1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
28 HRESULT = FakeEnum(HRESULT, [
29 "D3D10_ERROR_FILE_NOT_FOUND",
30 "D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
32 "D3DERR_WASSTILLDRAWING",
40 D3D10_BLEND = Enum("D3D10_BLEND", [
43 "D3D10_BLEND_SRC_COLOR",
44 "D3D10_BLEND_INV_SRC_COLOR",
45 "D3D10_BLEND_SRC_ALPHA",
46 "D3D10_BLEND_INV_SRC_ALPHA",
47 "D3D10_BLEND_DEST_ALPHA",
48 "D3D10_BLEND_INV_DEST_ALPHA",
49 "D3D10_BLEND_DEST_COLOR",
50 "D3D10_BLEND_INV_DEST_COLOR",
51 "D3D10_BLEND_SRC_ALPHA_SAT",
52 "D3D10_BLEND_BLEND_FACTOR",
53 "D3D10_BLEND_INV_BLEND_FACTOR",
54 "D3D10_BLEND_SRC1_COLOR",
55 "D3D10_BLEND_INV_SRC1_COLOR",
56 "D3D10_BLEND_SRC1_ALPHA",
57 "D3D10_BLEND_INV_SRC1_ALPHA",
60 D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
62 "D3D10_BLEND_OP_SUBTRACT",
63 "D3D10_BLEND_OP_REV_SUBTRACT",
68 D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
69 (BOOL, "AlphaToCoverageEnable"),
70 (Array(BOOL, 8), "BlendEnable"),
71 (D3D10_BLEND, "SrcBlend"),
72 (D3D10_BLEND, "DestBlend"),
73 (D3D10_BLEND_OP, "BlendOp"),
74 (D3D10_BLEND, "SrcBlendAlpha"),
75 (D3D10_BLEND, "DestBlendAlpha"),
76 (D3D10_BLEND_OP, "BlendOpAlpha"),
77 (Array(UINT8, 8), "RenderTargetWriteMask"),
80 D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
81 "D3D10_DEPTH_WRITE_MASK_ZERO",
82 "D3D10_DEPTH_WRITE_MASK_ALL",
85 D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
86 "D3D10_COMPARISON_NEVER",
87 "D3D10_COMPARISON_LESS",
88 "D3D10_COMPARISON_EQUAL",
89 "D3D10_COMPARISON_LESS_EQUAL",
90 "D3D10_COMPARISON_GREATER",
91 "D3D10_COMPARISON_NOT_EQUAL",
92 "D3D10_COMPARISON_GREATER_EQUAL",
93 "D3D10_COMPARISON_ALWAYS",
96 D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
97 "D3D10_STENCIL_OP_KEEP",
98 "D3D10_STENCIL_OP_ZERO",
99 "D3D10_STENCIL_OP_REPLACE",
100 "D3D10_STENCIL_OP_INCR_SAT",
101 "D3D10_STENCIL_OP_DECR_SAT",
102 "D3D10_STENCIL_OP_INVERT",
103 "D3D10_STENCIL_OP_INCR",
104 "D3D10_STENCIL_OP_DECR",
107 D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
108 (D3D10_STENCIL_OP, "StencilFailOp"),
109 (D3D10_STENCIL_OP, "StencilDepthFailOp"),
110 (D3D10_STENCIL_OP, "StencilPassOp"),
111 (D3D10_COMPARISON_FUNC, "StencilFunc"),
114 D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
115 (BOOL, "DepthEnable"),
116 (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
117 (D3D10_COMPARISON_FUNC, "DepthFunc"),
118 (BOOL, "StencilEnable"),
119 (UINT8, "StencilReadMask"),
120 (UINT8, "StencilWriteMask"),
121 (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
122 (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
125 D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
126 "D3D10_FILL_WIREFRAME",
130 D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
136 D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
137 (D3D10_FILL_MODE, "FillMode"),
138 (D3D10_CULL_MODE, "CullMode"),
139 (BOOL, "FrontCounterClockwise"),
141 (FLOAT, "DepthBiasClamp"),
142 (FLOAT, "SlopeScaledDepthBias"),
143 (BOOL, "DepthClipEnable"),
144 (BOOL, "ScissorEnable"),
145 (BOOL, "MultisampleEnable"),
146 (BOOL, "AntialiasedLineEnable"),
149 D3D10_FILTER = Enum("D3D10_FILTER", [
150 "D3D10_FILTER_MIN_MAG_MIP_POINT",
151 "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
152 "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
153 "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
154 "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
155 "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
156 "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
157 "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
158 "D3D10_FILTER_ANISOTROPIC",
159 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
160 "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
161 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
162 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
163 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
164 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
165 "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
166 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
167 "D3D10_FILTER_COMPARISON_ANISOTROPIC",
168 "D3D10_FILTER_TEXT_1BIT",
171 D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
172 "D3D10_TEXTURE_ADDRESS_WRAP",
173 "D3D10_TEXTURE_ADDRESS_MIRROR",
174 "D3D10_TEXTURE_ADDRESS_CLAMP",
175 "D3D10_TEXTURE_ADDRESS_BORDER",
176 "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
179 D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
180 (D3D10_FILTER, "Filter"),
181 (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
182 (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
183 (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
184 (FLOAT, "MipLODBias"),
185 (UINT, "MaxAnisotropy"),
186 (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
