84D7
1150 ("", X, 1, "GL_TEXTURE24"), # 0x84D8
1151 ("", X, 1, "GL_TEXTURE25"), # 0x84D9
1152 ("", X, 1, "GL_TEXTURE26"), # 0x84DA
1153 ("", X, 1, "GL_TEXTURE27"), # 0x84DB
1154 ("", X, 1, "GL_TEXTURE28"), # 0x84DC
1155 ("", X, 1, "GL_TEXTURE29"), # 0x84DD
1156 ("", X, 1, "GL_TEXTURE30"), # 0x84DE
1157 ("", X, 1, "GL_TEXTURE31"), # 0x84DF
1158 ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
1159 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
1160 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
1161 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
1162 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
1163 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1164 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
1165 ("", X, 1, "GL_SUBTRACT"), # 0x84E7
1166 ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
1167 ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
1168 ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
1169 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
1170 ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
1171 ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
1172 ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
1173 ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
1174 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
1175 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
1176 ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
1177 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
1178 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
1179 ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
1180 ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
1181 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
1182 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
1183 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
1184 ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
1185 ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
1186 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
1187 ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
1188 ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
1189 ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
1190 ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
1191 ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
1192 ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
1193 ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
1194 ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
1195 ("", X, 1, "GL_INCR_WRAP"), # 0x8507
1196 ("", X, 1, "GL_DECR_WRAP"), # 0x8508
1197 ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
1198 ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
1199 ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
1200 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
1201 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
1202 ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
1203 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
1204 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
1205 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
1206 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
1207 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
1208 ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
1209 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
1210 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
1211 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
1212 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
1213 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
1214 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
1215 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
1216 ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
1217 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
1218 ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
1219 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
1220 ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
1221 ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
1222 ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
1223 ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
1224 ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
1225 ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
1226 ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
1227 ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
1228 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
1229 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
1230 ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
1231 ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
1232 ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
1233 ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
1234 ("", X, 1, "GL_SPARE0_NV"), # 0x852E
1235 ("", X, 1, "GL_SPARE1_NV"), # 0x852F
1236 ("", X, 1, "GL_DISCARD_NV"), # 0x8530
1237 ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
1238 ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
1239 ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
1240 ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
1241 ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
1242 ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
1243 ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
1244 ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
1245 ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
1246 ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
1247 ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
1248 ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
1249 ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
1250 ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
1251 ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
1252 ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
1253 ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
1254 ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
1255 ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
1256 ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
1257 ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
1258 ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
1259 ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
1260 ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
1261 ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
1262 ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
1263 ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
1264 ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
1265 ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1266 ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1267 ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
1268 ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
1269 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
1270 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
1271 ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
1272 ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
1273 ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
1274 ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
1275 ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
1276 ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
1277 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
1278 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
1279 ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
1280 ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
1281 ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
1282 ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
1283 ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
1284 ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
1285 ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
1286 ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
1287 ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
1288 ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
1289 ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
1290 ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
1291 ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
1292 ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
1293 ("", X, 1, "GL_COMBINE"), # 0x8570
1294 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
1295 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
1296 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
1297 ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
1298 ("", X, 1, "GL_INTERPOLATE"), # 0x8575
1299 ("", X, 1, "GL_CONSTANT"), # 0x8576
1300 ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
1301 ("", X, 1, "GL_PREVIOUS"), # 0x8578
1302 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
1303 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
1304 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
1305 ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
1306 ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
1307 ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
1308 ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
1309 ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
1310 ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
1311 ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
1312 ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
1313 ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
1314 ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
1315 ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
1316 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
1317 ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
1318 ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1319 ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
1320 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
1321 ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
1322 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
1323 ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
1324 ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
1325 ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
1326 ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
1327 ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
1328 ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
1329 ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
1330 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
1331 ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
1332 ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
1333 ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
1334 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
1335 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
1336 ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
1337 ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
1338 ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
1339 ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
1340 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
1341 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
1342 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
1343 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
1344 ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
1345 ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
1346 ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1347 ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1348 ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
1349 ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1350 ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
1351 ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1352 ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
1353 ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
1354 ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
1355 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
1356 ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
1357 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
1358 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1359 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
1360 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1361 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
1362 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
1363 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
1364 ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
1365 ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
1366 ("", X, 1, "GL_INVERSE_NV"), # 0x862B
1367 ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
1368 ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
1369 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
1370 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1371 ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
1372 ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
1373 ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
1374 ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
1375 ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
1376 ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
1377 ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
1378 ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
1379 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
1380 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
1381 ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
1382 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
1383 ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
1384 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
1385 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
1386 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
1387 ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
1388 ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
1389 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
1390 ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
1391 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
1392 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
1393 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1394 ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
1395 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
1396 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
1397 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
1398 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
1399 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
1400 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
1401 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
1402 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
1403 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
1404 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
1405 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1406 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1407 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1408 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1409 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1410 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1411 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1412 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1413 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1414 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1415 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1416 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1417 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1418 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1419 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1420 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1421 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
1422 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
1423 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
1424 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
1425 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
1426 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
1427 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1428 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1429 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1430 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1431 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1432 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1433 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1434 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
1435 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1436 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1437 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
1438 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
1439 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
1440 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
1441 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
1442 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
1443 ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
1444 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
1445 ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
1446 #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
1447 #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
1448 ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
1449 ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
1450 ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
1451 ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
1452 ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
1453 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
1454 ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
1455 ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
1456 ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1457 ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1458 ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
1459 ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
1460 ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1461 ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
1462 ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
1463 ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
1464 ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
1465 ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
1466 ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
1467 ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
1468 ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
1469 ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
1470 ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
1471 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
1472 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
1473 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
1474 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
1475 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
1476 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
1477 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
1478 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
1479 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
1480 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
1481 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
1482 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
1483 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
1484 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
1485 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
1486 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
1487 ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
1488 ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
1489 ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
1490 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
1491 ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
1492 ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
1493 ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
1494 ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
1495 ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
1496 ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
