1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2010 VMware, Inc.
5 * Copyright 2004 IBM Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sub license,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
23 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 **************************************************************************/
31 * Auxiliary functions to compute the size of array/blob arguments, depending.
43 #include "glimports.hpp"
47 _gl_type_size(GLenum type)
52 case GL_UNSIGNED_BYTE:
55 case GL_UNSIGNED_SHORT:
70 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
76 _gl_uniform_size(GLenum type, GLenum &elemType, GLint &numCols, GLint &numRows) {
100 elemType = GL_DOUBLE;
104 elemType = GL_DOUBLE;
108 elemType = GL_DOUBLE;
126 case GL_UNSIGNED_INT:
127 elemType = GL_UNSIGNED_INT;
129 case GL_UNSIGNED_INT_VEC2:
130 elemType = GL_UNSIGNED_INT;
133 case GL_UNSIGNED_INT_VEC3:
134 elemType = GL_UNSIGNED_INT;
137 case GL_UNSIGNED_INT_VEC4:
138 elemType = GL_UNSIGNED_INT;
171 case GL_FLOAT_MAT2x3:
176 case GL_FLOAT_MAT2x4:
181 case GL_FLOAT_MAT3x2:
186 case GL_FLOAT_MAT3x4:
191 case GL_FLOAT_MAT4x2:
196 case GL_FLOAT_MAT4x3:
202 elemType = GL_DOUBLE;
207 elemType = GL_DOUBLE;
212 elemType = GL_DOUBLE;
216 case GL_DOUBLE_MAT2x3:
217 elemType = GL_DOUBLE;
221 case GL_DOUBLE_MAT2x4:
222 elemType = GL_DOUBLE;
226 case GL_DOUBLE_MAT3x2:
227 elemType = GL_DOUBLE;
231 case GL_DOUBLE_MAT3x4:
232 elemType = GL_DOUBLE;
236 case GL_DOUBLE_MAT4x2:
237 elemType = GL_DOUBLE;
241 case GL_DOUBLE_MAT4x3:
242 elemType = GL_DOUBLE;
249 case GL_SAMPLER_CUBE:
250 case GL_SAMPLER_1D_SHADOW:
251 case GL_SAMPLER_2D_SHADOW:
252 case GL_SAMPLER_1D_ARRAY:
253 case GL_SAMPLER_2D_ARRAY:
254 case GL_SAMPLER_CUBE_MAP_ARRAY:
255 case GL_SAMPLER_1D_ARRAY_SHADOW:
256 case GL_SAMPLER_2D_ARRAY_SHADOW:
257 case GL_SAMPLER_2D_MULTISAMPLE:
258 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
259 case GL_SAMPLER_CUBE_SHADOW:
260 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
261 case GL_SAMPLER_BUFFER:
262 case GL_SAMPLER_2D_RECT:
263 case GL_SAMPLER_2D_RECT_SHADOW:
264 case GL_INT_SAMPLER_1D:
265 case GL_INT_SAMPLER_2D:
266 case GL_INT_SAMPLER_3D:
267 case GL_INT_SAMPLER_CUBE:
268 case GL_INT_SAMPLER_1D_ARRAY:
269 case GL_INT_SAMPLER_2D_ARRAY:
270 case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
271 case GL_INT_SAMPLER_2D_MULTISAMPLE:
272 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
273 case GL_INT_SAMPLER_BUFFER:
274 case GL_INT_SAMPLER_2D_RECT:
275 case GL_UNSIGNED_INT_SAMPLER_1D:
276 case GL_UNSIGNED_INT_SAMPLER_2D:
277 case GL_UNSIGNED_INT_SAMPLER_3D:
278 case GL_UNSIGNED_INT_SAMPLER_CUBE:
279 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
280 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
281 case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
282 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
283 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
284 case GL_UNSIGNED_INT_SAMPLER_BUFFER:
285 case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
289 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
298 _glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei count)
304 if (size == GL_BGRA) {
309 os::log("apitrace: warning: %s: unexpected size 0x%04X\n", __FUNCTION__, size);
312 size_t elementSize = size*_gl_type_size(type);
314 stride = (GLsizei)elementSize;
317 return stride*(count - 1) + elementSize;
320 #define _glVertexPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
321 #define _glNormalPointer_size(type, stride, count) _glArrayPointer_size(3, type, stride, count)
322 #define _glColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
323 #define _glIndexPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
324 #define _glTexCoordPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
325 #define _glEdgeFlagPointer_size(stride, count) _glArrayPointer_size(1, GL_BOOL, stride, count)
326 #define _glFogCoordPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
327 #define _glSecondaryColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
328 #define _glVertexAttribPointer_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
329 #define _glVertexAttribPointerARB_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
330 #define _glVertexAttribPointerNV_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
333 * Same as glGetIntegerv, but passing the result in the return value.
