1 #include "vogleditor_statetreecontextgeneralitem.h"
2 #include "vogl_general_context_state.h"
4 vogleditor_stateTreeContextGeneralCompressTextureFormatItem::vogleditor_stateTreeContextGeneralCompressTextureFormatItem(QString glenumName, GLenum name, unsigned int index, const vogl_state_vector& stateVec, int formatEnum, unsigned int numComponents, bool isIndexed, vogleditor_stateTreeItem* parent)
5 : vogleditor_stateTreeDatatypeItem<int>(glenumName, name, index, stateVec, numComponents, isIndexed, parent),
6 m_formatEnum(formatEnum),
7 m_pDiffBaseGeneralState(NULL)
14 setValue(enum_to_string(m_formatEnum));
17 VOGL_ASSERT(!"Unhandled component count in vogleditor_stateTreeContextGeneralCompressTextureFormatItem");
22 bool vogleditor_stateTreeContextGeneralCompressTextureFormatItem::hasChanged() const
24 if (m_pDiffBaseGeneralState == NULL)
27 int base_num_formats = 0;
28 m_pDiffBaseGeneralState->get(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0, &base_num_formats);
30 if (base_num_formats == 0)
32 // the base had no formats, so any existing items are new.
36 int* pFormats = vogl_new_array(int, base_num_formats);
37 if (m_pDiffBaseGeneralState->get<int>(GL_COMPRESSED_TEXTURE_FORMATS, 0, pFormats, base_num_formats))
39 // search for the current format in the list of base formats
40 for(int i = 0; i < base_num_formats; i++)
42 if (m_formatEnum == pFormats[i])
44 // the format was found, so consider this as unchanged
45 vogl_delete_array(pFormats);
50 // the format was not found, consider it as changed
51 vogl_delete_array(pFormats);
56 // the enum must have been added, so it is changed
57 vogl_delete_array(pFormats);
60 vogl_delete_array(pFormats);
64 //=============================================================================
66 vogleditor_stateTreeContextGeneralItem::vogleditor_stateTreeContextGeneralItem(QString name, QString value, vogleditor_stateTreeItem* parent, vogl_general_context_state& generalState, const vogl_context_info& info)
67 : vogleditor_stateTreeItem(name, value, parent),
68 m_pState(&generalState),
69 m_pDiffBaseState(NULL)
76 #define GET_PTR(name, num) if (generalState.get<int>(name, 0, iVals, num)) { vogleditor_stateTreeStateVecPtrItem* pPtrItem = new vogleditor_stateTreeStateVecPtrItem(#name, name, 0, generalState, iVals, num, false, this); this->m_diffableItems.push_back(pPtrItem); this->appendChild(pPtrItem); }
77 #define GET_BOOL(name, num) if (generalState.get<bool>(name, 0, bVals, num)) { vogleditor_stateTreeStateVecBoolItem* pBoolItem = new vogleditor_stateTreeStateVecBoolItem(#name, name, 0, generalState, bVals, num, false, this); this->m_diffableItems.push_back(pBoolItem); this->appendChild(pBoolItem); }
78 #define GET_INT(name, num) if (generalState.get<int>(name, 0, iVals, num)) { vogleditor_stateTreeStateVecIntItem* pIntItem = new vogleditor_stateTreeStateVecIntItem(#name, name, 0, generalState, iVals, num, false, this); this->m_diffableItems.push_back(pIntItem); this->appendChild(pIntItem); }
79 #define GET_ENUM(name, num) if (generalState.get<int>(name, 0, iVals, num)) { vogleditor_stateTreeStateVecEnumItem* pEnumItem = new vogleditor_stateTreeStateVecEnumItem(#name, name, 0, generalState, iVals, num, false, this); this->m_diffableItems.push_back(pEnumItem); this->appendChild(pEnumItem); }
80 #define GET_FLOAT(name, num) if (generalState.get<float>(name, 0, fVals, num)) { vogleditor_stateTreeStateVecFloatItem* pFloatItem = new vogleditor_stateTreeStateVecFloatItem(#name, name, 0, generalState, fVals, num, false, this); this->m_diffableItems.push_back(pFloatItem); this->appendChild(pFloatItem); }
82 #define GET_MATRIX(name, num) if (generalState.get<float>(name, 0, fVals, num)) {\
83 vogleditor_stateTreeStateVecMatrixItem* pMatrixNode = new vogleditor_stateTreeStateVecMatrixItem(#name, name, 0, generalState, fVals, num, false, this);\