187 (Array(FLOAT, 4), "BorderColor"),
192 D3D10_COUNTER = Enum("D3D10_COUNTER", [
193 "D3D10_COUNTER_GPU_IDLE",
194 "D3D10_COUNTER_VERTEX_PROCESSING",
195 "D3D10_COUNTER_GEOMETRY_PROCESSING",
196 "D3D10_COUNTER_PIXEL_PROCESSING",
197 "D3D10_COUNTER_OTHER_GPU_PROCESSING",
198 "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
199 "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
200 "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
201 "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
202 "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
203 "D3D10_COUNTER_VS_MEMORY_LIMITED",
204 "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
205 "D3D10_COUNTER_GS_MEMORY_LIMITED",
206 "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
207 "D3D10_COUNTER_PS_MEMORY_LIMITED",
208 "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
209 "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
210 "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
211 "D3D10_COUNTER_DEVICE_DEPENDENT_0",
214 D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
215 (D3D10_COUNTER, "Counter"),
219 D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
220 "D3D10_COUNTER_TYPE_FLOAT32",
221 "D3D10_COUNTER_TYPE_UINT16",
222 "D3D10_COUNTER_TYPE_UINT32",
223 "D3D10_COUNTER_TYPE_UINT64",
226 D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
227 (D3D10_COUNTER, "LastDeviceDependentCounter"),
228 (UINT, "NumSimultaneousCounters"),
229 (UINT8, "NumDetectableParallelUnits"),
232 D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
233 "D3D10_RESOURCE_DIMENSION_UNKNOWN",
234 "D3D10_RESOURCE_DIMENSION_BUFFER",
235 "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
236 "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
237 "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
240 D3D10_USAGE = Enum("D3D10_USAGE", [
241 "D3D10_USAGE_DEFAULT",
242 "D3D10_USAGE_IMMUTABLE",
243 "D3D10_USAGE_DYNAMIC",
244 "D3D10_USAGE_STAGING",
247 D3D10_BIND_FLAG = Flags(UINT, [
248 "D3D10_BIND_VERTEX_BUFFER",
249 "D3D10_BIND_INDEX_BUFFER",
250 "D3D10_BIND_CONSTANT_BUFFER",
251 "D3D10_BIND_SHADER_RESOURCE",
252 "D3D10_BIND_STREAM_OUTPUT",
253 "D3D10_BIND_RENDER_TARGET",
254 "D3D10_BIND_DEPTH_STENCIL",
257 D3D10_CPU_ACCESS_FLAG = Flags(UINT, [
258 "D3D10_CPU_ACCESS_WRITE",
259 "D3D10_CPU_ACCESS_READ",
262 D3D10_RESOURCE_MISC_FLAG = Flags(UINT, [
263 "D3D10_RESOURCE_MISC_GENERATE_MIPS",
264 "D3D10_RESOURCE_MISC_SHARED",
265 "D3D10_RESOURCE_MISC_TEXTURECUBE",
266 "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
267 "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
270 D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
272 (D3D10_USAGE, "Usage"),
273 (D3D10_BIND_FLAG, "BindFlags"),
274 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
275 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
278 D3D10_MAP = Enum("D3D10_MAP", [
281 "D3D10_MAP_READ_WRITE",
282 "D3D10_MAP_WRITE_DISCARD",
283 "D3D10_MAP_WRITE_NO_OVERWRITE",
286 D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
290 (DXGI_FORMAT, "Format"),
291 (D3D10_USAGE, "Usage"),
292 (D3D10_BIND_FLAG, "BindFlags"),
293 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
294 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
297 D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
302 (DXGI_FORMAT, "Format"),
303 (DXGI_SAMPLE_DESC, "SampleDesc"),
304 (D3D10_USAGE, "Usage"),
305 (D3D10_BIND_FLAG, "BindFlags"),
306 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
307 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
310 D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
315 (DXGI_FORMAT, "Format"),
316 (D3D10_USAGE, "Usage"),
317 (D3D10_BIND_FLAG, "BindFlags"),
318 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
319 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
322 D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
323 "D3D10_DSV_DIMENSION_UNKNOWN",
324 "D3D10_DSV_DIMENSION_TEXTURE1D",
325 "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
326 "D3D10_DSV_DIMENSION_TEXTURE2D",
327 "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
328 "D3D10_DSV_DIMENSION_TEXTURE2DMS",
329 "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
332 D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
336 D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
338 (UINT, "FirstArraySlice"),
342 D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
346 D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
348 (UINT, "FirstArraySlice"),
352 D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
353 (UINT, "UnusedField_NothingToDefine"),
356 D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
357 (UINT, "FirstArraySlice"),
361 D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
362 (DXGI_FORMAT, "Format"),