336 _glGetInteger(GLenum pname) {
338 _glGetIntegerv(pname, ¶m);
343 _element_array_buffer_binding(void) {
344 return _glGetInteger(GL_ELEMENT_ARRAY_BUFFER_BINDING);
348 _glDrawArrays_count(GLint first, GLsizei count)
353 return first + count;
356 #define _glDrawArraysEXT_count _glDrawArrays_count
358 /* Forward declaration for definition in gltrace.py */
360 _shadow_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
364 _glDrawElementsBaseVertex_count(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
372 GLint element_array_buffer = _element_array_buffer_binding();
373 if (element_array_buffer) {
374 // Read indices from index buffer object
375 GLintptr offset = (GLintptr)indices;
376 GLsizeiptr size = count*_gl_type_size(type);
377 GLvoid *temp = malloc(size);
381 memset(temp, 0, size);
382 _shadow_glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
392 if (type == GL_UNSIGNED_BYTE) {
393 const GLubyte *p = (const GLubyte *)indices;
394 for (i = 0; i < count; ++i) {
395 if (p[i] > maxindex) {
399 } else if (type == GL_UNSIGNED_SHORT) {
400 const GLushort *p = (const GLushort *)indices;
401 for (i = 0; i < count; ++i) {
402 if (p[i] > maxindex) {
406 } else if (type == GL_UNSIGNED_INT) {
407 const GLuint *p = (const GLuint *)indices;
408 for (i = 0; i < count; ++i) {
409 if (p[i] > maxindex) {
414 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
417 if (element_array_buffer) {
421 maxindex += basevertex;
426 #define _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
428 #define _glDrawElements_count(count, type, indices) _glDrawElementsBaseVertex_count(count, type, indices, 0);
429 #define _glDrawRangeElements_count(start, end, count, type, indices) _glDrawElements_count(count, type, indices)
430 #define _glDrawRangeElementsEXT_count _glDrawRangeElements_count
432 /* FIXME take in consideration instancing */
433 #define _glDrawArraysInstanced_count(first, count, primcount) _glDrawArrays_count(first, count)
434 #define _glDrawElementsInstanced_count(count, type, indices, primcount) _glDrawElements_count(count, type, indices)
435 #define _glDrawElementsInstancedBaseVertex_count(count, type, indices, primcount, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
436 #define _glDrawRangeElementsInstanced_count(start, end, count, type, indices, primcount) _glDrawRangeElements_count(start, end, count, type, indices)
437 #define _glDrawRangeElementsInstancedBaseVertex_count(start, end, count, type, indices, primcount, basevertex) _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex)
439 #define _glDrawArraysInstancedBaseInstance_count(first, count, primcount, baseinstance) _glDrawArrays_count(first, count)
440 #define _glDrawElementsInstancedBaseInstance_count(count, type, indices, primcount, baseinstance) _glDrawElements_count(count, type, indices)
441 #define _glDrawElementsInstancedBaseVertexBaseInstance_count(count, type, indices, primcount, basevertex, baseinstance) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
443 #define _glDrawArraysInstancedARB_count _glDrawArraysInstanced_count
444 #define _glDrawElementsInstancedARB_count _glDrawElementsInstanced_count
445 #define _glDrawArraysInstancedEXT_count _glDrawArraysInstanced_count
446 #define _glDrawElementsInstancedEXT_count _glDrawElementsInstanced_count
453 } DrawArraysIndirectCommand;
456 _glMultiDrawArraysIndirect_count(const GLvoid *indirect, GLsizei drawcount, GLsizei stride) {
457 const DrawArraysIndirectCommand *cmd;
460 if (drawcount <= 0) {
465 stride = sizeof *cmd;
468 GLint draw_indirect_buffer = _glGetInteger(GL_DRAW_INDIRECT_BUFFER_BINDING);
469 if (draw_indirect_buffer) {
470 // Read commands from indirect buffer object
471 GLintptr offset = (GLintptr)indirect;
472 GLsizeiptr size = sizeof *cmd + (drawcount - 1) * stride;
473 GLvoid *temp = malloc(size);
477 memset(temp, 0, size);
