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Improve HRESULT handling.
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1 ##########################################################################
2 #
3 # Copyright 2011 Jose Fonseca
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 from dxgi import *
28 from d3dcommon import *
29
30
31 HRESULT = FakeEnum(HRESULT, [
32     "D3D10_ERROR_FILE_NOT_FOUND",
33     "D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
34     "D3DERR_INVALIDCALL",
35     "D3DERR_WASSTILLDRAWING",
36 ])
37
38 D3D10_BLEND = Enum("D3D10_BLEND", [
39     "D3D10_BLEND_ZERO",
40     "D3D10_BLEND_ONE",
41     "D3D10_BLEND_SRC_COLOR",
42     "D3D10_BLEND_INV_SRC_COLOR",
43     "D3D10_BLEND_SRC_ALPHA",
44     "D3D10_BLEND_INV_SRC_ALPHA",
45     "D3D10_BLEND_DEST_ALPHA",
46     "D3D10_BLEND_INV_DEST_ALPHA",
47     "D3D10_BLEND_DEST_COLOR",
48     "D3D10_BLEND_INV_DEST_COLOR",
49     "D3D10_BLEND_SRC_ALPHA_SAT",
50     "D3D10_BLEND_BLEND_FACTOR",
51     "D3D10_BLEND_INV_BLEND_FACTOR",
52     "D3D10_BLEND_SRC1_COLOR",
53     "D3D10_BLEND_INV_SRC1_COLOR",
54     "D3D10_BLEND_SRC1_ALPHA",
55     "D3D10_BLEND_INV_SRC1_ALPHA",
56 ])
57
58 D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
59     "D3D10_BLEND_OP_ADD",
60     "D3D10_BLEND_OP_SUBTRACT",
61     "D3D10_BLEND_OP_REV_SUBTRACT",
62     "D3D10_BLEND_OP_MIN",
63     "D3D10_BLEND_OP_MAX",
64 ])
65
66 D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
67     (BOOL, "AlphaToCoverageEnable"),
68     (Array(BOOL, 8), "BlendEnable"),
69     (D3D10_BLEND, "SrcBlend"),
70     (D3D10_BLEND, "DestBlend"),
71     (D3D10_BLEND_OP, "BlendOp"),
72     (D3D10_BLEND, "SrcBlendAlpha"),
73     (D3D10_BLEND, "DestBlendAlpha"),
74     (D3D10_BLEND_OP, "BlendOpAlpha"),
75     (Array(UINT8, 8), "RenderTargetWriteMask"),
76 ])
77
78 D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
79     "D3D10_DEPTH_WRITE_MASK_ZERO",
80     "D3D10_DEPTH_WRITE_MASK_ALL",
81 ])
82
83 D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
84     "D3D10_COMPARISON_NEVER",
85     "D3D10_COMPARISON_LESS",
86     "D3D10_COMPARISON_EQUAL",
87     "D3D10_COMPARISON_LESS_EQUAL",
88     "D3D10_COMPARISON_GREATER",
89     "D3D10_COMPARISON_NOT_EQUAL",
90     "D3D10_COMPARISON_GREATER_EQUAL",
91     "D3D10_COMPARISON_ALWAYS",
92 ])
93
94 D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
95     "D3D10_STENCIL_OP_KEEP",
96     "D3D10_STENCIL_OP_ZERO",
97     "D3D10_STENCIL_OP_REPLACE",
98     "D3D10_STENCIL_OP_INCR_SAT",
99     "D3D10_STENCIL_OP_DECR_SAT",
100     "D3D10_STENCIL_OP_INVERT",
101     "D3D10_STENCIL_OP_INCR",
102     "D3D10_STENCIL_OP_DECR",
103 ])
104
105 D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
106     (D3D10_STENCIL_OP, "StencilFailOp"),
107     (D3D10_STENCIL_OP, "StencilDepthFailOp"),
108     (D3D10_STENCIL_OP, "StencilPassOp"),
109     (D3D10_COMPARISON_FUNC, "StencilFunc"),
110 ])
111
112 D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
113     (BOOL, "DepthEnable"),
114     (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
115     (D3D10_COMPARISON_FUNC, "DepthFunc"),
116     (BOOL, "StencilEnable"),
117     (UINT8, "StencilReadMask"),
118     (UINT8, "StencilWriteMask"),
119     (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
120     (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
121 ])
122
123 D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
124     "D3D10_FILL_WIREFRAME",
125     "D3D10_FILL_SOLID",
126 ])
127
128 D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
129     "D3D10_CULL_NONE",
130     "D3D10_CULL_FRONT",
131     "D3D10_CULL_BACK",
132 ])
133
134 D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
135     (D3D10_FILL_MODE, "FillMode"),
136     (D3D10_CULL_MODE, "CullMode"),
137     (BOOL, "FrontCounterClockwise"),
138     (INT, "DepthBias"),
139     (FLOAT, "DepthBiasClamp"),
140     (FLOAT, "SlopeScaledDepthBias"),
141     (BOOL, "DepthClipEnable"),
142     (BOOL, "ScissorEnable"),
143     (BOOL, "MultisampleEnable"),
144     (BOOL, "AntialiasedLineEnable"),
145 ])
146
147 D3D10_FILTER = Enum("D3D10_FILTER", [
148     "D3D10_FILTER_MIN_MAG_MIP_POINT",
149     "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
150     "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
151     "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
152     "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
153     "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
154     "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
155     "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
156     "D3D10_FILTER_ANISOTROPIC",