1497 ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
1498 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1499 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
1500 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
1501 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
1502 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
1503 ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
1504 ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
1505 ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
1506 ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
1507 ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
1508 ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
1509 ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
1510 ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
1511 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
1512 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
1513 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
1514 ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
1515 ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
1516 ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
1517 ("", X, 1, "GL_HILO_NV"), # 0x86F4
1518 ("", X, 1, "GL_DSDT_NV"), # 0x86F5
1519 ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
1520 ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
1521 ("", X, 1, "GL_HILO16_NV"), # 0x86F8
1522 ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
1523 ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
1524 ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
1525 ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
1526 ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
1527 ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
1528 ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
1529 ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
1530 ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
1531 ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
1532 ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
1533 ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
1534 ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
1535 ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
1536 ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
1537 ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
1538 ("", X, 1, "GL_DSDT8_NV"), # 0x8709
1539 ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
1540 ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1541 ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
1542 ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
1543 ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
1544 ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
1545 ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
1546 ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
1547 ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
1548 ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
1549 ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
1550 ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
1551 ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
1552 ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
1553 ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
1554 ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
1555 ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1556 ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
1557 ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
1558 ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
1559 ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
1560 ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
1561 ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
1562 ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
1563 ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
1564 ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
1565 ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
1566 ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
1567 ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
1568 ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
1569 ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
1570 ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
1571 ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
1572 ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
1573 ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
1574 ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
1575 ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
1576 ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
1577 ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
1578 ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
1579 ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
1580 ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
1581 ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
1582 ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
1583 ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
1584 ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
1585 ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
1586 ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
1587 ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
1588 ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
1589 ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
1590 ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
1591 ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
1592 ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
1593 ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
1594 ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
1595 ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
1596 ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
1597 ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
1598 ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
1599 ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
1600 ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
1601 ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
1602 ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
1603 ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
1604 ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
1605 ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
1606 ("", X, 1, "GL_STATIC_ATI"), # 0x8760
1607 ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
1608 ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
1609 ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
1610 ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764
1611 ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765
1612 ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
1613 ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
1614 ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
1615 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
1616 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
1617 ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
1618 ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
1619 ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
1620 ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
1621 ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
1622 ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
1623 ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
1624 ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
1625 ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
1626 ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
1627 ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
1628 ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1629 ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
1630 ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
1631 ("", X, 1, "GL_DUDV_ATI"), # 0x8779
1632 ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
1633 ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
1634 ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
1635 ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
1636 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
1637 ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
1638 ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
1639 ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
1640 ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
1641 ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
1642 ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
1643 ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
1644 ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
1645 ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
1646 ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
1647 ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
1648 ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
1649 ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
1650 ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
1651 ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
1652 ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
1653 ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
1654 ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
1655 ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
1656 ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
1657 ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
1658 ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
1659 ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
1660 ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
1661 ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
1662 ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
1663 ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
1664 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
1665 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
1666 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
1667 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
1668 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
1669 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
1670 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
1671 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
1672 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
1673 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
1674 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
1675 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
1676 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
1677 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
1678 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
1679 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
1680 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
1681 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
1682 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
1683 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
1684 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
1685 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
1686 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
1687 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
1688 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
1689 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
1690 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
1691 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
1692 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
1693 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
1694 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
1695 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
1696 ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
1697 ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
1698 ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
1699 ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
1700 ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
1701 ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
1702 ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
1703 ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
1704 ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
1705 ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
1706 ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1707 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
1708 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
1709 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
1710 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1711 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
1712 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
1713 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
1714 ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
1715 ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
1716 ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
1717 ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
1718 ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1719 ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
1720 ("", X, 1, "GL_X_EXT"), # 0x87D5
1721 ("", X, 1, "GL_Y_EXT"), # 0x87D6
1722 ("", X, 1, "GL_Z_EXT"), # 0x87D7
1723 ("", X, 1, "GL_W_EXT"), # 0x87D8
1724 ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
1725 ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
1726 ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
1727 ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
1728 ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
1729 ("", X, 1, "GL_ONE_EXT"), # 0x87DE
1730 ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1731 ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
1732 ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
1733 ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
1734 ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
1735 ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
1736 ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
1737 ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1738 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
1739 ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
1740 ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
1741 ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
1742 ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
1743 ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1744 ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
1745 ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
1746 ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
1747 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
1748 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
1749 ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
1750 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
1751 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
1752 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
1753 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
1754 ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
1755 ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
1756 ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
1757 ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
1758 ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
1759 ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
1760 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
1761 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
1762 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
1763 ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
1764 ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
1765 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
1766 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
1767 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
1768 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
1769 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
1770 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1771 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1772 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1773 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
1774 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
1775 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
1776 ("", X, 1, "GL_RGBA32F"), # 0x8814
1777 ("", X, 1, "GL_RGB32F"), # 0x8815
1778 ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
1779 ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
1780 ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
1781 ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
1782 ("", X, 1, "GL_RGBA16F"), # 0x881A
1783 ("", X, 1, "GL_RGB16F"), # 0x881B
1784 ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
1785 ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
1786 ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
1787 ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
1788 ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
1789 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
1790 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
1791 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
1792 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
1793 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
1794 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
1795 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
1796 ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
1797 ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
1798 ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
1799 ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
1800 ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
1801 ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
1802 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
1803 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
1804 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
1805 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
1806 ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
1807 ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
1808 ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
1809 ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
1810 ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1811 ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
1812 ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
1813 ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
1814 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
1815 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
1816 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
1817 ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
1818 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
1819 ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
1820 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
1821 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
1822 ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
1823 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
1824 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
1825 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
1826 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
1827 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
1828 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
1829 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
1830 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
1831 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
1832 ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
1833 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
1834 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
1835 ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
1836 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
1837 ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
1838 ("", X, 1, "GL_HILO8_NV"), # 0x885E
1839 ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
1840 ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
1841 ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
1842 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
1843 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
