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More state dump cleanup.
[apitrace] / glstate.py
1 ##########################################################################
2 #
3 # Copyright 2011 Jose Fonseca
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 from stdapi import *
28
29 from glapi import *
30
31
32 X = None # To be determined
33 B = GLboolean
34 I = GLint
35 I64 = GLint64
36 E = GLenum
37 F = GLfloat
38 D = GLdouble
39 P = OpaquePointer(Void)
40 S = CString
41
42 # TODO: This table and the one on glenum.py should be unified
43 parameters = [
44     # (functions, type, count, name) # value
45     ("",        X,      1,      "GL_POINTS"),   # 0x0000
46     ("",        X,      1,      "GL_LINES"),    # 0x0001
47     ("",        X,      1,      "GL_LINE_LOOP"),        # 0x0002
48     ("",        X,      1,      "GL_LINE_STRIP"),       # 0x0003
49     ("",        X,      1,      "GL_TRIANGLES"),        # 0x0004
50     ("",        X,      1,      "GL_TRIANGLE_STRIP"),   # 0x0005
51     ("",        X,      1,      "GL_TRIANGLE_FAN"),     # 0x0006
52     ("",        X,      1,      "GL_QUADS"),    # 0x0007
53     ("",        X,      1,      "GL_QUAD_STRIP"),       # 0x0008
54     ("",        X,      1,      "GL_POLYGON"),  # 0x0009
55     ("",        X,      1,      "GL_LINES_ADJACENCY"),  # 0x000A
56     ("",        X,      1,      "GL_LINE_STRIP_ADJACENCY"),     # 0x000B
57     ("",        X,      1,      "GL_TRIANGLES_ADJACENCY"),      # 0x000C
58     ("",        X,      1,      "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
59     ("",        X,      1,      "GL_PATCHES"),  # 0x000E
60     ("",        X,      1,      "GL_ACCUM"),    # 0x0100
61     ("",        X,      1,      "GL_LOAD"),     # 0x0101
62     ("",        X,      1,      "GL_RETURN"),   # 0x0102
63     ("",        X,      1,      "GL_MULT"),     # 0x0103
64     ("",        X,      1,      "GL_ADD"),      # 0x0104
65     ("",        X,      1,      "GL_NEVER"),    # 0x0200
66     ("",        X,      1,      "GL_LESS"),     # 0x0201
67     ("",        X,      1,      "GL_EQUAL"),    # 0x0202
68     ("",        X,      1,      "GL_LEQUAL"),   # 0x0203
69     ("",        X,      1,      "GL_GREATER"),  # 0x0204
70     ("",        X,      1,      "GL_NOTEQUAL"), # 0x0205
71     ("",        X,      1,      "GL_GEQUAL"),   # 0x0206
72     ("",        X,      1,      "GL_ALWAYS"),   # 0x0207
73     ("",        X,      1,      "GL_SRC_COLOR"),        # 0x0300
74     ("",        X,      1,      "GL_ONE_MINUS_SRC_COLOR"),      # 0x0301
75     ("",        X,      1,      "GL_SRC_ALPHA"),        # 0x0302
76     ("",        X,      1,      "GL_ONE_MINUS_SRC_ALPHA"),      # 0x0303
77     ("",        X,      1,      "GL_DST_ALPHA"),        # 0x0304
78     ("",        X,      1,      "GL_ONE_MINUS_DST_ALPHA"),      # 0x0305
79     ("",        X,      1,      "GL_DST_COLOR"),        # 0x0306
80     ("",        X,      1,      "GL_ONE_MINUS_DST_COLOR"),      # 0x0307
81     ("",        X,      1,      "GL_SRC_ALPHA_SATURATE"),       # 0x0308
82     ("",        X,      1,      "GL_FRONT_LEFT"),       # 0x0400
83     ("",        X,      1,      "GL_FRONT_RIGHT"),      # 0x0401
84     ("",        X,      1,      "GL_BACK_LEFT"),        # 0x0402
85     ("",        X,      1,      "GL_BACK_RIGHT"),       # 0x0403
86     ("",        X,      1,      "GL_FRONT"),    # 0x0404
87     ("",        X,      1,      "GL_BACK"),     # 0x0405
88     ("",        X,      1,      "GL_LEFT"),     # 0x0406
89     ("",        X,      1,      "GL_RIGHT"),    # 0x0407
90     ("",        X,      1,      "GL_FRONT_AND_BACK"),   # 0x0408
91     ("",        X,      1,      "GL_AUX0"),     # 0x0409
92     ("",        X,      1,      "GL_AUX1"),     # 0x040A
93     ("",        X,      1,      "GL_AUX2"),     # 0x040B
94     ("",        X,      1,      "GL_AUX3"),     # 0x040C
95     ("",        X,      1,      "GL_INVALID_ENUM"),     # 0x0500
96     ("",        X,      1,      "GL_INVALID_VALUE"),    # 0x0501
97     ("",        X,      1,      "GL_INVALID_OPERATION"),        # 0x0502
98     ("",        X,      1,      "GL_STACK_OVERFLOW"),   # 0x0503
99     ("",        X,      1,      "GL_STACK_UNDERFLOW"),  # 0x0504
100     ("",        X,      1,      "GL_OUT_OF_MEMORY"),    # 0x0505
101     ("",        X,      1,      "GL_INVALID_FRAMEBUFFER_OPERATION"),    # 0x0506
102     ("",        X,      1,      "GL_2D"),       # 0x0600
103     ("",        X,      1,      "GL_3D"),       # 0x0601
104     ("",        X,      1,      "GL_3D_COLOR"), # 0x0602
105     ("",        X,      1,      "GL_3D_COLOR_TEXTURE"), # 0x0603
106     ("",        X,      1,      "GL_4D_COLOR_TEXTURE"), # 0x0604
107     ("",        X,      1,      "GL_PASS_THROUGH_TOKEN"),       # 0x0700
108     ("",        X,      1,      "GL_POINT_TOKEN"),      # 0x0701
109     ("",        X,      1,      "GL_LINE_TOKEN"),       # 0x0702
110     ("",        X,      1,      "GL_POLYGON_TOKEN"),    # 0x0703
111     ("",        X,      1,      "GL_BITMAP_TOKEN"),     # 0x0704
112     ("",        X,      1,      "GL_DRAW_PIXEL_TOKEN"), # 0x0705
113     ("",        X,      1,      "GL_COPY_PIXEL_TOKEN"), # 0x0706
114     ("",        X,      1,      "GL_LINE_RESET_TOKEN"), # 0x0707
115     ("",        X,      1,      "GL_EXP"),      # 0x0800
116     ("",        X,      1,      "GL_EXP2"),     # 0x0801
117     ("",        X,      1,      "GL_CW"),       # 0x0900
118     ("",        X,      1,      "GL_CCW"),      # 0x0901
119     ("",        X,      1,      "GL_COEFF"),    # 0x0A00
120     ("",        X,      1,      "GL_ORDER"),    # 0x0A01
121     ("",        X,      1,      "GL_DOMAIN"),   # 0x0A02
122     ("glGet",   F,      4,      "GL_CURRENT_COLOR"),    # 0x0B00
123     ("glGet",   F,      1,      "GL_CURRENT_INDEX"),    # 0x0B01
124     ("glGet",   F,      3,      "GL_CURRENT_NORMAL"),   # 0x0B02
125     ("glGet",   F,      4,      "GL_CURRENT_TEXTURE_COORDS"),   # 0x0B03
126     ("glGet",   F,      4,      "GL_CURRENT_RASTER_COLOR"),     # 0x0B04
127     ("glGet",   F,      1,      "GL_CURRENT_RASTER_INDEX"),     # 0x0B05
128     ("glGet",   F,      4,      "GL_CURRENT_RASTER_TEXTURE_COORDS"),    # 0x0B06
129     ("glGet",   F,      4,      "GL_CURRENT_RASTER_POSITION"),  # 0x0B07
130     ("glGet",   I,      1,      "GL_CURRENT_RASTER_POSITION_VALID"),    # 0x0B08
131     ("glGet",   F,      1,      "GL_CURRENT_RASTER_DISTANCE"),  # 0x0B09
132     ("glGet",   I,      1,      "GL_POINT_SMOOTH"),     # 0x0B10
133     ("glGet",   F,      1,      "GL_POINT_SIZE"),       # 0x0B11
134     ("glGet",   F,      2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
135     ("glGet",   F,      1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
136     ("glGet",   I,      1,      "GL_LINE_SMOOTH"),      # 0x0B20
137     ("glGet",   F,      1,      "GL_LINE_WIDTH"),       # 0x0B21
138     ("glGet",   F,      2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
139     ("glGet",   F,      1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
140     ("glGet",   I,      1,      "GL_LINE_STIPPLE"),     # 0x0B24
141     ("glGet",   I,      1,      "GL_LINE_STIPPLE_PATTERN"),     # 0x0B25
142     ("glGet",   I,      1,      "GL_LINE_STIPPLE_REPEAT"),      # 0x0B26
143     ("glGet",   E,      1,      "GL_LIST_MODE"),        # 0x0B30
144     ("glGet",   I,      1,      "GL_MAX_LIST_NESTING"), # 0x0B31
145     ("glGet",   I,      1,      "GL_LIST_BASE"),        # 0x0B32
146     ("glGet",   I,      1,      "GL_LIST_INDEX"),       # 0x0B33
147     ("glGet",   E,      2,      "GL_POLYGON_MODE"),     # 0x0B40
148     ("glGet",   I,      1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
149     ("glGet",   I,      1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
150     ("glGet",   I,      1,      "GL_EDGE_FLAG"),        # 0x0B43
151     ("glGet",   I,      1,      "GL_CULL_FACE"),        # 0x0B44
152     ("glGet",   E,      1,      "GL_CULL_FACE_MODE"),   # 0x0B45
153     ("glGet",   E,      1,      "GL_FRONT_FACE"),       # 0x0B46
154     ("glGet",   B,      1,      "GL_LIGHTING"), # 0x0B50
155     ("glGet",   B,      1,      "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
156     ("glGet",   B,      1,      "GL_LIGHT_MODEL_TWO_SIDE"),     # 0x0B52
157     ("glGet",   F,      4,      "GL_LIGHT_MODEL_AMBIENT"),      # 0x0B53
158     ("glGet",   E,      1,      "GL_SHADE_MODEL"),      # 0x0B54
159     ("glGet",   E,      1,      "GL_COLOR_MATERIAL_FACE"),      # 0x0B55
160     ("glGet",   E,      1,      "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
161     ("glGet",   B,      1,      "GL_COLOR_MATERIAL"),   # 0x0B57
162     ("glGet",   I,      1,      "GL_FOG"),      # 0x0B60
163     ("glGet",   I,      1,      "GL_FOG_INDEX"),        # 0x0B61
164     ("glGet",   F,      1,      "GL_FOG_DENSITY"),      # 0x0B62
165     ("glGet",   F,      1,      "GL_FOG_START"),        # 0x0B63
166     ("glGet",   F,      1,      "GL_FOG_END"),  # 0x0B64
167     ("glGet",   E,      1,      "GL_FOG_MODE"), # 0x0B65
168     ("glGet",   F,      4,      "GL_FOG_COLOR"),        # 0x0B66
169     ("glGet",   F,      2,      "GL_DEPTH_RANGE"),      # 0x0B70
170     ("glGet",   I,      1,      "GL_DEPTH_TEST"),       # 0x0B71
171     ("glGet",   I,      1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
172     ("glGet",   F,      1,      "GL_DEPTH_CLEAR_VALUE"),        # 0x0B73
173     ("glGet",   E,      1,      "GL_DEPTH_FUNC"),       # 0x0B74
174     ("glGet",   F,      4,      "GL_ACCUM_CLEAR_VALUE"),        # 0x0B80
175     ("glGet",   I,      1,      "GL_STENCIL_TEST"),     # 0x0B90
176     ("glGet",   I,      1,      "GL_STENCIL_CLEAR_VALUE"),      # 0x0B91
177     ("glGet",   E,      1,      "GL_STENCIL_FUNC"),     # 0x0B92
178     ("glGet",   I,      1,      "GL_STENCIL_VALUE_MASK"),       # 0x0B93
179     ("glGet",   E,      1,      "GL_STENCIL_FAIL"),     # 0x0B94
180     ("glGet",   E,      1,      "GL_STENCIL_PASS_DEPTH_FAIL"),  # 0x0B95
181     ("glGet",   E,      1,      "GL_STENCIL_PASS_DEPTH_PASS"),  # 0x0B96
182     ("glGet",   I,      1,      "GL_STENCIL_REF"),      # 0x0B97
183     ("glGet",   I,      1,      "GL_STENCIL_WRITEMASK"),        # 0x0B98
184     ("glGet",   E,      1,      "GL_MATRIX_MODE"),      # 0x0BA0
185     ("glGet",   I,      1,      "GL_NORMALIZE"),        # 0x0BA1
186     ("glGet",   I,      4,      "GL_VIEWPORT"), # 0x0BA2
187     ("glGet",   I,      1,      "GL_MODELVIEW_STACK_DEPTH"),    # 0x0BA3
188     ("glGet",   I,      1,      "GL_PROJECTION_STACK_DEPTH"),   # 0x0BA4
189     ("glGet",   I,      1,      "GL_TEXTURE_STACK_DEPTH"),      # 0x0BA5
190     ("glGet",   F,      16,     "GL_MODELVIEW_MATRIX"), # 0x0BA6
191     ("glGet",   F,      16,     "GL_PROJECTION_MATRIX"),        # 0x0BA7
192     ("glGet",   F,      16,     "GL_TEXTURE_MATRIX"),   # 0x0BA8
193     ("glGet",   I,      1,      "GL_ATTRIB_STACK_DEPTH"),       # 0x0BB0
194     ("glGet",   I,      1,      "GL_CLIENT_ATTRIB_STACK_DEPTH"),        # 0x0BB1
195     ("glGet",   B,      1,      "GL_ALPHA_TEST"),       # 0x0BC0
196     ("glGet",   E,      1,      "GL_ALPHA_TEST_FUNC"),  # 0x0BC1
197     ("glGet",   F,      1,      "GL_ALPHA_TEST_REF"),   # 0x0BC2
198     ("glGet",   I,      1,      "GL_DITHER"),   # 0x0BD0
199     ("glGet",   I,      1,      "GL_BLEND_DST"),        # 0x0BE0
200     ("glGet",   I,      1,      "GL_BLEND_SRC"),        # 0x0BE1
201     ("glGet",   B,      1,      "GL_BLEND"),    # 0x0BE2
202     ("glGet",   E,      1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
203     ("glGet",   I,      1,      "GL_LOGIC_OP"), # 0x0BF1
204     ("glGet",   I,      1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
205     ("glGet",   I,      1,      "GL_AUX_BUFFERS"),      # 0x0C00
206     ("glGet",   E,      1,      "GL_DRAW_BUFFER"),      # 0x0C01
207     ("glGet",   E,      1,      "GL_READ_BUFFER"),      # 0x0C02
208     ("glGet",   I,      4,      "GL_SCISSOR_BOX"),      # 0x0C10
209     ("glGet",   I,      1,      "GL_SCISSOR_TEST"),     # 0x0C11
210     ("glGet",   I,      1,      "GL_INDEX_CLEAR_VALUE"),        # 0x0C20
211     ("glGet",   I,      1,      "GL_INDEX_WRITEMASK"),  # 0x0C21
212     ("glGet",   F,      4,      "GL_COLOR_CLEAR_VALUE"),        # 0x0C22
213     ("glGet",   I,      4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
214     ("glGet",   I,      1,      "GL_INDEX_MODE"),       # 0x0C30
215     ("glGet",   I,      1,      "GL_RGBA_MODE"),        # 0x0C31
216     ("glGet",   I,      1,      "GL_DOUBLEBUFFER"),     # 0x0C32
217     ("glGet",   I,      1,      "GL_STEREO"),   # 0x0C33
218     ("glGet",   E,      1,      "GL_RENDER_MODE"),      # 0x0C40
219     ("glGet",   E,      1,      "GL_PERSPECTIVE_CORRECTION_HINT"),      # 0x0C50
220     ("glGet",   E,      1,      "GL_POINT_SMOOTH_HINT"),        # 0x0C51
221     ("glGet",   E,      1,      "GL_LINE_SMOOTH_HINT"), # 0x0C52
222     ("glGet",   E,      1,      "GL_POLYGON_SMOOTH_HINT"),      # 0x0C53
223     ("glGet",   E,      1,      "GL_FOG_HINT"), # 0x0C54
224     ("glGet",   I,      1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
225     ("glGet",   I,      1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
226     ("glGet",   I,      1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
227     ("glGet",   I,      1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
228     ("",        X,      1,      "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
229     ("",        X,      1,      "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
230     ("",        X,      1,      "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
231     ("",        X,      1,      "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
232     ("",        X,      1,      "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
233     ("",        X,      1,      "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
234     ("",        X,      1,      "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
235     ("",        X,      1,      "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
236     ("",        X,      1,      "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
237     ("",        X,      1,      "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
238     ("glGet",   I,      1,      "GL_PIXEL_MAP_I_TO_I_SIZE"),    # 0x0CB0
239     ("glGet",   I,      1,      "GL_PIXEL_MAP_S_TO_S_SIZE"),    # 0x0CB1
240     ("glGet",   I,      1,      "GL_PIXEL_MAP_I_TO_R_SIZE"),    # 0x0CB2
241     ("glGet",   I,      1,      "GL_PIXEL_MAP_I_TO_G_SIZE"),    # 0x0CB3
242     ("glGet",   I,      1,      "GL_PIXEL_MAP_I_TO_B_SIZE"),    # 0x0CB4
243     ("glGet",   I,      1,      "GL_PIXEL_MAP_I_TO_A_SIZE"),    # 0x0CB5
244     ("glGet",   I,      1,      "GL_PIXEL_MAP_R_TO_R_SIZE"),    # 0x0CB6
245     ("glGet",   I,      1,      "GL_PIXEL_MAP_G_TO_G_SIZE"),    # 0x0CB7
246     ("glGet",   I,      1,      "GL_PIXEL_MAP_B_TO_B_SIZE"),    # 0x0CB8
247     ("glGet",   I,      1,      "GL_PIXEL_MAP_A_TO_A_SIZE"),    # 0x0CB9
248     ("glGet",   I,      1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
249     ("glGet",   I,      1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
250     ("glGet",   I,      1,      "GL_UNPACK_ROW_LENGTH"),        # 0x0CF2
251     ("glGet",   I,      1,      "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
252     ("glGet",   I,      1,      "GL_UNPACK_SKIP_PIXELS"),       # 0x0CF4
253     ("glGet",   I,      1,      "GL_UNPACK_ALIGNMENT"), # 0x0CF5
254     ("glGet",   I,      1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
255     ("glGet",   I,      1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
256     ("glGet",   I,      1,      "GL_PACK_ROW_LENGTH"),  # 0x0D02
257     ("glGet",   I,      1,      "GL_PACK_SKIP_ROWS"),   # 0x0D03
258     ("glGet",   I,      1,      "GL_PACK_SKIP_PIXELS"), # 0x0D04
259     ("glGet",   I,      1,      "GL_PACK_ALIGNMENT"),   # 0x0D05
260     ("glGet",   I,      1,      "GL_MAP_COLOR"),        # 0x0D10
261     ("glGet",   I,      1,      "GL_MAP_STENCIL"),      # 0x0D11
262     ("glGet",   I,      1,      "GL_INDEX_SHIFT"),      # 0x0D12
263     ("glGet",   I,      1,      "GL_INDEX_OFFSET"),     # 0x0D13
264     ("glGet",   F,      1,      "GL_RED_SCALE"),        # 0x0D14
265     ("glGet",   F,      1,      "GL_RED_BIAS"), # 0x0D15
266     ("glGet",   F,      1,      "GL_ZOOM_X"),   # 0x0D16
267     ("glGet",   F,      1,      "GL_ZOOM_Y"),   # 0x0D17
268     ("glGet",   F,      1,      "GL_GREEN_SCALE"),      # 0x0D18
269     ("glGet",   F,      1,      "GL_GREEN_BIAS"),       # 0x0D19
270     ("glGet",   F,      1,      "GL_BLUE_SCALE"),       # 0x0D1A
271     ("glGet",   F,      1,      "GL_BLUE_BIAS"),        # 0x0D1B
272     ("glGet,glGetTexEnv",       F,      1,      "GL_ALPHA_SCALE"),      # 0x0D1C
273     ("glGet",   F,      1,      "GL_ALPHA_BIAS"),       # 0x0D1D
274     ("glGet",   F,      1,      "GL_DEPTH_SCALE"),      # 0x0D1E
275     ("glGet",   F,      1,      "GL_DEPTH_BIAS"),       # 0x0D1F
276     ("glGet",   I,      1,      "GL_MAX_EVAL_ORDER"),   # 0x0D30
277     ("glGet",   I,      1,      "GL_MAX_LIGHTS"),       # 0x0D31
278     ("glGet",   I,      1,      "GL_MAX_CLIP_PLANES"),  # 0x0D32
279     ("glGet",   I,      1,      "GL_MAX_TEXTURE_SIZE"), # 0x0D33
280     ("glGet",   I,      1,      "GL_MAX_PIXEL_MAP_TABLE"),      # 0x0D34
281     ("glGet",   I,      1,      "GL_MAX_ATTRIB_STACK_DEPTH"),   # 0x0D35
282     ("glGet",   I,      1,      "GL_MAX_MODELVIEW_STACK_DEPTH"),        # 0x0D36
283     ("glGet",   I,      1,      "GL_MAX_NAME_STACK_DEPTH"),     # 0x0D37
284     ("glGet",   I,      1,      "GL_MAX_PROJECTION_STACK_DEPTH"),       # 0x0D38
285     ("glGet",   I,      1,      "GL_MAX_TEXTURE_STACK_DEPTH"),  # 0x0D39
286     ("glGet",   F,      2,      "GL_MAX_VIEWPORT_DIMS"),        # 0x0D3A
287     ("glGet",   I,      1,      "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"),    # 0x0D3B
288     ("glGet",   I,      1,      "GL_SUBPIXEL_BITS"),    # 0x0D50
289     ("glGet",   I,      1,      "GL_INDEX_BITS"),       # 0x0D51
290     ("glGet",   I,      1,      "GL_RED_BITS"), # 0x0D52
291     ("glGet",   I,      1,      "GL_GREEN_BITS"),       # 0x0D53
292     ("glGet",   I,      1,      "GL_BLUE_BITS"),        # 0x0D54
293     ("glGet",   I,      1,      "GL_ALPHA_BITS"),       # 0x0D55
294     ("glGet",   I,      1,      "GL_DEPTH_BITS"),       # 0x0D56
295     ("glGet",   I,      1,      "GL_STENCIL_BITS"),     # 0x0D57
296     ("glGet",   I,      1,      "GL_ACCUM_RED_BITS"),   # 0x0D58
297     ("glGet",   I,      1,      "GL_ACCUM_GREEN_BITS"), # 0x0D59
298     ("glGet",   I,      1,      "GL_ACCUM_BLUE_BITS"),  # 0x0D5A
299     ("glGet",   I,      1,      "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
300     ("glGet",   I,      1,      "GL_NAME_STACK_DEPTH"), # 0x0D70
301     ("glGet",   B,      1,      "GL_AUTO_NORMAL"),      # 0x0D80
302     ("glGet",   B,      1,      "GL_MAP1_COLOR_4"),     # 0x0D90
303     ("glGet",   B,      1,      "GL_MAP1_INDEX"),       # 0x0D91
304     ("glGet",   B,      1,      "GL_MAP1_NORMAL"),      # 0x0D92
305     ("glGet",   B,      1,      "GL_MAP1_TEXTURE_COORD_1"),     # 0x0D93
306     ("glGet",   B,      1,      "GL_MAP1_TEXTURE_COORD_2"),     # 0x0D94
307     ("glGet",   B,      1,      "GL_MAP1_TEXTURE_COORD_3"),     # 0x0D95
308     ("glGet",   B,      1,      "GL_MAP1_TEXTURE_COORD_4"),     # 0x0D96
309     ("glGet",   B,      1,      "GL_MAP1_VERTEX_3"),    # 0x0D97
310     ("glGet",   B,      1,      "GL_MAP1_VERTEX_4"),    # 0x0D98
311     ("glGet",   B,      1,      "GL_MAP2_COLOR_4"),     # 0x0DB0
312     ("glGet",   B,      1,      "GL_MAP2_INDEX"),       # 0x0DB1
313     ("glGet",   B,      1,      "GL_MAP2_NORMAL"),      # 0x0DB2
314     ("glGet",   B,      1,      "GL_MAP2_TEXTURE_COORD_1"),     # 0x0DB3
315     ("glGet",   B,      1,      "GL_MAP2_TEXTURE_COORD_2"),     # 0x0DB4
316     ("glGet",   B,      1,      "GL_MAP2_TEXTURE_COORD_3"),     # 0x0DB5
317     ("glGet",   B,      1,      "GL_MAP2_TEXTURE_COORD_4"),     # 0x0DB6
318     ("glGet",   B,      1,      "GL_MAP2_VERTEX_3"),    # 0x0DB7
319     ("glGet",   B,      1,      "GL_MAP2_VERTEX_4"),    # 0x0DB8
320     ("glGet",   F,      2,      "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
321     ("glGet",   I,      1,      "GL_MAP1_GRID_SEGMENTS"),       # 0x0DD1
322     ("glGet",   F,      4,      "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
323     ("glGet",   I,      2,      "GL_MAP2_GRID_SEGMENTS"),       # 0x0DD3
324     ("glGet",   B,      1,      "GL_TEXTURE_1D"),       # 0x0DE0
325     ("glGet",   B,      1,      "GL_TEXTURE_2D"),       # 0x0DE1
326     ("glGet",   P,      1,      "GL_FEEDBACK_BUFFER_POINTER"),  # 0x0DF0
327     ("glGet",   I,      1,      "GL_FEEDBACK_BUFFER_SIZE"),     # 0x0DF1
328     ("glGet",   E,      1,      "GL_FEEDBACK_BUFFER_TYPE"),     # 0x0DF2
329     ("glGet",   P,      1,      "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
330     ("glGet",   I,      1,      "GL_SELECTION_BUFFER_SIZE"),    # 0x0DF4
331     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_WIDTH"),    # 0x1000
332     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_HEIGHT"),   # 0x1001
333     ("glGetTexLevelParameter",  E,      1,      "GL_TEXTURE_INTERNAL_FORMAT"),  # 0x1003
334     ("glGetTexParameter",       F,      4,      "GL_TEXTURE_BORDER_COLOR"),     # 0x1004
335     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_BORDER"),   # 0x1005
336     ("",        X,      1,      "GL_DONT_CARE"),        # 0x1100
337     ("",        X,      1,      "GL_FASTEST"),  # 0x1101
338     ("",        X,      1,      "GL_NICEST"),   # 0x1102
339     ("glGetLight,glGetMaterial",        F,      4,      "GL_AMBIENT"),  # 0x1200
340     ("glGetLight,glGetMaterial",        F,      4,      "GL_DIFFUSE"),  # 0x1201
341     ("glGetLight,glGetMaterial",        F,      4,      "GL_SPECULAR"), # 0x1202
342     ("glGetLight",      F,      4,      "GL_POSITION"), # 0x1203
343     ("glGetLight",      F,      3,      "GL_SPOT_DIRECTION"),   # 0x1204
344     ("glGetLight",      F,      1,      "GL_SPOT_EXPONENT"),    # 0x1205
345     ("glGetLight",      F,      1,      "GL_SPOT_CUTOFF"),      # 0x1206
346     ("glGetLight",      F,      1,      "GL_CONSTANT_ATTENUATION"),     # 0x1207
347     ("glGetLight",      F,      1,      "GL_LINEAR_ATTENUATION"),       # 0x1208
348     ("glGetLight",      F,      1,      "GL_QUADRATIC_ATTENUATION"),    # 0x1209
349     ("",        X,      1,      "GL_COMPILE"),  # 0x1300
350     ("",        X,      1,      "GL_COMPILE_AND_EXECUTE"),      # 0x1301
351     ("",        X,      1,      "GL_BYTE"),     # 0x1400
352     ("",        X,      1,      "GL_UNSIGNED_BYTE"),    # 0x1401
353     ("",        X,      1,      "GL_SHORT"),    # 0x1402
354     ("",        X,      1,      "GL_UNSIGNED_SHORT"),   # 0x1403
355     ("",        X,      1,      "GL_INT"),      # 0x1404
356     ("",        X,      1,      "GL_UNSIGNED_INT"),     # 0x1405
357     ("",        X,      1,      "GL_FLOAT"),    # 0x1406
358     ("",        X,      1,      "GL_2_BYTES"),  # 0x1407
359     ("",        X,      1,      "GL_3_BYTES"),  # 0x1408
360     ("",        X,      1,      "GL_4_BYTES"),  # 0x1409
361     ("",        X,      1,      "GL_DOUBLE"),   # 0x140A
362     ("",        X,      1,      "GL_HALF_FLOAT"),       # 0x140B
363     ("",        X,      1,      "GL_FIXED"),    # 0x140C
364     ("",        X,      1,      "GL_INT64_NV"), # 0x140E
365     ("",        X,      1,      "GL_UNSIGNED_INT64_NV"),        # 0x140F
366     ("",        X,      1,      "GL_CLEAR"),    # 0x1500
367     ("",        X,      1,      "GL_AND"),      # 0x1501
368     ("",        X,      1,      "GL_AND_REVERSE"),      # 0x1502
369     ("",        X,      1,      "GL_COPY"),     # 0x1503
370     ("",        X,      1,      "GL_AND_INVERTED"),     # 0x1504
371     ("",        X,      1,      "GL_NOOP"),     # 0x1505
372     ("",        X,      1,      "GL_XOR"),      # 0x1506
373     ("",        X,      1,      "GL_OR"),       # 0x1507
374     ("",        X,      1,      "GL_NOR"),      # 0x1508
375     ("",        X,      1,      "GL_EQUIV"),    # 0x1509
376     ("",        X,      1,      "GL_INVERT"),   # 0x150A
377     ("",        X,      1,      "GL_OR_REVERSE"),       # 0x150B
378     ("",        X,      1,      "GL_COPY_INVERTED"),    # 0x150C
379     ("",        X,      1,      "GL_OR_INVERTED"),      # 0x150D
380     ("",        X,      1,      "GL_NAND"),     # 0x150E
381     ("",        X,      1,      "GL_SET"),      # 0x150F
382     ("glGetMaterial",   F,      4,      "GL_EMISSION"), # 0x1600
383     ("glGetMaterial",   F,      1,      "GL_SHININESS"),        # 0x1601
384     ("",        F,      4,      "GL_AMBIENT_AND_DIFFUSE"),      # 0x1602
385     ("glGetMaterial",   F,      3,      "GL_COLOR_INDEXES"),    # 0x1603
386     ("",        X,      1,      "GL_MODELVIEW"),        # 0x1700
387     ("",        X,      1,      "GL_PROJECTION"),       # 0x1701
388     ("",        X,      1,      "GL_TEXTURE"),  # 0x1702
389     ("",        X,      1,      "GL_COLOR"),    # 0x1800
390     ("",        X,      1,      "GL_DEPTH"),    # 0x1801
391     ("",        X,      1,      "GL_STENCIL"),  # 0x1802
392     ("",        X,      1,      "GL_COLOR_INDEX"),      # 0x1900
393     ("",        X,      1,      "GL_STENCIL_INDEX"),    # 0x1901
394     ("",        X,      1,      "GL_DEPTH_COMPONENT"),  # 0x1902
395     ("",        X,      1,      "GL_RED"),      # 0x1903
396     ("",        X,      1,      "GL_GREEN"),    # 0x1904
397     ("",        X,      1,      "GL_BLUE"),     # 0x1905
398     ("",        X,      1,      "GL_ALPHA"),    # 0x1906
399     ("",        X,      1,      "GL_RGB"),      # 0x1907
400     ("",        X,      1,      "GL_RGBA"),     # 0x1908
401     ("",        X,      1,      "GL_LUMINANCE"),        # 0x1909
402     ("",        X,      1,      "GL_LUMINANCE_ALPHA"),  # 0x190A
403     ("_glGet",  B,      1,      "GL_RASTER_POSITION_UNCLIPPED_IBM"),    # 0x19262
404     ("",        X,      1,      "GL_BITMAP"),   # 0x1A00
405     ("",        X,      1,      "GL_PREFER_DOUBLEBUFFER_HINT_PGI"),     # 0x1A1F8
406     ("",        X,      1,      "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
407     ("",        X,      1,      "GL_RECLAIM_MEMORY_HINT_PGI"),  # 0x1A1FE
408     ("",        X,      1,      "GL_NATIVE_GRAPHICS_HANDLE_PGI"),       # 0x1A202
409     ("",        X,      1,      "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"),   # 0x1A203
410     ("",        X,      1,      "GL_NATIVE_GRAPHICS_END_HINT_PGI"),     # 0x1A204
411     ("",        X,      1,      "GL_ALWAYS_FAST_HINT_PGI"),     # 0x1A20C
412     ("",        X,      1,      "GL_ALWAYS_SOFT_HINT_PGI"),     # 0x1A20D
413     ("",        X,      1,      "GL_ALLOW_DRAW_OBJ_HINT_PGI"),  # 0x1A20E
414     ("",        X,      1,      "GL_ALLOW_DRAW_WIN_HINT_PGI"),  # 0x1A20F
415     ("",        X,      1,      "GL_ALLOW_DRAW_FRG_HINT_PGI"),  # 0x1A210
416     ("",        X,      1,      "GL_ALLOW_DRAW_MEM_HINT_PGI"),  # 0x1A211
417     ("",        X,      1,      "GL_STRICT_DEPTHFUNC_HINT_PGI"),        # 0x1A216
418     ("",        X,      1,      "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
419     ("",        X,      1,      "GL_STRICT_SCISSOR_HINT_PGI"),  # 0x1A218
420     ("",        X,      1,      "GL_FULL_STIPPLE_HINT_PGI"),    # 0x1A219
421     ("",        X,      1,      "GL_CLIP_NEAR_HINT_PGI"),       # 0x1A220
422     ("",        X,      1,      "GL_CLIP_FAR_HINT_PGI"),        # 0x1A221
423     ("",        X,      1,      "GL_WIDE_LINE_HINT_PGI"),       # 0x1A222
424     ("",        X,      1,      "GL_BACK_NORMALS_HINT_PGI"),    # 0x1A223
425     ("",        X,      1,      "GL_VERTEX_DATA_HINT_PGI"),     # 0x1A22A
426     ("",        X,      1,      "GL_VERTEX_CONSISTENT_HINT_PGI"),       # 0x1A22B
427     ("",        X,      1,      "GL_MATERIAL_SIDE_HINT_PGI"),   # 0x1A22C
428     ("",        X,      1,      "GL_MAX_VERTEX_HINT_PGI"),      # 0x1A22D
429     ("",        X,      1,      "GL_POINT"),    # 0x1B00
430     ("",        X,      1,      "GL_LINE"),     # 0x1B01
431     ("",        X,      1,      "GL_FILL"),     # 0x1B02
432     ("",        X,      1,      "GL_RENDER"),   # 0x1C00
433     ("",        X,      1,      "GL_FEEDBACK"), # 0x1C01
434     ("",        X,      1,      "GL_SELECT"),   # 0x1C02
435     ("",        X,      1,      "GL_FLAT"),     # 0x1D00
436     ("",        X,      1,      "GL_SMOOTH"),   # 0x1D01
437     ("",        X,      1,      "GL_KEEP"),     # 0x1E00
438     ("",        X,      1,      "GL_REPLACE"),  # 0x1E01
439     ("",        X,      1,      "GL_INCR"),     # 0x1E02
440     ("",        X,      1,      "GL_DECR"),     # 0x1E03
441     ("glGet",   S,      1,      "GL_VENDOR"),   # 0x1F00
442     ("glGet",   S,      1,      "GL_RENDERER"), # 0x1F01
443     ("glGet",   S,      1,      "GL_VERSION"),  # 0x1F02
444     ("glGet",   S,      1,      "GL_EXTENSIONS"),       # 0x1F03
445     ("",        X,      1,      "GL_S"),        # 0x2000
446     ("",        X,      1,      "GL_T"),        # 0x2001
447     ("",        X,      1,      "GL_R"),        # 0x2002
448     ("",        X,      1,      "GL_Q"),        # 0x2003
449     ("",        X,      1,      "GL_MODULATE"), # 0x2100
450     ("",        X,      1,      "GL_DECAL"),    # 0x2101
451     ("glGetTexEnv",     E,      1,      "GL_TEXTURE_ENV_MODE"), # 0x2200
452     ("glGetTexEnv",     F,      4,      "GL_TEXTURE_ENV_COLOR"),        # 0x2201
453     ("_glGet",  X,      1,      "GL_TEXTURE_ENV"),      # 0x2300
454     ("",        X,      1,      "GL_EYE_LINEAR"),       # 0x2400
455     ("",        X,      1,      "GL_OBJECT_LINEAR"),    # 0x2401
456     ("",        X,      1,      "GL_SPHERE_MAP"),       # 0x2402
457     ("glGetTexGen",     E,      1,      "GL_TEXTURE_GEN_MODE"), # 0x2500
458     ("glGetTexGen",     F,      4,      "GL_OBJECT_PLANE"),     # 0x2501
459     ("glGetTexGen",     F,      4,      "GL_EYE_PLANE"),        # 0x2502
460     ("",        X,      1,      "GL_NEAREST"),  # 0x2600
461     ("",        X,      1,      "GL_LINEAR"),   # 0x2601
462     ("",        X,      1,      "GL_NEAREST_MIPMAP_NEAREST"),   # 0x2700
463     ("",        X,      1,      "GL_LINEAR_MIPMAP_NEAREST"),    # 0x2701
464     ("",        X,      1,      "GL_NEAREST_MIPMAP_LINEAR"),    # 0x2702
465     ("",        X,      1,      "GL_LINEAR_MIPMAP_LINEAR"),     # 0x2703
466     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
467     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
468     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
469     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
470     ("",        X,      1,      "GL_CLAMP"),    # 0x2900
471     ("",        X,      1,      "GL_REPEAT"),   # 0x2901
472     ("glGet",   F,      1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
473     ("glGet",   I,      1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
474     ("glGet",   I,      1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