84 this->m_diffableItems.push_back(pMatrixNode);\
85 this->appendChild(pMatrixNode); }
87 #define STR_INT(val) tmp.sprintf("%d", val)
89 // TODO: Properly support diffing indexed state
90 #define GET_INDEXED_INT(name, num, totalIndices) if (totalIndices > 0) {vogleditor_stateTreeItem* pNode = new vogleditor_stateTreeItem(#name, "", this);\
91 for (int i = 0; i < totalIndices; i++) {\
92 if (generalState.get<int>(name, i, iVals, num, true)) {\
93 vogleditor_stateTreeStateVecIntItem* pIntItem = new vogleditor_stateTreeStateVecIntItem(STR_INT(i), name, i, generalState, &(iVals[i]), num, true, pNode);\
94 this->m_diffableItems.push_back(pIntItem);\
95 pNode->appendChild(pIntItem); }\
96 } pNode->setValue(tmp.sprintf("[%d]", pNode->childCount())); this->appendChild(pNode);}
98 // Start of version 1.0 - 2.1
99 GET_INT(GL_ACCUM_ALPHA_BITS, 1);
100 GET_INT(GL_ACCUM_BLUE_BITS, 1);
101 GET_INT(GL_ACCUM_GREEN_BITS, 1);
102 GET_INT(GL_ACCUM_RED_BITS, 1);
103 GET_FLOAT(GL_ACCUM_CLEAR_VALUE, 4);
104 GET_ENUM(GL_ACTIVE_TEXTURE, 1);
105 GET_FLOAT(GL_ALIASED_LINE_WIDTH_RANGE, 2);
106 GET_FLOAT(GL_ALIASED_POINT_SIZE_RANGE, 2);
107 GET_FLOAT(GL_ALPHA_BIAS, 1);
108 GET_INT(GL_ALPHA_BITS, 1);
109 GET_FLOAT(GL_ALPHA_SCALE, 1);
110 GET_BOOL(GL_ALPHA_TEST, 1);
111 GET_ENUM(GL_ALPHA_TEST_FUNC, 1);
112 GET_FLOAT(GL_ALPHA_TEST_REF, 1);
113 GET_INT(GL_ARRAY_BUFFER_BINDING, 1);
114 GET_INT(GL_ATOMIC_COUNTER_BUFFER_BINDING, 1);
115 GET_INT(GL_ATTRIB_STACK_DEPTH, 1);
116 GET_BOOL(GL_AUTO_NORMAL, 1);
117 GET_INT(GL_AUX_BUFFERS, 1);
119 GET_BOOL(GL_BLEND, 1);
120 GET_FLOAT(GL_BLEND_COLOR, 4);
121 GET_ENUM(GL_BLEND_DST, 1);
122 GET_ENUM(GL_BLEND_DST_ALPHA, 1);
123 GET_ENUM(GL_BLEND_DST_RGB, 1);
124 GET_ENUM(GL_BLEND_EQUATION_ALPHA, 1);
125 GET_ENUM(GL_BLEND_EQUATION_RGB, 1);
126 GET_ENUM(GL_BLEND_SRC, 1);
127 GET_ENUM(GL_BLEND_SRC_ALPHA, 1);
128 GET_ENUM(GL_BLEND_SRC_RGB, 1);
129 GET_FLOAT(GL_BLUE_BIAS, 1);
130 GET_INT(GL_BLUE_BITS, 1);
131 GET_FLOAT(GL_BLUE_SCALE, 1);
133 GET_INT(GL_CLIENT_ACTIVE_TEXTURE, 1);
134 GET_INT(GL_CLIENT_ATTRIB_STACK_DEPTH, 1);
135 GET_BOOL(GL_CLIP_PLANE0, 1);
136 GET_BOOL(GL_CLIP_PLANE1, 1);
137 GET_BOOL(GL_CLIP_PLANE2, 1);
138 GET_BOOL(GL_CLIP_PLANE3, 1);
139 GET_BOOL(GL_CLIP_PLANE4, 1);
140 GET_BOOL(GL_CLIP_PLANE5, 1);
141 GET_BOOL(GL_CLIP_DISTANCE6, 1);
142 GET_BOOL(GL_CLIP_DISTANCE7, 1);
143 GET_FLOAT(GL_COLOR_CLEAR_VALUE, 4);
144 GET_BOOL(GL_COLOR_LOGIC_OP, 1);
145 GET_BOOL(GL_COLOR_MATERIAL, 1);
146 GET_ENUM(GL_COLOR_MATERIAL_FACE, 1);
147 GET_ENUM(GL_COLOR_MATERIAL_PARAMETER, 1);
148 GET_BOOL(GL_COLOR_ARRAY, 1);
149 GET_INT(GL_COLOR_ARRAY_BUFFER_BINDING, 1);
150 GET_PTR(GL_COLOR_ARRAY_POINTER, 1);
151 GET_INT(GL_COLOR_ARRAY_SIZE, 1);
152 GET_INT(GL_COLOR_ARRAY_STRIDE, 1);
153 GET_ENUM(GL_COLOR_ARRAY_TYPE, 1);
154 GET_MATRIX(GL_COLOR_MATRIX, 16);
155 GET_INT(GL_COLOR_MATRIX_STACK_DEPTH, 1);
156 GET_BOOL(GL_COLOR_SUM, 1);
157 GET_BOOL(GL_COLOR_SUM_ARB, 1);
158 GET_BOOL(GL_COLOR_TABLE, 1);
159 GET_BOOL(GL_COLOR_WRITEMASK, 4);
161 GET_INT(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 1);
163 int num_compressed_texture_formats = 0;
164 if (generalState.get(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0, &num_compressed_texture_formats))
166 if (num_compressed_texture_formats > 0)
168 int* pFormats = vogl_new_array(int, num_compressed_texture_formats);
169 if (generalState.get<int>(GL_COMPRESSED_TEXTURE_FORMATS, 0, pFormats, num_compressed_texture_formats))
171 vogleditor_stateTreeItem* pNode = new vogleditor_stateTreeItem("GL_COMPRESSED_TEXTURE_FORMATS", tmp.sprintf("[%d]", num_compressed_texture_formats), this);
172 for (int i = 0; i < num_compressed_texture_formats; i++)
174 vogleditor_stateTreeContextGeneralCompressTextureFormatItem* pEnumItem = new vogleditor_stateTreeContextGeneralCompressTextureFormatItem(STR_INT(i), GL_COMPRESSED_TEXTURE_FORMATS, i, generalState, pFormats[i], 1, true, pNode);
