1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
28 from d3dcommon import *
31 HRESULT = FakeEnum(HRESULT, [
32 "D3D10_ERROR_FILE_NOT_FOUND",
33 "D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
35 "D3DERR_WASSTILLDRAWING",
38 D3D10_BLEND = Enum("D3D10_BLEND", [
41 "D3D10_BLEND_SRC_COLOR",
42 "D3D10_BLEND_INV_SRC_COLOR",
43 "D3D10_BLEND_SRC_ALPHA",
44 "D3D10_BLEND_INV_SRC_ALPHA",
45 "D3D10_BLEND_DEST_ALPHA",
46 "D3D10_BLEND_INV_DEST_ALPHA",
47 "D3D10_BLEND_DEST_COLOR",
48 "D3D10_BLEND_INV_DEST_COLOR",
49 "D3D10_BLEND_SRC_ALPHA_SAT",
50 "D3D10_BLEND_BLEND_FACTOR",
51 "D3D10_BLEND_INV_BLEND_FACTOR",
52 "D3D10_BLEND_SRC1_COLOR",
53 "D3D10_BLEND_INV_SRC1_COLOR",
54 "D3D10_BLEND_SRC1_ALPHA",
55 "D3D10_BLEND_INV_SRC1_ALPHA",
58 D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
60 "D3D10_BLEND_OP_SUBTRACT",
61 "D3D10_BLEND_OP_REV_SUBTRACT",
66 D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
67 (BOOL, "AlphaToCoverageEnable"),
68 (Array(BOOL, 8), "BlendEnable"),
69 (D3D10_BLEND, "SrcBlend"),
70 (D3D10_BLEND, "DestBlend"),
71 (D3D10_BLEND_OP, "BlendOp"),
72 (D3D10_BLEND, "SrcBlendAlpha"),
73 (D3D10_BLEND, "DestBlendAlpha"),
74 (D3D10_BLEND_OP, "BlendOpAlpha"),
75 (Array(UINT8, 8), "RenderTargetWriteMask"),
78 D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
79 "D3D10_DEPTH_WRITE_MASK_ZERO",
80 "D3D10_DEPTH_WRITE_MASK_ALL",
83 D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
84 "D3D10_COMPARISON_NEVER",
85 "D3D10_COMPARISON_LESS",
86 "D3D10_COMPARISON_EQUAL",
87 "D3D10_COMPARISON_LESS_EQUAL",
88 "D3D10_COMPARISON_GREATER",
89 "D3D10_COMPARISON_NOT_EQUAL",
90 "D3D10_COMPARISON_GREATER_EQUAL",
91 "D3D10_COMPARISON_ALWAYS",
94 D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
95 "D3D10_STENCIL_OP_KEEP",
96 "D3D10_STENCIL_OP_ZERO",
97 "D3D10_STENCIL_OP_REPLACE",
98 "D3D10_STENCIL_OP_INCR_SAT",
99 "D3D10_STENCIL_OP_DECR_SAT",
100 "D3D10_STENCIL_OP_INVERT",
101 "D3D10_STENCIL_OP_INCR",
102 "D3D10_STENCIL_OP_DECR",
105 D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
106 (D3D10_STENCIL_OP, "StencilFailOp"),
107 (D3D10_STENCIL_OP, "StencilDepthFailOp"),
108 (D3D10_STENCIL_OP, "StencilPassOp"),
109 (D3D10_COMPARISON_FUNC, "StencilFunc"),
112 D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
113 (BOOL, "DepthEnable"),
114 (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
115 (D3D10_COMPARISON_FUNC, "DepthFunc"),
116 (BOOL, "StencilEnable"),
117 (UINT8, "StencilReadMask"),
118 (UINT8, "StencilWriteMask"),
119 (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
120 (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
123 D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
124 "D3D10_FILL_WIREFRAME",
128 D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
134 D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
135 (D3D10_FILL_MODE, "FillMode"),
136 (D3D10_CULL_MODE, "CullMode"),
137 (BOOL, "FrontCounterClockwise"),
139 (FLOAT, "DepthBiasClamp"),
140 (FLOAT, "SlopeScaledDepthBias"),
141 (BOOL, "DepthClipEnable"),
142 (BOOL, "ScissorEnable"),
143 (BOOL, "MultisampleEnable"),
144 (BOOL, "AntialiasedLineEnable"),
147 D3D10_FILTER = Enum("D3D10_FILTER", [
148 "D3D10_FILTER_MIN_MAG_MIP_POINT",
149 "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
150 "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
151 "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
152 "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
153 "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
154 "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
155 "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
156 "D3D10_FILTER_ANISOTROPIC",
157 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
158 "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
159 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
160 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
161 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
162 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
163 "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
164 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
165 "D3D10_FILTER_COMPARISON_ANISOTROPIC",
166 "D3D10_FILTER_TEXT_1BIT",
169 D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
170 "D3D10_TEXTURE_ADDRESS_WRAP",
171 "D3D10_TEXTURE_ADDRESS_MIRROR",
172 "D3D10_TEXTURE_ADDRESS_CLAMP",
173 "D3D10_TEXTURE_ADDRESS_BORDER",
174 "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
177 D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
178 (D3D10_FILTER, "Filter"),
179 (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
180 (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
181 (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
182 (FLOAT, "MipLODBias"),
183 (UINT, "MaxAnisotropy"),
184 (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
185 (Array(FLOAT, 4), "BorderColor"),
190 D3D10_COUNTER = Enum("D3D10_COUNTER", [
191 "D3D10_COUNTER_GPU_IDLE",
192 "D3D10_COUNTER_VERTEX_PROCESSING",
193 "D3D10_COUNTER_GEOMETRY_PROCESSING",
194 "D3D10_COUNTER_PIXEL_PROCESSING",
195 "D3D10_COUNTER_OTHER_GPU_PROCESSING",
196 "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
197 "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
198 "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
199 "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
200 "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
201 "D3D10_COUNTER_VS_MEMORY_LIMITED",
202 "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
