1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
26 #ifndef _D3D10STATE_HPP_
27 #define _D3D10STATE_HPP_
34 #include "d3dshader.hpp"
35 #include "d3dstate.hpp"
43 dumpShader(JSONWriter &json, const char *name, T *pShader) {
51 * There is no method to get the shader byte code, so the creator is supposed to
52 * attach it via the SetPrivateData method.
54 UINT BytecodeLength = 0;
56 hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy);
57 if (hr != DXGI_ERROR_MORE_DATA) {
61 void *pShaderBytecode = malloc(BytecodeLength);
62 if (!pShaderBytecode) {
66 hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode);
68 IDisassemblyBuffer *pDisassembly = NULL;
69 hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
71 json.beginMember(name);
72 json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
74 pDisassembly->Release();
78 free(pShaderBytecode);
82 } /* namespace d3dstate */
84 #endif // _D3D10STATE_HPP_