157     "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
158     "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
159     "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
160     "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
161     "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
162     "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
163     "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
164     "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
165     "D3D10_FILTER_COMPARISON_ANISOTROPIC",
166     "D3D10_FILTER_TEXT_1BIT",
167 ])
168
169 D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
170     "D3D10_TEXTURE_ADDRESS_WRAP",
171     "D3D10_TEXTURE_ADDRESS_MIRROR",
172     "D3D10_TEXTURE_ADDRESS_CLAMP",
173     "D3D10_TEXTURE_ADDRESS_BORDER",
174     "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
175 ])
176
177 D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
178     (D3D10_FILTER, "Filter"),
179     (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
180     (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
181     (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
182     (FLOAT, "MipLODBias"),
183     (UINT, "MaxAnisotropy"),
184     (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
185     (Array(FLOAT, 4), "BorderColor"),
186     (FLOAT, "MinLOD"),
187     (FLOAT, "MaxLOD"),
188 ])
189
190 D3D10_COUNTER = Enum("D3D10_COUNTER", [
191     "D3D10_COUNTER_GPU_IDLE",
192     "D3D10_COUNTER_VERTEX_PROCESSING",
193     "D3D10_COUNTER_GEOMETRY_PROCESSING",
194     "D3D10_COUNTER_PIXEL_PROCESSING",
195     "D3D10_COUNTER_OTHER_GPU_PROCESSING",
196     "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
197     "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
198     "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
199     "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
200     "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
201     "D3D10_COUNTER_VS_MEMORY_LIMITED",
202     "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
203     "D3D10_COUNTER_GS_MEMORY_LIMITED",
204     "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
205     "D3D10_COUNTER_PS_MEMORY_LIMITED",
206     "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
207     "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
208     "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
209     "D3D10_COUNTER_DEVICE_DEPENDENT_0",
210 ])
211
212 D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
213     (D3D10_COUNTER, "Counter"),
214     (UINT, "MiscFlags"),
215 ])
216
217 D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
218     "D3D10_COUNTER_TYPE_FLOAT32",
219     "D3D10_COUNTER_TYPE_UINT16",
220     "D3D10_COUNTER_TYPE_UINT32",
221     "D3D10_COUNTER_TYPE_UINT64",
222 ])
223
224 D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
225     (D3D10_COUNTER, "LastDeviceDependentCounter"),
226     (UINT, "NumSimultaneousCounters"),
227     (UINT8, "NumDetectableParallelUnits"),
228 ])
229
230 D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
231     "D3D10_RESOURCE_DIMENSION_UNKNOWN",
232     "D3D10_RESOURCE_DIMENSION_BUFFER",
233     "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
234     "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
235     "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
236 ])
237
238 D3D10_USAGE = Enum("D3D10_USAGE", [
239     "D3D10_USAGE_DEFAULT",
240     "D3D10_USAGE_IMMUTABLE",
241     "D3D10_USAGE_DYNAMIC",
242     "D3D10_USAGE_STAGING",
243 ])
244
245 D3D10_BIND_FLAG = Flags(UINT, [
246     "D3D10_BIND_VERTEX_BUFFER",
247     "D3D10_BIND_INDEX_BUFFER",
248     "D3D10_BIND_CONSTANT_BUFFER",
249     "D3D10_BIND_SHADER_RESOURCE",
250     "D3D10_BIND_STREAM_OUTPUT",
251     "D3D10_BIND_RENDER_TARGET",
252     "D3D10_BIND_DEPTH_STENCIL",
253 ])
254
255 D3D10_CPU_ACCESS_FLAG = Flags(UINT, [
256     "D3D10_CPU_ACCESS_WRITE",
257     "D3D10_CPU_ACCESS_READ",
258 ])
259
260 D3D10_RESOURCE_MISC_FLAG = Flags(UINT, [
261     "D3D10_RESOURCE_MISC_GENERATE_MIPS",
262     "D3D10_RESOURCE_MISC_SHARED",
263     "D3D10_RESOURCE_MISC_TEXTURECUBE",
264     "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
265     "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
266 ])
267
268 D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
269     (UINT, "ByteWidth"),
270     (D3D10_USAGE, "Usage"),
271     (D3D10_BIND_FLAG, "BindFlags"),
272     (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
273     (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
274 ])
275
276 D3D10_MAP = Enum("D3D10_MAP", [
277     "D3D10_MAP_READ",
278     "D3D10_MAP_WRITE",
