1 /* grrobot - Ricochet Robot using GTK+, libsvg-cairo, and cairo
3 * Copyright © 2003 Carl Worth
5 * Permission to use, copy, modify, distribute, and sell this software
6 * and its documentation for any purpose is hereby granted without
7 * fee, provided that the above copyright notice appear in all copies
8 * and that both that copyright notice and this permission notice
9 * appear in supporting documentation, and that the name of Carl Worth
10 * not be used in advertising or publicity pertaining to distribution
11 * of the software without specific, written prior permission.
12 * Carl Worth makes no representations about the suitability of this
13 * software for any purpose. It is provided "as is" without express
14 * or implied warranty.
16 * CARL WORTH DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
17 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
18 * NO EVENT SHALL CARL WORTH BE LIABLE FOR ANY SPECIAL, INDIRECT OR
19 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
20 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
21 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
22 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
24 * Author: Carl Worth <carl@theworths.org>
36 #include <gdk/gdkkeysyms.h>
38 #include "grr_board_view.h"
42 typedef struct grr_game {
47 grr_board_view_t *board_view;
48 GtkWidget *message_entry;
50 GtkTextBuffer *message_buffer;
51 GtkWidget *message_view;
54 rr_robot_t last_move_robot;
60 grr_game_pass (grr_game_t *game);
63 grr_game_zap (grr_game_t *game);
66 grr_game_next (grr_game_t *game);
69 grr_game_printf (grr_game_t *game, const char *fmt, ...);
72 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap);
75 grr_game_print (grr_game_t *game, const char *msg);
78 grr_game_start_gui (grr_game_t *game, const char *user);
81 grr_game_read_notices (grr_game_t *game);
84 grr_game_notices_source_new (grr_game_t *game);
87 main (int argc, char **argv)
96 gtk_init (&argc, &argv);
98 args_parse (&args, argc, argv);
101 game.board = rr_board_create_from_file (args.file);
102 if (game.board == NULL) {
103 fprintf (stderr, "Failed to parse board from %s\n", args.file);
110 game.client = rr_client_create (args.host, args.port, args.user);
111 if (game.client == NULL) {
112 fprintf (stderr, "Failed connecting to %s:%s as %s\n",
113 args.host, args.port, args.user);
118 status = rr_client_watch (game.client, args.game);
119 if (status == RR_STATUS_NO_GAME) {
120 fprintf (stderr, "No game %s to watch\n", args.game);
123 status = rr_client_join (game.client, args.game);
124 if (status == RR_STATUS_NO_GAME) {
125 status = rr_client_new (game.client, args.game);
129 game.board = rr_board_create (16, 16);
131 game.last_move_msg_id = 0;
132 game.last_move_robot = RR_ROBOT_NONE;
134 source = grr_game_notices_source_new (&game);
135 poll_fd = g_new (GPollFD, 1);
136 poll_fd->fd = rr_client_fd (game.client);
137 poll_fd->events = G_IO_IN;
138 g_source_add_poll (source, poll_fd);
140 g_source_set_priority (source, GDK_PRIORITY_EVENTS);
141 g_source_attach (source, NULL);
142 g_source_unref (source);
144 rr_client_show (game.client, &diagram);
145 rr_board_parse (game.board, diagram);
149 return grr_game_start_gui (&game, args.user);
152 typedef struct _GrrNoticeSource {
158 grr_game_notices_prepare (GSource *source,
161 GrrNoticeSource *src = (GrrNoticeSource*)source;
162 grr_game_t *game = src->game;
165 GDK_THREADS_ENTER ();
167 retval = rr_client_notice_pending (game->client);
168 GDK_THREADS_LEAVE ();
174 grr_game_notices_check (GSource *source)
176 GrrNoticeSource *src = (GrrNoticeSource*)source;
177 grr_game_t *game = src->game;
180 GDK_THREADS_ENTER ();