175 m_formatItems.push_back(pEnumItem);
176 pNode->appendChild(pEnumItem);
178 this->appendChild(pNode);
180 vogl_delete_array(pFormats);
184 GET_INT(GL_CONTEXT_FLAGS, 1);
185 GET_BOOL(GL_CONVOLUTION_1D, 1);
186 GET_BOOL(GL_CONVOLUTION_2D, 1);
187 GET_INT(GL_COPY_READ_BUFFER_BINDING, 1);
188 GET_INT(GL_COPY_WRITE_BUFFER_BINDING, 1);
189 GET_BOOL(GL_CULL_FACE, 1);
190 GET_ENUM(GL_CULL_FACE_MODE, 1);
191 GET_FLOAT(GL_CURRENT_COLOR, 4);
192 GET_FLOAT(GL_CURRENT_FOG_COORD, 1);
193 GET_FLOAT(GL_CURRENT_INDEX, 1);
194 GET_FLOAT(GL_CURRENT_NORMAL, 3);
195 GET_INT(GL_CURRENT_PROGRAM, 1);
196 GET_FLOAT(GL_CURRENT_RASTER_COLOR, 4);
197 GET_FLOAT(GL_CURRENT_RASTER_DISTANCE, 1);
198 GET_FLOAT(GL_CURRENT_RASTER_INDEX, 1);
199 GET_FLOAT(GL_CURRENT_RASTER_POSITION, 4);
200 GET_FLOAT(GL_CURRENT_RASTER_SECONDARY_COLOR, 4);
201 GET_INT(GL_CURRENT_RASTER_POSITION_VALID, 1);
202 GET_FLOAT(GL_CURRENT_SECONDARY_COLOR, 4);
204 GET_INT(GL_DEBUG_GROUP_STACK_DEPTH, 1);
205 GET_BOOL(GL_DEPTH_CLAMP, 1);
206 GET_FLOAT(GL_DEPTH_BIAS, 1);
207 GET_INT(GL_DEPTH_BITS, 1);
208 GET_FLOAT(GL_DEPTH_SCALE, 1);
209 GET_FLOAT(GL_DEPTH_CLEAR_VALUE, 1);
210 GET_ENUM(GL_DEPTH_FUNC, 1);
211 GET_FLOAT(GL_DEPTH_RANGE, 2);
212 GET_BOOL(GL_DEPTH_TEST, 1);
213 GET_BOOL(GL_DEPTH_WRITEMASK, 1);
214 GET_INT(GL_DISPATCH_INDIRECT_BUFFER_BINDING, 1);
215 GET_BOOL(GL_DITHER, 1);
216 GET_BOOL(GL_DOUBLEBUFFER, 1);
217 GET_ENUM(GL_DRAW_BUFFER, 1);
218 GET_ENUM(GL_DRAW_BUFFER0, 1);
219 GET_ENUM(GL_DRAW_BUFFER1, 1);
220 GET_ENUM(GL_DRAW_BUFFER2, 1);
221 GET_ENUM(GL_DRAW_BUFFER3, 1);
222 GET_ENUM(GL_DRAW_BUFFER4, 1);
223 GET_ENUM(GL_DRAW_BUFFER5, 1);
224 GET_ENUM(GL_DRAW_BUFFER6, 1);
225 GET_ENUM(GL_DRAW_BUFFER7, 1);
226 GET_ENUM(GL_DRAW_BUFFER8, 1);
227 GET_ENUM(GL_DRAW_BUFFER9, 1);
228 GET_INT(GL_DRAW_FRAMEBUFFER_BINDING, 1);
229 GET_INT(GL_DRAW_INDIRECT_BUFFER_BINDING, 1);
231 GET_BOOL(GL_EDGE_FLAG, 1);
232 GET_BOOL(GL_EDGE_FLAG_ARRAY, 1);
233 GET_INT(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, 1);
234 GET_PTR(GL_EDGE_FLAG_ARRAY_POINTER, 1);
235 GET_INT(GL_EDGE_FLAG_ARRAY_STRIDE, 1);
236 GET_INT(GL_ELEMENT_ARRAY_BUFFER_BINDING, 1);
238 GET_PTR(GL_FEEDBACK_BUFFER_POINTER, 1);
239 GET_INT(GL_FEEDBACK_BUFFER_SIZE, 1);
240 GET_ENUM(GL_FEEDBACK_BUFFER_TYPE, 1);
242 GET_FLOAT(GL_FOG_COLOR, 4);
243 GET_BOOL(GL_FOG_COORD_ARRAY, 1);
244 GET_INT(GL_FOG_COORD_ARRAY_BUFFER_BINDING, 1);
245 GET_PTR(GL_FOG_COORD_ARRAY_POINTER, 1);
246 GET_INT(GL_FOG_COORD_ARRAY_STRIDE, 1);
247 GET_ENUM(GL_FOG_COORD_ARRAY_TYPE, 1);
248 GET_ENUM(GL_FOG_COORD_SRC, 1);
249 GET_FLOAT(GL_FOG_DENSITY, 1);
250 GET_FLOAT(GL_FOG_END, 1);
251 GET_ENUM(GL_FOG_HINT, 1);
252 GET_INT(GL_FOG_INDEX, 1);
253 GET_ENUM(GL_FOG_MODE, 1);
254 GET_FLOAT(GL_FOG_START, 1);
255 GET_BOOL(GL_FRAGMENT_PROGRAM_ARB, 1);
256 GET_ENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 1);
257 GET_BOOL(GL_FRAMEBUFFER_SRGB, 1);
258 GET_ENUM(GL_FRONT_FACE, 1);
260 GET_ENUM(GL_GENERATE_MIPMAP_HINT, 1);
261 GET_FLOAT(GL_GREEN_BIAS, 1);
262 GET_FLOAT(GL_GREEN_BITS, 1);
263 GET_FLOAT(GL_GREEN_SCALE, 1);
265 GET_BOOL(GL_HISTOGRAM, 1);
267 GET_ENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 1);
268 GET_ENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE, 1);
269 GET_BOOL(GL_INDEX_ARRAY, 1);
270 GET_INT(GL_INDEX_ARRAY_BUFFER_BINDING, 1);
271 GET_PTR(GL_INDEX_ARRAY_POINTER, 1);
272 GET_INT(GL_INDEX_ARRAY_STRIDE, 1);
273 GET_ENUM(GL_INDEX_ARRAY_TYPE, 1);
274 GET_INT(GL_INDEX_BITS, 1);
275 GET_INT(GL_INDEX_CLEAR_VALUE, 1);
276 GET_ENUM(GL_INDEX_LOGIC_OP, 1); // these (GL_INDEX_LOGIC_OP & GL_LOGIC_OP) got merged? or replaced with GL_COLOR_LOGIC_OP
277 GET_BOOL(GL_INDEX_MODE, 1);
278 GET_INT(GL_INDEX_OFFSET, 1);
279 GET_INT(GL_INDEX_SHIFT, 1);
280 GET_INT(GL_INDEX_WRITEMASK, 1);
282 GET_ENUM(GL_LAYER_PROVOKING_VERTEX, 1);
283 GET_BOOL(GL_LIGHTING, 1);
284 GET_BOOL(GL_LIGHT0, 1);