279     "D3D10_MAP_READ_WRITE",
280     "D3D10_MAP_WRITE_DISCARD",
281     "D3D10_MAP_WRITE_NO_OVERWRITE",
282 ])
283
284 D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
285     (UINT, "Width"),
286     (UINT, "MipLevels"),
287     (UINT, "ArraySize"),
288     (DXGI_FORMAT, "Format"),
289     (D3D10_USAGE, "Usage"),
290     (D3D10_BIND_FLAG, "BindFlags"),
291     (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
292     (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
293 ])
294
295 D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
296     (UINT, "Width"),
297     (UINT, "Height"),
298     (UINT, "MipLevels"),
299     (UINT, "ArraySize"),
300     (DXGI_FORMAT, "Format"),
301     (DXGI_SAMPLE_DESC, "SampleDesc"),
302     (D3D10_USAGE, "Usage"),
303     (D3D10_BIND_FLAG, "BindFlags"),
304     (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
305     (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
306 ])
307
308 D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
309     (UINT, "Width"),
310     (UINT, "Height"),
311     (UINT, "Depth"),
312     (UINT, "MipLevels"),
313     (DXGI_FORMAT, "Format"),
314     (D3D10_USAGE, "Usage"),
315     (D3D10_BIND_FLAG, "BindFlags"),
316     (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
317     (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
318 ])
319
320 D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
321     "D3D10_DSV_DIMENSION_UNKNOWN",
322     "D3D10_DSV_DIMENSION_TEXTURE1D",
323     "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
324     "D3D10_DSV_DIMENSION_TEXTURE2D",
325     "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
326     "D3D10_DSV_DIMENSION_TEXTURE2DMS",
327     "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
328 ])
329
330 D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
331     (UINT, "MipSlice"),
332 ])
333
334 D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
335     (UINT, "MipSlice"),
336     (UINT, "FirstArraySlice"),
337     (UINT, "ArraySize"),
338 ])
339
340 D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
341     (UINT, "MipSlice"),
342 ])
343
344 D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
345     (UINT, "MipSlice"),
346     (UINT, "FirstArraySlice"),
347     (UINT, "ArraySize"),
348 ])
349
350 D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
351     (UINT, "UnusedField_NothingToDefine"),
352 ])
353
354 D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
355     (UINT, "FirstArraySlice"),
356     (UINT, "ArraySize"),
357 ])
358
359 D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
360     (DXGI_FORMAT, "Format"),
361     (D3D10_DSV_DIMENSION, "ViewDimension"),
362     (D3D10_TEX1D_DSV, "Texture1D"),
363     (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
364     (D3D10_TEX2D_DSV, "Texture2D"),
365     (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
366     (D3D10_TEX2DMS_DSV, "Texture2DMS"),
367     (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
368 ])
369
370 D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
371     "D3D10_RTV_DIMENSION_UNKNOWN",
372     "D3D10_RTV_DIMENSION_BUFFER",
373     "D3D10_RTV_DIMENSION_TEXTURE1D",
374     "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
375     "D3D10_RTV_DIMENSION_TEXTURE2D",
376     "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
377     "D3D10_RTV_DIMENSION_TEXTURE2DMS",
378     "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
379     "D3D10_RTV_DIMENSION_TEXTURE3D",
380 ])
381
382 D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
383     (UINT, "ElementOffset"),
384     (UINT, "ElementWidth"),
385 ])
386
387 D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
388     (UINT, "MipSlice"),
389 ])
390
391 D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
392     (UINT, "MipSlice"),
393     (UINT, "FirstArraySlice"),
394     (UINT, "ArraySize"),
395 ])
396
397 D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
398     (UINT, "MipSlice"),
399 ])
400
401 D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
402     (UINT, "MipSlice"),
403     (UINT, "FirstArraySlice"),
404     (UINT, "ArraySize"),
405 ])
406
407 D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
408     (UINT, "UnusedField_NothingToDefine"),
409 ])
410
411 D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
412     (UINT, "FirstArraySlice"),
413     (UINT, "ArraySize"),
414 ])
415
416 D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
417     (UINT, "MipSlice"),
418     (UINT, "FirstWSlice"),
419     (UINT, "WSize"),
420 ])
421
422 D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