475     ("",        X,      1,      "GL_R3_G3_B2"), # 0x2A10
476     ("",        X,      1,      "GL_V2F"),      # 0x2A20
477     ("",        X,      1,      "GL_V3F"),      # 0x2A21
478     ("",        X,      1,      "GL_C4UB_V2F"), # 0x2A22
479     ("",        X,      1,      "GL_C4UB_V3F"), # 0x2A23
480     ("",        X,      1,      "GL_C3F_V3F"),  # 0x2A24
481     ("",        X,      1,      "GL_N3F_V3F"),  # 0x2A25
482     ("",        X,      1,      "GL_C4F_N3F_V3F"),      # 0x2A26
483     ("",        X,      1,      "GL_T2F_V3F"),  # 0x2A27
484     ("",        X,      1,      "GL_T4F_V4F"),  # 0x2A28
485     ("",        X,      1,      "GL_T2F_C4UB_V3F"),     # 0x2A29
486     ("",        X,      1,      "GL_T2F_C3F_V3F"),      # 0x2A2A
487     ("",        X,      1,      "GL_T2F_N3F_V3F"),      # 0x2A2B
488     ("",        X,      1,      "GL_T2F_C4F_N3F_V3F"),  # 0x2A2C
489     ("",        X,      1,      "GL_T4F_C4F_N3F_V4F"),  # 0x2A2D
490     ("glGet",   B,      1,      "GL_CLIP_PLANE0"),      # 0x3000
491     ("glGet",   B,      1,      "GL_CLIP_PLANE1"),      # 0x3001
492     ("glGet",   B,      1,      "GL_CLIP_PLANE2"),      # 0x3002
493     ("glGet",   B,      1,      "GL_CLIP_PLANE3"),      # 0x3003
494     ("glGet",   B,      1,      "GL_CLIP_PLANE4"),      # 0x3004
495     ("glGet",   B,      1,      "GL_CLIP_PLANE5"),      # 0x3005
496     ("",        X,      1,      "GL_CLIP_DISTANCE6"),   # 0x3006
497     ("",        X,      1,      "GL_CLIP_DISTANCE7"),   # 0x3007
498     ("_glGet",  B,      1,      "GL_LIGHT0"),   # 0x4000
499     ("_glGet",  B,      1,      "GL_LIGHT1"),   # 0x4001
500     ("_glGet",  B,      1,      "GL_LIGHT2"),   # 0x4002
501     ("_glGet",  B,      1,      "GL_LIGHT3"),   # 0x4003
502     ("_glGet",  B,      1,      "GL_LIGHT4"),   # 0x4004
503     ("_glGet",  B,      1,      "GL_LIGHT5"),   # 0x4005
504     ("_glGet",  B,      1,      "GL_LIGHT6"),   # 0x4006
505     ("_glGet",  B,      1,      "GL_LIGHT7"),   # 0x4007
506     ("",        X,      1,      "GL_ABGR_EXT"), # 0x8000
507     ("",        X,      1,      "GL_CONSTANT_COLOR"),   # 0x8001
508     ("",        X,      1,      "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
509     ("",        X,      1,      "GL_CONSTANT_ALPHA"),   # 0x8003
510     ("",        X,      1,      "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
511     ("glGet",   F,      4,      "GL_BLEND_COLOR"),      # 0x8005
512     ("",        X,      1,      "GL_FUNC_ADD"), # 0x8006
513     ("",        X,      1,      "GL_MIN"),      # 0x8007
514     ("",        X,      1,      "GL_MAX"),      # 0x8008
515     ("glGet",   E,      1,      "GL_BLEND_EQUATION"),   # 0x8009
516     ("",        X,      1,      "GL_FUNC_SUBTRACT"),    # 0x800A
517     ("",        X,      1,      "GL_FUNC_REVERSE_SUBTRACT"),    # 0x800B
518     ("",        X,      1,      "GL_CMYK_EXT"), # 0x800C
519     ("",        X,      1,      "GL_CMYKA_EXT"),        # 0x800D
520     ("glGet",   I,      1,      "GL_PACK_CMYK_HINT_EXT"),       # 0x800E
521     ("glGet",   I,      1,      "GL_UNPACK_CMYK_HINT_EXT"),     # 0x800F
522     ("glGet",   B,      1,      "GL_CONVOLUTION_1D"),   # 0x8010
523     ("glGet",   B,      1,      "GL_CONVOLUTION_2D"),   # 0x8011
524     ("glGet",   I,      1,      "GL_SEPARABLE_2D"),     # 0x8012
525     ("glGetConvolutionParameter",       E,      1,      "GL_CONVOLUTION_BORDER_MODE"),  # 0x8013
526     ("glGetConvolutionParameter",       F,      4,      "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
527     ("glGetConvolutionParameter",       F,      4,      "GL_CONVOLUTION_FILTER_BIAS"),  # 0x8015
528     ("",        X,      1,      "GL_REDUCE"),   # 0x8016
529     ("glGetConvolutionParameter",       E,      1,      "GL_CONVOLUTION_FORMAT"),       # 0x8017
530     ("glGetConvolutionParameter",       I,      1,      "GL_CONVOLUTION_WIDTH"),        # 0x8018
531     ("glGetConvolutionParameter",       I,      1,      "GL_CONVOLUTION_HEIGHT"),       # 0x8019
532     ("glGetConvolutionParameter",       I,      1,      "GL_MAX_CONVOLUTION_WIDTH"),    # 0x801A
533     ("glGetConvolutionParameter",       I,      1,      "GL_MAX_CONVOLUTION_HEIGHT"),   # 0x801B
534     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_RED_SCALE"),       # 0x801C
535     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_GREEN_SCALE"),     # 0x801D
536     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_BLUE_SCALE"),      # 0x801E
537     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_ALPHA_SCALE"),     # 0x801F
538     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_RED_BIAS"),        # 0x8020
539     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_GREEN_BIAS"),      # 0x8021
540     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_BLUE_BIAS"),       # 0x8022
541     ("glGet",   F,      1,      "GL_POST_CONVOLUTION_ALPHA_BIAS"),      # 0x8023
542     ("glGet",   B,      1,      "GL_HISTOGRAM"),        # 0x8024
543     ("",        X,      1,      "GL_PROXY_HISTOGRAM"),  # 0x8025
544     ("glGetHistogramParameter", I,      1,      "GL_HISTOGRAM_WIDTH"),  # 0x8026
545     ("glGetHistogramParameter", E,      1,      "GL_HISTOGRAM_FORMAT"), # 0x8027
546     ("glGetHistogramParameter", I,      1,      "GL_HISTOGRAM_RED_SIZE"),       # 0x8028
547     ("glGetHistogramParameter", I,      1,      "GL_HISTOGRAM_GREEN_SIZE"),     # 0x8029
548     ("glGetHistogramParameter", I,      1,      "GL_HISTOGRAM_BLUE_SIZE"),      # 0x802A
549     ("glGetHistogramParameter", I,      1,      "GL_HISTOGRAM_ALPHA_SIZE"),     # 0x802B
550     ("glGetHistogramParameter", I,      1,      "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
551     ("glGetHistogramParameter", B,      1,      "GL_HISTOGRAM_SINK"),   # 0x802D
552     ("glGet",   B,      1,      "GL_MINMAX"),   # 0x802E
553     ("glGetMinMaxParameter",    E,      1,      "GL_MINMAX_FORMAT"),    # 0x802F
554     ("glGetMinMaxParameter",    B,      1,      "GL_MINMAX_SINK"),      # 0x8030
555     ("",        X,      1,      "GL_TABLE_TOO_LARGE"),  # 0x8031
556     ("",        X,      1,      "GL_UNSIGNED_BYTE_3_3_2"),      # 0x8032
557     ("",        X,      1,      "GL_UNSIGNED_SHORT_4_4_4_4"),   # 0x8033
558     ("",        X,      1,      "GL_UNSIGNED_SHORT_5_5_5_1"),   # 0x8034
559     ("",        X,      1,      "GL_UNSIGNED_INT_8_8_8_8"),     # 0x8035
560     ("",        X,      1,      "GL_UNSIGNED_INT_10_10_10_2"),  # 0x8036
561     ("glGet",   I,      1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
562     ("glGet",   F,      1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
563     ("glGet",   F,      1,      "GL_POLYGON_OFFSET_BIAS_EXT"),  # 0x8039
564     ("glGet",   I,      1,      "GL_RESCALE_NORMAL"),   # 0x803A
565     ("",        X,      1,      "GL_ALPHA4"),   # 0x803B
566     ("",        X,      1,      "GL_ALPHA8"),   # 0x803C
567     ("",        X,      1,      "GL_ALPHA12"),  # 0x803D
568     ("",        X,      1,      "GL_ALPHA16"),  # 0x803E
569     ("",        X,      1,      "GL_LUMINANCE4"),       # 0x803F
570     ("",        X,      1,      "GL_LUMINANCE8"),       # 0x8040
571     ("",        X,      1,      "GL_LUMINANCE12"),      # 0x8041
572     ("",        X,      1,      "GL_LUMINANCE16"),      # 0x8042
573     ("",        X,      1,      "GL_LUMINANCE4_ALPHA4"),        # 0x8043
574     ("",        X,      1,      "GL_LUMINANCE6_ALPHA2"),        # 0x8044
575     ("",        X,      1,      "GL_LUMINANCE8_ALPHA8"),        # 0x8045
576     ("",        X,      1,      "GL_LUMINANCE12_ALPHA4"),       # 0x8046
577     ("",        X,      1,      "GL_LUMINANCE12_ALPHA12"),      # 0x8047
578     ("",        X,      1,      "GL_LUMINANCE16_ALPHA16"),      # 0x8048
579     ("",        X,      1,      "GL_INTENSITY"),        # 0x8049
580     ("",        X,      1,      "GL_INTENSITY4"),       # 0x804A
581     ("",        X,      1,      "GL_INTENSITY8"),       # 0x804B
582     ("",        X,      1,      "GL_INTENSITY12"),      # 0x804C
583     ("",        X,      1,      "GL_INTENSITY16"),      # 0x804D
584     ("",        X,      1,      "GL_RGB2_EXT"), # 0x804E
585     ("",        X,      1,      "GL_RGB4"),     # 0x804F
586     ("",        X,      1,      "GL_RGB5"),     # 0x8050
587     ("",        X,      1,      "GL_RGB8"),     # 0x8051
588     ("",        X,      1,      "GL_RGB10"),    # 0x8052
589     ("",        X,      1,      "GL_RGB12"),    # 0x8053
590     ("",        X,      1,      "GL_RGB16"),    # 0x8054
591     ("",        X,      1,      "GL_RGBA2"),    # 0x8055
592     ("",        X,      1,      "GL_RGBA4"),    # 0x8056
593     ("",        X,      1,      "GL_RGB5_A1"),  # 0x8057
594     ("",        X,      1,      "GL_RGBA8"),    # 0x8058
595     ("",        X,      1,      "GL_RGB10_A2"), # 0x8059
596     ("",        X,      1,      "GL_RGBA12"),   # 0x805A
597     ("",        X,      1,      "GL_RGBA16"),   # 0x805B
598     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_RED_SIZE"), # 0x805C
599     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_GREEN_SIZE"),       # 0x805D
600     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_BLUE_SIZE"),        # 0x805E
601     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_ALPHA_SIZE"),       # 0x805F
602     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_LUMINANCE_SIZE"),   # 0x8060
603     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_INTENSITY_SIZE"),   # 0x8061
604     ("",        X,      1,      "GL_REPLACE_EXT"),      # 0x8062
605     ("",        X,      1,      "GL_PROXY_TEXTURE_1D"), # 0x8063
606     ("",        X,      1,      "GL_PROXY_TEXTURE_2D"), # 0x8064
607     ("",        X,      1,      "GL_TEXTURE_TOO_LARGE_EXT"),    # 0x8065
608     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_PRIORITY"), # 0x8066
609     ("glGetTexParameter",       B,      1,      "GL_TEXTURE_RESIDENT"), # 0x8067
610     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_1D"),       # 0x8068
611     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_2D"),       # 0x8069
612     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_3D"),       # 0x806A
613     ("glGet",   I,      1,      "GL_PACK_SKIP_IMAGES"), # 0x806B
614     ("glGet",   F,      1,      "GL_PACK_IMAGE_HEIGHT"),        # 0x806C
615     ("glGet",   I,      1,      "GL_UNPACK_SKIP_IMAGES"),       # 0x806D
616     ("glGet",   F,      1,      "GL_UNPACK_IMAGE_HEIGHT"),      # 0x806E
617     ("glGet",   B,      1,      "GL_TEXTURE_3D"),       # 0x806F
618     ("",        X,      1,      "GL_PROXY_TEXTURE_3D"), # 0x8070
619     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_DEPTH"),    # 0x8071
620     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
621     ("glGet",   I,      1,      "GL_MAX_3D_TEXTURE_SIZE"),      # 0x8073
622     ("glGet",   B,      1,      "GL_VERTEX_ARRAY"),     # 0x8074
623     ("glGet",   B,      1,      "GL_NORMAL_ARRAY"),     # 0x8075
624     ("glGet",   B,      1,      "GL_COLOR_ARRAY"),      # 0x8076
625     ("glGet",   B,      1,      "GL_INDEX_ARRAY"),      # 0x8077
626     ("glGet",   B,      1,      "GL_TEXTURE_COORD_ARRAY"),      # 0x8078
627     ("glGet",   B,      1,      "GL_EDGE_FLAG_ARRAY"),  # 0x8079
628     ("glGet",   I,      1,      "GL_VERTEX_ARRAY_SIZE"),        # 0x807A
629     ("glGet",   E,      1,      "GL_VERTEX_ARRAY_TYPE"),        # 0x807B
630     ("glGet",   I,      1,      "GL_VERTEX_ARRAY_STRIDE"),      # 0x807C
631     ("glGet",   I,      1,      "GL_VERTEX_ARRAY_COUNT_EXT"),   # 0x807D
632     ("glGet",   E,      1,      "GL_NORMAL_ARRAY_TYPE"),        # 0x807E
633     ("glGet",   I,      1,      "GL_NORMAL_ARRAY_STRIDE"),      # 0x807F
634     ("glGet",   I,      1,      "GL_NORMAL_ARRAY_COUNT_EXT"),   # 0x8080
635     ("glGet",   I,      1,      "GL_COLOR_ARRAY_SIZE"), # 0x8081
636     ("glGet",   E,      1,      "GL_COLOR_ARRAY_TYPE"), # 0x8082
637     ("glGet",   I,      1,      "GL_COLOR_ARRAY_STRIDE"),       # 0x8083
638     ("glGet",   I,      1,      "GL_COLOR_ARRAY_COUNT_EXT"),    # 0x8084
639     ("glGet",   E,      1,      "GL_INDEX_ARRAY_TYPE"), # 0x8085
640     ("glGet",   I,      1,      "GL_INDEX_ARRAY_STRIDE"),       # 0x8086
641     ("glGet",   I,      1,      "GL_INDEX_ARRAY_COUNT_EXT"),    # 0x8087
642     ("glGet",   I,      1,      "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
643     ("glGet",   E,      1,      "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
644     ("glGet",   I,      1,      "GL_TEXTURE_COORD_ARRAY_STRIDE"),       # 0x808A
645     ("glGet",   I,      1,      "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"),    # 0x808B
646     ("glGet",   I,      1,      "GL_EDGE_FLAG_ARRAY_STRIDE"),   # 0x808C
647     ("glGet",   I,      1,      "GL_EDGE_FLAG_ARRAY_COUNT_EXT"),        # 0x808D
648     ("glGet",   P,      1,      "GL_VERTEX_ARRAY_POINTER"),     # 0x808E
649     ("glGet",   P,      1,      "GL_NORMAL_ARRAY_POINTER"),     # 0x808F
650     ("glGet",   P,      1,      "GL_COLOR_ARRAY_POINTER"),      # 0x8090
651     ("glGet",   P,      1,      "GL_INDEX_ARRAY_POINTER"),      # 0x8091
652     ("glGet",   P,      1,      "GL_TEXTURE_COORD_ARRAY_POINTER"),      # 0x8092
653     ("glGet",   P,      1,      "GL_EDGE_FLAG_ARRAY_POINTER"),  # 0x8093
654     ("glGet",   I,      1,      "GL_INTERLACE_SGIX"),   # 0x8094
655     ("",        X,      1,      "GL_DETAIL_TEXTURE_2D_SGIS"),   # 0x8095
656     ("glGet",   I,      1,      "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"),   # 0x8096
657     ("",        X,      1,      "GL_LINEAR_DETAIL_SGIS"),       # 0x8097
658     ("",        X,      1,      "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
659     ("",        X,      1,      "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
660     ("",        X,      1,      "GL_DETAIL_TEXTURE_LEVEL_SGIS"),        # 0x809A
661     ("",        X,      1,      "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
662     ("",        X,      1,      "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"),  # 0x809C
663     ("glGet",   I,      1,      "GL_MULTISAMPLE"),      # 0x809D
664     ("glGet",   I,      1,      "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
665     ("glGet",   I,      1,      "GL_SAMPLE_ALPHA_TO_ONE"),      # 0x809F
666     ("glGet",   I,      1,      "GL_SAMPLE_COVERAGE"),  # 0x80A0
667     ("",        X,      1,      "GL_1PASS_EXT"),        # 0x80A1
668     ("",        X,      1,      "GL_2PASS_0_EXT"),      # 0x80A2
669     ("",        X,      1,      "GL_2PASS_1_EXT"),      # 0x80A3
670     ("",        X,      1,      "GL_4PASS_0_EXT"),      # 0x80A4
671     ("",        X,      1,      "GL_4PASS_1_EXT"),      # 0x80A5
672     ("",        X,      1,      "GL_4PASS_2_EXT"),      # 0x80A6
673     ("",        X,      1,      "GL_4PASS_3_EXT"),      # 0x80A7
674     ("glGet",   I,      1,      "GL_SAMPLE_BUFFERS"),   # 0x80A8
675     ("glGet",   I,      1,      "GL_SAMPLES"),  # 0x80A9
676     ("glGet",   F,      1,      "GL_SAMPLE_COVERAGE_VALUE"),    # 0x80AA
677     ("glGet",   I,      1,      "GL_SAMPLE_COVERAGE_INVERT"),   # 0x80AB
678     ("glGet",   I,      1,      "GL_SAMPLE_PATTERN_EXT"),       # 0x80AC
679     ("",        X,      1,      "GL_LINEAR_SHARPEN_SGIS"),      # 0x80AD
680     ("",        X,      1,      "GL_LINEAR_SHARPEN_ALPHA_SGIS"),        # 0x80AE
681     ("",        X,      1,      "GL_LINEAR_SHARPEN_COLOR_SGIS"),        # 0x80AF
682     ("",        X,      1,      "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
683     ("glGet",   F,      16,     "GL_COLOR_MATRIX"),     # 0x80B1
684     ("glGet",   I,      1,      "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
685     ("glGet",   I,      1,      "GL_MAX_COLOR_MATRIX_STACK_DEPTH"),     # 0x80B3
686     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_RED_SCALE"),      # 0x80B4
687     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_GREEN_SCALE"),    # 0x80B5
688     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_BLUE_SCALE"),     # 0x80B6
689     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_ALPHA_SCALE"),    # 0x80B7
690     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_RED_BIAS"),       # 0x80B8
691     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_GREEN_BIAS"),     # 0x80B9
692     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_BLUE_BIAS"),      # 0x80BA
693     ("glGet",   F,      1,      "GL_POST_COLOR_MATRIX_ALPHA_BIAS"),     # 0x80BB
694     ("glGet",   I,      1,      "GL_TEXTURE_COLOR_TABLE_SGI"),  # 0x80BC
695     ("",        X,      1,      "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),    # 0x80BD
696     ("",        X,      1,      "GL_TEXTURE_ENV_BIAS_SGIX"),    # 0x80BE
697     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"),   # 0x80BF
698     ("glGet",   F,      1,      "GL_BLEND_DST_RGB"),    # 0x80C8
699     ("glGet",   F,      1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
700     ("glGet",   F,      1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
701     ("glGet",   F,      1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
702     ("",        X,      1,      "GL_422_EXT"),  # 0x80CC
703     ("",        X,      1,      "GL_422_REV_EXT"),      # 0x80CD
704     ("",        X,      1,      "GL_422_AVERAGE_EXT"),  # 0x80CE
705     ("",        X,      1,      "GL_422_REV_AVERAGE_EXT"),      # 0x80CF
706     ("glGet",   B,      1,      "GL_COLOR_TABLE"),      # 0x80D0
707     ("glGet",   I,      1,      "GL_POST_CONVOLUTION_COLOR_TABLE"),     # 0x80D1
708     ("glGet",   I,      1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE"),    # 0x80D2
709     ("",        X,      1,      "GL_PROXY_COLOR_TABLE"),        # 0x80D3
710     ("",        X,      1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"),       # 0x80D4
711     ("",        X,      1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"),      # 0x80D5
712     ("glGetColorTableParameter",        F,      4,      "GL_COLOR_TABLE_SCALE"),        # 0x80D6
713     ("glGetColorTableParameter",        F,      4,      "GL_COLOR_TABLE_BIAS"), # 0x80D7
714     ("glGetColorTableParameter",        E,      1,      "GL_COLOR_TABLE_FORMAT"),       # 0x80D8
715     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_WIDTH"),        # 0x80D9
716     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_RED_SIZE"),     # 0x80DA
717     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_GREEN_SIZE"),   # 0x80DB
718     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_BLUE_SIZE"),    # 0x80DC
719     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_ALPHA_SIZE"),   # 0x80DD
720     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_LUMINANCE_SIZE"),       # 0x80DE
721     ("glGetColorTableParameter",        I,      1,      "GL_COLOR_TABLE_INTENSITY_SIZE"),       # 0x80DF
722     ("",        X,      1,      "GL_BGR"),      # 0x80E0
723     ("",        X,      1,      "GL_BGRA"),     # 0x80E1
724     ("",        X,      1,      "GL_COLOR_INDEX1_EXT"), # 0x80E2
725     ("",        X,      1,      "GL_COLOR_INDEX2_EXT"), # 0x80E3
726     ("",        X,      1,      "GL_COLOR_INDEX4_EXT"), # 0x80E4
727     ("",        X,      1,      "GL_COLOR_INDEX8_EXT"), # 0x80E5
728     ("",        X,      1,      "GL_COLOR_INDEX12_EXT"),        # 0x80E6
729     ("",        X,      1,      "GL_COLOR_INDEX16_EXT"),        # 0x80E7
730     ("glGet",   I,      1,      "GL_MAX_ELEMENTS_VERTICES"),    # 0x80E8
731     ("glGet",   I,      1,      "GL_MAX_ELEMENTS_INDICES"),     # 0x80E9
732     ("",        X,      1,      "GL_PHONG_WIN"),        # 0x80EA
733     ("",        X,      1,      "GL_PHONG_HINT_WIN"),   # 0x80EB
734     ("",        X,      1,      "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
735     ("",        X,      1,      "GL_TEXTURE_INDEX_SIZE_EXT"),   # 0x80ED
736     ("glGet",   E,      1,      "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"),    # 0x80F0
737     ("",        X,      1,      "GL_DUAL_ALPHA4_SGIS"), # 0x8110
738     ("",        X,      1,      "GL_DUAL_ALPHA8_SGIS"), # 0x8111
739     ("",        X,      1,      "GL_DUAL_ALPHA12_SGIS"),        # 0x8112
740     ("",        X,      1,      "GL_DUAL_ALPHA16_SGIS"),        # 0x8113
741     ("",        X,      1,      "GL_DUAL_LUMINANCE4_SGIS"),     # 0x8114
742     ("",        X,      1,      "GL_DUAL_LUMINANCE8_SGIS"),     # 0x8115
743     ("",        X,      1,      "GL_DUAL_LUMINANCE12_SGIS"),    # 0x8116
744     ("",        X,      1,      "GL_DUAL_LUMINANCE16_SGIS"),    # 0x8117
745     ("",        X,      1,      "GL_DUAL_INTENSITY4_SGIS"),     # 0x8118
746     ("",        X,      1,      "GL_DUAL_INTENSITY8_SGIS"),     # 0x8119
747     ("",        X,      1,      "GL_DUAL_INTENSITY12_SGIS"),    # 0x811A
748     ("",        X,      1,      "GL_DUAL_INTENSITY16_SGIS"),    # 0x811B
749     ("",        X,      1,      "GL_DUAL_LUMINANCE_ALPHA4_SGIS"),       # 0x811C
750     ("",        X,      1,      "GL_DUAL_LUMINANCE_ALPHA8_SGIS"),       # 0x811D
751     ("",        X,      1,      "GL_QUAD_ALPHA4_SGIS"), # 0x811E
752     ("",        X,      1,      "GL_QUAD_ALPHA8_SGIS"), # 0x811F
753     ("",        X,      1,      "GL_QUAD_LUMINANCE4_SGIS"),     # 0x8120
754     ("",        X,      1,      "GL_QUAD_LUMINANCE8_SGIS"),     # 0x8121
755     ("",        X,      1,      "GL_QUAD_INTENSITY4_SGIS"),     # 0x8122
756     ("",        X,      1,      "GL_QUAD_INTENSITY8_SGIS"),     # 0x8123
757     ("",        X,      1,      "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
758     ("",        X,      1,      "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
759     ("glGet",   F,      1,      "GL_POINT_SIZE_MIN"),   # 0x8126
760     ("glGet",   F,      1,      "GL_POINT_SIZE_MAX"),   # 0x8127
761     ("glGet",   F,      1,      "GL_POINT_FADE_THRESHOLD_SIZE"),        # 0x8128
762     ("glGet",   F,      3,      "GL_POINT_DISTANCE_ATTENUATION"),       # 0x8129
763     ("",        X,      1,      "GL_FOG_FUNC_SGIS"),    # 0x812A
764     ("glGet",   I,      1,      "GL_FOG_FUNC_POINTS_SGIS"),     # 0x812B
765     ("glGet",   I,      1,      "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
766     ("",        X,      1,      "GL_CLAMP_TO_BORDER"),  # 0x812D
767     ("",        X,      1,      "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"),   # 0x812E
768     ("",        X,      1,      "GL_CLAMP_TO_EDGE"),    # 0x812F
769     ("glGet",   I,      1,      "GL_PACK_SKIP_VOLUMES_SGIS"),   # 0x8130
770     ("glGet",   I,      1,      "GL_PACK_IMAGE_DEPTH_SGIS"),    # 0x8131
771     ("glGet",   I,      1,      "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
772     ("glGet",   I,      1,      "GL_UNPACK_IMAGE_DEPTH_SGIS"),  # 0x8133
773     ("glGet",   I,      1,      "GL_TEXTURE_4D_SGIS"),  # 0x8134
774     ("",        X,      1,      "GL_PROXY_TEXTURE_4D_SGIS"),    # 0x8135
775     ("",        X,      1,      "GL_TEXTURE_4DSIZE_SGIS"),      # 0x8136
776     ("",        X,      1,      "GL_TEXTURE_WRAP_Q_SGIS"),      # 0x8137
777     ("glGet",   I,      1,      "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
778     ("glGet",   I,      1,      "GL_PIXEL_TEX_GEN_SGIX"),       # 0x8139
779     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
780     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
781     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
782     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
783     ("glGet",   I,      1,      "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"),   # 0x813E
784     ("glGet",   I,      1,      "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"),  # 0x813F
785     ("glGet",   I,      1,      "GL_PIXEL_TILE_WIDTH_SGIX"),    # 0x8140
786     ("glGet",   I,      1,      "GL_PIXEL_TILE_HEIGHT_SGIX"),   # 0x8141
787     ("glGet",   I,      1,      "GL_PIXEL_TILE_GRID_WIDTH_SGIX"),       # 0x8142
788     ("glGet",   I,      1,      "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"),      # 0x8143
789     ("glGet",   I,      1,      "GL_PIXEL_TILE_GRID_DEPTH_SGIX"),       # 0x8144
790     ("glGet",   I,      1,      "GL_PIXEL_TILE_CACHE_SIZE_SGIX"),       # 0x8145
791     ("",        X,      1,      "GL_FILTER4_SGIS"),     # 0x8146
792     ("",        X,      1,      "GL_TEXTURE_FILTER4_SIZE_SGIS"),        # 0x8147
793     ("glGet",   I,      1,      "GL_SPRITE_SGIX"),      # 0x8148
794     ("glGet",   I,      1,      "GL_SPRITE_MODE_SGIX"), # 0x8149
795     ("glGet",   F,      3,      "GL_SPRITE_AXIS_SGIX"), # 0x814A
796     ("glGet",   F,      3,      "GL_SPRITE_TRANSLATION_SGIX"),  # 0x814B
797     ("",        X,      1,      "GL_SPRITE_AXIAL_SGIX"),        # 0x814C
798     ("",        X,      1,      "GL_SPRITE_OBJECT_ALIGNED_SGIX"),       # 0x814D
799     ("",        X,      1,      "GL_SPRITE_EYE_ALIGNED_SGIX"),  # 0x814E
800     ("glGet",   I,      1,      "GL_TEXTURE_4D_BINDING_SGIS"),  # 0x814F
801     ("",        X,      1,      "GL_IGNORE_BORDER_HP"), # 0x8150
802     ("",        X,      1,      "GL_CONSTANT_BORDER"),  # 0x8151
803     ("",        X,      1,      "GL_REPLICATE_BORDER"), # 0x8153
804     ("glGetConvolutionParameter",       F,      4,      "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
805     ("",        X,      1,      "GL_IMAGE_SCALE_X_HP"), # 0x8155
806     ("",        X,      1,      "GL_IMAGE_SCALE_Y_HP"), # 0x8156
807     ("",        X,      1,      "GL_IMAGE_TRANSLATE_X_HP"),     # 0x8157
808     ("",        X,      1,      "GL_IMAGE_TRANSLATE_Y_HP"),     # 0x8158
809     ("",        X,      1,      "GL_IMAGE_ROTATE_ANGLE_HP"),    # 0x8159
810     ("",        X,      1,      "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
811     ("",        X,      1,      "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
812     ("",        X,      1,      "GL_IMAGE_MAG_FILTER_HP"),      # 0x815C
813     ("",        X,      1,      "GL_IMAGE_MIN_FILTER_HP"),      # 0x815D
814     ("",        X,      1,      "GL_IMAGE_CUBIC_WEIGHT_HP"),    # 0x815E
815     ("",        X,      1,      "GL_CUBIC_HP"), # 0x815F
816     ("",        X,      1,      "GL_AVERAGE_HP"),       # 0x8160
817     ("",        X,      1,      "GL_IMAGE_TRANSFORM_2D_HP"),    # 0x8161
818     ("",        X,      1,      "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),      # 0x8162
819     ("",        X,      1,      "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),        # 0x8163
820     ("_glGet",  B,      1,      "GL_OCCLUSION_TEST_HP"),        # 0x8165
821     ("_glGet",  B,      1,      "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
822     ("",        X,      1,      "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
823     ("",        X,      1,      "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
824     ("",        X,      1,      "GL_TEXTURE_PRE_SPECULAR_HP"),  # 0x8169
825     ("",        X,      1,      "GL_LINEAR_CLIPMAP_LINEAR_SGIX"),       # 0x8170
826     ("glGetTexParameter",       I,      2,      "GL_TEXTURE_CLIPMAP_CENTER_SGIX"),      # 0x8171
827     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_CLIPMAP_FRAME_SGIX"),       # 0x8172
828     ("glGetTexParameter",       I,      2,      "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"),      # 0x8173
829     ("glGetTexParameter",       I,      3,      "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"),       # 0x8174
830     ("",        X,      1,      "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"),  # 0x8175
831     ("",        X,      1,      "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"),       # 0x8176
832     ("glGet",   I,      1,      "GL_MAX_CLIPMAP_DEPTH_SGIX"),   # 0x8177
833     ("glGet",   I,      1,      "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"),   # 0x8178
834     ("glGetTexParameter",       F,      1,      "GL_POST_TEXTURE_FILTER_BIAS_SGIX"),    # 0x8179
835     ("glGetTexParameter",       F,      1,      "GL_POST_TEXTURE_FILTER_SCALE_SGIX"),   # 0x817A
836     ("glGet",   F,      2,      "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"),      # 0x817B
837     ("glGet",   F,      2,      "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"),     # 0x817C
838     ("glGet",   I,      1,      "GL_REFERENCE_PLANE_SGIX"),     # 0x817D
839     ("glGet",   F,      4,      "GL_REFERENCE_PLANE_EQUATION_SGIX"),    # 0x817E
840     ("glGet",   I,      1,      "GL_IR_INSTRUMENT1_SGIX"),      # 0x817F
841     ("",        X,      1,      "GL_INSTRUMENT_BUFFER_POINTER_SGIX"),   # 0x8180
842     ("glGet",   I,      1,      "GL_INSTRUMENT_MEASUREMENTS_SGIX"),     # 0x8181
843     ("",        X,      1,      "GL_LIST_PRIORITY_SGIX"),       # 0x8182
844     ("glGet",   I,      1,      "GL_CALLIGRAPHIC_FRAGMENT_SGIX"),       # 0x8183
845     ("",        X,      1,      "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"),     # 0x8184
846     ("",        X,      1,      "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"),       # 0x8185
847     ("",        X,      1,      "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"),       # 0x8186
848     ("",        X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
849     ("",        X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"),      # 0x8188
850     ("",        X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"),      # 0x8189
851     ("",        X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"),      # 0x818A
852     ("glGet",   I,      1,      "GL_FRAMEZOOM_SGIX"),   # 0x818B
853     ("glGet",   I,      1,      "GL_FRAMEZOOM_FACTOR_SGIX"),    # 0x818C
854     ("glGet",   I,      1,      "GL_MAX_FRAMEZOOM_FACTOR_SGIX"),        # 0x818D
855     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_LOD_BIAS_S_SGIX"),  # 0x818E
856     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_LOD_BIAS_T_SGIX"),  # 0x818F
857     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_LOD_BIAS_R_SGIX"),  # 0x8190
858     ("glGetTexParameter",       B,      1,      "GL_GENERATE_MIPMAP"),  # 0x8191
859     ("glGet",   E,      1,      "GL_GENERATE_MIPMAP_HINT"),     # 0x8192
860     ("",        X,      1,      "GL_GEOMETRY_DEFORMATION_SGIX"),        # 0x8194
861     ("",        X,      1,      "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
862     ("glGet",   I,      1,      "GL_DEFORMATIONS_MASK_SGIX"),   # 0x8196
863     ("",        X,      1,      "GL_MAX_DEFORMATION_ORDER_SGIX"),       # 0x8197
864     ("glGet",   I,      1,      "GL_FOG_OFFSET_SGIX"),  # 0x8198
865     ("glGet",   F,      4,      "GL_FOG_OFFSET_VALUE_SGIX"),    # 0x8199
866     ("glGetTexParameter",       B,      1,      "GL_TEXTURE_COMPARE_SGIX"),     # 0x819A
867     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_COMPARE_OPERATOR_SGIX"),    # 0x819B
868     ("",        X,      1,      "GL_TEXTURE_LEQUAL_R_SGIX"),    # 0x819C
869     ("",        X,      1,      "GL_TEXTURE_GEQUAL_R_SGIX"),    # 0x819D
870     ("",        X,      1,      "GL_DEPTH_COMPONENT16"),        # 0x81A5
871     ("",        X,      1,      "GL_DEPTH_COMPONENT24"),        # 0x81A6
872     ("",        X,      1,      "GL_DEPTH_COMPONENT32"),        # 0x81A7
