1 /**************************************************************************
3 * Copyright 2013-2014 RAD Game Tools and Valve Software
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
26 // File: vogl_buffer_state.h
27 #ifndef VOGL_BUFFER_STATE_H
28 #define VOGL_BUFFER_STATE_H
30 #include "vogl_core.h"
31 #include "vogl_ktx_texture.h"
32 #include "vogl_context_info.h"
33 #include "vogl_general_context_state.h"
34 #include "vogl_blob_manager.h"
37 struct vogl_mapped_buffer_desc;
39 class vogl_buffer_state : public vogl_gl_object_state
43 virtual ~vogl_buffer_state();
45 virtual vogl_gl_object_state_type get_type() const
49 virtual vogl_namespace_t get_handle_namespace() const
51 return VOGL_NAMESPACE_BUFFERS;
54 virtual bool snapshot(const vogl_context_info &context_info, vogl_handle_remapper &remapper, GLuint64 handle, GLenum target);
56 void set_mapped_buffer_snapshot_state(const vogl_mapped_buffer_desc &map_desc);
58 virtual bool restore(const vogl_context_info &context_info, vogl_handle_remapper &remapper, GLuint64 &handle) const;
60 virtual bool remap_handles(vogl_handle_remapper &remapper);
64 virtual bool is_valid() const
69 virtual bool serialize(json_node &node, vogl_blob_manager &blob_manager) const;
70 virtual bool deserialize(const json_node &node, const vogl_blob_manager &blob_manager);
72 virtual GLuint64 get_snapshot_handle() const
74 return m_snapshot_handle;
77 virtual bool compare_restorable_state(const vogl_gl_object_state &rhs_obj) const;
79 GLenum get_target() const
84 const uint8_vec &get_buffer_data() const
88 const vogl_state_vector &get_params() const
93 // Whether or not the buffer was currently mapped when it was snapshotted. Note we don't actually support snapshotting the buffer
94 // while it's mapped (we unmap it first), this data comes from the replayer's shadow. We also don't restore it in a mapped state, that's up to the caller.
95 bool get_is_map_range() const { return m_map_range; }
96 bool get_is_mapped() const { return m_is_mapped; }
97 uint64_t get_map_ofs() const { return m_map_ofs; }
98 uint64_t get_map_size() const { return m_map_size; }
99 uint get_map_access() const { return m_map_access; }
102 GLuint m_snapshot_handle;
105 uint8_vec m_buffer_data;
107 vogl_state_vector m_params;
120 VOGL_DEFINE_BITWISE_MOVABLE(vogl_buffer_state);
123 #endif // VOGL_BUFFER_STATE_H