1 const express = require("express")
2 const body_parser = require("body-parser");
9 this.next_player_id = 1;
12 add_player(name, character) {
13 this._players.push({id: this.next_player_id,
18 this.next_player_id++;
22 const index = this._players.findIndex(player => player.id === id);
23 this._players.splice(index, 1);
26 remove_all_players() {
28 this.next_player_id = 1;
31 capture(captor_id, captee_id) {
32 /* TODO: Fix to fail on already-captured players (or to move the
33 * captured player from an old captor to a new—need to clarify in
34 * the API specification which we want here. */
35 let captor = this._players.find(player => player.id === captor_id);
36 captor.captures.push(captee_id);
40 let captor = this._players.find(player => player.captures.includes(captee_id));
41 captor.captures.splice(captor.captures.indexOf(captee_id), 1);
45 for (const player of this._players) {
51 return this._players.map(player => player.character);
55 return this._players.map(player => ({id: player.id, captures: player.captures}));
59 return this._players.map(player => ({id: player.id, name: player.name }));
65 app.use(body_parser.urlencoded({ extended: false }));
66 app.use(body_parser.json());
68 app.get('/', (request, response) => {
69 response.send('Hello World!');
72 app.post('/register', (request, response) => {
73 game.add_player(request.body.name, request.body.character);
77 app.post('/deregister/:id', (request, response) => {
78 game.remove_player(parseInt(request.params.id));
82 app.post('/reset', (request, response) => {
83 game.remove_all_players();
87 app.post('/capture/:captor/:captee', (request, response) => {
88 game.capture(parseInt(request.params.captor), parseInt(request.params.captee));
92 app.post('/liberate/:id', (request, response) => {
93 game.liberate(parseInt(request.params.id));
97 app.post('/restart', (request, response) => {
98 game.restart(parseInt(request.params.id));
102 app.get('/characters', (request, response) => {
103 response.send(game.characters);
106 app.get('/empires', (request, response) => {
107 response.send(game.empires);
110 app.get('/players', (request, response) => {
111 response.send(game.players);
114 app.listen(3000, function () {
115 console.log('Example app listening on port 3000!');