363 (D3D10_DSV_DIMENSION, "ViewDimension"),
364 (D3D10_TEX1D_DSV, "Texture1D"),
365 (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
366 (D3D10_TEX2D_DSV, "Texture2D"),
367 (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
368 (D3D10_TEX2DMS_DSV, "Texture2DMS"),
369 (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
372 D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
373 "D3D10_RTV_DIMENSION_UNKNOWN",
374 "D3D10_RTV_DIMENSION_BUFFER",
375 "D3D10_RTV_DIMENSION_TEXTURE1D",
376 "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
377 "D3D10_RTV_DIMENSION_TEXTURE2D",
378 "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
379 "D3D10_RTV_DIMENSION_TEXTURE2DMS",
380 "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
381 "D3D10_RTV_DIMENSION_TEXTURE3D",
384 D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
385 (UINT, "ElementOffset"),
386 (UINT, "ElementWidth"),
389 D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
393 D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
395 (UINT, "FirstArraySlice"),
399 D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
403 D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
405 (UINT, "FirstArraySlice"),
409 D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
410 (UINT, "UnusedField_NothingToDefine"),
413 D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
414 (UINT, "FirstArraySlice"),
418 D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
420 (UINT, "FirstWSlice"),
424 D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
425 (DXGI_FORMAT, "Format"),
426 (D3D10_RTV_DIMENSION, "ViewDimension"),
427 (D3D10_BUFFER_RTV, "Buffer"),
428 (D3D10_TEX1D_RTV, "Texture1D"),
429 (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
430 (D3D10_TEX2D_RTV, "Texture2D"),
431 (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
432 (D3D10_TEX2DMS_RTV, "Texture2DMS"),
433 (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
434 (D3D10_TEX3D_RTV, "Texture3D"),
437 D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
438 "D3D10_SRV_DIMENSION_UNKNOWN",
439 "D3D10_SRV_DIMENSION_BUFFER",
440 "D3D10_SRV_DIMENSION_TEXTURE1D",
441 "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
442 "D3D10_SRV_DIMENSION_TEXTURE2D",
443 "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
444 "D3D10_SRV_DIMENSION_TEXTURE2DMS",
445 "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
446 "D3D10_SRV_DIMENSION_TEXTURE3D",
447 "D3D10_SRV_DIMENSION_TEXTURECUBE",
450 D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
451 (UINT, "ElementOffset"),
452 (UINT, "ElementWidth"),
455 D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
456 (UINT, "MostDetailedMip"),
460 D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
461 (UINT, "MostDetailedMip"),
463 (UINT, "FirstArraySlice"),
467 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
468 (UINT, "MostDetailedMip"),
472 D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
473 (UINT, "MostDetailedMip"),
475 (UINT, "FirstArraySlice"),
479 D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
480 (UINT, "UnusedField_NothingToDefine"),
483 D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
484 (UINT, "FirstArraySlice"),
488 D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
489 (UINT, "MostDetailedMip"),
493 D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
494 (UINT, "MostDetailedMip"),
498 D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
499 (DXGI_FORMAT, "Format"),
500 (D3D10_SRV_DIMENSION, "ViewDimension"),
501 (D3D10_BUFFER_SRV, "Buffer"),
502 (D3D10_TEX1D_SRV, "Texture1D"),
503 (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
504 (D3D10_TEX2D_SRV, "Texture2D"),
505 (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
506 (D3D10_TEX2DMS_SRV, "Texture2DMS"),
507 (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
508 (D3D10_TEX3D_SRV, "Texture3D"),
509 (D3D10_TEXCUBE_SRV, "TextureCube"),
512 D3D10_BOX = Struct("D3D10_BOX", [
521 D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
522 (OpaquePointer(Const(Void)), "pSysMem"),
523 (UINT, "SysMemPitch"),
524 (UINT, "SysMemSlicePitch"),
527 D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
528 (LPCSTR, "SemanticName"),
529 (UINT, "SemanticIndex"),
530 (BYTE, "StartComponent"),
531 (BYTE, "ComponentCount"),
532 (BYTE, "OutputSlot"),
535 D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
536 "D3D10_INPUT_PER_VERTEX_DATA",
537 "D3D10_INPUT_PER_INSTANCE_DATA",
540 D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
541 (LPCSTR, "SemanticName"),
542 (UINT, "SemanticIndex"),
543 (DXGI_FORMAT, "Format"),
545 (UINT, "AlignedByteOffset"),
546 (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
547 (UINT, "InstanceDataStepRate"),
550 D3D10_QUERY = Enum("D3D10_QUERY", [
552 "D3D10_QUERY_OCCLUSION",
553 "D3D10_QUERY_TIMESTAMP",
