1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 '''Generate code to dump most GL state into JSON.'''
33 from glparams import *
37 ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
38 ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
39 ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
40 ('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'),
41 ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP')
46 '''Objects that describes how to inflect.'''
54 def __init__(self, radical, inflections, suffix = ''):
55 self.radical = radical
56 self.inflections = inflections
59 def reduced_type(self, type):
60 if type in self.inflections:
62 if type in self.reduced_types:
63 return self.reduced_type(self.reduced_types[type])
64 raise NotImplementedError
66 def inflect(self, type):
67 return self.radical + self.inflection(type) + self.suffix
69 def inflection(self, type):
70 type = self.reduced_type(type)
71 assert type in self.inflections
72 return self.inflections[type]
75 return self.radical + self.suffix
78 class StateGetter(Visitor):
79 '''Type visitor that is able to extract the state via one of the glGet*
82 It will declare any temporary variable
85 def __init__(self, radical, inflections, suffix=''):
86 self.inflector = GetInflector(radical, inflections)
89 def __call__(self, *args):
92 for function, type, count, name in parameters:
97 type = Array(type, str(count))
99 return type, self.visit(type, args)
101 raise NotImplementedError
103 def temp_name(self, args):
104 '''Return the name of a temporary variable to hold the state.'''
107 return pname[3:].lower()
109 def visit_const(self, const, args):
110 return self.visit(const.type, args)
112 def visit_scalar(self, type, args):
113 temp_name = self.temp_name(args)
114 elem_type = self.inflector.reduced_type(type)
115 inflection = self.inflector.inflect(type)
116 if inflection.endswith('v'):
117 print ' %s %s = 0;' % (elem_type, temp_name)
118 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
120 print ' %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
123 def visit_string(self, string, args):
124 temp_name = self.temp_name(args)
125 inflection = self.inflector.inflect(string)
126 assert not inflection.endswith('v')
127 print ' %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
130 def visit_alias(self, alias, args):
131 return self.visit_scalar(alias, args)
133 def visit_enum(self, enum, args):
134 return self.visit(GLint, args)
136 def visit_bitmask(self, bitmask, args):
137 return self.visit(GLint, args)
139 def visit_array(self, array, args):
140 temp_name = self.temp_name(args)
141 if array.length == '1':
142 return self.visit(array.type)
143 elem_type = self.inflector.reduced_type(array.type)
144 inflection = self.inflector.inflect(array.type)
145 assert inflection.endswith('v')
146 print ' %s %s[%s];' % (elem_type, temp_name, array.length)
147 print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
148 print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
151 def visit_opaque(self, pointer, args):
152 temp_name = self.temp_name(args)
153 inflection = self.inflector.inflect(pointer)
154 assert inflection.endswith('v')
155 print ' GLvoid *%s;' % temp_name
156 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
160 glGet = StateGetter('glGet', {
169 glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
170 glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
171 glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
172 glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
173 glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
174 glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
175 glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
178 class JsonWriter(Visitor):
