1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
32 X = None # To be determined
39 P = OpaquePointer(Void)
42 # TODO: This table and the one on glenum.py should be unified
44 # (functions, type, count, name) # value
45 ("", X, 1, "GL_POINTS"), # 0x0000
46 ("", X, 1, "GL_LINES"), # 0x0001
47 ("", X, 1, "GL_LINE_LOOP"), # 0x0002
48 ("", X, 1, "GL_LINE_STRIP"), # 0x0003
49 ("", X, 1, "GL_TRIANGLES"), # 0x0004
50 ("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
51 ("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
52 ("", X, 1, "GL_QUADS"), # 0x0007
53 ("", X, 1, "GL_QUAD_STRIP"), # 0x0008
54 ("", X, 1, "GL_POLYGON"), # 0x0009
55 ("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
56 ("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
57 ("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
58 ("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
59 ("", X, 1, "GL_PATCHES"), # 0x000E
60 ("", X, 1, "GL_ACCUM"), # 0x0100
61 ("", X, 1, "GL_LOAD"), # 0x0101
62 ("", X, 1, "GL_RETURN"), # 0x0102
63 ("", X, 1, "GL_MULT"), # 0x0103
64 ("", X, 1, "GL_ADD"), # 0x0104
65 ("", X, 1, "GL_NEVER"), # 0x0200
66 ("", X, 1, "GL_LESS"), # 0x0201
67 ("", X, 1, "GL_EQUAL"), # 0x0202
68 ("", X, 1, "GL_LEQUAL"), # 0x0203
69 ("", X, 1, "GL_GREATER"), # 0x0204
70 ("", X, 1, "GL_NOTEQUAL"), # 0x0205
71 ("", X, 1, "GL_GEQUAL"), # 0x0206
72 ("", X, 1, "GL_ALWAYS"), # 0x0207
73 ("", X, 1, "GL_SRC_COLOR"), # 0x0300
74 ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
75 ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
76 ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
77 ("", X, 1, "GL_DST_ALPHA"), # 0x0304
78 ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
79 ("", X, 1, "GL_DST_COLOR"), # 0x0306
80 ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
81 ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
82 ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
83 ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
84 ("", X, 1, "GL_BACK_LEFT"), # 0x0402
85 ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
86 ("", X, 1, "GL_FRONT"), # 0x0404
87 ("", X, 1, "GL_BACK"), # 0x0405
88 ("", X, 1, "GL_LEFT"), # 0x0406
89 ("", X, 1, "GL_RIGHT"), # 0x0407
90 ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
91 ("", X, 1, "GL_AUX0"), # 0x0409
92 ("", X, 1, "GL_AUX1"), # 0x040A
93 ("", X, 1, "GL_AUX2"), # 0x040B
94 ("", X, 1, "GL_AUX3"), # 0x040C
95 ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
96 ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
97 ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
98 ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
99 ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
100 ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
101 ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
102 ("", X, 1, "GL_2D"), # 0x0600
103 ("", X, 1, "GL_3D"), # 0x0601
104 ("", X, 1, "GL_3D_COLOR"), # 0x0602
105 ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
106 ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
107 ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
108 ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
109 ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
110 ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
111 ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
112 ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
113 ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
114 ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
115 ("", X, 1, "GL_EXP"), # 0x0800
116 ("", X, 1, "GL_EXP2"), # 0x0801
117 ("", X, 1, "GL_CW"), # 0x0900
118 ("", X, 1, "GL_CCW"), # 0x0901
119 ("", X, 1, "GL_COEFF"), # 0x0A00
120 ("", X, 1, "GL_ORDER"), # 0x0A01
121 ("", X, 1, "GL_DOMAIN"), # 0x0A02
122 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
123 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
124 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
125 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
126 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
127 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
128 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
129 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
130 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
131 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
132 ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
133 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
134 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
135 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
136 ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
137 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
138 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
139 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
140 ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
141 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
142 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
143 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
144 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
145 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
146 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
147 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
148 ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
149 ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
150 ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
151 ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
152 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
153 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
154 ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
155 ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
156 ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
157 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
158 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
159 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
160 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
161 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
162 ("glGet", I, 1, "GL_FOG"), # 0x0B60
163 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
164 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
165 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
166 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
167 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
168 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
169 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
170 ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
171 ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
172 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
173 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
174 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
175 ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
176 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
177 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
178 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
179 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
180 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
181 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
182 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
183 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
184 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
185 ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
186 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
187 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
188 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
189 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
190 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
191 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
192 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
193 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
194 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
195 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
196 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
197 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
198 ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
199 ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
200 ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
201 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
202 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
203 ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
204 ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
205 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
206 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
207 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
208 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
209 ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
210 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
211 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
212 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
213 ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
214 ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
215 ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
216 ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
217 ("glGet", I, 1, "GL_STEREO"), # 0x0C33
218 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
219 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
220 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
221 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
222 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
223 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
224 ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
225 ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
226 ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
227 ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
228 ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
229 ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
230 ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
231 ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
232 ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
233 ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
234 ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
235 ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
236 ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
237 ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
238 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
239 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
240 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
241 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
242 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
243 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
244 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
245 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
246 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
247 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
248 ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
249 ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
250 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
251 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
252 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
253 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
254 ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
255 ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
256 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
257 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
258 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
259 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
260 ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
261 ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
262 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
263 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
264 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
265 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
266 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
267 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
268 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
269 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
270 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
271 ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
272 ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
273 ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
274 ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
275 ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
276 ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
277 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
278 ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
279 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
280 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
281 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
282 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
283 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
284 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
285 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
286 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
287 ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
288 ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
289 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
290 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
291 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
292 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
293 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
294 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
295 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
296 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
297 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
298 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
299 ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
300 ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
301 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
302 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
303 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
304 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
305 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
306 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
307 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
308 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
309 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
310 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
311 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
312 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
313 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
314 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
315 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
316 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
317 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
318 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
319 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
320 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
321 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
322 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
323 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
324 ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
325 ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
326 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
327 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
328 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
329 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
330 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
331 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
332 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
333 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
334 ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
335 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
336 ("", X, 1, "GL_DONT_CARE"), # 0x1100
337 ("", X, 1, "GL_FASTEST"), # 0x1101
338 ("", X, 1, "GL_NICEST"), # 0x1102
339 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
340 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
341 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
342 ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
343 ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
344 ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
345 ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
346 ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
347 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
348 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
349 ("", X, 1, "GL_COMPILE"), # 0x1300
350 ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
351 ("", X, 1, "GL_BYTE"), # 0x1400
352 ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
353 ("", X, 1, "GL_SHORT"), # 0x1402
354 ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
355 ("", X, 1, "GL_INT"), # 0x1404
356 ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
357 ("", X, 1, "GL_FLOAT"), # 0x1406
358 ("", X, 1, "GL_2_BYTES"), # 0x1407
359 ("", X, 1, "GL_3_BYTES"), # 0x1408
360 ("", X, 1, "GL_4_BYTES"), # 0x1409
361 ("", X, 1, "GL_DOUBLE"), # 0x140A
362 ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
363 ("", X, 1, "GL_FIXED"), # 0x140C
364 ("", X, 1, "GL_INT64_NV"), # 0x140E
365 ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
366 ("", X, 1, "GL_CLEAR"), # 0x1500
367 ("", X, 1, "GL_AND"), # 0x1501
368 ("", X, 1, "GL_AND_REVERSE"), # 0x1502
369 ("", X, 1, "GL_COPY"), # 0x1503
370 ("", X, 1, "GL_AND_INVERTED"), # 0x1504
371 ("", X, 1, "GL_NOOP"), # 0x1505
372 ("", X, 1, "GL_XOR"), # 0x1506
373 ("", X, 1, "GL_OR"), # 0x1507
374 ("", X, 1, "GL_NOR"), # 0x1508
375 ("", X, 1, "GL_EQUIV"), # 0x1509
376 ("", X, 1, "GL_INVERT"), # 0x150A
377 ("", X, 1, "GL_OR_REVERSE"), # 0x150B
378 ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
379 ("", X, 1, "GL_OR_INVERTED"), # 0x150D
380 ("", X, 1, "GL_NAND"), # 0x150E
381 ("", X, 1, "GL_SET"), # 0x150F
382 ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
383 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
384 ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
385 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
386 ("", X, 1, "GL_MODELVIEW"), # 0x1700
387 ("", X, 1, "GL_PROJECTION"), # 0x1701
388 ("", X, 1, "GL_TEXTURE"), # 0x1702
389 ("", X, 1, "GL_COLOR"), # 0x1800
390 ("", X, 1, "GL_DEPTH"), # 0x1801
391 ("", X, 1, "GL_STENCIL"), # 0x1802
392 ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
393 ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
394 ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
395 ("", X, 1, "GL_RED"), # 0x1903
396 ("", X, 1, "GL_GREEN"), # 0x1904
397 ("", X, 1, "GL_BLUE"), # 0x1905
398 ("", X, 1, "GL_ALPHA"), # 0x1906
399 ("", X, 1, "GL_RGB"), # 0x1907
400 ("", X, 1, "GL_RGBA"), # 0x1908
401 ("", X, 1, "GL_LUMINANCE"), # 0x1909
402 ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
403 ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
404 ("", X, 1, "GL_BITMAP"), # 0x1A00
405 ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
406 ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
407 ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
408 ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
409 ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
410 ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
411 ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
412 ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
413 ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
414 ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
415 ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
416 ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
417 ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
418 ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
419 ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
420 ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
421 ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
422 ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
423 ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
424 ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
425 ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
426 ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
427 ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
428 ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
429 ("", X, 1, "GL_POINT"), # 0x1B00
430 ("", X, 1, "GL_LINE"), # 0x1B01
431 ("", X, 1, "GL_FILL"), # 0x1B02
432 ("", X, 1, "GL_RENDER"), # 0x1C00
433 ("", X, 1, "GL_FEEDBACK"), # 0x1C01
434 ("", X, 1, "GL_SELECT"), # 0x1C02
435 ("", X, 1, "GL_FLAT"), # 0x1D00
436 ("", X, 1, "GL_SMOOTH"), # 0x1D01
437 ("", X, 1, "GL_KEEP"), # 0x1E00
438 ("", X, 1, "GL_REPLACE"), # 0x1E01
439 ("", X, 1, "GL_INCR"), # 0x1E02
440 ("", X, 1, "GL_DECR"), # 0x1E03
441 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
442 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
443 ("glGet", S, 1, "GL_VERSION"), # 0x1F02
444 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
445 ("", X, 1, "GL_S"), # 0x2000
446 ("", X, 1, "GL_T"), # 0x2001
447 ("", X, 1, "GL_R"), # 0x2002
448 ("", X, 1, "GL_Q"), # 0x2003
449 ("", X, 1, "GL_MODULATE"), # 0x2100
450 ("", X, 1, "GL_DECAL"), # 0x2101
451 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
452 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
453 ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
454 ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
455 ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
456 ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
457 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
458 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
459 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
460 ("", X, 1, "GL_NEAREST"), # 0x2600
461 ("", X, 1, "GL_LINEAR"), # 0x2601
462 ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
463 ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
464 ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
465 ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
466 ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
467 ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
468 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
469 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
470 ("", X, 1, "GL_CLAMP"), # 0x2900
471 ("", X, 1, "GL_REPEAT"), # 0x2901
472 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
473 ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
474 ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
475 ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
476 ("", X, 1, "GL_V2F"), # 0x2A20
477 ("", X, 1, "GL_V3F"), # 0x2A21
478 ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
479 ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
480 ("", X, 1, "GL_C3F_V3F"), # 0x2A24
481 ("", X, 1, "GL_N3F_V3F"), # 0x2A25
482 ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
483 ("", X, 1, "GL_T2F_V3F"), # 0x2A27
484 ("", X, 1, "GL_T4F_V4F"), # 0x2A28
485 ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
486 ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
487 ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
488 ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
489 ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
490 ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
491 ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
492 ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
493 ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
494 ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
495 ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
496 ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
497 ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
498 ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
499 ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
500 ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
501 ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
502 ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
503 ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
504 ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
505 ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
506 ("", X, 1, "GL_ABGR_EXT"), # 0x8000
507 ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
508 ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
509 ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
510 ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
511 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
512 ("", X, 1, "GL_FUNC_ADD"), # 0x8006
513 ("", X, 1, "GL_MIN"), # 0x8007
514 ("", X, 1, "GL_MAX"), # 0x8008
515 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
516 ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
517 ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
518 ("", X, 1, "GL_CMYK_EXT"), # 0x800C
519 ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
520 ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
521 ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
522 ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
523 ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
524 ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
525 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
526 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
527 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
528 ("", X, 1, "GL_REDUCE"), # 0x8016
529 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
530 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
531 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
532 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
533 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
534 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
535 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
536 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
537 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
538 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
539 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
540 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
541 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
542 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
543 ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
544 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
545 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
546 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
