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Recognize more D3D10 flags.
[apitrace] / specs / d3d10.py
1 ##########################################################################
2 #
3 # Copyright 2011 Jose Fonseca
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26 from dxgi import *
27
28 HRESULT = FakeEnum(HRESULT, [
29     "D3D10_ERROR_FILE_NOT_FOUND",
30     "D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
31     "D3DERR_INVALIDCALL",
32     "D3DERR_WASSTILLDRAWING",
33     "E_FAIL",
34     "E_INVALIDARG",
35     "E_OUTOFMEMORY",
36     "S_FALSE",
37     "S_OK",
38 ])
39
40 D3D10_BLEND = Enum("D3D10_BLEND", [
41     "D3D10_BLEND_ZERO",
42     "D3D10_BLEND_ONE",
43     "D3D10_BLEND_SRC_COLOR",
44     "D3D10_BLEND_INV_SRC_COLOR",
45     "D3D10_BLEND_SRC_ALPHA",
46     "D3D10_BLEND_INV_SRC_ALPHA",
47     "D3D10_BLEND_DEST_ALPHA",
48     "D3D10_BLEND_INV_DEST_ALPHA",
49     "D3D10_BLEND_DEST_COLOR",
50     "D3D10_BLEND_INV_DEST_COLOR",
51     "D3D10_BLEND_SRC_ALPHA_SAT",
52     "D3D10_BLEND_BLEND_FACTOR",
53     "D3D10_BLEND_INV_BLEND_FACTOR",
54     "D3D10_BLEND_SRC1_COLOR",
55     "D3D10_BLEND_INV_SRC1_COLOR",
56     "D3D10_BLEND_SRC1_ALPHA",
57     "D3D10_BLEND_INV_SRC1_ALPHA",
58 ])
59
60 D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
61     "D3D10_BLEND_OP_ADD",
62     "D3D10_BLEND_OP_SUBTRACT",
63     "D3D10_BLEND_OP_REV_SUBTRACT",
64     "D3D10_BLEND_OP_MIN",
65     "D3D10_BLEND_OP_MAX",
66 ])
67
68 D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
69     (BOOL, "AlphaToCoverageEnable"),
70     (Array(BOOL, 8), "BlendEnable"),
71     (D3D10_BLEND, "SrcBlend"),
72     (D3D10_BLEND, "DestBlend"),
73     (D3D10_BLEND_OP, "BlendOp"),
74     (D3D10_BLEND, "SrcBlendAlpha"),
75     (D3D10_BLEND, "DestBlendAlpha"),
76     (D3D10_BLEND_OP, "BlendOpAlpha"),
77     (Array(UINT8, 8), "RenderTargetWriteMask"),
78 ])
79
80 D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
81     "D3D10_DEPTH_WRITE_MASK_ZERO",
82     "D3D10_DEPTH_WRITE_MASK_ALL",
83 ])
84
85 D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
86     "D3D10_COMPARISON_NEVER",
87     "D3D10_COMPARISON_LESS",
88     "D3D10_COMPARISON_EQUAL",
89     "D3D10_COMPARISON_LESS_EQUAL",
90     "D3D10_COMPARISON_GREATER",
91     "D3D10_COMPARISON_NOT_EQUAL",
92     "D3D10_COMPARISON_GREATER_EQUAL",
93     "D3D10_COMPARISON_ALWAYS",
94 ])
95
96 D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
97     "D3D10_STENCIL_OP_KEEP",
98     "D3D10_STENCIL_OP_ZERO",
99     "D3D10_STENCIL_OP_REPLACE",
100     "D3D10_STENCIL_OP_INCR_SAT",
101     "D3D10_STENCIL_OP_DECR_SAT",
102     "D3D10_STENCIL_OP_INVERT",
103     "D3D10_STENCIL_OP_INCR",
104     "D3D10_STENCIL_OP_DECR",
105 ])
106
107 D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
108     (D3D10_STENCIL_OP, "StencilFailOp"),
109     (D3D10_STENCIL_OP, "StencilDepthFailOp"),
110     (D3D10_STENCIL_OP, "StencilPassOp"),
111     (D3D10_COMPARISON_FUNC, "StencilFunc"),
112 ])
113
114 D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
115     (BOOL, "DepthEnable"),
116     (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
117     (D3D10_COMPARISON_FUNC, "DepthFunc"),
118     (BOOL, "StencilEnable"),
119     (UINT8, "StencilReadMask"),
120     (UINT8, "StencilWriteMask"),
121     (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
122     (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
123 ])
124
125 D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
126     "D3D10_FILL_WIREFRAME",
127     "D3D10_FILL_SOLID",
128 ])
129
130 D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
131     "D3D10_CULL_NONE",
132     "D3D10_CULL_FRONT",
133     "D3D10_CULL_BACK",
134 ])
135
136 D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
137     (D3D10_FILL_MODE, "FillMode"),
138     (D3D10_CULL_MODE, "CullMode"),
139     (BOOL, "FrontCounterClockwise"),
140     (INT, "DepthBias"),
141     (FLOAT, "DepthBiasClamp"),
142     (FLOAT, "SlopeScaledDepthBias"),
143     (BOOL, "DepthClipEnable"),
144     (BOOL, "ScissorEnable"),
145     (BOOL, "MultisampleEnable"),
146     (BOOL, "AntialiasedLineEnable"),
147 ])
148
149 D3D10_FILTER = Enum("D3D10_FILTER", [
150     "D3D10_FILTER_MIN_MAG_MIP_POINT",
151     "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
152     "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
153     "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
154     "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
155     "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
156     "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
157     "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
158     "D3D10_FILTER_ANISOTROPIC",
159     "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
160     "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
161     "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