1844 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
1845 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
1846 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
1847 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
1848 ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
1849 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
1850 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
1851 ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
1852 ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
1853 ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
1854 ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
1855 ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
1856 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
1857 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
1858 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
1859 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
1860 ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
1861 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
1862 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
1863 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
1864 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
1865 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
1866 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
1867 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
1868 ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
1869 ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
1870 ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
1871 ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
1872 ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
1873 ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
1874 ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
1875 ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
1876 ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
1877 ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
1878 ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
1879 ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
1880 ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
1881 ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
1882 ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
1883 ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
1884 ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
1885 ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
1886 ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
1887 ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
1888 ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
1889 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
1890 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
1891 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
1892 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
1893 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
1894 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
1895 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
1896 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
1897 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
1898 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
1899 ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
1900 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
1901 ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
1902 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
1903 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
1904 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
1905 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
1906 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
1907 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
1908 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
1909 ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
1910 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
1911 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
1912 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
1913 ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
1914 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
1915 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
1916 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
1917 ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
1918 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
1919 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
1920 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
1921 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
1922 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
1923 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
1924 ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
1925 ("", X, 1, "GL_READ_ONLY"), # 0x88B8
1926 ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
1927 ("", X, 1, "GL_READ_WRITE"), # 0x88BA
1928 ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
1929 ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
1930 ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
1931 ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
1932 ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
1933 ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
1934 ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
1935 ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
1936 ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
1937 ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
1938 ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
1939 ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
1940 ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
1941 ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
1942 ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
1943 ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
1944 ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
1945 ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
1946 ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
1947 ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
1948 ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
1949 ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
1950 ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
1951 ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
1952 ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
1953 ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
1954 ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
1955 ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
1956 ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
1957 ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
1958 ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
1959 ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
1960 ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
1961 ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
1962 ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
1963 ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
1964 ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
1965 ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
1966 ("", X, 1, "GL_STREAM_READ"), # 0x88E1
1967 ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
1968 ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
1969 ("", X, 1, "GL_STATIC_READ"), # 0x88E5
1970 ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
1971 ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
1972 ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
1973 ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
1974 ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
1975 ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
1976 ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
1977 ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
1978 ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
1979 ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
1980 ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
1981 ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
1982 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
1983 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
1984 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
1985 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
1986 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
1987 ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
1988 ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
1989 ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
1990 ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
1991 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
1992 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
1993 ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
1994 ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
1995 ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
1996 ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
1997 ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
1998 ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
1999 ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
2000 ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
2001 ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
2002 ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
2003 ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
2004 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
2005 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
2006 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
2007 ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
2008 ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
2009 ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
2010 ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
2011 ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
2012 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
2013 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
2014 ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
2015 ("", X, 1, "GL_REG_0_ATI"), # 0x8921
2016 ("", X, 1, "GL_REG_1_ATI"), # 0x8922
2017 ("", X, 1, "GL_REG_2_ATI"), # 0x8923
2018 ("", X, 1, "GL_REG_3_ATI"), # 0x8924
2019 ("", X, 1, "GL_REG_4_ATI"), # 0x8925
2020 ("", X, 1, "GL_REG_5_ATI"), # 0x8926
2021 ("", X, 1, "GL_REG_6_ATI"), # 0x8927
2022 ("", X, 1, "GL_REG_7_ATI"), # 0x8928
2023 ("", X, 1, "GL_REG_8_ATI"), # 0x8929
2024 ("", X, 1, "GL_REG_9_ATI"), # 0x892A
2025 ("", X, 1, "GL_REG_10_ATI"), # 0x892B
2026 ("", X, 1, "GL_REG_11_ATI"), # 0x892C
2027 ("", X, 1, "GL_REG_12_ATI"), # 0x892D
2028 ("", X, 1, "GL_REG_13_ATI"), # 0x892E
2029 ("", X, 1, "GL_REG_14_ATI"), # 0x892F
2030 ("", X, 1, "GL_REG_15_ATI"), # 0x8930
2031 ("", X, 1, "GL_REG_16_ATI"), # 0x8931
2032 ("", X, 1, "GL_REG_17_ATI"), # 0x8932
2033 ("", X, 1, "GL_REG_18_ATI"), # 0x8933
2034 ("", X, 1, "GL_REG_19_ATI"), # 0x8934
2035 ("", X, 1, "GL_REG_20_ATI"), # 0x8935
2036 ("", X, 1, "GL_REG_21_ATI"), # 0x8936
2037 ("", X, 1, "GL_REG_22_ATI"), # 0x8937
2038 ("", X, 1, "GL_REG_23_ATI"), # 0x8938
2039 ("", X, 1, "GL_REG_24_ATI"), # 0x8939
2040 ("", X, 1, "GL_REG_25_ATI"), # 0x893A
2041 ("", X, 1, "GL_REG_26_ATI"), # 0x893B
2042 ("", X, 1, "GL_REG_27_ATI"), # 0x893C
2043 ("", X, 1, "GL_REG_28_ATI"), # 0x893D
2044 ("", X, 1, "GL_REG_29_ATI"), # 0x893E
2045 ("", X, 1, "GL_REG_30_ATI"), # 0x893F
2046 ("", X, 1, "GL_REG_31_ATI"), # 0x8940
2047 ("", X, 1, "GL_CON_0_ATI"), # 0x8941
2048 ("", X, 1, "GL_CON_1_ATI"), # 0x8942
2049 ("", X, 1, "GL_CON_2_ATI"), # 0x8943
2050 ("", X, 1, "GL_CON_3_ATI"), # 0x8944
2051 ("", X, 1, "GL_CON_4_ATI"), # 0x8945
2052 ("", X, 1, "GL_CON_5_ATI"), # 0x8946
2053 ("", X, 1, "GL_CON_6_ATI"), # 0x8947
2054 ("", X, 1, "GL_CON_7_ATI"), # 0x8948
2055 ("", X, 1, "GL_CON_8_ATI"), # 0x8949
2056 ("", X, 1, "GL_CON_9_ATI"), # 0x894A
2057 ("", X, 1, "GL_CON_10_ATI"), # 0x894B
2058 ("", X, 1, "GL_CON_11_ATI"), # 0x894C
2059 ("", X, 1, "GL_CON_12_ATI"), # 0x894D
2060 ("", X, 1, "GL_CON_13_ATI"), # 0x894E
2061 ("", X, 1, "GL_CON_14_ATI"), # 0x894F
2062 ("", X, 1, "GL_CON_15_ATI"), # 0x8950
2063 ("", X, 1, "GL_CON_16_ATI"), # 0x8951
2064 ("", X, 1, "GL_CON_17_ATI"), # 0x8952
2065 ("", X, 1, "GL_CON_18_ATI"), # 0x8953
2066 ("", X, 1, "GL_CON_19_ATI"), # 0x8954
2067 ("", X, 1, "GL_CON_20_ATI"), # 0x8955
2068 ("", X, 1, "GL_CON_21_ATI"), # 0x8956
2069 ("", X, 1, "GL_CON_22_ATI"), # 0x8957
2070 ("", X, 1, "GL_CON_23_ATI"), # 0x8958
2071 ("", X, 1, "GL_CON_24_ATI"), # 0x8959
2072 ("", X, 1, "GL_CON_25_ATI"), # 0x895A
2073 ("", X, 1, "GL_CON_26_ATI"), # 0x895B
2074 ("", X, 1, "GL_CON_27_ATI"), # 0x895C
2075 ("", X, 1, "GL_CON_28_ATI"), # 0x895D
2076 ("", X, 1, "GL_CON_29_ATI"), # 0x895E
2077 ("", X, 1, "GL_CON_30_ATI"), # 0x895F
2078 ("", X, 1, "GL_CON_31_ATI"), # 0x8960
2079 ("", X, 1, "GL_MOV_ATI"), # 0x8961
2080 ("", X, 1, "GL_ADD_ATI"), # 0x8963
2081 ("", X, 1, "GL_MUL_ATI"), # 0x8964
2082 ("", X, 1, "GL_SUB_ATI"), # 0x8965
2083 ("", X, 1, "GL_DOT3_ATI"), # 0x8966
2084 ("", X, 1, "GL_DOT4_ATI"), # 0x8967
2085 ("", X, 1, "GL_MAD_ATI"), # 0x8968
2086 ("", X, 1, "GL_LERP_ATI"), # 0x8969
2087 ("", X, 1, "GL_CND_ATI"), # 0x896A
2088 ("", X, 1, "GL_CND0_ATI"), # 0x896B
2089 ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
2090 ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
2091 ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
2092 ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
2093 ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
2094 ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
2095 ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
2096 ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
2097 ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
2098 ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
2099 ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
2100 ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
2101 ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
2102 ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
2103 ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2104 ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
2105 ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
2106 ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
2107 ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
2108 ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
2109 ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
2110 ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
2111 ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
2112 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
2113 ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
2114 ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
2115 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2116 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2117 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
2118 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
2119 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
2120 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
2121 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
2122 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
2123 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
2124 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
2125 ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
2126 ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
2127 ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
2128 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2129 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
2130 ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
2131 ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
2132 ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
2133 ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
2134 ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
2135 ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
2136 ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
2137 ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
2138 ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
2139 ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
2140 ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
2141 ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
2142 ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
2143 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
2144 ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
2145 ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
2146 ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
2147 ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
2148 ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
2149 ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
2150 ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
2151 ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
2152 ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
2153 ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2154 ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2155 ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
2156 ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
2157 ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
2158 ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
2159 ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
2160 ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
2161 ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
2162 ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
2163 ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
2164 ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
2165 ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
2166 ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
2167 ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
2168 ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
2169 ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
2170 ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
2171 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
2172 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
2173 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
2174 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
2175 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
2176 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
2177 ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
2178 ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
2179 ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
2180 ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
2181 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
2182 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
2183 ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
2184 ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
2185 ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
2186 ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
2187 ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
2188 ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
2189 ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
2190 ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
2191 ("", X, 1, "GL_INT_VEC2"), # 0x8B53
2192 ("", X, 1, "GL_INT_VEC3"), # 0x8B54
2193 ("", X, 1, "GL_INT_VEC4"), # 0x8B55
2194 ("", X, 1, "GL_BOOL"), # 0x8B56
2195 ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
2196 ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
2197 ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
2198 ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
2199 ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
2200 ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
2201 ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
2202 ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
2203 ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
2204 ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
2205 ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
2206 ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
2207 ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
2208 ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
