# - try to find DirectX include dirs and libraries if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") find_path (DirectX_DDRAW_INCLUDE_DIR ddraw.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3d.h resides") find_path (DirectX_D3DX_INCLUDE_DIR d3dx.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3dx.h resides") find_library (DirectX_DDRAW_LIBRARY ddraw PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where ddraw resides") find_library (DirectX_D3DX_LIBRARY d3dx PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3dx resides") if (DirectX_D3D_INCLUDE_DIR AND DirectX_D3D_LIBRARY) set (DirectX_D3D_FOUND 1) if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY) set (DirectX_D3DX_FOUND 1) endif (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY) endif (DirectX_D3D_INCLUDE_DIR AND DirectX_D3D_LIBRARY) find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3d8.h resides") find_path (DirectX_D3DX8_INCLUDE_DIR d3dx8.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3dx8.h resides") find_library (DirectX_D3D8_LIBRARY d3d8 PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3d8 resides") find_library (DirectX_D3DX8_LIBRARY d3dx8 PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3dx8 resides") if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY) set (DirectX_D3D8_FOUND 1) if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY) set (DirectX_D3DX8_FOUND 1) endif (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY) endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY) find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3d9.h resides") find_path (DirectX_D3DX9_INCLUDE_DIR d3dx9.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3dx9.h resides") find_library (DirectX_D3D9_LIBRARY d3d9 PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3d9 resides") find_library (DirectX_D3DX9_LIBRARY d3dx9 PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3dx9 resides") if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY) set (DirectX_D3D9_FOUND 1) if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY) set (DirectX_D3DX9_FOUND 1) endif (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY) endif (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY) find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3d10.h resides") find_path (DirectX_D3DX10_INCLUDE_DIR d3dx10.h PATHS "$ENV{DXSDK_DIR}/Include" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include" DOC "The directory where d3dx10.h resides") find_library (DirectX_D3D10_LIBRARY d3d10 PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3d10 resides") find_library (DirectX_D3DX10_LIBRARY d3dx10 PATHS "$ENV{DXSDK_DIR}/Lib/x86" "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86" DOC "The directory where d3dx10 resides") if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) set (DirectX_D3D10_FOUND 1) if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY) set (DirectX_D3DX10_FOUND 1) endif (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY) endif (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") mark_as_advanced ( DirectX_D3D8_FOUND DirectX_D3DX8_FOUND DirectX_D3D9_FOUND DirectX_D3DX9_FOUND DirectX_D3D10_FOUND DirectX_D3DX10_FOUND )