-const game = new Game();
-
-app.use(body_parser.urlencoded({ extended: false }));
-app.use(body_parser.json());
-
-function handle_events(request, response) {
- /* These headers will keep the connection open so we can stream events. */
- const headers = {
- "Content-type": "text/event-stream",
- "Connection": "keep-alive",
- "Cache-Control": "no-cache"
- };
- response.writeHead(200, headers);
-
- /* Now that a client has connected, first we need to stream all of
- * the existing players (if any). */
- if (game._players.length > 0) {
- const players_json = JSON.stringify(game.players);
- const players_data = `event: players\ndata: ${players_json}\n\n`;
- response.write(players_data);
+ /* And we need to inform the client of the current game phase.
+ *
+ * In fact, we need to cycle through each phase transition from the
+ * beginning so the client can see each.
+ */
+ var old_phase = null;
+ for (var phase = GamePhase.JOIN; phase <= this.phase; phase++) {
+ var event_data = this.game_phase_event_data(old_phase, phase);
+ response.write("event: game-phase\n" + "data: " + event_data + "\n\n");
+ old_phase = phase;
+ }