2209 ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
2210 ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
2211 ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
2212 ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
2213 ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
2214 ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
2215 ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80
2216 ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
2217 ("", X, 1, "GL_LINK_STATUS"), # 0x8B82
2218 ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
2219 ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
2220 ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
2221 ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
2222 ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
2223 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
2224 ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
2225 ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
2226 ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
2227 ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
2228 ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
2229 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
2230 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
2231 ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2232 ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
2233 ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
2234 ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
2235 ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
2236 ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
2237 ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
2238 ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
2239 ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
2240 ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
2241 ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
2242 ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
2243 ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
2244 ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
2245 ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
2246 ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
2247 ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
2248 ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
2249 ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
2250 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2251 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
2252 ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
2253 ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
2254 ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
2255 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
2256 ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
2257 ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
2258 ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
2259 ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
2260 ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
2261 ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
2262 ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
2263 ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
2264 ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
2265 ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
2266 ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
2267 ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
2268 ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2269 ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
2270 ("", X, 1, "GL_SRGB"), # 0x8C40
2271 ("", X, 1, "GL_SRGB8"), # 0x8C41
2272 ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
2273 ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
2274 ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
2275 ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
2276 ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
2277 ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
2278 ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
2279 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
2280 ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
2281 ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
2282 ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
2283 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
2284 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
2285 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
2286 ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
2287 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
2288 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
2289 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
2290 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2291 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
2292 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
2293 ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
2294 ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
2295 ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
2296 ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2297 ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
2298 ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
2299 ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
2300 ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
2301 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
2302 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
2303 ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
2304 ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
2305 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
2306 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
2307 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
2308 ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
2309 ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
2310 ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
2311 ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
2312 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
2313 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
2314 ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
2315 ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2316 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
2317 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
2318 ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
2319 ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
2320 ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
2321 ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
2322 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
2323 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
2324 ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
2325 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
2326 ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
2327 ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
2328 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
2329 ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
2330 ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
2331 ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
2332 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
2333 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
2334 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
2335 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
2336 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
2337 ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
2338 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
2339 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
2340 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
2341 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
2342 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
2343 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
2344 ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
2345 ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
2346 ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
2347 ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
2348 ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
2349 ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
2350 ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
2351 ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
2352 ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
2353 ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
2354 ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
2355 ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
2356 ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
2357 ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
2358 ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
2359 ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
2360 ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
2361 ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
2362 ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
2363 ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
2364 ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
2365 ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
2366 ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
2367 ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
2368 ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
2369 ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
2370 ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
2371 ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
2372 ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
2373 ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
2374 ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
2375 ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
2376 ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
2377 ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
2378 ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
2379 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
2380 ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
2381 ("", X, 1, "GL_RGBA32UI"), # 0x8D70
2382 ("", X, 1, "GL_RGB32UI"), # 0x8D71
2383 ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
2384 ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
2385 ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
2386 ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
2387 ("", X, 1, "GL_RGBA16UI"), # 0x8D76
2388 ("", X, 1, "GL_RGB16UI"), # 0x8D77
2389 ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
2390 ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
2391 ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
2392 ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
2393 ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
2394 ("", X, 1, "GL_RGB8UI"), # 0x8D7D
2395 ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
2396 ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
2397 ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
2398 ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
2399 ("", X, 1, "GL_RGBA32I"), # 0x8D82
2400 ("", X, 1, "GL_RGB32I"), # 0x8D83
2401 ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
2402 ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
2403 ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
2404 ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
2405 ("", X, 1, "GL_RGBA16I"), # 0x8D88
2406 ("", X, 1, "GL_RGB16I"), # 0x8D89
2407 ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
2408 ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
2409 ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
2410 ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
2411 ("", X, 1, "GL_RGBA8I"), # 0x8D8E
2412 ("", X, 1, "GL_RGB8I"), # 0x8D8F
2413 ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
2414 ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
2415 ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
2416 ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
2417 ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
2418 ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
2419 ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
2420 ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
2421 ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
2422 ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
2423 ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
2424 ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
2425 ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
2426 ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
2427 ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
2428 ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
2429 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2430 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
2431 ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
2432 ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
2433 ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
2434 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
2435 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
2436 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
2437 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
2438 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
2439 ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
2440 ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
2441 ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
2442 ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
2443 ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
2444 ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
2445 ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2446 ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
2447 ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
2448 ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
2449 ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
2450 ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
2451 ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2452 ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2453 ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
2454 ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
2455 ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
2456 ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
2457 ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
2458 ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
2459 ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
2460 ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
2461 ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
2462 ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
2463 ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2464 ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
2465 ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
2466 ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
2467 ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
2468 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
2469 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
2470 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
2471 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
2472 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
2473 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
2474 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
2475 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
2476 ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
2477 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
2478 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
2479 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
2480 ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
2481 ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
2482 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
2483 ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
2484 ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
2485 ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2486 ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
2487 ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
2488 ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
2489 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
2490 ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
2491 ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
2492 ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
2493 ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
2494 ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
2495 ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
2496 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
2497 ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
2498 ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
2499 ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
2500 ("", X, 1, "GL_LOW_INT"), # 0x8DF3
2501 ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
2502 ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
2503 ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
2504 ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
2505 ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
2506 ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
2507 ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
2508 ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
2509 ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
2510 ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
2511 ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
2512 ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
2513 ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
2514 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
2515 ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
2516 ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
2517 ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
2518 ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
2519 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2520 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
2521 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
2522 ("", X, 1, "GL_FRAME_NV"), # 0x8E26
2523 ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
2524 ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
2525 ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
2526 ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
2527 ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
2528 ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
2529 ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
2530 ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
2531 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
2532 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
2533 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
2534 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
2535 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
2536 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
2537 ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
2538 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
2539 ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
2540 ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
2541 ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2542 ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
2543 ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
2544 ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
2545 ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
2546 ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
2547 ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
2548 ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
2549 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
2550 ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
2551 ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
2552 ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
2553 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
2554 ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
