1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 '''Describe GL parameters.'''
35 # Shorthands for the types
36 X = None # To be determined, merely an enum
43 P = OpaquePointer(Void)
47 # A underscore prefix (e.g., _glGet) is used to skip automatic code generation
48 # for parameters that are obtained through other ways.
51 # (functions, type, count, name) # value
52 ("", X, 1, "GL_ZERO"), # 0x0000
53 ("", X, 1, "GL_ONE"), # 0x0001
55 # These are enumerated separately in GLenum_mode
56 #("", X, 1, "GL_POINTS"), # 0x0000
57 #("", X, 1, "GL_LINES"), # 0x0001
58 #("", X, 1, "GL_LINE_LOOP"), # 0x0002
59 #("", X, 1, "GL_LINE_STRIP"), # 0x0003
60 #("", X, 1, "GL_TRIANGLES"), # 0x0004
61 #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
62 #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
63 #("", X, 1, "GL_QUADS"), # 0x0007
64 #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
65 #("", X, 1, "GL_POLYGON"), # 0x0009
66 #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
67 #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
68 #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
69 #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
70 #("", X, 1, "GL_PATCHES"), # 0x000E
72 ("", X, 1, "GL_ACCUM"), # 0x0100
73 ("", X, 1, "GL_LOAD"), # 0x0101
74 ("", X, 1, "GL_RETURN"), # 0x0102
75 ("", X, 1, "GL_MULT"), # 0x0103
76 ("", X, 1, "GL_ADD"), # 0x0104
77 ("", X, 1, "GL_NEVER"), # 0x0200
78 ("", X, 1, "GL_LESS"), # 0x0201
79 ("", X, 1, "GL_EQUAL"), # 0x0202
80 ("", X, 1, "GL_LEQUAL"), # 0x0203
81 ("", X, 1, "GL_GREATER"), # 0x0204
82 ("", X, 1, "GL_NOTEQUAL"), # 0x0205
83 ("", X, 1, "GL_GEQUAL"), # 0x0206
84 ("", X, 1, "GL_ALWAYS"), # 0x0207
85 ("", X, 1, "GL_SRC_COLOR"), # 0x0300
86 ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
87 ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
88 ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
89 ("", X, 1, "GL_DST_ALPHA"), # 0x0304
90 ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
91 ("", X, 1, "GL_DST_COLOR"), # 0x0306
92 ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
93 ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
94 ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
95 ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
96 ("", X, 1, "GL_BACK_LEFT"), # 0x0402
97 ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
98 ("", X, 1, "GL_FRONT"), # 0x0404
99 ("", X, 1, "GL_BACK"), # 0x0405
100 ("", X, 1, "GL_LEFT"), # 0x0406
101 ("", X, 1, "GL_RIGHT"), # 0x0407
102 ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
103 ("", X, 1, "GL_AUX0"), # 0x0409
104 ("", X, 1, "GL_AUX1"), # 0x040A
105 ("", X, 1, "GL_AUX2"), # 0x040B
106 ("", X, 1, "GL_AUX3"), # 0x040C
107 ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
108 ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
109 ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
110 ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
111 ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
112 ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
113 ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
114 ("", X, 1, "GL_2D"), # 0x0600
115 ("", X, 1, "GL_3D"), # 0x0601
116 ("", X, 1, "GL_3D_COLOR"), # 0x0602
117 ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
118 ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
119 ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
120 ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
121 ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
122 ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
123 ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
124 ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
125 ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
126 ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
127 ("", X, 1, "GL_EXP"), # 0x0800
128 ("", X, 1, "GL_EXP2"), # 0x0801
129 ("", X, 1, "GL_CW"), # 0x0900
130 ("", X, 1, "GL_CCW"), # 0x0901
131 ("", X, 1, "GL_COEFF"), # 0x0A00
132 ("", X, 1, "GL_ORDER"), # 0x0A01
133 ("", X, 1, "GL_DOMAIN"), # 0x0A02
134 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
135 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
136 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
137 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
138 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
139 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
140 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
141 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
142 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
143 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
144 ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
145 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
146 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
147 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
148 ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
149 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
150 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
151 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
152 ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
153 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
154 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
155 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
156 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
157 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
158 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
159 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
160 ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
161 ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
162 ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
163 ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
164 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
165 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
166 ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
167 ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
168 ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
169 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
170 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
171 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
172 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
173 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
174 ("glGet", B, 1, "GL_FOG"), # 0x0B60
175 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
176 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
177 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
178 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
179 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
180 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
181 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
182 ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
183 ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
184 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
185 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
186 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
187 ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
188 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
189 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
190 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
191 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
192 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
193 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
194 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
195 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
196 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
197 ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
198 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
199 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
200 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
201 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
202 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
203 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
204 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
205 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
206 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
207 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
208 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
209 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
210 ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
211 ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
212 ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
213 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
214 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
215 ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
216 ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
217 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
218 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
219 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
220 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
221 ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
222 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
223 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
224 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
225 ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
226 ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
227 ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
228 ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
229 ("glGet", B, 1, "GL_STEREO"), # 0x0C33
230 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
231 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
232 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
233 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
234 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
235 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
236 ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
237 ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
238 ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
239 ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
240 ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
241 ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
242 ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
243 ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
244 ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
245 ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
246 ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
247 ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
248 ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
249 ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
250 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
251 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
252 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
253 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
254 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
255 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
256 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
257 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
258 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
259 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
260 ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
261 ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
262 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
263 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
264 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
265 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
266 ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
267 ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
268 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
269 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
270 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
271 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
272 ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
273 ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
274 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
275 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
276 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
277 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
278 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
279 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
280 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
281 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
282 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
283 ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
284 ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
285 ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
286 ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
287 ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
288 ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
289 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
290 ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
291 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
292 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
293 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
294 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
295 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
296 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
297 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
298 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
299 ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
300 ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
301 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
302 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
303 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
304 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
305 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
306 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
307 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
308 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
309 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
310 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
311 ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
312 ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
313 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
314 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
315 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
316 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
317 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
318 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
319 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
320 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
321 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
322 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
323 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
324 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
325 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
326 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
327 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
328 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
329 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
330 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
331 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
332 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
333 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
334 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
335 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
336 ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
337 ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
338 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
339 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
340 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
341 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
342 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
343 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
344 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
345 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
346 ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
347 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
348 ("", X, 1, "GL_DONT_CARE"), # 0x1100
349 ("", X, 1, "GL_FASTEST"), # 0x1101
350 ("", X, 1, "GL_NICEST"), # 0x1102
351 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
352 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
353 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
354 ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
355 ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
356 ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
357 ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
358 ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
359 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
360 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
361 ("", X, 1, "GL_COMPILE"), # 0x1300
362 ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
363 ("", X, 1, "GL_BYTE"), # 0x1400
364 ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
365 ("", X, 1, "GL_SHORT"), # 0x1402
366 ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
367 ("", X, 1, "GL_INT"), # 0x1404
368 ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
369 ("", X, 1, "GL_FLOAT"), # 0x1406
370 ("", X, 1, "GL_2_BYTES"), # 0x1407
371 ("", X, 1, "GL_3_BYTES"), # 0x1408
372 ("", X, 1, "GL_4_BYTES"), # 0x1409
373 ("", X, 1, "GL_DOUBLE"), # 0x140A
374 ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
375 ("", X, 1, "GL_FIXED"), # 0x140C
376 ("", X, 1, "GL_INT64_NV"), # 0x140E
377 ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
378 ("", X, 1, "GL_CLEAR"), # 0x1500
379 ("", X, 1, "GL_AND"), # 0x1501
380 ("", X, 1, "GL_AND_REVERSE"), # 0x1502
381 ("", X, 1, "GL_COPY"), # 0x1503
382 ("", X, 1, "GL_AND_INVERTED"), # 0x1504
383 ("", X, 1, "GL_NOOP"), # 0x1505
384 ("", X, 1, "GL_XOR"), # 0x1506
385 ("", X, 1, "GL_OR"), # 0x1507
386 ("", X, 1, "GL_NOR"), # 0x1508
387 ("", X, 1, "GL_EQUIV"), # 0x1509
388 ("", X, 1, "GL_INVERT"), # 0x150A
389 ("", X, 1, "GL_OR_REVERSE"), # 0x150B
390 ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
391 ("", X, 1, "GL_OR_INVERTED"), # 0x150D
392 ("", X, 1, "GL_NAND"), # 0x150E
393 ("", X, 1, "GL_SET"), # 0x150F
394 ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
395 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
396 ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
397 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
398 ("", X, 1, "GL_MODELVIEW"), # 0x1700
399 ("", X, 1, "GL_PROJECTION"), # 0x1701
400 ("", X, 1, "GL_TEXTURE"), # 0x1702
401 ("", X, 1, "GL_COLOR"), # 0x1800
402 ("", X, 1, "GL_DEPTH"), # 0x1801
403 ("", X, 1, "GL_STENCIL"), # 0x1802
404 ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
405 ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
406 ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
407 ("", X, 1, "GL_RED"), # 0x1903
408 ("", X, 1, "GL_GREEN"), # 0x1904
409 ("", X, 1, "GL_BLUE"), # 0x1905
410 ("", X, 1, "GL_ALPHA"), # 0x1906
411 ("", X, 1, "GL_RGB"), # 0x1907
412 ("", X, 1, "GL_RGBA"), # 0x1908
413 ("", X, 1, "GL_LUMINANCE"), # 0x1909
414 ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
415 ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
416 ("", X, 1, "GL_BITMAP"), # 0x1A00
417 ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
418 ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
419 ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
420 ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
421 ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
422 ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
423 ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
424 ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
425 ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
426 ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
427 ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
428 ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
429 ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
430 ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
431 ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
432 ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
433 ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
434 ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
435 ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
436 ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
437 ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
438 ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
439 ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
440 ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
441 ("", X, 1, "GL_POINT"), # 0x1B00
442 ("", X, 1, "GL_LINE"), # 0x1B01
443 ("", X, 1, "GL_FILL"), # 0x1B02
444 ("", X, 1, "GL_RENDER"), # 0x1C00
445 ("", X, 1, "GL_FEEDBACK"), # 0x1C01
446 ("", X, 1, "GL_SELECT"), # 0x1C02
447 ("", X, 1, "GL_FLAT"), # 0x1D00
448 ("", X, 1, "GL_SMOOTH"), # 0x1D01
449 ("", X, 1, "GL_KEEP"), # 0x1E00
450 ("", X, 1, "GL_REPLACE"), # 0x1E01
451 ("", X, 1, "GL_INCR"), # 0x1E02
452 ("", X, 1, "GL_DECR"), # 0x1E03
453 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
454 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
455 ("glGet", S, 1, "GL_VERSION"), # 0x1F02
456 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
457 ("", X, 1, "GL_S"), # 0x2000
458 ("", X, 1, "GL_T"), # 0x2001
459 ("", X, 1, "GL_R"), # 0x2002
460 ("", X, 1, "GL_Q"), # 0x2003
461 ("", X, 1, "GL_MODULATE"), # 0x2100
462 ("", X, 1, "GL_DECAL"), # 0x2101
463 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
464 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
465 ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
466 ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
467 ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
468 ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
469 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
470 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
471 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
472 ("", X, 1, "GL_NEAREST"), # 0x2600
473 ("", X, 1, "GL_LINEAR"), # 0x2601
474 ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
475 ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
476 ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
477 ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
478 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
479 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
480 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
481 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
482 ("", X, 1, "GL_CLAMP"), # 0x2900
483 ("", X, 1, "GL_REPEAT"), # 0x2901
484 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
485 ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
486 ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
487 ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
488 ("", X, 1, "GL_V2F"), # 0x2A20
489 ("", X, 1, "GL_V3F"), # 0x2A21
490 ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
491 ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
492 ("", X, 1, "GL_C3F_V3F"), # 0x2A24
