+ /* This might happen on random access, when an asynchronous call is stranded
+ * between two frames. We won't return this call, but we still need to skip
+ * over its data.
+ */
+ const FunctionSig sig = {0, NULL, 0, NULL};
+ call = new Call(&sig, 0, 0);
+ parse_call_details(call, SCAN);
+ delete call;