1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2010 VMware, Inc.
5 * Copyright 2004 IBM Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sub license,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
23 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 **************************************************************************/
31 * Auxiliary functions to compute the size of array/blob arguments, depending.
43 #include "glimports.hpp"
47 _gl_type_size(GLenum type)
52 case GL_UNSIGNED_BYTE:
55 case GL_UNSIGNED_SHORT:
70 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
76 _gl_uniform_size(GLenum type, GLenum &elemType, GLint &numCols, GLint &numRows) {
100 elemType = GL_DOUBLE;
104 elemType = GL_DOUBLE;
108 elemType = GL_DOUBLE;
126 case GL_UNSIGNED_INT:
127 elemType = GL_UNSIGNED_INT;
129 case GL_UNSIGNED_INT_VEC2:
130 elemType = GL_UNSIGNED_INT;
133 case GL_UNSIGNED_INT_VEC3:
134 elemType = GL_UNSIGNED_INT;
137 case GL_UNSIGNED_INT_VEC4:
138 elemType = GL_UNSIGNED_INT;
171 case GL_FLOAT_MAT2x3:
176 case GL_FLOAT_MAT2x4:
181 case GL_FLOAT_MAT3x2:
186 case GL_FLOAT_MAT3x4:
191 case GL_FLOAT_MAT4x2:
196 case GL_FLOAT_MAT4x3:
202 elemType = GL_DOUBLE;
207 elemType = GL_DOUBLE;
212 elemType = GL_DOUBLE;
216 case GL_DOUBLE_MAT2x3:
217 elemType = GL_DOUBLE;
221 case GL_DOUBLE_MAT2x4:
222 elemType = GL_DOUBLE;
226 case GL_DOUBLE_MAT3x2:
227 elemType = GL_DOUBLE;
231 case GL_DOUBLE_MAT3x4:
232 elemType = GL_DOUBLE;
236 case GL_DOUBLE_MAT4x2:
237 elemType = GL_DOUBLE;
241 case GL_DOUBLE_MAT4x3:
242 elemType = GL_DOUBLE;
249 case GL_SAMPLER_CUBE:
250 case GL_SAMPLER_1D_SHADOW:
251 case GL_SAMPLER_2D_SHADOW:
252 case GL_SAMPLER_1D_ARRAY:
253 case GL_SAMPLER_2D_ARRAY:
254 case GL_SAMPLER_CUBE_MAP_ARRAY:
255 case GL_SAMPLER_1D_ARRAY_SHADOW:
256 case GL_SAMPLER_2D_ARRAY_SHADOW:
257 case GL_SAMPLER_2D_MULTISAMPLE:
258 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
259 case GL_SAMPLER_CUBE_SHADOW:
260 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
261 case GL_SAMPLER_BUFFER:
262 case GL_SAMPLER_2D_RECT:
263 case GL_SAMPLER_2D_RECT_SHADOW:
264 case GL_INT_SAMPLER_1D:
265 case GL_INT_SAMPLER_2D:
266 case GL_INT_SAMPLER_3D:
267 case GL_INT_SAMPLER_CUBE:
268 case GL_INT_SAMPLER_1D_ARRAY:
269 case GL_INT_SAMPLER_2D_ARRAY:
270 case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
271 case GL_INT_SAMPLER_2D_MULTISAMPLE:
272 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
273 case GL_INT_SAMPLER_BUFFER:
274 case GL_INT_SAMPLER_2D_RECT:
275 case GL_UNSIGNED_INT_SAMPLER_1D:
276 case GL_UNSIGNED_INT_SAMPLER_2D:
277 case GL_UNSIGNED_INT_SAMPLER_3D:
278 case GL_UNSIGNED_INT_SAMPLER_CUBE:
279 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
280 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
281 case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
282 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
283 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
284 case GL_UNSIGNED_INT_SAMPLER_BUFFER:
285 case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
289 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
298 _glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei count)
304 size_t elementSize = size*_gl_type_size(type);
306 stride = (GLsizei)elementSize;
309 return stride*(count - 1) + elementSize;
312 #define _glVertexPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
313 #define _glNormalPointer_size(type, stride, count) _glArrayPointer_size(3, type, stride, count)
314 #define _glColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
315 #define _glIndexPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
316 #define _glTexCoordPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
317 #define _glEdgeFlagPointer_size(stride, count) _glArrayPointer_size(1, GL_BOOL, stride, count)
318 #define _glFogCoordPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
