]> git.cworth.org Git - apitrace/blob - wgltrace.py
Eliminate GLEW dependency.
[apitrace] / wgltrace.py
1 ##########################################################################
2 #
3 # Copyright 2008-2009 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 from wglapi import wglapi
28 from trace import Tracer
29
30
31 public_symbols = set([
32         "glAccum",
33         "glAlphaFunc",
34         "glAreTexturesResident",
35         "glArrayElement",
36         "glBegin",
37         "glBindTexture",
38         "glBitmap",
39         "glBlendFunc",
40         "glCallList",
41         "glCallLists",
42         "glClear",
43         "glClearAccum",
44         "glClearColor",
45         "glClearDepth",
46         "glClearIndex",
47         "glClearStencil",
48         "glClipPlane",
49         "glColor3b",
50         "glColor3bv",
51         "glColor3d",
52         "glColor3dv",
53         "glColor3f",
54         "glColor3fv",
55         "glColor3i",
56         "glColor3iv",
57         "glColor3s",
58         "glColor3sv",
59         "glColor3ub",
60         "glColor3ubv",
61         "glColor3ui",
62         "glColor3uiv",
63         "glColor3us",
64         "glColor3usv",
65         "glColor4b",
66         "glColor4bv",
67         "glColor4d",
68         "glColor4dv",
69         "glColor4f",
70         "glColor4fv",
71         "glColor4i",
72         "glColor4iv",
73         "glColor4s",
74         "glColor4sv",
75         "glColor4ub",
76         "glColor4ubv",
77         "glColor4ui",
78         "glColor4uiv",
79         "glColor4us",
80         "glColor4usv",
81         "glColorMask",
82         "glColorMaterial",
83         "glColorPointer",
84         "glCopyPixels",
85         "glCopyTexImage1D",
86         "glCopyTexImage2D",
87         "glCopyTexSubImage1D",
88         "glCopyTexSubImage2D",
89         "glCullFace",
90 #       "glDebugEntry",
91         "glDeleteLists",
92         "glDeleteTextures",
93         "glDepthFunc",
94         "glDepthMask",
95         "glDepthRange",
96         "glDisable",
97         "glDisableClientState",
98         "glDrawArrays",
99         "glDrawBuffer",
100         "glDrawElements",
101         "glDrawPixels",
102         "glEdgeFlag",
103         "glEdgeFlagPointer",
104         "glEdgeFlagv",
105         "glEnable",
106         "glEnableClientState",
107         "glEnd",
108         "glEndList",
109         "glEvalCoord1d",
110         "glEvalCoord1dv",
111         "glEvalCoord1f",
112         "glEvalCoord1fv",
113         "glEvalCoord2d",
114         "glEvalCoord2dv",
115         "glEvalCoord2f",
116         "glEvalCoord2fv",
117         "glEvalMesh1",
118         "glEvalMesh2",
119         "glEvalPoint1",
120         "glEvalPoint2",
121         "glFeedbackBuffer",
122         "glFinish",
123         "glFlush",
124         "glFogf",
125         "glFogfv",
126         "glFogi",
127         "glFogiv",
128         "glFrontFace",
129         "glFrustum",
130         "glGenLists",
131         "glGenTextures",
132         "glGetBooleanv",
133         "glGetClipPlane",
134         "glGetDoublev",
135         "glGetError",
136         "glGetFloatv",
137         "glGetIntegerv",
138         "glGetLightfv",
139         "glGetLightiv",
140         "glGetMapdv",
141         "glGetMapfv",
142         "glGetMapiv",
143         "glGetMaterialfv",
144         "glGetMaterialiv",
145         "glGetPixelMapfv",
146         "glGetPixelMapuiv",
147         "glGetPixelMapusv",
148         "glGetPointerv",
149         "glGetPolygonStipple",
150         "glGetString",
151         "glGetTexEnvfv",
152         "glGetTexEnviv",
153         "glGetTexGendv",
154         "glGetTexGenfv",
155         "glGetTexGeniv",
156         "glGetTexImage",
157         "glGetTexLevelParameterfv",
158         "glGetTexLevelParameteriv",
159         "glGetTexParameterfv",
160         "glGetTexParameteriv",
161         "glHint",
162         "glIndexMask",
163         "glIndexPointer",
164         "glIndexd",
165         "glIndexdv",
166         "glIndexf",
167         "glIndexfv",
168         "glIndexi",
169         "glIndexiv",
170         "glIndexs",
171         "glIndexsv",
172         "glIndexub",
173         "glIndexubv",
174         "glInitNames",
175         "glInterleavedArrays",
176         "glIsEnabled",
177         "glIsList",
178         "glIsTexture",
