1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
28 from d3dcommon import *
31 HRESULT = FakeEnum(HRESULT, [
32 "D3D10_ERROR_FILE_NOT_FOUND",
33 "D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
35 "D3DERR_WASSTILLDRAWING",
43 D3D10_BLEND = Enum("D3D10_BLEND", [
46 "D3D10_BLEND_SRC_COLOR",
47 "D3D10_BLEND_INV_SRC_COLOR",
48 "D3D10_BLEND_SRC_ALPHA",
49 "D3D10_BLEND_INV_SRC_ALPHA",
50 "D3D10_BLEND_DEST_ALPHA",
51 "D3D10_BLEND_INV_DEST_ALPHA",
52 "D3D10_BLEND_DEST_COLOR",
53 "D3D10_BLEND_INV_DEST_COLOR",
54 "D3D10_BLEND_SRC_ALPHA_SAT",
55 "D3D10_BLEND_BLEND_FACTOR",
56 "D3D10_BLEND_INV_BLEND_FACTOR",
57 "D3D10_BLEND_SRC1_COLOR",
58 "D3D10_BLEND_INV_SRC1_COLOR",
59 "D3D10_BLEND_SRC1_ALPHA",
60 "D3D10_BLEND_INV_SRC1_ALPHA",
63 D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
65 "D3D10_BLEND_OP_SUBTRACT",
66 "D3D10_BLEND_OP_REV_SUBTRACT",
71 D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
72 (BOOL, "AlphaToCoverageEnable"),
73 (Array(BOOL, 8), "BlendEnable"),
74 (D3D10_BLEND, "SrcBlend"),
75 (D3D10_BLEND, "DestBlend"),
76 (D3D10_BLEND_OP, "BlendOp"),
77 (D3D10_BLEND, "SrcBlendAlpha"),
78 (D3D10_BLEND, "DestBlendAlpha"),
79 (D3D10_BLEND_OP, "BlendOpAlpha"),
80 (Array(UINT8, 8), "RenderTargetWriteMask"),
83 D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
84 "D3D10_DEPTH_WRITE_MASK_ZERO",
85 "D3D10_DEPTH_WRITE_MASK_ALL",
88 D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
89 "D3D10_COMPARISON_NEVER",
90 "D3D10_COMPARISON_LESS",
91 "D3D10_COMPARISON_EQUAL",
92 "D3D10_COMPARISON_LESS_EQUAL",
93 "D3D10_COMPARISON_GREATER",
94 "D3D10_COMPARISON_NOT_EQUAL",
95 "D3D10_COMPARISON_GREATER_EQUAL",
96 "D3D10_COMPARISON_ALWAYS",
99 D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
100 "D3D10_STENCIL_OP_KEEP",
101 "D3D10_STENCIL_OP_ZERO",
102 "D3D10_STENCIL_OP_REPLACE",
103 "D3D10_STENCIL_OP_INCR_SAT",
104 "D3D10_STENCIL_OP_DECR_SAT",
105 "D3D10_STENCIL_OP_INVERT",
106 "D3D10_STENCIL_OP_INCR",
107 "D3D10_STENCIL_OP_DECR",
110 D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
111 (D3D10_STENCIL_OP, "StencilFailOp"),
112 (D3D10_STENCIL_OP, "StencilDepthFailOp"),
113 (D3D10_STENCIL_OP, "StencilPassOp"),
114 (D3D10_COMPARISON_FUNC, "StencilFunc"),
117 D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
118 (BOOL, "DepthEnable"),
119 (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
120 (D3D10_COMPARISON_FUNC, "DepthFunc"),
121 (BOOL, "StencilEnable"),
122 (UINT8, "StencilReadMask"),
123 (UINT8, "StencilWriteMask"),
124 (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
125 (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
128 D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
129 "D3D10_FILL_WIREFRAME",
133 D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
139 D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
140 (D3D10_FILL_MODE, "FillMode"),
141 (D3D10_CULL_MODE, "CullMode"),
142 (BOOL, "FrontCounterClockwise"),
144 (FLOAT, "DepthBiasClamp"),
145 (FLOAT, "SlopeScaledDepthBias"),
146 (BOOL, "DepthClipEnable"),
147 (BOOL, "ScissorEnable"),
148 (BOOL, "MultisampleEnable"),
149 (BOOL, "AntialiasedLineEnable"),
152 D3D10_FILTER = Enum("D3D10_FILTER", [
153 "D3D10_FILTER_MIN_MAG_MIP_POINT",
154 "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
155 "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
156 "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
157 "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
158 "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
159 "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
160 "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
161 "D3D10_FILTER_ANISOTROPIC",
162 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
163 "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
164 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
165 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
166 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
167 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
168 "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
169 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
170 "D3D10_FILTER_COMPARISON_ANISOTROPIC",
171 "D3D10_FILTER_TEXT_1BIT",
174 D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
175 "D3D10_TEXTURE_ADDRESS_WRAP",
176 "D3D10_TEXTURE_ADDRESS_MIRROR",
177 "D3D10_TEXTURE_ADDRESS_CLAMP",
178 "D3D10_TEXTURE_ADDRESS_BORDER",
179 "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
182 D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
183 (D3D10_FILTER, "Filter"),
184 (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
185 (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
186 (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
187 (FLOAT, "MipLODBias"),
188 (UINT, "MaxAnisotropy"),
189 (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
190 (Array(FLOAT, 4), "BorderColor"),
195 D3D10_COUNTER = Enum("D3D10_COUNTER", [
196 "D3D10_COUNTER_GPU_IDLE",
197 "D3D10_COUNTER_VERTEX_PROCESSING",
198 "D3D10_COUNTER_GEOMETRY_PROCESSING",
199 "D3D10_COUNTER_PIXEL_PROCESSING",
200 "D3D10_COUNTER_OTHER_GPU_PROCESSING",
201 "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
202 "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
203 "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
204 "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
205 "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
206 "D3D10_COUNTER_VS_MEMORY_LIMITED",
207 "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