493 ("", X, 1, "GL_N3F_V3F"), # 0x2A25
494 ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
495 ("", X, 1, "GL_T2F_V3F"), # 0x2A27
496 ("", X, 1, "GL_T4F_V4F"), # 0x2A28
497 ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
498 ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
499 ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
500 ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
501 ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
502 ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
503 ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
504 ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
505 ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
506 ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
507 ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
508 ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
509 ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
510 ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
511 ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
512 ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
513 ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
514 ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
515 ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
516 ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
517 ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
518 ("", X, 1, "GL_ABGR_EXT"), # 0x8000
519 ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
520 ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
521 ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
522 ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
523 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
524 ("", X, 1, "GL_FUNC_ADD"), # 0x8006
525 ("", X, 1, "GL_MIN"), # 0x8007
526 ("", X, 1, "GL_MAX"), # 0x8008
527 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
528 ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
529 ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
530 ("", X, 1, "GL_CMYK_EXT"), # 0x800C
531 ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
532 ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
533 ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
534 ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
535 ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
536 ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
537 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
538 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
539 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
540 ("", X, 1, "GL_REDUCE"), # 0x8016
541 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
542 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
543 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
544 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
545 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
546 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
547 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
548 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
549 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
550 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
551 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
552 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
553 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
554 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
555 ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
556 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
557 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
558 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
559 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
560 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
561 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
562 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
563 ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
564 ("glGet", B, 1, "GL_MINMAX"), # 0x802E
565 ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
566 ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
567 ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
568 ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
569 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
570 ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
571 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
572 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
573 ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
574 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
575 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
576 ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
577 ("", X, 1, "GL_ALPHA4"), # 0x803B
578 ("", X, 1, "GL_ALPHA8"), # 0x803C
579 ("", X, 1, "GL_ALPHA12"), # 0x803D
580 ("", X, 1, "GL_ALPHA16"), # 0x803E
581 ("", X, 1, "GL_LUMINANCE4"), # 0x803F
582 ("", X, 1, "GL_LUMINANCE8"), # 0x8040
583 ("", X, 1, "GL_LUMINANCE12"), # 0x8041
584 ("", X, 1, "GL_LUMINANCE16"), # 0x8042
585 ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
586 ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
587 ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
588 ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
589 ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
590 ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
591 ("", X, 1, "GL_INTENSITY"), # 0x8049
592 ("", X, 1, "GL_INTENSITY4"), # 0x804A
593 ("", X, 1, "GL_INTENSITY8"), # 0x804B
594 ("", X, 1, "GL_INTENSITY12"), # 0x804C
595 ("", X, 1, "GL_INTENSITY16"), # 0x804D
596 ("", X, 1, "GL_RGB2_EXT"), # 0x804E
597 ("", X, 1, "GL_RGB4"), # 0x804F
598 ("", X, 1, "GL_RGB5"), # 0x8050
599 ("", X, 1, "GL_RGB8"), # 0x8051
600 ("", X, 1, "GL_RGB10"), # 0x8052
601 ("", X, 1, "GL_RGB12"), # 0x8053
602 ("", X, 1, "GL_RGB16"), # 0x8054
603 ("", X, 1, "GL_RGBA2"), # 0x8055
604 ("", X, 1, "GL_RGBA4"), # 0x8056
605 ("", X, 1, "GL_RGB5_A1"), # 0x8057
606 ("", X, 1, "GL_RGBA8"), # 0x8058
607 ("", X, 1, "GL_RGB10_A2"), # 0x8059
608 ("", X, 1, "GL_RGBA12"), # 0x805A
609 ("", X, 1, "GL_RGBA16"), # 0x805B
610 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
611 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
612 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
613 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
614 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
615 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
616 ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
617 ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
618 ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
619 ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
620 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
621 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
622 ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
623 ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
624 ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
625 ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
626 ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
627 ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
628 ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
629 ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
630 ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
631 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
632 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
633 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
634 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
635 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
636 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
637 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
638 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
639 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
640 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
641 ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
642 ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
643 ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
644 ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
645 ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
646 ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
647 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
648 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
649 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
650 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
651 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
652 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
653 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
654 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
655 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
656 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
657 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
658 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
659 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
660 ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
661 ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
662 ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
663 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
664 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
665 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
666 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
667 ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
668 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
669 ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
670 ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
671 ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
672 ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
673 ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
674 ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
675 ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
676 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
677 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
678 ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
679 ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
680 ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
681 ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
682 ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
683 ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
684 ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
685 ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
686 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
687 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
688 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
689 ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
690 ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
691 ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
692 ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
693 ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
694 ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
695 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
696 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
697 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
698 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
699 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
700 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
701 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
702 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
703 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
704 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
705 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
706 ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
707 ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
708 ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
709 ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
710 ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
711 ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
712 ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
713 ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
714 ("", X, 1, "GL_422_EXT"), # 0x80CC
715 ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
716 ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
717 ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
718 ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
719 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
720 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
721 ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
722 ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
723 ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
724 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
725 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
726 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
727 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
728 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
729 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
730 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
731 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
732 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
733 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
734 ("", X, 1, "GL_BGR"), # 0x80E0
735 ("", X, 1, "GL_BGRA"), # 0x80E1
736 ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
737 ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
738 ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
739 ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
740 ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
741 ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
742 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
743 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
744 ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
745 ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
746 ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
747 ("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
748 ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
749 ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
750 ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
751 ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
752 ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
753 ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
754 ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
755 ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
756 ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
757 ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
758 ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
759 ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
760 ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
761 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
762 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
763 ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
764 ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
765 ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
766 ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
767 ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
768 ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
769 ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
770 ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
771 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
772 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
773 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
774 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
775 ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
776 ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
777 ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
778 ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
779 ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
780 ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
781 ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
782 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
783 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
784 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
785 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
786 ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
787 ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
788 ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
789 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
790 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
791 ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
792 ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
793 ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
794 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
795 ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
796 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
797 ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
798 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
799 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
800 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
801 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
802 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
803 ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
804 ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
805 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
806 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
807 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
808 ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
809 ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
810 ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
811 ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
812 ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
813 ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
814 ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
815 ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
816 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
817 ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
818 ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
819 ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
820 ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
821 ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
822 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
823 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
824 ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
825 ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
826 ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
827 ("", X, 1, "GL_CUBIC_HP"), # 0x815F
828 ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
829 ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
830 ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
831 ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
832 ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
833 ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
834 ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
835 ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
836 ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
837 ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
838 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
839 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
840 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
841 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
842 ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
843 ("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
844 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
845 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
846 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
847 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
848 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
849 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
850 ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
851 ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
852 ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
853 ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
854 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
855 ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
856 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
857 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
858 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
859 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
860 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
861 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
862 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
863 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
864 ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
865 ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
866 ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
867 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
868 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
869 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
870 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
871 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
872 ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
873 ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
874 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
875 ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
876 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
877 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
878 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
879 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
880 ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
881 ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
882 ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
883 ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
884 ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
885 ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
886 ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
887 ("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
888 ("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
889 ("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
890 ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
891 ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
892 ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
893 ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
894 ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
895 ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
896 ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
897 ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
898 ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
899 ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
900 ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
901 ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
902 ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
903 ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
904 ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
905 ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
906 ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
907 ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
908 ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
909 ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