181 retval = rr_client_notice_pending (game->client);
182 GDK_THREADS_LEAVE ();
188 grr_game_notices_dispatch (GSource *source,
189 GSourceFunc callback,
192 GrrNoticeSource *src = (GrrNoticeSource*)source;
193 grr_game_t *game = src->game;
195 grr_game_read_notices (game);
200 static GSourceFuncs game_notices_funcs = {
201 grr_game_notices_prepare,
202 grr_game_notices_check,
203 grr_game_notices_dispatch,
208 grr_game_notices_source_new (grr_game_t *game)
210 GSource *source = g_source_new (&game_notices_funcs, sizeof (GrrNoticeSource));
211 GrrNoticeSource *src = (GrrNoticeSource*)source;
217 grr_game_read_notices (grr_game_t *game)
219 rr_board_t *board = game->board;
223 while (rr_client_notice_pending (game->client)) {
224 status = rr_client_next_notice (game->client, ¬ice);
226 if (status == RR_STATUS_EOF)
227 fprintf (stderr, "The server has disconnected, exiting.\n");
229 fprintf (stderr, "Error during rr_client_next_notice: %s\n",
230 rr_status_str (status));
235 fprintf (stderr, "Missing notice\n");
239 switch (notice->type) {
241 grr_game_printf (game,
242 "\nGLOBAL: %s has connected.", notice->u.string);
245 grr_game_printf (game,
246 "\nGLOBAL: %s has disconnected.", notice->u.string);
249 grr_game_printf (game,
250 "\nGLOBAL: New game available: %s.", notice->u.string);
252 case RR_NOTICE_DISPOSE:
253 grr_game_printf (game,
254 "\nGLOBAL: Game %s has been disposed.", notice->u.string);
256 case RR_NOTICE_MESSAGE:
257 grr_game_printf (game, "\n%s> %s",
258 notice->u.message.username,
259 notice->u.message.text);
261 case RR_NOTICE_BOARD:
262 rr_board_parse (board, notice->u.string);
263 gtk_widget_queue_draw (GTK_WIDGET (game->window));
265 case RR_NOTICE_GAMESTATE:
266 game->state = notice->u.gamestate;
267 grr_game_printf (game, "\nGame state changed to: %s.",
268 rr_gamestate_str (notice->u.gamestate));
271 /* XXX: Setting game->state here is goofy. Cleaner would
272 be to make the server send a NOTICE GAMESTATE NEW
274 game->state = RR_GAMESTATE_NEW;
276 grr_board_view_set_timer (game->board_view, 60.0);
277 grr_game_print (game, "\nNew round!");
278 rr_board_set_goal_target (board, notice->u.target);
279 gtk_widget_queue_draw (GTK_WIDGET (game->window));
281 case RR_NOTICE_GAMEOVER:
282 grr_game_printf (game, "\nGame over. New game will begin now.");
285 grr_game_printf (game, "\nUser %s has joined the game.",
288 case RR_NOTICE_WATCH:
289 grr_game_printf (game, "\nUser %s has started watching the game.",
293 grr_game_printf (game, "\nUser %s has left the game.",
297 grr_game_printf (game, "\nUser %s bids %d.",
298 notice->u.bid.username,
299 notice->u.bid.number);
301 case RR_NOTICE_REVOKE:
302 grr_game_printf (game, "\nUser %s revokes previous bid.",
305 case RR_NOTICE_ABANDON:
306 grr_game_printf (game, "\nUser %s is willing to abandon this turn.",
309 case RR_NOTICE_NOBID:
310 grr_game_printf (game, "\nUser %s sees no point in bidding further this round",
314 if (game->msg_id == game->last_move_msg_id
315 && game->last_move_robot == notice->u.move.robot) {
316 game->last_move_msg_id = grr_game_printf (game, ",%c",
317 rr_direction_char (notice->u.move.direction));
319 game->last_move_msg_id = grr_game_printf (game, "\nMove #%d: %s %c",
320 notice->u.move.count,
321 rr_robot_str (notice->u.move.robot),
322 rr_direction_char (notice->u.move.direction));
323 game->last_move_robot = notice->u.move.robot;
327 grr_game_print (game, "\nUNDO");
329 case RR_NOTICE_RESET:
330 grr_game_print (game, "\nRESET");
332 case RR_NOTICE_SCORE:
333 grr_game_printf (game, "\nScore for %s: %d.",
334 notice->u.bid.username,
335 notice->u.bid.number);
337 case RR_NOTICE_ACTIVATE:
338 grr_game_printf (game, "\nYour turn.",
341 case RR_NOTICE_ACTIVE:
342 grr_board_view_zap_timer (game->board_view);
343 grr_game_printf (game, "\nUser %s now active to demonstrate solution in %d moves.",
344 notice->u.bid.username,
345 notice->u.bid.number);
347 case RR_NOTICE_TIMER:
348 grr_board_view_set_timer (game->board_view,
350 grr_board_view_start_timer (game->board_view);
352 case RR_NOTICE_POSITION:
355 rr_board_find_robot (board, notice->u.position.robot, &x, &y);
356 rr_board_add_robot (board, notice->u.position.robot,
357 notice->u.position.x, notice->u.position.y);
358 grr_board_view_mark_damage (game->board_view, x, y);
359 grr_board_view_mark_damage (game->board_view,
360 notice->u.position.x, notice->u.position.y);
364 fprintf (stderr, "Unknown notice: %d\n", notice->type);
372 grr_game_key_press_callback (GtkWidget *widget,
376 if (GTK_WIDGET_HAS_FOCUS (GTK_WIDGET (game->message_entry))) {
377 if (event->keyval == GDK_Escape) {
378 gtk_entry_set_text (GTK_ENTRY (game->message_entry), "");
379 gtk_widget_grab_focus (GTK_WIDGET (game->message_view));
382 if ((event->state & GDK_CONTROL_MASK) == 0)
387 if (event->state & GDK_CONTROL_MASK) {
388 switch (event->keyval) {
393 grr_game_next (game);
397 grr_game_pass (game);
405 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_BLUE);
409 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_GREEN);
413 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_RED);
417 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_YELLOW);
421 if (event->state & GDK_CONTROL_MASK) {
428 switch (event->keyval) {
430 grr_board_view_undo (game->board_view);
433 grr_board_view_move_active (game->board_view, RR_DIRECTION_NORTH);
436 grr_board_view_move_active (game->board_view, RR_DIRECTION_EAST);
439 grr_board_view_move_active (game->board_view, RR_DIRECTION_SOUTH);
442 grr_board_view_move_active (game->board_view, RR_DIRECTION_WEST);
449 gtk_widget_grab_focus (GTK_WIDGET (game->message_entry));
453 /* XXX: Messy, messy. I can't seem to make up my mind whether client
454 functions like such as these should be called here or in
457 grr_game_pass (grr_game_t *game)
459 if (game->client == NULL)
462 if (game->state == RR_GAMESTATE_SHOW)
463 rr_client_pass (game->client);
465 rr_client_abandon (game->client);
469 grr_game_zap (grr_game_t *game)
471 if (game->client == NULL)
474 rr_client_nobid (game->client);
478 grr_game_next (grr_game_t *game)
480 if (game->client == NULL)
483 rr_client_turn (game->client);
487 grr_game_pass_callback (GtkWidget *widget,
490 grr_game_pass (game);
494 grr_game_zap_callback (GtkWidget *widget,
501 grr_game_next_callback (GtkWidget *widget,
504 grr_game_next (game);
508 grr_game_message_entry_callback (GtkWidget *widget,
512 const gchar *entry_text;
518 if (game->client == NULL)
521 entry_text = gtk_entry_get_text (GTK_ENTRY (game->message_entry));
523 if (entry_text && entry_text[0]) {
524 bid = strtol (entry_text, &end, 10);
525 if (*end == '\0' || isspace (*end)) {
527 rr_client_revoke (game->client);
529 rr_client_bid (game->client, bid);
530 } else if (entry_text[0] == '/') {
531 status = rr_client_request (game->client, entry_text + 1, &response);
533 grr_game_printf (game, "\nERROR: %s.", rr_status_str (status));
536 grr_game_print (game, "\n");
537 for (i=0; response[i]; i++)
538 grr_game_printf (game, "%s ", response[i]);
542 rr_client_message (game->client, entry_text);
546 gtk_entry_set_text (GTK_ENTRY (game->message_entry), "");
547 gtk_widget_grab_focus (GTK_WIDGET (game->message_view));
549 /* XXX: Huh? Why is this triggering valgrind?
556 grr_game_printf (grr_game_t *game, const char *fmt, ...)