873     ("",        X,      1,      "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"),     # 0x81A8
874     ("",        X,      1,      "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"),     # 0x81A9
875     ("",        X,      1,      "GL_CULL_VERTEX_EXT"),  # 0x81AA
876     ("",        X,      1,      "GL_CULL_VERTEX_EYE_POSITION_EXT"),     # 0x81AB
877     ("",        X,      1,      "GL_CULL_VERTEX_OBJECT_POSITION_EXT"),  # 0x81AC
878     ("",        X,      1,      "GL_IUI_V2F_EXT"),      # 0x81AD
879     ("",        X,      1,      "GL_IUI_V3F_EXT"),      # 0x81AE
880     ("",        X,      1,      "GL_IUI_N3F_V2F_EXT"),  # 0x81AF
881     ("",        X,      1,      "GL_IUI_N3F_V3F_EXT"),  # 0x81B0
882     ("",        X,      1,      "GL_T2F_IUI_V2F_EXT"),  # 0x81B1
883     ("",        X,      1,      "GL_T2F_IUI_V3F_EXT"),  # 0x81B2
884     ("",        X,      1,      "GL_T2F_IUI_N3F_V2F_EXT"),      # 0x81B3
885     ("",        X,      1,      "GL_T2F_IUI_N3F_V3F_EXT"),      # 0x81B4
886     ("",        X,      1,      "GL_INDEX_TEST_EXT"),   # 0x81B5
887     ("",        X,      1,      "GL_INDEX_TEST_FUNC_EXT"),      # 0x81B6
888     ("",        X,      1,      "GL_INDEX_TEST_REF_EXT"),       # 0x81B7
889     ("",        X,      1,      "GL_INDEX_MATERIAL_EXT"),       # 0x81B8
890     ("",        X,      1,      "GL_INDEX_MATERIAL_PARAMETER_EXT"),     # 0x81B9
891     ("",        X,      1,      "GL_INDEX_MATERIAL_FACE_EXT"),  # 0x81BA
892     ("",        X,      1,      "GL_YCRCB_422_SGIX"),   # 0x81BB
893     ("",        X,      1,      "GL_YCRCB_444_SGIX"),   # 0x81BC
894     ("",        X,      1,      "GL_WRAP_BORDER_SUN"),  # 0x81D4
895     ("",        X,      1,      "GL_UNPACK_CONSTANT_DATA_SUNX"),        # 0x81D5
896     ("",        X,      1,      "GL_TEXTURE_CONSTANT_DATA_SUNX"),       # 0x81D6
897     ("",        X,      1,      "GL_TRIANGLE_LIST_SUN"),        # 0x81D7
898     ("",        X,      1,      "GL_REPLACEMENT_CODE_SUN"),     # 0x81D8
899     ("",        X,      1,      "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
900     ("",        X,      1,      "GL_GLOBAL_ALPHA_FACTOR_SUN"),  # 0x81DA
901     ("",        X,      1,      "GL_TEXTURE_COLOR_WRITEMASK_SGIS"),     # 0x81EF
902     ("",        X,      1,      "GL_EYE_DISTANCE_TO_POINT_SGIS"),       # 0x81F0
903     ("",        X,      1,      "GL_OBJECT_DISTANCE_TO_POINT_SGIS"),    # 0x81F1
904     ("",        X,      1,      "GL_EYE_DISTANCE_TO_LINE_SGIS"),        # 0x81F2
905     ("",        X,      1,      "GL_OBJECT_DISTANCE_TO_LINE_SGIS"),     # 0x81F3
906     ("",        X,      1,      "GL_EYE_POINT_SGIS"),   # 0x81F4
907     ("",        X,      1,      "GL_OBJECT_POINT_SGIS"),        # 0x81F5
908     ("",        X,      1,      "GL_EYE_LINE_SGIS"),    # 0x81F6
909     ("",        X,      1,      "GL_OBJECT_LINE_SGIS"), # 0x81F7
910     ("glGet",   E,      1,      "GL_LIGHT_MODEL_COLOR_CONTROL"),        # 0x81F8
911     ("",        X,      1,      "GL_SINGLE_COLOR"),     # 0x81F9
912     ("",        X,      1,      "GL_SEPARATE_SPECULAR_COLOR"),  # 0x81FA
913     ("",        X,      1,      "GL_SHARED_TEXTURE_PALETTE_EXT"),       # 0x81FB
914     ("",        X,      1,      "GL_FOG_SCALE_SGIX"),   # 0x81FC
915     ("",        X,      1,      "GL_FOG_SCALE_VALUE_SGIX"),     # 0x81FD
916     ("",        X,      1,      "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
917     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),    # 0x8210
918     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),    # 0x8211
919     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),  # 0x8212
920     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),        # 0x8213
921     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
922     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),        # 0x8215
923     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),        # 0x8216
924     ("",        X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),      # 0x8217
925     ("",        X,      1,      "GL_FRAMEBUFFER_DEFAULT"),      # 0x8218
926     ("",        X,      1,      "GL_FRAMEBUFFER_UNDEFINED"),    # 0x8219
927     ("",        X,      1,      "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
928     ("",        X,      1,      "GL_MAJOR_VERSION"),    # 0x821B
929     ("",        X,      1,      "GL_MINOR_VERSION"),    # 0x821C
930     ("",        X,      1,      "GL_NUM_EXTENSIONS"),   # 0x821D
931     ("",        X,      1,      "GL_CONTEXT_FLAGS"),    # 0x821E
932     ("",        X,      1,      "GL_INDEX"),    # 0x8222
933     ("",        X,      1,      "GL_DEPTH_BUFFER"),     # 0x8223
934     ("",        X,      1,      "GL_STENCIL_BUFFER"),   # 0x8224
935     ("",        X,      1,      "GL_COMPRESSED_RED"),   # 0x8225
936     ("",        X,      1,      "GL_COMPRESSED_RG"),    # 0x8226
937     ("",        X,      1,      "GL_RG"),       # 0x8227
938     ("",        X,      1,      "GL_RG_INTEGER"),       # 0x8228
939     ("",        X,      1,      "GL_R8"),       # 0x8229
940     ("",        X,      1,      "GL_R16"),      # 0x822A
941     ("",        X,      1,      "GL_RG8"),      # 0x822B
942     ("",        X,      1,      "GL_RG16"),     # 0x822C
943     ("",        X,      1,      "GL_R16F"),     # 0x822D
944     ("",        X,      1,      "GL_R32F"),     # 0x822E
945     ("",        X,      1,      "GL_RG16F"),    # 0x822F
946     ("",        X,      1,      "GL_RG32F"),    # 0x8230
947     ("",        X,      1,      "GL_R8I"),      # 0x8231
948     ("",        X,      1,      "GL_R8UI"),     # 0x8232
949     ("",        X,      1,      "GL_R16I"),     # 0x8233
950     ("",        X,      1,      "GL_R16UI"),    # 0x8234
951     ("",        X,      1,      "GL_R32I"),     # 0x8235
952     ("",        X,      1,      "GL_R32UI"),    # 0x8236
953     ("",        X,      1,      "GL_RG8I"),     # 0x8237
954     ("",        X,      1,      "GL_RG8UI"),    # 0x8238
955     ("",        X,      1,      "GL_RG16I"),    # 0x8239
956     ("",        X,      1,      "GL_RG16UI"),   # 0x823A
957     ("",        X,      1,      "GL_RG32I"),    # 0x823B
958     ("",        X,      1,      "GL_RG32UI"),   # 0x823C
959     ("",        X,      1,      "GL_SYNC_CL_EVENT_ARB"),        # 0x8240
960     ("",        X,      1,      "GL_SYNC_CL_EVENT_COMPLETE_ARB"),       # 0x8241
961     ("",        X,      1,      "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"),     # 0x8242
962     ("",        X,      1,      "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"),     # 0x8243
963     ("",        X,      1,      "GL_DEBUG_CALLBACK_FUNCTION_ARB"),      # 0x8244
964     ("",        X,      1,      "GL_DEBUG_CALLBACK_USER_PARAM_ARB"),    # 0x8245
965     ("",        X,      1,      "GL_DEBUG_SOURCE_API_ARB"),     # 0x8246
966     ("",        X,      1,      "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"),   # 0x8247
967     ("",        X,      1,      "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
968     ("",        X,      1,      "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"),     # 0x8249
969     ("",        X,      1,      "GL_DEBUG_SOURCE_APPLICATION_ARB"),     # 0x824A
970     ("",        X,      1,      "GL_DEBUG_SOURCE_OTHER_ARB"),   # 0x824B
971     ("",        X,      1,      "GL_DEBUG_TYPE_ERROR_ARB"),     # 0x824C
972     ("",        X,      1,      "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"),       # 0x824D
973     ("",        X,      1,      "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"),        # 0x824E
974     ("",        X,      1,      "GL_DEBUG_TYPE_PORTABILITY_ARB"),       # 0x824F
975     ("",        X,      1,      "GL_DEBUG_TYPE_PERFORMANCE_ARB"),       # 0x8250
976     ("",        X,      1,      "GL_DEBUG_TYPE_OTHER_ARB"),     # 0x8251
977     ("",        X,      1,      "GL_LOSE_CONTEXT_ON_RESET_ARB"),        # 0x8252
978     ("",        X,      1,      "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
979     ("",        X,      1,      "GL_INNOCENT_CONTEXT_RESET_ARB"),       # 0x8254
980     ("",        X,      1,      "GL_UNKNOWN_CONTEXT_RESET_ARB"),        # 0x8255
981     ("",        X,      1,      "GL_RESET_NOTIFICATION_STRATEGY_ARB"),  # 0x8256
982     ("",        X,      1,      "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),  # 0x8257
983     ("",        X,      1,      "GL_PROGRAM_SEPARABLE"),        # 0x8258
984     ("glGet",   I,      1,      "GL_ACTIVE_PROGRAM"),   # 0x8259
985     ("glGet",   I,      1,      "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
986     ("",        X,      1,      "GL_MAX_VIEWPORTS"),    # 0x825B
987     ("",        X,      1,      "GL_VIEWPORT_SUBPIXEL_BITS"),   # 0x825C
988     ("",        X,      1,      "GL_VIEWPORT_BOUNDS_RANGE"),    # 0x825D
989     ("",        X,      1,      "GL_LAYER_PROVOKING_VERTEX"),   # 0x825E
990     ("",        X,      1,      "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),  # 0x825F
991     ("",        X,      1,      "GL_UNDEFINED_VERTEX"), # 0x8260
992     ("",        X,      1,      "GL_NO_RESET_NOTIFICATION_ARB"),        # 0x8261
993     ("",        X,      1,      "GL_DEPTH_PASS_INSTRUMENT_SGIX"),       # 0x8310
994     ("",        X,      1,      "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"),      # 0x8311
995     ("",        X,      1,      "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"),   # 0x8312
996     ("glGet",   I,      1,      "GL_CONVOLUTION_HINT_SGIX"),    # 0x8316
997     ("",        X,      1,      "GL_YCRCB_SGIX"),       # 0x8318
998     ("",        X,      1,      "GL_YCRCBA_SGIX"),      # 0x8319
999     ("",        X,      1,      "GL_ALPHA_MIN_SGIX"),   # 0x8320
1000     ("",        X,      1,      "GL_ALPHA_MAX_SGIX"),   # 0x8321
1001     ("",        X,      1,      "GL_SCALEBIAS_HINT_SGIX"),      # 0x8322
1002     ("",        X,      1,      "GL_ASYNC_MARKER_SGIX"),        # 0x8329
1003     ("glGet",   I,      1,      "GL_PIXEL_TEX_GEN_MODE_SGIX"),  # 0x832B
1004     ("",        X,      1,      "GL_ASYNC_HISTOGRAM_SGIX"),     # 0x832C
1005     ("",        X,      1,      "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1006     ("",        X,      1,      "GL_PIXEL_TRANSFORM_2D_EXT"),   # 0x8330
1007     ("",        X,      1,      "GL_PIXEL_MAG_FILTER_EXT"),     # 0x8331
1008     ("",        X,      1,      "GL_PIXEL_MIN_FILTER_EXT"),     # 0x8332
1009     ("",        X,      1,      "GL_PIXEL_CUBIC_WEIGHT_EXT"),   # 0x8333
1010     ("",        X,      1,      "GL_CUBIC_EXT"),        # 0x8334
1011     ("",        X,      1,      "GL_AVERAGE_EXT"),      # 0x8335
1012     ("",        X,      1,      "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),       # 0x8336
1013     ("",        X,      1,      "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),   # 0x8337
1014     ("",        X,      1,      "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"),    # 0x8338
1015     ("",        X,      1,      "GL_FRAGMENT_MATERIAL_EXT"),    # 0x8349
1016     ("",        X,      1,      "GL_FRAGMENT_NORMAL_EXT"),      # 0x834A
1017     ("",        X,      1,      "GL_FRAGMENT_COLOR_EXT"),       # 0x834C
1018     ("",        X,      1,      "GL_ATTENUATION_EXT"),  # 0x834D
1019     ("",        X,      1,      "GL_SHADOW_ATTENUATION_EXT"),   # 0x834E
1020     ("glGet",   I,      1,      "GL_TEXTURE_APPLICATION_MODE_EXT"),     # 0x834F
1021     ("glGet",   I,      1,      "GL_TEXTURE_LIGHT_EXT"),        # 0x8350
1022     ("glGet",   I,      1,      "GL_TEXTURE_MATERIAL_FACE_EXT"),        # 0x8351
1023     ("glGet",   I,      1,      "GL_TEXTURE_MATERIAL_PARAMETER_EXT"),   # 0x8352
1024     ("glGet",   I,      1,      "GL_PIXEL_TEXTURE_SGIS"),       # 0x8353
1025     ("glGet",   I,      1,      "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"),   # 0x8354
1026     ("glGet",   I,      1,      "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1027     ("glGet",   I,      1,      "GL_PIXEL_GROUP_COLOR_SGIS"),   # 0x8356
1028     ("",        X,      1,      "GL_ASYNC_TEX_IMAGE_SGIX"),     # 0x835C
1029     ("",        X,      1,      "GL_ASYNC_DRAW_PIXELS_SGIX"),   # 0x835D
1030     ("",        X,      1,      "GL_ASYNC_READ_PIXELS_SGIX"),   # 0x835E
1031     ("",        X,      1,      "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1032     ("",        X,      1,      "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"),       # 0x8360
1033     ("",        X,      1,      "GL_MAX_ASYNC_READ_PIXELS_SGIX"),       # 0x8361
1034     ("",        X,      1,      "GL_UNSIGNED_BYTE_2_3_3_REV"),  # 0x8362
1035     ("",        X,      1,      "GL_UNSIGNED_SHORT_5_6_5"),     # 0x8363
1036     ("",        X,      1,      "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1037     ("",        X,      1,      "GL_UNSIGNED_SHORT_4_4_4_4_REV"),       # 0x8365
1038     ("",        X,      1,      "GL_UNSIGNED_SHORT_1_5_5_5_REV"),       # 0x8366
1039     ("",        X,      1,      "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1040     ("",        X,      1,      "GL_UNSIGNED_INT_2_10_10_10_REV"),      # 0x8368
1041     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1042     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1043     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1044     ("",        X,      1,      "GL_MIRRORED_REPEAT"),  # 0x8370
1045     ("",        X,      1,      "GL_RGB_S3TC"), # 0x83A0
1046     ("",        X,      1,      "GL_RGB4_S3TC"),        # 0x83A1
1047     ("",        X,      1,      "GL_RGBA_S3TC"),        # 0x83A2
1048     ("",        X,      1,      "GL_RGBA4_S3TC"),       # 0x83A3
1049     ("",        X,      1,      "GL_VERTEX_PRECLIP_SGIX"),      # 0x83EE
1050     ("",        X,      1,      "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1051     ("",        X,      1,      "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"),     # 0x83F0
1052     ("",        X,      1,      "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"),    # 0x83F1
1053     ("",        X,      1,      "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"),    # 0x83F2
1054     ("",        X,      1,      "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"),    # 0x83F3
1055     ("",        X,      1,      "GL_PARALLEL_ARRAYS_INTEL"),    # 0x83F4
1056     ("",        X,      1,      "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"),     # 0x83F5
1057     ("",        X,      1,      "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"),     # 0x83F6
1058     ("",        X,      1,      "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"),      # 0x83F7
1059     ("",        X,      1,      "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"),      # 0x83F8
1060     ("glGet",   I,      1,      "GL_FRAGMENT_LIGHTING_SGIX"),   # 0x8400
1061     ("glGet",   I,      1,      "GL_FRAGMENT_COLOR_MATERIAL_SGIX"),     # 0x8401
1062     ("glGet",   I,      1,      "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"),        # 0x8402
1063     ("glGet",   I,      1,      "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"),   # 0x8403
1064     ("glGet",   I,      1,      "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1065     ("glGet",   I,      1,      "GL_MAX_ACTIVE_LIGHTS_SGIX"),   # 0x8405
1066     ("glGet",   I,      1,      "GL_CURRENT_RASTER_NORMAL_SGIX"),       # 0x8406
1067     ("glGet",   I,      1,      "GL_LIGHT_ENV_MODE_SGIX"),      # 0x8407
1068     ("glGet",   I,      1,      "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"),   # 0x8408
1069     ("glGet",   I,      1,      "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"),       # 0x8409
1070     ("glGet",   F,      4,      "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"),        # 0x840A
1071     ("glGet",   I,      1,      "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"),   # 0x840B
1072     ("glGet",   I,      1,      "GL_FRAGMENT_LIGHT0_SGIX"),     # 0x840C
1073     ("",        X,      1,      "GL_FRAGMENT_LIGHT1_SGIX"),     # 0x840D
1074     ("",        X,      1,      "GL_FRAGMENT_LIGHT2_SGIX"),     # 0x840E
1075     ("",        X,      1,      "GL_FRAGMENT_LIGHT3_SGIX"),     # 0x840F
1076     ("",        X,      1,      "GL_FRAGMENT_LIGHT4_SGIX"),     # 0x8410
1077     ("",        X,      1,      "GL_FRAGMENT_LIGHT5_SGIX"),     # 0x8411
1078     ("",        X,      1,      "GL_FRAGMENT_LIGHT6_SGIX"),     # 0x8412
1079     ("",        X,      1,      "GL_FRAGMENT_LIGHT7_SGIX"),     # 0x8413
1080     ("",        X,      1,      "GL_PACK_RESAMPLE_SGIX"),       # 0x842C
1081     ("",        X,      1,      "GL_UNPACK_RESAMPLE_SGIX"),     # 0x842D
1082     ("",        X,      1,      "GL_RESAMPLE_REPLICATE_SGIX"),  # 0x842E
1083     ("",        X,      1,      "GL_RESAMPLE_ZERO_FILL_SGIX"),  # 0x842F
1084     ("",        X,      1,      "GL_RESAMPLE_DECIMATE_SGIX"),   # 0x8430
1085     ("",        X,      1,      "GL_TANGENT_ARRAY_EXT"),        # 0x8439
1086     ("",        X,      1,      "GL_BINORMAL_ARRAY_EXT"),       # 0x843A
1087     ("",        X,      1,      "GL_CURRENT_TANGENT_EXT"),      # 0x843B
1088     ("",        X,      1,      "GL_CURRENT_BINORMAL_EXT"),     # 0x843C
1089     ("glGet",   E,      1,      "GL_TANGENT_ARRAY_TYPE_EXT"),   # 0x843E
1090     ("",        X,      1,      "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1091     ("glGet",   E,      1,      "GL_BINORMAL_ARRAY_TYPE_EXT"),  # 0x8440
1092     ("",        X,      1,      "GL_BINORMAL_ARRAY_STRIDE_EXT"),        # 0x8441
1093     ("glGet",   P,      1,      "GL_TANGENT_ARRAY_POINTER_EXT"),        # 0x8442
1094     ("glGet",   P,      1,      "GL_BINORMAL_ARRAY_POINTER_EXT"),       # 0x8443
1095     ("",        X,      1,      "GL_MAP1_TANGENT_EXT"), # 0x8444
1096     ("",        X,      1,      "GL_MAP2_TANGENT_EXT"), # 0x8445
1097     ("",        X,      1,      "GL_MAP1_BINORMAL_EXT"),        # 0x8446
1098     ("",        X,      1,      "GL_MAP2_BINORMAL_EXT"),        # 0x8447
1099     ("",        X,      1,      "GL_NEAREST_CLIPMAP_NEAREST_SGIX"),     # 0x844D
1100     ("",        X,      1,      "GL_NEAREST_CLIPMAP_LINEAR_SGIX"),      # 0x844E
1101     ("",        X,      1,      "GL_LINEAR_CLIPMAP_NEAREST_SGIX"),      # 0x844F
1102     ("glGet",   E,      1,      "GL_FOG_COORD_SRC"),    # 0x8450
1103     ("",        X,      1,      "GL_FOG_COORD"),        # 0x8451
1104     ("",        X,      1,      "GL_FRAGMENT_DEPTH"),   # 0x8452
1105     ("glGet",   F,      1,      "GL_CURRENT_FOG_COORD"),        # 0x8453
1106     ("glGet",   E,      1,      "GL_FOG_COORD_ARRAY_TYPE"),     # 0x8454
1107     ("glGet",   I,      1,      "GL_FOG_COORD_ARRAY_STRIDE"),   # 0x8455
1108     ("",        X,      1,      "GL_FOG_COORD_ARRAY_POINTER"),  # 0x8456
1109     ("glGet",   B,      1,      "GL_FOG_COORD_ARRAY"),  # 0x8457
1110     ("glGet",   B,      1,      "GL_COLOR_SUM"),        # 0x8458
1111     ("glGet",   F,      3,      "GL_CURRENT_SECONDARY_COLOR"),  # 0x8459
1112     ("glGet",   I,      1,      "GL_SECONDARY_COLOR_ARRAY_SIZE"),       # 0x845A
1113     ("glGet",   E,      1,      "GL_SECONDARY_COLOR_ARRAY_TYPE"),       # 0x845B
1114     ("glGet",   I,      1,      "GL_SECONDARY_COLOR_ARRAY_STRIDE"),     # 0x845C
1115     ("",        X,      1,      "GL_SECONDARY_COLOR_ARRAY_POINTER"),    # 0x845D
1116     ("glGet",   B,      1,      "GL_SECONDARY_COLOR_ARRAY"),    # 0x845E
1117     ("",        X,      1,      "GL_CURRENT_RASTER_SECONDARY_COLOR"),   # 0x845F
1118     ("glGet",   F,      2,      "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1119     ("glGet",   F,      2,      "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1120     ("",        X,      1,      "GL_SCREEN_COORDINATES_REND"),  # 0x8490
1121     ("",        X,      1,      "GL_INVERTED_SCREEN_W_REND"),   # 0x8491
1122     ("",        X,      1,      "GL_TEXTURE0"), # 0x84C0
1123     ("",        X,      1,      "GL_TEXTURE1"), # 0x84C1
1124     ("",        X,      1,      "GL_TEXTURE2"), # 0x84C2
1125     ("",        X,      1,      "GL_TEXTURE3"), # 0x84C3
1126     ("",        X,      1,      "GL_TEXTURE4"), # 0x84C4
1127     ("",        X,      1,      "GL_TEXTURE5"), # 0x84C5
1128     ("",        X,      1,      "GL_TEXTURE6"), # 0x84C6
1129     ("",        X,      1,      "GL_TEXTURE7"), # 0x84C7
1130     ("",        X,      1,      "GL_TEXTURE8"), # 0x84C8
1131     ("",        X,      1,      "GL_TEXTURE9"), # 0x84C9
1132     ("",        X,      1,      "GL_TEXTURE10"),        # 0x84CA
1133     ("",        X,      1,      "GL_TEXTURE11"),        # 0x84CB
1134     ("",        X,      1,      "GL_TEXTURE12"),        # 0x84CC
1135     ("",        X,      1,      "GL_TEXTURE13"),        # 0x84CD
1136     ("",        X,      1,      "GL_TEXTURE14"),        # 0x84CE
1137     ("",        X,      1,      "GL_TEXTURE15"),        # 0x84CF
1138     ("",        X,      1,      "GL_TEXTURE16"),        # 0x84D0
1139     ("",        X,      1,      "GL_TEXTURE17"),        # 0x84D1
1140     ("",        X,      1,      "GL_TEXTURE18"),        # 0x84D2
1141     ("",        X,      1,      "GL_TEXTURE19"),        # 0x84D3
1142     ("",        X,      1,      "GL_TEXTURE20"),        # 0x84D4
1143     ("",        X,      1,      "GL_TEXTURE21"),        # 0x84D5
1144     ("",        X,      1,      "GL_TEXTURE22"),        # 0x84D6
1145     ("",        X,      1,      "GL_TEXTURE23"),        # 0x84D7
1146     ("",        X,      1,      "GL_TEXTURE24"),        # 0x84D8
1147     ("",        X,      1,      "GL_TEXTURE25"),        # 0x84D9
1148     ("",        X,      1,      "GL_TEXTURE26"),        # 0x84DA
1149     ("",        X,      1,      "GL_TEXTURE27"),        # 0x84DB
1150     ("",        X,      1,      "GL_TEXTURE28"),        # 0x84DC
1151     ("",        X,      1,      "GL_TEXTURE29"),        # 0x84DD
1152     ("",        X,      1,      "GL_TEXTURE30"),        # 0x84DE
1153     ("",        X,      1,      "GL_TEXTURE31"),        # 0x84DF
1154     ("glGet",   E,      1,      "GL_ACTIVE_TEXTURE"),   # 0x84E0
1155     ("glGet",   E,      1,      "GL_CLIENT_ACTIVE_TEXTURE"),    # 0x84E1
1156     ("glGet",   I,      1,      "GL_MAX_TEXTURE_UNITS"),        # 0x84E2
1157     ("glGet",   F,      16,     "GL_TRANSPOSE_MODELVIEW_MATRIX"),       # 0x84E3
1158     ("glGet",   F,      16,     "GL_TRANSPOSE_PROJECTION_MATRIX"),      # 0x84E4
1159     ("glGet",   F,      16,     "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1160     ("glGet",   F,      16,     "GL_TRANSPOSE_COLOR_MATRIX"),   # 0x84E6
1161     ("",        X,      1,      "GL_SUBTRACT"), # 0x84E7
1162     ("glGet",   I,      1,      "GL_MAX_RENDERBUFFER_SIZE"),    # 0x84E8
1163     ("",        X,      1,      "GL_COMPRESSED_ALPHA"), # 0x84E9
1164     ("",        X,      1,      "GL_COMPRESSED_LUMINANCE"),     # 0x84EA
1165     ("",        X,      1,      "GL_COMPRESSED_LUMINANCE_ALPHA"),       # 0x84EB
1166     ("",        X,      1,      "GL_COMPRESSED_INTENSITY"),     # 0x84EC
1167     ("",        X,      1,      "GL_COMPRESSED_RGB"),   # 0x84ED
1168     ("",        X,      1,      "GL_COMPRESSED_RGBA"),  # 0x84EE
1169     ("glGet",   E,      1,      "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
1170     ("",        X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"),  # 0x84F0
1171     ("",        X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"),       # 0x84F1
1172     ("",        X,      1,      "GL_ALL_COMPLETED_NV"), # 0x84F2
1173     ("",        X,      1,      "GL_FENCE_STATUS_NV"),  # 0x84F3
1174     ("",        X,      1,      "GL_FENCE_CONDITION_NV"),       # 0x84F4
1175     ("glGet",   B,      1,      "GL_TEXTURE_RECTANGLE"),        # 0x84F5
1176     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_RECTANGLE"),        # 0x84F6
1177     ("",        X,      1,      "GL_PROXY_TEXTURE_RECTANGLE"),  # 0x84F7
1178     ("glGet",   I,      1,      "GL_MAX_RECTANGLE_TEXTURE_SIZE"),       # 0x84F8
1179     ("",        X,      1,      "GL_DEPTH_STENCIL"),    # 0x84F9
1180     ("",        X,      1,      "GL_UNSIGNED_INT_24_8"),        # 0x84FA
1181     ("glGet",   F,      1,      "GL_MAX_TEXTURE_LOD_BIAS"),     # 0x84FD
1182     ("glGetTexParameter",       F,      1,      "GL_TEXTURE_MAX_ANISOTROPY_EXT"),       # 0x84FE
1183     ("glGet",   F,      1,      "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"),   # 0x84FF
1184     ("glGetTexEnv",     E,      1,      "GL_TEXTURE_FILTER_CONTROL"),   # 0x8500
1185     ("glGetTexParameter,glGetTexEnv",   F,      1,      "GL_TEXTURE_LOD_BIAS"), # 0x8501
1186     ("",        X,      1,      "GL_MODELVIEW1_STACK_DEPTH_EXT"),       # 0x8502
1187     ("",        X,      1,      "GL_COMBINE4_NV"),      # 0x8503
1188     ("glGet",   F,      1,      "GL_MAX_SHININESS_NV"), # 0x8504
1189     ("glGet",   F,      1,      "GL_MAX_SPOT_EXPONENT_NV"),     # 0x8505
1190     ("",        X,      1,      "GL_MODELVIEW1_MATRIX_EXT"),    # 0x8506
1191     ("",        X,      1,      "GL_INCR_WRAP"),        # 0x8507
1192     ("",        X,      1,      "GL_DECR_WRAP"),        # 0x8508
1193     ("",        X,      1,      "GL_VERTEX_WEIGHTING_EXT"),     # 0x8509
1194     ("",        X,      1,      "GL_MODELVIEW1_ARB"),   # 0x850A
1195     ("",        X,      1,      "GL_CURRENT_VERTEX_WEIGHT_EXT"),        # 0x850B
1196     ("",        X,      1,      "GL_VERTEX_WEIGHT_ARRAY_EXT"),  # 0x850C
1197     ("",        X,      1,      "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"),     # 0x850D
1198     ("glGet",   E,      1,      "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"),     # 0x850E
1199     ("",        X,      1,      "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"),   # 0x850F
1200     ("",        X,      1,      "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),  # 0x8510
1201     ("",        X,      1,      "GL_NORMAL_MAP"),       # 0x8511
1202     ("",        X,      1,      "GL_REFLECTION_MAP"),   # 0x8512
1203     ("glGet",   B,      1,      "GL_TEXTURE_CUBE_MAP"), # 0x8513
1204     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
1205     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X"),      # 0x8515
1206     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),      # 0x8516
1207     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"),      # 0x8517
1208     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"),      # 0x8518
1209     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"),      # 0x8519
1210     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"),      # 0x851A
1211     ("",        X,      1,      "GL_PROXY_TEXTURE_CUBE_MAP"),   # 0x851B
1212     ("glGet",   I,      1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE"),        # 0x851C
1213     ("_glGet",  B,      1,      "GL_VERTEX_ARRAY_RANGE_NV"),    # 0x851D
1214     ("_glGet",  I,      1,      "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"),     # 0x851E
1215     ("_glGet",  B,      1,      "GL_VERTEX_ARRAY_RANGE_VALID_NV"),      # 0x851F
1216     ("_glGet",  I,      1,      "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"),        # 0x8520
1217     ("_glGet",  P,      1,      "GL_VERTEX_ARRAY_RANGE_POINTER_NV"),    # 0x8521
1218     ("",        X,      1,      "GL_REGISTER_COMBINERS_NV"),    # 0x8522
1219     ("",        X,      1,      "GL_VARIABLE_A_NV"),    # 0x8523
1220     ("",        X,      1,      "GL_VARIABLE_B_NV"),    # 0x8524
1221     ("",        X,      1,      "GL_VARIABLE_C_NV"),    # 0x8525
1222     ("",        X,      1,      "GL_VARIABLE_D_NV"),    # 0x8526
1223     ("",        X,      1,      "GL_VARIABLE_E_NV"),    # 0x8527
1224     ("",        X,      1,      "GL_VARIABLE_F_NV"),    # 0x8528
1225     ("",        X,      1,      "GL_VARIABLE_G_NV"),    # 0x8529
1226     ("",        X,      1,      "GL_CONSTANT_COLOR0_NV"),       # 0x852A
1227     ("",        X,      1,      "GL_CONSTANT_COLOR1_NV"),       # 0x852B
1228     ("",        X,      1,      "GL_PRIMARY_COLOR_NV"), # 0x852C
1229     ("",        X,      1,      "GL_SECONDARY_COLOR_NV"),       # 0x852D
1230     ("",        X,      1,      "GL_SPARE0_NV"),        # 0x852E
1231     ("",        X,      1,      "GL_SPARE1_NV"),        # 0x852F
1232     ("",        X,      1,      "GL_DISCARD_NV"),       # 0x8530
1233     ("",        X,      1,      "GL_E_TIMES_F_NV"),     # 0x8531
1234     ("",        X,      1,      "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"),   # 0x8532
1235     ("",        X,      1,      "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"),      # 0x8533
1236     ("glGet",   E,      1,      "GL_MULTISAMPLE_FILTER_HINT_NV"),       # 0x8534
1237     ("",        X,      1,      "GL_PER_STAGE_CONSTANTS_NV"),   # 0x8535
1238     ("",        X,      1,      "GL_UNSIGNED_IDENTITY_NV"),     # 0x8536
1239     ("",        X,      1,      "GL_UNSIGNED_INVERT_NV"),       # 0x8537
1240     ("",        X,      1,      "GL_EXPAND_NORMAL_NV"), # 0x8538
1241     ("",        X,      1,      "GL_EXPAND_NEGATE_NV"), # 0x8539
1242     ("",        X,      1,      "GL_HALF_BIAS_NORMAL_NV"),      # 0x853A
1243     ("",        X,      1,      "GL_HALF_BIAS_NEGATE_NV"),      # 0x853B
1244     ("",        X,      1,      "GL_SIGNED_IDENTITY_NV"),       # 0x853C
1245     ("",        X,      1,      "GL_SIGNED_NEGATE_NV"), # 0x853D
1246     ("",        X,      1,      "GL_SCALE_BY_TWO_NV"),  # 0x853E
1247     ("",        X,      1,      "GL_SCALE_BY_FOUR_NV"), # 0x853F
1248     ("",        X,      1,      "GL_SCALE_BY_ONE_HALF_NV"),     # 0x8540
1249     ("",        X,      1,      "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"),     # 0x8541
1250     ("",        X,      1,      "GL_COMBINER_INPUT_NV"),        # 0x8542
1251     ("",        X,      1,      "GL_COMBINER_MAPPING_NV"),      # 0x8543
1252     ("",        X,      1,      "GL_COMBINER_COMPONENT_USAGE_NV"),      # 0x8544
1253     ("",        X,      1,      "GL_COMBINER_AB_DOT_PRODUCT_NV"),       # 0x8545
1254     ("",        X,      1,      "GL_COMBINER_CD_DOT_PRODUCT_NV"),       # 0x8546
1255     ("",        X,      1,      "GL_COMBINER_MUX_SUM_NV"),      # 0x8547
1256     ("",        X,      1,      "GL_COMBINER_SCALE_NV"),        # 0x8548
1257     ("",        X,      1,      "GL_COMBINER_BIAS_NV"), # 0x8549
1258     ("",        X,      1,      "GL_COMBINER_AB_OUTPUT_NV"),    # 0x854A
1259     ("",        X,      1,      "GL_COMBINER_CD_OUTPUT_NV"),    # 0x854B
1260     ("",        X,      1,      "GL_COMBINER_SUM_OUTPUT_NV"),   # 0x854C
1261     ("",        X,      1,      "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1262     ("",        X,      1,      "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1263     ("",        X,      1,      "GL_COLOR_SUM_CLAMP_NV"),       # 0x854F
1264     ("",        X,      1,      "GL_COMBINER0_NV"),     # 0x8550
1265     ("",        X,      1,      "GL_COMBINER1_NV"),     # 0x8551
1266     ("",        X,      1,      "GL_COMBINER2_NV"),     # 0x8552
1267     ("",        X,      1,      "GL_COMBINER3_NV"),     # 0x8553
1268     ("",        X,      1,      "GL_COMBINER4_NV"),     # 0x8554