179 '''Type visitor that will dump a value of the specified type through the
182 It expects a previously declared JSONWriter instance named "json".'''
184 def visit_literal(self, literal, instance):
185 if literal.format == 'Bool':
186 print ' json.writeBool(%s);' % instance
187 elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
188 print ' json.writeNumber(%s);' % instance
190 raise NotImplementedError
192 def visit_string(self, string, instance):
193 assert string.length is None
194 print ' json.writeString((const char *)%s);' % instance
196 def visit_enum(self, enum, instance):
197 if enum.expr == 'GLenum':
198 print ' writeEnum(json, %s);' % instance
200 print ' json.writeNumber(%s);' % instance
202 def visit_bitmask(self, bitmask, instance):
203 raise NotImplementedError
205 def visit_alias(self, alias, instance):
206 self.visit(alias.type, instance)
208 def visit_opaque(self, opaque, instance):
209 print ' json.writeNumber((size_t)%s);' % instance
213 def visit_array(self, array, instance):
214 index = '__i%u' % JsonWriter.__index
215 JsonWriter.__index += 1
216 print ' json.beginArray();'
217 print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
218 self.visit(array.type, '%s[%s]' % (instance, index))
220 print ' json.endArray();'
225 '''Class to generate code to dump all GL state in JSON format via
232 print '#include <string.h>'
233 print '#include <iostream>'
234 print '#include <algorithm>'
236 print '#include "image.hpp"'
237 print '#include "json.hpp"'
238 print '#include "glimports.hpp"'
239 print '#include "glproc.hpp"'
240 print '#include "glsize.hpp"'
241 print '#include "glretrace.hpp"'
244 print 'static const char *'
245 print '_enum_string(GLenum pname)'
247 print ' switch(pname) {'
248 for name in GLenum.values:
249 print ' case %s:' % name
250 print ' return "%s";' % name
252 print ' return NULL;'
257 print 'static const char *'
258 print 'enum_string(GLenum pname)'
260 print ' const char *s = _enum_string(pname);'
264 print ' static char buf[16];'
265 print ' snprintf(buf, sizeof buf, "0x%04x", pname);'
271 print 'static inline void'
272 print 'writeEnum(JSONWriter &json, GLenum pname)'
274 print ' const char *s = _enum_string(pname);'
276 print ' json.writeString(s);'
278 print ' json.writeNumber(pname);'
286 writeShader(JSONWriter &json, GLuint shader)
292 GLint shader_type = 0;
293 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
298 GLint source_length = 0;
299 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
300 if (!source_length) {
304 GLchar *source = new GLchar[source_length];
307 glGetShaderSource(shader, source_length, &length, source);
309 json.beginMember(enum_string(shader_type));
310 json.writeString(source);
317 writeCurrentProgram(JSONWriter &json)
320 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
325 GLint attached_shaders = 0;
326 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
327 if (!attached_shaders) {
331 GLuint *shaders = new GLuint[attached_shaders];
333 glGetAttachedShaders(program, attached_shaders, &count, shaders);
334 for (GLsizei i = 0; i < count; ++ i) {
335 writeShader(json, shaders[i]);
341 writeArbProgram(JSONWriter &json, GLenum target)
343 if (!glIsEnabled(target)) {
347 GLint program_length = 0;
348 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
349 if (!program_length) {
353 GLchar *source = new GLchar[program_length + 1];
355 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
356 source[program_length] = 0;
358 json.beginMember(enum_string(target));
359 json.writeString(source);
369 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
371 GLint width, height = 1, depth = 1;
374 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
376 if (target != GL_TEXTURE_1D) {
378 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
379 if (target == GL_TEXTURE_3D) {
381 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
385 if (width <= 0 || height <= 0 || depth <= 0) {
390 GLint active_texture = GL_TEXTURE0;
391 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
392 snprintf(label, sizeof label, "%s, %s, level = %i", _enum_string(active_texture), _enum_string(target), level);
394 json.beginMember(label);
398 // Tell the GUI this is no ordinary object, but an image
399 json.writeStringMember("__class__", "image");
401 json.writeNumberMember("__width__", width);
402 json.writeNumberMember("__height__", height);
403 json.writeNumberMember("__depth__", depth);
405 // Hardcoded for now, but we could chose types more adequate to the
406 // texture internal format
407 json.writeStringMember("__type__", "uint8");
408 json.writeBoolMember("__normalized__", true);
409 json.writeNumberMember("__channels__", 4);
411 GLubyte *pixels = new GLubyte[depth*width*height*4];
413 if (target == GL_TEXTURE_CUBE_MAP) {
414 // TODO: dump other faces too
415 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
418 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
420 json.beginMember("__data__");
423 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
