1 /* grrobot - Ricochet Robot using GTK+ and Xr
3 * Copyright © 2003 Carl Worth
5 * Permission to use, copy, modify, distribute, and sell this software
6 * and its documentation for any purpose is hereby granted without
7 * fee, provided that the above copyright notice appear in all copies
8 * and that both that copyright notice and this permission notice
9 * appear in supporting documentation, and that the name of Carl Worth
10 * not be used in advertising or publicity pertaining to distribution
11 * of the software without specific, written prior permission.
12 * Carl Worth makes no representations about the suitability of this
13 * software for any purpose. It is provided "as is" without express
14 * or implied warranty.
16 * CARL WORTH DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
17 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
18 * NO EVENT SHALL CARL WORTH BE LIABLE FOR ANY SPECIAL, INDIRECT OR
19 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
20 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
21 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
22 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
24 * Author: Carl Worth <carl@theworths.org>
37 #include "grr_board_view.h"
41 typedef struct grr_game {
46 GtkWidget *board_view;
47 GtkWidget *command_entry;
49 GtkTextBuffer *message_buffer;
50 GtkWidget *message_view;
53 rr_robot_t last_move_robot;
57 grr_game_printf (grr_game_t *game, const char *fmt, ...);
60 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap);
63 grr_game_print (grr_game_t *game, const char *msg);
66 grr_game_start_gui (grr_game_t *game);
69 grr_game_read_notices (grr_game_t *game);
72 grr_game_notices_source_new (grr_game_t *game);
75 main (int argc, char **argv)
84 gtk_init (&argc, &argv);
86 args_parse (&args, argc, argv);
88 game.client = rr_client_create (args.host, args.port, args.user);
89 if (game.client == NULL) {
90 fprintf (stderr, "Failed connecting to %s:%s as %s\n",
91 args.host, args.port, args.user);
95 status = rr_client_join (game.client, args.game);
96 if (status == RR_STATUS_NO_GAME) {
97 status = rr_client_new (game.client, args.game);
100 game.board = rr_board_create (16, 16);
102 game.last_move_msg_id = 0;
103 game.last_move_robot = RR_ROBOT_NONE;
105 source = grr_game_notices_source_new (&game);
106 g_source_set_priority (source, GDK_PRIORITY_EVENTS);
107 g_source_attach (source, NULL);
108 g_source_unref (source);
110 rr_client_show (game.client, &diagram);
111 rr_board_parse (game.board, diagram);
114 return grr_game_start_gui (&game);
117 typedef struct _GrrNoticeSource {
123 grr_game_notices_prepare (GSource *source,
126 GrrNoticeSource *src = (GrrNoticeSource*)source;
127 grr_game_t *game = src->game;
130 GDK_THREADS_ENTER ();
132 retval = rr_client_notice_pending (game->client);
133 GDK_THREADS_LEAVE ();
139 grr_game_notices_check (GSource *source)
141 GrrNoticeSource *src = (GrrNoticeSource*)source;
142 grr_game_t *game = src->game;
145 GDK_THREADS_ENTER ();
146 retval = rr_client_notice_pending (game->client);
147 GDK_THREADS_LEAVE ();
153 grr_game_notices_dispatch (GSource *source,
154 GSourceFunc callback,
157 GrrNoticeSource *src = (GrrNoticeSource*)source;
158 grr_game_t *game = src->game;
160 grr_game_read_notices (game);
165 static GSourceFuncs game_notices_funcs = {
166 grr_game_notices_prepare,
167 grr_game_notices_check,
168 grr_game_notices_dispatch,
173 grr_game_notices_source_new (grr_game_t *game)
175 GSource *source = g_source_new (&game_notices_funcs, sizeof (GrrNoticeSource));
176 GrrNoticeSource *src = (GrrNoticeSource*)source;
182 grr_game_read_notices (grr_game_t *game)
184 rr_board_t *board = game->board;
188 while (rr_client_notice_pending (game->client)) {
