5 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
7 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
14 #define DECK_MAX_CARDS 104
17 card_t cards[DECK_MAX_CARDS];
21 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
23 typedef struct card_group {
24 card_t cards[CARD_GROUP_MAX_CARDS];
28 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
30 typedef struct board {
31 card_group_t groups[BOARD_MAX_CARD_GROUPS];
35 typedef struct player {
39 #define GAME_MAX_PLAYERS 4
42 player_t players[GAME_MAX_PLAYERS];
48 static void card_print(card_t card)
50 printf("%6s %2d\n", colors[card.color], card.number + 1);
53 static void card_group_init(card_group_t *card_group)
55 card_group->num_cards = 0;
58 static void board_init(board_t *board)
61 board->num_groups = 0;
63 for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
65 card_group_init(&board->groups[i]);
69 static void player_init(player_t *player)
71 card_group_init(&player->hand);
75 static int card_group_is_run(card_group_t *card_group)
78 int lowest = 14, highest = 0;
79 if (card_group->num_cards > 13 || card_group->num_cards < 3)
83 for (i = 0; i < card_group->num_cards - 1; ++i)
85 if (card_group->cards[i].color != card_group->cards[i + 1].color)
89 if (card_group->cards[i].number > highest)
91 highest = card_group->cards[i].number;
93 if (card_group->cards[i].number < lowest)
95 lowest = card_group->cards[i].number;
98 if (highest - lowest != card_group->num_cards - 1)
107 static int card_group_is_set(card_group_t *card_group)
110 color_t seen_color[card_group->num_cards];
112 if (card_group->num_cards > 4 || card_group->num_cards < 3)
116 for (i = 0; i < card_group->num_cards - 1; ++i)
118 if (card_group->cards[i].number != card_group->cards[i + 1].number)
123 seen_color[i] = card_group->cards[i].color;
124 for (i = 0; i < card_group->num_cards; ++i)
126 seen_color[card_group->cards[i].color]++;
127 if (seen_color[card_group->cards[i].color] > 1)
136 static void deck_deal(game_t *game, deck_t *deck)
142 printf ("How many players(1-4) should I deal in? ");
143 game->num_players = getchar();
144 if (game->num_players == EOF)
146 printf ("\nGoodbye.\n");
150 game->num_players -= '0';
152 for (i = 0; i < game->num_players; ++i)
154 for (j = 0; j < 14; ++j)
156 rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
157 temp = deck->cards[rand_card];
158 deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
159 game->players[i].hand.cards[j] = temp;
160 deck->num_cards -= 1;
161 game->players[i].hand.num_cards += 1;
164 printf ("Game dealt for %d player(s)\n", game->num_players);
167 static void deck_init(deck_t *deck)
171 for (h = 0; h <= 1; ++h)
173 for (i = 0; i <= 3; ++i)
175 for (j = 0; j <= 12; ++j)
177 deck->cards[j + (i * 13) + (h * 52)].color = i;
178 deck->cards[j + (i * 13) + (h * 52)].number = j;
179 deck->num_cards += 1;
180 printf ("There are %d tiles in the deck\n", deck->num_cards);
186 static void deck_shuffle(deck_t *deck)
191 for (last = deck->num_cards; last > 0; --last)
193 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
194 temp = deck->cards[rand_card];
195 deck->cards[rand_card] = deck->cards[last - 1];
196 deck->cards[last - 1] = temp;
200 static void deck_print(deck_t *deck)
203 for (h = 0; h <= 1; ++h)
205 for (i = 0; i <= 3; ++i)
207 for (j = 0; j <= 12; ++j)
209 card_print(deck->cards[j + (i * 13) + (h * 52)]);
213 printf ("There are %d tiles in the deck\n" , deck->num_cards);
216 static void hand_print(game_t *game)
219 for (i = 0; i < game->players[0].hand.num_cards; ++i)
221 card_print(game->players[0].hand.cards[i]);
225 static void game_init(game_t *game)
228 game->num_players = 0;
230 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
232 player_init(&game->players[i]);
233 game->num_players += 1;
236 board_init(&game->board);
237 deck_init(&game->deck);
238 deck_shuffle(&game->deck);
248 deck_print(&game.deck);
249 deck_deal(&game, &game.deck);
251 deck_print(&game.deck);