319 #define _glSecondaryColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
320 #define _glVertexAttribPointer_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
321 #define _glVertexAttribPointerARB_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
322 #define _glVertexAttribPointerNV_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
325 _glDrawArrays_count(GLint first, GLsizei count)
330 return first + count;
333 #define _glDrawArraysEXT_count _glDrawArrays_count
336 _glDrawElementsBaseVertex_count(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
339 GLint element_array_buffer = 0;
345 _glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &element_array_buffer);
346 if (element_array_buffer) {
347 // Read indices from index buffer object
348 GLintptr offset = (GLintptr)indices;
349 GLsizeiptr size = count*_gl_type_size(type);
350 GLvoid *temp = malloc(size);
354 memset(temp, 0, size);
355 _glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
365 if (type == GL_UNSIGNED_BYTE) {
366 const GLubyte *p = (const GLubyte *)indices;
367 for (i = 0; i < count; ++i) {
368 if (p[i] > maxindex) {
372 } else if (type == GL_UNSIGNED_SHORT) {
373 const GLushort *p = (const GLushort *)indices;
374 for (i = 0; i < count; ++i) {
375 if (p[i] > maxindex) {
379 } else if (type == GL_UNSIGNED_INT) {
380 const GLuint *p = (const GLuint *)indices;
381 for (i = 0; i < count; ++i) {
382 if (p[i] > maxindex) {
387 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
390 if (element_array_buffer) {
394 maxindex += basevertex;
399 #define _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
401 #define _glDrawElements_count(count, type, indices) _glDrawElementsBaseVertex_count(count, type, indices, 0);
402 #define _glDrawRangeElements_count(start, end, count, type, indices) _glDrawElements_count(count, type, indices)
403 #define _glDrawRangeElementsEXT_count _glDrawRangeElements_count
405 /* FIXME take in consideration instancing */
406 #define _glDrawArraysInstanced_count(first, count, primcount) _glDrawArrays_count(first, count)
407 #define _glDrawElementsInstanced_count(count, type, indices, primcount) _glDrawElements_count(count, type, indices)
408 #define _glDrawElementsInstancedBaseVertex_count(count, type, indices, primcount, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
409 #define _glDrawRangeElementsInstanced_count(start, end, count, type, indices, primcount) _glDrawRangeElements_count(start, end, count, type, indices)
410 #define _glDrawRangeElementsInstancedBaseVertex_count(start, end, count, type, indices, primcount, basevertex) _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex)
412 #define _glDrawArraysInstancedBaseInstance_count(first, count, primcount, baseinstance) _glDrawArrays_count(first, count)
413 #define _glDrawElementsInstancedBaseInstance_count(count, type, indices, primcount, baseinstance) _glDrawElements_count(count, type, indices)
414 #define _glDrawElementsInstancedBaseVertexBaseInstance_count(count, type, indices, primcount, basevertex, baseinstance) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
416 #define _glDrawArraysInstancedARB_count _glDrawArraysInstanced_count
417 #define _glDrawElementsInstancedARB_count _glDrawElementsInstanced_count
418 #define _glDrawArraysInstancedEXT_count _glDrawArraysInstanced_count
419 #define _glDrawElementsInstancedEXT_count _glDrawElementsInstanced_count
422 _glDrawArraysIndirect_count(const GLvoid *indirect) {
423 os::log("apitrace: warning: %s: unsupported\n", __FUNCTION__);
428 _glDrawElementsIndirect_count(GLenum type, const GLvoid *indirect) {
429 os::log("apitrace: warning: %s: unsupported\n", __FUNCTION__);
434 _glMultiDrawArrays_count(const GLint *first, const GLsizei *count, GLsizei drawcount) {
436 for (GLsizei draw = 0; draw < drawcount; ++draw) {
437 GLuint _count_draw = _glDrawArrays_count(first[draw], count[draw]);
438 _count = std::max(_count, _count_draw);