547 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
548 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
549 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
550 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
551 ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
552 ("glGet", B, 1, "GL_MINMAX"), # 0x802E
553 ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
554 ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
555 ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
556 ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
557 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
558 ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
559 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
560 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
561 ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
562 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
563 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
564 ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
565 ("", X, 1, "GL_ALPHA4"), # 0x803B
566 ("", X, 1, "GL_ALPHA8"), # 0x803C
567 ("", X, 1, "GL_ALPHA12"), # 0x803D
568 ("", X, 1, "GL_ALPHA16"), # 0x803E
569 ("", X, 1, "GL_LUMINANCE4"), # 0x803F
570 ("", X, 1, "GL_LUMINANCE8"), # 0x8040
571 ("", X, 1, "GL_LUMINANCE12"), # 0x8041
572 ("", X, 1, "GL_LUMINANCE16"), # 0x8042
573 ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
574 ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
575 ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
576 ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
577 ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
578 ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
579 ("", X, 1, "GL_INTENSITY"), # 0x8049
580 ("", X, 1, "GL_INTENSITY4"), # 0x804A
581 ("", X, 1, "GL_INTENSITY8"), # 0x804B
582 ("", X, 1, "GL_INTENSITY12"), # 0x804C
583 ("", X, 1, "GL_INTENSITY16"), # 0x804D
584 ("", X, 1, "GL_RGB2_EXT"), # 0x804E
585 ("", X, 1, "GL_RGB4"), # 0x804F
586 ("", X, 1, "GL_RGB5"), # 0x8050
587 ("", X, 1, "GL_RGB8"), # 0x8051
588 ("", X, 1, "GL_RGB10"), # 0x8052
589 ("", X, 1, "GL_RGB12"), # 0x8053
590 ("", X, 1, "GL_RGB16"), # 0x8054
591 ("", X, 1, "GL_RGBA2"), # 0x8055
592 ("", X, 1, "GL_RGBA4"), # 0x8056
593 ("", X, 1, "GL_RGB5_A1"), # 0x8057
594 ("", X, 1, "GL_RGBA8"), # 0x8058
595 ("", X, 1, "GL_RGB10_A2"), # 0x8059
596 ("", X, 1, "GL_RGBA12"), # 0x805A
597 ("", X, 1, "GL_RGBA16"), # 0x805B
598 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
599 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
600 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
601 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
602 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
603 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
604 ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
605 ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
606 ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
607 ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
608 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
609 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
610 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
611 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
612 ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
613 ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
614 ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
615 ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
616 ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
617 ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
618 ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
619 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
620 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
621 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
622 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
623 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
624 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
625 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
626 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
627 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
628 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
629 ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
630 ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
631 ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
632 ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
633 ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
634 ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
635 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
636 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
637 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
638 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
639 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
640 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
641 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
642 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
643 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
644 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
645 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
646 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
647 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
648 ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
649 ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
650 ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
651 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
652 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
653 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
654 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
655 ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
656 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
657 ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
658 ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
659 ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
660 ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
661 ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
662 ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
663 ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
664 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
665 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
666 ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
667 ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
668 ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
669 ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
670 ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
671 ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
672 ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
673 ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
674 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
675 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
676 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
677 ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
678 ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
679 ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
680 ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
681 ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
682 ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
683 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
684 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
685 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
686 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
687 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
688 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
689 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
690 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
691 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
692 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
693 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
694 ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
695 ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
696 ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
697 ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
698 ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8
699 ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
700 ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
701 ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
702 ("", X, 1, "GL_422_EXT"), # 0x80CC
703 ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
704 ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
705 ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
706 ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
707 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
708 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
709 ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
710 ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
711 ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
712 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
713 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
714 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
715 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
716 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
717 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
718 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
719 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
720 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
721 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
722 ("", X, 1, "GL_BGR"), # 0x80E0
723 ("", X, 1, "GL_BGRA"), # 0x80E1
724 ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
725 ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
726 ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
727 ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
728 ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
729 ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
730 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
731 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
732 ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
733 ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
734 ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
735 ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
736 ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
737 ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
738 ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
739 ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
740 ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
741 ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
742 ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
743 ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
744 ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
745 ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
746 ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
747 ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
748 ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
749 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
750 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
751 ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
752 ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
753 ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
754 ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
755 ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
756 ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
757 ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
758 ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
759 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
760 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
761 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
762 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
763 ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
764 ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
765 ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
766 ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
767 ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
768 ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
769 ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
770 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
771 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
772 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
773 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
774 ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
775 ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
776 ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
777 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
778 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
779 ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
780 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
781 ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
782 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
783 ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
784 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
785 ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
786 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
787 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
788 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
789 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
790 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
791 ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
792 ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
793 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
794 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
795 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
796 ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
797 ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
798 ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
799 ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
800 ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
801 ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
802 ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
803 ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
804 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
805 ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
806 ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
807 ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
808 ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
809 ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
810 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
811 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
812 ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
813 ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
814 ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
815 ("", X, 1, "GL_CUBIC_HP"), # 0x815F
816 ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
817 ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
818 ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
819 ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
820 ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
821 ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
822 ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
823 ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
824 ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
825 ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
826 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
827 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
828 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
829 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
830 ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
831 ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
832 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
833 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
834 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
835 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
836 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
837 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
838 ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
839 ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
840 ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
841 ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
842 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
843 ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
844 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
845 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
846 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
847 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
848 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
849 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
850 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
851 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
852 ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
853 ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
854 ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
855 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
856 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
857 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
858 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
859 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
860 ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
861 ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
862 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
863 ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
864 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
865 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
866 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
867 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
868 ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
869 ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
870 ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
871 ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
872 ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
873 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
874 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
875 ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
876 ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
877 ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
878 ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
879 ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
880 ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
881 ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
882 ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
883 ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
884 ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
885 ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
886 ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
887 ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
888 ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
889 ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
890 ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
891 ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
892 ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
893 ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
894 ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
895 ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
896 ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
897 ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
898 ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
899 ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
900 ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
901 ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
902 ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
903 ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
904 ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
905 ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
906 ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
907 ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
908 ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
909 ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
910 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
911 ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
912 ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
913 ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
914 ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
915 ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
916 ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
917 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
918 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
919 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
920 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
921 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
922 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
923 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
924 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
925 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
926 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
927 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
928 ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B
929 ("", X, 1, "GL_MINOR_VERSION"), # 0x821C
930 ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
931 ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
932 ("", X, 1, "GL_INDEX"), # 0x8222
933 ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
934 ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
935 ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
936 ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
937 ("", X, 1, "GL_RG"), # 0x8227
938 ("", X, 1, "GL_RG_INTEGER"), # 0x8228
939 ("", X, 1, "GL_R8"), # 0x8229
940 ("", X, 1, "GL_R16"), # 0x822A
941 ("", X, 1, "GL_RG8"), # 0x822B
942 ("", X, 1, "GL_RG16"), # 0x822C
943 ("", X, 1, "GL_R16F"), # 0x822D
944 ("", X, 1, "GL_R32F"), # 0x822E
945 ("", X, 1, "GL_RG16F"), # 0x822F
946 ("", X, 1, "GL_RG32F"), # 0x8230
947 ("", X, 1, "GL_R8I"), # 0x8231
948 ("", X, 1, "GL_R8UI"), # 0x8232
949 ("", X, 1, "GL_R16I"), # 0x8233
950 ("", X, 1, "GL_R16UI"), # 0x8234
951 ("", X, 1, "GL_R32I"), # 0x8235
952 ("", X, 1, "GL_R32UI"), # 0x8236
953 ("", X, 1, "GL_RG8I"), # 0x8237
954 ("", X, 1, "GL_RG8UI"), # 0x8238
955 ("", X, 1, "GL_RG16I"), # 0x8239
956 ("", X, 1, "GL_RG16UI"), # 0x823A
957 ("", X, 1, "GL_RG32I"), # 0x823B
958 ("", X, 1, "GL_RG32UI"), # 0x823C
959 ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
960 ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
961 ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
962 ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
963 ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
964 ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
965 ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
966 ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
967 ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
968 ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
969 ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
970 ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
971 ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
972 ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
973 ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
974 ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
975 ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
976 ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
977 ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
978 ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
979 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
980 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
981 ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
982 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
983 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
984 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
985 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
986 ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
987 ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
988 ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
989 ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
990 ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
991 ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
992 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
993 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
994 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
995 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
996 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
997 ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
998 ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
999 ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
1000 ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
1001 ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
1002 ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
1003 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
1004 ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
1005 ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1006 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
1007 ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
1008 ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
1009 ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
1010 ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
1011 ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
1012 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
1013 ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
1014 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
1015 ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
1016 ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
1017 ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
1018 ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
1019 ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
1020 ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
1021 ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
1022 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
1023 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
1024 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
1025 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
1026 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1027 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
