+##############################################################################
+# Bundled dependencies
+
+# Use bundled ZLIB if system one can't be found
+if (ZLIB_FOUND)
+ include_directories (${ZLIB_INCLUDE_DIRS})
+ link_libraries (${ZLIB_LIBRARIES})
+else (ZLIB_FOUND)
+ add_subdirectory (zlib)
+ include_directories (zlib)
+ link_libraries (zlib)
+endif (ZLIB_FOUND)
+
+# Use bundled LIBPNG if system one can't be found
+if (PNG_FOUND)
+ include_directories (${PNG_INCLUDE_DIR})
+ add_definitions (${PNG_DEFINITIONS})
+ link_libraries (${PNG_LIBRARIES})
+else (PNG_FOUND)
+ add_library (png STATIC
+ libpng/png.c
+ libpng/pngerror.c
+ libpng/pngget.c
+ libpng/pngmem.c
+ libpng/pngpread.c
+ libpng/pngread.c
+ libpng/pngrio.c
+ libpng/pngrtran.c
+ libpng/pngrutil.c
+ libpng/pngset.c
+ libpng/pngtrans.c
+ libpng/pngwio.c
+ libpng/pngwrite.c
+ libpng/pngwtran.c
+ libpng/pngwutil.c
+ )
+ include_directories (libpng)
+ link_libraries (png)
+endif (PNG_FOUND)
+
+
+##############################################################################
+# Common libraries / utilities
+
+add_custom_command (
+ OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+)
+
+if (WIN32)
+ set (os os_win32.cpp)
+ set (glws glws_wgl.cpp)
+else (WIN32)
+ set (os os_posix.cpp)
+ set (glws glws_glx.cpp)
+endif (WIN32)
+
+add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp ${os})
+
+add_executable (tracedump tracedump.cpp)
+target_link_libraries (tracedump trace)
+install (TARGETS tracedump RUNTIME DESTINATION bin)
+
+
+##############################################################################
+# API tracers
+
+if (WIN32)
+ # d3d8.dll
+ if (DirectX_D3D8_INCLUDE_DIR)
+ include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+ DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ )
+ add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ set_target_properties (d3d8
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
+ endif (DirectX_D3D8_INCLUDE_DIR)
+
+ # d3d9.dll
+ if (DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ )
+ add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ set_target_properties (d3d9
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d9 RUNTIME DESTINATION wrappers)
+ endif (DirectX_D3DX9_INCLUDE_DIR)
+
+ # d3d10.dll
+ #if (DirectX_D3D10_INCLUDE_DIR)
+ # include_directories (${DirectX_D3D10_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # DEPENDS d3d10misc.py winapi.py stdapi.py
+ # )
+ # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
+ # set_target_properties (d3d10 PROPERTIES PREFIX "")
+ # install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
+ #endif (DirectX_D3D10_INCLUDE_DIR)
+
+ # opengl32.dll
+ add_custom_command (
+ OUTPUT wgltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
+ DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+ )
+ add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ set_target_properties (wgltrace PROPERTIES
+ PREFIX ""
+ OUTPUT_NAME opengl32
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ if (MINGW)
+ set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
+ install (TARGETS wgltrace RUNTIME DESTINATION wrappers)