444 _glMultiDrawElements_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) {
446 for (GLsizei draw = 0; draw < drawcount; ++draw) {
447 GLuint _count_draw = _glDrawElements_count(count[draw], type, indices[draw]);
448 _count = std::max(_count, _count_draw);
454 _glMultiDrawElementsBaseVertex_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint * basevertex) {
456 for (GLsizei draw = 0; draw < drawcount; ++draw) {
457 GLuint _count_draw = _glDrawElementsBaseVertex_count(count[draw], type, indices[draw], basevertex[draw]);
458 _count = std::max(_count, _count_draw);
463 #define _glMultiDrawArraysEXT_count _glMultiDrawArrays_count
464 #define _glMultiDrawElementsEXT_count _glMultiDrawElements_count
466 #define _glMultiModeDrawArraysIBM_count(first, count, drawcount, modestride) _glMultiDrawArrays_count(first, count, drawcount)
467 #define _glMultiModeDrawElementsIBM_count(count, type, indices, drawcount, modestride) _glMultiDrawElements_count(count, type, (const GLvoid **)indices, drawcount)
471 _glCallLists_size(GLsizei n, GLenum type)
473 return n*_gl_type_size(type);
477 _glMap1d_size(GLenum target, GLint stride, GLint order)
486 case GL_MAP1_TEXTURE_COORD_1:
489 case GL_MAP1_TEXTURE_COORD_2:
493 case GL_MAP1_TEXTURE_COORD_3:
494 case GL_MAP1_VERTEX_3:
497 case GL_MAP1_COLOR_4:
498 case GL_MAP1_TEXTURE_COORD_4:
499 case GL_MAP1_VERTEX_4:
503 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
507 if (stride < channels) {
511 return channels + stride * (order - 1);
514 #define _glMap1f_size _glMap1d_size
517 _glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
519 if (uorder < 1 || vorder < 1) {
526 case GL_MAP2_TEXTURE_COORD_1:
529 case GL_MAP2_TEXTURE_COORD_2:
533 case GL_MAP2_TEXTURE_COORD_3:
534 case GL_MAP2_VERTEX_3:
537 case GL_MAP2_COLOR_4:
538 case GL_MAP2_TEXTURE_COORD_4:
539 case GL_MAP2_VERTEX_4:
543 os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
547 if (ustride < channels || vstride < channels) {
552 ustride * (uorder - 1) +
553 vstride * (vorder - 1);
556 #define _glMap2f_size _glMap2d_size
558 static inline unsigned
559 _gl_format_channels(GLenum format) {
568 case GL_DEPTH_COMPONENT:
569 case GL_STENCIL_INDEX:
571 case GL_DEPTH_STENCIL:
572 case GL_LUMINANCE_ALPHA:
585 case GL_DSDT_MAG_VIB_NV:
590 os::log("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
598 return (x & (x - 1)) == 0;
601 template<class X, class Y>
604 return (x + (y - 1)) & ~(y - 1);
608 _gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLboolean has_unpack_subimage) {
609 unsigned num_channels = _gl_format_channels(format);
611 unsigned bits_per_pixel;
617 case GL_UNSIGNED_BYTE:
618 bits_per_pixel = 8 * num_channels;
621 case GL_UNSIGNED_SHORT:
623 bits_per_pixel = 16 * num_channels;
626 case GL_UNSIGNED_INT:
628 bits_per_pixel = 32 * num_channels;
630 case GL_UNSIGNED_BYTE_3_3_2:
631 case GL_UNSIGNED_BYTE_2_3_3_REV:
634 case GL_UNSIGNED_SHORT_4_4_4_4:
635 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
636 case GL_UNSIGNED_SHORT_5_5_5_1:
637 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
638 case GL_UNSIGNED_SHORT_5_6_5:
639 case GL_UNSIGNED_SHORT_5_6_5_REV:
640 case GL_UNSIGNED_SHORT_8_8_MESA:
641 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
644 case GL_UNSIGNED_INT_8_8_8_8:
645 case GL_UNSIGNED_INT_8_8_8_8_REV:
646 case GL_UNSIGNED_INT_10_10_10_2:
647 case GL_UNSIGNED_INT_2_10_10_10_REV:
648 case GL_UNSIGNED_INT_24_8:
649 case GL_UNSIGNED_INT_10F_11F_11F_REV:
650 case GL_UNSIGNED_INT_5_9_9_9_REV:
651 case GL_UNSIGNED_INT_S8_S8_8_8_NV:
652 case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
655 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
659 os::log("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
665 GLint row_length = 0;
666 GLint image_height = 0;
668 GLint skip_pixels = 0;
669 GLint skip_images = 0;
671 _glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
672 if (has_unpack_subimage) {
