+# We use bundled headers for all Khronos APIs, to guarantee support for both
+# OpenGL and OpenGL ES at build time, because the OpenGL and OpenGL ES 1 APIs
+# are so intertwined that conditional compilation extremely difficult. This
+# also avoids missing/inconsistent declarations in system headers.
+include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos)
+
+##############################################################################
+# Installation directories
+
+if (WIN32 OR APPLE)
+ # On Windows/MacOSX, applications are usually installed on a directory of
+ # their own
+ set (DOC_INSTALL_DIR doc)
+ set (LIB_INSTALL_DIR lib)
+else ()
+ set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
+ set (LIB_INSTALL_DIR lib/${CMAKE_PROJECT_NAME})
+endif ()
+
+set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
+set(WRAPPER_INSTALL_DIR ${LIB_INSTALL_DIR}/wrappers)
+
+# Expose the binary/install directories to source
+#
+# TODO: Use the same directory layout, for both build and install directories,
+# so that binaries can find each other using just relative paths.
+#
+add_definitions(
+ -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
+ -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
+ -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+)