+ draw_elements_function_names = set([
+ "glDrawElements",
+ "glDrawElementsBaseVertex",
+ "glDrawElementsIndirect",
+ "glDrawElementsInstanced",
+ "glDrawElementsInstancedARB",
+ "glDrawElementsInstancedBaseVertex",
+ "glDrawElementsInstancedEXT",
+ "glDrawRangeElements",
+ "glDrawRangeElementsBaseVertex",
+ "glDrawRangeElementsEXT",
+ "glMultiDrawElements",
+ "glMultiDrawElementsBaseVertex",
+ "glMultiDrawElementsEXT",
+ "glMultiModeDrawElementsIBM",
+ ])
+
+ misc_draw_function_names = set([
+ "glClear",
+ "glEnd",
+ "glDrawPixels",
+ "glBlitFramebuffer",
+ "glBlitFramebufferEXT",
+ ])
+
+ bind_framebuffer_function_names = set([
+ "glBindFramebuffer",
+ "glBindFramebufferARB",
+ "glBindFramebufferEXT",
+ ])
+
+ # Names of the functions that can pack into the current pixel buffer
+ # object. See also the ARB_pixel_buffer_object specification.
+ pack_function_names = set([
+ 'glGetCompressedTexImage',
+ 'glGetConvolutionFilter',
+ 'glGetHistogram',
+ 'glGetMinmax',
+ 'glGetPixelMapfv',
+ 'glGetPixelMapuiv',
+ 'glGetPixelMapusv',
+ 'glGetPolygonStipple',
+ 'glGetSeparableFilter,',
+ 'glGetTexImage',
+ 'glReadPixels',
+ 'glGetnCompressedTexImageARB',
+ 'glGetnConvolutionFilterARB',
+ 'glGetnHistogramARB',
+ 'glGetnMinmaxARB',
+ 'glGetnPixelMapfvARB',
+ 'glGetnPixelMapuivARB',
+ 'glGetnPixelMapusvARB',
+ 'glGetnPolygonStippleARB',
+ 'glGetnSeparableFilterARB',
+ 'glGetnTexImageARB',
+ 'glReadnPixelsARB',
+ ])
+
+ def retrace_function_body(self, function):
+ is_array_pointer = function.name in self.array_pointer_function_names
+ is_draw_array = function.name in self.draw_array_function_names
+ is_draw_elements = function.name in self.draw_elements_function_names
+ is_misc_draw = function.name in self.misc_draw_function_names
+
+ if is_array_pointer or is_draw_array or is_draw_elements:
+ print ' if (glretrace::parser.version < 1) {'
+
+ if is_array_pointer or is_draw_array:
+ print ' GLint __array_buffer = 0;'
+ print ' glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
+ print ' if (!__array_buffer) {'
+ self.fail_function(function)
+ print ' }'
+
+ if is_draw_elements:
+ print ' GLint __element_array_buffer = 0;'
+ print ' glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);'
+ print ' if (!__element_array_buffer) {'
+ self.fail_function(function)
+ print ' }'
+
+ print ' }'
+
+ # When no pack buffer object is bound, the pack functions are no-ops.
+ if function.name in self.pack_function_names:
+ print ' GLint __pack_buffer = 0;'
+ print ' glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &__pack_buffer);'
+ print ' if (!__pack_buffer) {'
+ print ' return;'
+ print ' }'
+
+ # Pre-snapshots
+ if function.name in self.bind_framebuffer_function_names:
+ print ' if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
+ print ' glretrace::snapshot(call.no - 1);'
+ print ' }'
+
+ Retracer.retrace_function_body(self, function)
+
+ # Post-snapshots
+ if function.name in ('glFlush', 'glFinish'):
+ print ' if (!glretrace::double_buffer) {'
+ print ' glretrace::frame_complete(call.no);'
+ print ' }'
+ if function.name == 'glReadPixels':
+ print ' glFinish();'
+ print ' if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAME ||'
+ print ' glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
+ print ' glretrace::snapshot(call.no);'
+ print ' }'
+ if is_draw_array or is_draw_elements or is_misc_draw:
+ print ' if (glretrace::snapshot_frequency == glretrace::FREQUENCY_DRAW) {'
+ print ' glretrace::snapshot(call.no);'
+ print ' }'
+
+
+ def call_function(self, function):
+ if function.name == "glViewport":
+ print ' GLint draw_framebuffer = 0;'
+ print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);'
+ print ' if (draw_framebuffer == 0) {'
+ print ' if (glretrace::drawable) {'
+ print ' int drawable_width = x + width;'
+ print ' int drawable_height = y + height;'
+ print ' if (drawable_width > (int)glretrace::drawable->width ||'
+ print ' drawable_height > (int)glretrace::drawable->height) {'
+ print ' glretrace::drawable->resize(drawable_width, drawable_height);'
+ print ' if (!glretrace::drawable->visible) {'
+ print ' glretrace::drawable->show();'
+ print ' }'
+ print ' glScissor(0, 0, drawable_width, drawable_height);'
+ print ' }'