1028 ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
1029 ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
1030 ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
1031 ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1032 ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
1033 ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
1034 ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
1035 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
1036 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1037 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
1038 ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
1039 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1040 ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
1041 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1042 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1043 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1044 ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
1045 ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
1046 ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
1047 ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
1048 ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
1049 ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
1050 ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1051 ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
1052 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
1053 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
1054 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
1055 ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
1056 ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
1057 ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
1058 ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
1059 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
1060 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
1061 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
1062 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
1063 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
1064 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1065 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
1066 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
1067 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
1068 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
1069 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
1070 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
1071 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
1072 ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
1073 ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
1074 ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
1075 ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
1076 ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
1077 ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
1078 ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
1079 ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
1080 ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
1081 ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
1082 ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
1083 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
1084 ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
1085 ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
1086 ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
1087 ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
1088 ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
1089 ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
1090 ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1091 ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
1092 ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
1093 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
1094 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
1095 ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
1096 ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
1097 ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
1098 ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
1099 ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
1100 ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
1101 ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
1102 ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
1103 ("", X, 1, "GL_FOG_COORD"), # 0x8451
1104 ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
1105 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
1106 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
1107 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
1108 ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
1109 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
1110 ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
1111 ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
1112 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
1113 ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
1114 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
1115 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
1116 ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
1117 ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
1118 ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1119 ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1120 ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
1121 ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
1122 ("", X, 1, "GL_TEXTURE0"), # 0x84C0
1123 ("", X, 1, "GL_TEXTURE1"), # 0x84C1
1124 ("", X, 1, "GL_TEXTURE2"), # 0x84C2
1125 ("", X, 1, "GL_TEXTURE3"), # 0x84C3
1126 ("", X, 1, "GL_TEXTURE4"), # 0x84C4
1127 ("", X, 1, "GL_TEXTURE5"), # 0x84C5
1128 ("", X, 1, "GL_TEXTURE6"), # 0x84C6
1129 ("", X, 1, "GL_TEXTURE7"), # 0x84C7
1130 ("", X, 1, "GL_TEXTURE8"), # 0x84C8
1131 ("", X, 1, "GL_TEXTURE9"), # 0x84C9
1132 ("", X, 1, "GL_TEXTURE10"), # 0x84CA
1133 ("", X, 1, "GL_TEXTURE11"), # 0x84CB
1134 ("", X, 1, "GL_TEXTURE12"), # 0x84CC
1135 ("", X, 1, "GL_TEXTURE13"), # 0x84CD
1136 ("", X, 1, "GL_TEXTURE14"), # 0x84CE
1137 ("", X, 1, "GL_TEXTURE15"), # 0x84CF
1138 ("", X, 1, "GL_TEXTURE16"), # 0x84D0
1139 ("", X, 1, "GL_TEXTURE17"), # 0x84D1
1140 ("", X, 1, "GL_TEXTURE18"), # 0x84D2
1141 ("", X, 1, "GL_TEXTURE19"), # 0x84D3
1142 ("", X, 1, "GL_TEXTURE20"), # 0x84D4
1143 ("", X, 1, "GL_TEXTURE21"), # 0x84D5
1144 ("", X, 1, "GL_TEXTURE22"), # 0x84D6
1145 ("", X, 1, "GL_TEXTURE23"), # 0x84D7
1146 ("", X, 1, "GL_TEXTURE24"), # 0x84D8
1147 ("", X, 1, "GL_TEXTURE25"), # 0x84D9
1148 ("", X, 1, "GL_TEXTURE26"), # 0x84DA
1149 ("", X, 1, "GL_TEXTURE27"), # 0x84DB
1150 ("", X, 1, "GL_TEXTURE28"), # 0x84DC
1151 ("", X, 1, "GL_TEXTURE29"), # 0x84DD
1152 ("", X, 1, "GL_TEXTURE30"), # 0x84DE
1153 ("", X, 1, "GL_TEXTURE31"), # 0x84DF
1154 ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
1155 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
1156 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
1157 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
1158 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
1159 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1160 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
1161 ("", X, 1, "GL_SUBTRACT"), # 0x84E7
1162 ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
1163 ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
1164 ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
1165 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
1166 ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
1167 ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
1168 ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
1169 ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
1170 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
1171 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
1172 ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
1173 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
1174 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
1175 ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
1176 ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
1177 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
1178 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
1179 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
1180 ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
1181 ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
1182 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
1183 ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
1184 ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
1185 ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
1186 ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
1187 ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
1188 ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
1189 ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
1190 ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
1191 ("", X, 1, "GL_INCR_WRAP"), # 0x8507
1192 ("", X, 1, "GL_DECR_WRAP"), # 0x8508
1193 ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
1194 ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
1195 ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
1196 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
1197 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
1198 ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
1199 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
1200 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
1201 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
1202 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
1203 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
1204 ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
1205 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
1206 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
1207 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
1208 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
1209 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
1210 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
1211 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
1212 ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
1213 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
1214 ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
1215 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
1216 ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
1217 ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
1218 ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
1219 ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
1220 ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
1221 ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
1222 ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
1223 ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
1224 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
1225 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
1226 ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
1227 ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
1228 ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
1229 ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
1230 ("", X, 1, "GL_SPARE0_NV"), # 0x852E
1231 ("", X, 1, "GL_SPARE1_NV"), # 0x852F
1232 ("", X, 1, "GL_DISCARD_NV"), # 0x8530
1233 ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
1234 ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
1235 ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
1236 ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
1237 ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
1238 ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
1239 ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
1240 ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
1241 ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
1242 ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
1243 ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
1244 ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
1245 ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
1246 ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
1247 ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
1248 ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
1249 ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
1250 ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
1251 ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
1252 ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
1253 ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
1254 ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
1255 ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
1256 ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
1257 ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
1258 ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
1259 ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
1260 ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
1261 ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1262 ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1263 ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
1264 ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
1265 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
1266 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
1267 ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
1268 ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
1269 ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
1270 ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
1271 ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
1272 ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
1273 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
1274 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
1275 ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
1276 ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
1277 ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
1278 ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
1279 ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
1280 ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
1281 ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
1282 ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
1283 ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
1284 ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
1285 ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
1286 ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
1287 ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
1288 ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
1289 ("", X, 1, "GL_COMBINE"), # 0x8570
1290 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
1291 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
1292 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
1293 ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
1294 ("", X, 1, "GL_INTERPOLATE"), # 0x8575
1295 ("", X, 1, "GL_CONSTANT"), # 0x8576
1296 ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
1297 ("", X, 1, "GL_PREVIOUS"), # 0x8578
1298 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
1299 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
1300 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
1301 ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
1302 ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
1303 ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
1304 ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
1305 ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
1306 ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
1307 ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
1308 ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
1309 ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
1310 ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
1311 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
1312 ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
1313 ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1314 ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
1315 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
1316 ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
1317 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
1318 ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
1319 ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
1320 ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
1321 ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
1322 ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
1323 ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
1324 ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
1325 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
1326 ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
1327 ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
1328 ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
1329 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
1330 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
1331 ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
1332 ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
1333 ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
1334 ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
1335 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
1336 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
1337 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
1338 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
1339 ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
1340 ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
1341 ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1342 ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1343 ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
1344 ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1345 ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
1346 ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1347 ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
1348 ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
1349 ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
1350 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
1351 ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
1352 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
1353 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1354 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
1355 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1356 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
1357 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
1358 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
1359 ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
1360 ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
1361 ("", X, 1, "GL_INVERSE_NV"), # 0x862B
1362 ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
1363 ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
1364 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
1365 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1366 ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
1367 ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
1368 ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
1369 ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
1370 ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
1371 ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
1372 ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
1373 ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
1374 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
1375 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
1376 ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
1377 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
1378 ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
1379 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
1380 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
1381 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
1382 ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
1383 ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
1384 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
1385 ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
1386 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
1387 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
1388 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1389 ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
1390 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
1391 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
1392 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
1393 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
1394 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
1395 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
1396 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
1397 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
1398 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
1399 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
1400 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1401 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1402 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1403 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1404 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1405 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1406 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1407 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1408 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1409 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1410 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1411 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1412 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1413 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1414 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1415 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1416 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
1417 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
1418 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
1419 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
1420 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
1421 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
1422 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1423 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1424 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1425 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1426 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1427 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1428 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1429 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
1430 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1431 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1432 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
1433 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
1434 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
1435 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
1436 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
1437 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
1438 ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
1439 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
1440 ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
1441 #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
1442 #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
1443 ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
1444 ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
1445 ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
1446 ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
1447 ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
1448 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
1449 ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
1450 ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
1451 ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1452 ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1453 ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
1454 ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
1455 ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1456 ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
1457 ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
1458 ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
1459 ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
1460 ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
1461 ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
1462 ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
1463 ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
1464 ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
1465 ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
1466 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
1467 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
1468 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
1469 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
1470 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
1471 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
1472 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
1473 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
1474 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
1475 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
1476 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
1477 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
1478 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
1479 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
1480 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
1481 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
1482 ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
1483 ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
1484 ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
1485 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
1486 ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
1487 ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
1488 ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
1489 ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
1490 ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
1491 ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
1492 ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
1493 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1494 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