1269     ("",        X,      1,      "GL_COMBINER5_NV"),     # 0x8555
1270     ("",        X,      1,      "GL_COMBINER6_NV"),     # 0x8556
1271     ("",        X,      1,      "GL_COMBINER7_NV"),     # 0x8557
1272     ("",        X,      1,      "GL_PRIMITIVE_RESTART_NV"),     # 0x8558
1273     ("",        X,      1,      "GL_PRIMITIVE_RESTART_INDEX_NV"),       # 0x8559
1274     ("glGet",   E,      1,      "GL_FOG_DISTANCE_MODE_NV"),     # 0x855A
1275     ("",        X,      1,      "GL_EYE_RADIAL_NV"),    # 0x855B
1276     ("",        X,      1,      "GL_EYE_PLANE_ABSOLUTE_NV"),    # 0x855C
1277     ("",        X,      1,      "GL_EMBOSS_LIGHT_NV"),  # 0x855D
1278     ("",        X,      1,      "GL_EMBOSS_CONSTANT_NV"),       # 0x855E
1279     ("",        X,      1,      "GL_EMBOSS_MAP_NV"),    # 0x855F
1280     ("",        X,      1,      "GL_RED_MIN_CLAMP_INGR"),       # 0x8560
1281     ("",        X,      1,      "GL_GREEN_MIN_CLAMP_INGR"),     # 0x8561
1282     ("",        X,      1,      "GL_BLUE_MIN_CLAMP_INGR"),      # 0x8562
1283     ("",        X,      1,      "GL_ALPHA_MIN_CLAMP_INGR"),     # 0x8563
1284     ("",        X,      1,      "GL_RED_MAX_CLAMP_INGR"),       # 0x8564
1285     ("",        X,      1,      "GL_GREEN_MAX_CLAMP_INGR"),     # 0x8565
1286     ("",        X,      1,      "GL_BLUE_MAX_CLAMP_INGR"),      # 0x8566
1287     ("",        X,      1,      "GL_ALPHA_MAX_CLAMP_INGR"),     # 0x8567
1288     ("",        X,      1,      "GL_INTERLACE_READ_INGR"),      # 0x8568
1289     ("",        X,      1,      "GL_COMBINE"),  # 0x8570
1290     ("glGetTexEnv",     E,      1,      "GL_COMBINE_RGB"),      # 0x8571
1291     ("glGetTexEnv",     E,      1,      "GL_COMBINE_ALPHA"),    # 0x8572
1292     ("glGetTexEnv",     F,      1,      "GL_RGB_SCALE"),        # 0x8573
1293     ("",        X,      1,      "GL_ADD_SIGNED"),       # 0x8574
1294     ("",        X,      1,      "GL_INTERPOLATE"),      # 0x8575
1295     ("",        X,      1,      "GL_CONSTANT"), # 0x8576
1296     ("",        X,      1,      "GL_PRIMARY_COLOR"),    # 0x8577
1297     ("",        X,      1,      "GL_PREVIOUS"), # 0x8578
1298     ("glGetTexEnv",     E,      1,      "GL_SRC0_RGB"), # 0x8580
1299     ("glGetTexEnv",     E,      1,      "GL_SRC1_RGB"), # 0x8581
1300     ("glGetTexEnv",     E,      1,      "GL_SRC2_RGB"), # 0x8582
1301     ("glGetTexEnv",     E,      1,      "GL_SOURCE3_RGB_NV"),   # 0x8583
1302     ("glGetTexEnv",     E,      1,      "GL_SRC0_ALPHA"),       # 0x8588
1303     ("glGetTexEnv",     E,      1,      "GL_SRC1_ALPHA"),       # 0x8589
1304     ("glGetTexEnv",     E,      1,      "GL_SRC2_ALPHA"),       # 0x858A
1305     ("glGetTexEnv",     E,      1,      "GL_SOURCE3_ALPHA_NV"), # 0x858B
1306     ("glGetTexEnv",     E,      1,      "GL_OPERAND0_RGB"),     # 0x8590
1307     ("glGetTexEnv",     E,      1,      "GL_OPERAND1_RGB"),     # 0x8591
1308     ("glGetTexEnv",     E,      1,      "GL_OPERAND2_RGB"),     # 0x8592
1309     ("glGetTexEnv",     E,      1,      "GL_OPERAND0_ALPHA"),   # 0x8598
1310     ("glGetTexEnv",     E,      1,      "GL_OPERAND1_ALPHA"),   # 0x8599
1311     ("glGetTexEnv",     E,      1,      "GL_OPERAND2_ALPHA"),   # 0x859A
1312     ("glGetTexEnv",     E,      1,      "GL_OPERAND3_ALPHA_NV"),        # 0x859B
1313     ("",        X,      1,      "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1314     ("",        X,      1,      "GL_UNPACK_SUBSAMPLE_RATE_SGIX"),       # 0x85A1
1315     ("",        X,      1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX"),        # 0x85A2
1316     ("",        X,      1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX"),        # 0x85A3
1317     ("",        X,      1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX"),        # 0x85A4
1318     ("",        X,      1,      "GL_PERTURB_EXT"),      # 0x85AE
1319     ("",        X,      1,      "GL_TEXTURE_NORMAL_EXT"),       # 0x85AF
1320     ("",        X,      1,      "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"),        # 0x85B0
1321     ("",        X,      1,      "GL_TRANSFORM_HINT_APPLE"),     # 0x85B1
1322     ("",        X,      1,      "GL_UNPACK_CLIENT_STORAGE_APPLE"),      # 0x85B2
1323     ("",        X,      1,      "GL_BUFFER_OBJECT_APPLE"),      # 0x85B3
1324     ("",        X,      1,      "GL_STORAGE_CLIENT_APPLE"),     # 0x85B4
1325     ("glGet",   I,      1,      "GL_VERTEX_ARRAY_BINDING"),     # 0x85B5
1326     ("glGetTexParameter",       X,      1,      "GL_TEXTURE_RANGE_LENGTH_APPLE"),       # 0x85B7
1327     ("",        P,      1,      "GL_TEXTURE_RANGE_POINTER_APPLE"),      # 0x85B8
1328     ("",        X,      1,      "GL_YCBCR_422_APPLE"),  # 0x85B9
1329     ("",        X,      1,      "GL_UNSIGNED_SHORT_8_8_MESA"),  # 0x85BA
1330     ("",        X,      1,      "GL_UNSIGNED_SHORT_8_8_REV_MESA"),      # 0x85BB
1331     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_STORAGE_HINT_APPLE"),       # 0x85BC
1332     ("",        X,      1,      "GL_STORAGE_PRIVATE_APPLE"),    # 0x85BD
1333     ("",        X,      1,      "GL_STORAGE_CACHED_APPLE"),     # 0x85BE
1334     ("",        X,      1,      "GL_STORAGE_SHARED_APPLE"),     # 0x85BF
1335     ("",        X,      1,      "GL_REPLACEMENT_CODE_ARRAY_SUN"),       # 0x85C0
1336     ("glGet",   E,      1,      "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"),  # 0x85C1
1337     ("",        X,      1,      "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"),        # 0x85C2
1338     ("",        X,      1,      "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"),       # 0x85C3
1339     ("",        X,      1,      "GL_R1UI_V3F_SUN"),     # 0x85C4
1340     ("",        X,      1,      "GL_R1UI_C4UB_V3F_SUN"),        # 0x85C5
1341     ("",        X,      1,      "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1342     ("",        X,      1,      "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1343     ("",        X,      1,      "GL_R1UI_C4F_N3F_V3F_SUN"),     # 0x85C8
1344     ("",        X,      1,      "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1345     ("",        X,      1,      "GL_R1UI_T2F_N3F_V3F_SUN"),     # 0x85CA
1346     ("",        X,      1,      "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1347     ("",        X,      1,      "GL_SLICE_ACCUM_SUN"),  # 0x85CC
1348     ("",        X,      1,      "GL_QUAD_MESH_SUN"),    # 0x8614
1349     ("",        X,      1,      "GL_TRIANGLE_MESH_SUN"),        # 0x8615
1350     ("_glGet",  B,      1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
1351     ("",        X,      1,      "GL_VERTEX_STATE_PROGRAM_NV"),  # 0x8621
1352     ("glGetVertexAttrib",       B,      1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED"),      # 0x8622
1353     ("glGetVertexAttrib",       I,      1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1354     ("glGetVertexAttrib",       I,      1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE"),       # 0x8624
1355     ("glGetVertexAttrib",       E,      1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1356     ("glGetVertexAttrib",       D,      4,      "GL_CURRENT_VERTEX_ATTRIB"),    # 0x8626
1357     ("glGetProgramARB", I,      1,      "GL_PROGRAM_LENGTH_ARB"),       # 0x8627
1358     ("",        S,      1,      "GL_PROGRAM_STRING_ARB"),       # 0x8628
1359     ("",        X,      1,      "GL_MODELVIEW_PROJECTION_NV"),  # 0x8629
1360     ("",        X,      1,      "GL_IDENTITY_NV"),      # 0x862A
1361     ("",        X,      1,      "GL_INVERSE_NV"),       # 0x862B
1362     ("",        X,      1,      "GL_TRANSPOSE_NV"),     # 0x862C
1363     ("",        X,      1,      "GL_INVERSE_TRANSPOSE_NV"),     # 0x862D
1364     ("glGet",   I,      1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
1365     ("glGet",   I,      1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1366     ("",        X,      1,      "GL_MATRIX0_NV"),       # 0x8630
1367     ("",        X,      1,      "GL_MATRIX1_NV"),       # 0x8631
1368     ("",        X,      1,      "GL_MATRIX2_NV"),       # 0x8632
1369     ("",        X,      1,      "GL_MATRIX3_NV"),       # 0x8633
1370     ("",        X,      1,      "GL_MATRIX4_NV"),       # 0x8634
1371     ("",        X,      1,      "GL_MATRIX5_NV"),       # 0x8635
1372     ("",        X,      1,      "GL_MATRIX6_NV"),       # 0x8636
1373     ("",        X,      1,      "GL_MATRIX7_NV"),       # 0x8637
1374     ("glGet",   I,      1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
1375     ("glGet",   F,      16,     "GL_CURRENT_MATRIX_ARB"),       # 0x8641
1376     ("glGet",   B,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
1377     ("glGet",   B,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
1378     ("",        X,      1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
1379     ("glGetVertexAttrib",       P,      1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
1380     ("glGetProgramNV",  I,      1,      "GL_PROGRAM_TARGET_NV"),        # 0x8646
1381     ("glGetProgramNV",  B,      1,      "GL_PROGRAM_RESIDENT_NV"),      # 0x8647
1382     ("",        X,      1,      "GL_TRACK_MATRIX_NV"),  # 0x8648
1383     ("",        X,      1,      "GL_TRACK_MATRIX_TRANSFORM_NV"),        # 0x8649
1384     ("glGet",   I,      1,      "GL_VERTEX_PROGRAM_BINDING_NV"),        # 0x864A
1385     ("glGet",   I,      1,      "GL_PROGRAM_ERROR_POSITION_ARB"),       # 0x864B
1386     ("",        X,      1,      "GL_OFFSET_TEXTURE_RECTANGLE_NV"),      # 0x864C
1387     ("",        X,      1,      "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"),        # 0x864D
1388     ("",        X,      1,      "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1389     ("glGet",   B,      1,      "GL_DEPTH_CLAMP"),      # 0x864F
1390     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY0_NV"),  # 0x8650
1391     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY1_NV"),  # 0x8651
1392     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY2_NV"),  # 0x8652
1393     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY3_NV"),  # 0x8653
1394     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY4_NV"),  # 0x8654
1395     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY5_NV"),  # 0x8655
1396     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY6_NV"),  # 0x8656
1397     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY7_NV"),  # 0x8657
1398     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY8_NV"),  # 0x8658
1399     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY9_NV"),  # 0x8659
1400     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1401     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1402     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1403     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1404     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1405     ("_glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1406     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1407     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1408     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1409     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1410     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1411     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1412     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1413     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1414     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1415     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1416     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB10_4_NV"),        # 0x866A
1417     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB11_4_NV"),        # 0x866B
1418     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB12_4_NV"),        # 0x866C
1419     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB13_4_NV"),        # 0x866D
1420     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB14_4_NV"),        # 0x866E
1421     ("",        X,      1,      "GL_MAP1_VERTEX_ATTRIB15_4_NV"),        # 0x866F
1422     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1423     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1424     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1425     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1426     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1427     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1428     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1429     ("glGetProgramARB", I,      1,      "GL_PROGRAM_BINDING_ARB"),      # 0x8677
1430     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1431     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1432     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB10_4_NV"),        # 0x867A
1433     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB11_4_NV"),        # 0x867B
1434     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB12_4_NV"),        # 0x867C
1435     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB13_4_NV"),        # 0x867D
1436     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV"),        # 0x867E
1437     ("",        X,      1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV"),        # 0x867F
1438     ("",        X,      1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
1439     ("glGetTexLevelParameter",  B,      1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
1440     ("",        X,      1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
1441     #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
1442     #("glGet",  E,      1,      "GL_COMPRESSED_TEXTURE_FORMATS"),       # 0x86A3
1443     ("glGet",   I,      1,      "GL_MAX_VERTEX_UNITS_ARB"),     # 0x86A4
1444     ("glGet",   I,      1,      "GL_ACTIVE_VERTEX_UNITS_ARB"),  # 0x86A5
1445     ("glGet",   B,      1,      "GL_WEIGHT_SUM_UNITY_ARB"),     # 0x86A6
1446     ("glGet",   B,      1,      "GL_VERTEX_BLEND_ARB"), # 0x86A7
1447     ("glGet",   F,      1,      "GL_CURRENT_WEIGHT_ARB"),       # 0x86A8
1448     ("glGet",   E,      1,      "GL_WEIGHT_ARRAY_TYPE_ARB"),    # 0x86A9
1449     ("glGet",   I,      1,      "GL_WEIGHT_ARRAY_STRIDE_ARB"),  # 0x86AA
1450     ("glGet",   I,      1,      "GL_WEIGHT_ARRAY_SIZE_ARB"),    # 0x86AB
1451     ("glGet",   P,      1,      "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1452     ("glGet",   B,      1,      "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1453     ("",        X,      1,      "GL_DOT3_RGB"), # 0x86AE
1454     ("",        X,      1,      "GL_DOT3_RGBA"),        # 0x86AF
1455     ("",        X,      1,      "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1456     ("",        X,      1,      "GL_COMPRESSED_RGBA_FXT1_3DFX"),        # 0x86B1
1457     ("",        X,      1,      "GL_MULTISAMPLE_3DFX"), # 0x86B2
1458     ("",        X,      1,      "GL_SAMPLE_BUFFERS_3DFX"),      # 0x86B3
1459     ("",        X,      1,      "GL_SAMPLES_3DFX"),     # 0x86B4
1460     ("",        X,      1,      "GL_EVAL_2D_NV"),       # 0x86C0
1461     ("",        X,      1,      "GL_EVAL_TRIANGULAR_2D_NV"),    # 0x86C1
1462     ("",        X,      1,      "GL_MAP_TESSELLATION_NV"),      # 0x86C2
1463     ("",        X,      1,      "GL_MAP_ATTRIB_U_ORDER_NV"),    # 0x86C3
1464     ("",        X,      1,      "GL_MAP_ATTRIB_V_ORDER_NV"),    # 0x86C4
1465     ("",        X,      1,      "GL_EVAL_FRACTIONAL_TESSELLATION_NV"),  # 0x86C5
1466     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB0_NV"),   # 0x86C6
1467     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB1_NV"),   # 0x86C7
1468     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB2_NV"),   # 0x86C8
1469     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB3_NV"),   # 0x86C9
1470     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB4_NV"),   # 0x86CA
1471     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB5_NV"),   # 0x86CB
1472     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB6_NV"),   # 0x86CC
1473     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB7_NV"),   # 0x86CD
1474     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB8_NV"),   # 0x86CE
1475     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB9_NV"),   # 0x86CF
1476     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB10_NV"),  # 0x86D0
1477     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB11_NV"),  # 0x86D1
1478     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB12_NV"),  # 0x86D2
1479     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB13_NV"),  # 0x86D3
1480     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB14_NV"),  # 0x86D4
1481     ("",        X,      1,      "GL_EVAL_VERTEX_ATTRIB15_NV"),  # 0x86D5
1482     ("",        X,      1,      "GL_MAX_MAP_TESSELLATION_NV"),  # 0x86D6
1483     ("",        X,      1,      "GL_MAX_RATIONAL_EVAL_ORDER_NV"),       # 0x86D7
1484     ("",        X,      1,      "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"),     # 0x86D8
1485     ("glGetTexEnv",     E,      1,      "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"),     # 0x86D9
1486     ("",        X,      1,      "GL_UNSIGNED_INT_S8_S8_8_8_NV"),        # 0x86DA
1487     ("",        X,      1,      "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"),    # 0x86DB
1488     ("",        X,      1,      "GL_DSDT_MAG_INTENSITY_NV"),    # 0x86DC
1489     ("",        X,      1,      "GL_SHADER_CONSISTENT_NV"),     # 0x86DD
1490     ("",        X,      1,      "GL_TEXTURE_SHADER_NV"),        # 0x86DE
1491     ("glGetTexEnv",     E,      1,      "GL_SHADER_OPERATION_NV"),      # 0x86DF
1492     ("glGetTexEnv",     E,      4,      "GL_CULL_MODES_NV"),    # 0x86E0
1493     ("glGetTexEnv",     F,      4,      "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1494     ("glGetTexEnv",     F,      1,      "GL_OFFSET_TEXTURE_SCALE_NV"),  # 0x86E2
1495     ("glGetTexEnv",     F,      1,      "GL_OFFSET_TEXTURE_BIAS_NV"),   # 0x86E3
1496     ("glGetTexEnv",     E,      1,      "GL_PREVIOUS_TEXTURE_INPUT_NV"),        # 0x86E4
1497     ("glGetTexEnv",     F,      3,      "GL_CONST_EYE_NV"),     # 0x86E5
1498     ("",        X,      1,      "GL_PASS_THROUGH_NV"),  # 0x86E6
1499     ("",        X,      1,      "GL_CULL_FRAGMENT_NV"), # 0x86E7
1500     ("",        X,      1,      "GL_OFFSET_TEXTURE_2D_NV"),     # 0x86E8
1501     ("",        X,      1,      "GL_DEPENDENT_AR_TEXTURE_2D_NV"),       # 0x86E9
1502     ("",        X,      1,      "GL_DEPENDENT_GB_TEXTURE_2D_NV"),       # 0x86EA
1503     ("",        X,      1,      "GL_SURFACE_STATE_NV"), # 0x86EB
1504     ("",        X,      1,      "GL_DOT_PRODUCT_NV"),   # 0x86EC
1505     ("",        X,      1,      "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"),     # 0x86ED
1506     ("",        X,      1,      "GL_DOT_PRODUCT_TEXTURE_2D_NV"),        # 0x86EE
1507     ("",        X,      1,      "GL_DOT_PRODUCT_TEXTURE_3D_NV"),        # 0x86EF
1508     ("",        X,      1,      "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"),  # 0x86F0
1509     ("",        X,      1,      "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"),  # 0x86F1
1510     ("",        X,      1,      "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"),  # 0x86F2
1511     ("",        X,      1,      "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"),        # 0x86F3
1512     ("",        X,      1,      "GL_HILO_NV"),  # 0x86F4
1513     ("",        X,      1,      "GL_DSDT_NV"),  # 0x86F5
1514     ("",        X,      1,      "GL_DSDT_MAG_NV"),      # 0x86F6
1515     ("",        X,      1,      "GL_DSDT_MAG_VIB_NV"),  # 0x86F7
1516     ("",        X,      1,      "GL_HILO16_NV"),        # 0x86F8
1517     ("",        X,      1,      "GL_SIGNED_HILO_NV"),   # 0x86F9
1518     ("",        X,      1,      "GL_SIGNED_HILO16_NV"), # 0x86FA
1519     ("",        X,      1,      "GL_SIGNED_RGBA_NV"),   # 0x86FB
1520     ("",        X,      1,      "GL_SIGNED_RGBA8_NV"),  # 0x86FC
1521     ("",        X,      1,      "GL_SURFACE_REGISTERED_NV"),    # 0x86FD
1522     ("",        X,      1,      "GL_SIGNED_RGB_NV"),    # 0x86FE
1523     ("",        X,      1,      "GL_SIGNED_RGB8_NV"),   # 0x86FF
1524     ("",        X,      1,      "GL_SURFACE_MAPPED_NV"),        # 0x8700
1525     ("",        X,      1,      "GL_SIGNED_LUMINANCE_NV"),      # 0x8701
1526     ("",        X,      1,      "GL_SIGNED_LUMINANCE8_NV"),     # 0x8702
1527     ("",        X,      1,      "GL_SIGNED_LUMINANCE_ALPHA_NV"),        # 0x8703
1528     ("",        X,      1,      "GL_SIGNED_LUMINANCE8_ALPHA8_NV"),      # 0x8704
1529     ("",        X,      1,      "GL_SIGNED_ALPHA_NV"),  # 0x8705
1530     ("",        X,      1,      "GL_SIGNED_ALPHA8_NV"), # 0x8706
1531     ("",        X,      1,      "GL_SIGNED_INTENSITY_NV"),      # 0x8707
1532     ("",        X,      1,      "GL_SIGNED_INTENSITY8_NV"),     # 0x8708
1533     ("",        X,      1,      "GL_DSDT8_NV"), # 0x8709
1534     ("",        X,      1,      "GL_DSDT8_MAG8_NV"),    # 0x870A
1535     ("",        X,      1,      "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1536     ("",        X,      1,      "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"),     # 0x870C
1537     ("",        X,      1,      "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"),   # 0x870D
1538     ("",        X,      1,      "GL_HI_SCALE_NV"),      # 0x870E
1539     ("",        X,      1,      "GL_LO_SCALE_NV"),      # 0x870F
1540     ("",        X,      1,      "GL_DS_SCALE_NV"),      # 0x8710
1541     ("",        X,      1,      "GL_DT_SCALE_NV"),      # 0x8711
1542     ("",        X,      1,      "GL_MAGNITUDE_SCALE_NV"),       # 0x8712
1543     ("",        X,      1,      "GL_VIBRANCE_SCALE_NV"),        # 0x8713
1544     ("",        X,      1,      "GL_HI_BIAS_NV"),       # 0x8714
1545     ("",        X,      1,      "GL_LO_BIAS_NV"),       # 0x8715
1546     ("",        X,      1,      "GL_DS_BIAS_NV"),       # 0x8716
1547     ("",        X,      1,      "GL_DT_BIAS_NV"),       # 0x8717
1548     ("",        X,      1,      "GL_MAGNITUDE_BIAS_NV"),        # 0x8718
1549     ("",        X,      1,      "GL_VIBRANCE_BIAS_NV"), # 0x8719
1550     ("",        X,      1,      "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1551     ("",        X,      1,      "GL_TEXTURE_HI_SIZE_NV"),       # 0x871B
1552     ("",        X,      1,      "GL_TEXTURE_LO_SIZE_NV"),       # 0x871C
1553     ("",        X,      1,      "GL_TEXTURE_DS_SIZE_NV"),       # 0x871D
1554     ("",        X,      1,      "GL_TEXTURE_DT_SIZE_NV"),       # 0x871E
1555     ("",        X,      1,      "GL_TEXTURE_MAG_SIZE_NV"),      # 0x871F
1556     ("_glGet",  F,      16,     "GL_MODELVIEW2_ARB"),   # 0x8722
1557     ("_glGet",  F,      16,     "GL_MODELVIEW3_ARB"),   # 0x8723
1558     ("_glGet",  F,      16,     "GL_MODELVIEW4_ARB"),   # 0x8724
1559     ("_glGet",  F,      16,     "GL_MODELVIEW5_ARB"),   # 0x8725
1560     ("_glGet",  F,      16,     "GL_MODELVIEW6_ARB"),   # 0x8726
1561     ("_glGet",  F,      16,     "GL_MODELVIEW7_ARB"),   # 0x8727
1562     ("_glGet",  F,      16,     "GL_MODELVIEW8_ARB"),   # 0x8728
1563     ("_glGet",  F,      16,     "GL_MODELVIEW9_ARB"),   # 0x8729
1564     ("_glGet",  F,      16,     "GL_MODELVIEW10_ARB"),  # 0x872A
1565     ("_glGet",  F,      16,     "GL_MODELVIEW11_ARB"),  # 0x872B
1566     ("_glGet",  F,      16,     "GL_MODELVIEW12_ARB"),  # 0x872C
1567     ("_glGet",  F,      16,     "GL_MODELVIEW13_ARB"),  # 0x872D
1568     ("_glGet",  F,      16,     "GL_MODELVIEW14_ARB"),  # 0x872E
1569     ("_glGet",  F,      16,     "GL_MODELVIEW15_ARB"),  # 0x872F
1570     ("_glGet",  F,      16,     "GL_MODELVIEW16_ARB"),  # 0x8730
1571     ("_glGet",  F,      16,     "GL_MODELVIEW17_ARB"),  # 0x8731
1572     ("_glGet",  F,      16,     "GL_MODELVIEW18_ARB"),  # 0x8732
1573     ("_glGet",  F,      16,     "GL_MODELVIEW19_ARB"),  # 0x8733
1574     ("_glGet",  F,      16,     "GL_MODELVIEW20_ARB"),  # 0x8734
1575     ("_glGet",  F,      16,     "GL_MODELVIEW21_ARB"),  # 0x8735
1576     ("_glGet",  F,      16,     "GL_MODELVIEW22_ARB"),  # 0x8736
1577     ("_glGet",  F,      16,     "GL_MODELVIEW23_ARB"),  # 0x8737
1578     ("_glGet",  F,      16,     "GL_MODELVIEW24_ARB"),  # 0x8738
1579     ("_glGet",  F,      16,     "GL_MODELVIEW25_ARB"),  # 0x8739
1580     ("_glGet",  F,      16,     "GL_MODELVIEW26_ARB"),  # 0x873A
1581     ("_glGet",  F,      16,     "GL_MODELVIEW27_ARB"),  # 0x873B
1582     ("_glGet",  F,      16,     "GL_MODELVIEW28_ARB"),  # 0x873C
1583     ("_glGet",  F,      16,     "GL_MODELVIEW29_ARB"),  # 0x873D
1584     ("_glGet",  F,      16,     "GL_MODELVIEW30_ARB"),  # 0x873E
1585     ("_glGet",  F,      16,     "GL_MODELVIEW31_ARB"),  # 0x873F
1586     ("",        X,      1,      "GL_DOT3_RGB_EXT"),     # 0x8740
1587     ("",        X,      1,      "GL_DOT3_RGBA_EXT"),    # 0x8741
1588     ("",        X,      1,      "GL_MIRROR_CLAMP_ATI"), # 0x8742
1589     ("",        X,      1,      "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
1590     ("",        X,      1,      "GL_MODULATE_ADD_ATI"), # 0x8744
1591     ("",        X,      1,      "GL_MODULATE_SIGNED_ADD_ATI"),  # 0x8745
1592     ("",        X,      1,      "GL_MODULATE_SUBTRACT_ATI"),    # 0x8746
1593     ("",        X,      1,      "GL_YCBCR_MESA"),       # 0x8757
1594     ("glGet",   B,      1,      "GL_PACK_INVERT_MESA"), # 0x8758
1595     ("",        X,      1,      "GL_TEXTURE_1D_STACK_MESAX"),   # 0x8759
1596     ("",        X,      1,      "GL_TEXTURE_2D_STACK_MESAX"),   # 0x875A
1597     ("",        X,      1,      "GL_PROXY_TEXTURE_1D_STACK_MESAX"),     # 0x875B
1598     ("",        X,      1,      "GL_PROXY_TEXTURE_2D_STACK_MESAX"),     # 0x875C
1599     ("",        X,      1,      "GL_TEXTURE_1D_STACK_BINDING_MESAX"),   # 0x875D
1600     ("",        X,      1,      "GL_TEXTURE_2D_STACK_BINDING_MESAX"),   # 0x875E
1601     ("",        X,      1,      "GL_STATIC_ATI"),       # 0x8760
1602     ("",        X,      1,      "GL_DYNAMIC_ATI"),      # 0x8761
1603     ("",        X,      1,      "GL_PRESERVE_ATI"),     # 0x8762
1604     ("",        X,      1,      "GL_DISCARD_ATI"),      # 0x8763
1605     ("",        X,      1,      "GL_BUFFER_SIZE"),      # 0x8764
1606     ("",        X,      1,      "GL_BUFFER_USAGE"),     # 0x8765
1607     ("",        X,      1,      "GL_ARRAY_OBJECT_BUFFER_ATI"),  # 0x8766
1608     ("",        X,      1,      "GL_ARRAY_OBJECT_OFFSET_ATI"),  # 0x8767
1609     ("",        X,      1,      "GL_ELEMENT_ARRAY_ATI"),        # 0x8768
1610     ("glGet",   E,      1,      "GL_ELEMENT_ARRAY_TYPE_ATI"),   # 0x8769
1611     ("",        X,      1,      "GL_ELEMENT_ARRAY_POINTER_ATI"),        # 0x876A
1612     ("",        X,      1,      "GL_MAX_VERTEX_STREAMS_ATI"),   # 0x876B
1613     ("",        X,      1,      "GL_VERTEX_STREAM0_ATI"),       # 0x876C
1614     ("",        X,      1,      "GL_VERTEX_STREAM1_ATI"),       # 0x876D
1615     ("",        X,      1,      "GL_VERTEX_STREAM2_ATI"),       # 0x876E
1616     ("",        X,      1,      "GL_VERTEX_STREAM3_ATI"),       # 0x876F
1617     ("",        X,      1,      "GL_VERTEX_STREAM4_ATI"),       # 0x8770
1618     ("",        X,      1,      "GL_VERTEX_STREAM5_ATI"),       # 0x8771
1619     ("",        X,      1,      "GL_VERTEX_STREAM6_ATI"),       # 0x8772
1620     ("",        X,      1,      "GL_VERTEX_STREAM7_ATI"),       # 0x8773
1621     ("",        X,      1,      "GL_VERTEX_SOURCE_ATI"),        # 0x8774
1622     ("",        X,      1,      "GL_BUMP_ROT_MATRIX_ATI"),      # 0x8775
1623     ("",        X,      1,      "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1624     ("",        X,      1,      "GL_BUMP_NUM_TEX_UNITS_ATI"),   # 0x8777
1625     ("",        X,      1,      "GL_BUMP_TEX_UNITS_ATI"),       # 0x8778
1626     ("",        X,      1,      "GL_DUDV_ATI"), # 0x8779
1627     ("",        X,      1,      "GL_DU8DV8_ATI"),       # 0x877A
1628     ("",        X,      1,      "GL_BUMP_ENVMAP_ATI"),  # 0x877B
1629     ("glGetTexEnv",     E,      1,      "GL_BUMP_TARGET_ATI"),  # 0x877C
1630     ("",        X,      1,      "GL_VERTEX_SHADER_EXT"),        # 0x8780
1631     ("glGet",   I,      1,      "GL_VERTEX_SHADER_BINDING_EXT"),        # 0x8781
1632     ("",        X,      1,      "GL_OP_INDEX_EXT"),     # 0x8782
1633     ("",        X,      1,      "GL_OP_NEGATE_EXT"),    # 0x8783
1634     ("",        X,      1,      "GL_OP_DOT3_EXT"),      # 0x8784
1635     ("",        X,      1,      "GL_OP_DOT4_EXT"),      # 0x8785
1636     ("",        X,      1,      "GL_OP_MUL_EXT"),       # 0x8786
1637     ("",        X,      1,      "GL_OP_ADD_EXT"),       # 0x8787
1638     ("",        X,      1,      "GL_OP_MADD_EXT"),      # 0x8788
1639     ("",        X,      1,      "GL_OP_FRAC_EXT"),      # 0x8789
1640     ("",        X,      1,      "GL_OP_MAX_EXT"),       # 0x878A
1641     ("",        X,      1,      "GL_OP_MIN_EXT"),       # 0x878B
1642     ("",        X,      1,      "GL_OP_SET_GE_EXT"),    # 0x878C
1643     ("",        X,      1,      "GL_OP_SET_LT_EXT"),    # 0x878D
1644     ("",        X,      1,      "GL_OP_CLAMP_EXT"),     # 0x878E
1645     ("",        X,      1,      "GL_OP_FLOOR_EXT"),     # 0x878F
1646     ("",        X,      1,      "GL_OP_ROUND_EXT"),     # 0x8790
1647     ("",        X,      1,      "GL_OP_EXP_BASE_2_EXT"),        # 0x8791
1648     ("",        X,      1,      "GL_OP_LOG_BASE_2_EXT"),        # 0x8792
1649     ("",        X,      1,      "GL_OP_POWER_EXT"),     # 0x8793
1650     ("",        X,      1,      "GL_OP_RECIP_EXT"),     # 0x8794
1651     ("",        X,      1,      "GL_OP_RECIP_SQRT_EXT"),        # 0x8795
1652     ("",        X,      1,      "GL_OP_SUB_EXT"),       # 0x8796
1653     ("",        X,      1,      "GL_OP_CROSS_PRODUCT_EXT"),     # 0x8797
1654     ("",        X,      1,      "GL_OP_MULTIPLY_MATRIX_EXT"),   # 0x8798
1655     ("",        X,      1,      "GL_OP_MOV_EXT"),       # 0x8799
1656     ("",        X,      1,      "GL_OUTPUT_VERTEX_EXT"),        # 0x879A
1657     ("",        X,      1,      "GL_OUTPUT_COLOR0_EXT"),        # 0x879B
1658     ("",        X,      1,      "GL_OUTPUT_COLOR1_EXT"),        # 0x879C
1659     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD0_EXT"),        # 0x879D
1660     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD1_EXT"),        # 0x879E
1661     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD2_EXT"),        # 0x879F
1662     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD3_EXT"),        # 0x87A0
1663     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD4_EXT"),        # 0x87A1
1664     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD5_EXT"),        # 0x87A2
1665     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD6_EXT"),        # 0x87A3
1666     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD7_EXT"),        # 0x87A4
1667     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD8_EXT"),        # 0x87A5
1668     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD9_EXT"),        # 0x87A6
1669     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD10_EXT"),       # 0x87A7
