1 /* grrobot - Ricochet Robot using GTK+ and Xr
3 * Copyright © 2003 Carl Worth
5 * Permission to use, copy, modify, distribute, and sell this software
6 * and its documentation for any purpose is hereby granted without
7 * fee, provided that the above copyright notice appear in all copies
8 * and that both that copyright notice and this permission notice
9 * appear in supporting documentation, and that the name of Carl Worth
10 * not be used in advertising or publicity pertaining to distribution
11 * of the software without specific, written prior permission.
12 * Carl Worth makes no representations about the suitability of this
13 * software for any purpose. It is provided "as is" without express
14 * or implied warranty.
16 * CARL WORTH DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
17 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
18 * NO EVENT SHALL CARL WORTH BE LIABLE FOR ANY SPECIAL, INDIRECT OR
19 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
20 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
21 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
22 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
24 * Author: Carl Worth <carl@theworths.org>
37 #include "grr_board_view.h"
41 typedef struct grr_game {
46 GtkWidget *board_view;
47 GtkWidget *command_entry;
49 GtkTextBuffer *message_buffer;
50 GtkWidget *message_view;
53 rr_robot_t last_move_robot;
57 grr_game_printf (grr_game_t *game, const char *fmt, ...);
60 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap);
63 grr_game_print (grr_game_t *game, const char *msg);
66 grr_game_start_gui (grr_game_t *game);
69 grr_game_read_notices (grr_game_t *game);
72 grr_game_notices_source_new (grr_game_t *game);
75 main (int argc, char **argv)
84 gtk_init (&argc, &argv);
86 args_parse (&args, argc, argv);
88 game.client = rr_client_create (args.host, args.port, args.user);
89 if (game.client == NULL) {
90 fprintf (stderr, "Failed connecting to %s:%s as %s\n",
91 args.host, args.port, args.user);
96 status = rr_client_watch (game.client, args.game);
97 if (status == RR_STATUS_NO_GAME) {
98 fprintf (stderr, "No game %s to watch\n", args.game);
101 status = rr_client_join (game.client, args.game);
102 if (status == RR_STATUS_NO_GAME) {
103 status = rr_client_new (game.client, args.game);
107 game.board = rr_board_create (16, 16);
109 game.last_move_msg_id = 0;
110 game.last_move_robot = RR_ROBOT_NONE;
112 source = grr_game_notices_source_new (&game);
113 g_source_set_priority (source, GDK_PRIORITY_EVENTS);
114 g_source_attach (source, NULL);
115 g_source_unref (source);
117 rr_client_show (game.client, &diagram);
118 rr_board_parse (game.board, diagram);
121 return grr_game_start_gui (&game);
124 typedef struct _GrrNoticeSource {
130 grr_game_notices_prepare (GSource *source,
133 GrrNoticeSource *src = (GrrNoticeSource*)source;
134 grr_game_t *game = src->game;
137 GDK_THREADS_ENTER ();
139 retval = rr_client_notice_pending (game->client);
140 GDK_THREADS_LEAVE ();
146 grr_game_notices_check (GSource *source)
148 GrrNoticeSource *src = (GrrNoticeSource*)source;
149 grr_game_t *game = src->game;
152 GDK_THREADS_ENTER ();
153 retval = rr_client_notice_pending (game->client);
154 GDK_THREADS_LEAVE ();
160 grr_game_notices_dispatch (GSource *source,
161 GSourceFunc callback,
164 GrrNoticeSource *src = (GrrNoticeSource*)source;
165 grr_game_t *game = src->game;
167 grr_game_read_notices (game);
172 static GSourceFuncs game_notices_funcs = {
173 grr_game_notices_prepare,
174 grr_game_notices_check,
175 grr_game_notices_dispatch,
180 grr_game_notices_source_new (grr_game_t *game)
182 GSource *source = g_source_new (&game_notices_funcs, sizeof (GrrNoticeSource));
183 GrrNoticeSource *src = (GrrNoticeSource*)source;
189 grr_game_read_notices (grr_game_t *game)
191 rr_board_t *board = game->board;