285 GET_BOOL(GL_LIGHT1, 1);
286 GET_BOOL(GL_LIGHT2, 1);
287 GET_BOOL(GL_LIGHT3, 1);
288 GET_BOOL(GL_LIGHT4, 1);
289 GET_BOOL(GL_LIGHT5, 1);
290 GET_BOOL(GL_LIGHT6, 1);
291 GET_BOOL(GL_LIGHT7, 1);
292 GET_FLOAT(GL_LIGHT_MODEL_AMBIENT, 4);
293 GET_ENUM(GL_LIGHT_MODEL_COLOR_CONTROL, 1);
294 GET_BOOL(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
295 GET_BOOL(GL_LIGHT_MODEL_TWO_SIDE, 1);
296 GET_ENUM(GL_LINE_SMOOTH, 1);
297 GET_ENUM(GL_LINE_SMOOTH_HINT, 1);
298 GET_FLOAT(GL_LINE_WIDTH, 1);
299 GET_BOOL(GL_LINE_STIPPLE, 1);
300 GET_INT(GL_LINE_STIPPLE_PATTERN, 1);
301 GET_INT(GL_LINE_STIPPLE_REPEAT, 1);
302 GET_FLOAT(GL_LINE_WIDTH_GRANULARITY, 1); // replaced with GL_SMOOTH_LINE_WIDTH_GRANULARITY
303 GET_FLOAT(GL_LINE_WIDTH_RANGE, 2);// replaced with GL_SMOOTH_LINE_WIDTH_RANGE
304 GET_INT(GL_LIST_BASE, 1);
305 GET_INT(GL_LIST_INDEX, 1);
306 GET_ENUM(GL_LIST_MODE, 1);
307 GET_ENUM(GL_LOGIC_OP, 1); // these (GL_INDEX_LOGIC_OP & GL_LOGIC_OP) got merged? or replaced with GL_COLOR_LOGIC_OP
308 GET_ENUM(GL_LOGIC_OP_MODE, 1);
310 GET_BOOL(GL_MAP1_COLOR_4, 1);
311 GET_FLOAT(GL_MAP1_GRID_DOMAIN, 2);
312 GET_INT(GL_MAP1_GRID_SEGMENTS, 1);
313 GET_BOOL(GL_MAP1_INDEX, 1);
314 GET_BOOL(GL_MAP1_NORMAL, 1);
315 GET_BOOL(GL_MAP1_TEXTURE_COORD_1, 1);
316 GET_BOOL(GL_MAP1_TEXTURE_COORD_2, 1);
317 GET_BOOL(GL_MAP1_TEXTURE_COORD_3, 1);
318 GET_BOOL(GL_MAP1_TEXTURE_COORD_4, 1);
319 GET_BOOL(GL_MAP1_VERTEX_3, 1);
320 GET_BOOL(GL_MAP1_VERTEX_4, 1);
321 GET_BOOL(GL_MAP2_COLOR_4, 1);
322 GET_FLOAT(GL_MAP2_GRID_DOMAIN, 4);
323 GET_INT(GL_MAP2_GRID_SEGMENTS, 2);
324 GET_BOOL(GL_MAP2_INDEX, 1);
325 GET_BOOL(GL_MAP2_NORMAL, 1);
326 GET_BOOL(GL_MAP2_TEXTURE_COORD_1, 1);
327 GET_BOOL(GL_MAP2_TEXTURE_COORD_2, 1);
328 GET_BOOL(GL_MAP2_TEXTURE_COORD_3, 1);
329 GET_BOOL(GL_MAP2_TEXTURE_COORD_4, 1);
330 GET_BOOL(GL_MAP2_VERTEX_3, 1);
331 GET_BOOL(GL_MAP2_VERTEX_4, 1);
332 GET_BOOL(GL_MAP_COLOR, 1);
333 GET_BOOL(GL_MAP_STENCIL, 1);
334 GET_ENUM(GL_MATRIX_MODE, 1);
336 GET_INT(GL_MAX_3D_TEXTURE_SIZE, 1);
338 GET_INT(GL_MAX_ARRAY_TEXTURE_LAYERS, 1);
339 GET_INT(GL_MAX_ATTRIB_STACK_DEPTH, 1);
340 GET_INT(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 1);
341 GET_INT(GL_MAX_CLIP_PLANES, 1); // aka GL_MAX_CLIP_DISTANCES
342 GET_INT(GL_MAX_CLIP_DISTANCES, 1); // alias to GL_MAX_CLIP_PLANES
343 GET_INT(GL_MAX_COLOR_ATTACHMENTS, 1);
344 GET_INT(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 1);
345 GET_INT(GL_MAX_COLOR_TEXTURE_SAMPLES, 1);
346 GET_INT(GL_MAX_COMBINED_ATOMIC_COUNTERS, 1);
347 GET_INT(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, 1);
348 GET_INT(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 1);
349 GET_INT(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, 1);
350 GET_INT(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, 1);
351 GET_INT(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 1);
352 GET_INT(GL_MAX_COMBINED_UNIFORM_BLOCKS, 1);
353 GET_INT(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 1);
354 GET_INT(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, 1);
355 GET_INT(GL_MAX_COMPUTE_ATOMIC_COUNTERS, 1);
356 GET_INT(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, 1);
357 GET_INT(GL_MAX_COMPUTE_UNIFORM_BLOCKS, 1);
358 GET_INT(GL_MAX_COMPUTE_UNIFORM_COMPONENTS, 1);
359 GET_INT(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1);
360 GET_INT(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, 1);
361 GET_INT(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1);
362 GET_INT(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, 1);
363 GET_INT(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 1);
364 GET_INT(GL_MAX_DEBUG_GROUP_STACK_DEPTH, 1);
365 GET_INT(GL_MAX_DEPTH_TEXTURE_SAMPLES, 1);
366 GET_INT(GL_MAX_DRAW_BUFFERS, 1);
367 GET_INT(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 1);
369 GET_INT(GL_MAX_ELEMENT_INDEX, 1);