554 "D3D10_QUERY_TIMESTAMP_DISJOINT",
555 "D3D10_QUERY_PIPELINE_STATISTICS",
556 "D3D10_QUERY_OCCLUSION_PREDICATE",
557 "D3D10_QUERY_SO_STATISTICS",
558 "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
561 D3D10_QUERY_MISC_FLAG = Flags(UINT, [
562 "D3D10_QUERY_MISC_PREDICATEHINT",
565 D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
566 (D3D10_QUERY, "Query"),
567 (D3D10_QUERY_MISC_FLAG, "MiscFlags"),
570 D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
571 "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED",
572 "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST",
573 "D3D10_PRIMITIVE_TOPOLOGY_LINELIST",
574 "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP",
575 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST",
576 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP",
577 "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ",
578 "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ",
579 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ",
580 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ",
583 D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [
584 "D3D10_PRIMITIVE_UNDEFINED",
585 "D3D10_PRIMITIVE_POINT",
586 "D3D10_PRIMITIVE_LINE",
587 "D3D10_PRIMITIVE_TRIANGLE",
588 "D3D10_PRIMITIVE_LINE_ADJ",
589 "D3D10_PRIMITIVE_TRIANGLE_ADJ",
592 D3D10_RECT = Alias("D3D10_RECT", RECT)
593 D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
602 D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
603 (OpaquePointer(Void), "pData"),
607 D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
608 (OpaquePointer(Void), "pData"),
610 (UINT, "DepthPitch"),
613 D3D10_MAP_FLAG = Flags(UINT, [
614 "D3D10_MAP_FLAG_DO_NOT_WAIT",
617 D3D10_CLEAR_FLAG = Flags(UINT, [
619 "D3D10_CLEAR_STENCIL",
622 D3D10_COLOR_WRITE_ENABLE = Flags(UINT, [
623 "D3D10_COLOR_WRITE_ENABLE_ALL",
624 "D3D10_COLOR_WRITE_ENABLE_RED",
625 "D3D10_COLOR_WRITE_ENABLE_GREEN",
626 "D3D10_COLOR_WRITE_ENABLE_BLUE",
627 "D3D10_COLOR_WRITE_ENABLE_ALPHA",
630 D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
631 "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
632 "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
633 "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
634 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
635 "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
636 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
639 D3D10_ASYNC_GETDATA_FLAG = Flags(UINT, [
640 "D3D10_ASYNC_GETDATA_DONOTFLUSH",
643 D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
644 "D3D10_FILTER_TYPE_POINT",
645 "D3D10_FILTER_TYPE_LINEAR",
648 D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
649 (UINT64, "Frequency"),
653 D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
654 (UINT64, "IAVertices"),
655 (UINT64, "IAPrimitives"),
656 (UINT64, "VSInvocations"),
657 (UINT64, "GSInvocations"),
658 (UINT64, "GSPrimitives"),
659 (UINT64, "CInvocations"),
660 (UINT64, "CPrimitives"),
661 (UINT64, "PSInvocations"),
664 D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
665 (UINT64, "NumPrimitivesWritten"),
666 (UINT64, "PrimitivesStorageNeeded"),
669 D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [
670 "D3D10_CREATE_DEVICE_SINGLETHREADED",
671 "D3D10_CREATE_DEVICE_DEBUG",
672 "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
673 "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
674 "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
675 "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
676 "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
679 D3D10_RAISE_FLAG = Flags(UINT, [
680 "D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR",
683 ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
684 ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
685 ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
686 ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
687 ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
688 ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
689 ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
690 ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
691 ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
692 ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
693 ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
694 ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
695 ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
696 ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
697 ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
698 ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
699 ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
700 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
701 ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