423     (DXGI_FORMAT, "Format"),
424     (D3D10_RTV_DIMENSION, "ViewDimension"),
425     (D3D10_BUFFER_RTV, "Buffer"),
426     (D3D10_TEX1D_RTV, "Texture1D"),
427     (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
428     (D3D10_TEX2D_RTV, "Texture2D"),
429     (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
430     (D3D10_TEX2DMS_RTV, "Texture2DMS"),
431     (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
432     (D3D10_TEX3D_RTV, "Texture3D"),
433 ])
434
435 D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
436     "D3D10_SRV_DIMENSION_UNKNOWN",
437         "D3D10_SRV_DIMENSION_BUFFER",
438         "D3D10_SRV_DIMENSION_TEXTURE1D",
439         "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
440         "D3D10_SRV_DIMENSION_TEXTURE2D",
441         "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
442         "D3D10_SRV_DIMENSION_TEXTURE2DMS",
443         "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
444         "D3D10_SRV_DIMENSION_TEXTURE3D",
445         "D3D10_SRV_DIMENSION_TEXTURECUBE",
446 ])
447
448 D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
449     (UINT, "ElementOffset"),
450     (UINT, "ElementWidth"),
451 ])
452
453 D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
454     (UINT, "MostDetailedMip"),
455     (UINT, "MipLevels"),
456 ])
457
458 D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
459     (UINT, "MostDetailedMip"),
460     (UINT, "MipLevels"),
461     (UINT, "FirstArraySlice"),
462     (UINT, "ArraySize"),
463 ])
464
465 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
466     (UINT, "MostDetailedMip"),
467     (UINT, "MipLevels"),
468 ])
469
470 D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
471     (UINT, "MostDetailedMip"),
472     (UINT, "MipLevels"),
473     (UINT, "FirstArraySlice"),
474     (UINT, "ArraySize"),
475 ])
476
477 D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
478     (UINT, "UnusedField_NothingToDefine"),
479 ])
480
481 D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
482     (UINT, "FirstArraySlice"),
483     (UINT, "ArraySize"),
484 ])
485
486 D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
487     (UINT, "MostDetailedMip"),
488     (UINT, "MipLevels"),
489 ])
490
491 D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
492     (UINT, "MostDetailedMip"),
493     (UINT, "MipLevels"),
494 ])
495
496 D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
497     (DXGI_FORMAT, "Format"),
498     (D3D10_SRV_DIMENSION, "ViewDimension"),
499     (D3D10_BUFFER_SRV, "Buffer"),
500     (D3D10_TEX1D_SRV, "Texture1D"),
501     (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
502     (D3D10_TEX2D_SRV, "Texture2D"),
503     (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
504     (D3D10_TEX2DMS_SRV, "Texture2DMS"),
505     (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
506     (D3D10_TEX3D_SRV, "Texture3D"),
507     (D3D10_TEXCUBE_SRV, "TextureCube"),
508 ])
509
510 D3D10_BOX = Struct("D3D10_BOX", [
511     (UINT, "left"),
512     (UINT, "top"),
513     (UINT, "front"),
514     (UINT, "right"),
515     (UINT, "bottom"),
516     (UINT, "back"),
517 ])
518
519 D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
520     (OpaquePointer(Const(Void)), "pSysMem"),
521     (UINT, "SysMemPitch"),
522     (UINT, "SysMemSlicePitch"),
523 ])
524
525 D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
526     (LPCSTR, "SemanticName"),
527     (UINT, "SemanticIndex"),
528     (BYTE, "StartComponent"),
529     (BYTE, "ComponentCount"),
530     (BYTE, "OutputSlot"),
531 ])
532
533 D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
534     "D3D10_INPUT_PER_VERTEX_DATA",
535     "D3D10_INPUT_PER_INSTANCE_DATA",
536 ])
537
538 D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
539     (LPCSTR, "SemanticName"),
540     (UINT, "SemanticIndex"),
541     (DXGI_FORMAT, "Format"),
542     (UINT, "InputSlot"),
543     (UINT, "AlignedByteOffset"),
544     (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
545     (UINT, "InstanceDataStepRate"),
546 ])
547
548 D3D10_QUERY = Enum("D3D10_QUERY", [
549     "D3D10_QUERY_EVENT",
550     "D3D10_QUERY_OCCLUSION",
551     "D3D10_QUERY_TIMESTAMP",
552     "D3D10_QUERY_TIMESTAMP_DISJOINT",
553     "D3D10_QUERY_PIPELINE_STATISTICS",
554     "D3D10_QUERY_OCCLUSION_PREDICATE",
555     "D3D10_QUERY_SO_STATISTICS",
556     "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
557 ])
558
559 D3D10_QUERY_MISC_FLAG = Flags(UINT, [
560     "D3D10_QUERY_MISC_PREDICATEHINT",
561 ])
562
563 D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
564     (D3D10_QUERY, "Query"),
565     (D3D10_QUERY_MISC_FLAG, "MiscFlags"),