370 GET_INT(GL_MAX_ELEMENTS_INDICES, 1);
371 GET_INT(GL_MAX_ELEMENTS_VERTICES, 1);
372 GET_INT(GL_MAX_EVAL_ORDER, 1);
373 GET_INT(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, 1);
374 GET_INT(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 1);
375 GET_INT(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 1);
376 GET_INT(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 1);
377 GET_INT(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1);
378 GET_INT(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 1);
379 GET_INT(GL_MAX_FRAMEBUFFER_HEIGHT, 1);
380 GET_INT(GL_MAX_FRAMEBUFFER_LAYERS, 1);
381 GET_INT(GL_MAX_FRAMEBUFFER_SAMPLES, 1);
382 GET_INT(GL_MAX_FRAMEBUFFER_WIDTH, 1);
383 GET_INT(GL_MAX_GEOMETRY_ATOMIC_COUNTERS, 1);
384 GET_INT(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 1);
385 GET_INT(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 1);
386 GET_INT(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 1);
387 GET_INT(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 1);
388 GET_INT(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 1);
389 GET_INT(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 1);
390 GET_INT(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 1);
391 GET_INT(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 1);
392 GET_INT(GL_MAX_INTEGER_SAMPLES, 1);
394 GET_INT(GL_MAX_LABEL_LENGTH, 1);
395 GET_INT(GL_MAX_LIGHTS, 1);
396 GET_INT(GL_MAX_LIST_NESTING, 1);
397 GET_INT(GL_MAX_MODELVIEW_STACK_DEPTH, 1);
398 GET_INT(GL_MAX_NAME_STACK_DEPTH, 1);
399 GET_INT(GL_MAX_PIXEL_MAP_TABLE, 1);
400 GET_FLOAT(GL_MAX_PROGRAM_TEXEL_OFFSET, 1);
401 GET_FLOAT(GL_MIN_PROGRAM_TEXEL_OFFSET, 1);
402 GET_INT(GL_MAX_PROJECTION_STACK_DEPTH, 1);
403 GET_INT(GL_MAX_RECTANGLE_TEXTURE_SIZE, 1);
404 GET_INT(GL_MAX_RENDERBUFFER_SIZE, 1);
405 GET_INT(GL_MAX_SAMPLE_MASK_WORDS, 1);
406 GET_INT(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, 1);
407 GET_INT(GL_MAX_SERVER_WAIT_TIMEOUT, 1);
408 GET_INT(GL_MAX_TEXTURE_BUFFER_SIZE, 1);
409 GET_INT(GL_MAX_TEXTURE_COORDS, 1);
410 GET_INT(GL_MAX_TEXTURE_IMAGE_UNITS, 1);
411 GET_FLOAT(GL_MAX_TEXTURE_LOD_BIAS, 1);
412 GET_INT(GL_MAX_TEXTURE_SIZE, 1);
413 GET_INT(GL_MAX_TEXTURE_STACK_DEPTH, 1);
414 GET_INT(GL_MAX_TEXTURE_UNITS, 1);
415 GET_INT(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, 1);
416 GET_INT(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, 1);
417 GET_INT(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, 1);
418 GET_INT(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, 1);
419 GET_INT(GL_MAX_UNIFORM_BLOCK_SIZE, 1);
420 GET_INT(GL_MAX_UNIFORM_BUFFER_BINDINGS, 1);
421 GET_INT(GL_MAX_UNIFORM_LOCATIONS, 1);
422 GET_INT(GL_MAX_VARYING_VECTORS, 1);
423 GET_INT(GL_MAX_VERTEX_ATOMIC_COUNTERS, 1);
424 GET_INT(GL_MAX_VERTEX_ATTRIBS, 1);
425 GET_INT(GL_MAX_VERTEX_ATTRIB_BINDINGS, 1);
426 GET_INT(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, 1);
427 GET_INT(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 1);
428 GET_INT(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 1);
429 GET_INT(GL_MAX_VERTEX_UNIFORM_BLOCKS, 1);
430 GET_INT(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1);
431 GET_INT(GL_MAX_VERTEX_UNIFORM_VECTORS, 1);
432 GET_INT(GL_MAX_VARYING_COMPONENTS, 1); // alias of GL_MAX_VARYING_FLOATS from GL2
433 GET_INT(GL_MAX_VARYING_FLOATS, 1);
434 GET_INT(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 1);
435 GET_INT(GL_MAX_VIEWPORTS, 1);
436 GET_FLOAT(GL_MAX_VIEWPORT_DIMS, 2);
437 GET_FLOAT(GL_MIN_SAMPLE_SHADING_VALUE, 1);
438 GET_INT(GL_MIN_MAP_BUFFER_ALIGNMENT, 1);
440 GET_INT(GL_MAJOR_VERSION, 1);
441 GET_INT(GL_MINOR_VERSION, 1);
443 GET_MATRIX(GL_MODELVIEW_MATRIX, 16);
444 GET_INT(GL_MODELVIEW_STACK_DEPTH, 1);
445 GET_BOOL(GL_MULTISAMPLE, 1);
446 GET_BOOL(GL_MINMAX, 1);
449 GET_INT(GL_NAME_STACK_DEPTH, 1);