203 "D3D10_COUNTER_GS_MEMORY_LIMITED",
204 "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
205 "D3D10_COUNTER_PS_MEMORY_LIMITED",
206 "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
207 "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
208 "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
209 "D3D10_COUNTER_DEVICE_DEPENDENT_0",
212 D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
213 (D3D10_COUNTER, "Counter"),
217 D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
218 "D3D10_COUNTER_TYPE_FLOAT32",
219 "D3D10_COUNTER_TYPE_UINT16",
220 "D3D10_COUNTER_TYPE_UINT32",
221 "D3D10_COUNTER_TYPE_UINT64",
224 D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
225 (D3D10_COUNTER, "LastDeviceDependentCounter"),
226 (UINT, "NumSimultaneousCounters"),
227 (UINT8, "NumDetectableParallelUnits"),
230 D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
231 "D3D10_RESOURCE_DIMENSION_UNKNOWN",
232 "D3D10_RESOURCE_DIMENSION_BUFFER",
233 "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
234 "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
235 "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
238 D3D10_USAGE = Enum("D3D10_USAGE", [
239 "D3D10_USAGE_DEFAULT",
240 "D3D10_USAGE_IMMUTABLE",
241 "D3D10_USAGE_DYNAMIC",
242 "D3D10_USAGE_STAGING",
245 D3D10_BIND_FLAG = Flags(UINT, [
246 "D3D10_BIND_VERTEX_BUFFER",
247 "D3D10_BIND_INDEX_BUFFER",
248 "D3D10_BIND_CONSTANT_BUFFER",
249 "D3D10_BIND_SHADER_RESOURCE",
250 "D3D10_BIND_STREAM_OUTPUT",
251 "D3D10_BIND_RENDER_TARGET",
252 "D3D10_BIND_DEPTH_STENCIL",
255 D3D10_CPU_ACCESS_FLAG = Flags(UINT, [
256 "D3D10_CPU_ACCESS_WRITE",
257 "D3D10_CPU_ACCESS_READ",
260 D3D10_RESOURCE_MISC_FLAG = Flags(UINT, [
261 "D3D10_RESOURCE_MISC_GENERATE_MIPS",
262 "D3D10_RESOURCE_MISC_SHARED",
263 "D3D10_RESOURCE_MISC_TEXTURECUBE",
264 "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
265 "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
268 D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
270 (D3D10_USAGE, "Usage"),
271 (D3D10_BIND_FLAG, "BindFlags"),
272 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
273 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
276 D3D10_MAP = Enum("D3D10_MAP", [
279 "D3D10_MAP_READ_WRITE",
280 "D3D10_MAP_WRITE_DISCARD",
281 "D3D10_MAP_WRITE_NO_OVERWRITE",
284 D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
288 (DXGI_FORMAT, "Format"),
289 (D3D10_USAGE, "Usage"),
290 (D3D10_BIND_FLAG, "BindFlags"),
291 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
292 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
295 D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
300 (DXGI_FORMAT, "Format"),
301 (DXGI_SAMPLE_DESC, "SampleDesc"),
302 (D3D10_USAGE, "Usage"),
303 (D3D10_BIND_FLAG, "BindFlags"),
304 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
305 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
308 D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
313 (DXGI_FORMAT, "Format"),
314 (D3D10_USAGE, "Usage"),
315 (D3D10_BIND_FLAG, "BindFlags"),
316 (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
317 (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
320 D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
321 "D3D10_DSV_DIMENSION_UNKNOWN",
322 "D3D10_DSV_DIMENSION_TEXTURE1D",
323 "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
324 "D3D10_DSV_DIMENSION_TEXTURE2D",
325 "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
326 "D3D10_DSV_DIMENSION_TEXTURE2DMS",
327 "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
330 D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
334 D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
336 (UINT, "FirstArraySlice"),
340 D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
344 D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
346 (UINT, "FirstArraySlice"),
350 D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
351 (UINT, "UnusedField_NothingToDefine"),
354 D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
355 (UINT, "FirstArraySlice"),
359 D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
360 (DXGI_FORMAT, "Format"),
361 (D3D10_DSV_DIMENSION, "ViewDimension"),
362 (D3D10_TEX1D_DSV, "Texture1D"),
363 (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
364 (D3D10_TEX2D_DSV, "Texture2D"),
365 (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
366 (D3D10_TEX2DMS_DSV, "Texture2DMS"),
367 (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
370 D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
371 "D3D10_RTV_DIMENSION_UNKNOWN",
372 "D3D10_RTV_DIMENSION_BUFFER",
373 "D3D10_RTV_DIMENSION_TEXTURE1D",
374 "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
375 "D3D10_RTV_DIMENSION_TEXTURE2D",
376 "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
377 "D3D10_RTV_DIMENSION_TEXTURE2DMS",
378 "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
379 "D3D10_RTV_DIMENSION_TEXTURE3D",
382 D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
383 (UINT, "ElementOffset"),
384 (UINT, "ElementWidth"),
387 D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
391 D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
393 (UINT, "FirstArraySlice"),
397 D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
401 D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
403 (UINT, "FirstArraySlice"),
407 D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
408 (UINT, "UnusedField_NothingToDefine"),
411 D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
412 (UINT, "FirstArraySlice"),