208 "D3D10_COUNTER_GS_MEMORY_LIMITED",
209 "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
210 "D3D10_COUNTER_PS_MEMORY_LIMITED",
211 "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
212 "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
213 "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
214 "D3D10_COUNTER_DEVICE_DEPENDENT_0",
217 D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
218 (D3D10_COUNTER, "Counter"),
222 D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
223 "D3D10_COUNTER_TYPE_FLOAT32",
224 "D3D10_COUNTER_TYPE_UINT16",
225 "D3D10_COUNTER_TYPE_UINT32",
226 "D3D10_COUNTER_TYPE_UINT64",
229 D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
230 (D3D10_COUNTER, "LastDeviceDependentCounter"),
231 (UINT, "NumSimultaneousCounters"),
232 (UINT8, "NumDetectableParallelUnits"),
235 D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
236 "D3D10_RESOURCE_DIMENSION_UNKNOWN",
237 "D3D10_RESOURCE_DIMENSION_BUFFER",
238 "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
239 "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
240 "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
243 D3D10_USAGE = Enum("D3D10_USAGE", [
244 "D3D10_USAGE_DEFAULT",
245 "D3D10_USAGE_IMMUTABLE",
246 "D3D10_USAGE_DYNAMIC",
247 "D3D10_USAGE_STAGING",
250 D3D10_BIND_FLAG = Flags(UINT, [
251 "D3D10_BIND_VERTEX_BUFFER",
252 "D3D10_BIND_INDEX_BUFFER",
253 "D3D10_BIND_CONSTANT_BUFFER",
254 "D3D10_BIND_SHADER_RESOURCE",
255 "D3D10_BIND_STREAM_OUTPUT",
256 "D3D10_BIND_RENDER_TARGET",
257 "D3D10_BIND_DEPTH_STENCIL",
260 D3D10_CPU_ACCESS_FLAG = Flags(UINT, [
261 "D3D10_CPU_ACCESS_WRITE",
262 "D3D10_CPU_ACCESS_READ",
265 D3D10_RESOURCE_MISC_FLAG = Flags(UINT, [
266 "D3D10_RESOURCE_MISC_GENERATE_MIPS",
267 "D3D10_RESOURCE_MISC_SHARED",
268 "D3D10_RESOURCE_MISC_TEXTURECUBE",
269 "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
270 "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
273 D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
275 (D3D10_USAGE, "Usage"),
276 (D3D10_BIND_FLAG, "BindFlags"),
277 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
278 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
281 D3D10_MAP = Enum("D3D10_MAP", [
284 "D3D10_MAP_READ_WRITE",
285 "D3D10_MAP_WRITE_DISCARD",
286 "D3D10_MAP_WRITE_NO_OVERWRITE",
289 D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
293 (DXGI_FORMAT, "Format"),
294 (D3D10_USAGE, "Usage"),
295 (D3D10_BIND_FLAG, "BindFlags"),
296 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
297 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
300 D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
305 (DXGI_FORMAT, "Format"),
306 (DXGI_SAMPLE_DESC, "SampleDesc"),
307 (D3D10_USAGE, "Usage"),
308 (D3D10_BIND_FLAG, "BindFlags"),
309 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
310 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
313 D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
318 (DXGI_FORMAT, "Format"),
319 (D3D10_USAGE, "Usage"),
320 (D3D10_BIND_FLAG, "BindFlags"),
321 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
322 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
325 D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
326 "D3D10_DSV_DIMENSION_UNKNOWN",
327 "D3D10_DSV_DIMENSION_TEXTURE1D",
328 "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
329 "D3D10_DSV_DIMENSION_TEXTURE2D",
330 "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
331 "D3D10_DSV_DIMENSION_TEXTURE2DMS",
332 "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
335 D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
339 D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
341 (UINT, "FirstArraySlice"),
345 D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
349 D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
351 (UINT, "FirstArraySlice"),
355 D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
356 (UINT, "UnusedField_NothingToDefine"),
359 D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
360 (UINT, "FirstArraySlice"),
364 D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
365 (DXGI_FORMAT, "Format"),
366 (D3D10_DSV_DIMENSION, "ViewDimension"),
367 (D3D10_TEX1D_DSV, "Texture1D"),
368 (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
369 (D3D10_TEX2D_DSV, "Texture2D"),
370 (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
371 (D3D10_TEX2DMS_DSV, "Texture2DMS"),
372 (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
375 D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
376 "D3D10_RTV_DIMENSION_UNKNOWN",
377 "D3D10_RTV_DIMENSION_BUFFER",
378 "D3D10_RTV_DIMENSION_TEXTURE1D",
379 "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
380 "D3D10_RTV_DIMENSION_TEXTURE2D",
381 "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
382 "D3D10_RTV_DIMENSION_TEXTURE2DMS",
383 "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
384 "D3D10_RTV_DIMENSION_TEXTURE3D",
387 D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
388 (UINT, "ElementOffset"),
389 (UINT, "ElementWidth"),
392 D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
396 D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
398 (UINT, "FirstArraySlice"),
402 D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
406 D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
408 (UINT, "FirstArraySlice"),
412 D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
413 (UINT, "UnusedField_NothingToDefine"),
416 D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
417 (UINT, "FirstArraySlice"),