910 ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
911 ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
912 ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
913 ("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
914 ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
915 ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
916 ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
917 ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
918 ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
919 ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
920 ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
921 ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
922 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
923 ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
924 ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
925 ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
926 ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
927 ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
928 ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
929 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
930 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
931 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
932 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
933 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
934 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
935 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
936 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
937 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
938 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
939 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
940 ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
941 ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
942 ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
943 ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
944 ("", X, 1, "GL_INDEX"), # 0x8222
945 ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
946 ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
947 ("", X, 1, "GL_RG"), # 0x8227
948 ("", X, 1, "GL_RG_INTEGER"), # 0x8228
949 ("", X, 1, "GL_R8"), # 0x8229
950 ("", X, 1, "GL_R16"), # 0x822A
951 ("", X, 1, "GL_RG8"), # 0x822B
952 ("", X, 1, "GL_RG16"), # 0x822C
953 ("", X, 1, "GL_R16F"), # 0x822D
954 ("", X, 1, "GL_R32F"), # 0x822E
955 ("", X, 1, "GL_RG16F"), # 0x822F
956 ("", X, 1, "GL_RG32F"), # 0x8230
957 ("", X, 1, "GL_R8I"), # 0x8231
958 ("", X, 1, "GL_R8UI"), # 0x8232
959 ("", X, 1, "GL_R16I"), # 0x8233
960 ("", X, 1, "GL_R16UI"), # 0x8234
961 ("", X, 1, "GL_R32I"), # 0x8235
962 ("", X, 1, "GL_R32UI"), # 0x8236
963 ("", X, 1, "GL_RG8I"), # 0x8237
964 ("", X, 1, "GL_RG8UI"), # 0x8238
965 ("", X, 1, "GL_RG16I"), # 0x8239
966 ("", X, 1, "GL_RG16UI"), # 0x823A
967 ("", X, 1, "GL_RG32I"), # 0x823B
968 ("", X, 1, "GL_RG32UI"), # 0x823C
969 ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
970 ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
971 ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
972 ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
973 ("glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
974 ("glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
975 ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
976 ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
977 ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
978 ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
979 ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
980 ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
981 ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
982 ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
983 ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
984 ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
985 ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
986 ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
987 ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
988 ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
989 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
990 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
991 ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
992 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
993 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
994 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
995 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
996 ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
997 ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
998 ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
999 ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
1000 ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
1001 ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
1002 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
1003 ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
1004 ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
1005 ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
1006 ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
1007 ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
1008 ("", X, 1, "GL_COMPUTE_LOCAL_WORK_SIZE"), # 0x8267
1009 ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
1010 ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
1011 ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
1012 ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
1013 ("", X, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
1014 ("", X, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
1015 ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
1016 ("", X, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
1017 ("", X, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
1018 ("", X, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
1019 ("", X, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
1020 ("", X, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
1021 ("", X, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
1022 ("", X, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
1023 ("", X, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
1024 ("", X, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
1025 ("", X, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
1026 ("", X, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
1027 ("", X, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
1028 ("", X, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
1029 ("", X, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
1030 ("", X, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
1031 ("", X, 1, "GL_MAX_WIDTH"), # 0x827E
1032 ("", X, 1, "GL_MAX_HEIGHT"), # 0x827F
1033 ("", X, 1, "GL_MAX_DEPTH"), # 0x8280
1034 ("", X, 1, "GL_MAX_LAYERS"), # 0x8281
1035 ("", X, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
1036 ("", X, 1, "GL_COLOR_COMPONENTS"), # 0x8283
1037 ("", X, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
1038 ("", X, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
1039 ("", X, 1, "GL_COLOR_RENDERABLE"), # 0x8286
1040 ("", X, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
1041 ("", X, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
1042 ("", X, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
1043 ("", X, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
1044 ("", X, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
1045 ("", X, 1, "GL_READ_PIXELS"), # 0x828C
1046 ("", X, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
1047 ("", X, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
1048 ("", X, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
1049 ("", X, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
1050 ("", X, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
1051 ("", X, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
1052 ("", X, 1, "GL_MIPMAP"), # 0x8293
1053 ("", X, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
1054 ("", X, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
1055 ("", X, 1, "GL_COLOR_ENCODING"), # 0x8296
1056 ("", X, 1, "GL_SRGB_READ"), # 0x8297
1057 ("", X, 1, "GL_SRGB_WRITE"), # 0x8298
1058 ("", X, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
1059 ("", X, 1, "GL_FILTER"), # 0x829A
1060 ("", X, 1, "GL_VERTEX_TEXTURE"), # 0x829B
1061 ("", X, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
1062 ("", X, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
1063 ("", X, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
1064 ("", X, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
1065 ("", X, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
1066 ("", X, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
1067 ("", X, 1, "GL_TEXTURE_GATHER"), # 0x82A2
1068 ("", X, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
1069 ("", X, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
1070 ("", X, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
1071 ("", X, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
1072 ("", X, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
1073 ("", X, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
1074 ("", X, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
1075 ("", X, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
1076 ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
1077 ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
1078 ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
1079 ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
1080 ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
1081 ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
1082 ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
1083 ("", X, 1, "GL_CLEAR_BUFFER"), # 0x82B4
1084 ("", X, 1, "GL_TEXTURE_VIEW"), # 0x82B5
1085 ("", X, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
1086 ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
1087 ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
1088 ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
1089 ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
1090 ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
1091 ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
1092 ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
1093 ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
1094 ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
1095 ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
1096 ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
1097 ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
1098 ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
1099 ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
1100 ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
1101 ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
1102 ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
1103 ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
1104 ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
1105 ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
1106 ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
1107 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
1108 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
1109 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
1110 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
1111 ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
1112 ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
1113 ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
1114 ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
1115 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
1116 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
1117 ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
1118 ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
1119 ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
1120 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
1121 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
1122 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
1123 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
1124 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
1125 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
1126 ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
1127 ("", X, 1, "GL_BUFFER"), # 0x82E0
1128 ("", X, 1, "GL_SHADER"), # 0x82E1
1129 ("", X, 1, "GL_PROGRAM"), # 0x82E2
1130 ("", X, 1, "GL_QUERY"), # 0x82E3
1131 ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
1132 ("", X, 1, "GL_SAMPLER"), # 0x82E6
1133 ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
1134 ("", X, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
1135 ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9
1136 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
1137 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
1138 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
1139 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
1140 ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
1141 ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
1142 ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
1143 ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
1144 ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
1145 ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
1146 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
1147 ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
1148 ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1149 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
1150 ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
1151 ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
1152 ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
1153 ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
1154 ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
1155 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
1156 ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
1157 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
1158 ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
1159 ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
1160 ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
1161 ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
1162 ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
1163 ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
1164 ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
1165 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
1166 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
1167 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
1168 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
1169 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1170 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
1171 ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
1172 ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
1173 ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
1174 ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1175 ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
1176 ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
1177 ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
1178 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
1179 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1180 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
1181 ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
1182 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1183 ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
1184 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1185 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1186 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1187 ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
1188 ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
1189 ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
1190 ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
1191 ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
1192 ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
1193 ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1194 ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
1195 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
1196 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
1197 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
1198 ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
1199 ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
1200 ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
1201 ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
1202 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
1203 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
1204 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
1205 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
1206 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
1207 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1208 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
1209 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
1210 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
1211 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
1212 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
1213 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
1214 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
1215 ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
1216 ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
1217 ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
1218 ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
1219 ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
1220 ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
1221 ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
1222 ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
1223 ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
1224 ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
1225 ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
1226 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
1227 ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
1228 ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
1229 ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
1230 ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
1231 ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
1232 ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
1233 ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1234 ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
1235 ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
1236 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
1237 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
1238 ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
1239 ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
1240 ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
1241 ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
1242 ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
1243 ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
1244 ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
1245 ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
1246 ("", X, 1, "GL_FOG_COORD"), # 0x8451
1247 ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
1248 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
1249 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
1250 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
1251 ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
1252 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
1253 ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
1254 ("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
1255 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
1256 ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
1257 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
1258 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
1259 ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
1260 ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
1261 ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1262 ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1263 ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
1264 ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
1265 ("", X, 1, "GL_TEXTURE0"), # 0x84C0
1266 ("", X, 1, "GL_TEXTURE1"), # 0x84C1
1267 ("", X, 1, "GL_TEXTURE2"), # 0x84C2
1268 ("", X, 1, "GL_TEXTURE3"), # 0x84C3
1269 ("", X, 1, "GL_TEXTURE4"), # 0x84C4
1270 ("", X, 1, "GL_TEXTURE5"), # 0x84C5
1271 ("", X, 1, "GL_TEXTURE6"), # 0x84C6
1272 ("", X, 1, "GL_TEXTURE7"), # 0x84C7
1273 ("", X, 1, "GL_TEXTURE8"), # 0x84C8
1274 ("", X, 1, "GL_TEXTURE9"), # 0x84C9
1275 ("", X, 1, "GL_TEXTURE10"), # 0x84CA
1276 ("", X, 1, "GL_TEXTURE11"), # 0x84CB
1277 ("", X, 1, "GL_TEXTURE12"), # 0x84CC
1278 ("", X, 1, "GL_TEXTURE13"), # 0x84CD
1279 ("", X, 1, "GL_TEXTURE14"), # 0x84CE
1280 ("", X, 1, "GL_TEXTURE15"), # 0x84CF
1281 ("", X, 1, "GL_TEXTURE16"), # 0x84D0
1282 ("", X, 1, "GL_TEXTURE17"), # 0x84D1
1283 ("", X, 1, "GL_TEXTURE18"), # 0x84D2
1284 ("", X, 1, "GL_TEXTURE19"), # 0x84D3
1285 ("", X, 1, "GL_TEXTURE20"), # 0x84D4
1286 ("", X, 1, "GL_TEXTURE21"), # 0x84D5
1287 ("", X, 1, "GL_TEXTURE22"), # 0x84D6
1288 ("", X, 1, "GL_TEXTURE23"), # 0x84D7
1289 ("", X, 1, "GL_TEXTURE24"), # 0x84D8
1290 ("", X, 1, "GL_TEXTURE25"), # 0x84D9
1291 ("", X, 1, "GL_TEXTURE26"), # 0x84DA
1292 ("", X, 1, "GL_TEXTURE27"), # 0x84DB
1293 ("", X, 1, "GL_TEXTURE28"), # 0x84DC
1294 ("", X, 1, "GL_TEXTURE29"), # 0x84DD
1295 ("", X, 1, "GL_TEXTURE30"), # 0x84DE
1296 ("", X, 1, "GL_TEXTURE31"), # 0x84DF
1297 ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
1298 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
1299 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
1300 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
1301 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
1302 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1303 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
1304 ("", X, 1, "GL_SUBTRACT"), # 0x84E7
1305 ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
1306 ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
1307 ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
1308 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
1309 ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
1310 ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
1311 ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
1312 ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
1313 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
1314 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
1315 ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
1316 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
1317 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
1318 ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
1319 ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
1320 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
1321 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
1322 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
1323 ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
1324 ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
1325 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
1326 ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