195 while (rr_client_notice_pending (game->client)) {
196 status = rr_client_next_notice (game->client, ¬ice);
198 if (status == RR_STATUS_EOF)
199 fprintf (stderr, "The server has disconnected, exiting.\n");
201 fprintf (stderr, "Error during rr_client_next_notice: %s\n",
202 rr_status_str (status));
206 fprintf (stderr, "Missing notice\n");
210 switch (notice->type) {
212 grr_game_printf (game,
213 "\nGLOBAL: %s has connected.", notice->u.string);
216 grr_game_printf (game,
217 "\nGLOBAL: %s has disconnected.", notice->u.string);
220 grr_game_printf (game,
221 "\nGLOBAL: New game available: %s.", notice->u.string);
223 case RR_NOTICE_DISPOSE:
224 grr_game_printf (game,
225 "\nGLOBAL: Game %s has been disposed.", notice->u.string);
227 case RR_NOTICE_MESSAGE:
228 grr_game_printf (game, "\n%s> %s",
229 notice->u.message.username,
230 notice->u.message.text);
232 case RR_NOTICE_GAMESTATE:
233 grr_game_printf (game, "\nGame state changed to: %s.",
234 rr_gamestate_str (notice->u.gamestate));
237 grr_game_print (game, "\nNew round!");
238 rr_board_set_goal_target (board, notice->u.target);
239 gtk_widget_queue_draw (GTK_WIDGET (game->window));
241 case RR_NOTICE_GAMEOVER:
244 grr_game_printf (game, "\nGame over. New game will begin now.");
245 /* XXX: Can drop this when the BOARD NOTICE is added in the server */
246 rr_client_show (game->client, &diagram);
247 rr_board_parse (board, diagram);
249 gtk_widget_queue_draw (GTK_WIDGET (game->window));
253 grr_game_printf (game, "\nUser %s has joined the game.",
256 case RR_NOTICE_WATCH:
257 grr_game_printf (game, "\nUser %s has started watching the game.",
261 grr_game_printf (game, "\nUser %s has left the game.",
265 grr_game_printf (game, "\nUser %s bids %d.",
266 notice->u.bid.username,
267 notice->u.bid.number);
269 case RR_NOTICE_REVOKE:
270 grr_game_printf (game, "\nUser %s revokes previous bid.",
273 case RR_NOTICE_ABANDON:
274 grr_game_printf (game, "\nUser %s is willing to abandon this turn.",
277 case RR_NOTICE_NOBID:
278 grr_game_printf (game, "\nUser %s sees no point in bidding further this round",
282 if (game->msg_id == game->last_move_msg_id
283 && game->last_move_robot == notice->u.move.robot) {
284 game->last_move_msg_id = grr_game_printf (game, " %s",
285 rr_direction_str (notice->u.move.direction));
287 game->last_move_msg_id = grr_game_printf (game, "\nMove #%d: %s %s",
288 notice->u.move.count,
289 rr_robot_str (notice->u.move.robot),
290 rr_direction_str (notice->u.move.direction));
291 game->last_move_robot = notice->u.move.robot;
295 grr_game_print (game, "\nUNDO");
297 case RR_NOTICE_RESET:
298 grr_game_print (game, "\nRESET");
300 case RR_NOTICE_SCORE:
301 grr_game_printf (game, "\nScore for %s: %d.",
302 notice->u.bid.username,
303 notice->u.bid.number);
305 case RR_NOTICE_ACTIVATE:
306 grr_game_printf (game, "\nYour turn.",
309 case RR_NOTICE_ACTIVE:
310 grr_game_printf (game, "\nUser %s now active to demonstrate solution in %d moves.",
311 notice->u.bid.username,
312 notice->u.bid.number);
314 case RR_NOTICE_TIMER:
315 grr_game_printf (game, "\nTime remaining: %d seconds.",
318 case RR_NOTICE_POSITION:
319 rr_board_position_robot (board, notice->u.position.robot,
320 notice->u.position.x, notice->u.position.y);
321 gtk_widget_queue_draw (GTK_WIDGET (game->window));
329 grr_game_entry_callback (GtkWidget *widget,
333 const gchar *entry_text;
337 entry_text = gtk_entry_get_text (GTK_ENTRY (game->command_entry));
339 status = rr_client_request (game->client, entry_text, &response);
341 grr_game_printf (game, "\nERROR: %s.", rr_status_str (status));
344 grr_game_print (game, "\n");
345 for (i=0; response[i]; i++)
346 grr_game_printf (game, "%s ", response[i]);
350 gtk_entry_set_text (GTK_ENTRY (game->command_entry), "");
352 /* XXX: Huh? Why is this triggering valgrind?