566 ])
567
568 D3D10_RECT = Alias("D3D10_RECT", RECT)
569 D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
570     (INT, "TopLeftX"),
571     (INT, "TopLeftY"),
572     (UINT, "Width"),
573     (UINT, "Height"),
574     (FLOAT, "MinDepth"),
575     (FLOAT, "MaxDepth"),
576 ])
577
578 D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
579     (OpaquePointer(Void), "pData"),
580     (UINT, "RowPitch"),
581 ])
582
583 D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
584     (OpaquePointer(Void), "pData"),
585     (UINT, "RowPitch"),
586     (UINT, "DepthPitch"),
587 ])
588
589 D3D10_MAP_FLAG = Flags(UINT, [
590     "D3D10_MAP_FLAG_DO_NOT_WAIT",
591 ])
592
593 D3D10_CLEAR_FLAG = Flags(UINT, [
594     "D3D10_CLEAR_DEPTH",
595     "D3D10_CLEAR_STENCIL",
596 ])
597
598 D3D10_COLOR_WRITE_ENABLE = Flags(UINT, [
599     "D3D10_COLOR_WRITE_ENABLE_ALL",
600     "D3D10_COLOR_WRITE_ENABLE_RED",
601     "D3D10_COLOR_WRITE_ENABLE_GREEN",
602     "D3D10_COLOR_WRITE_ENABLE_BLUE",
603     "D3D10_COLOR_WRITE_ENABLE_ALPHA",
604 ])
605
606 D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
607     "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
608     "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
609     "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
610     "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
611     "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
612     "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
613 ])
614
615 D3D10_ASYNC_GETDATA_FLAG = Flags(UINT, [
616     "D3D10_ASYNC_GETDATA_DONOTFLUSH",
617 ])
618
619 D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
620     "D3D10_FILTER_TYPE_POINT",
621     "D3D10_FILTER_TYPE_LINEAR",
622 ])
623
624 D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
625     (UINT64, "Frequency"),
626     (BOOL, "Disjoint"),
627 ])
628
629 D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
630     (UINT64, "IAVertices"),
631     (UINT64, "IAPrimitives"),
632     (UINT64, "VSInvocations"),
633     (UINT64, "GSInvocations"),
634     (UINT64, "GSPrimitives"),
635     (UINT64, "CInvocations"),
636     (UINT64, "CPrimitives"),
637     (UINT64, "PSInvocations"),
638 ])
639
640 D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
641     (UINT64, "NumPrimitivesWritten"),
642     (UINT64, "PrimitivesStorageNeeded"),
643 ])
644
645 D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [
646     "D3D10_CREATE_DEVICE_SINGLETHREADED",
647     "D3D10_CREATE_DEVICE_DEBUG",
648     "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
649     "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
650     "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
651     "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
652     "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
653 ])
654
655 D3D10_RAISE_FLAG = Flags(UINT, [
656     "D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR",
657 ])
658
659 ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
660 ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
661 ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
662 ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
663 ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
664 ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
665 ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
666 ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
667 ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
668 ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
669 ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
670 ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
671 ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
672 ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
673 ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
674 ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
675 ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
676 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
677 ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
678 ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
679 ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
680 ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
681 ID3D10Device = Interface("ID3D10Device", IUnknown)
682 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
683
684 ID3D10DeviceChild.methods += [
685     Method(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
686     Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
687     Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
688     Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
689 ]
690
