1 /**************************************************************************
3 * Copyright 2013-2014 RAD Game Tools and Valve Software
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
26 // File: vogl_material_state.h
27 #ifndef VOGL_MATERIAL_STATE_H
28 #define VOGL_MATERIAL_STATE_H
30 #include "vogl_core.h"
31 #include "vogl_context_info.h"
32 #include "vogl_general_context_state.h"
33 #include "vogl_blob_manager.h"
35 class vogl_material_state
38 vogl_material_state();
39 ~vogl_material_state();
41 bool snapshot(const vogl_context_info &context_info);
43 bool restore(const vogl_context_info &context_info) const;
52 bool serialize(json_node &node, vogl_blob_manager &blob_manager) const;
53 bool deserialize(const json_node &node, const vogl_blob_manager &blob_manager);
55 vogl_state_vector *get_state_vector(int side);
57 const vogl_state_vector *get_state_vector(int side) const;
67 vogl_state_vector m_params[cTotalSides];
71 bool set_material_parameter(uint side, GLenum pname) const;
73 static inline GLenum get_face(uint side)
75 return side ? GL_BACK : GL_FRONT;
79 #endif // VOGL_MATERIAL_STATE_H