450 GET_BOOL(GL_NORMAL_ARRAY, 1);
451 GET_INT(GL_NORMAL_ARRAY_BUFFER_BINDING, 1);
452 GET_PTR(GL_NORMAL_ARRAY_POINTER, 1);
453 GET_INT(GL_NORMAL_ARRAY_STRIDE, 1);
454 GET_ENUM(GL_NORMAL_ARRAY_TYPE, 1);
455 GET_BOOL(GL_NORMALIZE, 1);
456 GET_INT(GL_NUM_EXTENSIONS, 1);
457 GET_INT(GL_NUM_PROGRAM_BINARY_FORMATS, 1);
458 GET_INT(GL_NUM_SHADER_BINARY_FORMATS, 1);
460 GET_INT(GL_PACK_ALIGNMENT, 1);
461 GET_INT(GL_PACK_IMAGE_HEIGHT, 1);
462 GET_BOOL(GL_PACK_LSB_FIRST, 1);
463 GET_INT(GL_PACK_ROW_LENGTH, 1);
464 GET_INT(GL_PACK_SKIP_IMAGES, 1);
465 GET_INT(GL_PACK_SKIP_PIXELS, 1);
466 GET_INT(GL_PACK_SKIP_ROWS, 1);
467 GET_BOOL(GL_PACK_SWAP_BYTES, 1);
469 GET_FLOAT(GL_POINT_SIZE, 1);
470 GET_FLOAT(GL_POINT_SIZE_GRANULARITY, 1);
471 GET_FLOAT(GL_POINT_SIZE_RANGE, 2);
472 GET_BOOL(GL_POLYGON_SMOOTH, 1);
473 GET_ENUM(GL_POLYGON_SMOOTH_HINT, 1);
474 GET_ENUM(GL_PERSPECTIVE_CORRECTION_HINT, 1);
475 GET_INT(GL_PIXEL_MAP_A_TO_A_SIZE, 1);
476 GET_INT(GL_PIXEL_MAP_B_TO_B_SIZE, 1);
477 GET_INT(GL_PIXEL_MAP_G_TO_G_SIZE, 1);
478 GET_INT(GL_PIXEL_MAP_I_TO_A_SIZE, 1);
479 GET_INT(GL_PIXEL_MAP_I_TO_B_SIZE, 1);
480 GET_INT(GL_PIXEL_MAP_I_TO_G_SIZE, 1);
481 GET_INT(GL_PIXEL_MAP_I_TO_I_SIZE, 1);
482 GET_INT(GL_PIXEL_MAP_I_TO_R_SIZE, 1);
483 GET_INT(GL_PIXEL_MAP_R_TO_R_SIZE, 1);
484 GET_INT(GL_PIXEL_MAP_S_TO_S_SIZE, 1);
485 GET_INT(GL_PIXEL_PACK_BUFFER_BINDING, 1);
486 GET_INT(GL_PIXEL_UNPACK_BUFFER_BINDING, 1);
487 GET_BOOL(GL_POINT_SMOOTH, 1);
488 GET_ENUM(GL_POINT_SMOOTH_HINT, 1);
489 GET_ENUM(GL_POLYGON_MODE, 2);
490 GET_FLOAT(GL_POLYGON_OFFSET_FACTOR, 1);
491 GET_BOOL(GL_POLYGON_OFFSET_FILL, 1);
492 GET_BOOL(GL_POLYGON_OFFSET_LINE, 1);
493 GET_BOOL(GL_POLYGON_OFFSET_POINT, 1);
494 GET_FLOAT(GL_POLYGON_OFFSET_UNITS, 1);
495 GET_BOOL(GL_POLYGON_STIPPLE, 1);
496 GET_FLOAT(GL_POINT_SIZE_MAX, 1);
497 GET_FLOAT(GL_POINT_SIZE_MIN, 1);
498 GET_FLOAT(GL_POINT_DISTANCE_ATTENUATION, 3);
499 GET_FLOAT(GL_POINT_FADE_THRESHOLD_SIZE, 1);
500 GET_BOOL(GL_POINT_SPRITE, 1);
501 GET_FLOAT(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 1);
502 GET_FLOAT(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 1);
503 GET_FLOAT(GL_POST_COLOR_MATRIX_BLUE_BIAS, 1);
504 GET_FLOAT(GL_POST_COLOR_MATRIX_BLUE_SCALE, 1);
505 GET_INT(GL_POST_COLOR_MATRIX_COLOR_TABLE, 1);
506 GET_FLOAT(GL_POST_COLOR_MATRIX_GREEN_BIAS, 1);
507 GET_FLOAT(GL_POST_COLOR_MATRIX_GREEN_SCALE, 1);
508 GET_FLOAT(GL_POST_COLOR_MATRIX_RED_BIAS, 1);
509 GET_FLOAT(GL_POST_COLOR_MATRIX_RED_SCALE, 1);
510 GET_FLOAT(GL_POST_CONVOLUTION_ALPHA_BIAS, 1);
511 GET_FLOAT(GL_POST_CONVOLUTION_ALPHA_SCALE, 1);
512 GET_FLOAT(GL_POST_CONVOLUTION_BLUE_BIAS, 1);
513 GET_FLOAT(GL_POST_CONVOLUTION_BLUE_SCALE, 1);
514 GET_INT(GL_POST_CONVOLUTION_COLOR_TABLE, 1);
515 GET_FLOAT(GL_POST_CONVOLUTION_GREEN_BIAS, 1);
516 GET_FLOAT(GL_POST_CONVOLUTION_GREEN_SCALE, 1);
517 GET_FLOAT(GL_POST_CONVOLUTION_RED_BIAS, 1);
518 GET_FLOAT(GL_POST_CONVOLUTION_RED_SCALE, 1);
519 GET_BOOL(GL_PRIMITIVE_RESTART, 1);
520 GET_INT(GL_PRIMITIVE_RESTART_INDEX, 1);
521 GET_MATRIX(GL_PROJECTION_MATRIX, 16);
522 GET_INT(GL_PROJECTION_STACK_DEPTH, 1);
523 GET_INT(GL_PROGRAM_BINARY_FORMATS, 1);
524 GET_INT(GL_PROGRAM_PIPELINE_BINDING, 1);
525 GET_BOOL(GL_PROGRAM_POINT_SIZE, 1); // alias of GL_VERTEX_PROGRAM_POINT_SIZE from GL2
526 GET_ENUM(GL_PROVOKING_VERTEX, 1);
528 GET_ENUM(GL_READ_BUFFER, 1);
529 GET_INT(GL_READ_FRAMEBUFFER_BINDING, 1);
530 GET_FLOAT(GL_RED_BIAS, 1);
531 GET_INT(GL_RED_BITS, 1);
532 GET_FLOAT(GL_RED_SCALE, 1);
533 GET_INT(GL_RENDERBUFFER_BINDING, 1);
534 GET_ENUM(GL_RENDER_MODE, 1);
535 GET_BOOL(GL_RESCALE_NORMAL, 1);
536 GET_BOOL(GL_RGBA_MODE, 1);
538 GET_INT(GL_SAMPLES, 1);
539 GET_INT(GL_SAMPLE_BUFFERS, 1);
540 GET_BOOL(GL_SAMPLE_COVERAGE_INVERT, 1);
541 GET_FLOAT(GL_SAMPLE_COVERAGE_VALUE, 1);
542 GET_BOOL(GL_SAMPLE_ALPHA_TO_COVERAGE, 1);
543 GET_BOOL(GL_SAMPLE_ALPHA_TO_ONE, 1);