359 grr_game_printf (grr_game_t *game, const char *fmt, ...)
366 msg_id = grr_game_vprintf (game, fmt, ap);
373 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap)
378 grr_sprintf_alloc_va (&msg, fmt, ap);
382 msg_id = grr_game_print (game, msg);
390 grr_game_print (grr_game_t *game, const char *msg)
395 /* There might be a lighter way to do this, but this seems to
398 gtk_text_buffer_get_end_iter (game->message_buffer, &iter);
400 mark = gtk_text_buffer_get_mark (game->message_buffer, "end");
402 gtk_text_buffer_move_mark (game->message_buffer, mark, &iter);
404 gtk_text_buffer_insert (game->message_buffer, &iter, msg, -1);
406 gtk_text_view_scroll_to_mark (GTK_TEXT_VIEW (game->message_view),
407 mark, 0.0, TRUE, 0.0, 1.0);
409 return ++game->msg_id;
413 grr_game_start_gui (grr_game_t *game)
415 GtkWidget *board_frame;
420 GtkWidget *message_view;
421 GtkWidget *command_entry;
423 game->window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
424 window = game->window;
426 gtk_window_set_title (GTK_WINDOW (window), "Ricochet Robot");
427 gtk_window_set_default_size (GTK_WINDOW (window), 512, 512);
429 g_signal_connect (G_OBJECT (window), "destroy",
430 G_CALLBACK (exit), NULL);
431 gtk_container_set_border_width (GTK_CONTAINER (window), 0);
433 vbox = gtk_vbox_new (FALSE, 1);
434 gtk_container_add (GTK_CONTAINER (window), vbox);
437 game->board_view = grr_board_view_new (game->board);
438 grr_board_view_set_client (GRR_BOARD_VIEW (game->board_view), game->client);
439 game->message_buffer = gtk_text_buffer_new (NULL);
440 gtk_text_buffer_get_iter_at_offset (game->message_buffer,
442 gtk_text_buffer_create_mark (game->message_buffer,
443 "end", &iter, FALSE);
444 game->message_view = gtk_text_view_new_with_buffer (game->message_buffer);
445 game->command_entry = gtk_entry_new ();
447 vpaned = gtk_vpaned_new ();
448 gtk_container_set_border_width (GTK_CONTAINER (vpaned), 0);
449 gtk_box_pack_start (GTK_BOX (vbox), vpaned,
452 board_frame = gtk_aspect_frame_new (NULL, 0.5, 0.5, 1.0, FALSE);
453 gtk_paned_pack1 (GTK_PANED (vpaned), board_frame, TRUE, TRUE);
455 gtk_container_add (GTK_CONTAINER (board_frame), game->board_view);
456 gtk_widget_show (game->board_view);
458 gtk_widget_show (board_frame);
460 sw = gtk_scrolled_window_new (NULL, NULL);
461 gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (sw),
463 GTK_POLICY_AUTOMATIC);
464 gtk_paned_pack2 (GTK_PANED (vpaned), sw, FALSE, TRUE);
466 message_view = game->message_view;
467 gtk_text_view_set_editable (GTK_TEXT_VIEW (message_view), FALSE);
468 gtk_text_view_set_cursor_visible (GTK_TEXT_VIEW (message_view), FALSE);
469 gtk_container_add (GTK_CONTAINER (sw), message_view);
470 gtk_widget_show (message_view);
472 gtk_widget_show (sw);
474 gtk_widget_show (vpaned);
476 command_entry = game->command_entry;
477 gtk_box_pack_end (GTK_BOX (vbox), command_entry,
479 gtk_widget_show (command_entry);
480 g_signal_connect (G_OBJECT (command_entry), "activate",
481 G_CALLBACK (grr_game_entry_callback),
484 gtk_widget_show (vbox);
486 gtk_widget_show (window);