1 /* grrobot - Ricochet Robot using GTK+ and Xr
3 * Copyright © 2003 Carl Worth
5 * Permission to use, copy, modify, distribute, and sell this software
6 * and its documentation for any purpose is hereby granted without
7 * fee, provided that the above copyright notice appear in all copies
8 * and that both that copyright notice and this permission notice
9 * appear in supporting documentation, and that the name of Carl Worth
10 * not be used in advertising or publicity pertaining to distribution
11 * of the software without specific, written prior permission.
12 * Carl Worth makes no representations about the suitability of this
13 * software for any purpose. It is provided "as is" without express
14 * or implied warranty.
16 * CARL WORTH DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
17 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
18 * NO EVENT SHALL CARL WORTH BE LIABLE FOR ANY SPECIAL, INDIRECT OR
19 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
20 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
21 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
22 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
24 * Author: Carl Worth <carl@theworths.org>
36 #include <gdk/gdkkeysyms.h>
38 #include "grr_board_view.h"
42 typedef struct grr_game {
47 grr_board_view_t *board_view;
48 GtkWidget *message_entry;
51 GtkTextBuffer *message_buffer;
52 GtkWidget *message_view;
55 rr_robot_t last_move_robot;
61 grr_game_pass (grr_game_t *game);
64 grr_game_zap (grr_game_t *game);
67 grr_game_next (grr_game_t *game);
70 grr_game_printf (grr_game_t *game, const char *fmt, ...);
73 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap);
76 grr_game_print (grr_game_t *game, const char *msg);
79 grr_game_start_gui (grr_game_t *game, const char *user);
82 grr_game_read_notices (grr_game_t *game);
85 grr_game_notices_source_new (grr_game_t *game);
88 main (int argc, char **argv)
97 gtk_init (&argc, &argv);
99 args_parse (&args, argc, argv);
102 game.board = rr_board_create_from_file (args.file);
103 if (game.board == NULL) {
104 fprintf (stderr, "Failed to parse board from %s\n", args.file);
109 game.client = rr_client_create (args.host, args.port, args.user);
110 if (game.client == NULL) {
111 fprintf (stderr, "Failed connecting to %s:%s as %s\n",
112 args.host, args.port, args.user);
117 status = rr_client_watch (game.client, args.game);
118 if (status == RR_STATUS_NO_GAME) {
119 fprintf (stderr, "No game %s to watch\n", args.game);
122 status = rr_client_join (game.client, args.game);
123 if (status == RR_STATUS_NO_GAME) {
124 status = rr_client_new (game.client, args.game);
128 game.board = rr_board_create (16, 16);
130 game.last_move_msg_id = 0;
131 game.last_move_robot = RR_ROBOT_NONE;
133 source = grr_game_notices_source_new (&game);
134 g_source_set_priority (source, GDK_PRIORITY_EVENTS);
135 g_source_attach (source, NULL);
136 g_source_unref (source);
138 rr_client_show (game.client, &diagram);
139 rr_board_parse (game.board, diagram);
143 return grr_game_start_gui (&game, args.user);
146 typedef struct _GrrNoticeSource {
152 grr_game_notices_prepare (GSource *source,
155 GrrNoticeSource *src = (GrrNoticeSource*)source;
156 grr_game_t *game = src->game;
159 GDK_THREADS_ENTER ();
161 retval = rr_client_notice_pending (game->client);