1327 ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
1328 ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
1329 ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
1330 ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
1331 ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
1332 ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
1333 ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
1334 ("", X, 1, "GL_INCR_WRAP"), # 0x8507
1335 ("", X, 1, "GL_DECR_WRAP"), # 0x8508
1336 ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
1337 ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
1338 ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
1339 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
1340 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
1341 ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
1342 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
1343 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
1344 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
1345 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
1346 ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
1347 ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
1348 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
1349 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
1350 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
1351 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
1352 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
1353 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
1354 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
1355 ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
1356 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
1357 ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
1358 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
1359 ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
1360 ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
1361 ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
1362 ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
1363 ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
1364 ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
1365 ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
1366 ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
1367 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
1368 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
1369 ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
1370 ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
1371 ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
1372 ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
1373 ("", X, 1, "GL_SPARE0_NV"), # 0x852E
1374 ("", X, 1, "GL_SPARE1_NV"), # 0x852F
1375 ("", X, 1, "GL_DISCARD_NV"), # 0x8530
1376 ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
1377 ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
1378 ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
1379 ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
1380 ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
1381 ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
1382 ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
1383 ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
1384 ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
1385 ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
1386 ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
1387 ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
1388 ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
1389 ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
1390 ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
1391 ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
1392 ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
1393 ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
1394 ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
1395 ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
1396 ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
1397 ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
1398 ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
1399 ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
1400 ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
1401 ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
1402 ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
1403 ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
1404 ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1405 ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1406 ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
1407 ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
1408 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
1409 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
1410 ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
1411 ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
1412 ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
1413 ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
1414 ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
1415 ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
1416 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
1417 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
1418 ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
1419 ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
1420 ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
1421 ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
1422 ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
1423 ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
1424 ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
1425 ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
1426 ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
1427 ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
1428 ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
1429 ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
1430 ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
1431 ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
1432 ("", X, 1, "GL_COMBINE"), # 0x8570
1433 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
1434 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
1435 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
1436 ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
1437 ("", X, 1, "GL_INTERPOLATE"), # 0x8575
1438 ("", X, 1, "GL_CONSTANT"), # 0x8576
1439 ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
1440 ("", X, 1, "GL_PREVIOUS"), # 0x8578
1441 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
1442 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
1443 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
1444 ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
1445 ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
1446 ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
1447 ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
1448 ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
1449 ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
1450 ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
1451 ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
1452 ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
1453 ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
1454 ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
1455 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
1456 ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
1457 ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1458 ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
1459 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
1460 ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
1461 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
1462 ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
1463 ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
1464 ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
1465 ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
1466 ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
1467 ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
1468 ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
1469 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
1470 ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
1471 ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
1472 ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
1473 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
1474 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
1475 ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
1476 ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
1477 ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
1478 ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
1479 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
1480 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
1481 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
1482 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
1483 ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
1484 ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
1485 ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1486 ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1487 ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
1488 ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1489 ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
1490 ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1491 ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
1492 ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
1493 ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
1494 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
1495 ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
1496 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
1497 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1498 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
1499 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1500 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
1501 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
1502 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
1503 ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
1504 ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
1505 ("", X, 1, "GL_INVERSE_NV"), # 0x862B
1506 ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
1507 ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
1508 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
1509 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1510 ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
1511 ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
1512 ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
1513 ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
1514 ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
1515 ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
1516 ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
1517 ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
1518 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
1519 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
1520 ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
1521 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
1522 ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
1523 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
1524 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
1525 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
1526 ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
1527 ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
1528 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
1529 ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
1530 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
1531 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
1532 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1533 ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
1534 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
1535 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
1536 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
1537 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
1538 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
1539 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
1540 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
1541 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
1542 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
1543 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
1544 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1545 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1546 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1547 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1548 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1549 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1550 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1551 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1552 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1553 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1554 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1555 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1556 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1557 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1558 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1559 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1560 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
1561 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
1562 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
1563 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
1564 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
1565 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
1566 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1567 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1568 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1569 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1570 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1571 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1572 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1573 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
1574 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1575 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1576 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
1577 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
1578 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
1579 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
1580 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
1581 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
1582 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
1583 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
1584 ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
1585 ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
1586 ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
1587 ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
1588 ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
1589 ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
1590 ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
1591 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
1592 ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
1593 ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
1594 ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1595 ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1596 ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
1597 ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
1598 ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1599 ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
1600 ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
1601 ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
1602 ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
1603 ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
1604 ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
1605 ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
1606 ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
1607 ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
1608 ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
1609 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
1610 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
1611 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
1612 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
1613 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
1614 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
1615 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
1616 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
1617 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
1618 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
1619 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
1620 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
1621 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
1622 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
1623 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
1624 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
1625 ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
1626 ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
1627 ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
1628 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
1629 ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
1630 ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
1631 ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
1632 ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
1633 ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
1634 ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
1635 ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
1636 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1637 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
1638 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
1639 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
1640 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
1641 ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
1642 ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
1643 ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
1644 ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
1645 ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
1646 ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
1647 ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
1648 ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
1649 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
1650 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
1651 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
1652 ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
1653 ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
1654 ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
1655 ("", X, 1, "GL_HILO_NV"), # 0x86F4
1656 ("", X, 1, "GL_DSDT_NV"), # 0x86F5
1657 ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
1658 ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
1659 ("", X, 1, "GL_HILO16_NV"), # 0x86F8
1660 ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
1661 ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
1662 ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
1663 ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
1664 ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
1665 ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
1666 ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
1667 ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
1668 ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
1669 ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
1670 ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
1671 ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
1672 ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
1673 ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
1674 ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
1675 ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
1676 ("", X, 1, "GL_DSDT8_NV"), # 0x8709
1677 ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
1678 ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1679 ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
1680 ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
1681 ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
1682 ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
1683 ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
1684 ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
1685 ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
1686 ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
1687 ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
1688 ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
1689 ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
1690 ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
1691 ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
1692 ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
1693 ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1694 ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
1695 ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
1696 ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
1697 ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
1698 ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
1699 ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
1700 ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
1701 ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
1702 ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
1703 ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
1704 ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
1705 ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
1706 ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
1707 ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
1708 ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
1709 ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
1710 ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
1711 ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
1712 ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
1713 ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
1714 ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
1715 ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
1716 ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
1717 ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
1718 ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
1719 ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
1720 ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
1721 ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
1722 ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
1723 ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
1724 ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
1725 ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
1726 ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
1727 ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
1728 ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
