+
+ perform_judging() {
+ const word_map = {};
+
+ for (let a of this.answers) {
+ for (let word of a.answers) {
+ const key = this.canonize(word);
+ word_map[key] = word;
+ }
+ }
+
+ this.state.ambiguities = Object.values(word_map);
+
+ this.broadcast_event_object('ambiguities', this.state.ambiguities);
+ }
+
+ receive_judging() {
+ /* And notify players how many players have completed judging. */
+ this.state.players_judged++;
+ this.broadcast_event_object('judged', this.state.players_judged);
+
+ return { valid: true };
+ }
+
+ canonize(word) {
+ return word.toLowerCase();
+ }
+
+ compute_scores() {
+ const word_submitters = {};
+ const scores = [];
+
+ for (let a of this.answers) {
+ for (let word of a.answers) {
+ if (word_submitters[word])
+ word_submitters[word].push(a.player.name);
+ else
+ word_submitters[word] = [a.player.name];
+ }
+ }
+
+ for (let a of this.answers) {
+ let score = 0;
+ for (let word of a.answers) {
+ score += word_submitters[word].length;
+ }
+ scores.push({
+ player: a.player.name,
+ score: score
+ });
+ }
+
+ scores.sort((a,b) => {
+ return b.score - a.score;
+ });
+
+ const word_submitters_arr = [];
+ for (let word in word_submitters)
+ word_submitters_arr.push({word: word, players: word_submitters[word]});
+
+ word_submitters_arr.sort((a,b) => {
+ return b.players.length - a.players.length;
+ });
+
+ /* Put this round's scores into the game state object so it will
+ * be sent to any new clients that join. */
+ this.state.scores = {
+ scores: scores,
+ words: word_submitters_arr
+ };
+
+ /* And broadcast the scores to all connected clients. */
+ this.broadcast_event_object('scores', this.state.scores);
+ }