424 json.writeBase64(pngBuffer, pngBufferSize);
426 json.endMember(); // __data__
434 writeDrawBufferImage(JSONWriter &json, GLenum format)
436 GLint width = glretrace::window_width;
437 GLint height = glretrace::window_height;
439 GLint channels = __gl_format_channels(format);
441 if (!width || !height) {
446 // Tell the GUI this is no ordinary object, but an image
447 json.writeStringMember("__class__", "image");
449 json.writeNumberMember("__width__", width);
450 json.writeNumberMember("__height__", height);
451 json.writeNumberMember("__depth__", 1);
453 // Hardcoded for now, but we could chose types more adequate to the
454 // texture internal format
455 json.writeStringMember("__type__", "uint8");
456 json.writeBoolMember("__normalized__", true);
457 json.writeNumberMember("__channels__", channels);
459 GLubyte *pixels = new GLubyte[width*height*channels];
461 GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
462 GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
463 glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
464 glGetIntegerv(GL_READ_BUFFER, &readbuffer);
465 glReadBuffer(drawbuffer);
467 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
468 glPixelStorei(GL_PACK_ALIGNMENT, 1);
470 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
473 glReadBuffer(readbuffer);
475 json.beginMember("__data__");
478 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
479 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
480 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
481 json.writeBase64(pngBuffer, pngBufferSize);
483 json.endMember(); // __data__
491 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
492 GLint colorRb, GLint depthRb, GLint stencilRb,
493 GLuint *rbs, GLint *numRbs)
501 glGenFramebuffers(1, &fbo);
502 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
504 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
505 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
506 GL_RENDERBUFFER_WIDTH, &w);
507 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
508 GL_RENDERBUFFER_HEIGHT, &h);
509 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
510 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
512 glGenRenderbuffers(1, &rbs[*numRbs]);
513 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
514 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
515 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
516 GL_RENDERBUFFER, rbs[*numRbs]);
518 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
519 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
520 glDrawBuffer(drawbuffer);
521 glReadBuffer(drawbuffer);
522 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
523 GL_COLOR_BUFFER_BIT, GL_NEAREST);
524 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
527 if (stencilRb == depthRb && stencilRb) {
528 //combined depth and stencil buffer
529 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
530 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
531 GL_RENDERBUFFER_WIDTH, &w);
532 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
533 GL_RENDERBUFFER_HEIGHT, &h);
534 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
535 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
537 glGenRenderbuffers(1, &rbs[*numRbs]);
538 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
539 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
540 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
541 GL_RENDERBUFFER, rbs[*numRbs]);
542 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
543 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
544 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
545 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
546 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
550 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
551 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
552 GL_RENDERBUFFER_WIDTH, &w);
553 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
554 GL_RENDERBUFFER_HEIGHT, &h);
555 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
556 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
558 glGenRenderbuffers(1, &rbs[*numRbs]);
559 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
560 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
561 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
563 GL_RENDERBUFFER, rbs[*numRbs]);
564 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
565 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
566 glDrawBuffer(GL_DEPTH_ATTACHMENT);
567 glReadBuffer(GL_DEPTH_ATTACHMENT);
568 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
569 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
573 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
574 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
575 GL_RENDERBUFFER_WIDTH, &w);
576 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
577 GL_RENDERBUFFER_HEIGHT, &h);
578 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
579 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
581 glGenRenderbuffers(1, &rbs[*numRbs]);