563 msg_id = grr_game_vprintf (game, fmt, ap);
570 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap)
575 grr_sprintf_alloc_va (&msg, fmt, ap);
579 msg_id = grr_game_print (game, msg);
587 grr_game_print (grr_game_t *game, const char *msg)
592 /* There might be a lighter way to do this, but this seems to
595 gtk_text_buffer_get_end_iter (game->message_buffer, &iter);
597 mark = gtk_text_buffer_get_mark (game->message_buffer, "end");
599 gtk_text_buffer_move_mark (game->message_buffer, mark, &iter);
601 gtk_text_buffer_insert (game->message_buffer, &iter, msg, -1);
603 gtk_text_view_scroll_to_mark (GTK_TEXT_VIEW (game->message_view),
604 mark, 0.0, TRUE, 0.0, 1.0);
606 return ++game->msg_id;
610 grr_game_start_gui (grr_game_t *game, const char *user)
612 GtkWidget *board_frame;
618 GtkWidget *message_view;
619 GtkWidget *message_entry;
620 GtkWidget *pass_button;
621 GtkWidget *zap_button;
622 GtkWidget *next_button;
623 GtkWidget *user_label;
625 game->state = RR_GAMESTATE_NEW;
627 game->window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
628 window = game->window;
630 gtk_window_set_title (GTK_WINDOW (window), "Ricochet Robot");
631 gtk_window_set_default_size (GTK_WINDOW (window), 512, 512);
633 g_signal_connect (G_OBJECT (window), "destroy",
634 G_CALLBACK (exit), NULL);
635 gtk_container_set_border_width (GTK_CONTAINER (window), 0);
637 vbox = gtk_vbox_new (FALSE, 1);
638 gtk_container_add (GTK_CONTAINER (window), vbox);
641 game->board_view = grr_board_view_new (game->board);
642 grr_board_view_set_client (GRR_BOARD_VIEW (game->board_view), game->client);
643 game->message_buffer = gtk_text_buffer_new (NULL);
644 gtk_text_buffer_get_iter_at_offset (game->message_buffer,
646 gtk_text_buffer_create_mark (game->message_buffer,
647 "end", &iter, FALSE);
648 game->message_view = gtk_text_view_new_with_buffer (game->message_buffer);
650 vpaned = gtk_vpaned_new ();
651 gtk_container_set_border_width (GTK_CONTAINER (vpaned), 0);
652 gtk_box_pack_start (GTK_BOX (vbox), vpaned,
655 board_frame = gtk_aspect_frame_new (NULL, 0.5, 0.5, 1.0, FALSE);
656 gtk_paned_pack1 (GTK_PANED (vpaned), board_frame, TRUE, TRUE);
658 gtk_container_add (GTK_CONTAINER (board_frame), GTK_WIDGET (game->board_view));
659 gtk_widget_show (GTK_WIDGET (game->board_view));
661 gtk_widget_show (board_frame);
663 sw = gtk_scrolled_window_new (NULL, NULL);
664 gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (sw),
666 GTK_POLICY_AUTOMATIC);
667 gtk_paned_pack2 (GTK_PANED (vpaned), sw, FALSE, TRUE);
669 message_view = game->message_view;
670 gtk_text_view_set_editable (GTK_TEXT_VIEW (message_view), FALSE);
671 gtk_text_view_set_cursor_visible (GTK_TEXT_VIEW (message_view), FALSE);
672 gtk_container_add (GTK_CONTAINER (sw), message_view);
673 gtk_widget_show (message_view);
675 gtk_widget_show (sw);
677 gtk_widget_show (vpaned);
679 hbox = gtk_hbox_new (FALSE, 1);
680 gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 0);
682 user_label = gtk_label_new (user);
683 gtk_box_pack_start (GTK_BOX (hbox), user_label,
685 gtk_widget_show (user_label);
687 game->message_entry = gtk_entry_new ();
688 message_entry = game->message_entry;
689 gtk_box_pack_start (GTK_BOX (hbox), message_entry,
691 gtk_widget_show (message_entry);
692 g_signal_connect (G_OBJECT (message_entry), "activate",
693 G_CALLBACK (grr_game_message_entry_callback),
696 gtk_widget_show (hbox);
698 hbox = gtk_hbox_new (FALSE, 1);
699 gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 0);
701 pass_button = gtk_button_new_with_label ("Pass");
702 gtk_box_pack_start (GTK_BOX (hbox), pass_button,
704 gtk_widget_show (pass_button);
705 g_signal_connect (G_OBJECT (pass_button), "clicked",
706 G_CALLBACK (grr_game_pass_callback),
709 zap_button = gtk_button_new_with_label ("Zap timer");
710 gtk_box_pack_start (GTK_BOX (hbox), zap_button,
712 gtk_widget_show (zap_button);
713 g_signal_connect (G_OBJECT (zap_button), "clicked",
714 G_CALLBACK (grr_game_zap_callback),
717 next_button = gtk_button_new_with_label ("Next turn");
718 gtk_box_pack_start (GTK_BOX (hbox), next_button,
720 gtk_widget_show (next_button);
721 g_signal_connect (G_OBJECT (next_button), "clicked",
722 G_CALLBACK (grr_game_next_callback),
725 gtk_widget_show (hbox);
727 gtk_widget_show (vbox);
729 g_signal_connect (G_OBJECT (window), "key_press_event",
730 G_CALLBACK (grr_game_key_press_callback),
733 gtk_widget_show (window);