673 _glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
674 _glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
675 _glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
676 _glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
677 _glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
680 if (row_length <= 0) {
684 size_t row_stride = (row_length*bits_per_pixel + 7)/8;
686 if ((GLint)bits_per_pixel < alignment*8 &&
687 (bits_per_pixel & 7) == 0 &&
688 _is_pot(bits_per_pixel)) {
689 row_stride = _align(row_stride, alignment);
692 if (image_height <= 0) {
693 image_height = height;
696 /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
697 * not be considered for pixel rectangles. */
699 size_t image_stride = image_height*row_stride;
701 size_t size = depth*image_stride;
703 size += (skip_pixels*bits_per_pixel + 7)/8;
704 size += skip_rows*row_stride;
705 size += skip_images*image_stride;
710 // note that can_unpack_subimage() is generated by gltrace.py
711 #define _glTexImage3D_size(format, type, width, height, depth) _gl_image_size(format, type, width, height, depth, can_unpack_subimage())
712 #define _glTexImage2D_size(format, type, width, height) _gl_image_size(format, type, width, height, 1, can_unpack_subimage())
713 #define _glTexImage1D_size(format, type, width) _gl_image_size(format, type, width, 1, 1, can_unpack_subimage())
715 #define _glTexSubImage3D_size(format, type, width, height, depth) _glTexImage3D_size(format, type, width, height, depth)
716 #define _glTexSubImage2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
717 #define _glTexSubImage1D_size(format, type, width) _glTexImage1D_size(format, type, width)
719 #define _glTexImage3DEXT_size _glTexImage3D_size
720 #define _glTexImage2DEXT_size _glTexImage2D_size
721 #define _glTexImage1DEXT_size _glTexImage1D_size
722 #define _glTexSubImage3DEXT_size _glTexSubImage3D_size
723 #define _glTexSubImage2DEXT_size _glTexSubImage2D_size
724 #define _glTexSubImage1DEXT_size _glTexSubImage1D_size
726 #define _glTextureImage3DEXT_size _glTexImage3D_size
727 #define _glTextureImage2DEXT_size _glTexImage2D_size
728 #define _glTextureImage1DEXT_size _glTexImage1D_size
729 #define _glTextureSubImage3DEXT_size _glTexSubImage3D_size
730 #define _glTextureSubImage2DEXT_size _glTexSubImage2D_size
731 #define _glTextureSubImage1DEXT_size _glTexSubImage1D_size
733 #define _glMultiTexImage3DEXT_size _glTexImage3D_size
734 #define _glMultiTexImage2DEXT_size _glTexImage2D_size
735 #define _glMultiTexImage1DEXT_size _glTexImage1D_size
736 #define _glMultiTexSubImage3DEXT_size _glTexSubImage3D_size
737 #define _glMultiTexSubImage2DEXT_size _glTexSubImage2D_size
738 #define _glMultiTexSubImage1DEXT_size _glTexSubImage1D_size
740 #define _glDrawPixels_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
741 #define _glConvolutionFilter1D_size(format, type, width) _glTexImage1D_size(format, type, width)
742 #define _glConvolutionFilter2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
743 #define _glColorTable_size(format, type, width) _glTexImage1D_size(format, type, width)
744 #define _glColorSubTable_size(format, type, count) _glColorTable_size(format, type, count)
746 #define _glBitmap_size(width, height) _glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
747 #define _glPolygonStipple_size() _glBitmap_size(32, 32)
750 _glClearBuffer_size(GLenum buffer)
758 case GL_FRONT_AND_BACK:
764 os::log("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
770 * attribute list, terminated by the given terminator.
774 _AttribList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
781 } while (*pAttribList++ != terminator);
789 * (key, value) attribute list, terminated by the given terminator.
793 _AttribPairList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
798 while (pAttribList[size] != terminator) {
801 // terminator also counts
809 #endif /* _GL_SIZE_HPP_ */