+This has the added advantage of working equally well with
+[(discontinued) gDEBugger](http://developer.amd.com/tools-and-sdks/heterogeneous-computing/archived-tools/amd-gdebugger/).
+
+Also, provided that the OpenGL implementation supports `GL_KHR_debug`, labels
+defined via glObjectLabel() , and the labels of several objects (textures,
+framebuffers, samplers, etc. ) will appear in the GUI state dumps, in the
+parameters tab.