+# Put all executables into the same top level build directory, regardless of
+# which subdirectory they are declared
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
+
+
+##############################################################################
+# Bundled dependencies
+#
+# We always use the bundled zlib and libpng sources:
+# - on Windows to make it easy to deploy the wrappers DLLs
+# - on unices to prevent symbol collisions when tracing applications that link
+# against other versions of these libraries
+
+set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
+set (ZLIB_LIBRARIES z_bundled)
+add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
+
+include_directories (${ZLIB_INCLUDE_DIRS})
+link_libraries (${ZLIB_LIBRARIES})
+
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
+link_libraries (${SNAPPY_LIBRARIES})
+
+set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
+set (PNG_DEFINITIONS "")
+set (PNG_LIBRARIES png_bundled)
+
+add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
+include_directories (${PNG_INCLUDE_DIR})
+add_definitions (${PNG_DEFINITIONS})
+link_libraries (${PNG_LIBRARIES})
+
+# For glext headers
+include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+
+
+##############################################################################
+# Common libraries / utilities
+
+include_directories (
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/common
+)