162 GDK_THREADS_LEAVE ();
168 grr_game_notices_check (GSource *source)
170 GrrNoticeSource *src = (GrrNoticeSource*)source;
171 grr_game_t *game = src->game;
174 GDK_THREADS_ENTER ();
175 retval = rr_client_notice_pending (game->client);
176 GDK_THREADS_LEAVE ();
182 grr_game_notices_dispatch (GSource *source,
183 GSourceFunc callback,
186 GrrNoticeSource *src = (GrrNoticeSource*)source;
187 grr_game_t *game = src->game;
189 grr_game_read_notices (game);
194 static GSourceFuncs game_notices_funcs = {
195 grr_game_notices_prepare,
196 grr_game_notices_check,
197 grr_game_notices_dispatch,
202 grr_game_notices_source_new (grr_game_t *game)
204 GSource *source = g_source_new (&game_notices_funcs, sizeof (GrrNoticeSource));
205 GrrNoticeSource *src = (GrrNoticeSource*)source;
211 grr_game_read_notices (grr_game_t *game)
213 rr_board_t *board = game->board;
217 while (rr_client_notice_pending (game->client)) {
218 status = rr_client_next_notice (game->client, ¬ice);
220 if (status == RR_STATUS_EOF)
221 fprintf (stderr, "The server has disconnected, exiting.\n");
223 fprintf (stderr, "Error during rr_client_next_notice: %s\n",
224 rr_status_str (status));
228 fprintf (stderr, "Missing notice\n");
232 switch (notice->type) {
234 grr_game_printf (game,
235 "\nGLOBAL: %s has connected.", notice->u.string);
238 grr_game_printf (game,
239 "\nGLOBAL: %s has disconnected.", notice->u.string);
242 grr_game_printf (game,
243 "\nGLOBAL: New game available: %s.", notice->u.string);
245 case RR_NOTICE_DISPOSE:
246 grr_game_printf (game,
247 "\nGLOBAL: Game %s has been disposed.", notice->u.string);
249 case RR_NOTICE_MESSAGE:
250 grr_game_printf (game, "\n%s> %s",
251 notice->u.message.username,
252 notice->u.message.text);
254 case RR_NOTICE_BOARD:
255 rr_board_parse (board, notice->u.string);
256 gtk_widget_queue_draw (GTK_WIDGET (game->window));
258 case RR_NOTICE_GAMESTATE:
259 game->state = notice->u.gamestate;
260 grr_game_printf (game, "\nGame state changed to: %s.",
261 rr_gamestate_str (notice->u.gamestate));
264 /* XXX: Setting game->state here is goofy. Cleaner would
265 be to make the server send a NOTICE GAMESTATE NEW
267 game->state = RR_GAMESTATE_NEW;
269 grr_game_print (game, "\nNew round!");
270 rr_board_set_goal_target (board, notice->u.target);
271 gtk_widget_queue_draw (GTK_WIDGET (game->window));
273 case RR_NOTICE_GAMEOVER:
274 grr_game_printf (game, "\nGame over. New game will begin now.");
277 grr_game_printf (game, "\nUser %s has joined the game.",
280 case RR_NOTICE_WATCH:
281 grr_game_printf (game, "\nUser %s has started watching the game.",
285 grr_game_printf (game, "\nUser %s has left the game.",
289 grr_game_printf (game, "\nUser %s bids %d.",
290 notice->u.bid.username,
291 notice->u.bid.number);
293 case RR_NOTICE_REVOKE:
294 grr_game_printf (game, "\nUser %s revokes previous bid.",
297 case RR_NOTICE_ABANDON:
298 grr_game_printf (game, "\nUser %s is willing to abandon this turn.",
301 case RR_NOTICE_NOBID:
302 grr_game_printf (game, "\nUser %s sees no point in bidding further this round",
306 if (game->msg_id == game->last_move_msg_id
307 && game->last_move_robot == notice->u.move.robot) {
308 game->last_move_msg_id = grr_game_printf (game, ",%c",
309 rr_direction_char (notice->u.move.direction));