1495 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
1496 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
1497 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
1498 ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
1499 ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
1500 ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
1501 ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
1502 ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
1503 ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
1504 ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
1505 ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
1506 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
1507 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
1508 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
1509 ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
1510 ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
1511 ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
1512 ("", X, 1, "GL_HILO_NV"), # 0x86F4
1513 ("", X, 1, "GL_DSDT_NV"), # 0x86F5
1514 ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
1515 ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
1516 ("", X, 1, "GL_HILO16_NV"), # 0x86F8
1517 ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
1518 ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
1519 ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
1520 ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
1521 ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
1522 ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
1523 ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
1524 ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
1525 ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
1526 ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
1527 ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
1528 ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
1529 ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
1530 ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
1531 ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
1532 ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
1533 ("", X, 1, "GL_DSDT8_NV"), # 0x8709
1534 ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
1535 ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1536 ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
1537 ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
1538 ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
1539 ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
1540 ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
1541 ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
1542 ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
1543 ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
1544 ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
1545 ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
1546 ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
1547 ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
1548 ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
1549 ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
1550 ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1551 ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
1552 ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
1553 ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
1554 ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
1555 ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
1556 ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
1557 ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
1558 ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
1559 ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
1560 ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
1561 ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
1562 ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
1563 ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
1564 ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
1565 ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
1566 ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
1567 ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
1568 ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
1569 ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
1570 ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
1571 ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
1572 ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
1573 ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
1574 ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
1575 ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
1576 ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
1577 ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
1578 ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
1579 ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
1580 ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
1581 ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
1582 ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
1583 ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
1584 ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
1585 ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
1586 ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
1587 ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
1588 ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
1589 ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
1590 ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
1591 ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
1592 ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
1593 ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
1594 ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
1595 ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
1596 ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
1597 ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
1598 ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
1599 ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
1600 ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
1601 ("", X, 1, "GL_STATIC_ATI"), # 0x8760
1602 ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
1603 ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
1604 ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
1605 ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764
1606 ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765
1607 ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
1608 ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
1609 ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
1610 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
1611 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
1612 ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
1613 ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
1614 ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
1615 ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
1616 ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
1617 ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
1618 ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
1619 ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
1620 ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
1621 ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
1622 ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
1623 ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1624 ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
1625 ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
1626 ("", X, 1, "GL_DUDV_ATI"), # 0x8779
1627 ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
1628 ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
1629 ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
1630 ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
1631 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
1632 ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
1633 ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
1634 ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
1635 ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
1636 ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
1637 ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
1638 ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
1639 ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
1640 ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
1641 ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
1642 ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
1643 ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
1644 ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
1645 ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
1646 ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
1647 ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
1648 ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
1649 ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
1650 ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
1651 ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
1652 ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
1653 ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
1654 ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
1655 ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
1656 ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
1657 ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
1658 ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
1659 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
1660 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
1661 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
1662 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
1663 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
1664 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
1665 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
1666 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
1667 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
1668 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
1669 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
1670 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
1671 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
1672 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
1673 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
1674 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
1675 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
1676 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
1677 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
1678 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
1679 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
1680 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
1681 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
1682 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
1683 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
1684 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
1685 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
1686 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
1687 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
1688 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
1689 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
1690 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
1691 ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
1692 ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
1693 ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
1694 ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
1695 ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
1696 ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
1697 ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
1698 ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
1699 ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
1700 ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
1701 ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1702 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
1703 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
1704 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
1705 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1706 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
1707 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
1708 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
1709 ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
1710 ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
1711 ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
1712 ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
1713 ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1714 ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
1715 ("", X, 1, "GL_X_EXT"), # 0x87D5
1716 ("", X, 1, "GL_Y_EXT"), # 0x87D6
1717 ("", X, 1, "GL_Z_EXT"), # 0x87D7
1718 ("", X, 1, "GL_W_EXT"), # 0x87D8
1719 ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
1720 ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
1721 ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
1722 ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
1723 ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
1724 ("", X, 1, "GL_ONE_EXT"), # 0x87DE
1725 ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1726 ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
1727 ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
1728 ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
1729 ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
1730 ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
1731 ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
1732 ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1733 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
1734 ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
1735 ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
1736 ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
1737 ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
1738 ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1739 ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
1740 ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
1741 ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
1742 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
1743 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
1744 ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
1745 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
1746 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
1747 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
1748 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
1749 ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
1750 ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
1751 ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
1752 ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
1753 ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
1754 ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
1755 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
1756 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
1757 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
1758 ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
1759 ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
1760 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
1761 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
1762 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
1763 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
1764 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
1765 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1766 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1767 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1768 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
1769 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
1770 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
1771 ("", X, 1, "GL_RGBA32F"), # 0x8814
1772 ("", X, 1, "GL_RGB32F"), # 0x8815
1773 ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
1774 ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
1775 ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
1776 ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
1777 ("", X, 1, "GL_RGBA16F"), # 0x881A
1778 ("", X, 1, "GL_RGB16F"), # 0x881B
1779 ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
1780 ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
1781 ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
1782 ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
1783 ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
1784 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
1785 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
1786 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
1787 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
1788 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
1789 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
1790 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
1791 ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
1792 ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
1793 ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
1794 ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
1795 ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
1796 ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
1797 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
1798 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
1799 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
1800 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
1801 ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
1802 ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
1803 ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
1804 ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
1805 ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1806 ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
1807 ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
1808 ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
1809 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
1810 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
1811 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
1812 ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
1813 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
1814 ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
1815 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
1816 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
1817 ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
1818 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
1819 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
1820 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
1821 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
1822 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
1823 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
1824 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
1825 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
1826 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
1827 ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
1828 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
1829 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
1830 ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
1831 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
1832 ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
1833 ("", X, 1, "GL_HILO8_NV"), # 0x885E
1834 ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
1835 ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
1836 ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
1837 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
1838 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
1839 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
1840 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
1841 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
1842 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
1843 ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
1844 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
1845 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
1846 ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
1847 ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
1848 ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
1849 ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
1850 ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
1851 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
1852 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
1853 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
1854 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
1855 ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
1856 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
1857 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
1858 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
1859 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
1860 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
1861 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
1862 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
1863 ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
1864 ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
1865 ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
1866 ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
1867 ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
1868 ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
1869 ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
1870 ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
1871 ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
1872 ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
1873 ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
1874 ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
1875 ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
1876 ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
1877 ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
1878 ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
1879 ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
1880 ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
1881 ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
1882 ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
1883 ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
1884 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
1885 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
1886 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
1887 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
1888 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
1889 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
1890 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
1891 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
1892 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
1893 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
1894 ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
1895 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
1896 ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
1897 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
1898 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
1899 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
1900 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
1901 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
1902 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
1903 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
1904 ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
1905 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
1906 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
1907 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
1908 ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
1909 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
1910 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
1911 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
1912 ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
1913 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
1914 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
1915 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
1916 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
1917 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
1918 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
1919 ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
1920 ("", X, 1, "GL_READ_ONLY"), # 0x88B8
1921 ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
1922 ("", X, 1, "GL_READ_WRITE"), # 0x88BA
1923 ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
1924 ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
1925 ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
1926 ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
1927 ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
1928 ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
1929 ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
1930 ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
1931 ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
1932 ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
1933 ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
1934 ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
1935 ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
1936 ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
1937 ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
1938 ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
1939 ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
1940 ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
1941 ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
1942 ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
1943 ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
1944 ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
1945 ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
1946 ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
1947 ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
1948 ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
1949 ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
1950 ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
1951 ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
1952 ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
1953 ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
1954 ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