544 GET_BOOL(GL_SAMPLE_COVERAGE, 1);
545 GET_BOOL(GL_SAMPLE_MASK, 1);
546 GET_BOOL(GL_SAMPLE_SHADING, 1);
547 GET_INT(GL_SCISSOR_BOX, 4);
548 GET_BOOL(GL_SCISSOR_TEST, 1);
549 GET_INT(GL_SECONDARY_COLOR_ARRAY_SIZE, 1);
550 GET_INT(GL_SECONDARY_COLOR_ARRAY_STRIDE, 1);
551 GET_ENUM(GL_SECONDARY_COLOR_ARRAY_TYPE, 1);
552 GET_PTR(GL_SECONDARY_COLOR_ARRAY_POINTER, 1);
553 GET_INT(GL_SECONDARY_COLOR_ARRAY, 1);
554 GET_INT(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, 1);
555 GET_PTR(GL_SELECTION_BUFFER_POINTER, 1);
556 GET_INT(GL_SELECTION_BUFFER_SIZE, 1);
557 GET_BOOL(GL_SEPARABLE_2D, 1);
558 GET_ENUM(GL_SHADE_MODEL, 1);
559 GET_BOOL(GL_SHADER_COMPILER, 1);
560 GET_INT(GL_SHADER_STORAGE_BUFFER_BINDING, 1);
561 GET_INT(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, 1);
562 GET_INT(GL_SHADER_STORAGE_BUFFER_SIZE, 1);
563 GET_INT(GL_SHADER_STORAGE_BUFFER_START, 1);
564 GET_FLOAT(GL_SMOOTH_POINT_SIZE_GRANULARITY, 1);
565 GET_FLOAT(GL_SMOOTH_POINT_SIZE_RANGE, 2);
566 GET_FLOAT(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 1);
567 GET_FLOAT(GL_SMOOTH_LINE_WIDTH_RANGE, 2);
568 GET_ENUM(GL_STENCIL_BACK_FAIL, 1);
569 GET_ENUM(GL_STENCIL_BACK_FUNC, 1);
570 GET_ENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 1);
571 GET_ENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS, 1);
572 GET_ENUM(GL_STENCIL_BACK_REF, 1);
573 GET_ENUM(GL_STENCIL_BACK_VALUE_MASK, 1);
574 GET_ENUM(GL_STENCIL_BACK_WRITEMASK, 1);
575 GET_INT(GL_STENCIL_BITS, 1);
576 GET_INT(GL_STENCIL_CLEAR_VALUE, 1);
577 GET_ENUM(GL_STENCIL_FAIL, 1);
578 GET_ENUM(GL_STENCIL_FUNC, 1);
579 GET_ENUM(GL_STENCIL_PASS_DEPTH_FAIL, 1);
580 GET_ENUM(GL_STENCIL_PASS_DEPTH_PASS, 1);
581 GET_INT(GL_STENCIL_REF, 1);
582 GET_BOOL(GL_STENCIL_TEST, 1);
583 GET_ENUM(GL_STENCIL_VALUE_MASK, 1);
584 GET_ENUM(GL_STENCIL_WRITEMASK, 1);
585 GET_BOOL(GL_STEREO, 1);
586 GET_INT(GL_SUBPIXEL_BITS, 1);
588 #define GET_TC_BOOL(name, index, num) if (generalState.get<bool>(name, index, bVals, num)) { vogleditor_stateTreeStateVecBoolItem* pBoolItem = new vogleditor_stateTreeStateVecBoolItem(#name, name, index, generalState, bVals, num, false, pTexUnitNode); this->m_diffableItems.push_back(pBoolItem); pTexUnitNode->appendChild(pBoolItem); }
589 #define GET_TC_INT(name, index, num) if (generalState.get<int>(name, index, iVals, num)) { vogleditor_stateTreeStateVecIntItem* pIntItem = new vogleditor_stateTreeStateVecIntItem(#name, name, index, generalState, iVals, num, false, pTexUnitNode); this->m_diffableItems.push_back(pIntItem); pTexUnitNode->appendChild(pIntItem); }
590 #define GET_TC_FLOAT(name, index, num) if (generalState.get<float>(name, index, fVals, num)) { vogleditor_stateTreeStateVecFloatItem* pFloatItem = new vogleditor_stateTreeStateVecFloatItem(#name, name, index, generalState, fVals, num, false, pTexUnitNode); this->m_diffableItems.push_back(pFloatItem); pTexUnitNode->appendChild(pFloatItem); }
592 const uint max_texture_unit = info.get_max_texture_image_units();
593 for (unsigned int texcoord_index = 0; texcoord_index < max_texture_unit; texcoord_index++)
595 vogleditor_stateTreeItem* pTexUnitNode = new vogleditor_stateTreeItem(tmp.sprintf("GL_TEXTURE%u", texcoord_index), "", this);
596 this->appendChild(pTexUnitNode);
598 GET_TC_INT(GL_SAMPLER_BINDING, texcoord_index, 1);
599 GET_TC_BOOL(GL_TEXTURE_1D, texcoord_index, 1);
600 GET_TC_INT(GL_TEXTURE_BINDING_1D, texcoord_index, 1);
601 GET_TC_BOOL(GL_TEXTURE_2D, texcoord_index, 1);
602 GET_TC_INT(GL_TEXTURE_BINDING_2D, texcoord_index, 1);
603 GET_TC_BOOL(GL_TEXTURE_3D, texcoord_index, 1);
604 GET_TC_INT(GL_TEXTURE_BINDING_3D, texcoord_index, 1);
605 GET_TC_BOOL(GL_TEXTURE_CUBE_MAP, texcoord_index, 1);
606 GET_TC_INT(GL_TEXTURE_BINDING_CUBE_MAP, texcoord_index, 1);
607 GET_TC_INT(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, texcoord_index, 1);
608 GET_TC_BOOL(GL_TEXTURE_RECTANGLE, texcoord_index, 1);