582 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
583 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
584 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
585 GL_STENCIL_ATTACHMENT,
586 GL_RENDERBUFFER, rbs[*numRbs]);
587 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
588 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
589 glDrawBuffer(GL_STENCIL_ATTACHMENT);
590 glReadBuffer(GL_STENCIL_ATTACHMENT);
591 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
592 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
601 writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
603 json.beginMember("GL_RGBA");
604 writeDrawBufferImage(json, GL_RGBA);
608 json.beginMember("GL_DEPTH_COMPONENT");
609 writeDrawBufferImage(json, GL_DEPTH_COMPONENT);
614 json.beginMember("GL_STENCIL_INDEX");
615 writeDrawBufferImage(json, GL_STENCIL_INDEX);
623 print 'static inline void'
624 print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
626 print ' GLint texture_binding = 0;'
627 print ' glGetIntegerv(binding, &texture_binding);'
628 print ' if (!glIsEnabled(target) && !texture_binding) {'
632 print ' GLint level = 0;'
634 print ' GLint width = 0, height = 0;'
635 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
636 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
637 print ' if (!width || !height) {'
641 print ' writeTextureImage(json, target, level);'
644 print ' } while(true);'
648 print 'void glretrace::state_dump(std::ostream &os)'
650 print ' JSONWriter json(os);'
651 self.dump_parameters()
652 self.dump_current_program()
654 self.dump_framebuffer()
658 def dump_parameters(self):
659 print ' json.beginMember("parameters");'
660 print ' json.beginObject();'
662 self.dump_atoms(glGet)
664 self.dump_material_params()
665 self.dump_light_params()
666 self.dump_vertex_attribs()
667 self.dump_texenv_params()
668 self.dump_program_params()
669 self.dump_texture_parameters()
671 print ' json.endObject();'
672 print ' json.endMember(); // parameters'
675 def dump_material_params(self):
676 for face in ['GL_FRONT', 'GL_BACK']:
677 print ' json.beginMember("%s");' % face
678 print ' json.beginObject();'
679 self.dump_atoms(glGetMaterial, face)
680 print ' json.endObject();'
683 def dump_light_params(self):
684 print ' GLint max_lights = 0;'
685 print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
686 print ' for (GLint index = 0; index < max_lights; ++index) {'
687 print ' GLenum light = GL_LIGHT0 + index;'
688 print ' if (glIsEnabled(light)) {'
689 print ' char name[32];'
690 print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);'
691 print ' json.beginMember(name);'
692 print ' json.beginObject();'
693 self.dump_atoms(glGetLight, ' GL_LIGHT0 + index')
694 print ' json.endObject();'
695 print ' json.endMember(); // GL_LIGHTi'
700 def dump_texenv_params(self):
701 for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
702 if target != 'GL_TEXTURE_FILTER_CONTROL':
703 print ' if (glIsEnabled(%s)) {' % target
706 print ' json.beginMember("%s");' % target
707 print ' json.beginObject();'
708 self.dump_atoms(glGetTexEnv, target)
709 print ' json.endObject();'
712 def dump_vertex_attribs(self):
713 print ' GLint max_vertex_attribs = 0;'
714 print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
715 print ' for (GLint index = 0; index < max_vertex_attribs; ++index) {'
716 print ' char name[32];'
717 print ' snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
718 print ' json.beginMember(name);'
719 print ' json.beginObject();'
720 self.dump_atoms(glGetVertexAttrib, 'index')
721 print ' json.endObject();'
722 print ' json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
727 'GL_FRAGMENT_PROGRAM_ARB',
728 'GL_VERTEX_PROGRAM_ARB',
731 def dump_program_params(self):
732 for target in self.program_targets:
733 print ' if (glIsEnabled(%s)) {' % target
734 print ' json.beginMember("%s");' % target
735 print ' json.beginObject();'
736 self.dump_atoms(glGetProgramARB, target)
737 print ' json.endObject();'
740 def dump_texture_parameters(self):
742 print ' GLint active_texture = GL_TEXTURE0;'
743 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
744 print ' GLint max_texture_coords = 0;'
745 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
746 print ' GLint max_combined_texture_image_units = 0;'
747 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
748 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
749 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
750 print ' char name[32];'
751 print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
752 print ' json.beginMember(name);'
753 print ' glActiveTexture(GL_TEXTURE0 + unit);'
754 print ' json.beginObject();'
755 print ' GLint texture;'
757 for target, binding in texture_targets:
758 print ' // %s' % target
759 print ' texture = 0;'
760 print ' glGetIntegerv(%s, &texture);' % binding
761 print ' if (glIsEnabled(%s) || texture) {' % target
762 print ' json.beginMember("%s");' % target
763 print ' json.beginObject();'
764 self.dump_atoms(glGetTexParameter, target)