1955 ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
1956 ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
1957 ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
1958 ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
1959 ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
1960 ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
1961 ("", X, 1, "GL_STREAM_READ"), # 0x88E1
1962 ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
1963 ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
1964 ("", X, 1, "GL_STATIC_READ"), # 0x88E5
1965 ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
1966 ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
1967 ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
1968 ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
1969 ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
1970 ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
1971 ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
1972 ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
1973 ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
1974 ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
1975 ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
1976 ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
1977 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
1978 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
1979 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
1980 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
1981 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
1982 ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
1983 ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
1984 ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
1985 ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
1986 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
1987 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
1988 ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
1989 ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
1990 ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
1991 ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
1992 ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
1993 ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
1994 ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
1995 ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
1996 ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
1997 ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
1998 ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
1999 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
2000 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
2001 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
2002 ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
2003 ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
2004 ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
2005 ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
2006 ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
2007 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
2008 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
2009 ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
2010 ("", X, 1, "GL_REG_0_ATI"), # 0x8921
2011 ("", X, 1, "GL_REG_1_ATI"), # 0x8922
2012 ("", X, 1, "GL_REG_2_ATI"), # 0x8923
2013 ("", X, 1, "GL_REG_3_ATI"), # 0x8924
2014 ("", X, 1, "GL_REG_4_ATI"), # 0x8925
2015 ("", X, 1, "GL_REG_5_ATI"), # 0x8926
2016 ("", X, 1, "GL_REG_6_ATI"), # 0x8927
2017 ("", X, 1, "GL_REG_7_ATI"), # 0x8928
2018 ("", X, 1, "GL_REG_8_ATI"), # 0x8929
2019 ("", X, 1, "GL_REG_9_ATI"), # 0x892A
2020 ("", X, 1, "GL_REG_10_ATI"), # 0x892B
2021 ("", X, 1, "GL_REG_11_ATI"), # 0x892C
2022 ("", X, 1, "GL_REG_12_ATI"), # 0x892D
2023 ("", X, 1, "GL_REG_13_ATI"), # 0x892E
2024 ("", X, 1, "GL_REG_14_ATI"), # 0x892F
2025 ("", X, 1, "GL_REG_15_ATI"), # 0x8930
2026 ("", X, 1, "GL_REG_16_ATI"), # 0x8931
2027 ("", X, 1, "GL_REG_17_ATI"), # 0x8932
2028 ("", X, 1, "GL_REG_18_ATI"), # 0x8933
2029 ("", X, 1, "GL_REG_19_ATI"), # 0x8934
2030 ("", X, 1, "GL_REG_20_ATI"), # 0x8935
2031 ("", X, 1, "GL_REG_21_ATI"), # 0x8936
2032 ("", X, 1, "GL_REG_22_ATI"), # 0x8937
2033 ("", X, 1, "GL_REG_23_ATI"), # 0x8938
2034 ("", X, 1, "GL_REG_24_ATI"), # 0x8939
2035 ("", X, 1, "GL_REG_25_ATI"), # 0x893A
2036 ("", X, 1, "GL_REG_26_ATI"), # 0x893B
2037 ("", X, 1, "GL_REG_27_ATI"), # 0x893C
2038 ("", X, 1, "GL_REG_28_ATI"), # 0x893D
2039 ("", X, 1, "GL_REG_29_ATI"), # 0x893E
2040 ("", X, 1, "GL_REG_30_ATI"), # 0x893F
2041 ("", X, 1, "GL_REG_31_ATI"), # 0x8940
2042 ("", X, 1, "GL_CON_0_ATI"), # 0x8941
2043 ("", X, 1, "GL_CON_1_ATI"), # 0x8942
2044 ("", X, 1, "GL_CON_2_ATI"), # 0x8943
2045 ("", X, 1, "GL_CON_3_ATI"), # 0x8944
2046 ("", X, 1, "GL_CON_4_ATI"), # 0x8945
2047 ("", X, 1, "GL_CON_5_ATI"), # 0x8946
2048 ("", X, 1, "GL_CON_6_ATI"), # 0x8947
2049 ("", X, 1, "GL_CON_7_ATI"), # 0x8948
2050 ("", X, 1, "GL_CON_8_ATI"), # 0x8949
2051 ("", X, 1, "GL_CON_9_ATI"), # 0x894A
2052 ("", X, 1, "GL_CON_10_ATI"), # 0x894B
2053 ("", X, 1, "GL_CON_11_ATI"), # 0x894C
2054 ("", X, 1, "GL_CON_12_ATI"), # 0x894D
2055 ("", X, 1, "GL_CON_13_ATI"), # 0x894E
2056 ("", X, 1, "GL_CON_14_ATI"), # 0x894F
2057 ("", X, 1, "GL_CON_15_ATI"), # 0x8950
2058 ("", X, 1, "GL_CON_16_ATI"), # 0x8951
2059 ("", X, 1, "GL_CON_17_ATI"), # 0x8952
2060 ("", X, 1, "GL_CON_18_ATI"), # 0x8953
2061 ("", X, 1, "GL_CON_19_ATI"), # 0x8954
2062 ("", X, 1, "GL_CON_20_ATI"), # 0x8955
2063 ("", X, 1, "GL_CON_21_ATI"), # 0x8956
2064 ("", X, 1, "GL_CON_22_ATI"), # 0x8957
2065 ("", X, 1, "GL_CON_23_ATI"), # 0x8958
2066 ("", X, 1, "GL_CON_24_ATI"), # 0x8959
2067 ("", X, 1, "GL_CON_25_ATI"), # 0x895A
2068 ("", X, 1, "GL_CON_26_ATI"), # 0x895B
2069 ("", X, 1, "GL_CON_27_ATI"), # 0x895C
2070 ("", X, 1, "GL_CON_28_ATI"), # 0x895D
2071 ("", X, 1, "GL_CON_29_ATI"), # 0x895E
2072 ("", X, 1, "GL_CON_30_ATI"), # 0x895F
2073 ("", X, 1, "GL_CON_31_ATI"), # 0x8960
2074 ("", X, 1, "GL_MOV_ATI"), # 0x8961
2075 ("", X, 1, "GL_ADD_ATI"), # 0x8963
2076 ("", X, 1, "GL_MUL_ATI"), # 0x8964
2077 ("", X, 1, "GL_SUB_ATI"), # 0x8965
2078 ("", X, 1, "GL_DOT3_ATI"), # 0x8966
2079 ("", X, 1, "GL_DOT4_ATI"), # 0x8967
2080 ("", X, 1, "GL_MAD_ATI"), # 0x8968
2081 ("", X, 1, "GL_LERP_ATI"), # 0x8969
2082 ("", X, 1, "GL_CND_ATI"), # 0x896A
2083 ("", X, 1, "GL_CND0_ATI"), # 0x896B
2084 ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
2085 ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
2086 ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
2087 ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
2088 ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
2089 ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
2090 ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
2091 ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
2092 ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
2093 ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
2094 ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
2095 ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
2096 ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
2097 ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
2098 ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2099 ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
2100 ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
2101 ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
2102 ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
2103 ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
2104 ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
2105 ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
2106 ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
2107 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
2108 ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
2109 ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
2110 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2111 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2112 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
2113 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
2114 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
2115 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
2116 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
2117 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
2118 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
2119 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
2120 ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
2121 ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
2122 ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
2123 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2124 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
2125 ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
2126 ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
2127 ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
2128 ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
2129 ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
2130 ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
2131 ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
2132 ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
2133 ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
2134 ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
2135 ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
2136 ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
2137 ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
2138 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
2139 ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
2140 ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
2141 ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
2142 ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
2143 ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
2144 ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
2145 ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
2146 ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
2147 ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
2148 ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2149 ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2150 ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
2151 ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
2152 ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
2153 ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
2154 ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
2155 ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
2156 ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
2157 ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
2158 ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
2159 ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
2160 ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
2161 ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
2162 ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
2163 ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
2164 ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
2165 ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
2166 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
2167 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
2168 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
2169 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
2170 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
2171 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
2172 ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
2173 ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
2174 ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
2175 ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
2176 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
2177 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
2178 ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
2179 ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
2180 ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
2181 ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
2182 ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
2183 ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
2184 ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
2185 ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
2186 ("", X, 1, "GL_INT_VEC2"), # 0x8B53
2187 ("", X, 1, "GL_INT_VEC3"), # 0x8B54
2188 ("", X, 1, "GL_INT_VEC4"), # 0x8B55
2189 ("", X, 1, "GL_BOOL"), # 0x8B56
2190 ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
2191 ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
2192 ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
2193 ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
2194 ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
2195 ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
2196 ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
2197 ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
2198 ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
2199 ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
2200 ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
2201 ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
2202 ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
2203 ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
2204 ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
2205 ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
2206 ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
2207 ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
2208 ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
2209 ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
2210 ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80
2211 ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
2212 ("", X, 1, "GL_LINK_STATUS"), # 0x8B82
2213 ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
2214 ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
2215 ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
2216 ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
2217 ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
2218 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
2219 ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
2220 ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
2221 ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
2222 ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
2223 ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
2224 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
2225 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
2226 ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2227 ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
2228 ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
2229 ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
2230 ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
2231 ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
2232 ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
2233 ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
2234 ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
2235 ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
2236 ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
2237 ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
2238 ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
2239 ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
2240 ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
2241 ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
2242 ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
2243 ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
2244 ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
2245 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2246 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
2247 ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
2248 ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
2249 ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
2250 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
2251 ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
2252 ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
2253 ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
2254 ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
2255 ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
2256 ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
2257 ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
2258 ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
2259 ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
2260 ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
2261 ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
2262 ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
2263 ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2264 ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
2265 ("", X, 1, "GL_SRGB"), # 0x8C40
2266 ("", X, 1, "GL_SRGB8"), # 0x8C41
2267 ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
2268 ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
2269 ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
2270 ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
2271 ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
2272 ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
2273 ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
2274 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
2275 ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
2276 ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
2277 ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
2278 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
2279 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
2280 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
2281 ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
2282 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
2283 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
2284 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
2285 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2286 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
2287 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
2288 ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
2289 ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
2290 ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
2291 ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2292 ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
2293 ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
2294 ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
2295 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
2296 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
2297 ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
2298 ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
2299 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
2300 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
2301 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
2302 ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
2303 ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
2304 ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
2305 ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
2306 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
2307 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
2308 ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
2309 ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2310 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
2311 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
2312 ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
2313 ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
2314 ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
2315 ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
2316 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
2317 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
2318 ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
2319 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
2320 ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
2321 ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
2322 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
2323 ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
2324 ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
2325 ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
2326 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
2327 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
2328 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
2329 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
2330 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
2331 ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
2332 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
2333 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
2334 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
2335 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
2336 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
2337 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
2338 ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
2339 ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
2340 ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
2341 ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
2342 ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
2343 ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
2344 ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
2345 ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
2346 ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
2347 ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
2348 ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
2349 ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
2350 ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
2351 ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
2352 ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
2353 ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
2354 ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
2355 ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
2356 ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
2357 ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
2358 ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
2359 ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
2360 ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
2361 ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
2362 ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
2363 ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
2364 ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
2365 ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
2366 ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
2367 ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
2368 ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
2369 ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
2370 ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
2371 ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
2372 ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
2373 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
2374 ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
2375 ("", X, 1, "GL_RGBA32UI"), # 0x8D70
2376 ("", X, 1, "GL_RGB32UI"), # 0x8D71
2377 ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
2378 ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
2379 ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
2380 ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
2381 ("", X, 1, "GL_RGBA16UI"), # 0x8D76
2382 ("", X, 1, "GL_RGB16UI"), # 0x8D77
2383 ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
2384 ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
2385 ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
2386 ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
2387 ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
2388 ("", X, 1, "GL_RGB8UI"), # 0x8D7D
2389 ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
2390 ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
2391 ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
2392 ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
2393 ("", X, 1, "GL_RGBA32I"), # 0x8D82
2394 ("", X, 1, "GL_RGB32I"), # 0x8D83
2395 ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
2396 ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
2397 ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
2398 ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
2399 ("", X, 1, "GL_RGBA16I"), # 0x8D88
2400 ("", X, 1, "GL_RGB16I"), # 0x8D89
2401 ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
2402 ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
2403 ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
2404 ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
2405 ("", X, 1, "GL_RGBA8I"), # 0x8D8E
2406 ("", X, 1, "GL_RGB8I"), # 0x8D8F
2407 ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
2408 ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
2409 ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
2410 ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
2411 ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
2412 ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
2413 ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
2414 ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
2415 ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
2416 ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
2417 ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
2418 ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
2419 ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
2420 ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
2421 ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
2422 ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
2423 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2424 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
2425 ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
2426 ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
2427 ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
2428 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
2429 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
2430 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
2431 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
2432 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
2433 ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
2434 ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
2435 ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