421 D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
423 (UINT, "FirstWSlice"),
427 D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
428 (DXGI_FORMAT, "Format"),
429 (D3D10_RTV_DIMENSION, "ViewDimension"),
430 (D3D10_BUFFER_RTV, "Buffer"),
431 (D3D10_TEX1D_RTV, "Texture1D"),
432 (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
433 (D3D10_TEX2D_RTV, "Texture2D"),
434 (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
435 (D3D10_TEX2DMS_RTV, "Texture2DMS"),
436 (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
437 (D3D10_TEX3D_RTV, "Texture3D"),
440 D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
441 "D3D10_SRV_DIMENSION_UNKNOWN",
442 "D3D10_SRV_DIMENSION_BUFFER",
443 "D3D10_SRV_DIMENSION_TEXTURE1D",
444 "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
445 "D3D10_SRV_DIMENSION_TEXTURE2D",
446 "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
447 "D3D10_SRV_DIMENSION_TEXTURE2DMS",
448 "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
449 "D3D10_SRV_DIMENSION_TEXTURE3D",
450 "D3D10_SRV_DIMENSION_TEXTURECUBE",
453 D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
454 (UINT, "ElementOffset"),
455 (UINT, "ElementWidth"),
458 D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
459 (UINT, "MostDetailedMip"),
463 D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
464 (UINT, "MostDetailedMip"),
466 (UINT, "FirstArraySlice"),
470 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
471 (UINT, "MostDetailedMip"),
475 D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
476 (UINT, "MostDetailedMip"),
478 (UINT, "FirstArraySlice"),
482 D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
483 (UINT, "UnusedField_NothingToDefine"),
486 D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
487 (UINT, "FirstArraySlice"),
491 D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
492 (UINT, "MostDetailedMip"),
496 D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
497 (UINT, "MostDetailedMip"),
501 D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
502 (DXGI_FORMAT, "Format"),
503 (D3D10_SRV_DIMENSION, "ViewDimension"),
504 (D3D10_BUFFER_SRV, "Buffer"),
505 (D3D10_TEX1D_SRV, "Texture1D"),
506 (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
507 (D3D10_TEX2D_SRV, "Texture2D"),
508 (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
509 (D3D10_TEX2DMS_SRV, "Texture2DMS"),
510 (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
511 (D3D10_TEX3D_SRV, "Texture3D"),
512 (D3D10_TEXCUBE_SRV, "TextureCube"),
515 D3D10_BOX = Struct("D3D10_BOX", [
524 D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
525 (OpaquePointer(Const(Void)), "pSysMem"),
526 (UINT, "SysMemPitch"),
527 (UINT, "SysMemSlicePitch"),
530 D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
531 (LPCSTR, "SemanticName"),
532 (UINT, "SemanticIndex"),
533 (BYTE, "StartComponent"),
534 (BYTE, "ComponentCount"),
535 (BYTE, "OutputSlot"),
538 D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
539 "D3D10_INPUT_PER_VERTEX_DATA",
540 "D3D10_INPUT_PER_INSTANCE_DATA",
543 D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
544 (LPCSTR, "SemanticName"),
545 (UINT, "SemanticIndex"),
546 (DXGI_FORMAT, "Format"),
548 (UINT, "AlignedByteOffset"),
549 (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
550 (UINT, "InstanceDataStepRate"),
553 D3D10_QUERY = Enum("D3D10_QUERY", [
555 "D3D10_QUERY_OCCLUSION",
556 "D3D10_QUERY_TIMESTAMP",
557 "D3D10_QUERY_TIMESTAMP_DISJOINT",
558 "D3D10_QUERY_PIPELINE_STATISTICS",
559 "D3D10_QUERY_OCCLUSION_PREDICATE",
560 "D3D10_QUERY_SO_STATISTICS",
561 "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
564 D3D10_QUERY_MISC_FLAG = Flags(UINT, [
565 "D3D10_QUERY_MISC_PREDICATEHINT",
568 D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
569 (D3D10_QUERY, "Query"),
570 (D3D10_QUERY_MISC_FLAG, "MiscFlags"),
573 D3D10_RECT = Alias("D3D10_RECT", RECT)
574 D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
583 D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
584 (OpaquePointer(Void), "pData"),
588 D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
589 (OpaquePointer(Void), "pData"),
591 (UINT, "DepthPitch"),
594 D3D10_MAP_FLAG = Flags(UINT, [
595 "D3D10_MAP_FLAG_DO_NOT_WAIT",
598 D3D10_CLEAR_FLAG = Flags(UINT, [
600 "D3D10_CLEAR_STENCIL",
603 D3D10_COLOR_WRITE_ENABLE = Flags(UINT, [
604 "D3D10_COLOR_WRITE_ENABLE_ALL",
605 "D3D10_COLOR_WRITE_ENABLE_RED",
606 "D3D10_COLOR_WRITE_ENABLE_GREEN",
607 "D3D10_COLOR_WRITE_ENABLE_BLUE",
608 "D3D10_COLOR_WRITE_ENABLE_ALPHA",
611 D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
612 "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
613 "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
614 "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
615 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
616 "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
617 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
620 D3D10_ASYNC_GETDATA_FLAG = Flags(UINT, [
621 "D3D10_ASYNC_GETDATA_DONOTFLUSH",
624 D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
625 "D3D10_FILTER_TYPE_POINT",
626 "D3D10_FILTER_TYPE_LINEAR",
629 D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
630 (UINT64, "Frequency"),
634 D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
635 (UINT64, "IAVertices"),
636 (UINT64, "IAPrimitives"),
637 (UINT64, "VSInvocations"),
638 (UINT64, "GSInvocations"),
639 (UINT64, "GSPrimitives"),
640 (UINT64, "CInvocations"),
641 (UINT64, "CPrimitives"),