2555 ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
2556 ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
2557 ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
2558 ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
2559 ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
2560 ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
2561 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
2562 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
2563 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
2564 ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
2565 ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
2566 ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
2567 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
2568 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
2569 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
2570 ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
2571 ("", X, 1, "GL_ISOLINES"), # 0x8E7A
2572 ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
2573 ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
2574 ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
2575 ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
2576 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
2577 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
2578 ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
2579 ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
2580 ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
2581 ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
2582 ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2583 ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
2584 ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
2585 ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
2586 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
2587 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
2588 ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
2589 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
2590 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
2591 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
2592 ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
2593 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
2594 ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2595 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
2596 ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
2597 ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
2598 ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
2599 ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
2600 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
2601 ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
2602 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2603 ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
2604 ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2605 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
2606 ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
2607 ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
2608 ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
2609 ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
2610 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
2611 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
2612 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
2613 ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
2614 ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
2615 ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
2616 ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
2617 ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
2618 ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
2619 ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
2620 ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
2621 ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
2622 ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
2623 ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
2624 ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
2625 ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
2626 ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
2627 ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2628 ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2629 ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
2630 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
2631 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
2632 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
2633 ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
2634 ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
2635 ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
2636 ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
2637 ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
2638 ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
2639 ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
2640 ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
2641 ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
2642 ("", X, 1, "GL_RED_SNORM"), # 0x8F90
2643 ("", X, 1, "GL_RG_SNORM"), # 0x8F91
2644 ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
2645 ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
2646 ("", X, 1, "GL_R8_SNORM"), # 0x8F94
2647 ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
2648 ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
2649 ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
2650 ("", X, 1, "GL_R16_SNORM"), # 0x8F98
2651 ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
2652 ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
2653 ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
2654 ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
2655 ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
2656 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
2657 ("", X, 1, "GL_INT8_NV"), # 0x8FE0
2658 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
2659 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
2660 ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
2661 ("", X, 1, "GL_INT16_NV"), # 0x8FE4
2662 ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
2663 ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
2664 ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
2665 ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
2666 ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
2667 ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
2668 ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2669 ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
2670 ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
2671 ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
2672 ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
2673 ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
2674 ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
2675 ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
2676 ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
2677 ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
2678 ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
2679 ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
2680 ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
2681 ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
2682 ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
2683 ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
2684 ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
2685 ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
2686 ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
2687 ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
2688 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
2689 ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
2690 ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
2691 ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
2692 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
2693 ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
2694 ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
2695 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
2696 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
2697 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
2698 ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
2699 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
2700 ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
2701 ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
2702 ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
2703 ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
2704 ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
2705 ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
2706 ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
2707 ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
2708 ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
2709 ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
2710 ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
2711 ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
2712 ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
2713 ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
2714 ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
2715 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
2716 ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
2717 ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
2718 ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
2719 ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
2720 ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
2721 ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
2722 ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
2723 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
2724 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
2725 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
2726 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
2727 ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
2728 ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
2729 ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
2730 ("", X, 1, "GL_FAILURE_NV"), # 0x9030
2731 ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
2732 ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
2733 ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
2734 ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
2735 ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
2736 ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
2737 ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
2738 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
2739 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
2740 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
2741 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
2742 ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
2743 ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
2744 ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
2745 ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
2746 ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
2747 ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
2748 ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
2749 ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
2750 ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
2751 ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
2752 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
2753 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
2754 ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
2755 ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
2756 ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
2757 ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
2758 ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
2759 ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
2760 ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
2761 ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
2762 ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
2763 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
2764 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
2765 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
2766 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
2767 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
2768 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
2769 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
2770 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
2771 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
2772 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
2773 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
2774 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
2775 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
2776 ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
2777 ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
2778 ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
2779 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
2780 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
2781 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
2782 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
2783 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
2784 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
2785 ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
2786 ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
2787 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
2788 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
2789 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
2790 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
2791 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
2792 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
2793 ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
2794 ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
2795 ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
2796 ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
2797 ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
2798 ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
2799 ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
2800 ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
2801 ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
2802 ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
2803 ("", X, 1, "GL_UNSIGNALED"), # 0x9118
2804 ("", X, 1, "GL_SIGNALED"), # 0x9119
2805 ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
2806 ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
2807 ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
2808 ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
2809 ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
2810 ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
2811 ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
2812 ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
2813 ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
2814 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
2815 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
2816 ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
2817 ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
2818 ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
2819 ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
2820 ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
2821 ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
2822 ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
2823 ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
2824 ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
2825 ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
2826 ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
2827 ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
2828 ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
2829 ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
2830 ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
2831 ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
2832 ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
2833 ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
2834 ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
2835 ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
2836 ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
2840 ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
2841 ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
2842 ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
2843 #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
2848 '''Objects that describes how to inflect.'''
2856 def __init__(self, radical, inflections, suffix = ''):
2857 self.radical = radical
2858 self.inflections = inflections
2859 self.suffix = suffix
2861 def reduced_type(self, type):
2862 if type in self.inflections:
2864 if type in self.reduced_types:
2865 return self.reduced_type(self.reduced_types[type])
2866 raise NotImplementedError
2868 def inflect(self, type):
2869 return self.radical + self.inflection(type) + self.suffix
2871 def inflection(self, type):
2872 type = self.reduced_type(type)
2873 assert type in self.inflections
2874 return self.inflections[type]
2877 return self.radical + self.suffix
2880 class StateGetter(Visitor):
2881 '''Type visitor that is able to extract the state via one of the glGet*
2884 It will declare any temporary variable
2887 def __init__(self, radical, inflections, suffix=''):
2888 self.inflector = GetInflector(radical, inflections)
2889 self.suffix = suffix
2891 def __call__(self, *args):
2894 for function, type, count, name in parameters:
2899 type = Array(type, str(count))
2901 return type, self.visit(type, args)
2903 raise NotImplementedError
2905 def temp_name(self, args):
2906 '''Return the name of a temporary variable to hold the state.'''
2909 return pname[3:].lower()
2911 def visit_const(self, const, args):
2912 return self.visit(const.type, args)
2914 def visit_scalar(self, type, args):
2915 temp_name = self.temp_name(args)
2916 elem_type = self.inflector.reduced_type(type)
2917 inflection = self.inflector.inflect(type)
2918 if inflection.endswith('v'):
2919 print ' %s %s = 0;' % (elem_type, temp_name)
2920 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2922 print ' %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
2925 def visit_string(self, string, args):
2926 temp_name = self.temp_name(args)
2927 inflection = self.inflector.inflect(string)
2928 assert not inflection.endswith('v')
2929 print ' %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
2932 def visit_alias(self, alias, args):
2933 return self.visit_scalar(alias, args)
2935 def visit_enum(self, enum, args):
2936 return self.visit(GLint, args)
2938 def visit_bitmask(self, bitmask, args):
2939 return self.visit(GLint, args)
2941 def visit_array(self, array, args):
2942 temp_name = self.temp_name(args)
2943 if array.length == '1':
2944 return self.visit(array.type)
2945 elem_type = self.inflector.reduced_type(array.type)
2946 inflection = self.inflector.inflect(array.type)
2947 assert inflection.endswith('v')
2948 print ' %s %s[%s];' % (elem_type, temp_name, array.length)
2949 print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
2950 print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2953 def visit_opaque(self, pointer, args):
2954 temp_name = self.temp_name(args)
2955 inflection = self.inflector.inflect(pointer)
2956 assert inflection.endswith('v')
2957 print ' GLvoid *%s;' % temp_name
2958 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2962 glGet = StateGetter('glGet', {
2971 glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
2972 glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
2973 glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
2974 glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
2975 glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
2976 glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
2977 glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
2980 class JsonWriter(Visitor):
