1 /* ttt-client.c - client handling code for tic-tac-toe game server
3 * Copyright © 2005 Carl Worth
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 * Author: Carl Worth <cworth@cworth.org>
24 #ifndef _TTT_CLIENT_H_
25 #define _TTT_CLIENT_H_
27 #define TTT_CLIENT_BUF_SIZE 1024
29 /* Create a new client and start a new thread to handle all requests
32 ttt_client_new (void *closure, int client_socket);
34 /* Send a message to a client.
36 * Locking: The client mutex will be acquired and held throughout the
37 * execution of this function.
39 * Errors: If an IO error occurs, this function will not return.
42 ttt_client_send (ttt_client_t *client, const char *message);
44 /* Get a client's name. */
46 ttt_client_get_name (ttt_client_t *client);
48 /* Set a client's name. */
50 ttt_client_set_name (ttt_client_t *client, const char *name);
52 #endif /* _TTT_CLIENT_H_ */