2436 ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
2437 ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
2438 ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
2439 ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2440 ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
2441 ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
2442 ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
2443 ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
2444 ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
2445 ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2446 ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2447 ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
2448 ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
2449 ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
2450 ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
2451 ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
2452 ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
2453 ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
2454 ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
2455 ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
2456 ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
2457 ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2458 ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
2459 ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
2460 ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
2461 ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
2462 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
2463 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
2464 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
2465 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
2466 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
2467 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
2468 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
2469 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
2470 ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
2471 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
2472 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
2473 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
2474 ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
2475 ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
2476 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
2477 ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
2478 ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
2479 ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2480 ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
2481 ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
2482 ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
2483 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
2484 ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
2485 ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
2486 ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
2487 ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
2488 ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
2489 ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
2490 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
2491 ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
2492 ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
2493 ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
2494 ("", X, 1, "GL_LOW_INT"), # 0x8DF3
2495 ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
2496 ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
2497 ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
2498 ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
2499 ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
2500 ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
2501 ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
2502 ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
2503 ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
2504 ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
2505 ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
2506 ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
2507 ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
2508 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
2509 ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
2510 ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
2511 ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
2512 ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
2513 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2514 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
2515 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
2516 ("", X, 1, "GL_FRAME_NV"), # 0x8E26
2517 ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
2518 ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
2519 ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
2520 ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
2521 ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
2522 ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
2523 ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
2524 ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
2525 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
2526 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
2527 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
2528 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
2529 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
2530 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
2531 ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
2532 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
2533 ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
2534 ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
2535 ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2536 ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
2537 ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
2538 ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
2539 ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
2540 ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
2541 ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
2542 ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
2543 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
2544 ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
2545 ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
2546 ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
2547 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
2548 ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
2549 ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
2550 ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
2551 ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
2552 ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
2553 ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
2554 ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
2555 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
2556 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
2557 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
2558 ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
2559 ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
2560 ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
2561 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
2562 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
2563 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
2564 ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
2565 ("", X, 1, "GL_ISOLINES"), # 0x8E7A
2566 ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
2567 ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
2568 ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
2569 ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
2570 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
2571 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
2572 ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
2573 ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
2574 ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
2575 ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
2576 ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2577 ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
2578 ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
2579 ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
2580 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
2581 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
2582 ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
2583 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
2584 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
2585 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
2586 ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
2587 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
2588 ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2589 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
2590 ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
2591 ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
2592 ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
2593 ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
2594 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
2595 ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
2596 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2597 ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
2598 ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2599 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
2600 ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
2601 ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
2602 ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
2603 ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
2604 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
2605 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
2606 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
2607 ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
2608 ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
2609 ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
2610 ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
2611 ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
2612 ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
2613 ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
2614 ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
2615 ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
2616 ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
2617 ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
2618 ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
2619 ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
2620 ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
2621 ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2622 ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2623 ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
2624 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
2625 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
2626 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
2627 ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
2628 ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
2629 ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
2630 ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
2631 ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
2632 ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
2633 ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
2634 ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
2635 ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
2636 ("", X, 1, "GL_RED_SNORM"), # 0x8F90
2637 ("", X, 1, "GL_RG_SNORM"), # 0x8F91
2638 ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
2639 ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
2640 ("", X, 1, "GL_R8_SNORM"), # 0x8F94
2641 ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
2642 ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
2643 ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
2644 ("", X, 1, "GL_R16_SNORM"), # 0x8F98
2645 ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
2646 ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
2647 ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
2648 ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
2649 ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
2650 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
2651 ("", X, 1, "GL_INT8_NV"), # 0x8FE0
2652 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
2653 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
2654 ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
2655 ("", X, 1, "GL_INT16_NV"), # 0x8FE4
2656 ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
2657 ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
2658 ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
2659 ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
2660 ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
2661 ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
2662 ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2663 ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
2664 ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
2665 ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
2666 ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
2667 ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
2668 ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
2669 ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
2670 ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
2671 ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
2672 ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
2673 ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
2674 ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
2675 ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
2676 ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
2677 ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
2678 ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
2679 ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
2680 ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
2681 ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
2682 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
2683 ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
2684 ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
2685 ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
2686 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
2687 ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
2688 ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
2689 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
2690 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
2691 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
2692 ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
2693 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
2694 ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
2695 ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
2696 ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
2697 ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
2698 ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
2699 ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
2700 ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
2701 ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
2702 ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
2703 ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
2704 ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
2705 ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
2706 ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
2707 ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
2708 ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
2709 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
2710 ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
2711 ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
2712 ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
2713 ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
2714 ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
2715 ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
2716 ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
2717 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
2718 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
2719 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
2720 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
2721 ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
2722 ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
2723 ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
2724 ("", X, 1, "GL_FAILURE_NV"), # 0x9030
2725 ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
2726 ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
2727 ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
2728 ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
2729 ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
2730 ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
2731 ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
2732 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
2733 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
2734 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
2735 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
2736 ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
2737 ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
2738 ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
2739 ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
2740 ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
2741 ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
2742 ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
2743 ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
2744 ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
2745 ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
2746 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
2747 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
2748 ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
2749 ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
2750 ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
2751 ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
2752 ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
2753 ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
2754 ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
2755 ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
2756 ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
2757 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
2758 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
2759 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
2760 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
2761 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
2762 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
2763 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
2764 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
2765 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
2766 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
2767 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
2768 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
2769 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
2770 ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
2771 ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
2772 ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
2773 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
2774 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
2775 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
2776 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
2777 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
2778 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
2779 ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
2780 ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
2781 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
2782 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
2783 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
2784 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
2785 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
2786 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
2787 ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
2788 ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
2789 ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
2790 ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
2791 ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
2792 ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
2793 ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
2794 ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
2795 ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
2796 ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
2797 ("", X, 1, "GL_UNSIGNALED"), # 0x9118
2798 ("", X, 1, "GL_SIGNALED"), # 0x9119
2799 ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
2800 ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
2801 ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
2802 ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
2803 ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
2804 ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
2805 ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
2806 ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
2807 ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
2808 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
2809 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
2810 ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
2811 ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
2812 ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
2813 ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
2814 ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
2815 ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
2816 ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
2817 ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
2818 ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
2819 ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
2820 ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
2821 ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
2822 ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
2823 ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
2824 ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
2825 ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
2826 ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
2827 ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
2828 ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
2829 ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
2830 ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
2834 ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
2835 ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
2836 ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
2837 #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
2842 '''Objects that describes how to inflect.'''
2850 def __init__(self, radical, inflections, suffix = ''):
2851 self.radical = radical
2852 self.inflections = inflections
2853 self.suffix = suffix
2855 def reduced_type(self, type):
2856 if type in self.inflections:
2858 if type in self.reduced_types:
2859 return self.reduced_type(self.reduced_types[type])
2860 raise NotImplementedError
2862 def inflect(self, type):
2863 return self.radical + self.inflection(type) + self.suffix
2865 def inflection(self, type):
2866 type = self.reduced_type(type)
2867 assert type in self.inflections
2868 return self.inflections[type]
2871 return self.radical + self.suffix
2874 class StateGetter(Visitor):
2875 '''Type visitor that is able to extract the state via one of the glGet*
2878 It will declare any temporary variable
2881 def __init__(self, radical, inflections, suffix=''):
2882 self.inflector = GetInflector(radical, inflections)
2883 self.suffix = suffix
2885 def __call__(self, *args):
2888 for function, type, count, name in parameters:
2893 type = Array(type, str(count))
2895 return type, self.visit(type, args)
2897 raise NotImplementedError
2899 def temp_name(self, args):
2900 '''Return the name of a temporary variable to hold the state.'''
2903 return pname[3:].lower()
2905 def visit_const(self, const, args):
2906 return self.visit(const.type, args)
2908 def visit_scalar(self, type, args):
2909 temp_name = self.temp_name(args)
2910 elem_type = self.inflector.reduced_type(type)
2911 inflection = self.inflector.inflect(type)
2912 if inflection.endswith('v'):
2913 print ' %s %s = 0;' % (elem_type, temp_name)
2914 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2916 print ' %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
2919 def visit_string(self, string, args):
2920 temp_name = self.temp_name(args)
2921 inflection = self.inflector.inflect(string)
2922 assert not inflection.endswith('v')
2923 print ' %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
2926 def visit_alias(self, alias, args):
2927 return self.visit_scalar(alias, args)
2929 def visit_enum(self, enum, args):
2930 return self.visit(GLint, args)
2932 def visit_bitmask(self, bitmask, args):
2933 return self.visit(GLint, args)
2935 def visit_array(self, array, args):
2936 temp_name = self.temp_name(args)
2937 if array.length == '1':
2938 return self.visit(array.type)
2939 elem_type = self.inflector.reduced_type(array.type)
2940 inflection = self.inflector.inflect(array.type)
2941 assert inflection.endswith('v')
2942 print ' %s %s[%s];' % (elem_type, temp_name, array.length)
2943 print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
2944 print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2947 def visit_opaque(self, pointer, args):
2948 temp_name = self.temp_name(args)
2949 inflection = self.inflector.inflect(pointer)
2950 assert inflection.endswith('v')
2951 print ' GLvoid *%s;' % temp_name
2952 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
2956 glGet = StateGetter('glGet', {
2965 glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
2966 glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
2967 glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
2968 glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
2969 glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
2970 glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
2971 glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
2974 class JsonWriter(Visitor):