702 ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
703 ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
704 ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
705 ID3D10Device = Interface("ID3D10Device", IUnknown)
706 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
708 ID3D10DeviceChild.methods += [
709 Method(Void, "GetDevice", [Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
710 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
711 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
712 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
715 ID3D10Resource.methods += [
716 Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]),
717 Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
718 Method(UINT, "GetEvictionPriority", []),
721 ID3D10Buffer.methods += [
722 Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
723 Method(Void, "Unmap", []),
724 Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
727 ID3D10Texture1D.methods += [
728 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
729 Method(Void, "Unmap", [(UINT, "Subresource")]),
730 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
733 ID3D10Texture2D.methods += [
734 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
735 Method(Void, "Unmap", [(UINT, "Subresource")]),
736 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
739 ID3D10Texture3D.methods += [
740 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
741 Method(Void, "Unmap", [(UINT, "Subresource")]),
742 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
745 ID3D10View.methods += [
746 Method(Void, "GetResource", [Out(Pointer(Pointer(ID3D10Resource)), "ppResource")]),
749 ID3D10DepthStencilView.methods += [
750 Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
753 ID3D10RenderTargetView.methods += [
754 Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
757 ID3D10ShaderResourceView.methods += [
758 Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
761 ID3D10BlendState.methods += [
762 Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]),
765 ID3D10DepthStencilState.methods += [
766 Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
769 ID3D10GeometryShader.methods += [
772 ID3D10InputLayout.methods += [
775 ID3D10PixelShader.methods += [
778 ID3D10RasterizerState.methods += [
779 Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
782 ID3D10SamplerState.methods += [
783 Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
786 ID3D10VertexShader.methods += [
789 ID3D10Asynchronous.methods += [
790 Method(Void, "Begin", []),
791 Method(Void, "End", []),
792 Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")]),
793 Method(UINT, "GetDataSize", []),
796 ID3D10Counter.methods += [
797 Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]),
800 ID3D10Query.methods += [
801 Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
804 ID3D10Predicate.methods += [
807 ID3D10Device.methods += [
808 Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
809 Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
810 Method(Void, "PSSetShader", [(Pointer(ID3D10PixelShader), "pPixelShader")]),
811 Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
812 Method(Void, "VSSetShader", [(Pointer(ID3D10VertexShader), "pVertexShader")]),
813 Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
814 Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
815 Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
816 Method(Void, "IASetInputLayout", [(Pointer(ID3D10InputLayout), "pInputLayout")]),
817 Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
818 Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
819 Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
820 Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
821 Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
822 Method(Void, "GSSetShader", [(Pointer(ID3D10GeometryShader), "pShader")]),
823 Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
824 Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
825 Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
826 Method(Void, "SetPredication", [(Pointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
827 Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
828 Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
829 Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (Pointer(ID3D10DepthStencilView), "pDepthStencilView")]),
830 Method(Void, "OMSetBlendState", [(Pointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]),
831 Method(Void, "OMSetDepthStencilState", [(Pointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
832 Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
833 Method(Void, "DrawAuto", []),
834 Method(Void, "RSSetState", [(Pointer(ID3D10RasterizerState), "pRasterizerState")]),
