1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 '''Describe GL types.'''
35 GLboolean = Alias("GLboolean", Bool)
36 GLvoid = Alias("GLvoid", Void)
37 GLbyte = Alias("GLbyte", SChar)
38 GLshort = Alias("GLshort", Short)
39 GLint = Alias("GLint", Int)
40 GLint64 = Alias("GLint64", Int64)
41 GLubyte = Alias("GLubyte", UChar)
42 GLushort = Alias("GLushort", UShort)
43 GLuint = Alias("GLuint", UInt)
44 GLuint64 = Alias("GLuint64", UInt64)
45 GLsizei = Alias("GLsizei", Int)
46 GLintptr = Alias("GLintptr", Int)
47 GLsizeiptr = Alias("GLsizeiptr", Int)
48 GLfloat = Alias("GLfloat", Float)
49 GLclampf = Alias("GLclampf", Float)
50 GLdouble = Alias("GLdouble", Double)
51 GLclampd = Alias("GLclampd", Double)
52 GLchar = Alias("GLchar", SChar)
53 GLstring = String("GLchar *")
55 GLcharARB = Alias("GLcharARB", SChar)
56 GLstringARB = String("GLcharARB *")
57 GLintptrARB = Alias("GLintptrARB", Int)
58 GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
59 GLhandleARB = Handle("handleARB", Alias("GLhandleARB", UInt))
60 GLhalfARB = Alias("GLhalfARB", UShort)
61 GLhalfNV = Alias("GLhalfNV", UShort)
62 GLint64EXT = Alias("GLint64EXT", Int64)
63 GLuint64EXT = Alias("GLuint64EXT", UInt64)
64 GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
66 GLlist = Handle("list", GLuint)
67 GLtexture = Handle("texture", GLuint)
68 GLbuffer = Handle("buffer", GLuint)
69 GLquery = Handle("query", GLuint)
70 GLfenceNV = Handle("fenceNV", GLuint)
71 GLprogram = Handle("program", GLuint)
72 GLshader = Handle("shader", GLuint)
73 GLlocation = Handle("location", GLint, key=('program', GLuint))
74 GLlocationARB = Handle("locationARB", GLint, key=('programObj', GLhandleARB))
75 GLprogramARB = Handle("programARB", GLuint)
76 GLframebuffer = Handle("framebuffer", GLuint)
77 GLrenderbuffer = Handle("renderbuffer", GLuint)
78 GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
79 GLarray = Handle("array", GLuint)
80 GLregion = Handle("region", GLuint)
81 GLmap = Handle("map", OpaquePointer(GLvoid))
82 GLpipeline = Handle("pipeline", GLuint)
84 GLsync_ = Opaque("GLsync")
85 GLsync = Handle("sync", GLsync_)
87 GLenum = Enum("GLenum", [
88 # Parameters are added later from glparams.py's parameter table
91 # Some functions take GLenum disguised as GLint. Apple noticed and fixed it in
92 # the gl.h header. Regardless, C++ typechecking rules force the wrappers to
93 # match the prototype precisely.
94 if platform.system() == 'Darwin':
97 GLenum_int = Alias("GLint", GLenum)
99 GLenum_mode = FakeEnum(GLenum, [
100 "GL_POINTS", # 0x0000
102 "GL_LINE_LOOP", # 0x0002
103 "GL_LINE_STRIP", # 0x0003
104 "GL_TRIANGLES", # 0x0004
105 "GL_TRIANGLE_STRIP", # 0x0005
106 "GL_TRIANGLE_FAN", # 0x0006
108 "GL_QUAD_STRIP", # 0x0008
109 "GL_POLYGON", # 0x0009
110 "GL_LINES_ADJACENCY", # 0x000A
111 "GL_LINE_STRIP_ADJACENCY", # 0x000B
112 "GL_TRIANGLES_ADJACENCY", # 0x000C
113 "GL_TRIANGLE_STRIP_ADJACENCY", # 0x000D
114 "GL_PATCHES", # 0x000E
117 GLenum_error = FakeEnum(GLenum, [
119 "GL_INVALID_ENUM", # 0x0500
120 "GL_INVALID_VALUE", # 0x0501
121 "GL_INVALID_OPERATION", # 0x0502
122 "GL_STACK_OVERFLOW", # 0x0503
123 "GL_STACK_UNDERFLOW", # 0x0504
124 "GL_OUT_OF_MEMORY", # 0x0505
125 "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
126 "GL_TABLE_TOO_LARGE", # 0x8031
129 GLbitfield = Alias("GLbitfield", UInt)
131 GLbitfield_attrib = Flags(GLbitfield, [
132 "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
133 "GL_CURRENT_BIT", # 0x00000001
134 "GL_POINT_BIT", # 0x00000002
135 "GL_LINE_BIT", # 0x00000004
136 "GL_POLYGON_BIT", # 0x00000008
137 "GL_POLYGON_STIPPLE_BIT", # 0x00000010
138 "GL_PIXEL_MODE_BIT", # 0x00000020
139 "GL_LIGHTING_BIT", # 0x00000040
140 "GL_FOG_BIT", # 0x00000080
141 "GL_DEPTH_BUFFER_BIT", # 0x00000100
142 "GL_ACCUM_BUFFER_BIT", # 0x00000200
143 "GL_STENCIL_BUFFER_BIT", # 0x00000400
144 "GL_VIEWPORT_BIT", # 0x00000800
145 "GL_TRANSFORM_BIT", # 0x00001000
146 "GL_ENABLE_BIT", # 0x00002000
147 "GL_COLOR_BUFFER_BIT", # 0x00004000
148 "GL_HINT_BIT", # 0x00008000
149 "GL_EVAL_BIT", # 0x00010000
150 "GL_LIST_BIT", # 0x00020000
151 "GL_TEXTURE_BIT", # 0x00040000
152 "GL_SCISSOR_BIT", # 0x00080000
153 "GL_MULTISAMPLE_BIT", # 0x20000000
156 GLbitfield_client_attrib = Flags(GLbitfield, [
157 "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
158 "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
159 "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
162 GLbitfield_shader = Flags(GLbitfield, [
163 "GL_ALL_SHADER_BITS", # 0xFFFFFFFF
164 "GL_VERTEX_SHADER_BIT", # 0x00000001
165 "GL_FRAGMENT_SHADER_BIT", # 0x00000002
166 "GL_GEOMETRY_SHADER_BIT", # 0x00000004
167 "GL_TESS_CONTROL_SHADER_BIT", # 0x00000008
168 "GL_TESS_EVALUATION_SHADER_BIT", # 0x00000010