478 _glGetBufferSubData(GL_DRAW_INDIRECT_BUFFER, offset, size, temp);
487 for (GLsizei i = 0; i < drawcount; ++i) {
488 cmd = (const DrawArraysIndirectCommand *)((const GLbyte *)indirect + i * stride);
490 GLuint count_i = _glDrawArraysInstancedBaseInstance_count(
497 count = std::max(count, count_i);
500 if (draw_indirect_buffer) {
508 _glDrawArraysIndirect_count(const GLvoid *indirect) {
509 return _glMultiDrawArraysIndirect_count(indirect, 1, 0);
518 } DrawElementsIndirectCommand;
521 _glMultiDrawElementsIndirect_count(GLenum type, const GLvoid *indirect, GLsizei drawcount, GLsizei stride) {
522 const DrawElementsIndirectCommand *cmd;
525 if (drawcount <= 0) {
530 stride = sizeof *cmd;
533 GLint draw_indirect_buffer = _glGetInteger(GL_DRAW_INDIRECT_BUFFER_BINDING);
534 if (draw_indirect_buffer) {
535 // Read commands from indirect buffer object
536 GLintptr offset = (GLintptr)indirect;
537 GLsizeiptr size = sizeof *cmd + (drawcount - 1) * stride;
538 GLvoid *temp = malloc(size);
542 memset(temp, 0, size);
543 _glGetBufferSubData(GL_DRAW_INDIRECT_BUFFER, offset, size, temp);
551 cmd = (const DrawElementsIndirectCommand *)indirect;
554 for (GLsizei i = 0; i < drawcount; ++i) {
555 cmd = (const DrawElementsIndirectCommand *)((const GLbyte *)indirect + i * stride);
557 GLuint count_i = _glDrawElementsInstancedBaseVertexBaseInstance_count(
560 (GLvoid *)(uintptr_t)(cmd->firstIndex * _gl_type_size(type)),
566 count = std::max(count, count_i);
569 if (draw_indirect_buffer) {
577 _glDrawElementsIndirect_count(GLenum type, const GLvoid *indirect) {
578 return _glMultiDrawElementsIndirect_count(type, indirect, 1, 0);
581 #define _glMultiDrawArraysIndirectAMD_count _glMultiDrawArraysIndirect_count
582 #define _glMultiDrawElementsIndirectAMD_count _glMultiDrawElementsIndirect_count
585 _glMultiDrawArrays_count(const GLint *first, const GLsizei *count, GLsizei drawcount) {
587 for (GLsizei draw = 0; draw < drawcount; ++draw) {
588 GLuint _count_draw = _glDrawArrays_count(first[draw], count[draw]);
589 _count = std::max(_count, _count_draw);
595 _glMultiDrawElements_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) {
597 for (GLsizei draw = 0; draw < drawcount; ++draw) {
598 GLuint _count_draw = _glDrawElements_count(count[draw], type, indices[draw]);
599 _count = std::max(_count, _count_draw);
605 _glMultiDrawElementsBaseVertex_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint * basevertex) {
607 for (GLsizei draw = 0; draw < drawcount; ++draw) {
608 GLuint _count_draw = _glDrawElementsBaseVertex_count(count[draw], type, indices[draw], basevertex[draw]);
609 _count = std::max(_count, _count_draw);
614 #define _glMultiDrawArraysEXT_count _glMultiDrawArrays_count
615 #define _glMultiDrawElementsEXT_count _glMultiDrawElements_count
617 #define _glMultiModeDrawArraysIBM_count(first, count, drawcount, modestride) _glMultiDrawArrays_count(first, count, drawcount)
618 #define _glMultiModeDrawElementsIBM_count(count, type, indices, drawcount, modestride) _glMultiDrawElements_count(count, type, (const GLvoid **)indices, drawcount)
622 _glCallLists_size(GLsizei n, GLenum type)
624 return n*_gl_type_size(type);
628 _glMap1d_size(GLenum target, GLint stride, GLint order)
637 case GL_MAP1_TEXTURE_COORD_1:
640 case GL_MAP1_TEXTURE_COORD_2:
644 case GL_MAP1_TEXTURE_COORD_3:
645 case GL_MAP1_VERTEX_3:
648 case GL_MAP1_COLOR_4:
649 case GL_MAP1_TEXTURE_COORD_4:
650 case GL_MAP1_VERTEX_4:
654 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
658 if (stride < channels) {
662 return channels + stride * (order - 1);
665 #define _glMap1f_size _glMap1d_size
668 _glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
670 if (uorder < 1 || vorder < 1) {
677 case GL_MAP2_TEXTURE_COORD_1:
680 case GL_MAP2_TEXTURE_COORD_2:
684 case GL_MAP2_TEXTURE_COORD_3:
685 case GL_MAP2_VERTEX_3:
688 case GL_MAP2_COLOR_4:
