1 /* ttt-client.c - client handling code for tic-tac-toe game server
3 * Copyright © 2005 Carl Worth
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 * Author: Carl Worth <cworth@cworth.org>
24 #include "ttt-server.h"
26 #ifndef _TTT_CLIENT_H_
27 #define _TTT_CLIENT_H_
29 #define TTT_CLIENT_BUF_SIZE 1024
31 typedef struct _ttt_client {
39 char buf[TTT_CLIENT_BUF_SIZE];
49 /* Create a new ttt_client_t for the given server and given a
50 * connected socket, and assign it the given id.
52 * Returns: A new ttt_client_t. Call ttt_client_destroy when finished
55 * Errors: If any error occurs, (such as out-of-memory), this function
59 ttt_client_create (ttt_server_t *server, int socket, int id);
61 /* Destroy a client. */
63 ttt_client_destroy (ttt_client_t *client);
65 /* Perform a blocking read until a newline is encountered.
67 * Returns: A pointer to the string read, or NULL if EOF occurs. This
68 * string points to data internal to the client and can be overwritten
69 * by subsequent calls to this function.
71 * Errors: If any error (other than reading EOF) occurs, this function
75 ttt_client_read_line (ttt_client_t *client);
77 /* Send a message to a client. */
79 ttt_client_send (ttt_client_t *client, const char *message);
81 #endif /* _TTT_CLIENT_H_ */