1670     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD11_EXT"),       # 0x87A8
1671     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD12_EXT"),       # 0x87A9
1672     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD13_EXT"),       # 0x87AA
1673     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD14_EXT"),       # 0x87AB
1674     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD15_EXT"),       # 0x87AC
1675     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD16_EXT"),       # 0x87AD
1676     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD17_EXT"),       # 0x87AE
1677     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD18_EXT"),       # 0x87AF
1678     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD19_EXT"),       # 0x87B0
1679     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD20_EXT"),       # 0x87B1
1680     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD21_EXT"),       # 0x87B2
1681     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD22_EXT"),       # 0x87B3
1682     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD23_EXT"),       # 0x87B4
1683     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD24_EXT"),       # 0x87B5
1684     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD25_EXT"),       # 0x87B6
1685     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD26_EXT"),       # 0x87B7
1686     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD27_EXT"),       # 0x87B8
1687     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD28_EXT"),       # 0x87B9
1688     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD29_EXT"),       # 0x87BA
1689     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD30_EXT"),       # 0x87BB
1690     ("",        X,      1,      "GL_OUTPUT_TEXTURE_COORD31_EXT"),       # 0x87BC
1691     ("",        X,      1,      "GL_OUTPUT_FOG_EXT"),   # 0x87BD
1692     ("",        X,      1,      "GL_SCALAR_EXT"),       # 0x87BE
1693     ("",        X,      1,      "GL_VECTOR_EXT"),       # 0x87BF
1694     ("",        X,      1,      "GL_MATRIX_EXT"),       # 0x87C0
1695     ("",        X,      1,      "GL_VARIANT_EXT"),      # 0x87C1
1696     ("",        X,      1,      "GL_INVARIANT_EXT"),    # 0x87C2
1697     ("",        X,      1,      "GL_LOCAL_CONSTANT_EXT"),       # 0x87C3
1698     ("",        X,      1,      "GL_LOCAL_EXT"),        # 0x87C4
1699     ("",        X,      1,      "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"),       # 0x87C5
1700     ("",        X,      1,      "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"),   # 0x87C6
1701     ("",        X,      1,      "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1702     ("",        X,      1,      "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),    # 0x87C8
1703     ("",        X,      1,      "GL_MAX_VERTEX_SHADER_LOCALS_EXT"),     # 0x87C9
1704     ("",        X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"),     # 0x87CA
1705     ("",        X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1706     ("",        X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),  # 0x87CC
1707     ("",        X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"),       # 0x87CD
1708     ("",        X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"),   # 0x87CE
1709     ("",        X,      1,      "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"),   # 0x87CF
1710     ("",        X,      1,      "GL_VERTEX_SHADER_VARIANTS_EXT"),       # 0x87D0
1711     ("",        X,      1,      "GL_VERTEX_SHADER_INVARIANTS_EXT"),     # 0x87D1
1712     ("",        X,      1,      "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),        # 0x87D2
1713     ("",        X,      1,      "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1714     ("",        X,      1,      "GL_VERTEX_SHADER_OPTIMIZED_EXT"),      # 0x87D4
1715     ("",        X,      1,      "GL_X_EXT"),    # 0x87D5
1716     ("",        X,      1,      "GL_Y_EXT"),    # 0x87D6
1717     ("",        X,      1,      "GL_Z_EXT"),    # 0x87D7
1718     ("",        X,      1,      "GL_W_EXT"),    # 0x87D8
1719     ("",        X,      1,      "GL_NEGATIVE_X_EXT"),   # 0x87D9
1720     ("",        X,      1,      "GL_NEGATIVE_Y_EXT"),   # 0x87DA
1721     ("",        X,      1,      "GL_NEGATIVE_Z_EXT"),   # 0x87DB
1722     ("",        X,      1,      "GL_NEGATIVE_W_EXT"),   # 0x87DC
1723     ("",        X,      1,      "GL_ZERO_EXT"), # 0x87DD
1724     ("",        X,      1,      "GL_ONE_EXT"),  # 0x87DE
1725     ("",        X,      1,      "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1726     ("",        X,      1,      "GL_NORMALIZED_RANGE_EXT"),     # 0x87E0
1727     ("",        X,      1,      "GL_FULL_RANGE_EXT"),   # 0x87E1
1728     ("",        X,      1,      "GL_CURRENT_VERTEX_EXT"),       # 0x87E2
1729     ("",        X,      1,      "GL_MVP_MATRIX_EXT"),   # 0x87E3
1730     ("",        X,      1,      "GL_VARIANT_VALUE_EXT"),        # 0x87E4
1731     ("",        X,      1,      "GL_VARIANT_DATATYPE_EXT"),     # 0x87E5
1732     ("",        X,      1,      "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1733     ("glGet",   E,      1,      "GL_VARIANT_ARRAY_TYPE_EXT"),   # 0x87E7
1734     ("",        X,      1,      "GL_VARIANT_ARRAY_EXT"),        # 0x87E8
1735     ("",        X,      1,      "GL_VARIANT_ARRAY_POINTER_EXT"),        # 0x87E9
1736     ("",        X,      1,      "GL_INVARIANT_VALUE_EXT"),      # 0x87EA
1737     ("",        X,      1,      "GL_INVARIANT_DATATYPE_EXT"),   # 0x87EB
1738     ("",        X,      1,      "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1739     ("",        X,      1,      "GL_LOCAL_CONSTANT_DATATYPE_EXT"),      # 0x87ED
1740     ("",        X,      1,      "GL_PN_TRIANGLES_ATI"), # 0x87F0
1741     ("",        X,      1,      "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),   # 0x87F1
1742     ("",        X,      1,      "GL_PN_TRIANGLES_POINT_MODE_ATI"),      # 0x87F2
1743     ("",        X,      1,      "GL_PN_TRIANGLES_NORMAL_MODE_ATI"),     # 0x87F3
1744     ("",        X,      1,      "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),       # 0x87F4
1745     ("",        X,      1,      "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"),       # 0x87F5
1746     ("",        X,      1,      "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"),        # 0x87F6
1747     ("",        X,      1,      "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"),      # 0x87F7
1748     ("",        X,      1,      "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"),   # 0x87F8
1749     ("",        X,      1,      "GL_VBO_FREE_MEMORY_ATI"),      # 0x87FB
1750     ("",        X,      1,      "GL_TEXTURE_FREE_MEMORY_ATI"),  # 0x87FC
1751     ("",        X,      1,      "GL_RENDERBUFFER_FREE_MEMORY_ATI"),     # 0x87FD
1752     ("",        X,      1,      "GL_NUM_PROGRAM_BINARY_FORMATS"),       # 0x87FE
1753     ("",        X,      1,      "GL_PROGRAM_BINARY_FORMATS"),   # 0x87FF
1754     ("glGet",   E,      1,      "GL_STENCIL_BACK_FUNC"),        # 0x8800
1755     ("glGet",   E,      1,      "GL_STENCIL_BACK_FAIL"),        # 0x8801
1756     ("glGet",   E,      1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL"),     # 0x8802
1757     ("glGet",   E,      1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS"),     # 0x8803
1758     ("_glGet",  B,      1,      "GL_FRAGMENT_PROGRAM_ARB"),     # 0x8804
1759     ("glGetProgramARB", I,      1,      "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"),     # 0x8805
1760     ("glGetProgramARB", I,      1,      "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"),     # 0x8806
1761     ("glGetProgramARB", I,      1,      "GL_PROGRAM_TEX_INDIRECTIONS_ARB"),     # 0x8807
1762     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),      # 0x8808
1763     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),      # 0x8809
1764     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),      # 0x880A
1765     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1766     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1767     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1768     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),  # 0x880E
1769     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),  # 0x880F
1770     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),  # 0x8810
1771     ("",        X,      1,      "GL_RGBA32F"),  # 0x8814
1772     ("",        X,      1,      "GL_RGB32F"),   # 0x8815
1773     ("",        X,      1,      "GL_ALPHA32F_ARB"),     # 0x8816
1774     ("",        X,      1,      "GL_INTENSITY32F_ARB"), # 0x8817
1775     ("",        X,      1,      "GL_LUMINANCE32F_ARB"), # 0x8818
1776     ("",        X,      1,      "GL_LUMINANCE_ALPHA32F_ARB"),   # 0x8819
1777     ("",        X,      1,      "GL_RGBA16F"),  # 0x881A
1778     ("",        X,      1,      "GL_RGB16F"),   # 0x881B
1779     ("",        X,      1,      "GL_ALPHA16F_ARB"),     # 0x881C
1780     ("",        X,      1,      "GL_INTENSITY16F_ARB"), # 0x881D
1781     ("",        X,      1,      "GL_LUMINANCE16F_ARB"), # 0x881E
1782     ("",        X,      1,      "GL_LUMINANCE_ALPHA16F_ARB"),   # 0x881F
1783     ("",        X,      1,      "GL_RGBA_FLOAT_MODE_ARB"),      # 0x8820
1784     ("glGet",   I,      1,      "GL_MAX_DRAW_BUFFERS"), # 0x8824
1785     ("glGet",   E,      1,      "GL_DRAW_BUFFER0"),     # 0x8825
1786     ("glGet",   E,      1,      "GL_DRAW_BUFFER1"),     # 0x8826
1787     ("glGet",   E,      1,      "GL_DRAW_BUFFER2"),     # 0x8827
1788     ("glGet",   E,      1,      "GL_DRAW_BUFFER3"),     # 0x8828
1789     ("glGet",   E,      1,      "GL_DRAW_BUFFER4"),     # 0x8829
1790     ("glGet",   E,      1,      "GL_DRAW_BUFFER5"),     # 0x882A
1791     ("glGet",   E,      1,      "GL_DRAW_BUFFER6"),     # 0x882B
1792     ("glGet",   E,      1,      "GL_DRAW_BUFFER7"),     # 0x882C
1793     ("glGet",   E,      1,      "GL_DRAW_BUFFER8"),     # 0x882D
1794     ("glGet",   E,      1,      "GL_DRAW_BUFFER9"),     # 0x882E
1795     ("glGet",   E,      1,      "GL_DRAW_BUFFER10"),    # 0x882F
1796     ("glGet",   E,      1,      "GL_DRAW_BUFFER11"),    # 0x8830
1797     ("glGet",   E,      1,      "GL_DRAW_BUFFER12"),    # 0x8831
1798     ("glGet",   E,      1,      "GL_DRAW_BUFFER13"),    # 0x8832
1799     ("glGet",   E,      1,      "GL_DRAW_BUFFER14"),    # 0x8833
1800     ("glGet",   E,      1,      "GL_DRAW_BUFFER15"),    # 0x8834
1801     ("",        X,      1,      "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"),  # 0x8835
1802     ("glGet",   E,      1,      "GL_BLEND_EQUATION_ALPHA"),     # 0x883D
1803     ("glGet",   B,      1,      "GL_MATRIX_PALETTE_ARB"),       # 0x8840
1804     ("glGet",   I,      1,      "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"),       # 0x8841
1805     ("glGet",   I,      1,      "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1806     ("glGet",   I,      1,      "GL_CURRENT_PALETTE_MATRIX_ARB"),       # 0x8843
1807     ("glGet",   B,      1,      "GL_MATRIX_INDEX_ARRAY_ARB"),   # 0x8844
1808     ("glGet",   I,      1,      "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
1809     ("glGet",   I,      1,      "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"),      # 0x8846
1810     ("glGet",   E,      1,      "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"),      # 0x8847
1811     ("glGet",   I,      1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),    # 0x8848
1812     ("glGet",   P,      1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),   # 0x8849
1813     ("glGetTexLevelParameter",  I,      1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
1814     ("glGetTexParameter",       E,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
1815     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
1816     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
1817     ("",        X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
1818     ("glGet",   B,      1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
1819     ("",        X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
1820     ("",        X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
1821     ("",        X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"),   # 0x8852
1822     ("",        X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"),     # 0x8853
1823     ("",        X,      1,      "GL_OFFSET_HILO_TEXTURE_2D_NV"),        # 0x8854
1824     ("",        X,      1,      "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
1825     ("",        X,      1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"),     # 0x8856
1826     ("",        X,      1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"),      # 0x8857
1827     ("",        X,      1,      "GL_DEPENDENT_HILO_TEXTURE_2D_NV"),     # 0x8858
1828     ("",        X,      1,      "GL_DEPENDENT_RGB_TEXTURE_3D_NV"),      # 0x8859
1829     ("",        X,      1,      "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"),        # 0x885A
1830     ("",        X,      1,      "GL_DOT_PRODUCT_PASS_THROUGH_NV"),      # 0x885B
1831     ("",        X,      1,      "GL_DOT_PRODUCT_TEXTURE_1D_NV"),        # 0x885C
1832     ("",        X,      1,      "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"),      # 0x885D
1833     ("",        X,      1,      "GL_HILO8_NV"), # 0x885E
1834     ("",        X,      1,      "GL_SIGNED_HILO8_NV"),  # 0x885F
1835     ("",        X,      1,      "GL_FORCE_BLUE_TO_ONE_NV"),     # 0x8860
1836     ("_glGet",  B,      1,      "GL_POINT_SPRITE"),     # 0x8861
1837     ("glGetTexEnv",     B,      1,      "GL_COORD_REPLACE"),    # 0x8862
1838     ("glGet",   E,      1,      "GL_POINT_SPRITE_R_MODE_NV"),   # 0x8863
1839     ("glGetQuery",      I,      1,      "GL_QUERY_COUNTER_BITS"),       # 0x8864
1840     ("glGetQuery",      I,      1,      "GL_CURRENT_QUERY"),    # 0x8865
1841     ("glGetQueryObject",        I,      1,      "GL_QUERY_RESULT"),     # 0x8866
1842     ("glGetQueryObject",        B,      1,      "GL_QUERY_RESULT_AVAILABLE"),   # 0x8867
1843     ("",        X,      1,      "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
1844     ("glGet",   I,      1,      "GL_MAX_VERTEX_ATTRIBS"),       # 0x8869
1845     ("glGetVertexAttrib",       B,      1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"),   # 0x886A
1846     ("",        X,      1,      "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"),        # 0x886C
1847     ("",        X,      1,      "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"),     # 0x886D
1848     ("",        X,      1,      "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
1849     ("",        X,      1,      "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
1850     ("",        X,      1,      "GL_FRAGMENT_PROGRAM_NV"),      # 0x8870
1851     ("glGet",   I,      1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
1852     ("glGet",   I,      1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
1853     ("glGet",   I,      1,      "GL_FRAGMENT_PROGRAM_BINDING_NV"),      # 0x8873
1854     ("glGet",   S,      1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
1855     ("",        X,      1,      "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
1856     ("glGetProgramARB", E,      1,      "GL_PROGRAM_FORMAT_ARB"),       # 0x8876
1857     ("",        X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_NV"),        # 0x8878
1858     ("",        X,      1,      "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
1859     ("",        X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
1860     ("",        X,      1,      "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"),  # 0x887B
1861     ("",        X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"),        # 0x887C
1862     ("",        X,      1,      "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
1863     ("",        X,      1,      "GL_GEOMETRY_SHADER_INVOCATIONS"),      # 0x887F
1864     ("",        X,      1,      "GL_FLOAT_R_NV"),       # 0x8880
1865     ("",        X,      1,      "GL_FLOAT_RG_NV"),      # 0x8881
1866     ("",        X,      1,      "GL_FLOAT_RGB_NV"),     # 0x8882
1867     ("",        X,      1,      "GL_FLOAT_RGBA_NV"),    # 0x8883
1868     ("",        X,      1,      "GL_FLOAT_R16_NV"),     # 0x8884
1869     ("",        X,      1,      "GL_FLOAT_R32_NV"),     # 0x8885
1870     ("",        X,      1,      "GL_FLOAT_RG16_NV"),    # 0x8886
1871     ("",        X,      1,      "GL_FLOAT_RG32_NV"),    # 0x8887
1872     ("",        X,      1,      "GL_FLOAT_RGB16_NV"),   # 0x8888
1873     ("",        X,      1,      "GL_FLOAT_RGB32_NV"),   # 0x8889
1874     ("",        X,      1,      "GL_FLOAT_RGBA16_NV"),  # 0x888A
1875     ("",        X,      1,      "GL_FLOAT_RGBA32_NV"),  # 0x888B
1876     ("",        X,      1,      "GL_TEXTURE_FLOAT_COMPONENTS_NV"),      # 0x888C
1877     ("",        X,      1,      "GL_FLOAT_CLEAR_COLOR_VALUE_NV"),       # 0x888D
1878     ("",        X,      1,      "GL_FLOAT_RGBA_MODE_NV"),       # 0x888E
1879     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"),   # 0x888F
1880     ("glGet",   B,      1,      "GL_DEPTH_BOUNDS_TEST_EXT"),    # 0x8890
1881     ("glGet",   F,      2,      "GL_DEPTH_BOUNDS_EXT"), # 0x8891
1882     ("",        X,      1,      "GL_ARRAY_BUFFER"),     # 0x8892
1883     ("",        X,      1,      "GL_ELEMENT_ARRAY_BUFFER"),     # 0x8893
1884     ("glGet",   I,      1,      "GL_ARRAY_BUFFER_BINDING"),     # 0x8894
1885     ("glGet",   I,      1,      "GL_ELEMENT_ARRAY_BUFFER_BINDING"),     # 0x8895
1886     ("glGet",   I,      1,      "GL_VERTEX_ARRAY_BUFFER_BINDING"),      # 0x8896
1887     ("glGet",   I,      1,      "GL_NORMAL_ARRAY_BUFFER_BINDING"),      # 0x8897
1888     ("glGet",   I,      1,      "GL_COLOR_ARRAY_BUFFER_BINDING"),       # 0x8898
1889     ("glGet",   I,      1,      "GL_INDEX_ARRAY_BUFFER_BINDING"),       # 0x8899
1890     ("glGet",   I,      1,      "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"),       # 0x889A
1891     ("glGet",   I,      1,      "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"),   # 0x889B
1892     ("glGet",   I,      1,      "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"),     # 0x889C
1893     ("glGet",   I,      1,      "GL_FOG_COORD_ARRAY_BUFFER_BINDING"),   # 0x889D
1894     ("glGet",   I,      1,      "GL_WEIGHT_ARRAY_BUFFER_BINDING"),      # 0x889E
1895     ("glGetVertexAttrib",       I,      1,      "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"),       # 0x889F
1896     ("glGetProgramARB", I,      1,      "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
1897     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"),     # 0x88A1
1898     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"),  # 0x88A2
1899     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"),      # 0x88A3
1900     ("glGetProgramARB", I,      1,      "GL_PROGRAM_TEMPORARIES_ARB"),  # 0x88A4
1901     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_TEMPORARIES_ARB"),      # 0x88A5
1902     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"),   # 0x88A6
1903     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"),       # 0x88A7
1904     ("glGetProgramARB", I,      1,      "GL_PROGRAM_PARAMETERS_ARB"),   # 0x88A8
1905     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_PARAMETERS_ARB"),       # 0x88A9
1906     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_PARAMETERS_ARB"),    # 0x88AA
1907     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"),        # 0x88AB
1908     ("glGetProgramARB", I,      1,      "GL_PROGRAM_ATTRIBS_ARB"),      # 0x88AC
1909     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_ATTRIBS_ARB"),  # 0x88AD
1910     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_ATTRIBS_ARB"),       # 0x88AE
1911     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"),   # 0x88AF
1912     ("glGetProgramARB", I,      1,      "GL_PROGRAM_ADDRESS_REGISTERS_ARB"),    # 0x88B0
1913     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"),        # 0x88B1
1914     ("glGetProgramARB", I,      1,      "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"),     # 0x88B2
1915     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
1916     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
1917     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"),   # 0x88B5
1918     ("glGetProgramARB", B,      1,      "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"),  # 0x88B6
1919     ("glGet",   E,      1,      "GL_TRANSPOSE_CURRENT_MATRIX_ARB"),     # 0x88B7
1920     ("",        X,      1,      "GL_READ_ONLY"),        # 0x88B8
1921     ("",        X,      1,      "GL_WRITE_ONLY"),       # 0x88B9
1922     ("",        X,      1,      "GL_READ_WRITE"),       # 0x88BA
1923     ("",        X,      1,      "GL_BUFFER_ACCESS"),    # 0x88BB
1924     ("",        X,      1,      "GL_BUFFER_MAPPED"),    # 0x88BC
1925     ("",        X,      1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
1926     ("",        X,      1,      "GL_WRITE_DISCARD_NV"), # 0x88BE
1927     ("",        X,      1,      "GL_TIME_ELAPSED"),     # 0x88BF
1928     ("",        X,      1,      "GL_MATRIX0_ARB"),      # 0x88C0
1929     ("",        X,      1,      "GL_MATRIX1_ARB"),      # 0x88C1
1930     ("",        X,      1,      "GL_MATRIX2_ARB"),      # 0x88C2
1931     ("",        X,      1,      "GL_MATRIX3_ARB"),      # 0x88C3
1932     ("",        X,      1,      "GL_MATRIX4_ARB"),      # 0x88C4
1933     ("",        X,      1,      "GL_MATRIX5_ARB"),      # 0x88C5
1934     ("",        X,      1,      "GL_MATRIX6_ARB"),      # 0x88C6
1935     ("",        X,      1,      "GL_MATRIX7_ARB"),      # 0x88C7
1936     ("",        X,      1,      "GL_MATRIX8_ARB"),      # 0x88C8
1937     ("",        X,      1,      "GL_MATRIX9_ARB"),      # 0x88C9
1938     ("",        X,      1,      "GL_MATRIX10_ARB"),     # 0x88CA
1939     ("",        X,      1,      "GL_MATRIX11_ARB"),     # 0x88CB
1940     ("",        X,      1,      "GL_MATRIX12_ARB"),     # 0x88CC
1941     ("",        X,      1,      "GL_MATRIX13_ARB"),     # 0x88CD
1942     ("",        X,      1,      "GL_MATRIX14_ARB"),     # 0x88CE
1943     ("",        X,      1,      "GL_MATRIX15_ARB"),     # 0x88CF
1944     ("",        X,      1,      "GL_MATRIX16_ARB"),     # 0x88D0
1945     ("",        X,      1,      "GL_MATRIX17_ARB"),     # 0x88D1
1946     ("",        X,      1,      "GL_MATRIX18_ARB"),     # 0x88D2
1947     ("",        X,      1,      "GL_MATRIX19_ARB"),     # 0x88D3
1948     ("",        X,      1,      "GL_MATRIX20_ARB"),     # 0x88D4
1949     ("",        X,      1,      "GL_MATRIX21_ARB"),     # 0x88D5
1950     ("",        X,      1,      "GL_MATRIX22_ARB"),     # 0x88D6
1951     ("",        X,      1,      "GL_MATRIX23_ARB"),     # 0x88D7
1952     ("",        X,      1,      "GL_MATRIX24_ARB"),     # 0x88D8
1953     ("",        X,      1,      "GL_MATRIX25_ARB"),     # 0x88D9
1954     ("",        X,      1,      "GL_MATRIX26_ARB"),     # 0x88DA
1955     ("",        X,      1,      "GL_MATRIX27_ARB"),     # 0x88DB
1956     ("",        X,      1,      "GL_MATRIX28_ARB"),     # 0x88DC
1957     ("",        X,      1,      "GL_MATRIX29_ARB"),     # 0x88DD
1958     ("",        X,      1,      "GL_MATRIX30_ARB"),     # 0x88DE
1959     ("",        X,      1,      "GL_MATRIX31_ARB"),     # 0x88DF
1960     ("",        X,      1,      "GL_STREAM_DRAW"),      # 0x88E0
1961     ("",        X,      1,      "GL_STREAM_READ"),      # 0x88E1
1962     ("",        X,      1,      "GL_STREAM_COPY"),      # 0x88E2
1963     ("",        X,      1,      "GL_STATIC_DRAW"),      # 0x88E4
1964     ("",        X,      1,      "GL_STATIC_READ"),      # 0x88E5
1965     ("",        X,      1,      "GL_STATIC_COPY"),      # 0x88E6
1966     ("",        X,      1,      "GL_DYNAMIC_DRAW"),     # 0x88E8
1967     ("",        X,      1,      "GL_DYNAMIC_READ"),     # 0x88E9
1968     ("",        X,      1,      "GL_DYNAMIC_COPY"),     # 0x88EA
1969     ("",        X,      1,      "GL_PIXEL_PACK_BUFFER"),        # 0x88EB
1970     ("",        X,      1,      "GL_PIXEL_UNPACK_BUFFER"),      # 0x88EC
1971     ("glGet",   I,      1,      "GL_PIXEL_PACK_BUFFER_BINDING"),        # 0x88ED
1972     ("glGet",   I,      1,      "GL_PIXEL_UNPACK_BUFFER_BINDING"),      # 0x88EF
1973     ("",        X,      1,      "GL_DEPTH24_STENCIL8"), # 0x88F0
1974     ("",        X,      1,      "GL_TEXTURE_STENCIL_SIZE"),     # 0x88F1
1975     ("",        X,      1,      "GL_STENCIL_TAG_BITS_EXT"),     # 0x88F2
1976     ("",        X,      1,      "GL_STENCIL_CLEAR_TAG_VALUE_EXT"),      # 0x88F3
1977     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
1978     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_CALL_DEPTH_NV"),        # 0x88F5
1979     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_IF_DEPTH_NV"),  # 0x88F6
1980     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_LOOP_DEPTH_NV"),        # 0x88F7
1981     ("glGetProgramARB", I,      1,      "GL_MAX_PROGRAM_LOOP_COUNT_NV"),        # 0x88F8
1982     ("",        X,      1,      "GL_SRC1_COLOR"),       # 0x88F9
1983     ("",        X,      1,      "GL_ONE_MINUS_SRC1_COLOR"),     # 0x88FA
1984     ("",        X,      1,      "GL_ONE_MINUS_SRC1_ALPHA"),     # 0x88FB
1985     ("",        X,      1,      "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"),     # 0x88FC
1986     ("glGetVertexAttrib",       I,      1,      "GL_VERTEX_ATTRIB_ARRAY_INTEGER"),      # 0x88FD
1987     ("glGetVertexAttrib",       I,      1,      "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"),      # 0x88FE
1988     ("glGet",   I,      1,      "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
1989     ("glGet",   F,      1,      "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
1990     ("glGet",   F,      1,      "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
1991     ("",        X,      1,      "GL_PROGRAM_ATTRIB_COMPONENTS_NV"),     # 0x8906
1992     ("",        X,      1,      "GL_PROGRAM_RESULT_COMPONENTS_NV"),     # 0x8907
1993     ("",        X,      1,      "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
1994     ("",        X,      1,      "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
1995     ("glGet",   B,      1,      "GL_STENCIL_TEST_TWO_SIDE_EXT"),        # 0x8910
1996     ("glGet",   E,      1,      "GL_ACTIVE_STENCIL_FACE_EXT"),  # 0x8911
1997     ("",        X,      1,      "GL_MIRROR_CLAMP_TO_BORDER_EXT"),       # 0x8912
1998     ("",        X,      1,      "GL_SAMPLES_PASSED"),   # 0x8914
1999     ("",        X,      1,      "GL_GEOMETRY_VERTICES_OUT"),    # 0x8916
2000     ("",        X,      1,      "GL_GEOMETRY_INPUT_TYPE"),      # 0x8917
2001     ("",        X,      1,      "GL_GEOMETRY_OUTPUT_TYPE"),     # 0x8918
2002     ("glGet",   I,      1,      "GL_SAMPLER_BINDING"),  # 0x8919
2003     ("",        X,      1,      "GL_CLAMP_VERTEX_COLOR"),       # 0x891A
2004     ("",        X,      1,      "GL_CLAMP_FRAGMENT_COLOR"),     # 0x891B
2005     ("",        X,      1,      "GL_CLAMP_READ_COLOR"), # 0x891C
2006     ("",        X,      1,      "GL_FIXED_ONLY"),       # 0x891D
2007     ("",        X,      1,      "GL_TESS_CONTROL_PROGRAM_NV"),  # 0x891E
2008     ("",        X,      1,      "GL_TESS_EVALUATION_PROGRAM_NV"),       # 0x891F
2009     ("",        X,      1,      "GL_FRAGMENT_SHADER_ATI"),      # 0x8920
2010     ("",        X,      1,      "GL_REG_0_ATI"),        # 0x8921
2011     ("",        X,      1,      "GL_REG_1_ATI"),        # 0x8922
2012     ("",        X,      1,      "GL_REG_2_ATI"),        # 0x8923
2013     ("",        X,      1,      "GL_REG_3_ATI"),        # 0x8924
2014     ("",        X,      1,      "GL_REG_4_ATI"),        # 0x8925
2015     ("",        X,      1,      "GL_REG_5_ATI"),        # 0x8926
2016     ("",        X,      1,      "GL_REG_6_ATI"),        # 0x8927
2017     ("",        X,      1,      "GL_REG_7_ATI"),        # 0x8928
2018     ("",        X,      1,      "GL_REG_8_ATI"),        # 0x8929
2019     ("",        X,      1,      "GL_REG_9_ATI"),        # 0x892A
2020     ("",        X,      1,      "GL_REG_10_ATI"),       # 0x892B
2021     ("",        X,      1,      "GL_REG_11_ATI"),       # 0x892C
2022     ("",        X,      1,      "GL_REG_12_ATI"),       # 0x892D
2023     ("",        X,      1,      "GL_REG_13_ATI"),       # 0x892E
2024     ("",        X,      1,      "GL_REG_14_ATI"),       # 0x892F
2025     ("",        X,      1,      "GL_REG_15_ATI"),       # 0x8930
2026     ("",        X,      1,      "GL_REG_16_ATI"),       # 0x8931
2027     ("",        X,      1,      "GL_REG_17_ATI"),       # 0x8932
2028     ("",        X,      1,      "GL_REG_18_ATI"),       # 0x8933
2029     ("",        X,      1,      "GL_REG_19_ATI"),       # 0x8934
2030     ("",        X,      1,      "GL_REG_20_ATI"),       # 0x8935
2031     ("",        X,      1,      "GL_REG_21_ATI"),       # 0x8936
2032     ("",        X,      1,      "GL_REG_22_ATI"),       # 0x8937
2033     ("",        X,      1,      "GL_REG_23_ATI"),       # 0x8938
2034     ("",        X,      1,      "GL_REG_24_ATI"),       # 0x8939
2035     ("",        X,      1,      "GL_REG_25_ATI"),       # 0x893A
2036     ("",        X,      1,      "GL_REG_26_ATI"),       # 0x893B
2037     ("",        X,      1,      "GL_REG_27_ATI"),       # 0x893C
2038     ("",        X,      1,      "GL_REG_28_ATI"),       # 0x893D
2039     ("",        X,      1,      "GL_REG_29_ATI"),       # 0x893E
2040     ("",        X,      1,      "GL_REG_30_ATI"),       # 0x893F
2041     ("",        X,      1,      "GL_REG_31_ATI"),       # 0x8940
2042     ("",        X,      1,      "GL_CON_0_ATI"),        # 0x8941
2043     ("",        X,      1,      "GL_CON_1_ATI"),        # 0x8942
2044     ("",        X,      1,      "GL_CON_2_ATI"),        # 0x8943
2045     ("",        X,      1,      "GL_CON_3_ATI"),        # 0x8944
2046     ("",        X,      1,      "GL_CON_4_ATI"),        # 0x8945
2047     ("",        X,      1,      "GL_CON_5_ATI"),        # 0x8946
2048     ("",        X,      1,      "GL_CON_6_ATI"),        # 0x8947
2049     ("",        X,      1,      "GL_CON_7_ATI"),        # 0x8948
2050     ("",        X,      1,      "GL_CON_8_ATI"),        # 0x8949
2051     ("",        X,      1,      "GL_CON_9_ATI"),        # 0x894A
2052     ("",        X,      1,      "GL_CON_10_ATI"),       # 0x894B
2053     ("",        X,      1,      "GL_CON_11_ATI"),       # 0x894C
2054     ("",        X,      1,      "GL_CON_12_ATI"),       # 0x894D
2055     ("",        X,      1,      "GL_CON_13_ATI"),       # 0x894E
2056     ("",        X,      1,      "GL_CON_14_ATI"),       # 0x894F
2057     ("",        X,      1,      "GL_CON_15_ATI"),       # 0x8950
2058     ("",        X,      1,      "GL_CON_16_ATI"),       # 0x8951
2059     ("",        X,      1,      "GL_CON_17_ATI"),       # 0x8952
2060     ("",        X,      1,      "GL_CON_18_ATI"),       # 0x8953
2061     ("",        X,      1,      "GL_CON_19_ATI"),       # 0x8954