162     "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
163     "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
164     "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
165     "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
166     "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
167     "D3D10_FILTER_COMPARISON_ANISOTROPIC",
168     "D3D10_FILTER_TEXT_1BIT",
169 ])
170
171 D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
172     "D3D10_TEXTURE_ADDRESS_WRAP",
173     "D3D10_TEXTURE_ADDRESS_MIRROR",
174     "D3D10_TEXTURE_ADDRESS_CLAMP",
175     "D3D10_TEXTURE_ADDRESS_BORDER",
176     "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
177 ])
178
179 D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
180     (D3D10_FILTER, "Filter"),
181     (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
182     (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
183     (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
184     (FLOAT, "MipLODBias"),
185     (UINT, "MaxAnisotropy"),
186     (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
187     (Array(FLOAT, 4), "BorderColor"),
188     (FLOAT, "MinLOD"),
189     (FLOAT, "MaxLOD"),
190 ])
191
192 D3D10_COUNTER = Enum("D3D10_COUNTER", [
193     "D3D10_COUNTER_GPU_IDLE",
194     "D3D10_COUNTER_VERTEX_PROCESSING",
195     "D3D10_COUNTER_GEOMETRY_PROCESSING",
196     "D3D10_COUNTER_PIXEL_PROCESSING",
197     "D3D10_COUNTER_OTHER_GPU_PROCESSING",
198     "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
199     "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
200     "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
201     "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
202     "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
203     "D3D10_COUNTER_VS_MEMORY_LIMITED",
204     "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
205     "D3D10_COUNTER_GS_MEMORY_LIMITED",
206     "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
207     "D3D10_COUNTER_PS_MEMORY_LIMITED",
208     "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
209     "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
210     "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
211     "D3D10_COUNTER_DEVICE_DEPENDENT_0",
212 ])
213
214 D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
215     (D3D10_COUNTER, "Counter"),
216     (UINT, "MiscFlags"),
217 ])
218
219 D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
220     "D3D10_COUNTER_TYPE_FLOAT32",
221     "D3D10_COUNTER_TYPE_UINT16",
222     "D3D10_COUNTER_TYPE_UINT32",
223     "D3D10_COUNTER_TYPE_UINT64",
224 ])
225
226 D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
227     (D3D10_COUNTER, "LastDeviceDependentCounter"),
228     (UINT, "NumSimultaneousCounters"),
229     (UINT8, "NumDetectableParallelUnits"),
230 ])
231
232 D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
233     "D3D10_RESOURCE_DIMENSION_UNKNOWN",
234     "D3D10_RESOURCE_DIMENSION_BUFFER",
235     "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
236     "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
237     "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
238 ])
239
240 D3D10_USAGE = Enum("D3D10_USAGE", [
241     "D3D10_USAGE_DEFAULT",
242     "D3D10_USAGE_IMMUTABLE",
243     "D3D10_USAGE_DYNAMIC",
244     "D3D10_USAGE_STAGING",
245 ])
246
247 D3D10_BIND_FLAG = Enum("D3D10_BIND_FLAG", [
248     "D3D10_BIND_VERTEX_BUFFER",
249     "D3D10_BIND_INDEX_BUFFER",
250     "D3D10_BIND_CONSTANT_BUFFER",
251     "D3D10_BIND_SHADER_RESOURCE",
252     "D3D10_BIND_STREAM_OUTPUT",
253     "D3D10_BIND_RENDER_TARGET",
254     "D3D10_BIND_DEPTH_STENCIL",
255 ])
256
257 D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
258     (UINT, "ByteWidth"),
259     (D3D10_USAGE, "Usage"),
260     (UINT, "BindFlags"),
261     (UINT, "CPUAccessFlags"),
262     (UINT, "MiscFlags"),
263 ])
264
265 D3D10_MAP = Enum("D3D10_MAP", [
266     "D3D10_MAP_READ",
267     "D3D10_MAP_WRITE",
268     "D3D10_MAP_READ_WRITE",
269     "D3D10_MAP_WRITE_DISCARD",
270     "D3D10_MAP_WRITE_NO_OVERWRITE",
271 ])
272
273 D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
274     (UINT, "Width"),
275     (UINT, "MipLevels"),
276     (UINT, "ArraySize"),
277     (DXGI_FORMAT, "Format"),
278     (D3D10_USAGE, "Usage"),
279     (UINT, "BindFlags"),
280     (UINT, "CPUAccessFlags"),
281     (UINT, "MiscFlags"),
282 ])
283
284 D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
285     (UINT, "Width"),
286     (UINT, "Height"),
287     (UINT, "MipLevels"),
288     (UINT, "ArraySize"),
289     (DXGI_FORMAT, "Format"),
290     (DXGI_SAMPLE_DESC, "SampleDesc"),
291     (D3D10_USAGE, "Usage"),
292     (UINT, "BindFlags"),
293     (UINT, "CPUAccessFlags"),
294     (UINT, "MiscFlags"),
295 ])
296
297 D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
298     (UINT, "Width"),