2981 '''Type visitor that will dump a value of the specified type through the
2984 It expects a previously declared JSONWriter instance named "json".'''
2986 def visit_literal(self, literal, instance):
2987 if literal.format == 'Bool':
2988 print ' json.writeBool(%s);' % instance
2989 elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
2990 print ' json.writeNumber(%s);' % instance
2992 raise NotImplementedError
2994 def visit_string(self, string, instance):
2995 assert string.length is None
2996 print ' json.writeString((const char *)%s);' % instance
2998 def visit_enum(self, enum, instance):
2999 if enum.expr == 'GLenum':
3000 print ' writeEnum(json, %s);' % instance
3002 print ' json.writeNumber(%s);' % instance
3004 def visit_bitmask(self, bitmask, instance):
3005 raise NotImplementedError
3007 def visit_alias(self, alias, instance):
3008 self.visit(alias.type, instance)
3010 def visit_opaque(self, opaque, instance):
3011 print ' json.writeNumber((size_t)%s);' % instance
3015 def visit_array(self, array, instance):
3016 index = '__i%u' % JsonWriter.__index
3017 JsonWriter.__index += 1
3018 print ' json.beginArray();'
3019 print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
3020 self.visit(array.type, '%s[%s]' % (instance, index))
3022 print ' json.endArray();'
3027 '''Class to generate code to dump all GL state in JSON format via
3034 print '#include <string.h>'
3035 print '#include <iostream>'
3036 print '#include <algorithm>'
3038 print '#include "image.hpp"'
3039 print '#include "json.hpp"'
3040 print '#include "glimports.hpp"'
3041 print '#include "glproc.hpp"'
3042 print '#include "glsize.hpp"'
3043 print '#include "glretrace.hpp"'
3046 print 'static const char *'
3047 print '_enum_string(GLenum pname)'
3049 print ' switch(pname) {'
3050 for name in GLenum.values:
3051 print ' case %s:' % name
3052 print ' return "%s";' % name
3054 print ' return NULL;'
3059 print 'static const char *'
3060 print 'enum_string(GLenum pname)'
3062 print ' const char *s = _enum_string(pname);'
3066 print ' static char buf[16];'
3067 print ' snprintf(buf, sizeof buf, "0x%04x", pname);'
3068 print ' return buf;'
3073 print 'static inline void'
3074 print 'writeEnum(JSONWriter &json, GLenum pname)'
3076 print ' const char *s = _enum_string(pname);'
3078 print ' json.writeString(s);'
3080 print ' json.writeNumber(pname);'
3088 writeShader(JSONWriter &json, GLuint shader)
3094 GLint shader_type = 0;
3095 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
3100 GLint source_length = 0;
3101 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
3102 if (!source_length) {
3106 GLchar *source = new GLchar[source_length];
3109 glGetShaderSource(shader, source_length, &length, source);
3111 json.beginMember(enum_string(shader_type));
3112 json.writeString(source);
3119 writeCurrentProgram(JSONWriter &json)
3122 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
3127 GLint attached_shaders = 0;
3128 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
3129 if (!attached_shaders) {
3133 GLuint *shaders = new GLuint[attached_shaders];
3135 glGetAttachedShaders(program, attached_shaders, &count, shaders);
3136 for (GLsizei i = 0; i < count; ++ i) {
3137 writeShader(json, shaders[i]);
3143 writeArbProgram(JSONWriter &json, GLenum target)
3145 if (!glIsEnabled(target)) {
3149 GLint program_length = 0;
3150 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
3151 if (!program_length) {
3155 GLchar *source = new GLchar[program_length + 1];
3157 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
3158 source[program_length] = 0;
3160 json.beginMember(enum_string(target));
3161 json.writeString(source);
3171 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
3173 GLint width, height = 1, depth = 1;
3176 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
3178 if (target != GL_TEXTURE_1D) {
3180 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
3181 if (target == GL_TEXTURE_3D) {
3183 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
3187 if (width <= 0 || height <= 0 || depth <= 0) {
3192 // Tell the GUI this is no ordinary object, but an image
3193 json.writeStringMember("__class__", "image");
3195 json.writeNumberMember("__width__", width);
3196 json.writeNumberMember("__height__", height);
3197 json.writeNumberMember("__depth__", depth);
3199 // Hardcoded for now, but we could chose types more adequate to the
3200 // texture internal format
3201 json.writeStringMember("__type__", "uint8");
3202 json.writeBoolMember("__normalized__", true);
3203 json.writeNumberMember("__channels__", 4);
3205 GLubyte *pixels = new GLubyte[depth*width*height*4];
3207 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
3209 json.beginMember("__data__");
3212 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
3213 json.writeBase64(pngBuffer, pngBufferSize);
3215 json.endMember(); // __data__
3223 writeDrawBufferImage(JSONWriter &json, GLenum format)
3225 GLint width = glretrace::window_width;
3226 GLint height = glretrace::window_height;
3228 GLint channels = __gl_format_channels(format);
3230 if (!width || !height) {
3235 // Tell the GUI this is no ordinary object, but an image
3236 json.writeStringMember("__class__", "image");
3238 json.writeNumberMember("__width__", width);
3239 json.writeNumberMember("__height__", height);
3240 json.writeNumberMember("__depth__", 1);
3242 // Hardcoded for now, but we could chose types more adequate to the
3243 // texture internal format
3244 json.writeStringMember("__type__", "uint8");
3245 json.writeBoolMember("__normalized__", true);
3246 json.writeNumberMember("__channels__", channels);
3248 GLubyte *pixels = new GLubyte[width*height*channels];
3250 GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3251 GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3252 glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
3253 glGetIntegerv(GL_READ_BUFFER, &readbuffer);
3254 glReadBuffer(drawbuffer);
3256 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
3257 glPixelStorei(GL_PACK_ALIGNMENT, 1);
3259 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
3261 glPopClientAttrib();
3262 glReadBuffer(readbuffer);
3264 json.beginMember("__data__");
3267 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
3268 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
3269 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
3270 json.writeBase64(pngBuffer, pngBufferSize);
3272 json.endMember(); // __data__
3279 static inline GLuint
3280 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
3281 GLint colorRb, GLint depthRb, GLint stencilRb,
3282 GLuint *rbs, GLint *numRbs)
3290 glGenFramebuffers(1, &fbo);
3291 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3293 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
3294 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3295 GL_RENDERBUFFER_WIDTH, &w);
3296 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3297 GL_RENDERBUFFER_HEIGHT, &h);
3298 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3299 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3301 glGenRenderbuffers(1, &rbs[*numRbs]);