2975 '''Type visitor that will dump a value of the specified type through the
2978 It expects a previously declared JSONWriter instance named "json".'''
2980 def visit_literal(self, literal, instance):
2981 if literal.format == 'Bool':
2982 print ' json.writeBool(%s);' % instance
2983 elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
2984 print ' json.writeNumber(%s);' % instance
2986 raise NotImplementedError
2988 def visit_string(self, string, instance):
2989 assert string.length is None
2990 print ' json.writeString((const char *)%s);' % instance
2992 def visit_enum(self, enum, instance):
2993 if enum.expr == 'GLenum':
2994 print ' writeEnum(json, %s);' % instance
2996 print ' json.writeNumber(%s);' % instance
2998 def visit_bitmask(self, bitmask, instance):
2999 raise NotImplementedError
3001 def visit_alias(self, alias, instance):
3002 self.visit(alias.type, instance)
3004 def visit_opaque(self, opaque, instance):
3005 print ' json.writeNumber((size_t)%s);' % instance
3009 def visit_array(self, array, instance):
3010 index = '__i%u' % JsonWriter.__index
3011 JsonWriter.__index += 1
3012 print ' json.beginArray();'
3013 print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
3014 self.visit(array.type, '%s[%s]' % (instance, index))
3016 print ' json.endArray();'
3021 '''Class to generate code to dump all GL state in JSON format via
3028 print '#include <string.h>'
3029 print '#include <iostream>'
3030 print '#include <algorithm>'
3032 print '#include "image.hpp"'
3033 print '#include "json.hpp"'
3034 print '#include "glimports.hpp"'
3035 print '#include "glproc.hpp"'
3036 print '#include "glsize.hpp"'
3037 print '#include "glretrace.hpp"'
3040 print 'static const char *'
3041 print '_enum_string(GLenum pname)'
3043 print ' switch(pname) {'
3044 for name in GLenum.values:
3045 print ' case %s:' % name
3046 print ' return "%s";' % name
3048 print ' return NULL;'
3053 print 'static const char *'
3054 print 'enum_string(GLenum pname)'
3056 print ' const char *s = _enum_string(pname);'
3060 print ' static char buf[16];'
3061 print ' snprintf(buf, sizeof buf, "0x%04x", pname);'
3062 print ' return buf;'
3067 print 'static inline void'
3068 print 'writeEnum(JSONWriter &json, GLenum pname)'
3070 print ' const char *s = _enum_string(pname);'
3072 print ' json.writeString(s);'
3074 print ' json.writeNumber(pname);'
3082 writeShader(JSONWriter &json, GLuint shader)
3088 GLint shader_type = 0;
3089 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
3094 GLint source_length = 0;
3095 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
3096 if (!source_length) {
3100 GLchar *source = new GLchar[source_length];
3103 glGetShaderSource(shader, source_length, &length, source);
3105 json.beginMember(enum_string(shader_type));
3106 json.writeString(source);
3113 writeCurrentProgram(JSONWriter &json)
3116 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
3121 GLint attached_shaders = 0;
3122 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
3123 if (!attached_shaders) {
3127 GLuint *shaders = new GLuint[attached_shaders];
3129 glGetAttachedShaders(program, attached_shaders, &count, shaders);
3130 for (GLsizei i = 0; i < count; ++ i) {
3131 writeShader(json, shaders[i]);
3137 writeArbProgram(JSONWriter &json, GLenum target)
3139 if (!glIsEnabled(target)) {
3143 GLint program_length = 0;
3144 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
3145 if (!program_length) {
3149 GLchar *source = new GLchar[program_length + 1];
3151 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
3152 source[program_length] = 0;
3154 json.beginMember(enum_string(target));
3155 json.writeString(source);
3165 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
3167 GLint width, height = 1, depth = 1;
3170 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
3172 if (target != GL_TEXTURE_1D) {
3174 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
3175 if (target == GL_TEXTURE_3D) {
3177 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
3181 if (width <= 0 || height <= 0 || depth <= 0) {
3186 // Tell the GUI this is no ordinary object, but an image
3187 json.writeStringMember("__class__", "image");
3189 json.writeNumberMember("__width__", width);
3190 json.writeNumberMember("__height__", height);
3191 json.writeNumberMember("__depth__", depth);
3193 // Hardcoded for now, but we could chose types more adequate to the
3194 // texture internal format
3195 json.writeStringMember("__type__", "uint8");
3196 json.writeBoolMember("__normalized__", true);
3197 json.writeNumberMember("__channels__", 4);
3199 GLubyte *pixels = new GLubyte[depth*width*height*4];
3201 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
3203 json.beginMember("__data__");
3206 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
3207 json.writeBase64(pngBuffer, pngBufferSize);
3209 json.endMember(); // __data__
3217 writeDrawBufferImage(JSONWriter &json, GLenum format)
3219 GLint width = glretrace::window_width;
3220 GLint height = glretrace::window_height;
3222 GLint channels = __gl_format_channels(format);
3224 if (!width || !height) {
3229 // Tell the GUI this is no ordinary object, but an image
3230 json.writeStringMember("__class__", "image");
3232 json.writeNumberMember("__width__", width);
3233 json.writeNumberMember("__height__", height);
3234 json.writeNumberMember("__depth__", 1);
3236 // Hardcoded for now, but we could chose types more adequate to the
3237 // texture internal format
3238 json.writeStringMember("__type__", "uint8");
3239 json.writeBoolMember("__normalized__", true);
3240 json.writeNumberMember("__channels__", channels);
3242 GLubyte *pixels = new GLubyte[width*height*channels];
3244 GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3245 GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
3246 glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
3247 glGetIntegerv(GL_READ_BUFFER, &readbuffer);
3248 glReadBuffer(drawbuffer);
3250 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
3251 glPixelStorei(GL_PACK_ALIGNMENT, 1);
3253 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
3255 glPopClientAttrib();
3256 glReadBuffer(readbuffer);
3258 json.beginMember("__data__");
3261 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
3262 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
3263 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
3264 json.writeBase64(pngBuffer, pngBufferSize);
3266 json.endMember(); // __data__
3273 static inline GLuint
3274 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
3275 GLint colorRb, GLint depthRb, GLint stencilRb,
3276 GLuint *rbs, GLint *numRbs)
3284 glGenFramebuffers(1, &fbo);
3285 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3287 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
3288 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3289 GL_RENDERBUFFER_WIDTH, &w);
3290 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3291 GL_RENDERBUFFER_HEIGHT, &h);
3292 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3293 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3295 glGenRenderbuffers(1, &rbs[*numRbs]);
3296 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3297 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3298 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
3299 GL_RENDERBUFFER, rbs[*numRbs]);
3301 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3302 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3303 glDrawBuffer(drawbuffer);
3304 glReadBuffer(drawbuffer);
3305 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3306 GL_COLOR_BUFFER_BIT, GL_NEAREST);
3307 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3310 if (stencilRb == depthRb && stencilRb) {
3311 //combined depth and stencil buffer
3312 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
3313 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3314 GL_RENDERBUFFER_WIDTH, &w);
3315 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3316 GL_RENDERBUFFER_HEIGHT, &h);
3317 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3318 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3320 glGenRenderbuffers(1, &rbs[*numRbs]);
3321 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3322 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3323 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
3324 GL_RENDERBUFFER, rbs[*numRbs]);
3325 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3326 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3327 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3328 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
3329 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3333 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
3334 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3335 GL_RENDERBUFFER_WIDTH, &w);
3336 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3337 GL_RENDERBUFFER_HEIGHT, &h);
3338 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3339 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3341 glGenRenderbuffers(1, &rbs[*numRbs]);
3342 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3343 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3344 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
3345 GL_DEPTH_ATTACHMENT,
3346 GL_RENDERBUFFER, rbs[*numRbs]);
3347 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3348 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3349 glDrawBuffer(GL_DEPTH_ATTACHMENT);
3350 glReadBuffer(GL_DEPTH_ATTACHMENT);
3351 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3352 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
3356 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
3357 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3358 GL_RENDERBUFFER_WIDTH, &w);
3359 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3360 GL_RENDERBUFFER_HEIGHT, &h);
3361 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
3362 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
3364 glGenRenderbuffers(1, &rbs[*numRbs]);
3365 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
3366 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
3367 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
3368 GL_STENCIL_ATTACHMENT,
3369 GL_RENDERBUFFER, rbs[*numRbs]);
3370 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
3371 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
3372 glDrawBuffer(GL_STENCIL_ATTACHMENT);
3373 glReadBuffer(GL_STENCIL_ATTACHMENT);
3374 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
3375 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