835 Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
836 Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
837 Method(Void, "CopySubresourceRegion", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
838 Method(Void, "CopyResource", [(Pointer(ID3D10Resource), "pDstResource"), (Pointer(ID3D10Resource), "pSrcResource")]),
839 Method(Void, "UpdateSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
840 Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
841 Method(Void, "ClearDepthStencilView", [(Pointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
842 Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
843 Method(Void, "ResolveSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
844 Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
845 Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
846 Method(Void, "PSGetShader", [Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
847 Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
848 Method(Void, "VSGetShader", [Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
849 Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
850 Method(Void, "IAGetInputLayout", [Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
851 Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
852 Method(Void, "IAGetIndexBuffer", [Out(Pointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
853 Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
854 Method(Void, "GSGetShader", [Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
855 Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
856 Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
857 Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
858 Method(Void, "GetPredication", [Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
859 Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
860 Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
861 Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
862 Method(Void, "OMGetBlendState", [Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
863 Method(Void, "OMGetDepthStencilState", [Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
864 Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
865 Method(Void, "RSGetState", [Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
866 Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
867 Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
868 Method(HRESULT, "GetDeviceRemovedReason", []),
869 Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]),
870 Method(D3D10_RAISE_FLAG, "GetExceptionMode", []),
871 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
872 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
873 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
874 Method(Void, "ClearState", []),
875 Method(Void, "Flush", []),
876 Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
877 Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture1D)), "ppTexture1D")]),
878 Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture2D)), "ppTexture2D")]),
879 Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture3D)), "ppTexture3D")]),
880 Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
881 Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
882 Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
883 Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
884 Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
885 Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
886 Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
887 Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
888 Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState")]),
889 Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
890 Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
891 Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
892 Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(Pointer(ID3D10Query)), "ppQuery")]),
893 Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate")]),
894 Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(Pointer(ID3D10Counter)), "ppCounter")]),
895 Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
896 Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
897 Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
898 Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
899 Method(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", []),
900 Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(OpaquePointer(Void)), "ppResource")]),
901 Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
902 Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),
905 ID3D10Multithread.methods += [
906 Method(Void, "Enter", []),
907 Method(Void, "Leave", []),
908 Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
909 Method(BOOL, "GetMultithreadProtected", []),