416 D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
418 (UINT, "FirstWSlice"),
422 D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
423 (DXGI_FORMAT, "Format"),
424 (D3D10_RTV_DIMENSION, "ViewDimension"),
425 (D3D10_BUFFER_RTV, "Buffer"),
426 (D3D10_TEX1D_RTV, "Texture1D"),
427 (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
428 (D3D10_TEX2D_RTV, "Texture2D"),
429 (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
430 (D3D10_TEX2DMS_RTV, "Texture2DMS"),
431 (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
432 (D3D10_TEX3D_RTV, "Texture3D"),
435 D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
436 "D3D10_SRV_DIMENSION_UNKNOWN",
437 "D3D10_SRV_DIMENSION_BUFFER",
438 "D3D10_SRV_DIMENSION_TEXTURE1D",
439 "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
440 "D3D10_SRV_DIMENSION_TEXTURE2D",
441 "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
442 "D3D10_SRV_DIMENSION_TEXTURE2DMS",
443 "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
444 "D3D10_SRV_DIMENSION_TEXTURE3D",
445 "D3D10_SRV_DIMENSION_TEXTURECUBE",
448 D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
449 (UINT, "ElementOffset"),
450 (UINT, "ElementWidth"),
453 D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
454 (UINT, "MostDetailedMip"),
458 D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
459 (UINT, "MostDetailedMip"),
461 (UINT, "FirstArraySlice"),
465 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
466 (UINT, "MostDetailedMip"),
470 D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
471 (UINT, "MostDetailedMip"),
473 (UINT, "FirstArraySlice"),
477 D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
478 (UINT, "UnusedField_NothingToDefine"),
481 D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
482 (UINT, "FirstArraySlice"),
486 D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
487 (UINT, "MostDetailedMip"),
491 D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
492 (UINT, "MostDetailedMip"),
496 D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
497 (DXGI_FORMAT, "Format"),
498 (D3D10_SRV_DIMENSION, "ViewDimension"),
499 (D3D10_BUFFER_SRV, "Buffer"),
500 (D3D10_TEX1D_SRV, "Texture1D"),
501 (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
502 (D3D10_TEX2D_SRV, "Texture2D"),
503 (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
504 (D3D10_TEX2DMS_SRV, "Texture2DMS"),
505 (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
506 (D3D10_TEX3D_SRV, "Texture3D"),
507 (D3D10_TEXCUBE_SRV, "TextureCube"),
510 D3D10_BOX = Struct("D3D10_BOX", [
519 D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
520 (OpaquePointer(Const(Void)), "pSysMem"),
521 (UINT, "SysMemPitch"),
522 (UINT, "SysMemSlicePitch"),
525 D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
526 (LPCSTR, "SemanticName"),
527 (UINT, "SemanticIndex"),
528 (BYTE, "StartComponent"),
529 (BYTE, "ComponentCount"),
530 (BYTE, "OutputSlot"),
533 D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
534 "D3D10_INPUT_PER_VERTEX_DATA",
535 "D3D10_INPUT_PER_INSTANCE_DATA",
538 D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
539 (LPCSTR, "SemanticName"),
540 (UINT, "SemanticIndex"),
541 (DXGI_FORMAT, "Format"),
543 (UINT, "AlignedByteOffset"),
544 (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
545 (UINT, "InstanceDataStepRate"),
548 D3D10_QUERY = Enum("D3D10_QUERY", [
550 "D3D10_QUERY_OCCLUSION",
551 "D3D10_QUERY_TIMESTAMP",
552 "D3D10_QUERY_TIMESTAMP_DISJOINT",
553 "D3D10_QUERY_PIPELINE_STATISTICS",
554 "D3D10_QUERY_OCCLUSION_PREDICATE",
555 "D3D10_QUERY_SO_STATISTICS",
556 "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
559 D3D10_QUERY_MISC_FLAG = Flags(UINT, [
560 "D3D10_QUERY_MISC_PREDICATEHINT",
563 D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
564 (D3D10_QUERY, "Query"),
565 (D3D10_QUERY_MISC_FLAG, "MiscFlags"),
568 D3D10_RECT = Alias("D3D10_RECT", RECT)
569 D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
578 D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
579 (OpaquePointer(Void), "pData"),
583 D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
584 (OpaquePointer(Void), "pData"),
586 (UINT, "DepthPitch"),
589 D3D10_MAP_FLAG = Flags(UINT, [
590 "D3D10_MAP_FLAG_DO_NOT_WAIT",
593 D3D10_CLEAR_FLAG = Flags(UINT, [
595 "D3D10_CLEAR_STENCIL",
598 D3D10_COLOR_WRITE_ENABLE = Flags(UINT, [
599 "D3D10_COLOR_WRITE_ENABLE_ALL",
600 "D3D10_COLOR_WRITE_ENABLE_RED",
601 "D3D10_COLOR_WRITE_ENABLE_GREEN",
602 "D3D10_COLOR_WRITE_ENABLE_BLUE",
603 "D3D10_COLOR_WRITE_ENABLE_ALPHA",
606 D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
607 "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
608 "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
609 "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
610 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
611 "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
612 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
615 D3D10_ASYNC_GETDATA_FLAG = Flags(UINT, [
616 "D3D10_ASYNC_GETDATA_DONOTFLUSH",
619 D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
620 "D3D10_FILTER_TYPE_POINT",
621 "D3D10_FILTER_TYPE_LINEAR",
624 D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
625 (UINT64, "Frequency"),
629 D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
630 (UINT64, "IAVertices"),
631 (UINT64, "IAPrimitives"),
632 (UINT64, "VSInvocations"),
633 (UINT64, "GSInvocations"),
634 (UINT64, "GSPrimitives"),
635 (UINT64, "CInvocations"),
636 (UINT64, "CPrimitives"),