3302 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3303 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3304 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
3305 GL_RENDERBUFFER, rbs[*numRbs]);
3307 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3308 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3309 glDrawBuffer(drawbuffer);
3310 glReadBuffer(drawbuffer);
3311 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3312 GL_COLOR_BUFFER_BIT, GL_NEAREST);
3313 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3316 if (stencilRb == depthRb && stencilRb) {
3317 //combined depth and stencil buffer
3318 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
3319 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3320 GL_RENDERBUFFER_WIDTH, &w);
3321 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3322 GL_RENDERBUFFER_HEIGHT, &h);
3323 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3324 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3326 glGenRenderbuffers(1, &rbs[*numRbs]);
3327 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3328 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3329 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
3330 GL_RENDERBUFFER, rbs[*numRbs]);
3331 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3332 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3333 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3334 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
3335 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3339 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
3340 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3341 GL_RENDERBUFFER_WIDTH, &w);
3342 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3343 GL_RENDERBUFFER_HEIGHT, &h);
3344 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3345 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3347 glGenRenderbuffers(1, &rbs[*numRbs]);
3348 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3349 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3350 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
3351 GL_DEPTH_ATTACHMENT,
3352 GL_RENDERBUFFER, rbs[*numRbs]);
3353 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3354 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3355 glDrawBuffer(GL_DEPTH_ATTACHMENT);
3356 glReadBuffer(GL_DEPTH_ATTACHMENT);
3357 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3358 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
3362 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
3363 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3364 GL_RENDERBUFFER_WIDTH, &w);
3365 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3366 GL_RENDERBUFFER_HEIGHT, &h);
3367 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3368 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3370 glGenRenderbuffers(1, &rbs[*numRbs]);
3371 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3372 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3373 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
3374 GL_STENCIL_ATTACHMENT,
3375 GL_RENDERBUFFER, rbs[*numRbs]);
3376 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3377 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3378 glDrawBuffer(GL_STENCIL_ATTACHMENT);
3379 glReadBuffer(GL_STENCIL_ATTACHMENT);
3380 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3381 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
3390 writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
3392 json.beginMember("GL_RGBA");
3393 writeDrawBufferImage(json, GL_RGBA);
3397 json.beginMember("GL_DEPTH_COMPONENT");
3398 writeDrawBufferImage(json, GL_DEPTH_COMPONENT);
3403 json.beginMember("GL_STENCIL_INDEX");
3404 writeDrawBufferImage(json, GL_STENCIL_INDEX);
3412 print 'static inline void'
3413 print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
3415 print ' GLint texture = 0;'
3416 print ' glGetIntegerv(binding, &texture);'
3417 print ' if (!glIsEnabled(target) && !texture) {'
3418 print ' json.writeNull();'
3422 print ' json.beginObject();'
3423 print ' json.beginMember("levels");'
3424 print ' json.beginArray();'
3425 print ' GLint level = 0;'
3427 print ' GLint width = 0, height = 0;'
3428 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
3429 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
3430 print ' if (!width || !height) {'
3433 print ' json.beginObject();'
3435 # FIXME: This is not the original texture name in the trace -- we need
3436 # to do a reverse lookup of the texture mappings to find the original one
3437 print ' json.beginMember("binding");'
3438 print ' json.writeNumber(texture);'
3439 print ' json.endMember();'
3441 print ' json.beginMember("image");'
3442 print ' writeTextureImage(json, target, level);'
3443 print ' json.endMember();'
3445 print ' json.endObject();'
3447 print ' } while(true);'
3448 print ' json.endArray();'
3449 print ' json.endMember(); // levels'
3451 print ' json.endObject();'
3455 print 'void glretrace::state_dump(std::ostream &os)'
3457 print ' JSONWriter json(os);'
3458 self.dump_parameters()
3459 self.dump_current_program()
3460 self.dump_textures()
3461 self.dump_framebuffer()
3465 def dump_parameters(self):
3466 print ' json.beginMember("parameters");'
3467 print ' json.beginObject();'
3469 self.dump_atoms(glGet)
3471 self.dump_material_params()
3472 self.dump_light_params()
3473 self.dump_vertex_attribs()
3474 self.dump_texenv_params()
3475 self.dump_program_params()
3476 self.dump_texture_parameters()
3478 print ' json.endObject();'
3479 print ' json.endMember(); // parameters'
3482 def dump_material_params(self):
3483 for face in ['GL_FRONT', 'GL_BACK']:
3484 print ' json.beginMember("%s");' % face
3485 print ' json.beginObject();'
3486 self.dump_atoms(glGetMaterial, face)
3487 print ' json.endObject();'
3490 def dump_light_params(self):
3491 print ' GLint max_lights = 0;'
3492 print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
3493 print ' for (GLint index = 0; index < max_lights; ++index) {'
3494 print ' GLenum light = GL_LIGHT0 + index;'
3495 print ' if (glIsEnabled(light)) {'
3496 print ' char name[32];'
3497 print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);'
3498 print ' json.beginMember(name);'
3499 print ' json.beginObject();'
3500 self.dump_atoms(glGetLight, ' GL_LIGHT0 + index')
3501 print ' json.endObject();'
3502 print ' json.endMember(); // GL_LIGHTi'
3507 def dump_texenv_params(self):
3508 for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
3509 if target != 'GL_TEXTURE_FILTER_CONTROL':
3510 print ' if (glIsEnabled(%s)) {' % target
3513 print ' json.beginMember("%s");' % target
3514 print ' json.beginObject();'
3515 self.dump_atoms(glGetTexEnv, target)
3516 print ' json.endObject();'
3519 def dump_vertex_attribs(self):
3520 print ' GLint max_vertex_attribs = 0;'
3521 print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
3522 print ' for (GLint index = 0; index < max_vertex_attribs; ++index) {'
