1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
31 #include "d3d11imports.hpp"
33 #include "d3dshader.hpp"
34 #include "d3dstate.hpp"
41 GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
46 dumpShader(JSONWriter &json, const char *name, T *pShader) {
54 * There is no method to get the shader byte code, so the creator is supposed to
55 * attach it via the SetPrivateData method.
57 UINT BytecodeLength = 0;
59 hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy);
60 if (hr != DXGI_ERROR_MORE_DATA) {
64 void *pShaderBytecode = malloc(BytecodeLength);
65 if (!pShaderBytecode) {
69 hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode);
71 IDisassemblyBuffer *pDisassembly = NULL;
72 hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
74 json.beginMember(name);
75 json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
77 pDisassembly->Release();
81 free(pShaderBytecode);
85 dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
87 json.beginMember("shaders");
90 ID3D10VertexShader *pVertexShader = NULL;
91 pDevice->VSGetShader(&pVertexShader);
93 dumpShader<ID3D10DeviceChild>(json, "VS", pVertexShader);
94 pVertexShader->Release();
97 ID3D10GeometryShader *pGeometryShader = NULL;
98 pDevice->GSGetShader(&pGeometryShader);
99 if (pGeometryShader) {
100 dumpShader<ID3D10DeviceChild>(json, "GS", pGeometryShader);
101 pGeometryShader->Release();
104 ID3D10PixelShader *pPixelShader = NULL;
105 pDevice->PSGetShader(&pPixelShader);
107 dumpShader<ID3D10DeviceChild>(json, "PS", pPixelShader);
111 json.endMember(); // shaders
116 dumpDevice(std::ostream &os, ID3D10Device *pDevice)
121 json.beginMember("parameters");
124 json.endMember(); // parameters
126 dumpShaders(json, pDevice);
128 json.beginMember("textures");
131 json.endMember(); // textures
133 dumpFramebuffer(json, pDevice);
137 } /* namespace d3dstate */