299     (UINT, "Height"),
300     (UINT, "Depth"),
301     (UINT, "MipLevels"),
302     (DXGI_FORMAT, "Format"),
303     (D3D10_USAGE, "Usage"),
304     (UINT, "BindFlags"),
305     (UINT, "CPUAccessFlags"),
306     (UINT, "MiscFlags"),
307 ])
308
309 D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
310     "D3D10_DSV_DIMENSION_UNKNOWN",
311     "D3D10_DSV_DIMENSION_TEXTURE1D",
312     "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
313     "D3D10_DSV_DIMENSION_TEXTURE2D",
314     "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
315     "D3D10_DSV_DIMENSION_TEXTURE2DMS",
316     "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
317 ])
318
319 D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
320     (UINT, "MipSlice"),
321 ])
322
323 D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
324     (UINT, "MipSlice"),
325     (UINT, "FirstArraySlice"),
326     (UINT, "ArraySize"),
327 ])
328
329 D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
330     (UINT, "MipSlice"),
331 ])
332
333 D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
334     (UINT, "MipSlice"),
335     (UINT, "FirstArraySlice"),
336     (UINT, "ArraySize"),
337 ])
338
339 D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
340     (UINT, "UnusedField_NothingToDefine"),
341 ])
342
343 D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
344     (UINT, "FirstArraySlice"),
345     (UINT, "ArraySize"),
346 ])
347
348 D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
349     (DXGI_FORMAT, "Format"),
350     (D3D10_DSV_DIMENSION, "ViewDimension"),
351     (D3D10_TEX1D_DSV, "Texture1D"),
352     (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
353     (D3D10_TEX2D_DSV, "Texture2D"),
354     (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
355     (D3D10_TEX2DMS_DSV, "Texture2DMS"),
356     (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
357 ])
358
359 D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
360     "D3D10_RTV_DIMENSION_UNKNOWN",
361     "D3D10_RTV_DIMENSION_BUFFER",
362     "D3D10_RTV_DIMENSION_TEXTURE1D",
363     "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
364     "D3D10_RTV_DIMENSION_TEXTURE2D",
365     "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
366     "D3D10_RTV_DIMENSION_TEXTURE2DMS",
367     "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
368     "D3D10_RTV_DIMENSION_TEXTURE3D",
369 ])
370
371 D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
372     (UINT, "ElementOffset"),
373     (UINT, "ElementWidth"),
374 ])
375
376 D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
377     (UINT, "MipSlice"),
378 ])
379
380 D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
381     (UINT, "MipSlice"),
382     (UINT, "FirstArraySlice"),
383     (UINT, "ArraySize"),
384 ])
385
386 D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
387     (UINT, "MipSlice"),
388 ])
389
390 D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
391     (UINT, "MipSlice"),
392     (UINT, "FirstArraySlice"),
393     (UINT, "ArraySize"),
394 ])
395
396 D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
397     (UINT, "UnusedField_NothingToDefine"),
398 ])
399
400 D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
401     (UINT, "FirstArraySlice"),
402     (UINT, "ArraySize"),
403 ])
404
405 D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
406     (UINT, "MipSlice"),
407     (UINT, "FirstWSlice"),
408     (UINT, "WSize"),
409 ])
410
411 D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
412     (DXGI_FORMAT, "Format"),
413     (D3D10_RTV_DIMENSION, "ViewDimension"),
414     (D3D10_BUFFER_RTV, "Buffer"),
415     (D3D10_TEX1D_RTV, "Texture1D"),
416     (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
417     (D3D10_TEX2D_RTV, "Texture2D"),
418     (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
419     (D3D10_TEX2DMS_RTV, "Texture2DMS"),
420     (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
421     (D3D10_TEX3D_RTV, "Texture3D"),
422 ])
423
424 D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
425     "D3D10_SRV_DIMENSION_UNKNOWN",
426         "D3D10_SRV_DIMENSION_BUFFER",
427         "D3D10_SRV_DIMENSION_TEXTURE1D",
428         "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
429         "D3D10_SRV_DIMENSION_TEXTURE2D",
430         "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
431         "D3D10_SRV_DIMENSION_TEXTURE2DMS",
432         "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
433         "D3D10_SRV_DIMENSION_TEXTURE3D",
434         "D3D10_SRV_DIMENSION_TEXTURECUBE",
435 ])
436
437 D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
438     (UINT, "ElementOffset"),
439     (UINT, "ElementWidth"),
440 ])
441
442 D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
443     (UINT, "MostDetailedMip"),
444     (UINT, "MipLevels"),
445 ])
446
