ambiguities: null,
players_judged: [],
players_judging: new Set(),
+ judging_idle: false,
end_judging: new Set(),
scores: null
};
this.answers = [];
this.answering_idle_timer = 0;
this.answering_start_time_ms = 0;
+ this.judging_idle_timer = 0;
+ this.judging_start_time_ms = 0;
this.next_prompt_id = 1;
this.equivalencies = {};
}
this.state.ambiguities = null;
this.state.players_judged = [];
this.state.players_judging = new Set();
+ this.state.judging_idle = false;
this.state.end_judging = new Set();
this.state.scores = null;
}
this.answering_idle_timer = 0;
this.answering_start_time_ms = 0;
+ if (this.judging_idle_timer) {
+ clearTimeout(this.judging_idle_timer);
+ }
+ this.judging_idle_timer = 0;
+ this.judging_start_time_ms = 0;
this.equivalencies = {};
this.broadcast_event_object('game-state', this.state);
if (this.answering_idle_timer) {
clearTimeout(this.answering_idle_timer);
+ this.ansering_idle_timer = 0;
}
if (! this.state.answering_idle) {
this.answering_idle_timer = setTimeout(() => {
- this.state_answering_idle = true;
+ this.state.answering_idle = true;
this.broadcast_event_object('answering-idle', true);
}, PHASE_IDLE_TIMEOUT * 1000);
}
/* And notify all players this this player has judged. */
this.broadcast_event_object('player-judged', player.name);
+ /* If no players are left in the judging list then we don't need
+ * to wait for the judging_idle_timer to fire, because a person
+ * who isn't there obviously can't be judging. So we can broadcast
+ * the idle event right away. Note that we do this only if the
+ * judging phase has been going for a while to avoid the case of
+ * the first player being super fast and emptying the
+ * players_judging list before anyone else even got in.
+ */
+ if (this.state.players_judging.size === 0 &&
+ ((Date.now() - this.judging_start_time_ms) / 1000) > PHASE_MINIMUM_TIME)
+ {
+ this.broadcast_event_object('judging-idle', true);
+ }
+
return { valid: true };
}
if (prompt !== this.state.active_prompt)
return { valid: false, message: "Prompt no longer active" };
+ if (this.judging_idle_timer) {
+ clearTimeout(this.judging_idle_timer);
+ this.judging_idle_timer = 0;
+ }
+ if (! this.state.judging_idle) {
+ this.judging_idle_timer = setTimeout(() => {
+ this.state.judging_idle = true;
+ this.broadcast_event_object('judging-idle', true);
+ }, PHASE_IDLE_TIMEOUT * 1000);
+ }
+
+ if (this.judging_start_time_ms === 0)
+ this.judging_start_time_ms = Date.now();
+
/* Notify all players this this player is actively judging. */
this.state.players_judging.add(player.name);
this.broadcast_event_object('player-judging', player.name);