1729 ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
1730 # XXX: GL_DOT3_RGBA_EXT == GL_PROGRAM_BINARY_LENGTH, but you can't glGet GL_DOT3_RGBA_EXT
1731 ("glGetProgram", I, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741,
1732 ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
1733 ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
1734 ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
1735 ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
1736 ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
1737 ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
1738 ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
1739 ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
1740 ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
1741 ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
1742 ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
1743 ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
1744 ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
1745 ("", X, 1, "GL_STATIC_ATI"), # 0x8760
1746 ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
1747 ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
1748 ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
1749 ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
1750 ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
1751 ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
1752 ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
1753 ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
1754 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
1755 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
1756 ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
1757 ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
1758 ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
1759 ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
1760 ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
1761 ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
1762 ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
1763 ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
1764 ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
1765 ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
1766 ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
1767 ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1768 ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
1769 ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
1770 ("", X, 1, "GL_DUDV_ATI"), # 0x8779
1771 ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
1772 ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
1773 ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
1774 ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
1775 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
1776 ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
1777 ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
1778 ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
1779 ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
1780 ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
1781 ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
1782 ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
1783 ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
1784 ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
1785 ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
1786 ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
1787 ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
1788 ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
1789 ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
1790 ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
1791 ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
1792 ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
1793 ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
1794 ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
1795 ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
1796 ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
1797 ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
1798 ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
1799 ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
1800 ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
1801 ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
1802 ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
1803 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
1804 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
1805 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
1806 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
1807 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
1808 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
1809 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
1810 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
1811 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
1812 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
1813 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
1814 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
1815 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
1816 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
1817 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
1818 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
1819 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
1820 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
1821 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
1822 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
1823 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
1824 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
1825 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
1826 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
1827 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
1828 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
1829 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
1830 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
1831 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
1832 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
1833 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
1834 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
1835 ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
1836 ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
1837 ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
1838 ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
1839 ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
1840 ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
1841 ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
1842 ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
1843 ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
1844 ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
1845 ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1846 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
1847 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
1848 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
1849 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1850 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
1851 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
1852 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
1853 ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
1854 ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
1855 ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
1856 ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
1857 ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1858 ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
1859 ("", X, 1, "GL_X_EXT"), # 0x87D5
1860 ("", X, 1, "GL_Y_EXT"), # 0x87D6
1861 ("", X, 1, "GL_Z_EXT"), # 0x87D7
1862 ("", X, 1, "GL_W_EXT"), # 0x87D8
1863 ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
1864 ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
1865 ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
1866 ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
1867 ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
1868 ("", X, 1, "GL_ONE_EXT"), # 0x87DE
1869 ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1870 ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
1871 ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
1872 ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
1873 ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
1874 ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
1875 ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
1876 ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1877 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
1878 ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
1879 ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
1880 ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
1881 ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
1882 ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1883 ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
1884 ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
1885 ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
1886 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
1887 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
1888 ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
1889 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
1890 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
1891 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
1892 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
1893 ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
1894 ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
1895 ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
1896 ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
1897 ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
1898 ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
1899 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
1900 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
1901 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
1902 ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
1903 ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
1904 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
1905 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
1906 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
1907 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
1908 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
1909 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1910 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1911 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1912 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
1913 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
1914 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
1915 ("", X, 1, "GL_RGBA32F"), # 0x8814
1916 ("", X, 1, "GL_RGB32F"), # 0x8815
1917 ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
1918 ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
1919 ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
1920 ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
1921 ("", X, 1, "GL_RGBA16F"), # 0x881A
1922 ("", X, 1, "GL_RGB16F"), # 0x881B
1923 ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
1924 ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
1925 ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
1926 ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
1927 ("glGet", B, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
1928 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
1929 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
1930 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
1931 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
1932 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
1933 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
1934 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
1935 ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
1936 ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
1937 ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
1938 ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
1939 ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
1940 ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
1941 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
1942 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
1943 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
1944 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
1945 ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
1946 ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
1947 ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
1948 ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
1949 ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1950 ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
1951 ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
1952 ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
1953 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
1954 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
1955 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
1956 ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
1957 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
1958 ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
1959 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
1960 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
1961 ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
1962 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
1963 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
1964 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
1965 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
1966 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
1967 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
1968 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
1969 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
1970 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
1971 ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
1972 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
1973 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
1974 ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
1975 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
1976 ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
1977 ("", X, 1, "GL_HILO8_NV"), # 0x885E
1978 ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
1979 ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
1980 ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
1981 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
1982 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
1983 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
1984 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
1985 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
1986 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
1987 ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
1988 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
1989 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
1990 ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
1991 ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
1992 ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
1993 ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
1994 ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
1995 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
1996 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
1997 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
1998 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
1999 ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
2000 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
2001 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
2002 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
2003 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
2004 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
2005 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
2006 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
2007 ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
2008 ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
2009 ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
2010 ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
2011 ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
2012 ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
2013 ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
2014 ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
2015 ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
2016 ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
2017 ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
2018 ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
2019 ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
2020 ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
2021 ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
2022 ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
2023 ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
2024 ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
2025 ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
2026 ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
2027 ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
2028 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
2029 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
2030 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
2031 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
2032 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
2033 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
2034 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
2035 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
2036 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
2037 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
2038 ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
2039 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
2040 ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
2041 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
2042 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
2043 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
2044 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
2045 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
2046 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
2047 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
2048 ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
2049 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
2050 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
2051 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
2052 ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
2053 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
2054 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
2055 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
2056 ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
2057 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
2058 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
2059 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
2060 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
2061 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
2062 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
2063 ("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
2064 ("", X, 1, "GL_READ_ONLY"), # 0x88B8
2065 ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
2066 ("", X, 1, "GL_READ_WRITE"), # 0x88BA
2067 ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
2068 ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
2069 ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
2070 ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
2071 ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
2072 ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
2073 ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
2074 ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
2075 ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
2076 ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
2077 ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
2078 ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
2079 ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
2080 ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
2081 ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
2082 ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
2083 ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
2084 ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
2085 ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
2086 ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
2087 ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
2088 ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
2089 ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
2090 ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
2091 ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
2092 ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
2093 ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
2094 ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
2095 ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
2096 ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
2097 ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
2098 ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
2099 ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
2100 ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
2101 ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
2102 ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
2103 ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
2104 ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
2105 ("", X, 1, "GL_STREAM_READ"), # 0x88E1
2106 ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
2107 ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
2108 ("", X, 1, "GL_STATIC_READ"), # 0x88E5
2109 ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
2110 ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
2111 ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
2112 ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
2113 ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
2114 ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
2115 ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
2116 ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
2117 ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
2118 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
2119 ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
2120 ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
2121 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
2122 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
2123 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
2124 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
2125 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
2126 ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
2127 ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
2128 ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
2129 ("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