311 game->last_move_msg_id = grr_game_printf (game, "\nMove #%d: %s %c",
312 notice->u.move.count,
313 rr_robot_str (notice->u.move.robot),
314 rr_direction_char (notice->u.move.direction));
315 game->last_move_robot = notice->u.move.robot;
319 grr_game_print (game, "\nUNDO");
321 case RR_NOTICE_RESET:
322 grr_game_print (game, "\nRESET");
324 case RR_NOTICE_SCORE:
325 grr_game_printf (game, "\nScore for %s: %d.",
326 notice->u.bid.username,
327 notice->u.bid.number);
329 case RR_NOTICE_ACTIVATE:
330 grr_game_printf (game, "\nYour turn.",
333 case RR_NOTICE_ACTIVE:
334 grr_game_printf (game, "\nUser %s now active to demonstrate solution in %d moves.",
335 notice->u.bid.username,
336 notice->u.bid.number);
338 case RR_NOTICE_TIMER:
339 grr_game_printf (game, "\nTime remaining: %d seconds.",
342 case RR_NOTICE_POSITION:
343 rr_board_add_robot (board, notice->u.position.robot,
344 notice->u.position.x, notice->u.position.y);
345 gtk_widget_queue_draw (GTK_WIDGET (game->window));
348 fprintf (stderr, "Unknown notice: %d\n", notice->type);
356 grr_game_key_press_callback (GtkWidget *widget,
360 if (GTK_WIDGET_HAS_FOCUS (GTK_WIDGET (game->message_entry))
361 || GTK_WIDGET_HAS_FOCUS (GTK_WIDGET (game->bid_entry))
363 if (event->keyval == GDK_Escape) {
364 gtk_entry_set_text (GTK_ENTRY (game->message_entry), "");
365 gtk_entry_set_text (GTK_ENTRY (game->bid_entry), "");
366 gtk_widget_grab_focus (GTK_WIDGET (game->message_view));
374 switch (event->keyval) {
379 grr_game_next (game);
383 grr_game_pass (game);
391 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_BLUE);
395 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_GREEN);
399 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_RED);
403 grr_board_view_set_active_robot (game->board_view, RR_ROBOT_YELLOW);
406 grr_board_view_move_active (game->board_view, RR_DIRECTION_NORTH);
409 grr_board_view_move_active (game->board_view, RR_DIRECTION_EAST);
412 grr_board_view_move_active (game->board_view, RR_DIRECTION_SOUTH);
415 grr_board_view_move_active (game->board_view, RR_DIRECTION_WEST);
418 grr_board_view_undo (game->board_view);
432 const gchar *key = gdk_keyval_name (event->keyval);
433 gtk_widget_grab_focus (GTK_WIDGET (game->bid_entry));
434 gtk_editable_insert_text (GTK_EDITABLE (game->bid_entry),
435 key, strlen (key), &pos);
436 gtk_editable_set_position (GTK_EDITABLE (game->bid_entry), -1);
441 gtk_widget_grab_focus (GTK_WIDGET (game->message_entry));
442 if (event->keyval == GDK_slash) {
444 gtk_editable_insert_text (GTK_EDITABLE (game->message_entry),
446 gtk_editable_set_position (GTK_EDITABLE (game->message_entry), -1);
451 if (event->state & GDK_CONTROL_MASK) {
460 /* XXX: Messy, messy. I can't seem to make up my mind whether client
461 functions like such as these should be called here or in
464 grr_game_pass (grr_game_t *game)
466 if (game->client == NULL)
469 if (game->state == RR_GAMESTATE_SHOW)
470 rr_client_pass (game->client);
472 rr_client_revoke (game->client);
476 grr_game_zap (grr_game_t *game)
478 if (game->client == NULL)
481 rr_client_nobid (game->client);
485 grr_game_next (grr_game_t *game)
487 if (game->client == NULL)
490 if (game->state == RR_GAMESTATE_DONE)
491 rr_client_turn (game->client);
493 rr_client_abandon (game->client);
497 grr_game_pass_callback (GtkWidget *widget,