2062     ("",        X,      1,      "GL_CON_20_ATI"),       # 0x8955
2063     ("",        X,      1,      "GL_CON_21_ATI"),       # 0x8956
2064     ("",        X,      1,      "GL_CON_22_ATI"),       # 0x8957
2065     ("",        X,      1,      "GL_CON_23_ATI"),       # 0x8958
2066     ("",        X,      1,      "GL_CON_24_ATI"),       # 0x8959
2067     ("",        X,      1,      "GL_CON_25_ATI"),       # 0x895A
2068     ("",        X,      1,      "GL_CON_26_ATI"),       # 0x895B
2069     ("",        X,      1,      "GL_CON_27_ATI"),       # 0x895C
2070     ("",        X,      1,      "GL_CON_28_ATI"),       # 0x895D
2071     ("",        X,      1,      "GL_CON_29_ATI"),       # 0x895E
2072     ("",        X,      1,      "GL_CON_30_ATI"),       # 0x895F
2073     ("",        X,      1,      "GL_CON_31_ATI"),       # 0x8960
2074     ("",        X,      1,      "GL_MOV_ATI"),  # 0x8961
2075     ("",        X,      1,      "GL_ADD_ATI"),  # 0x8963
2076     ("",        X,      1,      "GL_MUL_ATI"),  # 0x8964
2077     ("",        X,      1,      "GL_SUB_ATI"),  # 0x8965
2078     ("",        X,      1,      "GL_DOT3_ATI"), # 0x8966
2079     ("",        X,      1,      "GL_DOT4_ATI"), # 0x8967
2080     ("",        X,      1,      "GL_MAD_ATI"),  # 0x8968
2081     ("",        X,      1,      "GL_LERP_ATI"), # 0x8969
2082     ("",        X,      1,      "GL_CND_ATI"),  # 0x896A
2083     ("",        X,      1,      "GL_CND0_ATI"), # 0x896B
2084     ("",        X,      1,      "GL_DOT2_ADD_ATI"),     # 0x896C
2085     ("",        X,      1,      "GL_SECONDARY_INTERPOLATOR_ATI"),       # 0x896D
2086     ("",        X,      1,      "GL_NUM_FRAGMENT_REGISTERS_ATI"),       # 0x896E
2087     ("",        X,      1,      "GL_NUM_FRAGMENT_CONSTANTS_ATI"),       # 0x896F
2088     ("",        X,      1,      "GL_NUM_PASSES_ATI"),   # 0x8970
2089     ("",        X,      1,      "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"),    # 0x8971
2090     ("",        X,      1,      "GL_NUM_INSTRUCTIONS_TOTAL_ATI"),       # 0x8972
2091     ("",        X,      1,      "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"),    # 0x8973
2092     ("",        X,      1,      "GL_NUM_LOOPBACK_COMPONENTS_ATI"),      # 0x8974
2093     ("",        X,      1,      "GL_COLOR_ALPHA_PAIRING_ATI"),  # 0x8975
2094     ("",        X,      1,      "GL_SWIZZLE_STR_ATI"),  # 0x8976
2095     ("",        X,      1,      "GL_SWIZZLE_STQ_ATI"),  # 0x8977
2096     ("",        X,      1,      "GL_SWIZZLE_STR_DR_ATI"),       # 0x8978
2097     ("",        X,      1,      "GL_SWIZZLE_STQ_DQ_ATI"),       # 0x8979
2098     ("",        X,      1,      "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2099     ("",        X,      1,      "GL_SWIZZLE_STRQ_DQ_ATI"),      # 0x897B
2100     ("",        X,      1,      "GL_INTERLACE_OML"),    # 0x8980
2101     ("",        X,      1,      "GL_INTERLACE_READ_OML"),       # 0x8981
2102     ("",        X,      1,      "GL_FORMAT_SUBSAMPLE_24_24_OML"),       # 0x8982
2103     ("",        X,      1,      "GL_FORMAT_SUBSAMPLE_244_244_OML"),     # 0x8983
2104     ("",        X,      1,      "GL_PACK_RESAMPLE_OML"),        # 0x8984
2105     ("",        X,      1,      "GL_UNPACK_RESAMPLE_OML"),      # 0x8985
2106     ("",        X,      1,      "GL_RESAMPLE_REPLICATE_OML"),   # 0x8986
2107     ("",        X,      1,      "GL_RESAMPLE_ZERO_FILL_OML"),   # 0x8987
2108     ("",        X,      1,      "GL_RESAMPLE_AVERAGE_OML"),     # 0x8988
2109     ("",        X,      1,      "GL_RESAMPLE_DECIMATE_OML"),    # 0x8989
2110     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2111     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2112     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"),    # 0x8A02
2113     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"),   # 0x8A03
2114     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"),   # 0x8A04
2115     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"),  # 0x8A05
2116     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"),    # 0x8A06
2117     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"),   # 0x8A07
2118     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"),   # 0x8A08
2119     ("",        X,      1,      "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"),  # 0x8A09
2120     ("",        X,      1,      "GL_DRAW_PIXELS_APPLE"),        # 0x8A0A
2121     ("",        X,      1,      "GL_FENCE_APPLE"),      # 0x8A0B
2122     ("",        X,      1,      "GL_ELEMENT_ARRAY_APPLE"),      # 0x8A0C
2123     ("glGet",   E,      1,      "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2124     ("",        X,      1,      "GL_ELEMENT_ARRAY_POINTER_APPLE"),      # 0x8A0E
2125     ("",        X,      1,      "GL_COLOR_FLOAT_APPLE"),        # 0x8A0F
2126     ("",        X,      1,      "GL_UNIFORM_BUFFER"),   # 0x8A11
2127     ("",        X,      1,      "GL_BUFFER_SERIALIZED_MODIFY_APPLE"),   # 0x8A12
2128     ("",        X,      1,      "GL_BUFFER_FLUSHING_UNMAP_APPLE"),      # 0x8A13
2129     ("",        X,      1,      "GL_AUX_DEPTH_STENCIL_APPLE"),  # 0x8A14
2130     ("",        X,      1,      "GL_PACK_ROW_BYTES_APPLE"),     # 0x8A15
2131     ("",        X,      1,      "GL_UNPACK_ROW_BYTES_APPLE"),   # 0x8A16
2132     ("",        X,      1,      "GL_RELEASED_APPLE"),   # 0x8A19
2133     ("",        X,      1,      "GL_VOLATILE_APPLE"),   # 0x8A1A
2134     ("",        X,      1,      "GL_RETAINED_APPLE"),   # 0x8A1B
2135     ("",        X,      1,      "GL_UNDEFINED_APPLE"),  # 0x8A1C
2136     ("",        X,      1,      "GL_PURGEABLE_APPLE"),  # 0x8A1D
2137     ("",        X,      1,      "GL_RGB_422_APPLE"),    # 0x8A1F
2138     ("glGet",   I,      1,      "GL_UNIFORM_BUFFER_BINDING"),   # 0x8A28
2139     ("",        X,      1,      "GL_UNIFORM_BUFFER_START"),     # 0x8A29
2140     ("",        X,      1,      "GL_UNIFORM_BUFFER_SIZE"),      # 0x8A2A
2141     ("",        X,      1,      "GL_MAX_VERTEX_UNIFORM_BLOCKS"),        # 0x8A2B
2142     ("",        X,      1,      "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),      # 0x8A2C
2143     ("",        X,      1,      "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),      # 0x8A2D
2144     ("",        X,      1,      "GL_MAX_COMBINED_UNIFORM_BLOCKS"),      # 0x8A2E
2145     ("",        X,      1,      "GL_MAX_UNIFORM_BUFFER_BINDINGS"),      # 0x8A2F
2146     ("",        X,      1,      "GL_MAX_UNIFORM_BLOCK_SIZE"),   # 0x8A30
2147     ("",        X,      1,      "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),   # 0x8A31
2148     ("",        X,      1,      "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2149     ("",        X,      1,      "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2150     ("",        X,      1,      "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),  # 0x8A34
2151     ("",        X,      1,      "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),     # 0x8A35
2152     ("",        X,      1,      "GL_ACTIVE_UNIFORM_BLOCKS"),    # 0x8A36
2153     ("glGet",   E,      1,      "GL_UNIFORM_TYPE"),     # 0x8A37
2154     ("",        X,      1,      "GL_UNIFORM_SIZE"),     # 0x8A38
2155     ("",        X,      1,      "GL_UNIFORM_NAME_LENGTH"),      # 0x8A39
2156     ("",        X,      1,      "GL_UNIFORM_BLOCK_INDEX"),      # 0x8A3A
2157     ("",        X,      1,      "GL_UNIFORM_OFFSET"),   # 0x8A3B
2158     ("",        X,      1,      "GL_UNIFORM_ARRAY_STRIDE"),     # 0x8A3C
2159     ("",        X,      1,      "GL_UNIFORM_MATRIX_STRIDE"),    # 0x8A3D
2160     ("",        X,      1,      "GL_UNIFORM_IS_ROW_MAJOR"),     # 0x8A3E
2161     ("glGet",   I,      1,      "GL_UNIFORM_BLOCK_BINDING"),    # 0x8A3F
2162     ("",        X,      1,      "GL_UNIFORM_BLOCK_DATA_SIZE"),  # 0x8A40
2163     ("",        X,      1,      "GL_UNIFORM_BLOCK_NAME_LENGTH"),        # 0x8A41
2164     ("",        X,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),    # 0x8A42
2165     ("",        X,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),     # 0x8A43
2166     ("",        X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),        # 0x8A44
2167     ("",        X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x8A45
2168     ("",        X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x8A46
2169     #"glGet",   (X,     1,      "GL_TEXTURE_SRGB_DECODE_EXT"),  # 0x8A48
2170     #"glGet",   (X,     1,      "GL_DECODE_EXT"),       # 0x8A49
2171     #"glGet",   (X,     1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
2172     ("",        X,      1,      "GL_FRAGMENT_SHADER"),  # 0x8B30
2173     ("",        X,      1,      "GL_VERTEX_SHADER"),    # 0x8B31
2174     ("",        X,      1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
2175     ("",        X,      1,      "GL_SHADER_OBJECT_ARB"),        # 0x8B48
2176     ("glGet",   I,      1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"),  # 0x8B49
2177     ("glGet",   I,      1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS"),    # 0x8B4A
2178     ("glGet",   I,      1,      "GL_MAX_VARYING_COMPONENTS"),   # 0x8B4B
2179     ("glGet",   I,      1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"),   # 0x8B4C
2180     ("glGet",   I,      1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
2181     ("glGet",   E,      1,      "GL_OBJECT_TYPE_ARB"),  # 0x8B4E
2182     ("glGetShader",     E,      1,      "GL_SHADER_TYPE"),      # 0x8B4F
2183     ("",        X,      1,      "GL_FLOAT_VEC2"),       # 0x8B50
2184     ("",        X,      1,      "GL_FLOAT_VEC3"),       # 0x8B51
2185     ("",        X,      1,      "GL_FLOAT_VEC4"),       # 0x8B52
2186     ("",        X,      1,      "GL_INT_VEC2"), # 0x8B53
2187     ("",        X,      1,      "GL_INT_VEC3"), # 0x8B54
2188     ("",        X,      1,      "GL_INT_VEC4"), # 0x8B55
2189     ("",        X,      1,      "GL_BOOL"),     # 0x8B56
2190     ("",        X,      1,      "GL_BOOL_VEC2"),        # 0x8B57
2191     ("",        X,      1,      "GL_BOOL_VEC3"),        # 0x8B58
2192     ("",        X,      1,      "GL_BOOL_VEC4"),        # 0x8B59
2193     ("",        X,      1,      "GL_FLOAT_MAT2"),       # 0x8B5A
2194     ("",        X,      1,      "GL_FLOAT_MAT3"),       # 0x8B5B
2195     ("",        X,      1,      "GL_FLOAT_MAT4"),       # 0x8B5C
2196     ("",        X,      1,      "GL_SAMPLER_1D"),       # 0x8B5D
2197     ("",        X,      1,      "GL_SAMPLER_2D"),       # 0x8B5E
2198     ("",        X,      1,      "GL_SAMPLER_3D"),       # 0x8B5F
2199     ("",        X,      1,      "GL_SAMPLER_CUBE"),     # 0x8B60
2200     ("",        X,      1,      "GL_SAMPLER_1D_SHADOW"),        # 0x8B61
2201     ("",        X,      1,      "GL_SAMPLER_2D_SHADOW"),        # 0x8B62
2202     ("",        X,      1,      "GL_SAMPLER_2D_RECT"),  # 0x8B63
2203     ("",        X,      1,      "GL_SAMPLER_2D_RECT_SHADOW"),   # 0x8B64
2204     ("",        X,      1,      "GL_FLOAT_MAT2x3"),     # 0x8B65
2205     ("",        X,      1,      "GL_FLOAT_MAT2x4"),     # 0x8B66
2206     ("",        X,      1,      "GL_FLOAT_MAT3x2"),     # 0x8B67
2207     ("",        X,      1,      "GL_FLOAT_MAT3x4"),     # 0x8B68
2208     ("",        X,      1,      "GL_FLOAT_MAT4x2"),     # 0x8B69
2209     ("",        X,      1,      "GL_FLOAT_MAT4x3"),     # 0x8B6A
2210     ("",        X,      1,      "GL_DELETE_STATUS"),    # 0x8B80
2211     ("",        X,      1,      "GL_COMPILE_STATUS"),   # 0x8B81
2212     ("",        X,      1,      "GL_LINK_STATUS"),      # 0x8B82
2213     ("",        X,      1,      "GL_VALIDATE_STATUS"),  # 0x8B83
2214     ("",        X,      1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
2215     ("",        X,      1,      "GL_ATTACHED_SHADERS"), # 0x8B85
2216     ("",        X,      1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
2217     ("",        X,      1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
2218     ("glGetShader",     I,      1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
2219     ("",        X,      1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
2220     ("",        X,      1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
2221     ("",        X,      1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
2222     ("",        X,      1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
2223     ("glGet",   I,      1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
2224     ("",        X,      1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
2225     ("",        X,      1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
2226     ("",        X,      1,      "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2227     ("",        X,      1,      "GL_COUNTER_RANGE_AMD"),        # 0x8BC1
2228     ("",        X,      1,      "GL_UNSIGNED_INT64_AMD"),       # 0x8BC2
2229     ("",        X,      1,      "GL_PERCENTAGE_AMD"),   # 0x8BC3
2230     ("",        X,      1,      "GL_PERFMON_RESULT_AVAILABLE_AMD"),     # 0x8BC4
2231     ("",        X,      1,      "GL_PERFMON_RESULT_SIZE_AMD"),  # 0x8BC5
2232     ("",        X,      1,      "GL_PERFMON_RESULT_AMD"),       # 0x8BC6
2233     ("",        X,      1,      "GL_TEXTURE_RED_TYPE"), # 0x8C10
2234     ("",        X,      1,      "GL_TEXTURE_GREEN_TYPE"),       # 0x8C11
2235     ("",        X,      1,      "GL_TEXTURE_BLUE_TYPE"),        # 0x8C12
2236     ("",        X,      1,      "GL_TEXTURE_ALPHA_TYPE"),       # 0x8C13
2237     ("",        X,      1,      "GL_TEXTURE_LUMINANCE_TYPE"),   # 0x8C14
2238     ("",        X,      1,      "GL_TEXTURE_INTENSITY_TYPE"),   # 0x8C15
2239     ("",        X,      1,      "GL_TEXTURE_DEPTH_TYPE"),       # 0x8C16
2240     ("",        X,      1,      "GL_UNSIGNED_NORMALIZED"),      # 0x8C17
2241     ("",        X,      1,      "GL_TEXTURE_1D_ARRAY"), # 0x8C18
2242     ("",        X,      1,      "GL_PROXY_TEXTURE_1D_ARRAY"),   # 0x8C19
2243     ("",        X,      1,      "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
2244     ("",        X,      1,      "GL_PROXY_TEXTURE_2D_ARRAY"),   # 0x8C1B
2245     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2246     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
2247     ("",        X,      1,      "GL_GEOMETRY_PROGRAM_NV"),      # 0x8C26
2248     ("",        X,      1,      "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"),   # 0x8C27
2249     ("",        X,      1,      "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"),   # 0x8C28
2250     ("glGet",   I,      1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
2251     ("",        X,      1,      "GL_TEXTURE_BUFFER"),   # 0x8C2A
2252     ("",        X,      1,      "GL_MAX_TEXTURE_BUFFER_SIZE"),  # 0x8C2B
2253     ("",        X,      1,      "GL_TEXTURE_BINDING_BUFFER"),   # 0x8C2C
2254     ("glGet",   I,      1,      "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"),        # 0x8C2D
2255     ("",        X,      1,      "GL_TEXTURE_BUFFER_FORMAT"),    # 0x8C2E
2256     ("",        X,      1,      "GL_ANY_SAMPLES_PASSED"),       # 0x8C2F
2257     ("",        X,      1,      "GL_SAMPLE_SHADING"),   # 0x8C36
2258     ("",        X,      1,      "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
2259     ("",        X,      1,      "GL_R11F_G11F_B10F"),   # 0x8C3A
2260     ("",        X,      1,      "GL_UNSIGNED_INT_10F_11F_11F_REV"),     # 0x8C3B
2261     ("",        X,      1,      "GL_RGBA_SIGNED_COMPONENTS_EXT"),       # 0x8C3C
2262     ("",        X,      1,      "GL_RGB9_E5"),  # 0x8C3D
2263     ("",        X,      1,      "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2264     ("",        X,      1,      "GL_TEXTURE_SHARED_SIZE"),      # 0x8C3F
2265     ("",        X,      1,      "GL_SRGB"),     # 0x8C40
2266     ("",        X,      1,      "GL_SRGB8"),    # 0x8C41
2267     ("",        X,      1,      "GL_SRGB_ALPHA"),       # 0x8C42
2268     ("",        X,      1,      "GL_SRGB8_ALPHA8"),     # 0x8C43
2269     ("",        X,      1,      "GL_SLUMINANCE_ALPHA"), # 0x8C44
2270     ("",        X,      1,      "GL_SLUMINANCE8_ALPHA8"),       # 0x8C45
2271     ("",        X,      1,      "GL_SLUMINANCE"),       # 0x8C46
2272     ("",        X,      1,      "GL_SLUMINANCE8"),      # 0x8C47
2273     ("",        X,      1,      "GL_COMPRESSED_SRGB"),  # 0x8C48
2274     ("",        X,      1,      "GL_COMPRESSED_SRGB_ALPHA"),    # 0x8C49
2275     ("",        X,      1,      "GL_COMPRESSED_SLUMINANCE"),    # 0x8C4A
2276     ("",        X,      1,      "GL_COMPRESSED_SLUMINANCE_ALPHA"),      # 0x8C4B
2277     ("",        X,      1,      "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"),    # 0x8C4C
2278     ("",        X,      1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"),      # 0x8C4D
2279     ("",        X,      1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"),      # 0x8C4E
2280     ("",        X,      1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"),      # 0x8C4F
2281     ("",        X,      1,      "GL_COMPRESSED_LUMINANCE_LATC1_EXT"),   # 0x8C70
2282     ("",        X,      1,      "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"),    # 0x8C71
2283     ("",        X,      1,      "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"),     # 0x8C72
2284     ("",        X,      1,      "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"),      # 0x8C73
2285     ("",        X,      1,      "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2286     ("",        X,      1,      "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"),      # 0x8C75
2287     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"),    # 0x8C76
2288     ("",        X,      1,      "GL_BACK_PRIMARY_COLOR_NV"),    # 0x8C77
2289     ("",        X,      1,      "GL_BACK_SECONDARY_COLOR_NV"),  # 0x8C78
2290     ("",        X,      1,      "GL_TEXTURE_COORD_NV"), # 0x8C79
2291     ("",        X,      1,      "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2292     ("",        X,      1,      "GL_VERTEX_ID_NV"),     # 0x8C7B
2293     ("",        X,      1,      "GL_PRIMITIVE_ID_NV"),  # 0x8C7C
2294     ("",        X,      1,      "GL_GENERIC_ATTRIB_NV"),        # 0x8C7D
2295     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"),   # 0x8C7F
2296     ("",        X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"),       # 0x8C80
2297     ("",        X,      1,      "GL_ACTIVE_VARYINGS_NV"),       # 0x8C81
2298     ("",        X,      1,      "GL_ACTIVE_VARYING_MAX_LENGTH_NV"),     # 0x8C82
2299     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_VARYINGS"),      # 0x8C83
2300     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START"),  # 0x8C84
2301     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"),   # 0x8C85
2302     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_RECORD_NV"),     # 0x8C86
2303     ("",        X,      1,      "GL_PRIMITIVES_GENERATED"),     # 0x8C87
2304     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"),    # 0x8C88
2305     ("",        X,      1,      "GL_RASTERIZER_DISCARD"),       # 0x8C89
2306     ("",        X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"),    # 0x8C8A
2307     ("",        X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"),  # 0x8C8B
2308     ("",        X,      1,      "GL_INTERLEAVED_ATTRIBS"),      # 0x8C8C
2309     ("",        X,      1,      "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2310     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER"),        # 0x8C8E
2311     ("glGet",   I,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"),        # 0x8C8F
2312     ("glGet",   E,      1,      "GL_POINT_SPRITE_COORD_ORIGIN"),        # 0x8CA0
2313     ("",        X,      1,      "GL_LOWER_LEFT"),       # 0x8CA1
2314     ("",        X,      1,      "GL_UPPER_LEFT"),       # 0x8CA2
2315     ("",        X,      1,      "GL_STENCIL_BACK_REF"), # 0x8CA3
2316     ("",        X,      1,      "GL_STENCIL_BACK_VALUE_MASK"),  # 0x8CA4
2317     ("",        X,      1,      "GL_STENCIL_BACK_WRITEMASK"),   # 0x8CA5
2318     ("glGet",   I,      1,      "GL_FRAMEBUFFER_BINDING"),      # 0x8CA6
2319     ("glGet",   I,      1,      "GL_RENDERBUFFER_BINDING"),     # 0x8CA7
2320     ("",        X,      1,      "GL_READ_FRAMEBUFFER"), # 0x8CA8
2321     ("",        X,      1,      "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
2322     ("glGet",   I,      1,      "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
2323     ("",        X,      1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
2324     ("",        X,      1,      "GL_DEPTH_COMPONENT32F"),       # 0x8CAC
2325     ("",        X,      1,      "GL_DEPTH32F_STENCIL8"),        # 0x8CAD
2326     ("glGetFramebufferAttachmentParameter",     E,      1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"),       # 0x8CD0
2327     ("glGetFramebufferAttachmentParameter",     I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"),       # 0x8CD1
2328     ("glGetFramebufferAttachmentParameter",     I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"),     # 0x8CD2
2329     ("glGetFramebufferAttachmentParameter",     E,      1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"),     # 0x8CD3
2330     ("glGetFramebufferAttachmentParameter",     I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"),     # 0x8CD4
2331     ("",        X,      1,      "GL_FRAMEBUFFER_COMPLETE"),     # 0x8CD5
2332     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"),        # 0x8CD6
2333     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"),        # 0x8CD7
2334     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"),    # 0x8CD9
2335     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"),       # 0x8CDA
2336     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"),       # 0x8CDB
2337     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"),       # 0x8CDC
2338     ("",        X,      1,      "GL_FRAMEBUFFER_UNSUPPORTED"),  # 0x8CDD
2339     ("glGet",   I,      1,      "GL_MAX_COLOR_ATTACHMENTS"),    # 0x8CDF
2340     ("",        X,      1,      "GL_COLOR_ATTACHMENT0"),        # 0x8CE0
2341     ("",        X,      1,      "GL_COLOR_ATTACHMENT1"),        # 0x8CE1
2342     ("",        X,      1,      "GL_COLOR_ATTACHMENT2"),        # 0x8CE2
2343     ("",        X,      1,      "GL_COLOR_ATTACHMENT3"),        # 0x8CE3
2344     ("",        X,      1,      "GL_COLOR_ATTACHMENT4"),        # 0x8CE4
2345     ("",        X,      1,      "GL_COLOR_ATTACHMENT5"),        # 0x8CE5
2346     ("",        X,      1,      "GL_COLOR_ATTACHMENT6"),        # 0x8CE6
2347     ("",        X,      1,      "GL_COLOR_ATTACHMENT7"),        # 0x8CE7
2348     ("",        X,      1,      "GL_COLOR_ATTACHMENT8"),        # 0x8CE8
2349     ("",        X,      1,      "GL_COLOR_ATTACHMENT9"),        # 0x8CE9
2350     ("",        X,      1,      "GL_COLOR_ATTACHMENT10"),       # 0x8CEA
2351     ("",        X,      1,      "GL_COLOR_ATTACHMENT11"),       # 0x8CEB
2352     ("",        X,      1,      "GL_COLOR_ATTACHMENT12"),       # 0x8CEC
2353     ("",        X,      1,      "GL_COLOR_ATTACHMENT13"),       # 0x8CED
2354     ("",        X,      1,      "GL_COLOR_ATTACHMENT14"),       # 0x8CEE
2355     ("",        X,      1,      "GL_COLOR_ATTACHMENT15"),       # 0x8CEF
2356     ("",        X,      1,      "GL_DEPTH_ATTACHMENT"), # 0x8D00
2357     ("",        X,      1,      "GL_STENCIL_ATTACHMENT"),       # 0x8D20
2358     ("",        X,      1,      "GL_FRAMEBUFFER"),      # 0x8D40
2359     ("",        X,      1,      "GL_RENDERBUFFER"),     # 0x8D41
2360     ("",        X,      1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
2361     ("",        X,      1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
2362     ("",        X,      1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
2363     ("",        X,      1,      "GL_STENCIL_INDEX1"),   # 0x8D46
2364     ("",        X,      1,      "GL_STENCIL_INDEX4"),   # 0x8D47
2365     ("",        X,      1,      "GL_STENCIL_INDEX8"),   # 0x8D48
2366     ("",        X,      1,      "GL_STENCIL_INDEX16"),  # 0x8D49
2367     ("",        X,      1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
2368     ("",        X,      1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
2369     ("",        X,      1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
2370     ("",        X,      1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
2371     ("",        X,      1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
2372     ("",        X,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
2373     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),       # 0x8D56
2374     ("glGet",   I,      1,      "GL_MAX_SAMPLES"),      # 0x8D57
2375     ("",        X,      1,      "GL_RGBA32UI"), # 0x8D70
2376     ("",        X,      1,      "GL_RGB32UI"),  # 0x8D71
2377     ("",        X,      1,      "GL_ALPHA32UI_EXT"),    # 0x8D72
2378     ("",        X,      1,      "GL_INTENSITY32UI_EXT"),        # 0x8D73
2379     ("",        X,      1,      "GL_LUMINANCE32UI_EXT"),        # 0x8D74
2380     ("",        X,      1,      "GL_LUMINANCE_ALPHA32UI_EXT"),  # 0x8D75
2381     ("",        X,      1,      "GL_RGBA16UI"), # 0x8D76
2382     ("",        X,      1,      "GL_RGB16UI"),  # 0x8D77
2383     ("",        X,      1,      "GL_ALPHA16UI_EXT"),    # 0x8D78
2384     ("",        X,      1,      "GL_INTENSITY16UI_EXT"),        # 0x8D79
2385     ("",        X,      1,      "GL_LUMINANCE16UI_EXT"),        # 0x8D7A
2386     ("",        X,      1,      "GL_LUMINANCE_ALPHA16UI_EXT"),  # 0x8D7B
2387     ("",        X,      1,      "GL_RGBA8UI"),  # 0x8D7C
2388     ("",        X,      1,      "GL_RGB8UI"),   # 0x8D7D
2389     ("",        X,      1,      "GL_ALPHA8UI_EXT"),     # 0x8D7E
2390     ("",        X,      1,      "GL_INTENSITY8UI_EXT"), # 0x8D7F
2391     ("",        X,      1,      "GL_LUMINANCE8UI_EXT"), # 0x8D80
2392     ("",        X,      1,      "GL_LUMINANCE_ALPHA8UI_EXT"),   # 0x8D81
2393     ("",        X,      1,      "GL_RGBA32I"),  # 0x8D82
2394     ("",        X,      1,      "GL_RGB32I"),   # 0x8D83
2395     ("",        X,      1,      "GL_ALPHA32I_EXT"),     # 0x8D84
2396     ("",        X,      1,      "GL_INTENSITY32I_EXT"), # 0x8D85
2397     ("",        X,      1,      "GL_LUMINANCE32I_EXT"), # 0x8D86
2398     ("",        X,      1,      "GL_LUMINANCE_ALPHA32I_EXT"),   # 0x8D87
2399     ("",        X,      1,      "GL_RGBA16I"),  # 0x8D88
2400     ("",        X,      1,      "GL_RGB16I"),   # 0x8D89
2401     ("",        X,      1,      "GL_ALPHA16I_EXT"),     # 0x8D8A
2402     ("",        X,      1,      "GL_INTENSITY16I_EXT"), # 0x8D8B
2403     ("",        X,      1,      "GL_LUMINANCE16I_EXT"), # 0x8D8C
2404     ("",        X,      1,      "GL_LUMINANCE_ALPHA16I_EXT"),   # 0x8D8D
2405     ("",        X,      1,      "GL_RGBA8I"),   # 0x8D8E
2406     ("",        X,      1,      "GL_RGB8I"),    # 0x8D8F
2407     ("",        X,      1,      "GL_ALPHA8I_EXT"),      # 0x8D90
2408     ("",        X,      1,      "GL_INTENSITY8I_EXT"),  # 0x8D91
2409     ("",        X,      1,      "GL_LUMINANCE8I_EXT"),  # 0x8D92
2410     ("",        X,      1,      "GL_LUMINANCE_ALPHA8I_EXT"),    # 0x8D93
2411     ("",        X,      1,      "GL_RED_INTEGER"),      # 0x8D94
2412     ("",        X,      1,      "GL_GREEN_INTEGER"),    # 0x8D95
2413     ("",        X,      1,      "GL_BLUE_INTEGER"),     # 0x8D96
2414     ("",        X,      1,      "GL_ALPHA_INTEGER"),    # 0x8D97
2415     ("",        X,      1,      "GL_RGB_INTEGER"),      # 0x8D98
2416     ("",        X,      1,      "GL_RGBA_INTEGER"),     # 0x8D99
2417     ("",        X,      1,      "GL_BGR_INTEGER"),      # 0x8D9A
2418     ("",        X,      1,      "GL_BGRA_INTEGER"),     # 0x8D9B
2419     ("",        X,      1,      "GL_LUMINANCE_INTEGER_EXT"),    # 0x8D9C
2420     ("",        X,      1,      "GL_LUMINANCE_ALPHA_INTEGER_EXT"),      # 0x8D9D
2421     ("glGet",   B,      1,      "GL_RGBA_INTEGER_MODE_EXT"),    # 0x8D9E
2422     ("",        X,      1,      "GL_INT_2_10_10_10_REV"),       # 0x8D9F
2423     ("",        X,      1,      "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2424     ("",        X,      1,      "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"),     # 0x8DA1
2425     ("",        X,      1,      "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"),       # 0x8DA2
2426     ("",        X,      1,      "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"),     # 0x8DA3
2427     ("",        X,      1,      "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"),     # 0x8DA4
2428     ("",        X,      1,      "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"),   # 0x8DA5
2429     ("",        X,      1,      "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"),   # 0x8DA6
2430     ("glGetFramebufferAttachmentParameter",     B,      1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"),   # 0x8DA7
2431     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"),     # 0x8DA8
2432     ("",        X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"),   # 0x8DA9
2433     ("",        X,      1,      "GL_LAYER_NV"), # 0x8DAA
2434     ("",        X,      1,      "GL_DEPTH_COMPONENT32F_NV"),    # 0x8DAB
2435     ("",        X,      1,      "GL_DEPTH32F_STENCIL8_NV"),     # 0x8DAC
2436     ("",        X,      1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),   # 0x8DAD
2437     ("",        X,      1,      "GL_SHADER_INCLUDE_ARB"),       # 0x8DAE
2438     ("",        X,      1,      "GL_DEPTH_BUFFER_FLOAT_MODE_NV"),       # 0x8DAF
2439     ("",        X,      1,      "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2440     ("",        X,      1,      "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),     # 0x8DBA
2441     ("",        X,      1,      "GL_COMPRESSED_RED_RGTC1"),     # 0x8DBB
2442     ("",        X,      1,      "GL_COMPRESSED_SIGNED_RED_RGTC1"),      # 0x8DBC
2443     ("",        X,      1,      "GL_COMPRESSED_RG_RGTC2"),      # 0x8DBD
2444     ("",        X,      1,      "GL_COMPRESSED_SIGNED_RG_RGTC2"),       # 0x8DBE
2445     ("",        X,      1,      "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2446     ("",        X,      1,      "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2447     ("",        X,      1,      "GL_SAMPLER_BUFFER"),   # 0x8DC2
2448     ("",        X,      1,      "GL_SAMPLER_1D_ARRAY_SHADOW"),  # 0x8DC3
2449     ("",        X,      1,      "GL_SAMPLER_2D_ARRAY_SHADOW"),  # 0x8DC4
2450     ("",        X,      1,      "GL_SAMPLER_CUBE_SHADOW"),      # 0x8DC5
2451     ("",        X,      1,      "GL_UNSIGNED_INT_VEC2"),        # 0x8DC6
2452     ("",        X,      1,      "GL_UNSIGNED_INT_VEC3"),        # 0x8DC7
2453     ("",        X,      1,      "GL_UNSIGNED_INT_VEC4"),        # 0x8DC8
2454     ("",        X,      1,      "GL_INT_SAMPLER_1D"),   # 0x8DC9
2455     ("",        X,      1,      "GL_INT_SAMPLER_2D"),   # 0x8DCA
2456     ("",        X,      1,      "GL_INT_SAMPLER_3D"),   # 0x8DCB
2457     ("",        X,      1,      "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2458     ("",        X,      1,      "GL_INT_SAMPLER_2D_RECT"),      # 0x8DCD
