- Method(Void, "GetGammaRamp", [(OutPointer(D3DGAMMARAMP), "pRamp")]),
- Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), (OutPointer(PDIRECT3DTEXTURE8), "ppTexture")]),
- Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), (OutPointer(PDIRECT3DVOLUMETEXTURE8), "ppVolumeTexture")]),
- Method(HRESULT, "CreateCubeTexture", [(UINT, "EdgeLength"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), (OutPointer(PDIRECT3DCUBETEXTURE8), "ppCubeTexture")]),
- Method(HRESULT, "CreateVertexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (DWORD, "FVF"), (D3DPOOL, "Pool"), (OutPointer(PDIRECT3DVERTEXBUFFER8), "ppVertexBuffer")]),
- Method(HRESULT, "CreateIndexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), (OutPointer(PDIRECT3DINDEXBUFFER8), "ppIndexBuffer")]),
- Method(HRESULT, "CreateRenderTarget", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (BOOL, "Lockable"), (OutPointer(PDIRECT3DSURFACE8), "ppSurface")]),
- Method(HRESULT, "CreateDepthStencilSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (OutPointer(PDIRECT3DSURFACE8), "ppSurface")]),
- Method(HRESULT, "CreateImageSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (OutPointer(PDIRECT3DSURFACE8), "ppSurface")]),
+ Method(Void, "GetGammaRamp", [Out(Pointer(D3DGAMMARAMP), "pRamp")]),
+ Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DTEXTURE8), "ppTexture")]),
+ Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVOLUMETEXTURE8), "ppVolumeTexture")]),
+ Method(HRESULT, "CreateCubeTexture", [(UINT, "EdgeLength"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DCUBETEXTURE8), "ppCubeTexture")]),
+ Method(HRESULT, "CreateVertexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (DWORD, "FVF"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVERTEXBUFFER8), "ppVertexBuffer")]),
+ Method(HRESULT, "CreateIndexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DINDEXBUFFER8), "ppIndexBuffer")]),
+ Method(HRESULT, "CreateRenderTarget", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
+ Method(HRESULT, "CreateDepthStencilSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
+ Method(HRESULT, "CreateImageSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),