1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 '''Generate code to dump most GL state into JSON.'''
33 from glparams import *
37 ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
38 ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
39 ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
40 ('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'),
41 ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP')
46 '''Objects that describes how to inflect.'''
54 def __init__(self, radical, inflections, suffix = ''):
55 self.radical = radical
56 self.inflections = inflections
59 def reduced_type(self, type):
60 if type in self.inflections:
62 if type in self.reduced_types:
63 return self.reduced_type(self.reduced_types[type])
64 raise NotImplementedError
66 def inflect(self, type):
67 return self.radical + self.inflection(type) + self.suffix
69 def inflection(self, type):
70 type = self.reduced_type(type)
71 assert type in self.inflections
72 return self.inflections[type]
75 return self.radical + self.suffix
78 class StateGetter(Visitor):
79 '''Type visitor that is able to extract the state via one of the glGet*
82 It will declare any temporary variable
85 def __init__(self, radical, inflections, suffix=''):
86 self.inflector = GetInflector(radical, inflections)
89 def __call__(self, *args):
92 for function, type, count, name in parameters:
97 type = Array(type, str(count))
99 return type, self.visit(type, args)
101 raise NotImplementedError
103 def temp_name(self, args):
104 '''Return the name of a temporary variable to hold the state.'''
107 return pname[3:].lower()
109 def visit_const(self, const, args):
110 return self.visit(const.type, args)
112 def visit_scalar(self, type, args):
113 temp_name = self.temp_name(args)
114 elem_type = self.inflector.reduced_type(type)
115 inflection = self.inflector.inflect(type)
116 if inflection.endswith('v'):
117 print ' %s %s = 0;' % (elem_type, temp_name)
118 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
120 print ' %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
123 def visit_string(self, string, args):
124 temp_name = self.temp_name(args)
125 inflection = self.inflector.inflect(string)
126 assert not inflection.endswith('v')
127 print ' %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
130 def visit_alias(self, alias, args):
131 return self.visit_scalar(alias, args)
133 def visit_enum(self, enum, args):
134 return self.visit(GLint, args)
136 def visit_bitmask(self, bitmask, args):
137 return self.visit(GLint, args)
139 def visit_array(self, array, args):
140 temp_name = self.temp_name(args)
141 if array.length == '1':
142 return self.visit(array.type)
143 elem_type = self.inflector.reduced_type(array.type)
144 inflection = self.inflector.inflect(array.type)
145 assert inflection.endswith('v')
146 print ' %s %s[%s];' % (elem_type, temp_name, array.length)
147 print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
148 print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
151 def visit_opaque(self, pointer, args):
152 temp_name = self.temp_name(args)
153 inflection = self.inflector.inflect(pointer)
154 assert inflection.endswith('v')
155 print ' GLvoid *%s;' % temp_name
156 print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
160 glGet = StateGetter('glGet', {
169 glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
170 glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
171 glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
172 glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
173 glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
174 glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
175 glGetProgram = StateGetter('glGetProgram', {I: 'iv'})
176 glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
179 class JsonWriter(Visitor):