2130 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
2131 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
2132 ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
2133 ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
2134 ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
2135 ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
2136 ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
2137 ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
2138 ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
2139 ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
2140 ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
2141 ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
2142 ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
2143 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
2144 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
2145 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
2146 ("_glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
2147 ("glGet", B, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
2148 ("glGet", B, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
2149 ("glGet", B, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
2150 ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
2151 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
2152 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
2153 ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
2154 ("", X, 1, "GL_REG_0_ATI"), # 0x8921
2155 ("", X, 1, "GL_REG_1_ATI"), # 0x8922
2156 ("", X, 1, "GL_REG_2_ATI"), # 0x8923
2157 ("", X, 1, "GL_REG_3_ATI"), # 0x8924
2158 ("", X, 1, "GL_REG_4_ATI"), # 0x8925
2159 ("", X, 1, "GL_REG_5_ATI"), # 0x8926
2160 ("", X, 1, "GL_REG_6_ATI"), # 0x8927
2161 ("", X, 1, "GL_REG_7_ATI"), # 0x8928
2162 ("", X, 1, "GL_REG_8_ATI"), # 0x8929
2163 ("", X, 1, "GL_REG_9_ATI"), # 0x892A
2164 ("", X, 1, "GL_REG_10_ATI"), # 0x892B
2165 ("", X, 1, "GL_REG_11_ATI"), # 0x892C
2166 ("", X, 1, "GL_REG_12_ATI"), # 0x892D
2167 ("", X, 1, "GL_REG_13_ATI"), # 0x892E
2168 ("", X, 1, "GL_REG_14_ATI"), # 0x892F
2169 ("", X, 1, "GL_REG_15_ATI"), # 0x8930
2170 ("", X, 1, "GL_REG_16_ATI"), # 0x8931
2171 ("", X, 1, "GL_REG_17_ATI"), # 0x8932
2172 ("", X, 1, "GL_REG_18_ATI"), # 0x8933
2173 ("", X, 1, "GL_REG_19_ATI"), # 0x8934
2174 ("", X, 1, "GL_REG_20_ATI"), # 0x8935
2175 ("", X, 1, "GL_REG_21_ATI"), # 0x8936
2176 ("", X, 1, "GL_REG_22_ATI"), # 0x8937
2177 ("", X, 1, "GL_REG_23_ATI"), # 0x8938
2178 ("", X, 1, "GL_REG_24_ATI"), # 0x8939
2179 ("", X, 1, "GL_REG_25_ATI"), # 0x893A
2180 ("", X, 1, "GL_REG_26_ATI"), # 0x893B
2181 ("", X, 1, "GL_REG_27_ATI"), # 0x893C
2182 ("", X, 1, "GL_REG_28_ATI"), # 0x893D
2183 ("", X, 1, "GL_REG_29_ATI"), # 0x893E
2184 ("", X, 1, "GL_REG_30_ATI"), # 0x893F
2185 ("", X, 1, "GL_REG_31_ATI"), # 0x8940
2186 ("", X, 1, "GL_CON_0_ATI"), # 0x8941
2187 ("", X, 1, "GL_CON_1_ATI"), # 0x8942
2188 ("", X, 1, "GL_CON_2_ATI"), # 0x8943
2189 ("", X, 1, "GL_CON_3_ATI"), # 0x8944
2190 ("", X, 1, "GL_CON_4_ATI"), # 0x8945
2191 ("", X, 1, "GL_CON_5_ATI"), # 0x8946
2192 ("", X, 1, "GL_CON_6_ATI"), # 0x8947
2193 ("", X, 1, "GL_CON_7_ATI"), # 0x8948
2194 ("", X, 1, "GL_CON_8_ATI"), # 0x8949
2195 ("", X, 1, "GL_CON_9_ATI"), # 0x894A
2196 ("", X, 1, "GL_CON_10_ATI"), # 0x894B
2197 ("", X, 1, "GL_CON_11_ATI"), # 0x894C
2198 ("", X, 1, "GL_CON_12_ATI"), # 0x894D
2199 ("", X, 1, "GL_CON_13_ATI"), # 0x894E
2200 ("", X, 1, "GL_CON_14_ATI"), # 0x894F
2201 ("", X, 1, "GL_CON_15_ATI"), # 0x8950
2202 ("", X, 1, "GL_CON_16_ATI"), # 0x8951
2203 ("", X, 1, "GL_CON_17_ATI"), # 0x8952
2204 ("", X, 1, "GL_CON_18_ATI"), # 0x8953
2205 ("", X, 1, "GL_CON_19_ATI"), # 0x8954
2206 ("", X, 1, "GL_CON_20_ATI"), # 0x8955
2207 ("", X, 1, "GL_CON_21_ATI"), # 0x8956
2208 ("", X, 1, "GL_CON_22_ATI"), # 0x8957
2209 ("", X, 1, "GL_CON_23_ATI"), # 0x8958
2210 ("", X, 1, "GL_CON_24_ATI"), # 0x8959
2211 ("", X, 1, "GL_CON_25_ATI"), # 0x895A
2212 ("", X, 1, "GL_CON_26_ATI"), # 0x895B
2213 ("", X, 1, "GL_CON_27_ATI"), # 0x895C
2214 ("", X, 1, "GL_CON_28_ATI"), # 0x895D
2215 ("", X, 1, "GL_CON_29_ATI"), # 0x895E
2216 ("", X, 1, "GL_CON_30_ATI"), # 0x895F
2217 ("", X, 1, "GL_CON_31_ATI"), # 0x8960
2218 ("", X, 1, "GL_MOV_ATI"), # 0x8961
2219 ("", X, 1, "GL_ADD_ATI"), # 0x8963
2220 ("", X, 1, "GL_MUL_ATI"), # 0x8964
2221 ("", X, 1, "GL_SUB_ATI"), # 0x8965
2222 ("", X, 1, "GL_DOT3_ATI"), # 0x8966
2223 ("", X, 1, "GL_DOT4_ATI"), # 0x8967
2224 ("", X, 1, "GL_MAD_ATI"), # 0x8968
2225 ("", X, 1, "GL_LERP_ATI"), # 0x8969
2226 ("", X, 1, "GL_CND_ATI"), # 0x896A
2227 ("", X, 1, "GL_CND0_ATI"), # 0x896B
2228 ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
2229 ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
2230 ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
2231 ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
2232 ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
2233 ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
2234 ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
2235 ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
2236 ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
2237 ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
2238 ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
2239 ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
2240 ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
2241 ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
2242 ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2243 ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
2244 ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
2245 ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
2246 ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
2247 ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
2248 ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
2249 ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
2250 ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
2251 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
2252 ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
2253 ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
2254 ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
2255 ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
2256 ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
2257 ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
2258 ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
2259 ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
2260 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2261 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2262 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
2263 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
2264 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
2265 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
2266 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
2267 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
2268 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
2269 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
2270 ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
2271 ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
2272 ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
2273 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2274 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
2275 ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
2276 ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
2277 ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
2278 ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
2279 ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
2280 ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
2281 ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
2282 ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
2283 ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
2284 ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
2285 ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
2286 ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
2287 ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
2288 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
2289 ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
2290 ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
2291 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
2292 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
2293 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
2294 ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
2295 ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
2296 ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
2297 ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
2298 ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2299 ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2300 ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
2301 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
2302 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
2303 ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
2304 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
2305 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
2306 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
2307 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
2308 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
2309 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
2310 ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
2311 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
2312 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
2313 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
2314 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
2315 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
2316 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
2317 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
2318 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
2319 ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
2320 ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
2321 ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
2322 ("glGetProgramPipeline", I, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
2323 ("glGetProgramPipeline", I, 1, "GL_VERTEX_SHADER"), # 0x8B31
2324 ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
2325 ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
2326 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
2327 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
2328 ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
2329 ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
2330 ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
2331 ("", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
2332 ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
2333 ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
2334 ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
2335 ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
2336 ("", X, 1, "GL_INT_VEC2"), # 0x8B53
2337 ("", X, 1, "GL_INT_VEC3"), # 0x8B54
2338 ("", X, 1, "GL_INT_VEC4"), # 0x8B55
2339 ("", X, 1, "GL_BOOL"), # 0x8B56
2340 ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
2341 ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
2342 ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
2343 ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
2344 ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
2345 ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
2346 ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
2347 ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
2348 ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
2349 ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
2350 ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
2351 ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
2352 ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
2353 ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
2354 ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
2355 ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
2356 ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
2357 ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
2358 ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
2359 ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
2360 ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
2361 ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
2362 ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
2363 ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
2364 ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
2365 ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
2366 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
2367 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
2368 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
2369 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
2370 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
2371 ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
2372 ("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
2373 ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
2374 ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
2375 ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
2376 ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
2377 ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
2378 ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
2379 ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
2380 ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
2381 ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
2382 ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
2383 ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
2384 ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
2385 ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
2386 ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
2387 ("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
2388 ("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
2389 ("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
2390 #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
2391 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
2392 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
2393 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
2394 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4
2395 #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
2396 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
2397 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
2398 ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2399 ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
2400 ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
2401 ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
2402 ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
2403 ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
2404 ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
2405 #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
2406 #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
2407 #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
2408 #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
2409 #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
2410 #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
2411 #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
2412 #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
2413 #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
2414 #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
2415 #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
2416 #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
2417 #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
2418 #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
2419 #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
2420 #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
2421 #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
2422 #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
2423 #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
2424 #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
2425 #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
2426 #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
2427 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
2428 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
2429 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
2430 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
2431 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
2432 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
2433 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
2434 ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
2435 ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
2436 ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
2437 ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
2438 ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
2439 ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2440 ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
2441 ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
2442 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
2443 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
2444 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
2445 ("glGet", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
2446 ("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
2447 ("glGet", I, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
2448 ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
2449 ("glGet", E, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
2450 ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
2451 ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
2452 ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
2453 ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
2454 ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
2455 ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
2456 ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
2457 ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2458 ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
2459 ("", X, 1, "GL_SRGB"), # 0x8C40
2460 ("", X, 1, "GL_SRGB8"), # 0x8C41
2461 ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
2462 ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
2463 ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
2464 ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
2465 ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
2466 ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
2467 ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
2468 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
2469 ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
2470 ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
2471 ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
2472 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
2473 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
2474 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
2475 ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
2476 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
2477 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
2478 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
2479 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2480 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
2481 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
2482 ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
2483 ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
2484 ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
2485 ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2486 ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
2487 ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
2488 ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
2489 ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
2490 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
2491 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
2492 ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
2493 ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
2494 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
2495 ("", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
2496 ("", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
2497 ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
2498 ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
2499 ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
2500 ("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
2501 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
2502 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
2503 ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
2504 ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2505 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
2506 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
2507 ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
2508 ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
2509 ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
2510 ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
2511 ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
2512 ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
2513 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
2514 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
2515 ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
2516 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
2517 ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
2518 ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
2519 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
2520 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
2521 ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
2522 ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
2523 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
2524 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
2525 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
2526 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
2527 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
2528 ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
2529 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
2530 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
2531 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
2532 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
2533 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
2534 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
2535 ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
2536 ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
2537 ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
2538 ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
2539 ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
2540 ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
2541 ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
2542 ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
2543 ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
2544 ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
2545 ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
2546 ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