642 (UINT64, "PSInvocations"),
645 D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
646 (UINT64, "NumPrimitivesWritten"),
647 (UINT64, "PrimitivesStorageNeeded"),
650 D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [
651 "D3D10_CREATE_DEVICE_SINGLETHREADED",
652 "D3D10_CREATE_DEVICE_DEBUG",
653 "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
654 "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
655 "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
656 "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
657 "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
660 D3D10_RAISE_FLAG = Flags(UINT, [
661 "D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR",
664 ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
665 ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
666 ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
667 ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
668 ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
669 ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
670 ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
671 ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
672 ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
673 ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
674 ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
675 ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
676 ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
677 ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
678 ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
679 ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
680 ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
681 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
682 ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
683 ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
684 ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
685 ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
686 ID3D10Device = Interface("ID3D10Device", IUnknown)
687 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
689 ID3D10DeviceChild.methods += [
690 Method(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
691 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
692 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
693 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
696 ID3D10Resource.methods += [
697 Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]),
698 Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
699 Method(UINT, "GetEvictionPriority", []),
702 ID3D10Buffer.methods += [
703 Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
704 Method(Void, "Unmap", []),
705 Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
708 ID3D10Texture1D.methods += [
709 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
710 Method(Void, "Unmap", [(UINT, "Subresource")]),
711 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
714 ID3D10Texture2D.methods += [
715 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
716 Method(Void, "Unmap", [(UINT, "Subresource")]),
717 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
720 ID3D10Texture3D.methods += [
721 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
722 Method(Void, "Unmap", [(UINT, "Subresource")]),
723 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
726 ID3D10View.methods += [
727 Method(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D10Resource)), "ppResource")]),
730 ID3D10DepthStencilView.methods += [
731 Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
734 ID3D10RenderTargetView.methods += [
735 Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
738 ID3D10ShaderResourceView.methods += [
739 Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
742 ID3D10BlendState.methods += [
743 Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]),
746 ID3D10DepthStencilState.methods += [
747 Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
750 ID3D10RasterizerState.methods += [
751 Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
754 ID3D10SamplerState.methods += [
755 Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
758 ID3D10Asynchronous.methods += [
759 Method(Void, "Begin", []),
760 Method(Void, "End", []),
761 Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")]),
762 Method(UINT, "GetDataSize", []),
765 ID3D10Counter.methods += [
766 Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]),
769 ID3D10Query.methods += [
770 Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
773 ID3D10Device.methods += [
774 Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
775 Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
776 Method(Void, "PSSetShader", [(ObjPointer(ID3D10PixelShader), "pPixelShader")]),
777 Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
778 Method(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]),
779 Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
780 Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
781 Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
782 Method(Void, "IASetInputLayout", [(ObjPointer(ID3D10InputLayout), "pInputLayout")]),
783 Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
784 Method(Void, "IASetIndexBuffer", [(ObjPointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
785 Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
786 Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
787 Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
