cmake_minimum_required (VERSION 2.8) project (apitrace) set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) # Set default built type if (NOT CMAKE_BUILD_TYPE) set (CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel." FORCE) endif (NOT CMAKE_BUILD_TYPE) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) find_package (ZLIB) find_package (DirectX) find_package (GLUT) find_library (GLEW_glew_LIBRARY GLEW /usr/lib ) find_path (GLEW_INCLUDE_DIR GL/glew.h /usr/include/GL ) if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) endif (WIN32) if (MSVC) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) # Adjust warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) # Use static runtime # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F foreach (flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO ) if (${flag_var} MATCHES "/MD") string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif (${flag_var} MATCHES "/MD") endforeach (flag_var) else () add_definitions (-Wall) endif () # Use bundled ZLIB if system one can't be found if (NOT ZLIB_FOUND) add_library (zlib STATIC zlib/adler32.c zlib/compress.c zlib/crc32.c zlib/gzio.c zlib/uncompr.c zlib/deflate.c zlib/trees.c zlib/zutil.c zlib/inflate.c zlib/infback.c zlib/inftrees.c zlib/inffast.c ) include_directories (zlib) link_libraries (zlib) else (NOT ZLIB_FOUND) include_directories (${ZLIB_INCLUDE_DIRS}) link_libraries (${ZLIB_LIBRARIES}) endif (NOT ZLIB_FOUND) include_directories (${CMAKE_CURRENT_SOURCE_DIR}) if (WIN32) # Put wrappers in a separate directory set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers) # d3d8.dll #if (DirectX_D3D8_FOUND) # include_directories (${DirectX_D3D8_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d8.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp # DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py # ) # add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp) # set_target_properties (d3d8 PROPERTIES PREFIX "") #endif (DirectX_D3D8_FOUND) # d3d9.dll #if (DirectX_D3DX9_FOUND) # include_directories (${DirectX_D3DX9_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d9.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py # ) # add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp) # set_target_properties (d3d9 PROPERTIES PREFIX "") #endif (DirectX_D3DX9_FOUND) # d3d10.dll #if (DirectX_D3D10_FOUND) # include_directories (${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp # DEPENDS d3d10misc.py windows.py base.py # ) # add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") #endif (DirectX_D3D10_FOUND) # opengl32.dll add_custom_command ( OUTPUT opengl32.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp DEPENDS opengl32.py trace.py wglapi.py glapi.py windows.py base.py ) add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp) set_target_properties (opengl PROPERTIES PREFIX "" OUTPUT_NAME opengl32) if (MINGW) SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) else () # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp DEPENDS glxtrace.py trace.py glapi.py base.py ) add_library (glxtrace SHARED glxtrace.cpp log.cpp os_posix.cpp) set_target_properties (glxtrace PROPERTIES PREFIX "") target_link_libraries (glxtrace dl) endif () add_executable (dump dump.cpp trace_model.cpp) if (GLEW_INCLUDE_DIR) add_custom_command ( OUTPUT glretrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp DEPENDS glretrace.py glapi.py base.py ) include_directories ( ${OPENGL_INCLUDE_PATH} ${GLUT_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ) add_executable (glretrace glretrace.cpp trace_model.cpp) target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${GLUT_glut_LIBRARY} ${GLEW_glew_LIBRARY} ) endif (GLEW_INCLUDE_DIR)