- print ' glretrace::checkGlError(call);'
-
- if function.name in ('glProgramStringARB', 'glProgramStringNV'):
- print r' GLint error_position = -1;'
- print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
- print r' if (error_position != -1) {'
- print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
- print r' std::cerr << call.no << ": warning: " << error_string << "\n";'
- print r' }'
-
- if function.name == 'glCompileShader':
- print r' GLint compile_status = 0;'
- print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
- print r' if (!compile_status) {'
- print r' GLint info_log_length = 0;'
- print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
- print r' GLchar *infoLog = new GLchar[info_log_length];'
- print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
- print r' delete [] infoLog;'
- print r' }'
-
- if function.name == 'glLinkProgram':
- print r' GLint link_status = 0;'
- print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
- print r' if (!link_status) {'
- print r' GLint info_log_length = 0;'
- print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
- print r' GLchar *infoLog = new GLchar[info_log_length];'
- print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
- print r' delete [] infoLog;'
- print r' }'
-
- if function.name == 'glCompileShaderARB':
- print r' GLint compile_status = 0;'
- print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
- print r' if (!compile_status) {'
- print r' GLint info_log_length = 0;'
- print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
- print r' GLchar *infoLog = new GLchar[info_log_length];'
- print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
- print r' delete [] infoLog;'
- print r' }'
-
- if function.name == 'glLinkProgramARB':
- print r' GLint link_status = 0;'
- print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
- print r' if (!link_status) {'
- print r' GLint info_log_length = 0;'
- print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
- print r' GLchar *infoLog = new GLchar[info_log_length];'
- print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
- print r' delete [] infoLog;'
- print r' }'
+ print ' if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {'
+ print ' glretrace::checkGlError(call);'
+ if function.name in ('glProgramStringARB', 'glProgramStringNV'):
+ print r' GLint error_position = -1;'
+ print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
+ print r' if (error_position != -1) {'
+ print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
+ print r' retrace::warning(call) << error_string << "\n";'
+ print r' }'
+ if function.name == 'glCompileShader':
+ print r' GLint compile_status = 0;'
+ print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
+ print r' if (!compile_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name == 'glLinkProgram':
+ print r' GLint link_status = 0;'
+ print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
+ print r' if (!link_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name == 'glCompileShaderARB':
+ print r' GLint compile_status = 0;'
+ print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
+ print r' if (!compile_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name == 'glLinkProgramARB':
+ print r' GLint link_status = 0;'
+ print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
+ print r' if (!link_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name in self.map_function_names:
+ print r' if (!__result) {'
+ print r' retrace::warning(call) << "failed to map buffer\n";'
+ print r' }'
+ if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
+ print r' GLint __orig_result = call.ret->toSInt();'
+ print r' if (__result != __orig_result) {'
+ print r' retrace::warning(call) << "vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
+ print r' }'
+ if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
+ print r' GLint __orig_result = call.ret->toSInt();'
+ print r' if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&'
+ print r' __result != GL_FRAMEBUFFER_COMPLETE) {'
+ print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";'
+ print r' }'
+ print ' }'
+
+ # Update buffer mappings
+ if function.name in self.map_function_names:
+ print r' if (__result) {'
+ print r' unsigned long long __address = call.ret->toUIntPtr();'
+ if 'BufferRange' not in function.name:
+ print r' GLint length = 0;'
+ if function.name == 'glMapBuffer':
+ print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapBufferARB':
+ print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
+ elif function.name == 'glMapNamedBufferEXT':
+ print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+ else:
+ assert False
+ print r' retrace::addRegion(__address, __result, length);'
+ print r' }'
+ if function.name in self.unmap_function_names:
+ print r' GLvoid *ptr = NULL;'
+ if function.name == 'glUnmapBuffer':
+ print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
+ elif function.name == 'glUnmapBufferARB':
+ print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
+ elif function.name == 'glUnmapNamedBufferEXT':
+ print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+ else:
+ assert False
+ print r' if (ptr) {'
+ print r' retrace::delRegionByPointer(ptr);'
+ print r' }'