689 case GL_MAP2_TEXTURE_COORD_4:
690 case GL_MAP2_VERTEX_4:
694 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
698 if (ustride < channels || vstride < channels) {
703 ustride * (uorder - 1) +
704 vstride * (vorder - 1);
707 #define _glMap2f_size _glMap2d_size
709 static inline unsigned
710 _gl_format_channels(GLenum format) {
719 case GL_DEPTH_COMPONENT:
720 case GL_STENCIL_INDEX:
722 case GL_DEPTH_STENCIL:
723 case GL_LUMINANCE_ALPHA:
736 case GL_DSDT_MAG_VIB_NV:
741 os::log("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
749 return (x & (x - 1)) == 0;
752 template<class X, class Y>
755 return (x + (y - 1)) & ~(y - 1);
759 _gl_format_size(GLenum format, GLenum type,
760 unsigned & bits_per_element, unsigned & bits_per_pixel)
762 unsigned num_channels = _gl_format_channels(format);
766 bits_per_pixel = bits_per_element = 1;
769 case GL_UNSIGNED_BYTE:
770 bits_per_element = 8;
771 bits_per_pixel = bits_per_element * num_channels;
774 case GL_UNSIGNED_SHORT:
776 bits_per_element = 16;
777 bits_per_pixel = bits_per_element * num_channels;
780 case GL_UNSIGNED_INT:
782 bits_per_element = 32;
783 bits_per_pixel = bits_per_element * num_channels;
785 case GL_UNSIGNED_BYTE_3_3_2:
786 case GL_UNSIGNED_BYTE_2_3_3_REV:
787 bits_per_pixel = bits_per_element = 8;
789 case GL_UNSIGNED_SHORT_4_4_4_4:
790 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
791 case GL_UNSIGNED_SHORT_5_5_5_1:
792 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
793 case GL_UNSIGNED_SHORT_5_6_5:
794 case GL_UNSIGNED_SHORT_5_6_5_REV:
795 case GL_UNSIGNED_SHORT_8_8_MESA:
796 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
797 bits_per_pixel = bits_per_element = 16;
799 case GL_UNSIGNED_INT_8_8_8_8:
800 case GL_UNSIGNED_INT_8_8_8_8_REV:
801 case GL_UNSIGNED_INT_10_10_10_2:
802 case GL_UNSIGNED_INT_2_10_10_10_REV:
803 case GL_UNSIGNED_INT_24_8:
804 case GL_UNSIGNED_INT_10F_11F_11F_REV:
805 case GL_UNSIGNED_INT_5_9_9_9_REV:
806 case GL_UNSIGNED_INT_S8_S8_8_8_NV:
807 case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
808 bits_per_pixel = bits_per_element = 32;
810 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
811 bits_per_pixel = bits_per_element = 64;
814 os::log("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
815 bits_per_pixel = bits_per_element = 0;
821 _glClearBufferData_size(GLenum format, GLenum type) {
822 unsigned bits_per_element;
823 unsigned bits_per_pixel;
824 _gl_format_size(format, type, bits_per_element, bits_per_pixel);
825 return (bits_per_pixel + 7)/8;
829 _gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLboolean has_unpack_subimage) {
831 unsigned bits_per_element;
832 unsigned bits_per_pixel;
833 _gl_format_size(format, type, bits_per_element, bits_per_pixel);
836 GLint row_length = 0;
837 GLint image_height = 0;
839 GLint skip_pixels = 0;
840 GLint skip_images = 0;
842 _glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
843 if (has_unpack_subimage) {
844 _glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
845 _glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
846 _glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
847 _glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
848 _glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
851 if (row_length <= 0) {
855 size_t row_stride = (row_length*bits_per_pixel + 7)/8;
857 if ((bits_per_element == 1*8 ||
858 bits_per_element == 2*8 ||
859 bits_per_element == 4*8 ||
860 bits_per_element == 8*8) &&
861 (GLint)bits_per_element < alignment*8) {
862 row_stride = _align(row_stride, alignment);
865 if (image_height <= 0) {
866 image_height = height;
869 /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
870 * not be considered for pixel rectangles. */
872 size_t image_stride = image_height*row_stride;
874 size_t size = depth*image_stride;
876 size += (skip_pixels*bits_per_pixel + 7)/8;