179         "glLightModelf",
180         "glLightModelfv",
181         "glLightModeli",
182         "glLightModeliv",
183         "glLightf",
184         "glLightfv",
185         "glLighti",
186         "glLightiv",
187         "glLineStipple",
188         "glLineWidth",
189         "glListBase",
190         "glLoadIdentity",
191         "glLoadMatrixd",
192         "glLoadMatrixf",
193         "glLoadName",
194         "glLogicOp",
195         "glMap1d",
196         "glMap1f",
197         "glMap2d",
198         "glMap2f",
199         "glMapGrid1d",
200         "glMapGrid1f",
201         "glMapGrid2d",
202         "glMapGrid2f",
203         "glMaterialf",
204         "glMaterialfv",
205         "glMateriali",
206         "glMaterialiv",
207         "glMatrixMode",
208         "glMultMatrixd",
209         "glMultMatrixf",
210         "glNewList",
211         "glNormal3b",
212         "glNormal3bv",
213         "glNormal3d",
214         "glNormal3dv",
215         "glNormal3f",
216         "glNormal3fv",
217         "glNormal3i",
218         "glNormal3iv",
219         "glNormal3s",
220         "glNormal3sv",
221         "glNormalPointer",
222         "glOrtho",
223         "glPassThrough",
224         "glPixelMapfv",
225         "glPixelMapuiv",
226         "glPixelMapusv",
227         "glPixelStoref",
228         "glPixelStorei",
229         "glPixelTransferf",
230         "glPixelTransferi",
231         "glPixelZoom",
232         "glPointSize",
233         "glPolygonMode",
234         "glPolygonOffset",
235         "glPolygonStipple",
236         "glPopAttrib",
237         "glPopClientAttrib",
238         "glPopMatrix",
239         "glPopName",
240         "glPrioritizeTextures",
241         "glPushAttrib",
242         "glPushClientAttrib",
243         "glPushMatrix",
244         "glPushName",
245         "glRasterPos2d",
246         "glRasterPos2dv",
247         "glRasterPos2f",
248         "glRasterPos2fv",
249         "glRasterPos2i",
250         "glRasterPos2iv",
251         "glRasterPos2s",
252         "glRasterPos2sv",
253         "glRasterPos3d",
254         "glRasterPos3dv",
255         "glRasterPos3f",
256         "glRasterPos3fv",
257         "glRasterPos3i",
258         "glRasterPos3iv",
259         "glRasterPos3s",
260         "glRasterPos3sv",
261         "glRasterPos4d",
262         "glRasterPos4dv",
263         "glRasterPos4f",
264         "glRasterPos4fv",
265         "glRasterPos4i",
266         "glRasterPos4iv",
267         "glRasterPos4s",
268         "glRasterPos4sv",
269         "glReadBuffer",
270         "glReadPixels",
271         "glRectd",
272         "glRectdv",
273         "glRectf",
274         "glRectfv",
275         "glRecti",
276         "glRectiv",
277         "glRects",
278         "glRectsv",
279         "glRenderMode",
280         "glRotated",
281         "glRotatef",
282         "glScaled",
283         "glScalef",
284         "glScissor",
285         "glSelectBuffer",
286         "glShadeModel",
287         "glStencilFunc",
288         "glStencilMask",
289         "glStencilOp",
290         "glTexCoord1d",
291         "glTexCoord1dv",
292         "glTexCoord1f",
293         "glTexCoord1fv",
294         "glTexCoord1i",
295         "glTexCoord1iv",
296         "glTexCoord1s",
297         "glTexCoord1sv",
298         "glTexCoord2d",
299         "glTexCoord2dv",
300         "glTexCoord2f",
301         "glTexCoord2fv",
302         "glTexCoord2i",
303         "glTexCoord2iv",
304         "glTexCoord2s",
305         "glTexCoord2sv",
306         "glTexCoord3d",
307         "glTexCoord3dv",
308         "glTexCoord3f",
309         "glTexCoord3fv",
310         "glTexCoord3i",
311         "glTexCoord3iv",
312         "glTexCoord3s",
313         "glTexCoord3sv",
314         "glTexCoord4d",
315         "glTexCoord4dv",
316         "glTexCoord4f",
317         "glTexCoord4fv",
318         "glTexCoord4i",
319         "glTexCoord4iv",
320         "glTexCoord4s",
321         "glTexCoord4sv",
322         "glTexCoordPointer",
323         "glTexEnvf",
324         "glTexEnvfv",
325         "glTexEnvi",
326         "glTexEnviv",
327         "glTexGend",
328         "glTexGendv",
329         "glTexGenf",
330         "glTexGenfv",
331         "glTexGeni",
332         "glTexGeniv",
333         "glTexImage1D",
334         "glTexImage2D",