180 '''Type visitor that will dump a value of the specified type through the
183 It expects a previously declared JSONWriter instance named "json".'''
185 def visit_literal(self, literal, instance):
186 if literal.format == 'Bool':
187 print ' json.writeBool(%s);' % instance
188 elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
189 print ' json.writeNumber(%s);' % instance
191 raise NotImplementedError
193 def visit_string(self, string, instance):
194 assert string.length is None
195 print ' json.writeString((const char *)%s);' % instance
197 def visit_enum(self, enum, instance):
198 if enum.expr == 'GLenum':
199 print ' writeEnum(json, %s);' % instance
201 print ' json.writeNumber(%s);' % instance
203 def visit_bitmask(self, bitmask, instance):
204 raise NotImplementedError
206 def visit_alias(self, alias, instance):
207 self.visit(alias.type, instance)
209 def visit_opaque(self, opaque, instance):
210 print ' json.writeNumber((size_t)%s);' % instance
214 def visit_array(self, array, instance):
215 index = '__i%u' % JsonWriter.__index
216 JsonWriter.__index += 1
217 print ' json.beginArray();'
218 print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
219 self.visit(array.type, '%s[%s]' % (instance, index))
221 print ' json.endArray();'
226 '''Class to generate code to dump all GL state in JSON format via
233 print '#include <string.h>'
234 print '#include <iostream>'
235 print '#include <algorithm>'
237 print '#include "image.hpp"'
238 print '#include "json.hpp"'
239 print '#include "glimports.hpp"'
240 print '#include "glproc.hpp"'
241 print '#include "glsize.hpp"'
242 print '#include "glretrace.hpp"'
245 print 'static const char *'
246 print '_enum_string(GLenum pname)'
248 print ' switch(pname) {'
249 for name in GLenum.values:
250 print ' case %s:' % name
251 print ' return "%s";' % name
253 print ' return NULL;'
258 print 'static const char *'
259 print 'enum_string(GLenum pname)'
261 print ' const char *s = _enum_string(pname);'
265 print ' static char buf[16];'
266 print ' snprintf(buf, sizeof buf, "0x%04x", pname);'
272 print 'static inline void'
273 print 'writeEnum(JSONWriter &json, GLenum pname)'
275 print ' const char *s = _enum_string(pname);'
277 print ' json.writeString(s);'
279 print ' json.writeNumber(pname);'
287 writeShader(JSONWriter &json, GLuint shader)
293 GLint shader_type = 0;
294 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
299 GLint source_length = 0;
300 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
301 if (!source_length) {
305 GLchar *source = new GLchar[source_length];
308 glGetShaderSource(shader, source_length, &length, source);
310 json.beginMember(enum_string(shader_type));
311 json.writeString(source);
318 writeCurrentProgram(JSONWriter &json)
321 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
326 GLint attached_shaders = 0;
327 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
328 if (!attached_shaders) {
332 GLuint *shaders = new GLuint[attached_shaders];
334 glGetAttachedShaders(program, attached_shaders, &count, shaders);
335 for (GLsizei i = 0; i < count; ++ i) {
336 writeShader(json, shaders[i]);
342 writeArbProgram(JSONWriter &json, GLenum target)
344 if (!glIsEnabled(target)) {
348 GLint program_length = 0;
349 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
350 if (!program_length) {
354 GLchar *source = new GLchar[program_length + 1];
356 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
357 source[program_length] = 0;
359 json.beginMember(enum_string(target));
360 json.writeString(source);
370 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
372 GLint width, height = 1, depth = 1;
375 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
377 if (target != GL_TEXTURE_1D) {
379 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
380 if (target == GL_TEXTURE_3D) {
382 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
386 if (width <= 0 || height <= 0 || depth <= 0) {
391 GLint active_texture = GL_TEXTURE0;
392 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
393 snprintf(label, sizeof label, "%s, %s, level = %i", _enum_string(active_texture), _enum_string(target), level);
395 json.beginMember(label);
399 // Tell the GUI this is no ordinary object, but an image
400 json.writeStringMember("__class__", "image");
402 json.writeNumberMember("__width__", width);
403 json.writeNumberMember("__height__", height);
404 json.writeNumberMember("__depth__", depth);
406 // Hardcoded for now, but we could chose types more adequate to the
407 // texture internal format
408 json.writeStringMember("__type__", "uint8");
409 json.writeBoolMember("__normalized__", true);
410 json.writeNumberMember("__channels__", 4);
412 GLubyte *pixels = new GLubyte[depth*width*height*4];
414 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
416 json.beginMember("__data__");
419 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
420 json.writeBase64(pngBuffer, pngBufferSize);
422 json.endMember(); // __data__
430 writeDrawBufferImage(JSONWriter &json, GLenum format)
432 GLint width = glretrace::window_width;