637 (UINT64, "PSInvocations"),
640 D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
641 (UINT64, "NumPrimitivesWritten"),
642 (UINT64, "PrimitivesStorageNeeded"),
645 D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [
646 "D3D10_CREATE_DEVICE_SINGLETHREADED",
647 "D3D10_CREATE_DEVICE_DEBUG",
648 "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
649 "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
650 "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
651 "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
652 "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
655 D3D10_RAISE_FLAG = Flags(UINT, [
656 "D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR",
659 ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
660 ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
661 ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
662 ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
663 ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
664 ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
665 ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
666 ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
667 ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
668 ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
669 ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
670 ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
671 ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
672 ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
673 ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
674 ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
675 ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
676 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
677 ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
678 ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
679 ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
680 ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
681 ID3D10Device = Interface("ID3D10Device", IUnknown)
682 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
684 ID3D10DeviceChild.methods += [
685 Method(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
686 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
687 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
688 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
691 ID3D10Resource.methods += [
692 Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]),
693 Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
694 Method(UINT, "GetEvictionPriority", []),
697 ID3D10Buffer.methods += [
698 Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
699 Method(Void, "Unmap", []),
700 Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
703 ID3D10Texture1D.methods += [
704 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
705 Method(Void, "Unmap", [(UINT, "Subresource")]),
706 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
709 ID3D10Texture2D.methods += [
710 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
711 Method(Void, "Unmap", [(UINT, "Subresource")]),
712 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
715 ID3D10Texture3D.methods += [
716 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
717 Method(Void, "Unmap", [(UINT, "Subresource")]),
718 Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
721 ID3D10View.methods += [
722 Method(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D10Resource)), "ppResource")]),
725 ID3D10DepthStencilView.methods += [
726 Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
729 ID3D10RenderTargetView.methods += [
730 Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
733 ID3D10ShaderResourceView.methods += [
734 Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
737 ID3D10BlendState.methods += [
738 Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]),
741 ID3D10DepthStencilState.methods += [
742 Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
745 ID3D10RasterizerState.methods += [
746 Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
749 ID3D10SamplerState.methods += [
750 Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
753 ID3D10Asynchronous.methods += [
754 Method(Void, "Begin", []),
755 Method(Void, "End", []),
756 Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")]),
757 Method(UINT, "GetDataSize", []),
760 ID3D10Counter.methods += [
761 Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]),
764 ID3D10Query.methods += [
765 Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
768 ID3D10Device.methods += [
769 Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
770 Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
771 Method(Void, "PSSetShader", [(ObjPointer(ID3D10PixelShader), "pPixelShader")]),
772 Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
773 Method(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]),
774 Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
775 Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
776 Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
777 Method(Void, "IASetInputLayout", [(ObjPointer(ID3D10InputLayout), "pInputLayout")]),
778 Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
779 Method(Void, "IASetIndexBuffer", [(ObjPointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
780 Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
781 Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
782 Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