447 D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
448     (UINT, "MostDetailedMip"),
449     (UINT, "MipLevels"),
450     (UINT, "FirstArraySlice"),
451     (UINT, "ArraySize"),
452 ])
453
454 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
455     (UINT, "MostDetailedMip"),
456     (UINT, "MipLevels"),
457 ])
458
459 D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
460     (UINT, "MostDetailedMip"),
461     (UINT, "MipLevels"),
462     (UINT, "FirstArraySlice"),
463     (UINT, "ArraySize"),
464 ])
465
466 D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
467     (UINT, "UnusedField_NothingToDefine"),
468 ])
469
470 D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
471     (UINT, "FirstArraySlice"),
472     (UINT, "ArraySize"),
473 ])
474
475 D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
476     (UINT, "MostDetailedMip"),
477     (UINT, "MipLevels"),
478 ])
479
480 D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
481     (UINT, "MostDetailedMip"),
482     (UINT, "MipLevels"),
483 ])
484
485 D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
486     (DXGI_FORMAT, "Format"),
487     (D3D10_SRV_DIMENSION, "ViewDimension"),
488     (D3D10_BUFFER_SRV, "Buffer"),
489     (D3D10_TEX1D_SRV, "Texture1D"),
490     (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
491     (D3D10_TEX2D_SRV, "Texture2D"),
492     (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
493     (D3D10_TEX2DMS_SRV, "Texture2DMS"),
494     (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
495     (D3D10_TEX3D_SRV, "Texture3D"),
496     (D3D10_TEXCUBE_SRV, "TextureCube"),
497 ])
498
499 D3D10_BOX = Struct("D3D10_BOX", [
500     (UINT, "left"),
501     (UINT, "top"),
502     (UINT, "front"),
503     (UINT, "right"),
504     (UINT, "bottom"),
505     (UINT, "back"),
506 ])
507
508 D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
509     (OpaquePointer(Const(Void)), "pSysMem"),
510     (UINT, "SysMemPitch"),
511     (UINT, "SysMemSlicePitch"),
512 ])
513
514 D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
515     (LPCSTR, "SemanticName"),
516     (UINT, "SemanticIndex"),
517     (BYTE, "StartComponent"),
518     (BYTE, "ComponentCount"),
519     (BYTE, "OutputSlot"),
520 ])
521
522 D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
523     "D3D10_INPUT_PER_VERTEX_DATA",
524     "D3D10_INPUT_PER_INSTANCE_DATA",
525 ])
526
527 D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
528     (LPCSTR, "SemanticName"),
529     (UINT, "SemanticIndex"),
530     (DXGI_FORMAT, "Format"),
531     (UINT, "InputSlot"),
532     (UINT, "AlignedByteOffset"),
533     (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
534     (UINT, "InstanceDataStepRate"),
535 ])
536
537 D3D10_QUERY = Enum("D3D10_QUERY", [
538     "D3D10_QUERY_EVENT",
539     "D3D10_QUERY_OCCLUSION",
540     "D3D10_QUERY_TIMESTAMP",
541     "D3D10_QUERY_TIMESTAMP_DISJOINT",
542     "D3D10_QUERY_PIPELINE_STATISTICS",
543     "D3D10_QUERY_OCCLUSION_PREDICATE",
544     "D3D10_QUERY_SO_STATISTICS",
545     "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
546 ])
547
548 D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
549     (D3D10_QUERY, "Query"),
550     (UINT, "MiscFlags"),
551 ])
552
553 D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
554         "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED",
555         "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST",
556         "D3D10_PRIMITIVE_TOPOLOGY_LINELIST",
557         "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP",
558         "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST",
559         "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP",
560         "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ",
561         "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ",
562         "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ",
563         "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ",
564 ])
565
566 D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [
567         "D3D10_PRIMITIVE_UNDEFINED",
568         "D3D10_PRIMITIVE_POINT",
569         "D3D10_PRIMITIVE_LINE",
570         "D3D10_PRIMITIVE_TRIANGLE",
571         "D3D10_PRIMITIVE_LINE_ADJ",
572         "D3D10_PRIMITIVE_TRIANGLE_ADJ",
573 ])
574
575 D3D10_RECT = Alias("D3D10_RECT", RECT)
576 D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
577     (INT, "TopLeftX"),
578     (INT, "TopLeftY"),
579     (UINT, "Width"),
580     (UINT, "Height"),
581     (FLOAT, "MinDepth"),
582     (FLOAT, "MaxDepth"),
583 ])
584
585 D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
586     (OpaquePointer(Void), "pData"),
587     (UINT, "RowPitch"),
588 ])
589
590 D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
591     (OpaquePointer(Void), "pData"),
592     (UINT, "RowPitch"),
593     (UINT, "DepthPitch"),
594 ])
595