3523 print ' char name[32];'
3524 print ' snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
3525 print ' json.beginMember(name);'
3526 print ' json.beginObject();'
3527 self.dump_atoms(glGetVertexAttrib, 'index')
3528 print ' json.endObject();'
3529 print ' json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
3534 'GL_FRAGMENT_PROGRAM_ARB',
3535 'GL_VERTEX_PROGRAM_ARB',
3538 def dump_program_params(self):
3539 for target in self.program_targets:
3540 print ' if (glIsEnabled(%s)) {' % target
3541 print ' json.beginMember("%s");' % target
3542 print ' json.beginObject();'
3543 self.dump_atoms(glGetProgramARB, target)
3544 print ' json.endObject();'
3547 def dump_texture_parameters(self):
3549 print ' GLint active_texture = GL_TEXTURE0;'
3550 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3551 print ' GLint max_texture_coords = 0;'
3552 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3553 print ' GLint max_combined_texture_image_units = 0;'
3554 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
3555 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
3556 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
3557 print ' char name[32];'
3558 print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
3559 print ' json.beginMember(name);'
3560 print ' glActiveTexture(GL_TEXTURE0 + unit);'
3561 print ' json.beginObject();'
3562 print ' GLint texture;'
3564 for target, binding in texture_targets:
3565 print ' // %s' % target
3566 print ' texture = 0;'
3567 print ' glGetIntegerv(%s, &texture);' % binding
3568 print ' if (glIsEnabled(%s) || texture) {' % target
3569 print ' json.beginMember("%s");' % target
3570 print ' json.beginObject();'
3571 self.dump_atoms(glGetTexParameter, target)
3572 # We only dump the first level parameters
3573 self.dump_atoms(glGetTexLevelParameter, target, "0")
3574 print ' json.endObject();'
3575 print ' json.endMember(); // %s' % target
3578 print ' json.endObject();'
3579 print ' json.endMember(); // GL_TEXTUREi'
3581 print ' glActiveTexture(active_texture);'
3585 def dump_current_program(self):
3586 print ' json.beginMember("shaders");'
3587 print ' json.beginObject();'
3588 print ' writeCurrentProgram(json);'
3589 for target in self.program_targets:
3590 print ' writeArbProgram(json, %s);' % target
3591 print ' json.endObject();'
3592 print ' json.endMember(); //shaders'
3595 def dump_textures(self):
3597 print ' json.beginMember("textures");'
3598 print ' json.beginArray();'
3599 print ' GLint active_texture = GL_TEXTURE0;'
3600 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3601 print ' GLint max_texture_coords = 0;'
3602 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3603 print ' GLint max_combined_texture_image_units = 0;'
3604 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
3605 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
3606 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
3607 print ' glActiveTexture(GL_TEXTURE0 + unit);'
3608 print ' json.beginObject();'
3609 for target, binding in texture_targets:
3610 print ' json.beginMember("%s");' % target
3611 print ' writeTexture(json, %s, %s);' % (target, binding)
3612 print ' json.endMember();'
3613 print ' json.endObject();'
3615 print ' glActiveTexture(active_texture);'
3616 print ' json.endArray();'
3617 print ' json.endMember(); // texture'
3621 def dump_framebuffer(self):
3622 print ' json.beginMember("framebuffer");'
3623 print ' json.beginObject();'
3624 # TODO: Handle real FBOs
3626 print ' GLint boundDrawFbo = 0, boundReadFbo = 0;'
3627 print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);'
3628 print ' glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);'
3629 print ' if (!boundDrawFbo) {'
3630 print ' GLint depth_bits = 0;'
3631 print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
3632 print ' GLint stencil_bits = 0;'
3633 print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
3634 print ' writeDrawBuffers(json, depth_bits, stencil_bits);'
3636 print ' GLint colorRb, stencilRb, depthRb;'
3637 print ' GLint boundRb;'
3638 print ' glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);'
3639 print ' GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;'
3640 print ' glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);'
3642 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3643 print ' drawbuffer,'
3644 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3646 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3647 print ' GL_DEPTH_ATTACHMENT,'
3648 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3650 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3651 print ' GL_STENCIL_ATTACHMENT,'
3652 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3653 print ' &stencilRb);'
3655 print ' GLint colorSamples, depthSamples, stencilSamples;'
3656 print ' GLuint rbs[3];'
3657 print ' GLint numRbs = 0;'
3658 print ' GLuint fboCopy = 0;'
3659 print ' glBindRenderbuffer(GL_RENDERBUFFER, colorRb);'
3660 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3661 print ' GL_RENDERBUFFER_SAMPLES, &colorSamples);'
3662 print ' glBindRenderbuffer(GL_RENDERBUFFER, depthRb);'
3663 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3664 print ' GL_RENDERBUFFER_SAMPLES, &depthSamples);'
3665 print ' glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);'
3666 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3667 print ' GL_RENDERBUFFER_SAMPLES, &stencilSamples);'
3668 print ' glBindRenderbuffer(GL_RENDERBUFFER, boundRb);'
3670 print ' if (colorSamples || depthSamples || stencilSamples) {'
3671 print ' //glReadPixels doesnt support multisampled buffers so we need'
3672 print ' // to blit the fbo to a temporary one'
3673 print ' fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,'
3674 print ' colorRb, depthRb, stencilRb,'
3675 print ' rbs, &numRbs);'
3677 print ' glDrawBuffer(drawbuffer);'
3678 print ' glReadBuffer(drawbuffer);'
3680 print ' writeDrawBuffers(json, depthRb, stencilRb);'
3682 print ' if (fboCopy) {'
3683 print ' glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);'
3684 print ' glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);'
3685 print ' glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);'
3686 print ' glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);'
3687 print ' glDeleteRenderbuffers(numRbs, rbs);'
3688 print ' glDeleteFramebuffers(1, &fboCopy);'
3692 print ' json.endObject();'
3693 print ' json.endMember(); // framebuffer'
3696 def dump_atoms(self, getter, *args):
3697 for function, type, count, name in parameters:
3698 inflection = getter.inflector.radical + getter.suffix
3699 if inflection not in function.split(','):
3703 print ' // %s' % name
3705 type, value = getter(*(args + (name,)))
3706 print ' if (glGetError() != GL_NO_ERROR) {'
3707 #print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
3709 print ' json.beginMember("%s");' % name
3710 JsonWriter().visit(type, value)
3711 print ' json.endMember();'
3717 self.write(' '*self.level + s + '\n')
3730 if __name__ == '__main__':
3731 StateDumper().dump()