433 GLint height = glretrace::window_height;
435 GLint channels = __gl_format_channels(format);
437 if (!width || !height) {
442 // Tell the GUI this is no ordinary object, but an image
443 json.writeStringMember("__class__", "image");
445 json.writeNumberMember("__width__", width);
446 json.writeNumberMember("__height__", height);
447 json.writeNumberMember("__depth__", 1);
449 // Hardcoded for now, but we could chose types more adequate to the
450 // texture internal format
451 json.writeStringMember("__type__", "uint8");
452 json.writeBoolMember("__normalized__", true);
453 json.writeNumberMember("__channels__", channels);
455 GLubyte *pixels = new GLubyte[width*height*channels];
457 GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
458 GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
459 glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
460 glGetIntegerv(GL_READ_BUFFER, &readbuffer);
461 glReadBuffer(drawbuffer);
463 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
464 glPixelStorei(GL_PACK_ALIGNMENT, 1);
466 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
469 glReadBuffer(readbuffer);
471 json.beginMember("__data__");
474 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
475 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
476 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
477 json.writeBase64(pngBuffer, pngBufferSize);
479 json.endMember(); // __data__
487 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
488 GLint colorRb, GLint depthRb, GLint stencilRb,
489 GLuint *rbs, GLint *numRbs)
497 glGenFramebuffers(1, &fbo);
498 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
500 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
501 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
502 GL_RENDERBUFFER_WIDTH, &w);
503 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
504 GL_RENDERBUFFER_HEIGHT, &h);
505 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
506 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
508 glGenRenderbuffers(1, &rbs[*numRbs]);
509 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
510 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
511 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
512 GL_RENDERBUFFER, rbs[*numRbs]);
514 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
515 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
516 glDrawBuffer(drawbuffer);
517 glReadBuffer(drawbuffer);
518 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
519 GL_COLOR_BUFFER_BIT, GL_NEAREST);
520 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
523 if (stencilRb == depthRb && stencilRb) {
524 //combined depth and stencil buffer
525 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
526 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
527 GL_RENDERBUFFER_WIDTH, &w);
528 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
529 GL_RENDERBUFFER_HEIGHT, &h);
530 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
531 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
533 glGenRenderbuffers(1, &rbs[*numRbs]);
534 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
535 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
536 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
537 GL_RENDERBUFFER, rbs[*numRbs]);
538 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
539 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
540 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
541 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
542 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
546 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
547 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
548 GL_RENDERBUFFER_WIDTH, &w);
549 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
550 GL_RENDERBUFFER_HEIGHT, &h);
551 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
552 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
554 glGenRenderbuffers(1, &rbs[*numRbs]);
555 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
556 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
557 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
559 GL_RENDERBUFFER, rbs[*numRbs]);
560 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
561 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
562 glDrawBuffer(GL_DEPTH_ATTACHMENT);
563 glReadBuffer(GL_DEPTH_ATTACHMENT);
564 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
565 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
569 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
570 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
571 GL_RENDERBUFFER_WIDTH, &w);
572 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
573 GL_RENDERBUFFER_HEIGHT, &h);
574 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
575 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
577 glGenRenderbuffers(1, &rbs[*numRbs]);
578 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
579 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
580 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
