- std::cout << "# frame begin <no> <gpu_start> <cpu_start>" << std::endl;
- std::cout << "# frame end <no> <gpu_end> <gpu_dura> <cpu_end> <cpu_dura>" << std::endl;
- std::cout << "# call <no> <gpu_start> <gpu_dura> <cpu_start> <cpu_dura> <pixels> <function>" << std::endl;
- std::cout << "# use shader program <no>" << std::endl;
+ std::cout << "# frame_begin no gpu_start cpu_start" << std::endl;
+ std::cout << "# frame_end no gpu_end gpu_dura cpu_end cpu_dura" << std::endl;
+ std::cout << "# call no gpu_start gpu_dura cpu_start cpu_dura pixels program name" << std::endl;