2459     ("",        X,      1,      "GL_INT_SAMPLER_1D_ARRAY"),     # 0x8DCE
2460     ("",        X,      1,      "GL_INT_SAMPLER_2D_ARRAY"),     # 0x8DCF
2461     ("",        X,      1,      "GL_INT_SAMPLER_BUFFER"),       # 0x8DD0
2462     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_1D"),  # 0x8DD1
2463     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D"),  # 0x8DD2
2464     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_3D"),  # 0x8DD3
2465     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_CUBE"),        # 0x8DD4
2466     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_RECT"),     # 0x8DD5
2467     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"),    # 0x8DD6
2468     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"),    # 0x8DD7
2469     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER"),      # 0x8DD8
2470     ("",        X,      1,      "GL_GEOMETRY_SHADER"),  # 0x8DD9
2471     ("",        X,      1,      "GL_GEOMETRY_VERTICES_OUT_ARB"),        # 0x8DDA
2472     ("",        X,      1,      "GL_GEOMETRY_INPUT_TYPE_ARB"),  # 0x8DDB
2473     ("",        X,      1,      "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
2474     ("glGet",   I,      1,      "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"),      # 0x8DDD
2475     ("glGet",   I,      1,      "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"),        # 0x8DDE
2476     ("glGet",   I,      1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"),  # 0x8DDF
2477     ("glGet",   I,      1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES"),     # 0x8DE0
2478     ("glGet",   I,      1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"),     # 0x8DE1
2479     ("",        X,      1,      "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2480     ("",        X,      1,      "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"),       # 0x8DE3
2481     ("",        X,      1,      "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"),       # 0x8DE4
2482     ("",        X,      1,      "GL_ACTIVE_SUBROUTINES"),       # 0x8DE5
2483     ("",        X,      1,      "GL_ACTIVE_SUBROUTINE_UNIFORMS"),       # 0x8DE6
2484     ("",        X,      1,      "GL_MAX_SUBROUTINES"),  # 0x8DE7
2485     ("",        X,      1,      "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
2486     ("",        X,      1,      "GL_NAMED_STRING_LENGTH_ARB"),  # 0x8DE9
2487     ("",        X,      1,      "GL_NAMED_STRING_TYPE_ARB"),    # 0x8DEA
2488     ("",        X,      1,      "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"),    # 0x8DED
2489     ("",        X,      1,      "GL_UNIFORM_BUFFER_EXT"),       # 0x8DEE
2490     ("glGet",   I,      1,      "GL_UNIFORM_BUFFER_BINDING_EXT"),       # 0x8DEF
2491     ("",        X,      1,      "GL_LOW_FLOAT"),        # 0x8DF0
2492     ("",        X,      1,      "GL_MEDIUM_FLOAT"),     # 0x8DF1
2493     ("",        X,      1,      "GL_HIGH_FLOAT"),       # 0x8DF2
2494     ("",        X,      1,      "GL_LOW_INT"),  # 0x8DF3
2495     ("",        X,      1,      "GL_MEDIUM_INT"),       # 0x8DF4
2496     ("",        X,      1,      "GL_HIGH_INT"), # 0x8DF5
2497     ("",        X,      1,      "GL_NUM_SHADER_BINARY_FORMATS"),        # 0x8DF9
2498     ("",        X,      1,      "GL_SHADER_COMPILER"),  # 0x8DFA
2499     ("",        X,      1,      "GL_MAX_VERTEX_UNIFORM_VECTORS"),       # 0x8DFB
2500     ("",        X,      1,      "GL_MAX_VARYING_VECTORS"),      # 0x8DFC
2501     ("",        X,      1,      "GL_MAX_FRAGMENT_UNIFORM_VECTORS"),     # 0x8DFD
2502     ("",        X,      1,      "GL_RENDERBUFFER_COLOR_SAMPLES_NV"),    # 0x8E10
2503     ("",        X,      1,      "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),        # 0x8E11
2504     ("",        X,      1,      "GL_MULTISAMPLE_COVERAGE_MODES_NV"),    # 0x8E12
2505     ("",        X,      1,      "GL_QUERY_WAIT"),       # 0x8E13
2506     ("",        X,      1,      "GL_QUERY_NO_WAIT"),    # 0x8E14
2507     ("",        X,      1,      "GL_QUERY_BY_REGION_WAIT"),     # 0x8E15
2508     ("",        X,      1,      "GL_QUERY_BY_REGION_NO_WAIT"),  # 0x8E16
2509     ("",        X,      1,      "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"),     # 0x8E1E
2510     ("",        X,      1,      "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"),  # 0x8E1F
2511     ("",        X,      1,      "GL_COLOR_SAMPLES_NV"), # 0x8E20
2512     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK"),       # 0x8E22
2513     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2514     ("",        X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
2515     ("glGet",   I,      1,      "GL_TRANSFORM_FEEDBACK_BINDING"),       # 0x8E25
2516     ("",        X,      1,      "GL_FRAME_NV"), # 0x8E26
2517     ("",        X,      1,      "GL_FIELDS_NV"),        # 0x8E27
2518     ("",        X,      1,      "GL_TIMESTAMP"),        # 0x8E28
2519     ("",        X,      1,      "GL_NUM_FILL_STREAMS_NV"),      # 0x8E29
2520     ("",        X,      1,      "GL_PRESENT_TIME_NV"),  # 0x8E2A
2521     ("",        X,      1,      "GL_PRESENT_DURATION_NV"),      # 0x8E2B
2522     ("",        X,      1,      "GL_PROGRAM_MATRIX_EXT"),       # 0x8E2D
2523     ("",        X,      1,      "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"),     # 0x8E2E
2524     ("",        X,      1,      "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"),   # 0x8E2F
2525     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_SWIZZLE_R"),        # 0x8E42
2526     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_SWIZZLE_G"),        # 0x8E43
2527     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_SWIZZLE_B"),        # 0x8E44
2528     ("glGetTexParameter",       E,      1,      "GL_TEXTURE_SWIZZLE_A"),        # 0x8E45
2529     ("glGetTexParameter",       E,      4,      "GL_TEXTURE_SWIZZLE_RGBA"),     # 0x8E46
2530     ("",        X,      1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"),      # 0x8E47
2531     ("",        X,      1,      "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"),     # 0x8E48
2532     ("",        X,      1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"),     # 0x8E49
2533     ("",        X,      1,      "GL_NUM_COMPATIBLE_SUBROUTINES"),       # 0x8E4A
2534     ("",        X,      1,      "GL_COMPATIBLE_SUBROUTINES"),   # 0x8E4B
2535     ("glGet",   B,      1,      "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2536     ("",        X,      1,      "GL_FIRST_VERTEX_CONVENTION"),  # 0x8E4D
2537     ("",        X,      1,      "GL_LAST_VERTEX_CONVENTION"),   # 0x8E4E
2538     ("glGet",   E,      1,      "GL_PROVOKING_VERTEX"), # 0x8E4F
2539     ("",        X,      1,      "GL_SAMPLE_POSITION"),  # 0x8E50
2540     ("",        X,      1,      "GL_SAMPLE_MASK"),      # 0x8E51
2541     ("",        X,      1,      "GL_SAMPLE_MASK_VALUE"),        # 0x8E52
2542     ("",        X,      1,      "GL_TEXTURE_BINDING_RENDERBUFFER_NV"),  # 0x8E53
2543     ("glGet",   I,      1,      "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"),       # 0x8E54
2544     ("",        X,      1,      "GL_TEXTURE_RENDERBUFFER_NV"),  # 0x8E55
2545     ("",        X,      1,      "GL_SAMPLER_RENDERBUFFER_NV"),  # 0x8E56
2546     ("",        X,      1,      "GL_INT_SAMPLER_RENDERBUFFER_NV"),      # 0x8E57
2547     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"),     # 0x8E58
2548     ("",        X,      1,      "GL_MAX_SAMPLE_MASK_WORDS"),    # 0x8E59
2549     ("",        X,      1,      "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"),  # 0x8E5A
2550     ("",        X,      1,      "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5B
2551     ("",        X,      1,      "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5C
2552     ("",        X,      1,      "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"),       # 0x8E5D
2553     ("",        X,      1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5E
2554     ("",        X,      1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5F
2555     ("",        X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),   # 0x8E70
2556     ("",        X,      1,      "GL_MAX_VERTEX_STREAMS"),       # 0x8E71
2557     ("",        X,      1,      "GL_PATCH_VERTICES"),   # 0x8E72
2558     ("",        X,      1,      "GL_PATCH_DEFAULT_INNER_LEVEL"),        # 0x8E73
2559     ("",        X,      1,      "GL_PATCH_DEFAULT_OUTER_LEVEL"),        # 0x8E74
2560     ("",        X,      1,      "GL_TESS_CONTROL_OUTPUT_VERTICES"),     # 0x8E75
2561     ("",        X,      1,      "GL_TESS_GEN_MODE"),    # 0x8E76
2562     ("",        X,      1,      "GL_TESS_GEN_SPACING"), # 0x8E77
2563     ("",        X,      1,      "GL_TESS_GEN_VERTEX_ORDER"),    # 0x8E78
2564     ("",        X,      1,      "GL_TESS_GEN_POINT_MODE"),      # 0x8E79
2565     ("",        X,      1,      "GL_ISOLINES"), # 0x8E7A
2566     ("",        X,      1,      "GL_FRACTIONAL_ODD"),   # 0x8E7B
2567     ("",        X,      1,      "GL_FRACTIONAL_EVEN"),  # 0x8E7C
2568     ("",        X,      1,      "GL_MAX_PATCH_VERTICES"),       # 0x8E7D
2569     ("",        X,      1,      "GL_MAX_TESS_GEN_LEVEL"),       # 0x8E7E
2570     ("",        X,      1,      "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"),      # 0x8E7F
2571     ("",        X,      1,      "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"),   # 0x8E80
2572     ("",        X,      1,      "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"),     # 0x8E81
2573     ("",        X,      1,      "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"),  # 0x8E82
2574     ("",        X,      1,      "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"),       # 0x8E83
2575     ("",        X,      1,      "GL_MAX_TESS_PATCH_COMPONENTS"),        # 0x8E84
2576     ("",        X,      1,      "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2577     ("",        X,      1,      "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"),    # 0x8E86
2578     ("",        X,      1,      "GL_TESS_EVALUATION_SHADER"),   # 0x8E87
2579     ("",        X,      1,      "GL_TESS_CONTROL_SHADER"),      # 0x8E88
2580     ("",        X,      1,      "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"),  # 0x8E89
2581     ("",        X,      1,      "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"),       # 0x8E8A
2582     ("",        X,      1,      "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"),   # 0x8E8C
2583     ("",        X,      1,      "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"),     # 0x8E8D
2584     ("",        X,      1,      "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"),     # 0x8E8E
2585     ("",        X,      1,      "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"),   # 0x8E8F
2586     ("",        X,      1,      "GL_BUFFER_GPU_ADDRESS_NV"),    # 0x8F1D
2587     ("",        X,      1,      "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"),   # 0x8F1E
2588     ("",        X,      1,      "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2589     ("",        X,      1,      "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"),   # 0x8F20
2590     ("",        X,      1,      "GL_VERTEX_ARRAY_ADDRESS_NV"),  # 0x8F21
2591     ("",        X,      1,      "GL_NORMAL_ARRAY_ADDRESS_NV"),  # 0x8F22
2592     ("",        X,      1,      "GL_COLOR_ARRAY_ADDRESS_NV"),   # 0x8F23
2593     ("",        X,      1,      "GL_INDEX_ARRAY_ADDRESS_NV"),   # 0x8F24
2594     ("",        X,      1,      "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"),   # 0x8F25
2595     ("",        X,      1,      "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"),       # 0x8F26
2596     ("",        X,      1,      "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2597     ("",        X,      1,      "GL_FOG_COORD_ARRAY_ADDRESS_NV"),       # 0x8F28
2598     ("",        X,      1,      "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2599     ("",        X,      1,      "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"),    # 0x8F2A
2600     ("",        X,      1,      "GL_VERTEX_ARRAY_LENGTH_NV"),   # 0x8F2B
2601     ("",        X,      1,      "GL_NORMAL_ARRAY_LENGTH_NV"),   # 0x8F2C
2602     ("",        X,      1,      "GL_COLOR_ARRAY_LENGTH_NV"),    # 0x8F2D
2603     ("",        X,      1,      "GL_INDEX_ARRAY_LENGTH_NV"),    # 0x8F2E
2604     ("",        X,      1,      "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"),    # 0x8F2F
2605     ("",        X,      1,      "GL_EDGE_FLAG_ARRAY_LENGTH_NV"),        # 0x8F30
2606     ("",        X,      1,      "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"),  # 0x8F31
2607     ("",        X,      1,      "GL_FOG_COORD_ARRAY_LENGTH_NV"),        # 0x8F32
2608     ("",        X,      1,      "GL_ELEMENT_ARRAY_LENGTH_NV"),  # 0x8F33
2609     ("",        X,      1,      "GL_GPU_ADDRESS_NV"),   # 0x8F34
2610     ("",        X,      1,      "GL_MAX_SHADER_BUFFER_ADDRESS_NV"),     # 0x8F35
2611     ("",        X,      1,      "GL_COPY_READ_BUFFER"), # 0x8F36
2612     ("",        X,      1,      "GL_COPY_WRITE_BUFFER"),        # 0x8F37
2613     ("",        X,      1,      "GL_MAX_IMAGE_UNITS_EXT"),      # 0x8F38
2614     ("",        X,      1,      "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"),        # 0x8F39
2615     ("",        X,      1,      "GL_IMAGE_BINDING_NAME_EXT"),   # 0x8F3A
2616     ("",        X,      1,      "GL_IMAGE_BINDING_LEVEL_EXT"),  # 0x8F3B
2617     ("",        X,      1,      "GL_IMAGE_BINDING_LAYERED_EXT"),        # 0x8F3C
2618     ("",        X,      1,      "GL_IMAGE_BINDING_LAYER_EXT"),  # 0x8F3D
2619     ("",        X,      1,      "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
2620     ("",        X,      1,      "GL_DRAW_INDIRECT_BUFFER"),     # 0x8F3F
2621     ("",        X,      1,      "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2622     ("",        X,      1,      "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2623     ("",        X,      1,      "GL_DRAW_INDIRECT_LENGTH_NV"),  # 0x8F42
2624     ("glGet",   I,      1,      "GL_DRAW_INDIRECT_BUFFER_BINDING"),     # 0x8F43
2625     ("",        X,      1,      "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"),     # 0x8F44
2626     ("",        X,      1,      "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"),    # 0x8F45
2627     ("",        X,      1,      "GL_DOUBLE_MAT2"),      # 0x8F46
2628     ("",        X,      1,      "GL_DOUBLE_MAT3"),      # 0x8F47
2629     ("",        X,      1,      "GL_DOUBLE_MAT4"),      # 0x8F48
2630     ("",        X,      1,      "GL_DOUBLE_MAT2x3"),    # 0x8F49
2631     ("",        X,      1,      "GL_DOUBLE_MAT2x4"),    # 0x8F4A
2632     ("",        X,      1,      "GL_DOUBLE_MAT3x2"),    # 0x8F4B
2633     ("",        X,      1,      "GL_DOUBLE_MAT3x4"),    # 0x8F4C
2634     ("",        X,      1,      "GL_DOUBLE_MAT4x2"),    # 0x8F4D
2635     ("",        X,      1,      "GL_DOUBLE_MAT4x3"),    # 0x8F4E
2636     ("",        X,      1,      "GL_RED_SNORM"),        # 0x8F90
2637     ("",        X,      1,      "GL_RG_SNORM"), # 0x8F91
2638     ("",        X,      1,      "GL_RGB_SNORM"),        # 0x8F92
2639     ("",        X,      1,      "GL_RGBA_SNORM"),       # 0x8F93
2640     ("",        X,      1,      "GL_R8_SNORM"), # 0x8F94
2641     ("",        X,      1,      "GL_RG8_SNORM"),        # 0x8F95
2642     ("",        X,      1,      "GL_RGB8_SNORM"),       # 0x8F96
2643     ("",        X,      1,      "GL_RGBA8_SNORM"),      # 0x8F97
2644     ("",        X,      1,      "GL_R16_SNORM"),        # 0x8F98
2645     ("",        X,      1,      "GL_RG16_SNORM"),       # 0x8F99
2646     ("",        X,      1,      "GL_RGB16_SNORM"),      # 0x8F9A
2647     ("",        X,      1,      "GL_RGBA16_SNORM"),     # 0x8F9B
2648     ("",        X,      1,      "GL_SIGNED_NORMALIZED"),        # 0x8F9C
2649     ("",        X,      1,      "GL_PRIMITIVE_RESTART"),        # 0x8F9D
2650     ("",        X,      1,      "GL_PRIMITIVE_RESTART_INDEX"),  # 0x8F9E
2651     ("",        X,      1,      "GL_INT8_NV"),  # 0x8FE0
2652     ("",        X,      1,      "GL_INT8_VEC2_NV"),     # 0x8FE1
2653     ("",        X,      1,      "GL_INT8_VEC3_NV"),     # 0x8FE2
2654     ("",        X,      1,      "GL_INT8_VEC4_NV"),     # 0x8FE3
2655     ("",        X,      1,      "GL_INT16_NV"), # 0x8FE4
2656     ("",        X,      1,      "GL_INT16_VEC2_NV"),    # 0x8FE5
2657     ("",        X,      1,      "GL_INT16_VEC3_NV"),    # 0x8FE6
2658     ("",        X,      1,      "GL_INT16_VEC4_NV"),    # 0x8FE7
2659     ("",        X,      1,      "GL_INT64_VEC2_NV"),    # 0x8FE9
2660     ("",        X,      1,      "GL_INT64_VEC3_NV"),    # 0x8FEA
2661     ("",        X,      1,      "GL_INT64_VEC4_NV"),    # 0x8FEB
2662     ("",        X,      1,      "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2663     ("",        X,      1,      "GL_UNSIGNED_INT8_VEC2_NV"),    # 0x8FED
2664     ("",        X,      1,      "GL_UNSIGNED_INT8_VEC3_NV"),    # 0x8FEE
2665     ("",        X,      1,      "GL_UNSIGNED_INT8_VEC4_NV"),    # 0x8FEF
2666     ("",        X,      1,      "GL_UNSIGNED_INT16_NV"),        # 0x8FF0
2667     ("",        X,      1,      "GL_UNSIGNED_INT16_VEC2_NV"),   # 0x8FF1
2668     ("",        X,      1,      "GL_UNSIGNED_INT16_VEC3_NV"),   # 0x8FF2
2669     ("",        X,      1,      "GL_UNSIGNED_INT16_VEC4_NV"),   # 0x8FF3
2670     ("",        X,      1,      "GL_UNSIGNED_INT64_VEC2_NV"),   # 0x8FF5
2671     ("",        X,      1,      "GL_UNSIGNED_INT64_VEC3_NV"),   # 0x8FF6
2672     ("",        X,      1,      "GL_UNSIGNED_INT64_VEC4_NV"),   # 0x8FF7
2673     ("",        X,      1,      "GL_FLOAT16_NV"),       # 0x8FF8
2674     ("",        X,      1,      "GL_FLOAT16_VEC2_NV"),  # 0x8FF9
2675     ("",        X,      1,      "GL_FLOAT16_VEC3_NV"),  # 0x8FFA
2676     ("",        X,      1,      "GL_FLOAT16_VEC4_NV"),  # 0x8FFB
2677     ("",        X,      1,      "GL_DOUBLE_VEC2"),      # 0x8FFC
2678     ("",        X,      1,      "GL_DOUBLE_VEC3"),      # 0x8FFD
2679     ("",        X,      1,      "GL_DOUBLE_VEC4"),      # 0x8FFE
2680     ("",        X,      1,      "GL_SAMPLER_BUFFER_AMD"),       # 0x9001
2681     ("",        X,      1,      "GL_INT_SAMPLER_BUFFER_AMD"),   # 0x9002
2682     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"),  # 0x9003
2683     ("",        X,      1,      "GL_TESSELLATION_MODE_AMD"),    # 0x9004
2684     ("",        X,      1,      "GL_TESSELLATION_FACTOR_AMD"),  # 0x9005
2685     ("",        X,      1,      "GL_DISCRETE_AMD"),     # 0x9006
2686     ("",        X,      1,      "GL_CONTINUOUS_AMD"),   # 0x9007
2687     ("",        X,      1,      "GL_TEXTURE_CUBE_MAP_ARRAY"),   # 0x9009
2688     ("glGet",   I,      1,      "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"),   # 0x900A
2689     ("",        X,      1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"),     # 0x900B
2690     ("",        X,      1,      "GL_SAMPLER_CUBE_MAP_ARRAY"),   # 0x900C
2691     ("",        X,      1,      "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"),    # 0x900D
2692     ("",        X,      1,      "GL_INT_SAMPLER_CUBE_MAP_ARRAY"),       # 0x900E
2693     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"),      # 0x900F
2694     ("",        X,      1,      "GL_ALPHA_SNORM"),      # 0x9010
2695     ("",        X,      1,      "GL_LUMINANCE_SNORM"),  # 0x9011
2696     ("",        X,      1,      "GL_LUMINANCE_ALPHA_SNORM"),    # 0x9012
2697     ("",        X,      1,      "GL_INTENSITY_SNORM"),  # 0x9013
2698     ("",        X,      1,      "GL_ALPHA8_SNORM"),     # 0x9014
2699     ("",        X,      1,      "GL_LUMINANCE8_SNORM"), # 0x9015
2700     ("",        X,      1,      "GL_LUMINANCE8_ALPHA8_SNORM"),  # 0x9016
2701     ("",        X,      1,      "GL_INTENSITY8_SNORM"), # 0x9017
2702     ("",        X,      1,      "GL_ALPHA16_SNORM"),    # 0x9018
2703     ("",        X,      1,      "GL_LUMINANCE16_SNORM"),        # 0x9019
2704     ("",        X,      1,      "GL_LUMINANCE16_ALPHA16_SNORM"),        # 0x901A
2705     ("",        X,      1,      "GL_INTENSITY16_SNORM"),        # 0x901B
2706     ("",        B,      1,      "GL_DEPTH_CLAMP_NEAR_AMD"),     # 0x901E
2707     ("",        B,      1,      "GL_DEPTH_CLAMP_FAR_AMD"),      # 0x901F
2708     ("",        X,      1,      "GL_VIDEO_BUFFER_NV"),  # 0x9020
2709     ("glGet",   I,      1,      "GL_VIDEO_BUFFER_BINDING_NV"),  # 0x9021
2710     ("",        X,      1,      "GL_FIELD_UPPER_NV"),   # 0x9022
2711     ("",        X,      1,      "GL_FIELD_LOWER_NV"),   # 0x9023
2712     ("",        X,      1,      "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"),     # 0x9024
2713     ("",        X,      1,      "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"),      # 0x9025
2714     ("",        X,      1,      "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"),        # 0x9026
2715     ("",        X,      1,      "GL_LAST_VIDEO_CAPTURE_STATUS_NV"),     # 0x9027
2716     ("",        X,      1,      "GL_VIDEO_BUFFER_PITCH_NV"),    # 0x9028
2717     ("",        X,      1,      "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
2718     ("",        X,      1,      "GL_VIDEO_COLOR_CONVERSION_MAX_NV"),    # 0x902A
2719     ("",        X,      1,      "GL_VIDEO_COLOR_CONVERSION_MIN_NV"),    # 0x902B
2720     ("",        X,      1,      "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
2721     ("",        X,      1,      "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"),  # 0x902D
2722     ("",        X,      1,      "GL_PARTIAL_SUCCESS_NV"),       # 0x902E
2723     ("",        X,      1,      "GL_SUCCESS_NV"),       # 0x902F
2724     ("",        X,      1,      "GL_FAILURE_NV"),       # 0x9030
2725     ("",        X,      1,      "GL_YCBYCR8_422_NV"),   # 0x9031
2726     ("",        X,      1,      "GL_YCBAYCR8A_4224_NV"),        # 0x9032
2727     ("",        X,      1,      "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"),    # 0x9033
2728     ("",        X,      1,      "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
2729     ("",        X,      1,      "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"),    # 0x9035
2730     ("",        X,      1,      "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
2731     ("",        X,      1,      "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
2732     ("",        X,      1,      "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"),     # 0x9038
2733     ("",        X,      1,      "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"),    # 0x9039
2734     ("",        X,      1,      "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"),      # 0x903A
2735     ("",        X,      1,      "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"),      # 0x903B
2736     ("",        X,      1,      "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),  # 0x903C
2737     ("",        X,      1,      "GL_IMAGE_1D_EXT"),     # 0x904C
2738     ("",        X,      1,      "GL_IMAGE_2D_EXT"),     # 0x904D
2739     ("",        X,      1,      "GL_IMAGE_3D_EXT"),     # 0x904E
2740     ("",        X,      1,      "GL_IMAGE_2D_RECT_EXT"),        # 0x904F
2741     ("",        X,      1,      "GL_IMAGE_CUBE_EXT"),   # 0x9050
2742     ("",        X,      1,      "GL_IMAGE_BUFFER_EXT"), # 0x9051
2743     ("",        X,      1,      "GL_IMAGE_1D_ARRAY_EXT"),       # 0x9052
2744     ("",        X,      1,      "GL_IMAGE_2D_ARRAY_EXT"),       # 0x9053
2745     ("",        X,      1,      "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
2746     ("",        X,      1,      "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
2747     ("",        X,      1,      "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),   # 0x9056
2748     ("",        X,      1,      "GL_INT_IMAGE_1D_EXT"), # 0x9057
2749     ("",        X,      1,      "GL_INT_IMAGE_2D_EXT"), # 0x9058
2750     ("",        X,      1,      "GL_INT_IMAGE_3D_EXT"), # 0x9059
2751     ("",        X,      1,      "GL_INT_IMAGE_2D_RECT_EXT"),    # 0x905A
2752     ("",        X,      1,      "GL_INT_IMAGE_CUBE_EXT"),       # 0x905B
2753     ("",        X,      1,      "GL_INT_IMAGE_BUFFER_EXT"),     # 0x905C
2754     ("",        X,      1,      "GL_INT_IMAGE_1D_ARRAY_EXT"),   # 0x905D
2755     ("",        X,      1,      "GL_INT_IMAGE_2D_ARRAY_EXT"),   # 0x905E
2756     ("",        X,      1,      "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),     # 0x905F
2757     ("",        X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"),     # 0x9060
2758     ("",        X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),       # 0x9061
2759     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_EXT"),        # 0x9062
2760     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_EXT"),        # 0x9063
2761     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_3D_EXT"),        # 0x9064
2762     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"),   # 0x9065
2763     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"),      # 0x9066
2764     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"),    # 0x9067
2765     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"),  # 0x9068
2766     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"),  # 0x9069
2767     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),    # 0x906A
2768     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"),    # 0x906B
2769     ("",        X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),      # 0x906C
2770     ("",        X,      1,      "GL_MAX_IMAGE_SAMPLES_EXT"),    # 0x906D
2771     ("",        X,      1,      "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
2772     ("",        X,      1,      "GL_RGB10_A2UI"),       # 0x906F
2773     ("",        X,      1,      "GL_TEXTURE_2D_MULTISAMPLE"),   # 0x9100
2774     ("",        X,      1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE"),     # 0x9101
2775     ("",        X,      1,      "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"),     # 0x9102
2776     ("",        X,      1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"),       # 0x9103
2777     ("",        X,      1,      "GL_TEXTURE_BINDING_2D_MULTISAMPLE"),   # 0x9104
2778     ("",        X,      1,      "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"),     # 0x9105
2779     ("",        X,      1,      "GL_TEXTURE_SAMPLES"),  # 0x9106
2780     ("",        X,      1,      "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"),   # 0x9107
2781     ("",        X,      1,      "GL_SAMPLER_2D_MULTISAMPLE"),   # 0x9108
2782     ("",        X,      1,      "GL_INT_SAMPLER_2D_MULTISAMPLE"),       # 0x9109
2783     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"),      # 0x910A
2784     ("",        X,      1,      "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"),     # 0x910B
2785     ("",        X,      1,      "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
2786     ("",        X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),        # 0x910D
2787     ("",        X,      1,      "GL_MAX_COLOR_TEXTURE_SAMPLES"),        # 0x910E
2788     ("",        X,      1,      "GL_MAX_DEPTH_TEXTURE_SAMPLES"),        # 0x910F
2789     ("",        X,      1,      "GL_MAX_INTEGER_SAMPLES"),      # 0x9110
2790     ("_glGet",  I64,    1,      "GL_MAX_SERVER_WAIT_TIMEOUT"),  # 0x9111
2791     ("",        X,      1,      "GL_OBJECT_TYPE"),      # 0x9112
2792     ("",        X,      1,      "GL_SYNC_CONDITION"),   # 0x9113
2793     ("",        X,      1,      "GL_SYNC_STATUS"),      # 0x9114
2794     ("",        X,      1,      "GL_SYNC_FLAGS"),       # 0x9115
2795     ("",        X,      1,      "GL_SYNC_FENCE"),       # 0x9116
2796     ("",        X,      1,      "GL_SYNC_GPU_COMMANDS_COMPLETE"),       # 0x9117
2797     ("",        X,      1,      "GL_UNSIGNALED"),       # 0x9118
2798     ("",        X,      1,      "GL_SIGNALED"), # 0x9119
2799     ("",        X,      1,      "GL_ALREADY_SIGNALED"), # 0x911A
2800     ("",        X,      1,      "GL_TIMEOUT_EXPIRED"),  # 0x911B
2801     ("",        X,      1,      "GL_CONDITION_SATISFIED"),      # 0x911C
2802     ("",        X,      1,      "GL_WAIT_FAILED"),      # 0x911D
2803     ("",        X,      1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
2804     ("",        X,      1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
2805     ("",        X,      1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
2806     ("",        X,      1,      "GL_MAX_VERTEX_OUTPUT_COMPONENTS"),     # 0x9122
2807     ("",        X,      1,      "GL_MAX_GEOMETRY_INPUT_COMPONENTS"),    # 0x9123
2808     ("",        X,      1,      "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),   # 0x9124
2809     ("",        X,      1,      "GL_MAX_FRAGMENT_INPUT_COMPONENTS"),    # 0x9125
2810     ("",        X,      1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
2811     ("",        X,      1,      "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),     # 0x9143
2812     ("",        X,      1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),    # 0x9144
2813     ("",        X,      1,      "GL_DEBUG_LOGGED_MESSAGES_ARB"),        # 0x9145
2814     ("",        X,      1,      "GL_DEBUG_SEVERITY_HIGH_ARB"),  # 0x9146
2815     ("",        X,      1,      "GL_DEBUG_SEVERITY_MEDIUM_ARB"),        # 0x9147
2816     ("",        X,      1,      "GL_DEBUG_SEVERITY_LOW_ARB"),   # 0x9148
2817     ("",        X,      1,      "GL_DEBUG_CATEGORY_API_ERROR_AMD"),     # 0x9149
2818     ("",        X,      1,      "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
2819     ("",        X,      1,      "GL_DEBUG_CATEGORY_DEPRECATION_AMD"),   # 0x914B
2820     ("",        X,      1,      "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"),    # 0x914C
2821     ("",        X,      1,      "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"),   # 0x914D
2822     ("",        X,      1,      "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"),       # 0x914E
2823     ("",        X,      1,      "GL_DEBUG_CATEGORY_APPLICATION_AMD"),   # 0x914F
2824     ("",        X,      1,      "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
2825     ("",        X,      1,      "GL_DATA_BUFFER_AMD"),  # 0x9151
2826     ("",        X,      1,      "GL_PERFORMANCE_MONITOR_AMD"),  # 0x9152
2827     ("",        X,      1,      "GL_QUERY_OBJECT_AMD"), # 0x9153
2828     ("",        X,      1,      "GL_VERTEX_ARRAY_OBJECT_AMD"),  # 0x9154
2829     ("",        X,      1,      "GL_SAMPLER_OBJECT_AMD"),       # 0x9155
2830     ("",        X,      1,      "GL_INVALID_INDEX"),    # 0xFFFFFFFFu
2831 ]
2832
2833 texture_targets = [
2834     ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
2835     ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
2836     ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
2837     #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
2838 ]
2839
2840
2841 class GetInflector:
2842     '''Objects that describes how to inflect.'''