596 D3D10_CPU_ACCESS_FLAG = Enum("D3D10_CPU_ACCESS_FLAG", [
597     "D3D10_CPU_ACCESS_WRITE",
598     "D3D10_CPU_ACCESS_READ",
599 ])
600
601 D3D10_RESOURCE_MISC_FLAG = Enum("D3D10_RESOURCE_MISC_FLAG", [
602     "D3D10_RESOURCE_MISC_GENERATE_MIPS",
603     "D3D10_RESOURCE_MISC_SHARED",
604     "D3D10_RESOURCE_MISC_TEXTURECUBE",
605     "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
606     "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
607 ])
608
609 D3D10_MAP_FLAG = Enum("D3D10_MAP_FLAG", [
610     "D3D10_MAP_FLAG_DO_NOT_WAIT",
611 ])
612
613 D3D10_CLEAR_FLAG = Enum("D3D10_CLEAR_FLAG", [
614     "D3D10_CLEAR_DEPTH",
615     "D3D10_CLEAR_STENCIL",
616 ])
617
618 D3D10_COLOR_WRITE_ENABLE = Enum("D3D10_COLOR_WRITE_ENABLE", [
619     "D3D10_COLOR_WRITE_ENABLE_RED",
620     "D3D10_COLOR_WRITE_ENABLE_GREEN",
621     "D3D10_COLOR_WRITE_ENABLE_BLUE",
622     "D3D10_COLOR_WRITE_ENABLE_ALPHA",
623     "D3D10_COLOR_WRITE_ENABLE_ALL",
624     "D3D10_COLOR_WRITE_ENABLE_RED",
625     "|",
626     "D3D10_COLOR_WRITE_ENABLE_GREEN",
627     "|",
628     "D3D10_COLOR_WRITE_ENABLE_BLUE",
629     "|",
630     "D3D10_COLOR_WRITE_ENABLE_ALPHA",
631     ")",
632 ])
633
634 D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
635     "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
636     "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
637     "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
638     "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
639     "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
640     "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
641 ])
642
643 D3D10_ASYNC_GETDATA_FLAG = Enum("D3D10_ASYNC_GETDATA_FLAG", [
644     "D3D10_ASYNC_GETDATA_DONOTFLUSH",
645 ])
646
647 D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
648     "D3D10_FILTER_TYPE_POINT",
649     "D3D10_FILTER_TYPE_LINEAR",
650 ])
651
652 D3D10_QUERY_MISC_FLAG = Enum("D3D10_QUERY_MISC_FLAG", [
653     "D3D10_QUERY_MISC_PREDICATEHINT",
654 ])
655
656 D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
657     (UINT64, "Frequency"),
658     (BOOL, "Disjoint"),
659 ])
660
661 D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
662     (UINT64, "IAVertices"),
663     (UINT64, "IAPrimitives"),
664     (UINT64, "VSInvocations"),
665     (UINT64, "GSInvocations"),
666     (UINT64, "GSPrimitives"),
667     (UINT64, "CInvocations"),
668     (UINT64, "CPrimitives"),
669     (UINT64, "PSInvocations"),
670 ])
671
672 D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
673     (UINT64, "NumPrimitivesWritten"),
674     (UINT64, "PrimitivesStorageNeeded"),
675 ])
676
677 D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [
678     "D3D10_CREATE_DEVICE_SINGLETHREADED",
679     "D3D10_CREATE_DEVICE_DEBUG",
680     "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
681     "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
682     "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
683     "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
684     "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
685 ])
686
687 D3D10_RAISE_FLAG = Flags(UINT, [
688     "D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR",
689 ])
690
691 ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
692 ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
693 ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
694 ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
695 ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
696 ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
697 ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
698 ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
699 ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
700 ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
701 ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
702 ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
703 ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
704 ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
705 ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
706 ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
707 ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
708 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
709 ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
710 ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
711 ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
712 ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
713 ID3D10Device = Interface("ID3D10Device", IUnknown)
714 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
715
716 ID3D10DeviceChild.methods += [
717     Method(Void, "GetDevice", [Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
718     Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
719     Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
720     Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
