+router.post('/answering/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_answering(prompt_id,
+ request.session.id);
+ response.json(result);
+});
+
+router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ if (game.toggle_end_answers(prompt_id, request.session.id))
+ response.send('');
+ else
+ response.sendStatus(404);
+
+ /* The majority rule here includes all players that have answered as
+ * well as all that have started typing. */
+ const players_involved = (game.state.players_answered.length +
+ game.state.players_answering.size);
+
+ if (game.state.end_answers.size > players_involved / 2)
+ game.perform_judging();
+});
+
+router.post('/judged/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_judged(prompt_id,
+ request.session.id,
+ request.body.word_groups);
+ response.json(result);
+
+ /* If every registered player has judged, then there's no need to
+ * wait for anything else. */
+ if (game.state.players_judged.length >= game.players.length)
+ game.compute_scores();
+});
+