609 GET_TC_INT(GL_TEXTURE_BINDING_RECTANGLE, texcoord_index, 1);
610 GET_TC_INT(GL_TEXTURE_BINDING_BUFFER, texcoord_index, 1);
612 GET_TC_INT(GL_TEXTURE_BINDING_1D_ARRAY, texcoord_index, 1);
613 GET_TC_INT(GL_TEXTURE_BINDING_2D_ARRAY, texcoord_index, 1);
614 GET_TC_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE, texcoord_index, 1);
615 GET_TC_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, texcoord_index, 1);
617 GET_TC_FLOAT(GL_CURRENT_RASTER_TEXTURE_COORDS, texcoord_index, 4);
618 GET_TC_FLOAT(GL_CURRENT_TEXTURE_COORDS, texcoord_index, 4);
619 GET_TC_BOOL(GL_TEXTURE_GEN_Q, texcoord_index, 1);
620 GET_TC_BOOL(GL_TEXTURE_GEN_R, texcoord_index, 1);
621 GET_TC_BOOL(GL_TEXTURE_GEN_S, texcoord_index, 1);
622 GET_TC_BOOL(GL_TEXTURE_GEN_T, texcoord_index, 1);
629 GET_INT(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 1);
630 GET_BOOL(GL_TEXTURE_CUBE_MAP_SEAMLESS, 1);
632 GET_ENUM(GL_TEXTURE_COMPRESSION_HINT, 1);
633 GET_BOOL(GL_TEXTURE_COORD_ARRAY, 1);
634 GET_INT(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 1);
635 GET_PTR(GL_TEXTURE_COORD_ARRAY_POINTER, 1);
636 GET_INT(GL_TEXTURE_COORD_ARRAY_STRIDE, 1);
637 GET_INT(GL_TEXTURE_COORD_ARRAY_SIZE, 1);
638 GET_ENUM(GL_TEXTURE_COORD_ARRAY_TYPE, 1);
639 GET_FLOAT(GL_TEXTURE_ENV_COLOR, 4);
640 GET_ENUM(GL_TEXTURE_ENV_MODE, 1);
641 GET_MATRIX(GL_TEXTURE_MATRIX, 16);
642 GET_INT(GL_TEXTURE_STACK_DEPTH, 1);
643 GET_INT(GL_TIMESTAMP, 1);
644 GET_INT(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 1);
645 GET_MATRIX(GL_TRANSPOSE_COLOR_MATRIX, 16);
646 GET_MATRIX(GL_TRANSPOSE_MODELVIEW_MATRIX, 16);
647 GET_MATRIX(GL_TRANSPOSE_PROJECTION_MATRIX, 16);
648 GET_MATRIX(GL_TRANSPOSE_TEXTURE_MATRIX, 16);
649 int max_transform_feedback_separate_attribs = info.get_max_transform_feedback_separate_attribs();
650 GET_INDEXED_INT(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 1, max_transform_feedback_separate_attribs);
651 GET_INDEXED_INT(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 1, max_transform_feedback_separate_attribs);
652 GET_INDEXED_INT(GL_TRANSFORM_FEEDBACK_BUFFER_START, 1, max_transform_feedback_separate_attribs);
654 GET_INT(GL_UNPACK_ALIGNMENT, 1);
655 GET_BOOL(GL_UNPACK_LSB_FIRST, 1);
656 GET_INT(GL_UNPACK_ROW_LENGTH, 1);
657 GET_INT(GL_UNPACK_SKIP_PIXELS, 1);
658 GET_INT(GL_UNPACK_SKIP_ROWS, 1);
659 GET_BOOL(GL_UNPACK_SWAP_BYTES, 1);
660 GET_INT(GL_UNPACK_IMAGE_HEIGHT, 1);
661 GET_INT(GL_UNPACK_SKIP_IMAGES, 1);
662 GET_INT(GL_UNIFORM_BUFFER_BINDING, 1);
663 int max_uniform_buffer_bindings = info.get_max_uniform_buffer_bindings();
664 GET_INDEXED_INT(GL_UNIFORM_BUFFER_BINDING, 1, max_uniform_buffer_bindings)
665 GET_INDEXED_INT(GL_UNIFORM_BUFFER_START, 1, max_uniform_buffer_bindings)
666 GET_INDEXED_INT(GL_UNIFORM_BUFFER_SIZE, 1, max_uniform_buffer_bindings)
667 GET_INT(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1);
669 GET_BOOL(GL_VERTEX_ARRAY, 1);
670 GET_INT(GL_VERTEX_ARRAY_BINDING, 1);
671 GET_INT(GL_VERTEX_ARRAY_BUFFER_BINDING, 1);
672 GET_PTR(GL_VERTEX_ARRAY_POINTER, 1);
673 GET_INT(GL_VERTEX_ARRAY_SIZE, 1);
674 GET_INT(GL_VERTEX_ARRAY_STRIDE, 1);
675 GET_ENUM(GL_VERTEX_ARRAY_TYPE, 1);
676 GET_INT(GL_VERTEX_BINDING_DIVISOR, 1);
677 GET_INT(GL_VERTEX_BINDING_OFFSET, 1);
678 GET_INT(GL_VERTEX_BINDING_STRIDE, 1);
679 GET_BOOL(GL_VERTEX_PROGRAM_ARB, 1);
680 GET_BOOL(GL_VERTEX_PROGRAM_POINT_SIZE, 1); // aka GL_PROGRAM_POINT_SIZE
681 GET_BOOL(GL_VERTEX_PROGRAM_TWO_SIDE, 1);
682 GET_FLOAT(GL_VERTEX_PROGRAM_POINT_SIZE_ARB, 1);
683 GET_BOOL(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, 1);
684 GET_INT(GL_VIEWPORT, 4);
685 GET_FLOAT(GL_VIEWPORT_BOUNDS_RANGE, 2);
686 GET_ENUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 1);
687 GET_INT(GL_VIEWPORT_SUBPIXEL_BITS, 1);
689 GET_FLOAT(GL_ZOOM_X, 1);
690 GET_FLOAT(GL_ZOOM_Y, 1);
700 #undef GET_INDEXED_INT