+ response.write(`event: game-info\ndata: ${game_info_json}\n\n`);
+
+ /* And the player-info event. */
+ response.write(`event: player-info\ndata: ${player.info_json()}\n\n`);
+
+ /* Finally, if this game class has a "state" property, stream that
+ * current state to the client. */
+ if (this.state) {
+ const state_json = JSON.stringify(this.state);
+ response.write(`event: game-state\ndata: ${state_json}\n\n`);
+ }
+ }
+
+ handle_player(request, response) {
+ const player = this.find_player(request.session);
+ const name = request.body.name;
+ const team = request.body.team;
+ var updated = false;
+ if (! player) {
+ response.sendStatus(404);
+ return;
+ }
+
+ if (name && (player.name !== name)) {
+ player.name = name;
+
+ /* In addition to setting the name within this game's player
+ * object, also set the name in the session. */
+ request.session.nickname = name;
+ request.session.save();
+
+ updated = true;
+ }
+
+ if (team !== null && (player.team !== team) &&
+ (team === "" || this.teams.includes(team)))
+ {
+ player.team = team;
+
+ updated = true;
+ }
+
+ if (updated)
+ this.broadcast_event("player-update", player.info_json());
+
+ response.send("");
+ }
+
+ broadcast_move(move) {
+ this.broadcast_event("move", move);