+ /* Now that we've computed the score for a player for this
+ * round, also accumulate that score into the players runnning
+ * total. */
+ if (a.player.score)
+ a.player.score += score;
+ else
+ a.player.score = score;
+
+ /* And broadcast that new score out. */
+ this.broadcast_event('player-update', a.player.info_json());