581 GL_STENCIL_ATTACHMENT,
582 GL_RENDERBUFFER, rbs[*numRbs]);
583 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
584 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
585 glDrawBuffer(GL_STENCIL_ATTACHMENT);
586 glReadBuffer(GL_STENCIL_ATTACHMENT);
587 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
588 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
597 writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
599 json.beginMember("GL_RGBA");
600 writeDrawBufferImage(json, GL_RGBA);
604 json.beginMember("GL_DEPTH_COMPONENT");
605 writeDrawBufferImage(json, GL_DEPTH_COMPONENT);
610 json.beginMember("GL_STENCIL_INDEX");
611 writeDrawBufferImage(json, GL_STENCIL_INDEX);
619 print 'static inline void'
620 print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
622 print ' GLint texture_binding = 0;'
623 print ' glGetIntegerv(binding, &texture_binding);'
624 print ' if (!glIsEnabled(target) && !texture_binding) {'
628 print ' GLint level = 0;'
630 print ' GLint width = 0, height = 0;'
631 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
632 print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
633 print ' if (!width || !height) {'
637 print ' if (target == GL_TEXTURE_CUBE_MAP) {'
638 print ' for (int face = 0; face < 6; ++face) {'
639 print ' writeTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);'
642 print ' writeTextureImage(json, target, level);'
646 print ' } while(true);'
650 print 'void glretrace::state_dump(std::ostream &os)'
652 print ' JSONWriter json(os);'
653 self.dump_parameters()
654 self.dump_current_program()
656 self.dump_framebuffer()
660 def dump_parameters(self):
661 print ' json.beginMember("parameters");'
662 print ' json.beginObject();'
664 self.dump_atoms(glGet)
666 self.dump_material_params()
667 self.dump_light_params()
668 self.dump_vertex_attribs()
669 self.dump_texenv_params()
670 self.dump_program_params()
671 self.dump_texture_parameters()
673 print ' json.endObject();'
674 print ' json.endMember(); // parameters'
677 def dump_material_params(self):
678 for face in ['GL_FRONT', 'GL_BACK']:
679 print ' json.beginMember("%s");' % face
680 print ' json.beginObject();'
681 self.dump_atoms(glGetMaterial, face)
682 print ' json.endObject();'
685 def dump_light_params(self):
686 print ' GLint max_lights = 0;'
687 print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
688 print ' for (GLint index = 0; index < max_lights; ++index) {'
689 print ' GLenum light = GL_LIGHT0 + index;'
690 print ' if (glIsEnabled(light)) {'
691 print ' char name[32];'
692 print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);'
693 print ' json.beginMember(name);'
694 print ' json.beginObject();'
695 self.dump_atoms(glGetLight, ' GL_LIGHT0 + index')
696 print ' json.endObject();'
697 print ' json.endMember(); // GL_LIGHTi'
702 def dump_texenv_params(self):
703 for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
704 if target != 'GL_TEXTURE_FILTER_CONTROL':
705 print ' if (glIsEnabled(%s)) {' % target
708 print ' json.beginMember("%s");' % target
709 print ' json.beginObject();'
710 self.dump_atoms(glGetTexEnv, target)
711 print ' json.endObject();'
714 def dump_vertex_attribs(self):
715 print ' GLint max_vertex_attribs = 0;'
716 print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
717 print ' for (GLint index = 0; index < max_vertex_attribs; ++index) {'
718 print ' char name[32];'
719 print ' snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
720 print ' json.beginMember(name);'
721 print ' json.beginObject();'
722 self.dump_atoms(glGetVertexAttrib, 'index')
723 print ' json.endObject();'
724 print ' json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
729 'GL_FRAGMENT_PROGRAM_ARB',
730 'GL_VERTEX_PROGRAM_ARB',
733 def dump_program_params(self):
734 for target in self.program_targets:
735 print ' if (glIsEnabled(%s)) {' % target
736 print ' json.beginMember("%s");' % target
737 print ' json.beginObject();'
738 self.dump_atoms(glGetProgramARB, target)
739 print ' json.endObject();'
742 def dump_texture_parameters(self):
744 print ' GLint active_texture = GL_TEXTURE0;'
745 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
746 print ' GLint max_texture_coords = 0;'
747 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
748 print ' GLint max_combined_texture_image_units = 0;'
749 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
750 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
751 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
752 print ' char name[32];'
753 print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
754 print ' json.beginMember(name);'
755 print ' glActiveTexture(GL_TEXTURE0 + unit);'
756 print ' json.beginObject();'
757 print ' GLint texture;'
759 for target, binding in texture_targets:
760 print ' // %s' % target
761 print ' texture = 0;'
762 print ' glGetIntegerv(%s, &texture);' % binding
763 print ' if (glIsEnabled(%s) || texture) {' % target
764 print ' json.beginMember("%s");' % target
765 print ' json.beginObject();'
766 self.dump_atoms(glGetTexParameter, target)
