1 /**************************************************************************
3 * Copyright 2013-2014 RAD Game Tools and Valve Software
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
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17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24 **************************************************************************/
26 // File: vogl_current_vertex_attrib_state
27 #ifndef VOGL_CURRENT_VERTEX_ATTRIB_STATE
28 #define VOGL_CURRENT_VERTEX_ATTRIB_STATE
30 #include "vogl_common.h"
31 #include "vogl_dynamic_string.h"
32 #include "vogl_json.h"
33 #include "vogl_blob_manager.h"
35 class vogl_current_vertex_attrib_state
38 vogl_current_vertex_attrib_state();
39 ~vogl_current_vertex_attrib_state();
41 bool snapshot(const vogl_context_info &context_info);
42 bool restore(const vogl_context_info &context_info) const;
51 bool serialize(json_node &node, vogl_blob_manager &blob_manager) const;
52 bool deserialize(const json_node &node, const vogl_blob_manager &blob_manager);
55 vogl::vector<vec4D> m_current_vertex_attribs;
59 #endif // VOGL_CURRENT_VERTEX_ATTRIB_STATE