721 ]
722
723 ID3D10Resource.methods += [
724     Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]),
725     Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
726     Method(UINT, "GetEvictionPriority", []),
727 ]
728
729 ID3D10Buffer.methods += [
730     Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
731     Method(Void, "Unmap", []),
732     Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
733 ]
734
735 ID3D10Texture1D.methods += [
736     Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
737     Method(Void, "Unmap", [(UINT, "Subresource")]),
738     Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
739 ]
740
741 ID3D10Texture2D.methods += [
742     Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
743     Method(Void, "Unmap", [(UINT, "Subresource")]),
744     Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
745 ]
746
747 ID3D10Texture3D.methods += [
748     Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
749     Method(Void, "Unmap", [(UINT, "Subresource")]),
750     Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
751 ]
752
753 ID3D10View.methods += [
754     Method(Void, "GetResource", [Out(Pointer(Pointer(ID3D10Resource)), "ppResource")]),
755 ]
756
757 ID3D10DepthStencilView.methods += [
758     Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
759 ]
760
761 ID3D10RenderTargetView.methods += [
762     Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
763 ]
764
765 ID3D10ShaderResourceView.methods += [
766     Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
767 ]
768
769 ID3D10BlendState.methods += [
770     Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]),
771 ]
772
773 ID3D10DepthStencilState.methods += [
774     Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
775 ]
776
777 ID3D10GeometryShader.methods += [
778 ]
779
780 ID3D10InputLayout.methods += [
781 ]
782
783 ID3D10PixelShader.methods += [
784 ]
785
786 ID3D10RasterizerState.methods += [
787     Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
788 ]
789
790 ID3D10SamplerState.methods += [
791     Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
792 ]
793
794 ID3D10VertexShader.methods += [
795 ]
796
797 ID3D10Asynchronous.methods += [
798     Method(Void, "Begin", []),
799     Method(Void, "End", []),
800     Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
801     Method(UINT, "GetDataSize", []),
802 ]
803
804 ID3D10Counter.methods += [
805     Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]),
806 ]
807
808 ID3D10Query.methods += [
809     Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
810 ]
811
812 ID3D10Predicate.methods += [
813 ]
814
815 ID3D10Device.methods += [
816     Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
817     Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
818     Method(Void, "PSSetShader", [(Pointer(ID3D10PixelShader), "pPixelShader")]),
819     Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
820     Method(Void, "VSSetShader", [(Pointer(ID3D10VertexShader), "pVertexShader")]),
821     Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
822     Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
823     Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
824     Method(Void, "IASetInputLayout", [(Pointer(ID3D10InputLayout), "pInputLayout")]),
825     Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
826     Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
827     Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
828     Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
829     Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
830     Method(Void, "GSSetShader", [(Pointer(ID3D10GeometryShader), "pShader")]),
831     Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
832     Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
833     Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
834     Method(Void, "SetPredication", [(Pointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
835     Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
836     Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
837     Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (Pointer(ID3D10DepthStencilView), "pDepthStencilView")]),
838     Method(Void, "OMSetBlendState", [(Pointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]),
839     Method(Void, "OMSetDepthStencilState", [(Pointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
840     Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
841     Method(Void, "DrawAuto", []),
842     Method(Void, "RSSetState", [(Pointer(ID3D10RasterizerState), "pRasterizerState")]),
843     Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
844     Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
845     Method(Void, "CopySubresourceRegion", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