189 status = rr_client_next_notice (game->client, ¬ice);
191 if (status == RR_STATUS_EOF)
192 fprintf (stderr, "The server has disconnected, exiting.\n");
194 fprintf (stderr, "Error during rr_client_next_notice: %s\n",
195 rr_status_str (status));
199 fprintf (stderr, "Missing notice\n");
203 switch (notice->type) {
205 grr_game_printf (game,
206 "\nGLOBAL: %s has connected.", notice->u.string);
209 grr_game_printf (game,
210 "\nGLOBAL: %s has disconnected.", notice->u.string);
213 grr_game_printf (game,
214 "\nGLOBAL: New game available: %s.", notice->u.string);
216 case RR_NOTICE_DISPOSE:
217 grr_game_printf (game,
218 "\nGLOBAL: Game %s has been disposed.", notice->u.string);
220 case RR_NOTICE_MESSAGE:
221 grr_game_printf (game, "\n%s> %s",
222 notice->u.message.username,
223 notice->u.message.text);
225 case RR_NOTICE_GAMESTATE:
226 grr_game_printf (game, "\nGame state changed to: %s.",
227 rr_gamestate_str (notice->u.gamestate));
230 grr_game_print (game, "\nNew round!");
231 rr_board_set_goal_target (board, notice->u.target);
232 gtk_widget_queue_draw (GTK_WIDGET (game->window));
234 case RR_NOTICE_GAMEOVER:
237 grr_game_printf (game, "\nGame over. New game will begin now.");
238 /* XXX: Can drop this when the BOARD NOTICE is added in the server */
239 rr_client_show (game->client, &diagram);
240 rr_board_parse (board, diagram);
242 gtk_widget_queue_draw (GTK_WIDGET (game->window));
246 grr_game_printf (game, "\nUser %s has joined the game.",
249 case RR_NOTICE_WATCH:
250 grr_game_printf (game, "\nUser %s has started watching the game.",
254 grr_game_printf (game, "\nUser %s has left the game.",
258 grr_game_printf (game, "\nUser %s bids %d.",
259 notice->u.bid.username,
260 notice->u.bid.number);
262 case RR_NOTICE_REVOKE:
263 grr_game_printf (game, "\nUser %s revokes previous bid.",
266 case RR_NOTICE_ABANDON:
267 grr_game_printf (game, "\nUser %s is willing to abandon this turn.",
270 case RR_NOTICE_NOBID:
271 grr_game_printf (game, "\nUser %s sees no point in bidding further this round",
275 if (game->msg_id == game->last_move_msg_id
276 && game->last_move_robot == notice->u.move.robot) {
277 game->last_move_msg_id = grr_game_printf (game, " %s",
278 rr_direction_str (notice->u.move.direction));
280 game->last_move_msg_id = grr_game_printf (game, "\nMove #%d: %s %s",
281 notice->u.move.count,
282 rr_robot_str (notice->u.move.robot),
283 rr_direction_str (notice->u.move.direction));
284 game->last_move_robot = notice->u.move.robot;
288 grr_game_print (game, "\nUNDO");
290 case RR_NOTICE_RESET:
291 grr_game_print (game, "\nRESET");
293 case RR_NOTICE_SCORE:
294 grr_game_printf (game, "\nScore for %s: %d.",
295 notice->u.bid.username,
296 notice->u.bid.number);
298 case RR_NOTICE_ACTIVATE:
299 grr_game_printf (game, "\nYour turn.",
302 case RR_NOTICE_ACTIVE:
303 grr_game_printf (game, "\nUser %s now active to demonstrate solution in %d moves.",
304 notice->u.bid.username,
305 notice->u.bid.number);
307 case RR_NOTICE_TIMER:
308 grr_game_printf (game, "\nTime remaining: %d seconds.",
311 case RR_NOTICE_POSITION:
312 rr_board_position_robot (board, notice->u.position.robot,
313 notice->u.position.x, notice->u.position.y);
314 gtk_widget_queue_draw (GTK_WIDGET (game->window));
322 grr_game_entry_callback (GtkWidget *widget,
326 const gchar *entry_text;
330 entry_text = gtk_entry_get_text (GTK_ENTRY (game->command_entry));
332 status = rr_client_request (game->client, entry_text, &response);
334 grr_game_printf (game, "\nERROR: %s.", rr_status_str (status));
337 grr_game_print (game, "\n");
338 for (i=0; response[i]; i++)
339 grr_game_printf (game, "%s ", response[i]);
343 gtk_entry_set_text (GTK_ENTRY (game->command_entry), "");
345 /* XXX: Huh? Why is this triggering valgrind?
