~Profiler();
void setup(bool cpuTimes_, bool gpuTimes_, bool pixelsDrawn_);
+ void setBaseTimes(uint64_t gpuStart, uint64_t cpuStart);
void addFrameStart(unsigned no, uint64_t gpuStart, uint64_t cpuStart);
void addFrameEnd(uint64_t gpuEnd, uint64_t cpuEnd);