500 grr_game_pass (game);
504 grr_game_zap_callback (GtkWidget *widget,
511 grr_game_next_callback (GtkWidget *widget,
514 grr_game_next (game);
518 grr_game_bid_entry_callback (GtkWidget *widget,
521 const gchar *bid_text;
525 if (game->client == NULL)
528 bid_text = gtk_entry_get_text (GTK_ENTRY (game->bid_entry));
530 if (bid_text && bid_text[0]) {
531 bid = strtol (bid_text, &end, 10);
532 if (*end != '\0' && ! isspace (*end)) {
533 grr_game_printf (game, "\nInvalid bid value: %s", bid_text);
536 rr_client_revoke (game->client);
538 rr_client_bid (game->client, bid);
542 gtk_entry_set_text (GTK_ENTRY (game->bid_entry), "");
543 gtk_widget_grab_focus (GTK_WIDGET (game->message_view));
547 grr_game_message_entry_callback (GtkWidget *widget,
551 const gchar *entry_text;
555 if (game->client == NULL)
558 entry_text = gtk_entry_get_text (GTK_ENTRY (game->message_entry));
560 if (entry_text && entry_text[0]) {
561 if (entry_text[0] == '/') {
562 status = rr_client_request (game->client, entry_text + 1, &response);
564 grr_game_printf (game, "\nERROR: %s.", rr_status_str (status));
567 grr_game_print (game, "\n");
568 for (i=0; response[i]; i++)
569 grr_game_printf (game, "%s ", response[i]);
573 rr_client_message (game->client, entry_text);
577 gtk_entry_set_text (GTK_ENTRY (game->message_entry), "");
578 gtk_widget_grab_focus (GTK_WIDGET (game->message_view));
580 /* XXX: Huh? Why is this triggering valgrind?
587 grr_game_printf (grr_game_t *game, const char *fmt, ...)
594 msg_id = grr_game_vprintf (game, fmt, ap);
601 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap)
606 grr_sprintf_alloc_va (&msg, fmt, ap);
610 msg_id = grr_game_print (game, msg);
618 grr_game_print (grr_game_t *game, const char *msg)
623 /* There might be a lighter way to do this, but this seems to
626 gtk_text_buffer_get_end_iter (game->message_buffer, &iter);
628 mark = gtk_text_buffer_get_mark (game->message_buffer, "end");
630 gtk_text_buffer_move_mark (game->message_buffer, mark, &iter);
632 gtk_text_buffer_insert (game->message_buffer, &iter, msg, -1);
634 gtk_text_view_scroll_to_mark (GTK_TEXT_VIEW (game->message_view),
635 mark, 0.0, TRUE, 0.0, 1.0);
637 return ++game->msg_id;
641 grr_game_start_gui (grr_game_t *game, const char *user)
643 GtkWidget *board_frame;
649 GtkWidget *message_view;
650 GtkWidget *message_entry;
651 GtkWidget *bid_entry;
652 GtkWidget *bid_button;
653 GtkWidget *pass_button;
654 GtkWidget *zap_button;
655 GtkWidget *next_button;
656 GtkWidget *user_label;
658 game->state = RR_GAMESTATE_NEW;
660 game->window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
661 window = game->window;
663 gtk_window_set_title (GTK_WINDOW (window), "Ricochet Robot");
664 gtk_window_set_default_size (GTK_WINDOW (window), 512, 512);
666 g_signal_connect (G_OBJECT (window), "destroy",
667 G_CALLBACK (exit), NULL);
668 gtk_container_set_border_width (GTK_CONTAINER (window), 0);
670 vbox = gtk_vbox_new (FALSE, 1);
671 gtk_container_add (GTK_CONTAINER (window), vbox);
674 game->board_view = grr_board_view_new (game->board);
675 grr_board_view_set_client (GRR_BOARD_VIEW (game->board_view), game->client);
676 game->message_buffer = gtk_text_buffer_new (NULL);
677 gtk_text_buffer_get_iter_at_offset (game->message_buffer,