691 ID3D10Resource.methods += [
692     Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]),
693     Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
694     Method(UINT, "GetEvictionPriority", []),
695 ]
696
697 ID3D10Buffer.methods += [
698     Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
699     Method(Void, "Unmap", []),
700     Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
701 ]
702
703 ID3D10Texture1D.methods += [
704     Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
705     Method(Void, "Unmap", [(UINT, "Subresource")]),
706     Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
707 ]
708
709 ID3D10Texture2D.methods += [
710     Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
711     Method(Void, "Unmap", [(UINT, "Subresource")]),
712     Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
713 ]
714
715 ID3D10Texture3D.methods += [
716     Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
717     Method(Void, "Unmap", [(UINT, "Subresource")]),
718     Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
719 ]
720
721 ID3D10View.methods += [
722     Method(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D10Resource)), "ppResource")]),
723 ]
724
725 ID3D10DepthStencilView.methods += [
726     Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
727 ]
728
729 ID3D10RenderTargetView.methods += [
730     Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
731 ]
732
733 ID3D10ShaderResourceView.methods += [
734     Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
735 ]
736
737 ID3D10BlendState.methods += [
738     Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]),
739 ]
740
741 ID3D10DepthStencilState.methods += [
742     Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
743 ]
744
745 ID3D10RasterizerState.methods += [
746     Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
747 ]
748
749 ID3D10SamplerState.methods += [
750     Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
751 ]
752
753 ID3D10Asynchronous.methods += [
754     Method(Void, "Begin", []),
755     Method(Void, "End", []),
756     Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")]),
757     Method(UINT, "GetDataSize", []),
758 ]
759
760 ID3D10Counter.methods += [
761     Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]),
762 ]
763
764 ID3D10Query.methods += [
765     Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
766 ]
767
768 ID3D10Device.methods += [
769     Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
770     Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
771     Method(Void, "PSSetShader", [(ObjPointer(ID3D10PixelShader), "pPixelShader")]),
772     Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
773     Method(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]),
774     Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
775     Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
776     Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
777     Method(Void, "IASetInputLayout", [(ObjPointer(ID3D10InputLayout), "pInputLayout")]),
778     Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
779     Method(Void, "IASetIndexBuffer", [(ObjPointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
780     Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
781     Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
782     Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
783     Method(Void, "GSSetShader", [(ObjPointer(ID3D10GeometryShader), "pShader")]),
784     Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
785     Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
786     Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
787     Method(Void, "SetPredication", [(ObjPointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
788     Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
789     Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
790     Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D10DepthStencilView), "pDepthStencilView")]),
791     Method(Void, "OMSetBlendState", [(ObjPointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]),
792     Method(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
793     Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
794     Method(Void, "DrawAuto", []),
795     Method(Void, "RSSetState", [(ObjPointer(ID3D10RasterizerState), "pRasterizerState")]),
796     Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
797     Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
798     Method(Void, "CopySubresourceRegion", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