877 size += skip_rows*row_stride;
878 size += skip_images*image_stride;
883 // note that can_unpack_subimage() is generated by gltrace.py
884 #define _glTexImage3D_size(format, type, width, height, depth) _gl_image_size(format, type, width, height, depth, can_unpack_subimage())
885 #define _glTexImage2D_size(format, type, width, height) _gl_image_size(format, type, width, height, 1, can_unpack_subimage())
886 #define _glTexImage1D_size(format, type, width) _gl_image_size(format, type, width, 1, 1, can_unpack_subimage())
888 #define _glTexSubImage3D_size(format, type, width, height, depth) _glTexImage3D_size(format, type, width, height, depth)
889 #define _glTexSubImage2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
890 #define _glTexSubImage1D_size(format, type, width) _glTexImage1D_size(format, type, width)
892 #define _glTexImage3DEXT_size _glTexImage3D_size
893 #define _glTexImage2DEXT_size _glTexImage2D_size
894 #define _glTexImage1DEXT_size _glTexImage1D_size
895 #define _glTexSubImage3DEXT_size _glTexSubImage3D_size
896 #define _glTexSubImage2DEXT_size _glTexSubImage2D_size
897 #define _glTexSubImage1DEXT_size _glTexSubImage1D_size
899 #define _glTextureImage3DEXT_size _glTexImage3D_size
900 #define _glTextureImage2DEXT_size _glTexImage2D_size
901 #define _glTextureImage1DEXT_size _glTexImage1D_size
902 #define _glTextureSubImage3DEXT_size _glTexSubImage3D_size
903 #define _glTextureSubImage2DEXT_size _glTexSubImage2D_size
904 #define _glTextureSubImage1DEXT_size _glTexSubImage1D_size
906 #define _glMultiTexImage3DEXT_size _glTexImage3D_size
907 #define _glMultiTexImage2DEXT_size _glTexImage2D_size
908 #define _glMultiTexImage1DEXT_size _glTexImage1D_size
909 #define _glMultiTexSubImage3DEXT_size _glTexSubImage3D_size
910 #define _glMultiTexSubImage2DEXT_size _glTexSubImage2D_size
911 #define _glMultiTexSubImage1DEXT_size _glTexSubImage1D_size
913 #define _glDrawPixels_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
914 #define _glConvolutionFilter1D_size(format, type, width) _glTexImage1D_size(format, type, width)
915 #define _glConvolutionFilter2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
916 #define _glColorTable_size(format, type, width) _glTexImage1D_size(format, type, width)
917 #define _glColorSubTable_size(format, type, count) _glColorTable_size(format, type, count)
919 #define _glBitmap_size(width, height) _glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
920 #define _glPolygonStipple_size() _glBitmap_size(32, 32)
923 _glClearBuffer_size(GLenum buffer)
931 case GL_FRONT_AND_BACK:
937 os::log("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
944 * Helper function for determining the string lengths for glShaderSource and
945 * glShaderSourceARB, which is a tad too complex to inline in the specs.
949 _glShaderSource_length(const Char * const * string, const GLint *length, GLsizei index)
951 if (length != NULL && length[index] >= 0) {
952 return (size_t)length[index];
954 return strlen(string[index]);
959 * Helper function for determining the string lengths for glGetDebugMessageLog*.
963 _glGetDebugMessageLog_length(const Char * string, const GLsizei *lengths, GLuint count)
968 for (index = 0; index < count; ++index) {
969 size += lengths[index];
972 for (index = 0; index < count; ++index) {
973 size += strlen(&string[size]) + 1;
977 // Remove the last null terminator
984 * attribute list, terminated by the given terminator.
988 _AttribList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
995 } while (*pAttribList++ != terminator);
1003 * (key, value) attribute list, terminated by the given terminator.
1006 static inline size_t
1007 _AttribPairList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
1012 while (pAttribList[size] != terminator) {
1015 // terminator also counts
1023 #endif /* _GL_SIZE_HPP_ */