5 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
7 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
14 #define DECK_MAX_CARDS 104
17 card_t cards[DECK_MAX_CARDS];
21 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
23 typedef struct card_group {
24 card_t cards[CARD_GROUP_MAX_CARDS];
28 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
30 typedef struct board {
31 card_group_t groups[BOARD_MAX_CARD_GROUPS];
35 typedef struct player {
39 #define GAME_MAX_PLAYERS 4
42 player_t players[GAME_MAX_PLAYERS];
48 static void card_print(card_t card)
50 printf("%6s %2d\n", colors[card.color], card.number + 1);
53 static void card_group_init(card_group_t *card_group)
55 card_group->num_cards = 0;
58 static void board_init(board_t *board)
61 board->num_groups = 0;
63 for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
65 card_group_init(&board->groups[i]);
69 static void player_init(player_t *player)
71 card_group_init(&player->hand);
74 static int card_group_is_run(card_group_t *card_group)
77 int lowest = 14, highest = 0;
78 if (card_group->num_cards > 13 || card_group->num_cards < 3)
82 for (i = 0; i < card_group->num_cards - 1; ++i)
84 if (card_group->cards[i].color != card_group->cards[i + 1].color)
88 if (card_group->cards[i].number > highest)
90 highest = card_group->cards[i].number;
92 if (card_group->cards[i].number < lowest)
94 lowest = card_group->cards[i].number;
97 if (highest - lowest = card_group->num_cards - 1)
104 static int card_group_is_set(card_group_t *card_group)
107 color_t seen_color[card_group->num_cards];
109 if (card_group->num_cards > 4 || card_group->num_cards < 3)
113 for (i = 0; i < card_group->num_cards - 1; ++i)
115 if (card_group->cards[i].number != card_group->cards[i + 1].number)
120 seen_color[i] = card_group->cards[i].color;
121 for (i = 0; i < card_group->num_cards; ++i)
123 seen_color[card_group->cards[i].color]++;
124 if (seen_color[card_group->cards[i].color] > 1)
133 static void deck_deal(deck_t *deck, game_t *game)
138 for (i = 0; i < PLAYERS; ++i)
140 for (j = 0; j < 13; ++j)
142 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
143 temp = deck->cards[rand_card];
144 deck->cards[rand_card] = deck->cards[last];
145 game->players[i]->hand->cards[j] = temp;
151 static void deck_init(deck_t *deck)
155 for (h = 0; h <= 1; ++h)
157 for (i = 0; i <= 3; ++i)
159 for (j = 0; j <= 12; ++j)
161 deck->cards[j + (i * 13) + (h * 52)].color = i;
162 deck->cards[j + (i * 13) + (h * 52)].number = j;
163 deck->num_cards += 1;
164 printf ("There are %d tiles in the deck\n", deck->num_cards);
170 static void deck_shuffle(deck_t *deck)
175 for (last = deck->num_cards; last > 0; --last)
177 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
178 temp = deck->cards[rand_card];
179 deck->cards[rand_card] = deck->cards[last];
180 deck->cards[last] = temp;
184 static void deck_print(deck_t *deck)
187 for (h = 0; h <= 1; ++h)
189 for (i = 0; i <= 3; ++i)
191 for (j = 0; j <= 12; ++j)
193 card_print(deck->cards[j + (i * 13) + (h * 52)]);
197 printf ("There are %d tiles in the deck\n" , deck->num_cards);
200 static void game_init(game_t *game)
203 game->num_players = 0;
205 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
207 player_init(&game->players[i]);
208 game->num_players += 1;
211 board_init(&game->board);
212 deck_init(&game->deck);
213 deck_shuffle(&game->deck);
223 deck_print(&game.deck);