799     Method(Void, "CopyResource", [(ObjPointer(ID3D10Resource), "pDstResource"), (ObjPointer(ID3D10Resource), "pSrcResource")]),
800     Method(Void, "UpdateSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
801     Method(Void, "ClearRenderTargetView", [(ObjPointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
802     Method(Void, "ClearDepthStencilView", [(ObjPointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
803     Method(Void, "GenerateMips", [(ObjPointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
804     Method(Void, "ResolveSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
805     Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
806     Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
807     Method(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]),
808     Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
809     Method(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
810     Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
811     Method(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]),
812     Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
813     Method(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
814     Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
815     Method(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
816     Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
817     Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
818     Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
819     Method(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
820     Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
821     Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
822     Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
823     Method(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
824     Method(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
825     Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
826     Method(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
827     Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
828     Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
829     Method(HRESULT, "GetDeviceRemovedReason", []),
830     Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]),
831     Method(D3D10_RAISE_FLAG, "GetExceptionMode", []),
832     Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
833     Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
834     Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
835     Method(Void, "ClearState", []),
836     Method(Void, "Flush", []),
837     Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]),
838     Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]),
839     Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]),
840     Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]),
841     Method(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]),
842     Method(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]),
843     Method(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
844     Method(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]),
845     Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
846     Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
847     Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]),
848     Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]),
849     Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]),
850     Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
851     Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
852     Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSamplerState")]),
853     Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D10Query)), "ppQuery")]),
854     Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate")]),
855     Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D10Counter)), "ppCounter")]),
856     Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
857     Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
858     Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
859     Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
860     Method(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", []),
861     Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]),
862     Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
863     Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),
864 ]
865
866 ID3D10Multithread.methods += [
867     Method(Void, "Enter", []),
868     Method(Void, "Leave", []),
869     Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
870     Method(BOOL, "GetMultithreadProtected", []),
871 ]
872