783 Method(Void, "GSSetShader", [(ObjPointer(ID3D10GeometryShader), "pShader")]),
784 Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
785 Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
786 Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
787 Method(Void, "SetPredication", [(ObjPointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
788 Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
789 Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
790 Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D10DepthStencilView), "pDepthStencilView")]),
791 Method(Void, "OMSetBlendState", [(ObjPointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]),
792 Method(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
793 Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
794 Method(Void, "DrawAuto", []),
795 Method(Void, "RSSetState", [(ObjPointer(ID3D10RasterizerState), "pRasterizerState")]),
796 Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
797 Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
798 Method(Void, "CopySubresourceRegion", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
799 Method(Void, "CopyResource", [(ObjPointer(ID3D10Resource), "pDstResource"), (ObjPointer(ID3D10Resource), "pSrcResource")]),
800 Method(Void, "UpdateSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
801 Method(Void, "ClearRenderTargetView", [(ObjPointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
802 Method(Void, "ClearDepthStencilView", [(ObjPointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
803 Method(Void, "GenerateMips", [(ObjPointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
804 Method(Void, "ResolveSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
805 Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
806 Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
807 Method(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]),
808 Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
809 Method(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
810 Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
811 Method(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]),
812 Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
813 Method(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
814 Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
815 Method(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
816 Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
817 Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
818 Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
819 Method(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
820 Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
821 Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
822 Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
823 Method(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
824 Method(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
825 Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
826 Method(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
827 Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
828 Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
829 Method(HRESULT, "GetDeviceRemovedReason", []),
830 Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]),
831 Method(D3D10_RAISE_FLAG, "GetExceptionMode", []),
832 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
833 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
834 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
835 Method(Void, "ClearState", []),
836 Method(Void, "Flush", []),
837 Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]),
838 Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]),
839 Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]),
840 Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]),
841 Method(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]),
842 Method(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]),
843 Method(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
844 Method(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]),
845 Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
846 Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
847 Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
848 Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]),
849 Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]),
850 Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
851 Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
852 Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSamplerState")]),
853 Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D10Query)), "ppQuery")]),
854 Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate")]),
855 Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D10Counter)), "ppCounter")]),
856 Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
857 Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
858 Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
859 Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
860 Method(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", []),
861 Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]),
862 Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
863 Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),
866 ID3D10Multithread.methods += [
867 Method(Void, "Enter", []),
868 Method(Void, "Leave", []),
869 Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
870 Method(BOOL, "GetMultithreadProtected", []),