cmake_minimum_required (VERSION 2.8) project (apitrace) set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) # Set default built type if (NOT CMAKE_BUILD_TYPE) set (CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel." FORCE) endif (NOT CMAKE_BUILD_TYPE) set (CMAKE_USE_PYTHON_VERSION 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) find_package (Qt4 COMPONENTS QtCore QtGui QtWebKit) find_package (QJSON) if (NOT WIN32) # Always use the bundled zlib and libpng sources on Windows to make it easy # to deploy the wrappers DLLs find_package (ZLIB) find_package (PNG) find_package (X11 REQUIRED) else (NOT WIN32) find_package (DirectX) endif (NOT WIN32) if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) endif (WIN32) if (MSVC) # C99 includes for msvc include_directories (msvc) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) # Adjust warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) # XXX: it's safer to use ssize_t everywhere instead of disabling warning add_definitions (-wd4018) # signed/unsigned mismatch # Use static runtime # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F foreach (flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO ) if (${flag_var} MATCHES "/MD") string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif (${flag_var} MATCHES "/MD") endforeach (flag_var) else () # Adjust warnings add_definitions (-Wall) # XXX: it's safer to use ssize_t everywhere instead of disabling warning add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () # Use bundled ZLIB if system one can't be found if (ZLIB_FOUND) include_directories (${ZLIB_INCLUDE_DIRS}) link_libraries (${ZLIB_LIBRARIES}) else (ZLIB_FOUND) add_library (zlib STATIC zlib/adler32.c zlib/compress.c zlib/crc32.c zlib/gzio.c zlib/uncompr.c zlib/deflate.c zlib/trees.c zlib/zutil.c zlib/inflate.c zlib/infback.c zlib/inftrees.c zlib/inffast.c ) include_directories (zlib) link_libraries (zlib) endif (ZLIB_FOUND) # Use bundled LIBPNG if system one can't be found if (PNG_FOUND) include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) else (PNG_FOUND) add_library (png STATIC libpng/png.c libpng/pngerror.c libpng/pngget.c libpng/pngmem.c libpng/pngpread.c libpng/pngread.c libpng/pngrio.c libpng/pngrtran.c libpng/pngrutil.c libpng/pngset.c libpng/pngtrans.c libpng/pngwio.c libpng/pngwrite.c libpng/pngwtran.c libpng/pngwutil.c ) include_directories (libpng) link_libraries (png) endif (PNG_FOUND) include_directories (${CMAKE_CURRENT_SOURCE_DIR}) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py ) if (WIN32) # Put wrappers in a separate directory set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers) # d3d8.dll #if (DirectX_D3D8_FOUND) # include_directories (${DirectX_D3D8_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d8.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py # ) # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp) # set_target_properties (d3d8 PROPERTIES PREFIX "") #endif (DirectX_D3D8_FOUND) # d3d9.dll if (DirectX_D3DX9_FOUND) include_directories (${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py ) add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "") endif (DirectX_D3DX9_FOUND) # d3d10.dll #if (DirectX_D3D10_FOUND) # include_directories (${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp # DEPENDS d3d10misc.py winapi.py stdapi.py # ) # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") #endif (DirectX_D3D10_FOUND) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py ) add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (opengl PROPERTIES PREFIX "" OUTPUT_NAME opengl32) if (MINGW) set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) else () include_directories (${X11_INCLUDE_DIR}) # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py ) add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (glxtrace PROPERTIES PREFIX "" ) target_link_libraries (glxtrace dl) endif () if (WIN32) set (os os_win32.cpp) set (glws glws_wgl.cpp) else (WIN32) set (os os_posix.cpp) set (glws glws_glx.cpp) endif (WIN32) add_library (trace trace_model.cpp trace_parser.cpp ${os}) add_executable (dump dump.cpp) target_link_libraries (dump trace) add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py ) add_custom_command ( OUTPUT glretrace_state.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp DEPENDS glstate.py glapi.py glenum.py stdapi.py ) include_directories ( ${CMAKE_CURRENT_BINARY_DIR} ${OPENGL_INCLUDE_PATH} ) add_executable (glretrace glretrace_gl.cpp glretrace_main.cpp glretrace_state.cpp retrace.cpp ${glws} image.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) set_property ( TARGET glretrace APPEND PROPERTY COMPILE_DEFINITIONS "RETRACE" ) target_link_libraries (glretrace trace ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${X11_LIBRARIES} ) if (NOT WIN32) target_link_libraries (glretrace ${X11_LIBRARIES}) endif (NOT WIN32) if (QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) endif (QT4_FOUND AND QJSON_FOUND)