2843
2844     reduced_types = {
2845         B: I,
2846         E: I,
2847         I: F,
2848     }
2849
2850     def __init__(self, radical, inflections, suffix = ''):
2851         self.radical = radical
2852         self.inflections = inflections
2853         self.suffix = suffix
2854
2855     def reduced_type(self, type):
2856         if type in self.inflections:
2857             return type
2858         if type in self.reduced_types:
2859             return self.reduced_type(self.reduced_types[type])
2860         raise NotImplementedError
2861
2862     def inflect(self, type):
2863         return self.radical + self.inflection(type) + self.suffix
2864
2865     def inflection(self, type):
2866         type = self.reduced_type(type)
2867         assert type in self.inflections
2868         return self.inflections[type]
2869
2870     def __str__(self):
2871         return self.radical + self.suffix
2872
2873
2874 class StateGetter(Visitor):
2875     '''Type visitor that is able to extract the state via one of the glGet*
2876     functions.
2877
2878     It will declare any temporary variable
2879     '''
2880
2881     def __init__(self, radical, inflections, suffix=''):
2882         self.inflector = GetInflector(radical, inflections)
2883         self.suffix = suffix
2884
2885     def __call__(self, *args):
2886         pname = args[-1]
2887
2888         for function, type, count, name in parameters:
2889             if type is X:
2890                 continue
2891             if name == pname:
2892                 if count != 1:
2893                     type = Array(type, str(count))
2894
2895                 return type, self.visit(type, args)
2896
2897         raise NotImplementedError
2898
2899     def temp_name(self, args):
2900         '''Return the name of a temporary variable to hold the state.'''
2901         pname = args[-1]
2902
2903         return pname[3:].lower()
2904
2905     def visit_const(self, const, args):
2906         return self.visit(const.type, args)
2907
2908     def visit_scalar(self, type, args):
2909         temp_name = self.temp_name(args)
2910         elem_type = self.inflector.reduced_type(type)
2911         inflection = self.inflector.inflect(type)
2912         if inflection.endswith('v'):
2913             print '    %s %s = 0;' % (elem_type, temp_name)
2914             print '    %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2915         else:
2916             print '    %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
2917         return temp_name
2918
2919     def visit_string(self, string, args):
2920         temp_name = self.temp_name(args)
2921         inflection = self.inflector.inflect(string)
2922         assert not inflection.endswith('v')
2923         print '    %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
2924         return temp_name
2925
2926     def visit_alias(self, alias, args):
2927         return self.visit_scalar(alias, args)
2928
2929     def visit_enum(self, enum, args):
2930         return self.visit(GLint, args)
2931
2932     def visit_bitmask(self, bitmask, args):
2933         return self.visit(GLint, args)
2934
2935     def visit_array(self, array, args):
2936         temp_name = self.temp_name(args)
2937         if array.length == '1':
2938             return self.visit(array.type)
2939         elem_type = self.inflector.reduced_type(array.type)
2940         inflection = self.inflector.inflect(array.type)
2941         assert inflection.endswith('v')
2942         print '    %s %s[%s];' % (elem_type, temp_name, array.length)
2943         print '    memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
2944         print '    %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2945         return temp_name
2946
2947     def visit_opaque(self, pointer, args):
2948         temp_name = self.temp_name(args)
2949         inflection = self.inflector.inflect(pointer)
2950         assert inflection.endswith('v')
2951         print '    GLvoid *%s;' % temp_name
2952         print '    %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2953         return temp_name
2954
2955
2956 glGet = StateGetter('glGet', {
2957     B: 'Booleanv',
2958     I: 'Integerv',
2959     F: 'Floatv',
2960     D: 'Doublev',
2961     S: 'String',
2962     P: 'Pointerv',
2963 })
2964
2965 glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
2966 glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
2967 glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
2968 glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
2969 glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
2970 glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
2971 glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
2972
2973
2974 class JsonWriter(Visitor):
2975     '''Type visitor that will dump a value of the specified type through the
2976     JSON writer.
2977     
2978     It expects a previously declared JSONWriter instance named "json".'''
2979
2980     def visit_literal(self, literal, instance):
2981         if literal.format == 'Bool':
2982             print '    json.writeBool(%s);' % instance
2983         elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
2984             print '    json.writeNumber(%s);' % instance
2985         else:
2986             raise NotImplementedError
2987
2988     def visit_string(self, string, instance):
2989         assert string.length is None
2990         print '    json.writeString((const char *)%s);' % instance
2991
2992     def visit_enum(self, enum, instance):
2993         if enum.expr == 'GLenum':
2994             print '    writeEnum(json, %s);' % instance
2995         else:
2996             print '    json.writeNumber(%s);' % instance
2997
2998     def visit_bitmask(self, bitmask, instance):
2999         raise NotImplementedError
3000
3001     def visit_alias(self, alias, instance):
3002         self.visit(alias.type, instance)
3003
3004     def visit_opaque(self, opaque, instance):
3005         print '    json.writeNumber((size_t)%s);' % instance
3006
3007     __index = 0
3008
3009     def visit_array(self, array, instance):
3010         index = '__i%u' % JsonWriter.__index
3011         JsonWriter.__index += 1
3012         print '    json.beginArray();'
3013         print '    for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
3014         self.visit(array.type, '%s[%s]' % (instance, index))
3015         print '    }'
3016         print '    json.endArray();'
3017
3018
3019
3020 class StateDumper:
3021     '''Class to generate code to dump all GL state in JSON format via
3022     stdout.'''
3023
3024     def __init__(self):
3025         self.level = 0
3026
3027     def dump(self):
3028         print '#include <string.h>'
3029         print '#include <iostream>'
3030         print '#include <algorithm>'
3031         print
3032         print '#include "image.hpp"'
3033         print '#include "json.hpp"'
3034         print '#include "glimports.hpp"'
3035         print '#include "glproc.hpp"'
3036         print '#include "glsize.hpp"'
3037         print '#include "glretrace.hpp"'
3038         print
3039
3040         print 'static const char *'
3041         print '_enum_string(GLenum pname)'
3042         print '{'
3043         print '    switch(pname) {'
3044         for name in GLenum.values:
3045             print '    case %s:' % name
3046             print '        return "%s";' % name
3047         print '    default:'
3048         print '        return NULL;'
3049         print '    }'
3050         print '}'
3051         print
3052
3053         print 'static const char *'
3054         print 'enum_string(GLenum pname)'
3055         print '{'
3056         print '    const char *s = _enum_string(pname);'
3057         print '    if (s) {'
3058         print '        return s;'
3059         print '    } else {'
3060         print '        static char buf[16];'
3061         print '        snprintf(buf, sizeof buf, "0x%04x", pname);'
3062         print '        return buf;'
3063         print '    }'
3064         print '}'
3065         print
3066
3067         print 'static inline void'
3068         print 'writeEnum(JSONWriter &json, GLenum pname)'
3069         print '{'
3070         print '    const char *s = _enum_string(pname);'
3071         print '    if (s) {'
3072         print '        json.writeString(s);'
3073         print '    } else {'
3074         print '        json.writeNumber(pname);'
3075         print '    }'
3076         print '}'
3077         print
3078
3079         # shaders
3080         print '''
3081 static void
3082 writeShader(JSONWriter &json, GLuint shader)
3083 {
3084     if (!shader) {
3085         return;
3086     }
3087
3088     GLint shader_type = 0;
3089     glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
3090     if (!shader_type) {
3091         return;
3092     }
3093
3094     GLint source_length = 0;
3095     glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
3096     if (!source_length) {
3097         return;
3098     }
3099
3100     GLchar *source = new GLchar[source_length];
3101     GLsizei length = 0;
3102     source[0] = 0;
3103     glGetShaderSource(shader, source_length, &length, source);
3104
3105     json.beginMember(enum_string(shader_type));
3106     json.writeString(source);
3107     json.endMember();
3108
3109     delete [] source;
3110 }
3111
3112 static inline void
3113 writeCurrentProgram(JSONWriter &json)
3114 {
3115     GLint program = 0;
3116     glGetIntegerv(GL_CURRENT_PROGRAM, &program);
3117     if (!program) {
3118         return;
3119     }
3120
3121     GLint attached_shaders = 0;
3122     glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
3123     if (!attached_shaders) {
3124         return;
3125     }
3126
3127     GLuint *shaders = new GLuint[attached_shaders];
3128     GLsizei count = 0;
3129     glGetAttachedShaders(program, attached_shaders, &count, shaders);
3130     for (GLsizei i = 0; i < count; ++ i) {
3131        writeShader(json, shaders[i]);
3132     }
3133     delete [] shaders;
3134 }
3135
3136 static inline void
3137 writeArbProgram(JSONWriter &json, GLenum target)
3138 {
3139     if (!glIsEnabled(target)) {
3140         return;
3141     }
3142
3143     GLint program_length = 0;
3144     glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
3145     if (!program_length) {
3146         return;
3147     }
3148
3149     GLchar *source = new GLchar[program_length + 1];
3150     source[0] = 0;
3151     glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
3152     source[program_length] = 0;
3153
3154     json.beginMember(enum_string(target));
3155     json.writeString(source);
3156     json.endMember();
3157
3158     delete [] source;
3159 }
3160 '''
3161
3162         # texture image
3163         print '''
3164 static inline void
3165 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
3166 {
3167     GLint width, height = 1, depth = 1;
3168
3169     width = 0;
3170     glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
3171
3172     if (target != GL_TEXTURE_1D) {
3173         height = 0;
3174         glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
3175         if (target == GL_TEXTURE_3D) {
3176             depth = 0;
3177             glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
3178         }
3179     }
3180
3181     if (width <= 0 || height <= 0 || depth <= 0) {
3182         json.writeNull();
3183     } else {
3184         json.beginObject();
3185
3186         // Tell the GUI this is no ordinary object, but an image
3187         json.writeStringMember("__class__", "image");
3188
3189         json.writeNumberMember("__width__", width);
3190         json.writeNumberMember("__height__", height);
3191         json.writeNumberMember("__depth__", depth);
3192
3193         // Hardcoded for now, but we could chose types more adequate to the
3194         // texture internal format
3195         json.writeStringMember("__type__", "uint8");
3196         json.writeBoolMember("__normalized__", true);
3197         json.writeNumberMember("__channels__", 4);
3198         
3199         GLubyte *pixels = new GLubyte[depth*width*height*4];
3200         
3201         glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
3202
3203         json.beginMember("__data__");
3204         char *pngBuffer;
3205         int pngBufferSize;
3206         Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
3207         json.writeBase64(pngBuffer, pngBufferSize);
3208         free(pngBuffer);
3209         json.endMember(); // __data__
3210
3211         delete [] pixels;
3212         json.endObject();
3213     }
3214 }
3215
3216 static inline void
3217 writeDrawBufferImage(JSONWriter &json, GLenum format)
3218 {
3219     GLint width  = glretrace::window_width;
3220     GLint height = glretrace::window_height;
3221
3222     GLint channels = __gl_format_channels(format);
3223
3224     if (!width || !height) {
3225         json.writeNull();
3226     } else {
3227         json.beginObject();
3228
3229         // Tell the GUI this is no ordinary object, but an image
3230         json.writeStringMember("__class__", "image");
3231
3232         json.writeNumberMember("__width__", width);
3233         json.writeNumberMember("__height__", height);
3234         json.writeNumberMember("__depth__", 1);
3235
3236         // Hardcoded for now, but we could chose types more adequate to the
3237         // texture internal format
3238         json.writeStringMember("__type__", "uint8");
3239         json.writeBoolMember("__normalized__", true);
3240         json.writeNumberMember("__channels__", channels);
3241
3242         GLubyte *pixels = new GLubyte[width*height*channels];
3243         
3244         GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3245         GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3246         glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
3247         glGetIntegerv(GL_READ_BUFFER, &readbuffer);
3248         glReadBuffer(drawbuffer);
3249
3250         glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
3251         glPixelStorei(GL_PACK_ALIGNMENT, 1);
3252
3253         glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
3254
3255         glPopClientAttrib();
3256         glReadBuffer(readbuffer);
3257
3258         json.beginMember("__data__");
3259         char *pngBuffer;
3260         int pngBufferSize;
3261         Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
3262         //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
3263         //          <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
3264         json.writeBase64(pngBuffer, pngBufferSize);
3265         free(pngBuffer);
3266         json.endMember(); // __data__
3267
3268         delete [] pixels;
3269         json.endObject();
3270     }
3271 }
3272
3273 static inline GLuint
3274 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
3275                        GLint colorRb, GLint depthRb, GLint stencilRb,
3276                        GLuint *rbs, GLint *numRbs)
3277 {
3278     GLuint fbo;
3279     GLint format;
3280     GLint w, h;
3281
3282     *numRbs = 0;
3283
3284     glGenFramebuffers(1, &fbo);
3285     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3286
3287     glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
3288     glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3289                                  GL_RENDERBUFFER_WIDTH, &w);
3290     glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3291                                  GL_RENDERBUFFER_HEIGHT, &h);
3292     glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3293                                  GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3294
3295     glGenRenderbuffers(1, &rbs[*numRbs]);
3296     glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3297     glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3298     glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
3299                               GL_RENDERBUFFER, rbs[*numRbs]);
3300
3301     glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3302     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3303     glDrawBuffer(drawbuffer);
3304     glReadBuffer(drawbuffer);
3305     glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3306                       GL_COLOR_BUFFER_BIT, GL_NEAREST);
3307     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3308     ++*numRbs;
3309
3310     if (stencilRb == depthRb && stencilRb) {
3311         //combined depth and stencil buffer
3312         glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
3313         glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3314                                      GL_RENDERBUFFER_WIDTH, &w);
3315         glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3316                                      GL_RENDERBUFFER_HEIGHT, &h);
3317         glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3318                                      GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3319
3320         glGenRenderbuffers(1, &rbs[*numRbs]);
3321         glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3322         glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3323         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
3324                                   GL_RENDERBUFFER, rbs[*numRbs]);
3325         glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3326         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3327         glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3328                           GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
3329         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3330         ++*numRbs;
3331     } else {
3332         if (depthRb) {
3333             glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
3334             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3335                                          GL_RENDERBUFFER_WIDTH, &w);
3336             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3337                                          GL_RENDERBUFFER_HEIGHT, &h);
3338             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3339                                          GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3340
3341             glGenRenderbuffers(1, &rbs[*numRbs]);
3342             glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3343             glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3344             glFramebufferRenderbuffer(GL_FRAMEBUFFER,
3345                                       GL_DEPTH_ATTACHMENT,
3346                                       GL_RENDERBUFFER, rbs[*numRbs]);
3347             glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3348             glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3349             glDrawBuffer(GL_DEPTH_ATTACHMENT);
3350             glReadBuffer(GL_DEPTH_ATTACHMENT);
3351             glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3352                               GL_DEPTH_BUFFER_BIT, GL_NEAREST);
3353             ++*numRbs;
3354         }
3355         if (stencilRb) {
3356             glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
3357             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3358                                          GL_RENDERBUFFER_WIDTH, &w);
3359             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3360                                          GL_RENDERBUFFER_HEIGHT, &h);
3361             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3362                                      GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3363
3364             glGenRenderbuffers(1, &rbs[*numRbs]);
3365             glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3366             glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3367             glFramebufferRenderbuffer(GL_FRAMEBUFFER,
3368                                       GL_STENCIL_ATTACHMENT,
3369                                       GL_RENDERBUFFER, rbs[*numRbs]);
3370             glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3371             glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3372             glDrawBuffer(GL_STENCIL_ATTACHMENT);
3373             glReadBuffer(GL_STENCIL_ATTACHMENT);
3374             glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3375                               GL_STENCIL_BUFFER_BIT, GL_NEAREST);
3376             ++*numRbs;
3377         }
3378     }
3379
3380     return fbo;
3381 }
3382
3383 static void
3384 writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
3385 {
3386     json.beginMember("GL_RGBA");
3387     writeDrawBufferImage(json, GL_RGBA);
3388     json.endMember();
3389
3390     if (writeDepth) {
3391         json.beginMember("GL_DEPTH_COMPONENT");
3392         writeDrawBufferImage(json, GL_DEPTH_COMPONENT);
3393         json.endMember();
3394     }
3395
3396     if (writeStencil) {
3397         json.beginMember("GL_STENCIL_INDEX");
3398         writeDrawBufferImage(json, GL_STENCIL_INDEX);
3399         json.endMember();
3400     }
3401 }
3402
3403 '''
3404
3405         # textures
3406         print 'static inline void'
3407         print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
3408         print '{'
3409         print '    GLint texture = 0;'
3410         print '    glGetIntegerv(binding, &texture);'
3411         print '    if (!glIsEnabled(target) && !texture) {'
3412         print '        json.writeNull();'
3413         print '        return;'
3414         print '    }'
3415         print
3416         print '    json.beginObject();'
3417         print '    json.beginMember("levels");'
3418         print '    json.beginArray();'
3419         print '    GLint level = 0;'
3420         print '    do {'
3421         print '        GLint width = 0, height = 0;'
3422         print '        glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
3423         print '        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
3424         print '        if (!width || !height) {'
3425         print '            break;'
3426         print '        }'
3427         print '        json.beginObject();'
3428         print
3429         # FIXME: This is not the original texture name in the trace -- we need
3430         # to do a reverse lookup of the texture mappings to find the original one
3431         print '        json.beginMember("binding");'
3432         print '        json.writeNumber(texture);'
3433         print '        json.endMember();'
3434         print
3435         print '        json.beginMember("image");'
3436         print '        writeTextureImage(json, target, level);'
3437         print '        json.endMember();'
3438         print
3439         print '        json.endObject();'
3440         print '        ++level;'
3441         print '    } while(true);'
3442         print '    json.endArray();'
3443         print '    json.endMember(); // levels'
3444         print
3445         print '    json.endObject();'
3446         print '}'
3447         print
3448
3449         print 'void glretrace::state_dump(std::ostream &os)'
3450         print '{'
3451         print '    JSONWriter json(os);'
3452         self.dump_parameters()
3453         self.dump_current_program()
3454         self.dump_textures()
3455         self.dump_framebuffer()
3456         print '}'
3457         print
3458
3459     def dump_parameters(self):
3460         print '    json.beginMember("parameters");'
3461         print '    json.beginObject();'
3462         
3463         self.dump_atoms(glGet)
3464         
3465         self.dump_material_params()
3466         self.dump_light_params()
3467         self.dump_vertex_attribs()
3468         self.dump_texenv_params()
3469         self.dump_program_params()
3470         self.dump_texture_parameters()
3471
3472         print '    json.endObject();'
3473         print '    json.endMember(); // parameters'
3474         print
3475
3476     def dump_material_params(self):
3477         for face in ['GL_FRONT', 'GL_BACK']:
3478             print '    json.beginMember("%s");' % face
3479             print '    json.beginObject();'
3480             self.dump_atoms(glGetMaterial, face)
3481             print '    json.endObject();'
3482         print
3483
3484     def dump_light_params(self):
3485         print '    GLint max_lights = 0;'
3486         print '    __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
3487         print '    for (GLint index = 0; index < max_lights; ++index) {'
3488         print '        GLenum light = GL_LIGHT0 + index;'
3489         print '        if (glIsEnabled(light)) {'
3490         print '            char name[32];'
3491         print '            snprintf(name, sizeof name, "GL_LIGHT%i", index);'
3492         print '            json.beginMember(name);'
3493         print '            json.beginObject();'
3494         self.dump_atoms(glGetLight, '    GL_LIGHT0 + index')
3495         print '            json.endObject();'
3496         print '            json.endMember(); // GL_LIGHTi'
3497         print '        }'
3498         print '    }'
3499         print
3500
3501     def dump_texenv_params(self):
3502         for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
3503             if target != 'GL_TEXTURE_FILTER_CONTROL':
3504                 print '    if (glIsEnabled(%s)) {' % target
3505             else:
3506                 print '    {'
3507             print '        json.beginMember("%s");' % target
3508             print '        json.beginObject();'
3509             self.dump_atoms(glGetTexEnv, target)
3510             print '        json.endObject();'
3511             print '    }'
3512
3513     def dump_vertex_attribs(self):
3514         print '    GLint max_vertex_attribs = 0;'
3515         print '    __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
3516         print '    for (GLint index = 0; index < max_vertex_attribs; ++index) {'
3517         print '        char name[32];'
3518         print '        snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
3519         print '        json.beginMember(name);'
3520         print '        json.beginObject();'
3521         self.dump_atoms(glGetVertexAttrib, 'index')
3522         print '        json.endObject();'
3523         print '        json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
3524         print '    }'
3525         print
3526
3527     program_targets = [
3528         'GL_FRAGMENT_PROGRAM_ARB',
3529         'GL_VERTEX_PROGRAM_ARB',
3530     ]
3531
3532     def dump_program_params(self):
3533         for target in self.program_targets:
3534             print '    if (glIsEnabled(%s)) {' % target
3535             print '        json.beginMember("%s");' % target
3536             print '        json.beginObject();'
3537             self.dump_atoms(glGetProgramARB, target)
3538             print '        json.endObject();'
3539             print '    }'
3540
3541     def dump_texture_parameters(self):
3542         print '    {'
3543         print '        GLint active_texture = GL_TEXTURE0;'
3544         print '        glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3545         print '        GLint max_texture_coords = 0;'
3546         print '        glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3547         print '        GLint max_combined_texture_image_units = 0;'
3548         print '        glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
3549         print '        GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
3550         print '        for (GLint unit = 0; unit < max_units; ++unit) {'
3551         print '            char name[32];'
3552         print '            snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
3553         print '            json.beginMember(name);'
3554         print '            glActiveTexture(GL_TEXTURE0 + unit);'
3555         print '            json.beginObject();'
3556         print '            GLint texture;'
3557         print
3558         for target, binding in texture_targets:
3559             print '            // %s' % target
3560             print '            texture = 0;'
3561             print '            glGetIntegerv(%s, &texture);' % binding
3562             print '            if (glIsEnabled(%s) || texture) {' % target
3563             print '                json.beginMember("%s");' % target
3564             print '                json.beginObject();'
3565             self.dump_atoms(glGetTexParameter, target)
3566             # We only dump the first level parameters
3567             self.dump_atoms(glGetTexLevelParameter, target, "0")
3568             print '                json.endObject();'
3569             print '                json.endMember(); // %s' % target
3570             print '            }'
3571             print
3572         print '            json.endObject();'
3573         print '            json.endMember(); // GL_TEXTUREi'
3574         print '        }'
3575         print '        glActiveTexture(active_texture);'
3576         print '    }'
3577         print
3578
3579     def dump_current_program(self):
3580         print '    json.beginMember("shaders");'
3581         print '    json.beginObject();'
3582         print '    writeCurrentProgram(json);'
3583         for target in self.program_targets:
3584             print '    writeArbProgram(json, %s);' % target
3585         print '    json.endObject();'
3586         print '    json.endMember(); //shaders'
3587         print
3588
3589     def dump_textures(self):
3590         print '    {'
3591         print '        json.beginMember("textures");'
3592         print '        json.beginArray();'
3593         print '        GLint active_texture = GL_TEXTURE0;'
3594         print '        glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3595         print '        GLint max_texture_coords = 0;'
3596         print '        glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3597         print '        GLint max_combined_texture_image_units = 0;'
3598         print '        glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
3599         print '        GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
3600         print '        for (GLint unit = 0; unit < max_units; ++unit) {'
3601         print '            glActiveTexture(GL_TEXTURE0 + unit);'
3602         print '            json.beginObject();'
3603         for target, binding in texture_targets:
3604             print '            json.beginMember("%s");' % target
3605             print '            writeTexture(json, %s, %s);' % (target, binding)
3606             print '            json.endMember();'
3607         print '            json.endObject();'
3608         print '        }'
3609         print '        glActiveTexture(active_texture);'
3610         print '        json.endArray();'
3611         print '        json.endMember(); // texture'
3612         print '    }'
3613         print
3614
3615     def dump_framebuffer(self):
3616         print '    json.beginMember("framebuffer");'
3617         print '    json.beginObject();'
3618         # TODO: Handle real FBOs
3619         print
3620         print '    GLint boundDrawFbo = 0, boundReadFbo = 0;'
3621         print '    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);'
3622         print '    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);'
3623         print '    if (!boundDrawFbo) {'
3624         print '        GLint depth_bits = 0;'
3625         print '        glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
3626         print '        GLint stencil_bits = 0;'
3627         print '        glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
3628         print '        writeDrawBuffers(json, depth_bits, stencil_bits);'
3629         print '    } else {'
3630         print '        GLint colorRb, stencilRb, depthRb;'
3631         print '        GLint boundRb;'
3632         print '        glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);'
3633         print '        GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;'
3634         print '        glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);'
3635         print
3636         print '        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3637         print '                                              drawbuffer,'
3638         print '                                              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3639         print '                                              &colorRb);'
3640         print '        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3641         print '                                              GL_DEPTH_ATTACHMENT,'
3642         print '                                              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3643         print '                                              &depthRb);'
3644         print '        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3645         print '                                              GL_STENCIL_ATTACHMENT,'
3646         print '                                              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3647         print '                                              &stencilRb);'
3648         print
3649         print '        GLint colorSamples, depthSamples, stencilSamples;'
3650         print '        GLuint rbs[3];'
3651         print '        GLint numRbs = 0;'
3652         print '        GLuint fboCopy = 0;'
3653         print '        glBindRenderbuffer(GL_RENDERBUFFER, colorRb);'
3654         print '        glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3655         print '                                     GL_RENDERBUFFER_SAMPLES, &colorSamples);'
3656         print '        glBindRenderbuffer(GL_RENDERBUFFER, depthRb);'
3657         print '        glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3658         print '                                     GL_RENDERBUFFER_SAMPLES, &depthSamples);'
3659         print '        glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);'
3660         print '        glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3661         print '                                     GL_RENDERBUFFER_SAMPLES, &stencilSamples);'
3662         print '        glBindRenderbuffer(GL_RENDERBUFFER, boundRb);'
3663         print
3664         print '        if (colorSamples || depthSamples || stencilSamples) {'
3665         print '            //glReadPixels doesnt support multisampled buffers so we need'
3666         print '            // to blit the fbo to a temporary one'
3667         print '            fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,'
3668         print '                                             colorRb, depthRb, stencilRb,'
3669         print '                                             rbs, &numRbs);'
3670         print '        }'
3671         print '        glDrawBuffer(drawbuffer);'
3672         print '        glReadBuffer(drawbuffer);'
3673         print
3674         print '        writeDrawBuffers(json, depthRb, stencilRb);'
3675         print
3676         print '        if (fboCopy) {'
3677         print '            glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);'
3678         print '            glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);'
3679         print '            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);'
3680         print '            glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);'
3681         print '            glDeleteRenderbuffers(numRbs, rbs);'
3682         print '            glDeleteFramebuffers(1, &fboCopy);'
3683         print '        }'
3684         print '    }'
3685         print
3686         print '    json.endObject();'
3687         print '    json.endMember(); // framebuffer'
3688         pass
3689
3690     def dump_atoms(self, getter, *args):
3691         for function, type, count, name in parameters:
3692             inflection = getter.inflector.radical + getter.suffix
3693             if inflection not in function.split(','):
3694                 continue
3695             if type is X:
3696                 continue
3697             print '        // %s' % name
3698             print '        {'
3699             type, value = getter(*(args + (name,)))
3700             print '            if (glGetError() != GL_NO_ERROR) {'
3701             #print '                std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
3702             print '            } else {'
3703             print '                json.beginMember("%s");' % name
3704             JsonWriter().visit(type, value)
3705             print '                json.endMember();'
3706             print '            }'
3707             print '        }'
3708             print
3709
3710     def write_line(s):
3711         self.write('  '*self.level + s + '\n')
3712
3713     def write(self, s):
3714         sys.stdout.write(s)
3715
3716     def indent(self):
3717         self.level += 1
3718
3719     def dedent(self):
3720         self.level -= 1
3721
3722
3723
3724 if __name__ == '__main__':
3725     StateDumper().dump()