767 # We only dump the first level parameters
768 self.dump_atoms(glGetTexLevelParameter, target, "0")
769 print ' json.endObject();'
770 print ' json.endMember(); // %s' % target
773 print ' json.endObject();'
774 print ' json.endMember(); // GL_TEXTUREi'
776 print ' glActiveTexture(active_texture);'
780 def dump_current_program(self):
781 print ' json.beginMember("shaders");'
782 print ' json.beginObject();'
783 print ' writeCurrentProgram(json);'
784 for target in self.program_targets:
785 print ' writeArbProgram(json, %s);' % target
786 print ' json.endObject();'
787 print ' json.endMember(); //shaders'
790 def dump_textures(self):
792 print ' json.beginMember("textures");'
793 print ' json.beginObject();'
794 print ' GLint active_texture = GL_TEXTURE0;'
795 print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
796 print ' GLint max_texture_coords = 0;'
797 print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
798 print ' GLint max_combined_texture_image_units = 0;'
799 print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
800 print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
801 print ' for (GLint unit = 0; unit < max_units; ++unit) {'
802 print ' GLenum texture = GL_TEXTURE0 + unit;'
803 print ' glActiveTexture(texture);'
804 for target, binding in texture_targets:
805 print ' writeTexture(json, %s, %s);' % (target, binding)
807 print ' glActiveTexture(active_texture);'
808 print ' json.endObject();'
809 print ' json.endMember(); // textures'
813 def dump_framebuffer(self):
814 print ' json.beginMember("framebuffer");'
815 print ' json.beginObject();'
816 # TODO: Handle real FBOs
818 print ' GLint boundDrawFbo = 0, boundReadFbo = 0;'
819 print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);'
820 print ' glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);'
821 print ' if (!boundDrawFbo) {'
822 print ' GLint depth_bits = 0;'
823 print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
824 print ' GLint stencil_bits = 0;'
825 print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
826 print ' writeDrawBuffers(json, depth_bits, stencil_bits);'
828 print ' GLint colorRb, stencilRb, depthRb;'
829 print ' GLint boundRb;'
830 print ' glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);'
831 print ' GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;'
832 print ' glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);'
834 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
836 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
838 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
839 print ' GL_DEPTH_ATTACHMENT,'
840 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
842 print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
843 print ' GL_STENCIL_ATTACHMENT,'
844 print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
845 print ' &stencilRb);'
847 print ' GLint colorSamples, depthSamples, stencilSamples;'
848 print ' GLuint rbs[3];'
849 print ' GLint numRbs = 0;'
850 print ' GLuint fboCopy = 0;'
851 print ' glBindRenderbuffer(GL_RENDERBUFFER, colorRb);'
852 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
853 print ' GL_RENDERBUFFER_SAMPLES, &colorSamples);'
854 print ' glBindRenderbuffer(GL_RENDERBUFFER, depthRb);'
855 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
856 print ' GL_RENDERBUFFER_SAMPLES, &depthSamples);'
857 print ' glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);'
858 print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
859 print ' GL_RENDERBUFFER_SAMPLES, &stencilSamples);'
860 print ' glBindRenderbuffer(GL_RENDERBUFFER, boundRb);'
862 print ' if (colorSamples || depthSamples || stencilSamples) {'
863 print ' //glReadPixels doesnt support multisampled buffers so we need'
864 print ' // to blit the fbo to a temporary one'
865 print ' fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,'
866 print ' colorRb, depthRb, stencilRb,'
867 print ' rbs, &numRbs);'
869 print ' glDrawBuffer(drawbuffer);'
870 print ' glReadBuffer(drawbuffer);'
872 print ' writeDrawBuffers(json, depthRb, stencilRb);'
874 print ' if (fboCopy) {'
875 print ' glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);'
876 print ' glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);'
877 print ' glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);'
878 print ' glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);'
879 print ' glDeleteRenderbuffers(numRbs, rbs);'
880 print ' glDeleteFramebuffers(1, &fboCopy);'
884 print ' json.endObject();'
885 print ' json.endMember(); // framebuffer'
888 def dump_atoms(self, getter, *args):
889 for function, type, count, name in parameters:
890 inflection = getter.inflector.radical + getter.suffix
891 if inflection not in function.split(','):
895 print ' // %s' % name
897 type, value = getter(*(args + (name,)))
898 print ' if (glGetError() != GL_NO_ERROR) {'
899 #print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
901 print ' json.beginMember("%s");' % name
902 JsonWriter().visit(type, value)
903 print ' json.endMember();'
909 if __name__ == '__main__':