335         "glTexParameterf",
336         "glTexParameterfv",
337         "glTexParameteri",
338         "glTexParameteriv",
339         "glTexSubImage1D",
340         "glTexSubImage2D",
341         "glTranslated",
342         "glTranslatef",
343         "glVertex2d",
344         "glVertex2dv",
345         "glVertex2f",
346         "glVertex2fv",
347         "glVertex2i",
348         "glVertex2iv",
349         "glVertex2s",
350         "glVertex2sv",
351         "glVertex3d",
352         "glVertex3dv",
353         "glVertex3f",
354         "glVertex3fv",
355         "glVertex3i",
356         "glVertex3iv",
357         "glVertex3s",
358         "glVertex3sv",
359         "glVertex4d",
360         "glVertex4dv",
361         "glVertex4f",
362         "glVertex4fv",
363         "glVertex4i",
364         "glVertex4iv",
365         "glVertex4s",
366         "glVertex4sv",
367         "glVertexPointer",
368         "glViewport",
369         "wglChoosePixelFormat",
370         "wglCopyContext",
371         "wglCreateContext",
372         "wglCreateLayerContext",
373         "wglDeleteContext",
374         "wglDescribeLayerPlane",
375         "wglDescribePixelFormat",
376         "wglGetCurrentContext",
377         "wglGetCurrentDC",
378         "wglGetDefaultProcAddress",
379         "wglGetLayerPaletteEntries",
380         "wglGetPixelFormat",
381         "wglGetProcAddress",
382         "wglMakeCurrent",
383         "wglRealizeLayerPalette",
384         "wglSetLayerPaletteEntries",
385         "wglSetPixelFormat",
386         "wglShareLists",
387         "wglSwapBuffers",
388         "wglSwapLayerBuffers",
389         "wglSwapMultipleBuffers",
390         "wglUseFontBitmapsA",
391         "wglUseFontBitmapsW",
392         "wglUseFontOutlinesA",
393         "wglUseFontOutlinesW",
394 ])
395
396 class WglTracer(Tracer):
397
398     def get_function_address(self, function):
399         #print 'DebugBreak();'
400         if function.name in public_symbols:
401             return '__GetProcAddress("%s")' % (function.name,)
402         else:
403             print '        if (!pwglGetProcAddress) {'
404             print '            pwglGetProcAddress = (PwglGetProcAddress)__GetProcAddress("wglGetProcAddress");'
405             print '            if (!pwglGetProcAddress)'
406             print '                Trace::Abort();'
407             print '        }'
408             return 'pwglGetProcAddress("%s")' % (function.name,)
409
410     def wrap_ret(self, function, instance):
411         if function.name == "wglGetProcAddress":
412             print '    if (%s) {' % instance
413             else_ = ''
414             for f in wglapi.functions:
415                 ptype = self.function_pointer_type(f)
416                 pvalue = self.function_pointer_value(f)
417                 print '        %sif (!strcmp("%s", lpszProc)) {' % (else_, f.name)
418                 print '            %s = (%s)%s;' % (pvalue, ptype, instance)
419                 print '            %s = (%s)&%s;' % (instance, function.type, f.name);
420                 print '        }'
421                 else_ = 'else '
422             print '        %s{' % (else_,)
423             print '            OS::DebugMessage("apitrace: unknown function \\"%s\\"\\n", lpszProc);'
424             print '        }'
425             print '    }'
426
427
428 if __name__ == '__main__':
429     print
430     print '#define _GDI32_'
431     print
432     print '#include "glimports.hpp"'
433     print
434     print '#include "trace_write.hpp"'
435     print '#include "os.hpp"'
436     print '#include "glsize.hpp"'
437     print
438     print 'extern "C" {'
439     print '''
440 static HINSTANCE g_hDll = NULL;
441
442 static PROC
443 __GetProcAddress(LPCSTR lpProcName)
444 {
445     if (!g_hDll) {
446         char szDll[MAX_PATH] = {0};
447         
448         if (!GetSystemDirectoryA(szDll, MAX_PATH)) {
449             return NULL;
450         }
451         
452         strcat(szDll, "\\\\opengl32.dll");
453         
454         g_hDll = LoadLibraryA(szDll);
455         if (!g_hDll) {
456             return NULL;
457         }
458     }
459         
460     return GetProcAddress(g_hDll, lpProcName);
461 }
462
463     '''
464     tracer = WglTracer()
465     tracer.trace_api(wglapi)
466     print
467     print '} /* extern "C" */'