846     Method(Void, "CopyResource", [(Pointer(ID3D10Resource), "pDstResource"), (Pointer(ID3D10Resource), "pSrcResource")]),
847     Method(Void, "UpdateSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
848     Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
849     Method(Void, "ClearDepthStencilView", [(Pointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
850     Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
851     Method(Void, "ResolveSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
852     Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
853     Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
854     Method(Void, "PSGetShader", [Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
855     Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
856     Method(Void, "VSGetShader", [Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
857     Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
858     Method(Void, "IAGetInputLayout", [Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
859     Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
860     Method(Void, "IAGetIndexBuffer", [Out(Pointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
861     Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
862     Method(Void, "GSGetShader", [Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
863     Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
864     Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
865     Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
866     Method(Void, "GetPredication", [Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
867     Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
868     Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
869     Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
870     Method(Void, "OMGetBlendState", [Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
871     Method(Void, "OMGetDepthStencilState", [Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
872     Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
873     Method(Void, "RSGetState", [Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
874     Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
875     Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
876     Method(HRESULT, "GetDeviceRemovedReason", []),
877     Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]),
878     Method(D3D10_RAISE_FLAG, "GetExceptionMode", []),
879     Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
880     Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
881     Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
882     Method(Void, "ClearState", []),
883     Method(Void, "Flush", []),
884     Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
885     Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture1D)), "ppTexture1D")]),
886     Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture2D)), "ppTexture2D")]),
887     Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture3D)), "ppTexture3D")]),
888     Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
889     Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
890     Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
891     Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
892     Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
893     Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
894     Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
895     Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
896     Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState")]),
897     Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
898     Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
899     Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
900     Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(Pointer(ID3D10Query)), "ppQuery")]),
901     Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate")]),
902     Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(Pointer(ID3D10Counter)), "ppCounter")]),
903     Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
904     Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
905     Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
906     Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
907     Method(UINT, "GetCreationFlags", []),
908     Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(OpaquePointer(Void)), "ppResource")]),
909     Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
910     Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),
911 ]
912
913 ID3D10Multithread.methods += [
914     Method(Void, "Enter", []),
915     Method(Void, "Leave", []),
916     Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
917     Method(BOOL, "GetMultithreadProtected", []),
918 ]
919