2547 ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
2548 ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
2549 ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
2550 ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
2551 ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
2552 ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
2553 ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
2554 ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
2555 ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
2556 ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
2557 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
2558 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
2559 ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
2560 ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
2561 ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
2562 ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
2563 ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
2564 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
2565 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
2566 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
2567 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
2568 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
2569 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
2570 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
2571 ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
2572 ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
2573 ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
2574 ("", X, 1, "GL_RGB565_OES"), # 0x8D62
2575 ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
2576 ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
2577 ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
2578 ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
2579 ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
2580 ("", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
2581 ("", X, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
2582 ("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
2583 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
2584 ("", X, 1, "GL_RGBA32UI"), # 0x8D70
2585 ("", X, 1, "GL_RGB32UI"), # 0x8D71
2586 ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
2587 ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
2588 ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
2589 ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
2590 ("", X, 1, "GL_RGBA16UI"), # 0x8D76
2591 ("", X, 1, "GL_RGB16UI"), # 0x8D77
2592 ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
2593 ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
2594 ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
2595 ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
2596 ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
2597 ("", X, 1, "GL_RGB8UI"), # 0x8D7D
2598 ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
2599 ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
2600 ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
2601 ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
2602 ("", X, 1, "GL_RGBA32I"), # 0x8D82
2603 ("", X, 1, "GL_RGB32I"), # 0x8D83
2604 ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
2605 ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
2606 ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
2607 ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
2608 ("", X, 1, "GL_RGBA16I"), # 0x8D88
2609 ("", X, 1, "GL_RGB16I"), # 0x8D89
2610 ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
2611 ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
2612 ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
2613 ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
2614 ("", X, 1, "GL_RGBA8I"), # 0x8D8E
2615 ("", X, 1, "GL_RGB8I"), # 0x8D8F
2616 ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
2617 ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
2618 ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
2619 ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
2620 ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
2621 ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
2622 ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
2623 ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
2624 ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
2625 ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
2626 ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
2627 ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
2628 ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
2629 ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
2630 ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
2631 ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
2632 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2633 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
2634 ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
2635 ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
2636 ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
2637 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
2638 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
2639 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
2640 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
2641 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
2642 ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
2643 ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
2644 ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
2645 ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
2646 ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
2647 ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
2648 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2649 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
2650 ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
2651 ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
2652 ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
2653 ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
2654 ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2655 ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2656 ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
2657 ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
2658 ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
2659 ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
2660 ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
2661 ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
2662 ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
2663 ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
2664 ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
2665 ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
2666 ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2667 ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
2668 ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
2669 ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
2670 ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
2671 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
2672 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
2673 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
2674 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
2675 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
2676 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
2677 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
2678 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
2679 ("glGetProgramPipeline", I, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
2680 ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
2681 ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
2682 ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
2683 ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
2684 ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
2685 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
2686 ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
2687 ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
2688 ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2689 ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
2690 ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
2691 ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
2692 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
2693 ("glGet", I, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
2694 ("glGet", I, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
2695 ("glGetNamedString", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
2696 ("glGetNamedString", E, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
2697 ("glGet", I, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
2698 ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
2699 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
2700 ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
2701 ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
2702 ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
2703 ("", X, 1, "GL_LOW_INT"), # 0x8DF3
2704 ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
2705 ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
2706 ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
2707 ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
2708 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
2709 ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
2710 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
2711 ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
2712 ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
2713 ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
2714 ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
2715 ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
2716 ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
2717 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
2718 ("glGet", I, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
2719 ("glGet", I, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
2720 ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
2721 ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
2722 ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2723 ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
2724 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
2725 ("", X, 1, "GL_FRAME_NV"), # 0x8E26
2726 ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
2727 ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
2728 ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
2729 ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
2730 ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
2731 ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
2732 ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
2733 ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
2734 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
2735 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
2736 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
2737 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
2738 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
2739 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
2740 ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
2741 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
2742 ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
2743 ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
2744 ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2745 ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
2746 ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
2747 ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
2748 ("glGetMultisample", I, 1, "GL_SAMPLE_POSITION"), # 0x8E50
2749 ("glGet", B, 1, "GL_SAMPLE_MASK"), # 0x8E51
2750 ("glGet", I, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
2751 ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
2752 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
2753 ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
2754 ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
2755 ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
2756 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
2757 ("glGet", I, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
2758 ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
2759 ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
2760 ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
2761 ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
2762 ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
2763 ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
2764 ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
2765 ("glGet", I, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
2766 ("glGet", I, 1, "GL_PATCH_VERTICES"), # 0x8E72
2767 ("glGet", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
2768 ("glGet", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
2769 ("glGet", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
2770 ("glGet", E, 1, "GL_TESS_GEN_MODE"), # 0x8E76
2771 ("glGet", E, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
2772 ("glGet", E, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
2773 ("glGet", E, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
2774 ("", X, 1, "GL_ISOLINES"), # 0x8E7A
2775 ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
2776 ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
2777 ("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
2778 ("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
2779 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
2780 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
2781 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
2782 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
2783 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
2784 ("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
2785 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2786 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
2787 ("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
2788 ("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
2789 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
2790 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
2791 ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
2792 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
2793 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
2794 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
2795 #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
2796 #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
2797 #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
2798 #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
2799 #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
2800 #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
2801 #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
2802 #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
2803 ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
2804 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
2805 ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2806 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
2807 ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
2808 ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
2809 ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
2810 ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
2811 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
2812 ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
2813 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2814 ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
2815 ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2816 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
2817 ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
2818 ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
2819 ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
2820 ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
2821 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
2822 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
2823 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
2824 ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
2825 ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
2826 ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
2827 ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
2828 ("glGet", I, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
2829 ("glGet", I, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
2830 ("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
2831 ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
2832 ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
2833 ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
2834 ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
2835 ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
2836 ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
2837 ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
2838 ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2839 ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2840 ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
2841 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
2842 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
2843 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
2844 ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
2845 ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
2846 ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
2847 ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
2848 ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
2849 ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
2850 ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
2851 ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
2852 ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
2853 ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
2854 ("", X, 1, "GL_RED_SNORM"), # 0x8F90
2855 ("", X, 1, "GL_RG_SNORM"), # 0x8F91
2856 ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
2857 ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
2858 ("", X, 1, "GL_R8_SNORM"), # 0x8F94
2859 ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
2860 ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
2861 ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
2862 ("", X, 1, "GL_R16_SNORM"), # 0x8F98
2863 ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
2864 ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
2865 ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
2866 ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
2867 ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
2868 ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
2869 #("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
2870 ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
2871 ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
2872 ("", X, 1, "GL_INT8_NV"), # 0x8FE0
2873 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
2874 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
2875 ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
2876 ("", X, 1, "GL_INT16_NV"), # 0x8FE4
2877 ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
2878 ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
2879 ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
2880 ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
2881 ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
2882 ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
2883 ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2884 ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
2885 ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
2886 ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
2887 ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
2888 ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
2889 ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
2890 ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
2891 ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
2892 ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
2893 ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
2894 ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
2895 ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
2896 ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
2897 ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
2898 ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
2899 ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
2900 ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
2901 ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
2902 ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
2903 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
2904 ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
2905 ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
2906 ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
2907 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
2908 ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
2909 ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
2910 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
2911 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
2912 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
2913 ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
2914 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
2915 ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
2916 ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
2917 ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
2918 ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
2919 ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
2920 ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
2921 ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
2922 ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
2923 ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
2924 ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
2925 ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
2926 ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
2927 ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
2928 ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
2929 ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
2930 ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
2931 ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
2932 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
2933 ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
2934 ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
2935 ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
2936 ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
2937 ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
2938 ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
2939 ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
2940 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
2941 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
2942 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
2943 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
2944 ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
2945 ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
2946 ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