352 grr_game_printf (grr_game_t *game, const char *fmt, ...)
359 msg_id = grr_game_vprintf (game, fmt, ap);
366 grr_game_vprintf (grr_game_t *game, const char *fmt, va_list ap)
371 grr_sprintf_alloc_va (&msg, fmt, ap);
375 msg_id = grr_game_print (game, msg);
383 grr_game_print (grr_game_t *game, const char *msg)
388 /* There might be a lighter way to do this, but this seems to
391 gtk_text_buffer_get_end_iter (game->message_buffer, &iter);
393 mark = gtk_text_buffer_get_mark (game->message_buffer, "end");
395 gtk_text_buffer_move_mark (game->message_buffer, mark, &iter);
397 gtk_text_buffer_insert (game->message_buffer, &iter, msg, -1);
399 gtk_text_view_scroll_to_mark (GTK_TEXT_VIEW (game->message_view),
400 mark, 0.0, TRUE, 0.0, 1.0);
402 return ++game->msg_id;
406 grr_game_start_gui (grr_game_t *game)
408 GtkWidget *board_frame;
413 GtkWidget *message_view;
414 GtkWidget *command_entry;
416 game->window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
417 window = game->window;
419 gtk_window_set_title (GTK_WINDOW (window), "Ricochet Robot");
420 gtk_window_set_default_size (GTK_WINDOW (window), 512, 512);
422 g_signal_connect (G_OBJECT (window), "destroy",
423 G_CALLBACK (exit), NULL);
424 gtk_container_set_border_width (GTK_CONTAINER (window), 0);
426 vbox = gtk_vbox_new (FALSE, 1);
427 gtk_container_add (GTK_CONTAINER (window), vbox);
430 game->board_view = grr_board_view_new (game->board);
431 grr_board_view_set_client (GRR_BOARD_VIEW (game->board_view), game->client);
432 game->message_buffer = gtk_text_buffer_new (NULL);
433 gtk_text_buffer_get_iter_at_offset (game->message_buffer,
435 gtk_text_buffer_create_mark (game->message_buffer,
436 "end", &iter, FALSE);
437 game->message_view = gtk_text_view_new_with_buffer (game->message_buffer);
438 game->command_entry = gtk_entry_new ();
440 vpaned = gtk_vpaned_new ();
441 gtk_container_set_border_width (GTK_CONTAINER (vpaned), 0);
442 gtk_box_pack_start (GTK_BOX (vbox), vpaned,
445 board_frame = gtk_aspect_frame_new (NULL, 0.5, 0.5, 1.0, FALSE);
446 gtk_paned_pack1 (GTK_PANED (vpaned), board_frame, TRUE, TRUE);
448 gtk_container_add (GTK_CONTAINER (board_frame), game->board_view);
449 gtk_widget_show (game->board_view);
451 gtk_widget_show (board_frame);
453 sw = gtk_scrolled_window_new (NULL, NULL);
454 gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (sw),
456 GTK_POLICY_AUTOMATIC);
457 gtk_paned_pack2 (GTK_PANED (vpaned), sw, FALSE, TRUE);
459 message_view = game->message_view;
460 gtk_text_view_set_editable (GTK_TEXT_VIEW (message_view), FALSE);
461 gtk_text_view_set_cursor_visible (GTK_TEXT_VIEW (message_view), FALSE);
462 gtk_container_add (GTK_CONTAINER (sw), message_view);
463 gtk_widget_show (message_view);
465 gtk_widget_show (sw);
467 gtk_widget_show (vpaned);
469 command_entry = game->command_entry;
470 gtk_box_pack_end (GTK_BOX (vbox), command_entry,
472 gtk_widget_show (command_entry);
473 g_signal_connect (G_OBJECT (command_entry), "activate",
474 G_CALLBACK (grr_game_entry_callback),
477 gtk_widget_show (vbox);
479 gtk_widget_show (window);