3384 writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
3386 json.beginMember("GL_RGBA");
3387 writeDrawBufferImage(json, GL_RGBA);
3391 json.beginMember("GL_DEPTH_COMPONENT");
3392 writeDrawBufferImage(json, GL_DEPTH_COMPONENT);
3397 json.beginMember("GL_STENCIL_INDEX");
3398 writeDrawBufferImage(json, GL_STENCIL_INDEX);
3406 print 'static inline void'
3407 print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
3409 print ' GLint texture = 0;'
3410 print ' glGetIntegerv(binding, &texture);'
3411 print ' if (!glIsEnabled(target) && !texture) {'
3412 print ' json.writeNull();'
3416 print ' json.beginObject();'
3417 print ' json.beginMember("levels");'
3418 print ' json.beginArray();'
3419 print ' GLint level = 0;'
3421 print ' GLint width = 0, height = 0;'
3422 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
3423 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
3424 print ' if (!width || !height) {'
3427 print ' json.beginObject();'
3429 # FIXME: This is not the original texture name in the trace -- we need
3430 # to do a reverse lookup of the texture mappings to find the original one
3431 print ' json.beginMember("binding");'
3432 print ' json.writeNumber(texture);'
3433 print ' json.endMember();'
3435 print ' json.beginMember("image");'
3436 print ' writeTextureImage(json, target, level);'
3437 print ' json.endMember();'
3439 print ' json.endObject();'
3441 print ' } while(true);'
3442 print ' json.endArray();'
3443 print ' json.endMember(); // levels'
3445 print ' json.endObject();'
3449 print 'void glretrace::state_dump(std::ostream &os)'
3451 print ' JSONWriter json(os);'
3452 self.dump_parameters()
3453 self.dump_current_program()
3454 self.dump_textures()
3455 self.dump_framebuffer()
3459 def dump_parameters(self):
3460 print ' json.beginMember("parameters");'
3461 print ' json.beginObject();'
3463 self.dump_atoms(glGet)
3465 self.dump_material_params()
3466 self.dump_light_params()
3467 self.dump_vertex_attribs()
3468 self.dump_texenv_params()
3469 self.dump_program_params()
3470 self.dump_texture_parameters()
3472 print ' json.endObject();'
3473 print ' json.endMember(); // parameters'
3476 def dump_material_params(self):
3477 for face in ['GL_FRONT', 'GL_BACK']:
3478 print ' json.beginMember("%s");' % face
3479 print ' json.beginObject();'
3480 self.dump_atoms(glGetMaterial, face)
3481 print ' json.endObject();'
3484 def dump_light_params(self):
3485 print ' GLint max_lights = 0;'
3486 print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
3487 print ' for (GLint index = 0; index < max_lights; ++index) {'
3488 print ' GLenum light = GL_LIGHT0 + index;'
3489 print ' if (glIsEnabled(light)) {'
3490 print ' char name[32];'
3491 print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);'
3492 print ' json.beginMember(name);'
3493 print ' json.beginObject();'
3494 self.dump_atoms(glGetLight, ' GL_LIGHT0 + index')
3495 print ' json.endObject();'
3496 print ' json.endMember(); // GL_LIGHTi'
3501 def dump_texenv_params(self):
3502 for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
3503 if target != 'GL_TEXTURE_FILTER_CONTROL':
3504 print ' if (glIsEnabled(%s)) {' % target
3507 print ' json.beginMember("%s");' % target
3508 print ' json.beginObject();'
3509 self.dump_atoms(glGetTexEnv, target)
3510 print ' json.endObject();'
3513 def dump_vertex_attribs(self):
3514 print ' GLint max_vertex_attribs = 0;'
3515 print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
3516 print ' for (GLint index = 0; index < max_vertex_attribs; ++index) {'
3517 print ' char name[32];'
3518 print ' snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
3519 print ' json.beginMember(name);'
3520 print ' json.beginObject();'
3521 self.dump_atoms(glGetVertexAttrib, 'index')
3522 print ' json.endObject();'
3523 print ' json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
3528 'GL_FRAGMENT_PROGRAM_ARB',
3529 'GL_VERTEX_PROGRAM_ARB',
3532 def dump_program_params(self):
3533 for target in self.program_targets:
3534 print ' if (glIsEnabled(%s)) {' % target
3535 print ' json.beginMember("%s");' % target
3536 print ' json.beginObject();'
3537 self.dump_atoms(glGetProgramARB, target)
3538 print ' json.endObject();'
3541 def dump_texture_parameters(self):
3543 print ' GLint active_texture = GL_TEXTURE0;'
3544 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3545 print ' GLint max_texture_coords = 0;'
3546 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3547 print ' GLint max_combined_texture_image_units = 0;'
3548 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
3549 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
3550 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
3551 print ' char name[32];'
3552 print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
3553 print ' json.beginMember(name);'
3554 print ' glActiveTexture(GL_TEXTURE0 + unit);'
3555 print ' json.beginObject();'
3556 print ' GLint texture;'
3558 for target, binding in texture_targets:
3559 print ' // %s' % target
3560 print ' texture = 0;'
3561 print ' glGetIntegerv(%s, &texture);' % binding
3562 print ' if (glIsEnabled(%s) || texture) {' % target
3563 print ' json.beginMember("%s");' % target
3564 print ' json.beginObject();'
3565 self.dump_atoms(glGetTexParameter, target)
3566 # We only dump the first level parameters
3567 self.dump_atoms(glGetTexLevelParameter, target, "0")
3568 print ' json.endObject();'
3569 print ' json.endMember(); // %s' % target
3572 print ' json.endObject();'
3573 print ' json.endMember(); // GL_TEXTUREi'
3575 print ' glActiveTexture(active_texture);'
3579 def dump_current_program(self):
3580 print ' json.beginMember("shaders");'
3581 print ' json.beginObject();'
3582 print ' writeCurrentProgram(json);'
3583 for target in self.program_targets:
3584 print ' writeArbProgram(json, %s);' % target
3585 print ' json.endObject();'
3586 print ' json.endMember(); //shaders'
3589 def dump_textures(self):
3591 print ' json.beginMember("textures");'
3592 print ' json.beginArray();'
3593 print ' GLint active_texture = GL_TEXTURE0;'
3594 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
3595 print ' GLint max_texture_coords = 0;'
3596 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
3597 print ' GLint max_combined_texture_image_units = 0;'
3598 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
3599 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
3600 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
3601 print ' glActiveTexture(GL_TEXTURE0 + unit);'
3602 print ' json.beginObject();'
3603 for target, binding in texture_targets:
3604 print ' json.beginMember("%s");' % target
3605 print ' writeTexture(json, %s, %s);' % (target, binding)
3606 print ' json.endMember();'
3607 print ' json.endObject();'
3609 print ' glActiveTexture(active_texture);'
3610 print ' json.endArray();'
3611 print ' json.endMember(); // texture'
3615 def dump_framebuffer(self):
3616 print ' json.beginMember("framebuffer");'
3617 print ' json.beginObject();'
3618 # TODO: Handle real FBOs
3620 print ' GLint boundDrawFbo = 0, boundReadFbo = 0;'
3621 print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);'
3622 print ' glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);'
3623 print ' if (!boundDrawFbo) {'
3624 print ' GLint depth_bits = 0;'
3625 print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
3626 print ' GLint stencil_bits = 0;'
3627 print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
3628 print ' writeDrawBuffers(json, depth_bits, stencil_bits);'
3630 print ' GLint colorRb, stencilRb, depthRb;'
3631 print ' GLint boundRb;'
3632 print ' glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);'
3633 print ' GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;'
3634 print ' glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);'
3636 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3637 print ' drawbuffer,'
3638 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3640 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3641 print ' GL_DEPTH_ATTACHMENT,'
3642 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3644 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
3645 print ' GL_STENCIL_ATTACHMENT,'
3646 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
3647 print ' &stencilRb);'
3649 print ' GLint colorSamples, depthSamples, stencilSamples;'
3650 print ' GLuint rbs[3];'
3651 print ' GLint numRbs = 0;'
3652 print ' GLuint fboCopy = 0;'
3653 print ' glBindRenderbuffer(GL_RENDERBUFFER, colorRb);'
3654 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3655 print ' GL_RENDERBUFFER_SAMPLES, &colorSamples);'
3656 print ' glBindRenderbuffer(GL_RENDERBUFFER, depthRb);'
3657 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3658 print ' GL_RENDERBUFFER_SAMPLES, &depthSamples);'
3659 print ' glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);'
3660 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
3661 print ' GL_RENDERBUFFER_SAMPLES, &stencilSamples);'
3662 print ' glBindRenderbuffer(GL_RENDERBUFFER, boundRb);'
3664 print ' if (colorSamples || depthSamples || stencilSamples) {'
3665 print ' //glReadPixels doesnt support multisampled buffers so we need'
3666 print ' // to blit the fbo to a temporary one'
3667 print ' fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,'
3668 print ' colorRb, depthRb, stencilRb,'
3669 print ' rbs, &numRbs);'
3671 print ' glDrawBuffer(drawbuffer);'
3672 print ' glReadBuffer(drawbuffer);'
3674 print ' writeDrawBuffers(json, depthRb, stencilRb);'
3676 print ' if (fboCopy) {'
3677 print ' glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);'
3678 print ' glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);'
3679 print ' glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);'
3680 print ' glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);'
3681 print ' glDeleteRenderbuffers(numRbs, rbs);'
3682 print ' glDeleteFramebuffers(1, &fboCopy);'
3686 print ' json.endObject();'
3687 print ' json.endMember(); // framebuffer'
3690 def dump_atoms(self, getter, *args):
3691 for function, type, count, name in parameters:
3692 inflection = getter.inflector.radical + getter.suffix
3693 if inflection not in function.split(','):
3697 print ' // %s' % name
3699 type, value = getter(*(args + (name,)))
3700 print ' if (glGetError() != GL_NO_ERROR) {'
3701 #print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
3703 print ' json.beginMember("%s");' % name
3704 JsonWriter().visit(type, value)
3705 print ' json.endMember();'
3711 self.write(' '*self.level + s + '\n')
3724 if __name__ == '__main__':
3725 StateDumper().dump()