2947 ("", X, 1, "GL_FAILURE_NV"), # 0x9030
2948 ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
2949 ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
2950 ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
2951 ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
2952 ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
2953 ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
2954 ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
2955 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
2956 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
2957 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
2958 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
2959 ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
2960 ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
2961 ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
2962 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
2963 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
2964 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
2965 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
2966 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
2967 ("", X, 1, "GL_IMAGE_1D"), # 0x904C
2968 ("", X, 1, "GL_IMAGE_2D"), # 0x904D
2969 ("", X, 1, "GL_IMAGE_3D"), # 0x904E
2970 ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
2971 ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
2972 ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
2973 ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
2974 ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
2975 ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
2976 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
2977 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
2978 ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
2979 ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
2980 ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
2981 ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
2982 ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
2983 ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
2984 ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
2985 ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
2986 ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
2987 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
2988 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
2989 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
2990 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
2991 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
2992 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
2993 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
2994 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
2995 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
2996 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
2997 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
2998 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
2999 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
3000 ("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
3001 ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
3002 ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
3003 ("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070
3004 ("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071
3005 ("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072
3006 ("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073
3007 ("", X, 1, "GL_FILE_NAME_NV"), # 0x9074
3008 ("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075
3009 ("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076
3010 ("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077
3011 ("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078
3012 ("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079
3013 ("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A
3014 ("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B
3015 ("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C
3016 ("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D
3017 ("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E
3018 ("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F
3019 ("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080
3020 ("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081
3021 ("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082
3022 ("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083
3023 ("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084
3024 ("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085
3025 ("", X, 1, "GL_PATH_STROKE_BOUND_NV"), # 0x9086
3026 ("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087
3027 ("", X, 1, "GL_COUNT_UP_NV"), # 0x9088
3028 ("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089
3029 ("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A
3030 ("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B
3031 ("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C
3032 ("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D
3033 ("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E
3034 ("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F
3035 ("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090
3036 ("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091
3037 ("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092
3038 ("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093
3039 ("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094
3040 ("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095
3041 ("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096
3042 ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097
3043 ("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098
3044 ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099
3045 ("", X, 1, "GL_UTF8_NV"), # 0x909A
3046 ("", X, 1, "GL_UTF16_NV"), # 0x909B
3047 ("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C
3048 ("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D
3049 ("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E
3050 ("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F
3051 ("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0
3052 ("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1
3053 ("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2
3054 ("", X, 1, "GL_SQUARE_NV"), # 0x90A3
3055 ("", X, 1, "GL_ROUND_NV"), # 0x90A4
3056 ("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5
3057 ("", X, 1, "GL_BEVEL_NV"), # 0x90A6
3058 ("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7
3059 ("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8
3060 ("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9
3061 ("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA
3062 ("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB
3063 ("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC
3064 ("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD
3065 ("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE
3066 ("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF
3067 ("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0
3068 ("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1
3069 ("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2
3070 ("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3
3071 ("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4
3072 ("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5
3073 ("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6
3074 ("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7
3075 ("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8
3076 ("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9
3077 ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
3078 ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
3079 ("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
3080 ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD
3081 ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE
3082 ("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF
3083 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
3084 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
3085 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
3086 ("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
3087 ("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
3088 ("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
3089 ("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
3090 ("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
3091 ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
3092 ("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2
3093 ("", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3
3094 ("", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4
3095 ("", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5
3096 ("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6
3097 ("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7
3098 ("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8
3099 ("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9
3100 ("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA
3101 ("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB
3102 ("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC
3103 ("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD
3104 ("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE
3105 ("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF
3106 ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
3107 ("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA
3108 ("glGet", I, 1, "GL_MAX_COMPUTE_LOCAL_INVOCATIONS"), # 0x90EB
3109 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC
3110 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED
3111 ("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE
3112 ("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF
3113 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
3114 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
3115 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
3116 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
3117 ("_glGet", B, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
3118 ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
3119 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
3120 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
3121 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
3122 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
3123 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
3124 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
3125 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
3126 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
3127 ("glGet", I, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
3128 ("glGet", I, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
3129 ("glGet", I, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
3130 ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
3131 ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
3132 ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
3133 ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
3134 ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
3135 ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
3136 ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
3137 ("", X, 1, "GL_UNSIGNALED"), # 0x9118
3138 ("", X, 1, "GL_SIGNALED"), # 0x9119
3139 ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
3140 ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
3141 ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
3142 ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
3143 ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
3144 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
3145 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
3146 ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
3147 ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
3148 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
3149 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
3150 ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
3151 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
3152 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
3153 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
3154 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
3155 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
3156 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
3157 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
3158 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
3159 ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
3160 ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
3161 ("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
3162 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
3163 ("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
3164 ("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
3165 ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
3166 ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
3167 ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
3168 ("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146
3169 ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147
3170 ("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148
3171 ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
3172 ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
3173 ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
3174 ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
3175 ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
3176 ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
3177 ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
3178 ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
3179 ("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151
3180 ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
3181 ("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153
3182 ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154
3183 ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
3184 ("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160
3185 ("", X, 1, "GL_QUERY_BUFFER_AMD"), # 0x9192
3186 ("", X, 1, "GL_QUERY_BUFFER_BINDING_AMD"), # 0x9193
3187 ("", X, 1, "GL_QUERY_RESULT_NO_WAIT_AMD"), # 0x9194
3188 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
3189 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
3190 ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
3191 ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
3192 ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
3193 ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
3194 ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
3195 ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE
3196 ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF
3197 ("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
3198 #("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260
3199 ("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270
3200 ("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271
3201 ("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272
3202 ("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273
3203 ("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274
3204 ("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275
3205 ("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276
3206 ("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277
3207 ("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278
3208 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279
3209 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
3210 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
3211 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
3212 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
3213 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
3214 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
3215 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
3216 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
3217 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
3218 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
3219 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
3220 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
3221 ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
3222 ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
3223 ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
3224 ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
3225 ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
3226 ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
3227 ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
3228 ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
3229 ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
3230 ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
3231 ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
3232 ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
3233 ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
3234 ("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
3235 ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
3236 ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
3237 ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
3238 ("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0
3239 ("", X, 1, "GL_UNIFORM"), # 0x92E1
3240 ("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2
3241 ("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3
3242 ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
3243 ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
3244 ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
3245 ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
3246 ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
3247 ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
3248 ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
3249 ("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB
3250 ("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC
3251 ("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED
3252 ("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE
3253 ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF
3254 ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0
3255 ("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1
3256 ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
3257 ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
3258 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
3259 ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
3260 ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
3261 ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
3262 ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
3263 ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
3264 ("", I, 1, "GL_TYPE"), # 0x92FA
3265 ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
3266 ("", I, 1, "GL_OFFSET"), # 0x92FC
3267 ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
3268 ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
3269 ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
3270 ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
3271 ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
3272 ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
3273 ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
3274 ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
3275 ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
3276 ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
3277 ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
3278 ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
3279 ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
3280 ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
3281 ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
3282 ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
3283 ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
3284 ("", I, 1, "GL_LOCATION"), # 0x930E
3285 ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
3286 ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
3287 ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
3288 ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312
3289 ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313
3290 ("", B, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314
3291 ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315
3292 ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316
3293 ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317
3294 ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318
3295 ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
3296 ("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0
3297 ("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2
3298 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3
3299 ("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4
3300 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0
3301 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1
3302 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2
3303 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3
3304 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4
3305 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5
3306 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6
3307 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7
3308 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8
3309 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9
3310 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA
3311 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB
3312 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC
3313 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD
3314 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0
3315 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1
3316 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2
3317 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3
3318 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4
3319 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5
3320 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6
3321 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7
3322 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8
3323 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9
3324 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA
3325 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
3326 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
3327 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
3328 ("", X, 1, "GL_RESTART_PATH_NV"), # 0xF0
3329 ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0xF2
3330 ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0xF4
3331 ("", X, 1, "GL_RECT_NV"), # 0xF6
3332 ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0xF8
3333 ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0xFA
3334 ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0xFC
3335 ("", X, 1, "GL_ARC_TO_NV"), # 0xFE
3336 #("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
3337 ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
3341 # Add all enums to GLenum type descriptor
3342 for _function, _type, _count, _name in parameters:
3343 GLenum.values.append(_name)