788 Method(Void, "GSSetShader", [(ObjPointer(ID3D10GeometryShader), "pShader")]),
789 Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
790 Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
791 Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
792 Method(Void, "SetPredication", [(ObjPointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
793 Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
794 Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
795 Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D10DepthStencilView), "pDepthStencilView")]),
796 Method(Void, "OMSetBlendState", [(ObjPointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]),
797 Method(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
798 Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
799 Method(Void, "DrawAuto", []),
800 Method(Void, "RSSetState", [(ObjPointer(ID3D10RasterizerState), "pRasterizerState")]),
801 Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
802 Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
803 Method(Void, "CopySubresourceRegion", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
804 Method(Void, "CopyResource", [(ObjPointer(ID3D10Resource), "pDstResource"), (ObjPointer(ID3D10Resource), "pSrcResource")]),
805 Method(Void, "UpdateSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
806 Method(Void, "ClearRenderTargetView", [(ObjPointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
807 Method(Void, "ClearDepthStencilView", [(ObjPointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
808 Method(Void, "GenerateMips", [(ObjPointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
809 Method(Void, "ResolveSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
810 Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
811 Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
812 Method(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]),
813 Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
814 Method(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
815 Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
816 Method(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]),
817 Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
818 Method(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
819 Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
820 Method(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
821 Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
822 Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
823 Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
824 Method(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
825 Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
826 Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
827 Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
828 Method(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
829 Method(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
830 Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
831 Method(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
832 Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
833 Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
834 Method(HRESULT, "GetDeviceRemovedReason", []),
835 Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]),
836 Method(D3D10_RAISE_FLAG, "GetExceptionMode", []),
837 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
838 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
839 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
840 Method(Void, "ClearState", []),
841 Method(Void, "Flush", []),
842 Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]),
843 Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]),
844 Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]),
845 Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]),
846 Method(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]),
847 Method(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]),
848 Method(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
849 Method(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]),
850 Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
851 Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
852 Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
853 Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]),
854 Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]),
855 Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
856 Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
857 Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSamplerState")]),
858 Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D10Query)), "ppQuery")]),
859 Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate")]),
860 Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D10Counter)), "ppCounter")]),
861 Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
862 Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
863 Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
864 Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
865 Method(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", []),
866 Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]),
867 Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
868 Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),
871 ID3D10Multithread.methods += [
872 Method(Void, "Enter", []),
873 Method(Void, "Leave", []),
874 Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
875 Method(BOOL, "GetMultithreadProtected", []),