679 gtk_text_buffer_create_mark (game->message_buffer,
680 "end", &iter, FALSE);
681 game->message_view = gtk_text_view_new_with_buffer (game->message_buffer);
683 vpaned = gtk_vpaned_new ();
684 gtk_container_set_border_width (GTK_CONTAINER (vpaned), 0);
685 gtk_box_pack_start (GTK_BOX (vbox), vpaned,
688 board_frame = gtk_aspect_frame_new (NULL, 0.5, 0.5, 1.0, FALSE);
689 gtk_paned_pack1 (GTK_PANED (vpaned), board_frame, TRUE, TRUE);
691 gtk_container_add (GTK_CONTAINER (board_frame), GTK_WIDGET (game->board_view));
692 gtk_widget_show (GTK_WIDGET (game->board_view));
694 gtk_widget_show (board_frame);
696 sw = gtk_scrolled_window_new (NULL, NULL);
697 gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (sw),
699 GTK_POLICY_AUTOMATIC);
700 gtk_paned_pack2 (GTK_PANED (vpaned), sw, FALSE, TRUE);
702 message_view = game->message_view;
703 gtk_text_view_set_editable (GTK_TEXT_VIEW (message_view), FALSE);
704 gtk_text_view_set_cursor_visible (GTK_TEXT_VIEW (message_view), FALSE);
705 gtk_container_add (GTK_CONTAINER (sw), message_view);
706 gtk_widget_show (message_view);
708 gtk_widget_show (sw);
710 gtk_widget_show (vpaned);
712 hbox = gtk_hbox_new (FALSE, 1);
713 gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 0);
715 user_label = gtk_label_new (user);
716 gtk_box_pack_start (GTK_BOX (hbox), user_label,
718 gtk_widget_show (user_label);
720 game->message_entry = gtk_entry_new ();
721 message_entry = game->message_entry;
722 gtk_box_pack_start (GTK_BOX (hbox), message_entry,
724 gtk_widget_show (message_entry);
725 g_signal_connect (G_OBJECT (message_entry), "activate",
726 G_CALLBACK (grr_game_message_entry_callback),
729 gtk_widget_show (hbox);
731 hbox = gtk_hbox_new (FALSE, 1);
732 gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 0);
734 bid_button = gtk_button_new_with_label ("Bid:");
735 gtk_box_pack_start (GTK_BOX (hbox), bid_button,
737 gtk_widget_show (bid_button);
738 g_signal_connect (G_OBJECT (bid_button), "clicked",
739 G_CALLBACK (grr_game_bid_entry_callback),
742 game->bid_entry = gtk_entry_new ();
743 bid_entry = game->bid_entry;
744 gtk_entry_set_max_length (GTK_ENTRY (bid_entry), 3);
745 gtk_entry_set_width_chars (GTK_ENTRY (bid_entry), 4);
746 gtk_box_pack_start (GTK_BOX (hbox), bid_entry,
748 gtk_widget_show (bid_entry);
749 g_signal_connect (G_OBJECT (bid_entry), "activate",
750 G_CALLBACK (grr_game_bid_entry_callback),
753 pass_button = gtk_button_new_with_label ("Pass");
754 gtk_box_pack_start (GTK_BOX (hbox), pass_button,
756 gtk_widget_show (pass_button);
757 g_signal_connect (G_OBJECT (pass_button), "clicked",
758 G_CALLBACK (grr_game_pass_callback),
761 zap_button = gtk_button_new_with_label ("Zap timer");
762 gtk_box_pack_start (GTK_BOX (hbox), zap_button,
764 gtk_widget_show (zap_button);
765 g_signal_connect (G_OBJECT (zap_button), "clicked",
766 G_CALLBACK (grr_game_zap_callback),
769 next_button = gtk_button_new_with_label ("Next turn");
770 gtk_box_pack_start (GTK_BOX (hbox), next_button,
772 gtk_widget_show (next_button);
773 g_signal_connect (G_OBJECT (next_button), "clicked",
774 G_CALLBACK (grr_game_next_callback),
777 gtk_widget_show (hbox);
779 gtk_widget_show (vbox);
781 g_signal_connect (G_OBJECT (window), "key_press_event",
782 G_CALLBACK (grr_game_key_press_callback),
785 gtk_widget_show (window);