765 # We only dump the first level parameters
766 self.dump_atoms(glGetTexLevelParameter, target, "0")
767 print ' json.endObject();'
768 print ' json.endMember(); // %s' % target
771 print ' json.endObject();'
772 print ' json.endMember(); // GL_TEXTUREi'
774 print ' glActiveTexture(active_texture);'
778 def dump_current_program(self):
779 print ' json.beginMember("shaders");'
780 print ' json.beginObject();'
781 print ' writeCurrentProgram(json);'
782 for target in self.program_targets:
783 print ' writeArbProgram(json, %s);' % target
784 print ' json.endObject();'
785 print ' json.endMember(); //shaders'
788 def dump_textures(self):
790 print ' json.beginMember("textures");'
791 print ' json.beginObject();'
792 print ' GLint active_texture = GL_TEXTURE0;'
793 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
794 print ' GLint max_texture_coords = 0;'
795 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
796 print ' GLint max_combined_texture_image_units = 0;'
797 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
798 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
799 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
800 print ' GLenum texture = GL_TEXTURE0 + unit;'
801 print ' glActiveTexture(texture);'
802 for target, binding in texture_targets:
803 print ' writeTexture(json, %s, %s);' % (target, binding)
805 print ' glActiveTexture(active_texture);'
806 print ' json.endObject();'
807 print ' json.endMember(); // textures'
811 def dump_framebuffer(self):
812 print ' json.beginMember("framebuffer");'
813 print ' json.beginObject();'
814 # TODO: Handle real FBOs
816 print ' GLint boundDrawFbo = 0, boundReadFbo = 0;'
817 print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);'
818 print ' glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);'
819 print ' if (!boundDrawFbo) {'
820 print ' GLint depth_bits = 0;'
821 print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
822 print ' GLint stencil_bits = 0;'
823 print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
824 print ' writeDrawBuffers(json, depth_bits, stencil_bits);'
826 print ' GLint colorRb, stencilRb, depthRb;'
827 print ' GLint boundRb;'
828 print ' glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);'
829 print ' GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;'
830 print ' glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);'
832 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
834 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
836 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
837 print ' GL_DEPTH_ATTACHMENT,'
838 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
840 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
841 print ' GL_STENCIL_ATTACHMENT,'
842 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
843 print ' &stencilRb);'
845 print ' GLint colorSamples, depthSamples, stencilSamples;'
846 print ' GLuint rbs[3];'
847 print ' GLint numRbs = 0;'
848 print ' GLuint fboCopy = 0;'
849 print ' glBindRenderbuffer(GL_RENDERBUFFER, colorRb);'
850 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
851 print ' GL_RENDERBUFFER_SAMPLES, &colorSamples);'
852 print ' glBindRenderbuffer(GL_RENDERBUFFER, depthRb);'
853 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
854 print ' GL_RENDERBUFFER_SAMPLES, &depthSamples);'
855 print ' glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);'
856 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
857 print ' GL_RENDERBUFFER_SAMPLES, &stencilSamples);'
858 print ' glBindRenderbuffer(GL_RENDERBUFFER, boundRb);'
860 print ' if (colorSamples || depthSamples || stencilSamples) {'
861 print ' //glReadPixels doesnt support multisampled buffers so we need'
862 print ' // to blit the fbo to a temporary one'
863 print ' fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,'
864 print ' colorRb, depthRb, stencilRb,'
865 print ' rbs, &numRbs);'
867 print ' glDrawBuffer(drawbuffer);'
868 print ' glReadBuffer(drawbuffer);'
870 print ' writeDrawBuffers(json, depthRb, stencilRb);'
872 print ' if (fboCopy) {'
873 print ' glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);'
874 print ' glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);'
875 print ' glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);'
876 print ' glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);'
877 print ' glDeleteRenderbuffers(numRbs, rbs);'
878 print ' glDeleteFramebuffers(1, &fboCopy);'
882 print ' json.endObject();'
883 print ' json.endMember(); // framebuffer'
886 def dump_atoms(self, getter, *args):
887 for function, type, count, name in parameters:
888 inflection = getter.inflector.radical + getter.suffix
889 if inflection not in function.split(','):
893 print ' // %s' % name
895 type, value = getter(*(args + (name,)))
896 print ' if (glGetError() != GL_NO_ERROR) {'
897 #print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
899 print ' json.beginMember("%s");' % name
900 JsonWriter().visit(type, value)
901 print ' json.endMember();'
907 if __name__ == '__main__':